Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.17 @ 20:30:14 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (266) 1330 Value Destroyed (9691) 9691 Prototype IDs (154) 3080 Alien Tech Used (15) 3000 Bonus (39310) 39310 TOTAL SCORE: 67511 Bonus ------- High Alert Combat Kills 2026 Follower Combat Kills 2095 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2330 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -11841 Cogmind --------- Core Integrity 1122/1600 Matter 277/425 Energy 684/700 System Corruption 0% Temperature Cool (1) Movement Walking (97) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (9) --- Enhanced Armored Heavy Treads Enhanced Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (11) ----- Huge Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Armor Integrity Analyzer Precision Energy Filter Experimental Weapon Cycler SHELL Armor AEGIS Remote Shield > --- WEAPON (4) ------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Sigix Broadsword > --- INVENTORY (27) --- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg 2N-1CE's Frost Array Experimental Energy Well (600) Zionite Biocell Array (750) Spectral Analyzer Long-range Terrain Scanner Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Energy Filter Precision Energy Filter Experimental Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Advanced Force Field Compact HERF Cannon Improved Potential Cannon Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Huge Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Zionite Shade Armor SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg 2N-1CE's Frost Array Experimental Energy Well Zionite Biocell Array Spectral Analyzer Long-range Terrain Scanner Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Energy Filter Precision Energy Filter Precision Energy Filter Experimental Weapon Cycler Advanced Reaction Control System Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Advanced Force Field Compact HERF Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Hypervelocity Multirail [Rating: 286] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Experimental Biometal Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Improved Flight Unit Utility Experimental Terrain Scan Processor Device Advanced Sensor Array Storage Experimental Energy Well Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Matter Drive Weapon Sigix Broadsword Energy Gun Medium Laser Energy Cannon Improved Potential Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Utility 8 | . . . 1 . 2 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 481 | . 12 16 24 26 35 12 1 7 1 1 18 . 1 2 . 12 2 5 12 1 25 1 4 4 4 4 19 21 16 20 26 118 31 Power 19 | . 1 1 4 2 2 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . 4 . Engine 9 | . 1 1 4 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 1 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Propulsion 77 | . 2 2 14 9 11 2 . . . . 1 . . . . 1 . . 2 . 1 . . . . 1 4 2 . 1 3 18 3 Treads 32 | . 2 2 11 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3 Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Flight 21 | . . . 1 . 3 2 . . . . 1 . . . . 1 . . 2 . 1 . . . . . 4 2 . 1 3 . . Utility 219 | . 4 1 3 4 8 6 . 2 . . 10 . 1 2 . 5 . 3 5 . 14 1 . 4 4 3 8 15 11 8 20 62 15 Device 131 | . . . 1 2 2 2 . 1 . . 4 . 1 1 . 1 . 1 4 . 6 1 . 4 2 3 8 12 7 3 16 35 14 Storage 24 | . 3 1 1 . 2 . . . . . 2 . . . . 1 . . . . . . . . 1 . . . 2 2 1 8 . Processor 20 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 2 . . . . . . 1 2 . . 9 . Hackware 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Protection 36 | . 1 . 1 2 3 2 . 1 . . 1 . . . . 2 . 2 1 . 6 . . . 1 . . 1 . 1 1 9 1 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 1 . Weapon 166 | . 5 12 3 11 14 3 1 5 1 1 7 . . . . 2 2 2 5 1 10 . 4 . . . 7 4 5 11 3 34 13 Energy Gun 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Energy Cannon 27 | . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 9 9 Ballistic Gun 45 | . 2 6 2 6 5 1 . 2 . 1 2 . . . . . . 1 . . . . 1 . . . 3 2 1 2 1 3 4 Ballistic Cannon 6 | . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 . Launcher 26 | . . 3 . . 3 . 1 . 1 . 2 . . . . 1 1 . 3 . 5 . 1 . . . . . 1 2 . 2 . Special Weapon 12 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 7 . Impact Weapon 5 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Slashing Weapon 26 | . 2 . 1 . . . . . . . 1 . . . . . 1 1 . 1 5 . 2 . . . 4 2 . 3 . 3 . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Special Melee Weapon 11 | . . 1 . 1 2 1 . 2 . . . . . . . 1 . . 2 . . . . . . . . . . . . 1 . Unidentified Prototypes 51 | . . . 2 1 3 . . . . . 6 . 1 1 . . . . 5 . 3 . . 2 . . 4 . 1 8 . 14 . Parts Lost 17 | . . 6 . 5 . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . 1 1 Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 . Weapon 5 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 5 | . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . 1 1 Average Slot Usage (%) 91 | . 99 96 100 97 98 100 100 100 100 100 99 100 98 96 100 95 100 99 100 100 99 100 100 98 100 97 91 89 82 82 77 76 75 Engine 3 | . 14 12 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 7 7 7 7 7 6 6 6 6 6 6 11 11 11 11 10 10 10 10 10 9 9 9 4 4 3 1 . Treads 8 | . 16 27 30 32 26 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Leg 4 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 26 Flight 16 | . . . . . . 30 30 30 30 30 33 33 32 31 31 33 33 33 33 33 35 35 35 35 35 31 32 31 29 29 26 12 . Device 12 | . . . 11 11 12 15 15 15 15 15 17 13 12 12 12 11 11 11 11 11 15 15 15 15 19 17 18 18 15 16 16 15 11 Storage 8 | . 14 19 11 11 14 7 7 7 7 7 6 13 12 12 12 5 5 5 5 5 5 5 5 5 5 9 9 9 4 4 3 6 3 Processor 8 | . . . . . . 7 7 7 7 7 8 13 12 12 12 15 16 16 16 16 15 15 15 15 15 13 13 13 15 16 13 10 11 Hackware 2 | . . . . . 8 7 7 7 7 7 5 . . 2 6 5 5 5 5 5 5 5 5 3 . . . . . . . . . Protection 5 | . 13 6 10 8 8 7 7 7 7 7 5 6 6 6 6 5 5 4 4 5 4 5 5 5 5 4 4 3 . . . 2 6 Ballistic Gun 6 | . 13 13 22 19 12 6 7 6 7 7 5 . . . . . . . . . . . . . . . . . 3 3 . 1 . Ballistic Cannon 1 | . 9 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 6 6 6 6 4 1 . 3 1 . . . . . . . . . . 3 1 . Slashing Weapon 2 | . . . . . . . . . . . . 6 6 6 6 5 3 5 1 3 4 5 3 5 5 4 3 3 4 3 3 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 212 | 14 51 35 65 66 62 20 20 20 20 20 25 23 23 23 23 30 30 30 30 30 31 30 32 31 32 33 42 45 55 55 63 208 212 Greatest Support 212 | 20 40 40 60 63 65 20 20 20 20 20 25 25 25 25 25 33 31 31 35 35 44 40 40 40 40 40 55 55 55 58 65 212 212 Greatest Overweight (x) 20 | . 1 . 6 1 3 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 20 . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | . 20 15 20 20 20 20 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 12 17 17 27 27 27 Average Capacity 16 | . 13 15 19 20 20 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 16 17 17 22 27 Most Carried 27 | . 15 15 20 20 20 10 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 12 17 17 17 27 27 Average Carried 14 | . 