Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.27 @ 16:24:57 Player: Olexender Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (5247) 5247 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1147) 1147 TOTAL SCORE: 12124 Bonus ------- High Alert Combat Kills 512 Follower Combat Kills 135 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 231/300 Energy 67/100 System Corruption 6% Temperature Warm (115) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Lance Lance Lance > --- INVENTORY (5) ---- Cooling System Large Battery (200) High-capacity Matter Pod (200) Energy Filter System Restoration Module Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Cryofiber Web Cooling System Large Storage Unit Structural Scanner Improved Kinecellerator Improved Medium Armor Plating Shield Generator > --- WEAPON ----------- Coil Gun Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Neutrino Core Particle Reactor Light Particle Reactor Cooling System Advanced Cooling System Large Battery High-capacity Matter Pod Energy Filter Light Regenerative Plating System Restoration Module System Restoration Module Field Recycling Unit Coil Gun Katana [Rating: 92] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . 2 2 Power 1 | . . 1 . . . . . . . Propulsion 4 | . . 1 . 1 1 . . 1 . Utility 5 | . . . . 1 1 1 . 1 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 153 | 5 5 28 24 12 28 2 18 14 17 Power 26 | 1 . 5 3 3 8 . 1 3 2 Engine 18 | 1 . 5 3 2 6 . 1 . . Core 6 | . . . . 1 2 . . 2 1 Reactor 2 | . . . . . . . . 1 1 Propulsion 47 | 2 2 11 6 6 5 . 10 5 . Treads . | . . . . . . . . . . Leg 47 | 2 2 11 6 6 5 . 10 5 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | . 1 5 6 1 13 1 3 5 9 Device 29 | . 1 3 3 1 9 . 3 2 7 Storage 2 | . . 1 1 . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 13 | . . 1 2 . 4 1 . 3 2 Artifact . | . . . . . . . . . . Weapon 36 | 2 2 7 9 2 2 1 4 1 6 Energy Gun 5 | . . 4 1 . . . . . . Energy Cannon 3 | . . . 2 1 . . . . . Ballistic Gun 15 | 2 2 2 3 . . 1 3 1 1 Ballistic Cannon 5 | . . . . 1 2 . 1 . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . 1 3 . . . . . 1 Piercing Weapon 3 | . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 2 . . 1 . Parts Lost 44 | . . 9 2 2 6 . 2 1 22 Power 11 | . . 2 2 1 2 . 1 . 3 Propulsion 11 | . . 3 . . 1 . 1 . 6 Utility 13 | . . 2 . 1 2 . . 1 7 Weapon 9 | . . 2 . . 1 . . . 6 Highest Loss Streak 22 | . . 9 1 1 4 . 1 1 22 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 92 | . 67 91 97 95 93 90 93 98 82 Engine 12 | . 11 18 20 14 7 . . 2 . Core 3 | . . . . 2 4 13 11 7 8 Leg 31 | . 27 30 32 35 33 26 27 35 25 Device 15 | . 1 14 12 15 17 20 20 21 21 Storage 5 | . . . 8 9 7 6 6 5 4 Protection 3 | . . 5 1 . 5 6 5 4 4 Energy Gun 2 | . . 9 2 . . . . . . Energy Cannon 2 | . . . 5 9 4 . . . . Ballistic Gun 9 | . 26 11 10 5 . 3 19 11 7 Ballistic Cannon 3 | . . . . 3 9 13 . 5 7 Naked Turns 34 | . 1 . . . . . . . 33 Heaviest Build 97 | 9 9 24 40 44 60 53 66 84 97 Greatest Support 108 | 20 20 30 33 64 87 72 92 108 108 Greatest Overweight (x) 16 | . . 2 1 1 1 . 1 . 16 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 15 Average Capacity 11 | 5 5 5 12 15 15 15 15 15 13 Most Carried 15 | 5 5 5 15 15 15 15 15 15 14 Average Carried 10 | 2 2 4 9 14 13 14 14 14 11 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 5 Final Carried 15 | 2 5 5 15 15 15 15 15 15 5 Class Distribution -------------------- 42% | Mutant 36% | Scavenger-Mutant 18% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Matter Collected 4454 | 170 67 1080 425 268 825 . 752 715 152 Remotely . | . . . . . . . . . . Salvage Created 5663 | . 201 1543 1040 764 352 . 1010 572 181 Parts 349 | . 