Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 15:16:51 Player: Rohain Result: Destroyed by as-34586 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2708) 2708 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1724) 1724 TOTAL SCORE: 8252 Bonus ------- High Alert Combat Kills 139 Follower Combat Kills 385 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Relay Coupler [NC] (22) Relay Coupler [Brawler] (26) Relay Coupler [Hunter] (14) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Heavy] (12) Relay Coupler [Behemoth] (9) Gatling Laser Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved VSS Leg Gravmag System Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Heavy] > --- WEAPON ----------- Gatling Laser Gatling Laser Improved Datajack > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Heat Sink Improved Heat Sink Phase Shifter Relay Coupler [Brawler] Relay Coupler [Hunter] Relay Coupler [Behemoth] Gatling Laser Gatling Laser Gatling Laser Light EM Pulse Cannon Grenade Launcher [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 4 | . . 2 . 1 . 1 . Utility 3 | . . . 1 1 . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 94 | 7 11 14 13 12 24 2 11 Power 14 | 1 3 4 2 1 2 . 1 Engine 12 | 1 3 4 1 1 1 . 1 Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 30 | 2 1 5 5 5 6 . 6 Treads 1 | . . 1 . . . . . Leg 24 | 2 1 4 4 5 6 . 2 Wheel . | . . . . . . . . Hover 5 | . . . 1 . . . 4 Flight . | . . . . . . . . Utility 19 | 1 4 . 2 4 3 1 4 Device 8 | . 2 . 1 3 1 . 1 Storage 3 | 1 2 . . . . . . Processor 2 | . . . 1 1 . . . Hackware 6 | . . . . . 2 1 3 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 31 | 3 3 5 4 2 13 1 . Energy Gun 16 | 1 2 4 3 2 4 . . Energy Cannon 6 | . . . . . 6 . . Ballistic Gun 3 | 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . . . 1 . 3 1 . Unidentified Prototypes 3 | . . 2 1 . . . . Parts Lost 27 | . . 1 2 5 3 . 16 Power 3 | . . . . . 1 . 2 Propulsion 13 | . . 1 . 2 2 . 8 Utility 5 | . . . 1 1 . . 3 Weapon 6 | . . . 1 2 . . 3 Highest Loss Streak 16 | . . 1 1 3 3 . 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 91 99 98 98 81 65 Engine 8 | . 14 10 7 7 6 . 2 Leg 33 | . 28 33 35 36 37 33 10 Device 8 | . 12 11 8 13 4 . 1 Storage 9 | . 14 11 9 7 7 6 5 Processor 6 | . . . 9 8 13 6 3 Hackware 1 | . . . . . 2 7 20 Energy Gun 21 | . 21 22 26 22 19 13 4 Ballistic Gun 1 | . 6 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 46 | 11 30 34 40 42 46 46 43 Greatest Support 71 | 20 20 43 48 71 68 60 60 Greatest Overweight (x) 9 | . 1 1 . . . . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 13 Most Carried 15 | 3 9 15 15 15 15 15 15 Average Carried 11 | 1 6 10 13 13 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 2 8 15 15 13 15 14 3 Class Distribution -------------------- 32% | Mutant 30% | Gunner 14% | Bothacker-Mutant 13% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Bothacker-Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Matter Collected 1132 | 248 138 154 157 95 260 . 80 Remotely . | . . . . . . . . Salvage Created 2293 | . 183 573 528 512 483 . 14 Parts 112 | . 10 45 29 12 16 . . Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Combat Hostiles Destroyed 59 | . 6 16 13 12 11 . 1 Guns 51 | . 6 13 12 10 9 . 1 AOE 3 | . . 3 . . . . . Classes Destroyed 12 | . 2 4 1 3 1 . 1 Worker 1 | . . 1 . . . . . Hauler 2 | . . 2 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . . 1 . . . . Watcher 1 | . . . . 1 . . . Swarmer 19 | . 2 10 4 3 . . . Grunt 27 | . 4 3 6 5 9 . . Brawler 1 | . . . . . 1 . . Sentry 7 | . . 3 3 1 . . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . 2 1 . . Assembled 1 | . . . . . . . 