11 14 19 19 19 7 8 7 8 7 7 8 7 8 7 9 10 10 9 10 9 10 9 9 10 9 9 9 14 16 16 17 26 Final Capacity 27 | 8 15 15 20 20 20 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 12 17 17 17 27 27 Final Carried 27 | 6 15 15 20 20 11 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 12 17 17 17 27 27 Class Distribution -------------------- 24% | Scout 22% | Mutant 14% | Alien-Mutant 10% | Alien-Ninja 8% | Alien-Assassin 8% | Scavenger-Mutant 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Ninja | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Ninja | -3/Proximity Caves Ninja | -3/Research Alien-Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 7827 | 185 353 294 1087 566 770 216 . 78 . 22 170 30 20 37 33 120 120 42 408 75 275 44 146 . 70 55 152 302 268 75 40 1709 65 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12638 | . 516 233 1801 967 1279 428 . . . 31 160 47 39 . 85 675 45 14 547 . 583 . 80 . 22 114 163 419 321 75 40 3116 838 Parts 685 | . 46 11 108 65 74 12 . . . . 12 1 5 . 3 21 7 2 30 . 25 . . . 2 7 3 15 19 3 . 175 39 Haulers Intercepted 20 | . 2 . 6 . 4 2 . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . . . . . . 5 . 19 . 7 . 53 . . . . . . . . . . . . . . Prevented 18 | . . . . . . . . . . 1 . . . . 3 . 3 . 11 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 170 | . 15 11 30 20 18 . . . . . . . . . 1 . 4 . 27 . 5 . 1 . . . . 1 4 . . 23 10 Melee 7 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 4 . . . . Guns 95 | . 11 . 29 17 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 22 7 Cannons 16 | . 4 6 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 48 | . . 5 1 . 6 . . . . . . . . . . . 4 . 27 . 4 . 1 . . . . . . . . . . Classes Destroyed 26 | . 5 3 3 . 1 1 . . . 1 . 1 . . . . . . 5 . 1 . . . 1 . . 1 . . . 3 . Worker 8 | . . . 3 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Builder 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 20 | . 2 . 6 . 4 2 . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . Recycler 18 | . . 1 2 . 5 3 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 2 . . . 1 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Minesweeper 5 | . . . . . . . . . . 1 . . 2 . 1 . 1 . . . . . . . . . . . . . . . . Operator 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Watcher 30 | . 3 . 3 2 3 3 . . . . 1 . . . . 2 . . . . . . . . . 2 1 2 2 2 1 3 . Swarmer 34 | . 9 . 3 3 7 . . . . . . . . . . . 4 . 7 . . . . . . . . . 1 . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Grunt 62 | . 6 4 17 8 5 . . . . . . . . . 1 . . . 10 . . . 1 . . . . 1 . . . 9 . Brawler 8 | . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 24 | . . . 8 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Demolisher 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 11 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . 3 . . 4 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 3 5 10 4 7 2 . . . 1 2 . 1 . 1 2 4 . 11 . 2 . 1 . . 1 1 1 3 1 1 13 3 Combat Bots Only 11 | . 3 5 8 3 4 . . . . . . . . . 1 . 4 . 11 . 2 . 1 . . . . 1 3 . . 11 3 Max Kills in Single Turn 6 | . 1 4 2 1 3 1 . . . 1 1 1 1 . 1 1 2 1 6 . 2 . 1 . 1 1 1 1 1 1 1 3 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 4 1 . 2 . . . . . . . . . . . 2 . 6 . 2 . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 1 . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 9696 | . 377 1111 709 1217 512 241 . . . 14 75 . 68 . 36 302 . . 20 . 157 . . . 88 225 116 895 397 21 85 1160 1870 Core 1034 | . 23 197 121 113 50 83 . . . . 23 . . . 12 62 . . . . 27 . . . 46 42 . 29 23 . . 131 52 Absorbed by Shields 1804 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . 1792 Core Remaining (%) 78 | 100 . 12 . 41 90 . . . . 88 . . . . 95 . . . . 93 . . . . 93 . . 85 . 98 . . 70 Volleys Fired 606 | . 60 37 91 69 85 . . . . . 2 . 3 . 2 . 4 1 14 . 4 . 3 . . . 14 3 5 8 . 130 71 Largest 2 | . 2 2 2 2 2 . . . . . 1 . 1 . 1 . 1 1 1 . 1 . 1 . . . 1 1 1 1 . 1 2 Hottest 200 | . 70 100 48 113 115 . . . . . 30 . 30 . 30 . 80 38 80 . 80 . 80 . . . 38 38 38 38 . 81 200 Shots Fired 870 | . 102 60 182 131 124 . . . . . 2 . 3 . 2 . 4 1 14 . 4 . 3 . . . 14 3 5 8 . 130 78 Gun 595 | . 88 18 182 118 91 . . . . . . . . . . . . 1 . . . . 1 . . . 14 3 2 8 . 61 8 Cannon 163 | . 14 35 . 13 28 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 70 Launcher 38 | . . 2 . . 5 . . . . . 2 . 3 . 2 . 4 . 14 . 4 . 2 . . . . . . . . . . Special 74 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 66 . Kinetic 616 | . 74 53 182 118 91 . . . . . . . . . . . . 1 . . . . 1 . . . 14 3 2 8 . 61 8 Thermal 181 | . 28 5 . 13 28 . . . . . . . . . . . . . . . . . . . . . . . 3 . . 55 49 Explosive 38 | . . 2 . . 5 . . . . . 2 . 3 . 2 . 4 . 14 . 4 . 2 . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 Phasic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 21 | . 17 10 13 17 17 . . . . . . . . . . . . . . . . . . . . . . . 4 . . 21 16 Robot Miss Streak 4 | . 4 2 2 3 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Secondary Targets 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 723 | . 69 35 132 92 80 14 . . . 3 6 2 2 . 3 28 1 1 3 . 15 . 2 . 1 14 7 13 18 3 3 128 48 Core Hits 461 | . 30 19 61 34 45 3 . . . . 4 1 2 . 5 9 6 1 91 . 11 . 3 . 1 4 2 6 7 2 1 77 36 Critical Kills 36 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 25 8 Critical Parts Destroyed 27 | . . . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 19 3 Critical Strikes 84 | . 3 1 1 3 2 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 58 12 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 68 | . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 52 11 Blast 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 6 . Puncture 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 461 | . 10 . 1 . . 50 4 7 . 8 29 6 4 1 3 57 4 9 14 3 27 2 7 . 3 34 19 44 21 9 4 81 . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 70 | . . . . . . 50 4 7 . 8 1 . . . . . . . . . . . . . . . . . . . . . . Slashing 343 | . 10 . 1 . . . . . . . . 6 4 1 3 57 4 9 11 3 27 2 7 . 3 33 19 44 21 9 4 65 . Piercing 44 | . . . . . . . . . . . 28 . . . . . . . . . . . . . . 1 . . . . . 15 . Sneak Attacks 80 | . 1 . . . . 9 . . . 2 2 2 2 . 1 8 1 1 3 . 5 . 2 . 1 6 2 3 . 2 1 26 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 41383 | . 1080 802 2392 1540 2083 934 . . . 185 341 337 286 . 363 2440 636 183 5323 . 1499 . 427 . 111 1292 660 1829 1398 598 435 5642 8567 Guns 6146 | . 784 125 2176 1341 1008 . . . . . . . . . . . . . . . . . . . . . . . . . . 631 81 Cannons 6164 | . 157 395 . 191 513 . . . . . . . . . . . . . . . . . . . . . . . . . . 29 4879 Explosions 10912 | . . 282 167 . 471 . . . . . . . 24 . 143 . 489 . 5323 . 304 . 102 . . . . . . . . . 3607 Melee 17553 | . 66 . . . . 934 . . . 185 341 337 262 . 220 2440 147 183 . . 1195 . 325 . 111 1292 660 1829 1372 598 435 4621 . Ramming 221 | . 73 . 49 8 91 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6429 | . 672 520 2176 1341 1008 . . . . . . . . . . . . . . . . . . . . . . . . . . 631 81 Thermal 8984 | . 269 . 124 191 513 . . . . . . . . . . . . . . . . . . . . . . . 26 . . 361 7500 Explosive 7181 | . . 282 43 . 471 . . . . . . . 24 . 143 . 489 . 5323 . 304 . 102 . . . . . . . . . . Electromagnetic 170 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 141 Impact 1119 | . . . . . . 934 . . . 185 . . . . . . . . . . . . . . . . . . . . . . . Slashing 14913 | . 66 . . . . . . . . . . 337 262 . 220 2440 147 183 . . 1195 . 325 . 111 1291 660 1829 1372 598 435 3442 . Piercing 1521 | . . . . . . . . . . . 341 . . . . . . . . . . . . . . 1 . . . . . 1179 . Phasic 845 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 845 Highest Corruption 2 | . 