21 100 67 52 20 . 50 31 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 129 | . 9 38 22 21 12 . 15 9 3 Melee 3 | . . 2 . . . . . . 1 Guns 88 | . 9 36 16 6 . . 15 6 . Cannons 38 | . . . 6 15 12 . . 3 2 Classes Destroyed 17 | . 3 4 3 . 4 . 2 1 . Worker 4 | . . 3 . . . . . 1 . Builder 3 | . . . . . 1 . . 2 . Tunneler 1 | . . . . . 1 . . . . Recycler 2 | . . . 1 1 . . . . . Operator 3 | . . 1 1 . . . . 1 . Watcher 9 | . 2 3 2 1 1 . . . . Swarmer 32 | . 8 7 4 10 3 . . . . Grunt 51 | . 1 23 5 5 1 . 12 4 . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . . 2 . . . . . . Protector 1 | . . . 1 . . . . . . Sentry 28 | . . 7 10 6 2 . . 2 1 Specialist 1 | . . . . . . . 1 . . Hunter 8 | . . . . . 5 . . 2 1 Programmer 2 | . . . . . 1 . . . 1 Heavy 2 | . . . . . . . 2 . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 6 7 6 6 7 . 4 6 1 Combat Bots Only 6 | . 6 5 4 5 6 . 4 4 1 Max Kills in Single Turn 2 | . 2 2 2 1 1 . 1 2 1 Gunslinging 1 | . 1 1 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Hostile Shots Fired 1246 | . 53 201 84 94 224 . 110 166 314 Missed 381 | . 20 49 18 28 65 . 36 54 111 Damage Taken 9561 | . 206 1221 647 486 1148 . 1024 1535 3294 Core 1811 | . 52 231 73 47 141 . 58 51 1158 Absorbed by Shields 1590 | . . 203 60 149 404 . 369 216 189 Ignored by Resistances 3219 | . 68 437 206 189 473 . 375 494 977 Regen/Repaired (Parts) 171 | . . . 44 . 126 . . . 1 Core Remaining (%) 80 | 100 79 . 24 91 79 . 93 94 . Volleys Fired 377 | . 20 103 60 41 57 . 46 40 10 Largest 4 | . 2 2 2 2 2 . 3 3 4 Hottest 166 | . 40 88 91 103 103 . 90 113 166 Shots Fired 813 | . 40 179 112 82 111 . 138 120 31 Gun 564 | . 40 179 92 20 . . 138 80 15 Cannon 249 | . . . 20 62 111 . . 40 16 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 618 | . 40 104 60 41 84 . 138 120 31 Thermal 195 | . . 75 52 41 27 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 43 | . 7 33 43 18 14 . 19 12 6 Robot Miss Streak 4 | . 4 2 2 3 4 . 2 3 4 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 16 | . 2 8 4 . . . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . Shots Hit Robots 603 | . 24 141 88 55 80 . 108 87 20 Core Hits 278 | . 12 66 42 29 30 . 46 32 21 Critical Kills 2 | . . . . . 1 . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 15 | . . 2 1 2 3 . 2 3 2 Burn 3 | . . 2 1 . . . . . . Meltdown 1 | . . . . . 1 . . . . Destroy 3 | . . . . . . . 2 . 1 Blast 8 | . . . . 2 2 . . 3 1 Melee Attacks 12 | . . 5 5 . . . . . 2 Impact . | . . . . . . . . . . Slashing 12 | . . 5 5 . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12295 | . 311 2173 1407 1034 1556 . 2618 2287 909 Guns 8013 | . 311 2077 1098 158 . . 2618 1458 293 Cannons 3953 | . . . 309 876 1556 . . 829 383 Explosions 165 | . . . . . . . . . 165 Melee 164 | . . 96 . . . . . . 68 Ramming . | . . . . . . . . . . Kinetic 9299 | . 311 1158 677 378 1194 . 2618 2287 676 Thermal 2667 | . . 919 730 656 362 . . . . Explosive . | . . . . . . . . . . Electromagnetic 165 | . . . . . . . . . 165 Impact . | . . . . . . . . . . Slashing 164 | . . 96 . . . . . . 68 Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 2 2 . . . . . 6 Average Corruption 2 | . . 1 2 . . . . . 3 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 25 | . . 3 19 . . . . . 3 Message Errors 6 | . . 1 4 . . . . . 1 Matter Fused 4 | . . 1 3 . . . . . . Heat Flow Errors 7 | . . . 6 . . . . . 1 Energy Discharges 2 | . . . 1 . . . . . 1 Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 2 | . . 1 1 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . Misfires 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 54 | . . . . 2 18 . . 11 23 Projectiles 45 | . . . . 2 18 . . 11 14 Explosions 9 | . . . . . . . . . 