1 Best Kill Streak 5 | . 2 5 4 3 4 . 1 Combat Bots Only 4 | . 2 4 4 3 4 . 1 Max Kills in Single Turn 3 | . 1 3 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Damage Taken 4464 | . 277 576 380 694 688 . 1849 Core 1118 | . 71 36 22 77 58 . 854 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 71 91 96 . 80 . . Volleys Fired 160 | . 25 37 30 31 36 . 1 Largest 3 | . 2 2 3 3 3 . 2 Hottest 240 | . 100 112 168 216 240 . 160 Shots Fired 384 | . 50 73 90 92 77 . 2 Gun 370 | . 50 72 90 92 64 . 2 Cannon 13 | . . . . . 13 . . Launcher 1 | . . 1 . . . . . Special . | . . . . . . . . Kinetic 19 | . 19 . . . . . . Thermal 351 | . 31 72 90 92 64 . 2 Explosive 1 | . . 1 . . . . . Electromagnetic 13 | . . . . . 13 . . Robot Hit Streak 28 | . 11 12 16 15 28 . 1 Robot Miss Streak 6 | . 4 4 3 4 6 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 258 | . 29 48 58 68 51 2 2 Core Hits 124 | . 11 25 22 29 35 . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . 1 1 3 10 . . . Burn 15 | . 1 1 3 10 . . . Melee Attacks 8 | . . . 1 . 5 2 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 1 . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4518 | . 354 786 966 1273 1103 . 36 Guns 4371 | . 354 653 966 1273 1103 . 22 Cannons . | . . . . . . . . Explosions 133 | . . 133 . . . . . Melee . | . . . . . . . . Ramming 14 | . . . . . . . 14 Kinetic 129 | . 129 . . . . . . Thermal 4242 | . 225 653 966 1273 1103 . 22 Explosive 133 | . . 133 . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 12 | . . 12 . . . . . Projectiles . | . . . . . . . . Explosions 12 | . . 12 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 94 | . . 87 . . . . 7 Shots 1 | . . 1 . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . 1 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 326 | . 175 196 297 199 326 . 12 Average Temperature 96 | . 71 80 120 101 93 . 8 Received Heat Transfer 1040 | . 114 156 162 168 330 . 110 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . 1 2 2 . . Combat Hostiles 5 | . . . 1 2 2 . . Parts Melted 47 | . . 7 16 19 5 . . Heat Transferred 10596 | . 645 1887 2331 3436 2247 . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Peak Influence 1084 | . 175 353 477 308 1084 569 421 Initial 569 | . . 20 148 158 213 569 398 Average 317 | . 84 170 289 231 558 569 331 Maximum Alert Level 3 | . . 1 2 1 3 2 2 Low Security (%) 37 | 100 100 67 30 29 . . . Level 1 36 | . . 32 55 70 33 . 84 Level 2 17 | . . . 14 . 38 100 15 Level 3 8 | . . . . . 27 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 1 3 4 . . 1 Investigation 3 | . . 1 1 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 8 | . 3 . 2 2 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Distress Signals 4 | . 2 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | . 21 16 19 18 26 . 26 Peak Tracking Total 10 | . 5 4 6 4 7 . 10 Tactical Retreats 7 | . 2 1 . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Traps Triggered 6 | . 1 1 . . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 2 | . . . . . 2 . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . 1 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Machines Disabled 5 | . . 2 . . 3 . . Max in Single Turn 2 | . . 2 . . 1 . . Garrison Relay 3 | . . . . . 3 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Machines Accessed 11 | . . 1 1 7 1 1 . Terminals 9 | . . 1 1 5 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 25 | . . 5 3 13 3 1 . Successful 9 | . . 3 . 4 1 1 . Failed 16 | . . 2 3 9 2 . . Catastrophic 4 | . . . 1 2 1 . . Database Lockouts . | . . . . . . . . Manual 12 | . . . 3 9 . . . Terminals 21 | . . 5 3 9 3 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 5 | . . 