1 1 . . 2 . . . . . . . . . . 2 2 2 2 . 1 1 1 1 2 . 1 1 . . . . . Average Corruption 1 | . 1 1 . . 2 . . . . . . . . . . 1 2 2 2 . 1 1 1 1 1 . 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 26 | . 4 3 . . 7 . . . . . . . . . . . 4 . . . . . 1 . 2 . . 5 . . . . . Message Errors 8 | . 1 1 . . 3 . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Energy Discharges 6 | . . 1 . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . 1 . . . . . Data Loss (minor) 12 | . 3 1 . . 4 . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5056 | . . 2 16 8 30 335 . . . 58 64 120 100 . 67 657 86 . 47 . 169 . 277 . . 261 174 452 410 184 245 954 340 Projectiles 272 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264 Explosions 257 | . . 2 16 . 30 . . . . . . . . . . . 86 . 47 . . . . . . . . . . . . . 76 Melee 4527 | . . . . . . 335 . . . 58 64 120 100 . 67 657 . . . . 169 . 277 . . 261 174 452 410 184 245 954 . Knockbacks 14 | . 2 6 . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Impact 6 | . . . . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 193 | . . 37 . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . 119 Shots 4 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Rammed 25 | . 3 . 12 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 44 | . 20 . 13 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 17 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 208 | . 138 160 20 98 16 12 . . . . 1 . . . . 24 84 24 156 120 126 18 9 7 10 16 . 54 . . . 15 208 Average Temperature 26 | . 30 51 5 35 7 4 . . . . 1 . . . . 9 17 9 54 32 23 7 3 3 3 10 . 16 . . . 10 73 Received Heat Transfer 1580 | . 72 144 330 396 198 111 . . . . . . . . . 72 . . . . . . . . . 78 9 63 . . . 74 33 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 17 | . . . . . . 12 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 3 Impact Corruptions 15 | . . . . . . 13 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | . 3 . . . 2 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 3 Heat Transferred 5393 | . 925 . 100 259 703 . . . . . . . . . . . . . . . . . . . . . . . 74 . . 1608 1724 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2038 | . 216 100 621 519 408 654 . . . . 348 . . . . 628 . . . . 464 . . . . 466 420 598 757 605 429 2038 . Initial 362 | . . 24 . 185 183 101 . . . . . . . . . 70 . . . . . . . . . . 256 123 324 331 362 133 . Average 269 | . 70 50 196 279 152 313 . . . . 229 . . . . 293 . . . . 157 . . . . 243 301 336 510 481 398 1194 . Maximum Alert Level 5 | . 1 . 2 2 2 2 . . . . 1 . . . . 2 . . . . 2 . . . . 2 2 2 3 2 2 5 . Low Security (%) 32 | . 99 100 64 16 65 28 . . . . 36 . . . . 36 . . . . 69 . . . . 37 . 13 . . . . . Level 1 20 | . . . 9 66 33 47 . . . . 63 . . . . 32 . . . . 27 . . . . 36 85 53 27 12 28 . . Level 2 12 | . . . 25 16 . 23 . . . . . . . . . 30 . . . . 3 . . . . 26 14 33 62 87 71 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 1 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 . 3 5 3 5 . . . . 3 . . . . 4 . . . . 5 . . . . 3 1 3 2 . 2 8 . Investigation 15 | . 2 . 2 2 . 3 . . . . . . . . . 3 . . . . 1 . . . . 1 . . 1 . . . . Extermination 10 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 1 1 . 1 1 . Reinforcement 13 | . . . 1 . 1 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . 2 . . 1 2 . Assault 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . Garrison 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 50 | . 2 . 5 7 1 1 . . . . 2 . 1 . . . . . 1 . 3 . . . . 2 . 1 . . . 24 . Communications Jammed 32 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 9 9 . 7 3 . Distress Signals 29 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 9 9 . 7 . . Times Spotted 494 | . 22 25 49 35 28 34 . . . 3 16 . 1 . 5 22 8 2 38 . 28 . . . 6 17 5 41 24 4 7 48 26 Peak Tracking Total 20 | . 4 20 7 6 5 6 . . . 3 7 . 1 . 5 6 5 4 18 . 10 . 1 . 6 7 2 10 8 3 3 8 4 Tactical Retreats 71 | . . 1 3 6 2 11 . . . 1 7 . 2 . 2 8 2 2 3 . 3 . . . . 4 1 6 3 1 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 26 | . 4 . . 3 1 1 . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 11 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 60 | . . 14 . 9 29 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . 3 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . 1 . 1 . . . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 1 1 . . . 2 . 2 . 6 . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 38 | . . . 3 1 1 . . . . . 1 . . . . 1 . . 1 . . . . . . . 3 7 . 8 . 9 3 Max in Single Turn 3 | . . . 3 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . 1 . 2 1 Garrison Access 12 | . . . . 1 . 2 . . . . 2 . . . . 3 . . . . 2 . . . . 1 . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 101 | . 8 1 12 10 5 15 . 1 3 . 11 1 . . . 8 . 1 4 . 5 . 1 4 . 1 1 . 5 2 2 . . Terminals 42 | . 7 . 9 6 3 10 . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . Repair Stations 7 | . . . . 1 1 . . . . . . . . . . 1 . . . . 3 . . . . . 1 . . . . . . Recycling Units 12 | . 1 . 2 2 . 2 . . . . 2 . . . . 2 . . . . . . . . . . . . 1 . . . . Scanalyzers 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Garrison Access 15 | . . . . 1 . 2 . . . . 2 . . . . 3 . . . . 2 . . . . 1 . . 2 . 2 . . Total Hacks 268 | . 20 1 30 18 21 43 . 1 21 . 33 4 . . . 20 . 1 14 . 7 . 1 17 . 1 1 . 8 3 3 . . Successful 181 | . 9 1 12 12 17 28 . 1 21 . 25 4 . . . 8 . 1 14 . 4 . 1 17 . 1 . . 3 2 . . . Failed 86 | . 10 . 18 6 4 15 . . . . 8 . . . . 12 . . . . 3 . . . . . 1 . 5 1 3 . . Catastrophic 13 | . . . 2 2 . 1 . . . . . . . . . 4 . . . . . . . . . . 1 . 2 . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 277 | . 9 . 18 10 7 23 . . . . 19 . . . . 27 . . 1 . 20 . . . . 7 14 32 26 16 24 24 . Terminals 126 | . 19 . 27 13 10 31 . . . . 22 4 . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 3 . . . . 2 . . . . 5 . . . . . . . . . . . . . 1 . . . Repair Stations 19 | . . . . 2 9 . . . . . . . . . . 2 . . . . 5 . . . . . 1 . . . . . . Recycling Units 21 | . 1 . 2 2 . 5 . . . . 7 . . . . 3 . . . . . . . . . . . . 1 . . . . Scanalyzers 10 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . Garrison Access 25 | . . . . 1 . 4 . . . . 2 . . . . 10 . . . . 2 . . . . 1 . . 2 . 3 . . Terminal Hacks 104 | . 7 1 8 4 4 14 . 1 21 . 7 4 . . . . . 1 14 . . . 1 17 . . . . . . . . . Record 23 | . . . . . . . . . 6 . . 4 . . . . . . 8 . . . . 5 . . . . . . . . . Part Schematic 11 | . . . 2 . . . . . 5 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 19 | . 1 . 1 1 1 2 . . 3 . 1 . . . . . . . 5 . . . . 4 . . . . . . . . . Open Door 6 | . . 1 . 1 . . . 1 . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 1 . 1 . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . 2 8 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Scan Component 6 | . . . . 1 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair 6 | . . . . 1 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Insert Component 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . . 1 . . . . Seal Access 8 | . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . . 1 . . . . Unauthorized Hacks 46 | . 2 . 4 5 3 11 . . . . 14 . . . . 4 . . . . . . . . . 1 . . 1 1 . . . Terminals 25 | . 1 . 2 3 3 8 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Track 5 | . . . . 2 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 1 . 