9 Melee . | . . . . . . . . . . Knockbacks 19 | . . . . 3 14 . . 1 1 Impact . | . . . . . . . . . . Kinetic 18 | . . . . 3 13 . . 1 1 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 66 | . . . . . . . . . 66 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 481 | . . 322 331 413 481 . . 160 115 Average Temperature 113 | . . 113 95 119 171 . . 50 115 Received Heat Transfer 2548 | . 12 675 311 168 193 . 408 283 498 Effects 20 | . . 5 5 3 7 . . . . Shutdowns 6 | . . . . 2 4 . . . . Energy Bleed 3 | . . 2 . . 1 . . . . Interference 5 | . . 3 2 . . . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 5 | . . . 3 1 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 3 1 1 3 . . . . Heat Transferred 5830 | . . 2368 1649 1184 629 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Peak Influence 810 | . 254 810 644 536 276 . 345 400 274 Initial 219 | . . 91 219 51 191 . . 156 137 Average 270 | . 128 470 329 295 144 . 153 237 179 Maximum Alert Level 3 | . 1 3 2 2 1 . 1 2 1 Low Security (%) 44 | 100 82 12 33 25 70 100 66 41 53 Level 1 33 | . 17 29 34 43 29 . 33 53 46 Level 2 16 | . . 32 31 30 . . . 4 . Level 3 5 | . . 25 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 20 | . . 6 2 1 5 . 3 2 1 Investigation 6 | . . 2 . 1 2 . . 1 . Extermination 2 | . . . . . 1 . . . 1 Reinforcement 7 | . . 3 . . . . 3 1 . Assault 4 | . . 1 2 . 1 . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Distress Signals 11 | . 2 5 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 15 47 35 27 20 . 15 11 18 Peak Tracking Total 12 | . 5 7 7 5 3 . 4 4 12 Tactical Retreats 6 | . . 1 1 3 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Traps Triggered 11 | . 2 3 . 2 . . 3 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Machines Disabled 13 | . . 2 4 1 . . . 4 2 Max in Single Turn 1 | . . 1 1 1 . . . 1 1 Garrison Access 3 | . . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Machines Accessed 42 | . 3 8 10 5 8 2 . 4 2 Terminals 26 | . 3 5 7 4 2 1 . 4 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 5 | . . 1 1 . 3 . . . . Recycling Units 4 | . . . 1 . 1 1 . . 1 Scanalyzers 3 | . . 2 . 1 . . . . . Garrison Access 3 | . . . 1 . 2 . . . . Total Hacks 129 | . 9 26 27 27 23 2 . 11 4 Successful 86 | . 8 18 18 22 9 2 . 5 4 Failed 43 | . 1 8 9 5 14 . . 6 . Catastrophic 9 | . . 2 1 . 4 . . 2 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 71 | . 9 15 17 14 4 1 . 11 . Fabricators 2 | . . . . . . . . . 2 Repair Stations 18 | . . 2 4 . 12 . . . . Recycling Units 7 | . . . 3 . 1 1 . . 2 Scanalyzers 22 | . . 9 . 13 . . . . . Garrison Access 9 | . . . 3 . 6 . . . . Terminal Hacks 45 | . 8 9 11 9 2 1 . 5 . Record 9 | . 1 1 3 4 . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . Open Door 2 | . . . 2 . . . . . . Open DSF 2 | . . . . . . 1 . 1 . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 3 | . . . 1 1 . . . 1 . Terminal Index 3 | . 1 1 . 1 . . . . . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 12 | . 3 1 2 2 2 . . 2 . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 11 | . . 1 4 . 6 . . . . Scan Component 6 | . . . 2 . 4 . . . . Repair 4 | . . . 2 . 2 . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 5 | . . . 2 . . 1 . . 2 Report Inventory 3 | . . . 1 . . 1 . . 1 Retrieve Components 2 | . . . 1 . . . . . 1 Scanalyzer 21 | . . 8 . 13 . . . . . Insert Component 10 | . . 4 . 6 . . . . . Analyze 11 | . . 4 . 7 . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Seal Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 3 7 7 3 8 . . 3 2 Full Trace Events 7 | . . 3 . 1 2 . . 1 . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . 4 . 