3 . . 1 1 . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . . . . 2 . . . Terminals 2 | . . . . 2 . . . Assimilate 1 | . . . . 1 . . . Operators 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 7 | . . . 1 5 1 . . Full Trace Events 3 | . . . 1 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Gar Fac DSF Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 3 | . . . 1 . 2 . . Non-combat 1 | . . . 1 . . . . Combat 2 | . . . . . 2 . . Robot Hacks Applied 3 | . . . 1 . 2 . . check_alert 1 | . . . 1 . . . . formatsys_high 2 | . . . . . 2 . . Relay Couplers Released 17 | . . . . . 17 . . Machine Destruction 13 | . . . . . 13 . . Programmers 4 | . . . . . 4 . . Attached 6 | . . . . . 2 1 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Total Allies 4 | . . . . 1 3 . . Largest Group 2 | . . . . 1 2 2 2 Highest-Rated Group 71 | . . . . 26 71 64 64 Highest-Rated Ally 39 | . . . . 26 39 32 32 Total Orders . | . . . . . . . . Ally Attacks 37 | . . . . . 31 . 6 Total Damage 1063 | . . . . . 838 . 225 Kills 14 | . . . . . 11 . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Turns Passed 4105 | 73 673 654 539 627 1285 132 122 Spaces Moved 2525 | 61 367 313 299 370 889 105 121 Core 42 | 16 . . . . . . 26 Treads 24 | . . 24 . . . . . Legs 2383 | 45 367 289 299 370 889 105 19 Wheels . | . . . . . . . . Hover 76 | . . . . . . . 76 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 50 Average Speed 124 | 101 139 147 120 120 122 122 80 Slowest Speed 500 | 120 190 240 120 122 123 122 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 68 28 27 10 58 5 95 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . . 23 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 23 | . . 23 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Total 3130 | 69 479 429 416 475 1012 108 142 Wait 252 | . 59 55 45 62 30 . 1 Move 2518 | 60 366 312 298 369 888 104 121 Hop . | . . . . . . . . Pick Up 43 | 2 8 5 13 1 11 . 3 Fast Attach 23 | 5 6 7 1 . . . 4 Attach 24 | 1 . . 5 7 4 1 6 Detach . | . . . . . . . . Swap 47 | 1 5 7 7 5 20 1 1 Drop 45 | . 10 6 15 . 10 . 4 Fire 160 | . 25 37 30 31 36 . 1 Melee 8 | . . . 1 . 5 2 . Ram 1 | . . . . . . . 1 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 6 | . . . . . 6 . . Rewire . | . . . . . . . . Trap 2 | . . . . . 2 . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 74 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Discovered new exit (range 8) 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x2 1271 | -9/Materials | Discovered new exit (range 15) 1378 | -9/Materials | Discovered new exit (range 12) 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1676 | -8/Materials | Discovered new exit (range 8) 1702 | -8/Materials | Build established: Gunner 1940 | -8/Materials | Entered Factory 1940 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2488 | -7/Factory | Lost 3 parts (1n2w) 2556 | -7/Factory | Identified exit to Garrison 2567 | -7/Factory | Entered Garrison 2684 | -7/Garrison | Installed Relay Interface Framework 2727 | -7/Garrison | Garrison Relay disabled 3201 | -7/Garrison | Build established: Scavenger-Gunner 3313 | -7/Garrison | Discovered new exit (range 13) 3426 | -7/Garrison | Triggered checkpoint 3443 | -7/Garrison | Garrison Relay disabled 3498 | -7/Garrison | Rescued a captive Derelict 3576 | -7/Garrison | Triggered checkpoint 3665 | -7/Garrison | Discovered new exit (range 15) 3667 | -7/Garrison | Build established: Bothacker-Mutant 3696 | -7/Garrison | Lost 3 parts (1p2n) 3722 | -7/Garrison | Triggered checkpoint 3739 | -7/Garrison | Garrison Relay disabled 3852 | -7/Garrison | Entered Factory 3852 | -6/Factory | Accompanied by 2 allies 3852 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3979 | -6/Factory | Identified exit to DSF 3984 | -6/Factory | Entered DSF 3984 | -6/DSF | Accompanied by 2 allies 3994 | -6/DSF | Assembled infested the area 4038 | -6/DSF | Additional patrols routed to DSF 4058 | -6/DSF | Discovered new exit (range 16) 4091 | -6/DSF | Core integrity fell below 50% 4097 | -6/DSF | Core integrity fell below 20% 4106 | -6/DSF | Destroyed by as-34586 with Assembled Rifle Last Messages --------------- 04059_ Acquired 19 matter. 04063_ Acquired Relay Coupler [Heavy]. 04066_ Acquired Relay Coupler [Specialist]. 04070_ Matter Repository disabled. 04070_ Gravmag System destroyed. 04076_ Phase Shifter destroyed. 04078_ Gravmag Array destroyed. 04078_ Gravmag System destroyed. 04079_ The unstable cave ceiling collapses. 04082_ Imp. VSS Leg destroyed. 04085_ Aluminum Leg destroyed. 04087_ The unstable cave ceiling collapses. 04088_ Imp. Deuterium Engine destroyed. 04091_ Dropped Lrg. Storage Unit. 04094_ Relay Coupler [Heavy] destroyed. 04095_ The unstable cave ceiling collapses. 04096_ Relay Coupler [Grunt] destroyed. 04099_ The unstable cave ceiling collapses. 04099_ Acquired 10 matter. 04100_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????##?????????????????????????????????????? | | ?????????""???????????####??????????????????????? | | ?????????#"?????????### #??????????????????????? | | ??????####"########## #####???????????????????? | | ?????##""" "# # / ]]]!!#???????????????????? | | ?????# """ / ]]]!!#???????????????????? | | ???#"## < #???????????????????? | | ????""" % #???????????????????? | | ??????# # ##???????????????????? | | ??????# # ##???????????????????? | | ??????## # #[[ ==#???????????????????? | | ??????## #[[ ==#???????????????????? | | ?????## ##[[ ==#???????????????????? | | ?????# # # #### ###???????????????????? | | ?????### #####]] !!#???????????????????? | | ?????# ! #???#]] !!#???????????????????? | | ?????# * #???#]] !!#???????????????????? | | ?????## ]# #####?### #################?????? | | ??????# #!!!# @ ##!!!#]]]## #?????? | | ??????# ## #!!!# %= A##!!!#]]]## #?????? | | ??????# ^^=! #?????? | | ??????# a #?????? | | ??????# A= a #?????? | | ??????# ## #]]]# % aA##!!!# ## !!#?????? | | ??????# ## #]]]###% a###!!!# ## !!#?????? | | ??????#####??########## % ############ ###?????? | | ????????????????????#!! a==#????????= =#??????? | | ????????????????????#!! ==#??##????= =#??????? | | ????????????????????#!! ==#???!#???= =#??????? | | ????????????????????##; % ###???!%#?## ##??????? | | ????????????????????#!! a]]#???#=*?? #??????? | | ????????????????????#!! ]]#???#=#?? #??????? | | ????????????????????#!! ]]#####+##?# #???????? | | ????????????????????### ;## #==###[ ###?????? | | ????????????????????### ### #=%##%= ""###???? | | ????????????????????# %!%=%!!! """""???? | | ????????????????????# % = *[ [%! ""##"???? | | ????????????????????# [[[!!# #==##"""""#?????? | | ????????????????????# [[[!!#########"""""#?????? | | ????????????????????#####"###???????##"####?????? | | ????????????????????????###??????????#"#????????? | | ?????????????????????????????????????#""????????? | | ??????????????????????????????????????##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 1 Relay Coupler Types 3 Relay Coupler Value 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SensorDefenseNanoactuators Manual? 0 Play Time 00:36:00 Cumulative 34.6 hours Start 2023.03.30 @ 14:40:18 End 2023.03.30 @ 15:16:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 35 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 147b99f8-8f6a-4628-a0cd-cc89a44b0bba