2 1 2 4 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . 2 2 . . . . . . 6 . . . . 1 . . . . . . . . . . . . 1 . . . . Monitor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Mask 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 5 | . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Jam 4 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 7 . 10 6 4 14 . . . . 8 . . . . 8 . . . . 2 . . . . . 1 . 3 2 2 . . Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 36 | . . . . . . . . . 7 . . . . . . . . . . . 5 . . . . . . 19 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 180 | . . . 2 . 1 . . . 5 . . . . . . 43 . . . . 13 . . 4 . . . 42 38 14 9 9 . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . 318 . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . 1 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 192 | . . . . 26 128 . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . 10 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 9 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 12 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 9 . Robot Hacks Applied 13 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 10 . parse_system 13 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 10 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 2 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 74 | . . . . . . 2 . . . . 1 . . 4 . 3 . . 4 . 5 . . . . 2 . . . . 2 51 . Largest Group 29 | . . . . . . 1 . . . . 1 . . 4 4 3 . . 4 3 3 . . . . 1 . . . . 2 29 . Highest-Rated Group 3462 | . . . . . . 26 . . . . 26 . . 151 151 210 . . 204 163 288 . . . . 47 . . . . 59 3462 . Highest-Rated Ally 269 | . . . . . . 26 . . . . 26 . . 39 39 70 . . 65 65 96 . . . . 47 . . . . 32 269 . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 58 | . . . . . . . . . . . 2 . . . . . . . 17 . . . . . . 1 . . . . 8 30 . STAY 36 | . . . . . . . . . . . 1 . . . . . . . 15 . . . . . . . . . . . 5 15 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 18 | . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . 15 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Ally Attacks 386 | . . . . . . . . . . . . . . . 20 38 . . 37 2 39 . . . . 4 . . . . . 246 . Total Damage 20574 | . . . . . . . . . . . . . . . 441 663 . . 980 47 1697 . . . . 117 . . . . . 16629 . Kills 71 | . . . . . . . . . . . . . . . 5 2 . . 4 . 8 . . . . . . . . . . 52 . Allies Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 8 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . 1 . 1 . 1 2 1 1 . 1 . . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 48 | . . . . . . . . . . . . . . . . 6 . . . . 4 . . . . 1 4 10 7 4 4 8 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . . 1 . Component Schematics 8 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 2 1 . . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 . Unaware Schematics 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 1 . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 29687 | . 1920 976 2652 1622 1880 874 469 388 24 402 811 278 376 541 362 1292 421 276 720 415 613 131 223 36 541 283 574 672 481 297 432 8310 395 Spaces Moved 36868 | 1 788 423 878 477 824 1965 828 981 78 870 1864 716 721 1251 545 2638 776 534 1065 482 1264 721 606 149 727 737 804 1753 1479 849 1005 7866 203 Core 202 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 . Treads 2762 | . 443 423 596 477 823 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4065 | 1 345 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3516 203 Wheels 282 | . . . 282 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29557 | . . . . . 1 1965 828 981 78 870 1864 716 721 1251 545 2638 776 534 1065 482 1264 721 606 149 727 737 804 1753 1479 849 1005 4148 . Fastest Speed 14 | 120 120 160 130 160 155 29 29 29 29 29 27 27 27 27 27 20 24 24 20 20 17 17 17 17 17 17 15 18 18 18 17 14 97 Average Speed 51 | 120 196 160 221 197 158 29 29 29 29 29 27 27 27 27 27 26 24 24 22 22 19 17 17 17 17 17 18 19 18 18 18 82 97 Slowest Speed 1050 | 120 260 160 260 260 260 31 29 29 29 29 27 27 27 27 27 100 24 24 24 23 20 17 17 17 17 17 20 25 92 19 19 1050 97 Overloaded Moves 136 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 135 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 105 | . . . . . . 21 1 . . . 5 . . . . 20 . . . 1 8 1 1 . 1 7 . 13 6 12 . 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Exploration Rate (%) 64 | 2 99 62 84 51 56 52 72 97 69 88 33 74 75 89 64 43 89 69 84 74 32 92 73 61 72 12 73 83 39 79 30 94 20 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 23 | . 1 . 2 2 . . . . 1 1 . 1 1 2 1 . . . . . 8 . . 3 . . . . . . . . . Known Exits Taken 26 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Scrap Searched 39 | . . 2 . . . . 2 6 . 2 . 2 2 3 1 . 3 3 . 3 . 3 2 . 5 . . . . . . . . Spaces Dug 347 | . 3 1 1 1 . 30 4 7 . 4 26 4 19 1 . 18 3 9 7 3 10 2 6 . 2 16 14 19 5 3 . 12 117 Terrain Destroyed 1058 | . 3 11 37 6 34 30 4 7 . 4 34 4 23 1 17 18 54 9 51 3 62 2 15 . 2 16 19 19 5 7 . 84 477 Melee 192 | . 3 . 1 . . 30 4 7 . 4 17 4 2 1 . 18 3 8 7 3 10 2 5 . 2 16 11 18 4 . . 12 . Projectile 61 | . . 5 . 6 8 . . . . . . . . . . . . 1 . . . . 1 . . . 8 1 1 7 . . 23 AOE 799 | . . 6 36 . 26 . . . . . 17 . 21 . 17 . 51 . 44 . 52 . 9 . . . . . . . . 66 454 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 45774 | . 1022 653 1410 1029 1302 2160 1048 1071 78 1007 2107 790 893 1451 754 3130 997 665 1506 782 1568 724 708 157 1137 838 1183 2007 1637 960 1243 9416 341 Wait 6526 | . 112 146 359 425 273 116 217 71 . 123 176 69 159 197 196 406 212 114 367 298 240 2 88 . 403 65 303 163 109 52 179 863 23 Move 36633 | . 787 422 877 476 823 1925 825 980 77 869 1853 715 720 1250 544 2599 775 533 1064 479 1247 718 603 148 724 722 803 1727 1468 826 1004 7848 202 Hop 94 | . . . . . . 18 1 . . . 5 . . . . 18 . . . 1 8 1 1 . 1 7 . 12 4 10 . 7 . Pick Up 159 | . 13 10 15 5 12 4 . 2 . 3 7 . 2 . 3 5 . . 2 . 2 . 1 1 . 4 4 6 6 7 4 40 1 Fast Attach 243 | . 2 2 6 10 12 1 . 2 . . 8 . 2 2 . 6 . 3 9 . 8 . . 4 2 1 11 22 6 14 21 79 10 Attach 73 | . 2 6 3 4 4 3 . . . . 2 . . . . 1 . . 1 . 1 . . . . 2 5 5 4 4 4 14 8 Detach 98 | . . . 6 1 4 . . . . . 3 . . . . 1 . . . . 1 . . . . . 3 4 4 3 3 59 6 Swap 182 | . 8 8 15 12 19 8 1 5 1 1 8 . . . . 5 2 2 2 1 16 1 4 1 2 1 4 5 6 2 2 26 14 Drop 352 | . 8 7 24 15 32 9 . 4 . 3 12 . 3 1 3 11 . 3 11 . 7 . 1 3 2 2 17 16 4 25 22 101 6 Fire 606 | . 60 37 91 69 85 . . . . . 2 . 3 . 2 . 4 1 14 . 4 . 3 . . . 14 3 5 8 . 130 71 Melee 460 | . 10 . 1 . . 50 4 7 . 8 29 6 4 1 3 57 4 9 14 3 27 2 7 . 3 34 19 44 21 9 4 80 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 17 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 27 | . 3 . 13 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 214 | . . . . . . 18 . . . . . . . . . 20 . . . . 7 . . . . . . . . . . 169 . Rewire 23 | . . . . . . . . . . . . . . . . 1 . . 22 . . . . . . . . . . . . . . Trap 67 | . . 15 . 10 29 8 . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 342 | -10/Materials | Central database locked down 739 | -10/Materials | Discovered new exit (range 5) 1224 | -10/Materials | Discovered new exit (range 11) 1660 | -10/Materials | Discovered new exit (range 15) 1820 | -10/Materials | Discovered new exit (range 15) 1921 | -10/Materials | Entered Mines 2006 | -10/Mines | Found a hidden stash of uninstalled traps 2252 | -10/Mines | Assembled infested the area 2368 | -10/Mines | Core integrity fell below 50% 2374 | -10/Mines | Core integrity fell below 20% 2416 | -10/Mines | Lost 5 parts (1p1n1u2w) 2583 | -10/Mines | Discovered new exit (range 4) 2595 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2897 | -10/Mines | Entered Materials 2897 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3159 | -9/Materials | Identified exit to Mines 3159 | -9/Materials | Identified exit to Storage 4074 | -9/Materials | Discovered new exit (range 9) 4771 | -9/Materials | Destroyed 8 combat bots 5549 | -9/Materials | Entered Storage 5937 | -9/Storage | Build established: Scavenger-Mutant 6809 | -9/Storage | Garrison activated, responded to threat 6876 | -9/Storage | Discovered new exit (range 16) 7003 | -9/Storage | Repaired Lgt. Treads 7031 | -9/Storage | Core integrity fell below 50% 7149 | -9/Storage | First assault squad dispatched 7171 | -9/Storage | Entered Materials 7171 | -8/Materials | Evolved 2 slots: Utility x2 7355 | -8/Materials | Repaired Lgt. Armor Plating 7432 | -8/Materials | Repaired Imp. Treads 7465 | -8/Materials | Repaired Imp. Ion Engine 7505 | -8/Materials | Repaired Imp. Heat Sink 8637 | -8/Materials | Build established: Mutant 8763 | -8/Materials | Discovered new exit (range 9) 8902 | -8/Materials | Garrison activated, responded to threat 9051 | -8/Materials | Entered Factory 9051 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9085 | -7/Factory | Discovered new exit (range 11) 9089 | -7/Factory | Identified exit to Factory 9238 | -7/Factory | Discovered exit to Factory (range 5) 9314 | -7/Factory | Identified exit to Lower Caves 9618 | -7/Factory | Build established: Scout 9925 | -7/Factory | Entered Lower Caves 10373 | -7/Lower Caves | Discovered new exit (range 13) 10392 | -7/Lower Caves | Identified exit to Lower Caves 10394 | -7/Lower Caves | Entered another Lower Caves area 10428 | -7/Lower Caves | Discovered exit to Factory (range 13) 10430 | -7/Lower Caves | Encountered a Warlord checkpoint 10778 | -7/Lower Caves | Discovered new exit (range 5) 10779 | -7/Lower Caves | Identified exit to Data Miner 10782 | -7/Lower Caves | Entered Data Miner 10782 | -7/Data Miner | Discovered new exit (range 6) 10788 | -7/Data Miner | Met Data Miner 10793 | -7/Data Miner | Learned location of Section 7 (-3) 10793 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10797 | -7/Data Miner | Received God Mode back door access code from Data Miner 10805 | -7/Data Miner | Identified exit to Proximity Caves 10806 | -7/Data Miner | Entered Proximity Caves 10874 | -6/Proximity Caves | Learned location of Zion (-6) 11040 | -6/Proximity Caves | Discovered exit to Factory (range 12) 11208 | -6/Proximity Caves | Entered Factory 11208 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11209 | -6/Factory | Identified exit to Lower Caves 11656 | -6/Factory | Discovered new exit (range 5) 11657 | -6/Factory | Identified exit to Factory 11923 | -6/Factory | Cargo convoy interrupted 11944 | -6/Factory | Found Prototype Processor 11944 | -6/Factory | Identified Exp. Terrain Scan Processor 12019 | -6/Factory | Entered Lower Caves 12039 | -6/Lower Caves | Encountered a Warlord checkpoint 12076 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 12261 | -6/Lower Caves | Discovered new exit (range 12) 12294 | -6/Lower Caves | Identified exit to Lower Caves 12297 | -6/Lower Caves | Entered another Lower Caves area 12325 | -6/Lower Caves | Discovered exit to Factory (range 5) 12546 | -6/Lower Caves | Encountered a Warlord checkpoint 12561 | -6/Lower Caves | Discovered new exit (range 9) 12582 | -6/Lower Caves | Spotted B-75 Beast 12606 | -6/Lower Caves | Found Alien Artifact 12606 | -6/Lower Caves | Identified Core Expander 12606 | -6/Lower Caves | Installed Core Expander, added new Utility slot 12618 | -6/Lower Caves | Identified exit to Zion 12673 | -6/Lower Caves | Entered Zion 12695 | -6/Zion | Discovered new exit (range 15) 12761 | -6/Zion | Found Prototype Device 12761 | -6/Zion | Identified Phasing AFG 12783 | -6/Zion | Given A8's code to call for help 12936 | -6/Zion | Imprinted 12938 | -6/Zion | Declared Zion's savior 13016 | -6/Zion | Identified exit to Proximity Caves 13214 | -6/Zion | Entered Proximity Caves 13214 | -5/Proximity Caves | Accompanied by 4 allies 13341 | -5/Proximity Caves | Spotted B-75 Beast 13576 | -5/Proximity Caves | Entered Factory 13576 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13577 | -5/Factory | Identified exit to Upper Caves 13634 | -5/Factory | Incoming investigation squad redirected 13748 | -5/Factory | Retrieved Zion intel report: Component Schematics 13789 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13950 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13953 | -5/Factory | Retrieved Zion intel report: Component Schematics 13968 | -5/Factory | Retrieved Zion intel report: Component Schematics 14168 | -5/Factory | Retrieved Zion intel report: Emergency Access 14178 | -5/Factory | Discovered new exit (range 15) 14180 | -5/Factory | Discovered exit to Upper Caves (range 9) 14488 | -5/Factory | Incoming investigation squad redirected 14539 | -5/Factory | Zion Light squad teleported in 14673 | -5/Factory | Fabricated Mni. Smartbomb Launcher? 14793 | -5/Factory | Terminal network hard line cut 14868 | -5/Factory | Entered Upper Caves 15115 | -5/Upper Caves | Encountered a Warlord checkpoint 15166 | -5/Upper Caves | Spotted B-75 Beast 15174 | -5/Upper Caves | Discovered new exit (range 20) 15194 | -5/Upper Caves | Learned 4 Factory zone layouts 15288 | -5/Upper Caves | Identified exit to Upper Caves 15289 | -5/Upper Caves | Entered another Upper Caves area 15542 | -5/Upper Caves | Discovered new exit (range 14) 15556 | -5/Upper Caves | Identified exit to Warlord 15565 | -5/Upper Caves | Entered Warlord 15572 | -5/Warlord | Discovered new exit (range 12) 15580 | -5/Warlord | System corruption cleaned by Quarantine Array 15714 | -5/Warlord | Found Prototype Launcher 15714 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 15770 | -5/Warlord | Rebuked by Warlord 15772 | -5/Warlord | Opened Warlord's prototype stash 15779 | -5/Warlord | Found Prototype Device 15779 | -5/Warlord | Identified Exp. Cloaking Device 15784 | -5/Warlord | Warlord's base attacked by MAIN.C 15786 | -5/Warlord | Found Prototype Device 15786 | -5/Warlord | Identified Thermal Barrier 15844 | -5/Warlord | Found RU-N14's Throwing Claymores v3 16056 | -5/Warlord | Warlord forces counterattacked 16093 | -5/Warlord | Spotted Striker 16111 | -5/Warlord | Destroyed 11 combat bots 16136 | -5/Warlord | Identified exit to Proximity Caves 16185 | -5/Warlord | Spotted Executioner 16211 | -5/Warlord | Destroyed 7 combat bots 16285 | -5/Warlord | Entered Proximity Caves 16285 | -4/Proximity Caves | Accompanied by 3 allies 16285 | -4/Proximity Caves | Spotted B-86 Titan 16694 | -4/Proximity Caves | Discovered new exit (range 6) 16695 | -4/Proximity Caves | Identified exit to Factory 16700 | -4/Proximity Caves | Entered Factory 16700 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16811 | -4/Factory | Retrieved Zion intel report: Branch Access 16811 | -4/Factory | Identified exit to Upper Caves 16811 | -4/Factory | Identified exit to Extension 16832 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16901 | -4/Factory | Spotted B-86 Titan 16915 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 16980 | -4/Factory | Retrieved Zion intel report: Component Schematics 16981 | -4/Factory | Zion Light squad teleported in 17000 | -4/Factory | Build established: Ninja 17015 | -4/Factory | Discovered new exit (range 14) 17119 | -4/Factory | Found Prototype Protection 17119 | -4/Factory | Identified Zio. Weapon Casing 17148 | -4/Factory | Zion Hacker squad teleported in 17169 | -4/Factory | Repaired Imp. Light Armor Plating? 