6 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 139 | . . . . . . . . . 139 Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 2 . 2 . . . . Time 185 | . . . 82 . 103 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . . 10 . . . . . 2 Parts Scanalyzed 10 | . . 4 . 6 . . . . . Part Schematics Acquired 10 | . . 4 . 6 . . . . . Parts Damaged 2 | . . . . 2 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . 32 . . . . . . Total Damage 402 | . . . 402 . . . . . . Kills 5 | . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Turns Passed 6284 | 46 371 1259 1382 585 1217 147 360 588 329 Spaces Moved 3417 | 35 250 690 615 349 678 112 127 337 224 Core 66 | 9 . . . . . . . . 57 Treads . | . . . . . . . . . . Legs 3351 | 26 250 690 615 349 678 112 127 337 167 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 125 127 122 121 50 Average Speed 132 | 102 120 121 170 124 130 127 135 123 107 Slowest Speed 850 | 120 120 260 190 190 193 127 196 125 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 66 66 81 45 23 4 94 12 7 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 15 | . . . . . 2 . 1 7 5 Melee . | . . . . . . . . . . Projectile 15 | . . . . . 2 . 1 7 5 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Fac Total 4431 | 44 279 924 830 422 894 117 216 418 287 Wait 305 | . . 65 84 7 105 . . 16 28 Move 3408 | 34 249 689 614 348 677 111 126 336 224 Hop . | . . . . . . . . . . Pick Up 87 | 5 5 17 26 4 15 3 5 4 3 Fast Attach 30 | 2 3 5 2 2 4 . 6 3 3 Attach 48 | 3 2 10 4 2 9 2 1 3 12 Detach 3 | . . 1 . . . . . 1 1 Swap 76 | . . 13 18 8 16 . 11 8 2 Drop 80 | . . 16 17 10 11 1 16 7 2 Fire 377 | . 20 103 60 41 57 . 46 40 10 Melee 12 | . . 5 5 . . . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF -5/Factory -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 261 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 14) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 705 | -9/Materials | Identified exit to Mines 705 | -9/Materials | Identified exit to Storage 895 | -9/Materials | Discovered new exit (range 13) 1252 | -9/Materials | Discovered new exit (range 11) 1307 | -9/Materials | Build established: Scavenger-Mutant 1380 | -9/Materials | Core integrity fell below 50% 1397 | -9/Materials | Lost 9 parts (2p3n2u2w) 1618 | -9/Materials | First assault squad dispatched 1677 | -9/Materials | Entered Storage 1685 | -9/Storage | Met a pair of Derelict thieves 2001 | -9/Storage | Discovered new exit (range 13) 2341 | -9/Storage | Learned location of Armory (-4) 2438 | -9/Storage | Repaired Shield Generator 2489 | -9/Storage | Repaired Remote Shield 2882 | -9/Storage | Found Prototype Protection 2883 | -9/Storage | Identified Lgt. Regenerative Plating 3059 | -9/Storage | Entered Materials 3059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3374 | -8/Materials | Discovered new exit (range 20) 3642 | -8/Materials | Discovered new exit (range 3) 3644 | -8/Materials | Entered Factory 3644 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3709 | -7/Factory | Build established: Mutant 3828 | -7/Factory | Repaired Broken Carbon-fiber Leg 3880 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4148 | -7/Factory | Discovered new exit (range 5) 4363 | -7/Factory | Garrison activated, responded to threat 4672 | -7/Factory | Lost 4 parts (2p1n1u) 4842 | -7/Factory | Discovered new exit (range 16) 4861 | -7/Factory | Entered another Factory area 4861 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5007 | -6/Factory | Identified exit to DSF 5008 | -6/Factory | Entered DSF 5049 | -6/DSF | Additional patrols routed to DSF 5213 | -6/DSF | Build established: Tank 5269 | -6/DSF | Sterilization system engaged 5289 | -6/DSF | Ambient