17180 | -4/Factory | Incoming investigation squad redirected 17309 | -4/Factory | Cargo convoy interrupted 17309 | -4/Factory | Spotted Executioner 17309 | -4/Factory | Spotted Striker 17313 | -4/Factory | Entered Upper Caves 17414 | -4/Upper Caves | Discovered new exit (range 9) 17444 | -4/Upper Caves | Identified exit to Upper Caves 17444 | -4/Upper Caves | Entered another Upper Caves area 17478 | -4/Upper Caves | Discovered new exit (range 19) 17484 | -4/Upper Caves | Spotted B-86 Titan 17493 | -4/Upper Caves | Build established: Scout 17598 | -4/Upper Caves | Discovered new exit (range 8) 17667 | -4/Upper Caves | Identified exit to Zhirov 17667 | -4/Upper Caves | Entered Zhirov 17667 | -4/Zhirov | Discovered new exit (range 3) 17671 | -4/Zhirov | Met Zhirov 17674 | -4/Zhirov | Learned location of Testing (-2) 17674 | -4/Zhirov | Learned location of Command (-1) 17675 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17678 | -4/Zhirov | Found Alien Artifact 17678 | -4/Zhirov | Identified Integrated Reactor 17678 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17695 | -4/Zhirov | Found Alien Artifact 17702 | -4/Zhirov | Identified exit to Proximity Caves 17703 | -4/Zhirov | Entered Proximity Caves 17768 | -3/Proximity Caves | Spotted B-86 Titan 17987 | -3/Proximity Caves | Build established: Ninja 18008 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18075 | -3/Proximity Caves | Discovered new exit (range 18) 18244 | -3/Proximity Caves | Identified exit to Research 18244 | -3/Proximity Caves | Entered Research 18244 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18245 | -3/Research | Identified exit to Quarantine 18360 | -3/Research | Found Antimissile System 18380 | -3/Research | Incoming investigation squad redirected 18494 | -3/Research | First assault squad dispatched 18502 | -3/Research | Retrieved Zion intel report: Trap Installations 18503 | -3/Research | Zion Hover Resupply teleported in 18527 | -3/Research | Entered Quarantine 18563 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18588 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 18596 | -3/Quarantine | Found Alien Slashing Weapon 18596 | -3/Quarantine | Identified Sigix Broadsword 18616 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 18672 | -3/Quarantine | Found Alien Artifact 18672 | -3/Quarantine | Identified Core Reset Matrix 18672 | -3/Quarantine | Identified Transdimensional Reconstructor 18672 | -3/Quarantine | Used Core Reset Matrix 18676 | -3/Quarantine | Detected hypermatrix surge 18676 | -3/Quarantine | Sensed 5 artifacts in vicinity 18714 | -3/Quarantine | Found Subatomic Replicator 18726 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 18833 | -3/Quarantine | Found Core Stripper 18841 | -3/Quarantine | Spotted Fortress 18857 | -3/Quarantine | Discovered new exit (range 6) 18857 | -3/Quarantine | Identified exit to Section 7 19101 | -3/Quarantine | Entered Section 7 19102 | -3/Section 7 | Sensed 21 artifacts in vicinity 19108 | -3/Section 7 | Build established: Alien-Ninja 19112 | -3/Section 7 | Found Integrated Reactor 19112 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19123 | -3/Section 7 | Found Integrated Mediator 19123 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 19170 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 19222 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 19238 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 19240 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 19246 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 19251 | -3/Section 7 | Spotted B-86 Titan 19272 | -3/Section 7 | Spotted S7 Guard 19276 | -3/Section 7 | Found Core Membrane 19276 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 19319 | -3/Section 7 | Spotted S7 Guard 19327 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 19329 | -3/Section 7 | Found Integrated Singularity Reactor 19329 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 19331 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 19364 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 19365 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 19383 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 19604 | -3/Section 7 | Discovered new exit (range 15) 19605 | -3/Section 7 | Spotted S7 Guard 19609 | -3/Section 7 | Found Integrated Heat Negator 19609 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 19622 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 19631 | -3/Section 7 | Warped through subspace 19657 | -3/Section 7 | Found Transdimensional Reconstructor 19659 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 19666 | -3/Section 7 | Found Matter Drive 19688 | -3/Section 7 | Spotted B-99 Colossus 19696 | -3/Section 7 | Found Integrated Reactor 19696 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19704 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 19713 | -3/Section 7 | Found LRC Matter Compressor 19713 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 19715 | -3/Section 7 | Found LRC Storage 19715 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 19748 | -3/Section 7 | Spotted Executioner 19748 | -3/Section 7 | Spotted Executioner 19773 | -3/Section 7 | Entered Research 19773 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 19803 | -2/Research | Found Exp. Melee Analysis Suite 19813 | -2/Research | Found Prototype Device 19918 | -2/Research | Discovered new exit (range 13) 19919 | -2/Research | Retrieved Zion intel report: Active Terminals 19933 | -2/Research | Spotted B-90 Cyclops 19934 | -2/Research | Retrieved Zion intel report: Component Schematics 19940 | -2/Research | Retrieved Zion intel report: Active Garrisons 19942 | -2/Research | Retrieved Zion intel report: Component Schematics 19963 | -2/Research | Identified Thermal Barrier 19979 | -2/Research | Incoming investigation squad redirected 19997 | -2/Research | Identified exit to Access 20016 | -2/Research | Found Prototype Device 20018 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 20022 | -2/Research | Spotted B-90 Cyclops 20152 | -2/Research | Discovered exit to Access (range 20) 20178 | -2/Research | Retrieved Zion intel report: Unaware Schematics 20185 | -2/Research | Retrieved Zion intel report: Prototype Schematics 20222 | -2/Research | Discovered new exit (range 15) 20254 | -2/Research | Identified exit to Testing 20254 | -2/Research | Entered Testing 20264 | -2/Testing | Identified EM Dispersion Field 20280 | -2/Testing | Found Prototype Energy Cannon 20280 | -2/Testing | Identified Hpw. Disruptor Cannon 20309 | -2/Testing | Found Prototype Hackware 20364 | -2/Testing | Found Prototype Ballistic Gun 20364 | -2/Testing | Identified Hyp. Multirail 20395 | -2/Testing | Found Prototype Energy Cannon 20405 | -2/Testing | Identified Imp. Potential Cannon 20425 | -2/Testing | Discovered exit to Access (range 15) 20425 | -2/Testing | Retrieved Zion intel report: Component Schematics 20430 | -2/Testing | Retrieved Zion intel report: Active Garrisons 20477 | -2/Testing | Retrieved Zion intel report: Main Access 20482 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 20491 | -2/Testing | Found Prototype Protection 20503 | -2/Testing | Found Prototype Energy Gun 20503 | -2/Testing | Identified Tachyon Dispersion Ray 20516 | -2/Testing | Found Prototype Ballistic Cannon 20516 | -2/Testing | Identified Omega Cannon 20521 | -2/Testing | Identified SHELL Armor 20551 | -2/Testing | Entered Access 20551 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 20660 | -1/Access | Warped through subspace 20668 | -1/Access | Retrieved Zion intel report: Branch Access 20668 | -1/Access | Identified exit to Command 20702 | -1/Access | Retrieved Zion intel report: Prototype Schematics 20783 | -1/Access | Retrieved Zion intel report: Main Access 20783 | -1/Access | Identified exit to Surface 20812 | -1/Access | Retrieved Zion intel report: Unaware Analyses 20813 | -1/Access | Zion Defense Resupply teleported in 20832 | -1/Access | Zion Defense Resupply teleported in 20983 | -1/Access | Entered Command 20992 | -1/Command | Retrieved Zion intel report: Trap Installations 21008 | -1/Command | Disengaged cave seal 21008 | -1/Command | Zionites emerged from the dark tunnel 21024 | -1/Command | Retrieved Zion intel report: Unaware Analyses 21095 | -1/Command | Retrieved Zion intel report: Main Access 21129 | -1/Command | Retrieved Zion intel report: Active Terminals 21151 | -1/Command | Retrieved Zion intel report: Emergency Access 21233 | -1/Command | First assault squad dispatched 21258 | -1/Command | Incoming assault squad redirected 21297 | -1/Command | Build established: Alien-Sprinter 21367 | -1/Command | Retrieved Zion intel report: Component Stockpiles 21368 | -1/Command | Retrieved Zion intel report: Prototype Schematics 21388 | -1/Command | Disengaged cave seal 21388 | -1/Command | Zionites emerged from the dark tunnel 21534 | -1/Command | Incoming assault squad redirected 21588 | -1/Command | Incoming assault squad redirected 21614 | -1/Command | Destroyed 11 combat bots 21641 | -1/Command | Spotted Combat Programmer 21642 | -1/Command | Spotted M Guard 21653 | -1/Command | Spotted Combat Programmer 21653 | -1/Command | Allies destroyed Combat Programmer 21656 | -1/Command | Allies destroyed Combat Programmer 21668 | -1/Command | Spotted M Guard 21674 | -1/Command | Destroyed M Guard 21677 | -1/Command | Allies destroyed M Guard 21677 | -1/Command | All MAIN.C guards destroyed 21678 | -1/Command | Found Prototype Device 21678 | -1/Command | Identified AEGIS Remote Shield 21688 | -1/Command | Found Prototype Energy Cannon 21688 | -1/Command | Identified Cld. Nova Cannon 21695 | -1/Command | Found Exp. Targeting Computer 21700 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 21754 | -1/Command | Incoming assault squad redirected 21762 | -1/Command | Met MAIN.C 21767 | -1/Command | Allies destroyed MAIN.C Shell 21767 | -1/Command | 0b10 Conduit disabled 21770 | -1/Command | MAIN.C activated Command garrisons 21780 | -1/Command | Allies destroyed MAIN.C 21783 | -1/Command | Found Prototype Protection 21783 | -1/Command | Identified Exp. Powered Armor 21785 | -1/Command | Found Exp. Targeting Computer 22376 | -1/Command | Build established: Alien-Mutant 24247 | -1/Command | Found Prototype Device 24247 | -1/Command | Identified Exp. Phase Shifter 24249 | -1/Command | Found Exp. Cloaking Device 24252 | -1/Command | Found Exp. Cloaking Device 24254 | -1/Command | Found Exp. Transmission Jammer 24496 | -1/Command | Found Prototype Processor 24537 | -1/Command | Found Prototype Processor 24541 | -1/Command | Found Adv. Kinecellerator 24543 | -1/Command | Found Prototype Processor 24553 | -1/Command | Build established: Alien-Ninja 24783 | -1/Command | Phase Generator disabled 24876 | -1/Command | Found Corrupted Unknown Device 24876 | -1/Command | Identified Quantum Capacitor 24912 | -1/Command | Found Prototype Reactor 24912 | -1/Command | Identified Zero-point Reactor 25247 | -1/Command | Build established: Alien-Assassin 25717 | -1/Command | Spotted B-99 Colossus 26462 | -1/Command | Found Prototype Reactor 26462 | -1/Command | Identified Vortex Chain Reactor 26480 | -1/Command | Found Prototype Processor 26480 | -1/Command | Identified Exp. Armor Integrity Analyzer 27591 | -1/Command | Found Exp. Weapon Cycler 27673 | -1/Command | Found Zio. Shade Armor 27705 | -1/Command | Found Zio. Shade Armor 27718 | -1/Command | Identified Exp. Core Analyzer (x3) 27793 | -1/Command | Found Exp. Targeting Computer 27872 | -1/Command | Found Zio. Shade Armor 27878 | -1/Command | Found Zio. Weapon Casing 27890 | -1/Command | Build established: Alien-Mutant 27906 | -1/Command | Found Zio. Shade Armor 28219 | -1/Command | Found Zio. Shade Armor 28222 | -1/Command | Found Exp. Targeting Computer 28225 | -1/Command | Found Corrupted Exp. Weapon Cycler 28276 | -1/Command | Found Zio. Alpha Cannon Mk. II 28281 | -1/Command | Found Zio. Alpha Cannon Mk. II 28309 | -1/Command | Found Zio. Alpha Cannon Mk. II 28509 | -1/Command | Found Prototype Protection 28509 | -1/Command | Identified Hvy. Regenerative Plating 29093 | -1/Command | Found Exp. Weapon Cycler 29287 | -1/Command | Warped through subspace to slip node 29287 | -1/Command | Discovered new exit (range 4) 29289 | -1/Command | Found Spectral Analyzer 29293 | -1/Command | Entered Access_0 29293 | -1/Access_0 | Destroyed A8 29294 | -1/Access_0 | Sensed 4 artifacts in vicinity 29295 | -1/Access_0 | Met Architect 29296 | -1/Access_0 | Architect warped through subspace 29339 | -1/Access_0 | Architect warped through subspace 29388 | -1/Access_0 | Architect warped through subspace 29418 | -1/Access_0 | Architect warped through subspace 29441 | -1/Access_0 | Architect warped through subspace 29450 | -1/Access_0 | Subspace Access Node disabled 29473 | -1/Access_0 | Architect warped through subspace 29491 | -1/Access_0 | Architect warped through subspace 29512 | -1/Access_0 | Architect warped through subspace 29528 | -1/Access_0 | Architect warped through subspace 29528 | -1/Access_0 | Subspace Access Node disabled 29542 | -1/Access_0 | Architect warped through subspace 29555 | -1/Access_0 | Architect warped through subspace 29580 | -1/Access_0 | Architect warped through subspace 29587 | -1/Access_0 | A6 warped into view 29599 | -1/Access_0 | Destroyed A6 29606 | -1/Access_0 | Architect warped through subspace 29614 | -1/Access_0 | Architect warped through subspace 29619 | -1/Access_0 | Subspace Access Node disabled 29623 | -1/Access_0 | Architect warped through subspace 29642 | -1/Access_0 | Subspace Access Node disabled 29677 | -1/Access_0 | Destroyed Architect 29678 | -1/Access_0 | Architect triggered a singularity event 29681 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 29681 | -1/Access_0 | Warped through subspace to slip node 29681 | -1/Access_0 | Discovered exit to Surface (range 8) 29688 | *** | Escaped singularity! Last Messages --------------- 29673_ Zio. Alpha Cannon Mk. II destroyed. 29675_ Destroyed Exp. Phase Shifter. 29675_ Penetrated by Quantum Shear. 29675_ Quantum Shear penetrates Wall. 29677_ Architect: "If I can't win, no one wins!" 29677_ Architect destroyed. 