heat levels rising (+10) 5304 | -6/DSF | Ambient heat levels rising (+10) 5319 | -6/DSF | Ambient heat levels rising (+10) 5334 | -6/DSF | Ambient heat levels rising (+10) 5346 | -6/DSF | Discovered new exit (range 15) 5349 | -6/DSF | Ambient heat levels rising (+10) 5364 | -6/DSF | Ambient heat levels rising (+10) 5368 | -6/DSF | Entered Factory 5368 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5499 | -5/Factory | Spotted B-75 Beast 5545 | -5/Factory | Destroyed B-75 Beast 5906 | -5/Factory | Discovered new exit (range 15) 5956 | -5/Factory | Entered another Factory area 5956 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6185 | -4/Factory | Discovered new exit (range 11) 6243 | -4/Factory | Core integrity fell below 50% 6246 | -4/Factory | Released all parts (4) 6254 | -4/Factory | Core integrity fell below 20% 6275 | -4/Factory | Lost 22 parts (3p6n7u6w) 6285 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06259_ Penetrated by Slug. 06259_ U-05 Engineer builds a Wall. 06270_ Connecting with Fabricator... >>Network(Status) Querying network status... 6 records found: (110,112) - Loaded: A-15 Conveyor (84,164) - Building: G-67 Veteran (138,155) - Idle (135,134) - Loaded: Cmb. Linear Gravjet (102,102) - Loaded: Quantum Reactor (194,87) - Loaded: Particle Reactor >>Build Building Quantum Reactor... ETC: 139 06277_ Connecting with Fabricator... 06278_ Fabricator disabled. 06279_ Acquired Lance. 06284_ System corrupted: Heat flow error (+158). 06284_ Acquired Lance. Map ----- +----------------------------------------------------+ | ????????????????? ""????????## """ !%* " ##### | | ???????????????? "###?## """ [!! !" #? | | ????????????????####/######?## [! #####??? | | ???????????????? """""?## * #####??? | | ????????????????? "[["?## " ##???##? | | ?????????????????? [["### " ##### ## | | ???????????????????""" [["# # " | | ?????????????"##???##" " "## #% # """" | | ?????????????"# #" " %! " | | ???????????? " =! # " | | ???????????? <%%%! + # " | | ???????????? =%[ " # " | | ?????????????"# % #" # # " | | ?????????????"## ?##" """### % # " | | ?????????????""" ??""" [["### "##/#### """" | | ??????????????????? [["?## ## # ## | | ?????????????????? "[["?## T####### | | ???????????????? """""?## #####?? | | ????????????????####+######?## ^ ##?????? | | ???????????????? "###?## ^ ##?????? | | ????????????????????????????######### #??????? | | ????????????????????????????######### #??????? | | ??????????????????###########???????# #??????? | | ??????????????????# ! /#???????# #??????? | | ??????????????????# " F //#???????# #??????? | | ??????????????????# """" @//#???????# #??????? | | ??????????????????# p #???????# #??????? | | ??????????????????######p####???????# #??????? | | ???????????????????????# #???######## #####??? | | ???????????????????????#p#???# | | ???????????????????????# ##### | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# """" | | ???????????????????????# "F " ############### | | ?????????????????????? #?????????????? | | ???????????????????? #?????????????? | | ?????????????????? #?????????????? | | ????????????????? #?????????????? | | ????????????????? ?????????????? | | ????????????????#####################????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Field Recycling Unit | -8/Materials | Scanalyzed Lrg. Battery | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldPulseProtomatter Manual? 0 Play Time 01:20:36 Cumulative 240.6 hours Start 2024.06.27 @ 15:00:13 End 2024.06.27 @ 16:24:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 180 Rogue 0 Adventurer 117 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c2e50d0-b6c0-4758-b3fa-c683b11a88f5