29678_ A0_COM: Initiating irreversible singularity event. Goodbye. 29679_ A0_COM: 10. 29680_ A0_COM: 9. 29681_ A0_COM: 8. 29681_ Acquired Hpw. Transdimensional Reconstructor. 29681_ Warped through subspace, drawn to slip node. 29681_ EXIT=FOUND: SURFACE 29682_ A0_COM: 7. 29683_ A0_COM: 6. 29684_ A0_COM: 5. 29685_ A0_COM: 4. 29686_ A0_COM: 3. 29687_ A0_COM: 2. 29688_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 192 Coolant Potential 120 Energy Generation 125 Energy Capacity 1370 Matter Stores 450 Matter Capacity 500 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 4 EM Shielding 3 Armor Coverage 1125 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 400 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 82 Targeting Accuracy 12 Melee Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 11 Item Schematics ----------------- Shock Absorption System | -3/Section 7 | Z-intel Imp. Maneuvering Thrusters | -3/Section 7 | Z-intel Imp. System Shield | -3/Section 7 | Z-intel Matter Filter | -3/Section 7 | Z-intel Adv. Thermal Shield | -3/Section 7 | Z-intel Adv. Coolant Injector | -3/Section 7 | Z-intel Imp. Heavy Siege Treads | -3/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -3/Section 7 | Z-intel Imp. Cloaking Device | -3/Section 7 | Z-intel Adv. Signal Interpreter | -3/Section 7 | Z-intel Great Maul | -3/Section 7 | Z-intel Lrg. Storage Unit | -3/Section 7 | Z-intel Adv. Melee Analysis Suite | -3/Section 7 | Z-intel Enh. Armored Leg | -3/Section 7 | Z-intel Exp. Coolant Injector | -3/Section 7 | Z-intel Cld. Nuclear Pulse Thruster | -3/Section 7 | Z-intel Hvy. Gatling Laser | -3/Section 7 | Z-intel Cld. Antigrav System | -3/Section 7 | Z-intel Exp. Reclamation Unit | -3/Section 7 | Z-intel Inertial Stasis Machine | -3/Section 7 | Z-intel Cld. Proton Cannon | -3/Section 7 | Z-intel Exp. Thermal Shield | -3/Section 7 | Z-intel Molecular Scythe | -3/Section 7 | Z-intel Enh. Force Rifle | -3/Section 7 | Z-intel Exp. Melee Analysis Suite | -3/Section 7 | Z-intel Quantum Shading Machine | -3/Section 7 | Z-intel Graviton Reactor | -3/Section 7 | Z-intel Cld. Antimatter Reactor | -3/Section 7 | Z-intel Exp. Targeting Computer | -3/Section 7 | Z-intel Hvy. Antimatter Reactor | -3/Section 7 | Z-intel Imp. Fusion Compressor | -3/Section 7 | Z-intel Adv. Variable Charge Gun | -3/Section 7 | Z-intel Exp. Thermal Generator | -3/Section 7 | Z-intel Spectral Analyzer | -3/Section 7 | Z-intel Adv. Matter Compressor | -3/Section 7 | Z-intel Vibroblade | -3/Section 7 | Z-intel Shock Maul | -3/Section 7 | Z-intel Com. Particle Reactor | -3/Section 7 | Z-intel Prc. Phase Gun | -3/Section 7 | Z-intel Exp. Transmission Jammer | -3/Section 7 | Z-intel Prc. Energy Filter | -3/Section 7 | Z-intel Lgt. Neutrino Core | -3/Section 7 | Z-intel Maneuvering Thrusters | -2/Research | Z-intel Imp. Transmission Jammer | -2/Research | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel Adv. Hardlight Generator | -2/Research | Z-intel Point Defense System | -2/Research | Z-intel Adv. Weapon Cycler | -2/Research | Z-intel Q-thruster | -2/Research | Z-intel Point Defense Array | -2/Research | Z-intel HERF Cannon | -2/Research | Z-intel Force Lance | -2/Research | Z-intel Adv. System Shield | -2/Research | Z-intel Imp. Force Field | -2/Research | Z-intel Imp. Launcher Guidance Computer | -2/Research | Z-intel Drone Bay | -2/Research | Z-intel Com. Matter Pod | -2/Research | Z-intel Imp. Arc Projector | -2/Research | Z-intel Stasis Projector | -2/Research | Z-intel Adv. Force Field | -2/Research | Z-intel Adv. Cryofiber Web | -2/Research | Z-intel Hvy. Treads | -2/Research | Z-intel Imp. Antigrav System | -2/Research | Z-intel Field Propulsion Array | -2/Research | Z-intel Reflective Plating | -2/Research | Z-intel Adv. ECM Suite | -2/Research | Z-intel Imp. Heavy Treads | -2/Research | Z-intel Med. Storage Unit | -2/Research | Z-intel Coolant Network | -2/Research | Z-intel Point Singularity Launcher | -2/Research | Z-intel Hellfire Missile Launcher | -2/Research | Z-intel Adv. Plasma Rifle | -2/Research | Z-intel Exp. Q-thruster | -2/Research | Z-intel Adv. Overload Amplifier | -2/Research | Z-intel Cld. Plasma Rifle | -2/Research | Z-intel Imp. KE Penetrator | -2/Research | Z-intel Adv. Kinecellerator | -2/Research | Z-intel Adv. Myomer Leg | -2/Research | Z-intel Exp. Power Amplifier | -2/Research | Z-intel Exp. Actuator Array | -2/Research | Z-intel Lance | -2/Testing | Z-intel Antimissile System | -2/Testing | Z-intel Imp. Medium Armor Plating | -2/Testing | Z-intel Imp. Actuator Array | -2/Testing | Z-intel Imp. Recalibrator | -2/Testing | Z-intel Hcp. Storage Unit | -2/Testing | Z-intel Antimatter Reactor | -2/Testing | Z-intel Centrium Wheel | -2/Testing | Z-intel Adv. Shield Generator | -2/Testing | Z-intel Imp. Plasma Cutter | -2/Testing | Z-intel Imp. Target Analyzer | -2/Testing | Z-intel Centrium Leg | -2/Testing | Z-intel Adv. Medium Treads | -2/Testing | Z-intel Plasma Cutter | -2/Testing | Z-intel Proton Burst Cannon | -1/Access | Z-intel Cld. Impulse Thruster | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Exp. Biometal Medium Treads | -1/Access | Z-intel Exp. Terrain Scan Processor | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Thermal Barrier | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Adv. Remote Shield | -1/Command | Z-intel Imp. Matter Compressor | -1/Command | Z-intel Hdn. Centrium Wheel | -1/Command | Z-intel Particle Accelerator | -1/Command | Z-intel Exp. Force Field | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Exp. Stasis Projector | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Exp. Flexi-carbon Leg | -1/Command | Z-intel Robot Schematics ------------------ T-07 Excavator | -3/Section 7 | Z-intel H-77 Assassin | -3/Section 7 | Z-intel C-55 Analyst | -3/Section 7 | Z-intel R-06 Scavenger | -3/Section 7 | Z-intel B-74 Champion | -3/Section 7 | Z-intel A-15 Conveyor | -3/Section 7 | Z-intel R-10 Processor | -3/Section 7 | Z-intel K-01 Serf | -3/Section 7 | Z-intel W-44 Eye | -3/Section 7 | Z-intel A-27 Freighter | -3/Section 7 | Z-intel B-60 Warrior | -3/Section 7 | Z-intel M-30 Cleanser | -3/Section 7 | Z-intel P-80 Master | -3/Section 7 | Z-intel S-43 Plague | -3/Section 7 | Z-intel M-36 Artificer | -3/Section 7 | Z-intel G-67 Veteran | -3/Section 7 | Z-intel A-02 Transporter | -3/Section 7 | Z-intel O-32 Director | -3/Section 7 | Z-intel X-77 Beamer | -3/Section 7 | Z-intel G-73 Enforcer | -2/Research | Z-intel C-65 Expert | -2/Research | Z-intel H-88 Terminator | -2/Research | Z-intel X-87 Electro | -2/Research | Z-intel L-61 Swordsman | -2/Research | Z-intel Fabricated ------------ Mni. Smartbomb Launcher | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Mediator Core Membrane Subatomic Replicator Integrated Singularity Reactor Integrated Heat Negator Transdimensional Reconstructor LRC Matter Compressor LRC Storage Matter Drive High-powered Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed InertialSmartbombWheel Manual? 0 Play Time 06:06:58 Cumulative 515.2 hours Start 2021.10.17 @ 09:46:04 End 2021.10.17 @ 20:30:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 198 Adventurer 1 Explorer 0 Win Type 6 Total 39 Types 10/5/6/1/1/0/15/1/0 Lore% 95 Gallery% 97 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eb684ea-f3be-413c-8fa9-b510574e7d40