Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 20:42:13 Player: blackdogzx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (3682) 3682 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (765) 765 TOTAL SCORE: 9587 Bonus ------- High Alert Combat Kills 284 Follower Combat Kills 550 Entered Garrisons 200 Friendly Fire -269 Cogmind --------- Core Integrity 0/1000 Matter 170/300 Energy 99/100 System Corruption 23% Temperature Cool (27) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Kinecellerator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Improved Melee Analysis Suite Target Analyzer Core Analyzer Advanced Recoil Stabilizer Matter Filter ECM Suite Improved Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Axe > --- INVENTORY -------- Improved Carbon-fiber Leg Core Analyzer Reaction Control System Hardened Medium Armor Plating Magnetic Acceleration Cannon [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Antigrav System Utility Advanced Visual Processing Unit Device System Restoration Module Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Arc Projector Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . . . Power 2 | . . . . 1 . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 8 | . . 2 2 1 . . 2 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 95 | 6 4 12 5 10 12 19 6 16 . 5 . Power 16 | 1 . 3 1 2 3 3 1 2 . . . Engine 10 | 1 . 3 1 2 1 1 . 1 . . . Core 6 | . . . . . 2 2 1 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 1 2 1 1 4 4 2 3 . . . Treads . | . . . . . . . . . . . . Leg 19 | 2 1 2 1 1 4 4 2 2 . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . Utility 38 | 1 1 3 2 4 2 8 3 10 . 4 . Device 16 | . . 1 1 2 . 2 1 7 . 2 . Storage 1 | 1 . . . . . . . . . . . Processor 13 | . 1 1 . 1 2 3 1 2 . 2 . Hackware 1 | . . 1 . . . . . . . . . Protection 7 | . . . 1 1 . 3 1 1 . . . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 2 4 1 3 3 4 . 1 . 1 . Energy Gun 2 | . . . . . . 1 . . . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 2 . 4 1 3 . . . . . . . Ballistic Cannon 4 | . . . . . 2 1 . 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . 1 . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . . . . Parts Lost 44 | . . . . . 4 13 . 22 1 4 . Power 8 | . . . . . 1 3 . 4 . . . Propulsion 9 | . . . . . 2 2 . 5 . . . Utility 21 | . . . . . 1 6 . 10 1 3 . Weapon 6 | . . . . . . 2 . 3 . 1 . Highest Loss Streak 11 | . . . . . 4 11 . 8 1 3 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | . 5 7 7 7 7 5 4 3 4 . 1 Power . | . . . 1 . . . . . . . . Propulsion 1 | . 2 2 1 1 1 1 1 . . . . Utility 2 | . 1 2 2 2 4 2 1 2 3 . 1 Weapon . | . . 1 1 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . 1 4 4 1 1 3 . . . 2 1 Power 2 | . . . 2 . . . . . . . . Propulsion 3 | . 1 2 . . . . . . . . . Utility 8 | . . 1 2 . . 3 . . . 1 1 Weapon 4 | . . 1 . 1 1 . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 95 97 99 91 83 95 66 11 29 17 Engine 7 | . 14 10 9 14 7 3 . 1 . . . Core 3 | . . . . . 6 6 13 4 . . . Leg 14 | . 28 21 18 14 14 13 12 6 1 . . Device 7 | . . 8 7 14 7 3 10 12 1 9 . Storage 6 | . 14 11 9 7 7 3 . . . . . Processor 21 | . 13 19 18 15 26 23 24 23 8 16 17 Hackware 4 | . . 2 9 7 7 7 6 1 . . . Protection 3 | . . . 7 7 1 5 13 5 . . . Ballistic Gun 6 | . 18 17 18 14 2 . . . . . . Ballistic Cannon 3 | . . . . . 5 5 6 3 . . . Slashing Weapon 2 | . 8 3 . . . 4 5 2 . . . Peak Build Rating 65 | 6 8 22 29 43 45 48 56 65 21 27 9 Average Rating 33 | 4 7 20 27 40 41 39 52 42 8 19 9 On Entrance 24 | . 6 8 22 29 43 45 45 55 21 5 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 11 12 19 25 40 42 42 34 47 4 13 . Greatest Support 37 | 20 20 34 34 37 37 35 33 33 3 3 3 Greatest Overweight (x) 9 | 1 1 4 . 1 8 9 1 7 1 4 . Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 5 5 5 5 1 Average Carried 6 | . 5 7 7 7 7 5 4 3 4 . 1 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | . 8 8 8 8 8 5 5 3 5 1 1 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Matter Collected 2108 | 248 96 345 107 229 456 295 156 176 . . . Remotely . | . . . . . . . . . . . . Salvage Created 2763 | . 331 592 144 324 369 528 224 251 . . . Parts 174 | . 18 44 12 19 19 36 11 15 . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 64 | . 7 15 3 3 12 11 6 7 . . . Melee 16 | . 3 1 . . . 6 2 4 . . . Guns 26 | . 4 14 3 3 2 . . . . . . Cannons 21 | . . . . . 10 4 4 3 . . . AOE 1 | . . . . . . 1 . . . . . Classes Destroyed 15 | . 3 3 1 4 2 2 . . . . . Worker 2 | . . . 1 . . 1 . . . . . Builder 2 | . . . . 1 . . 1 . . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . . . Operator 2 | . . 1 1 . . . . . . . . Watcher 6 | . 1 4 . . . 1 . . . . . Swarmer 21 | . . 7 1 . 6 1 3 3 . . . Grunt 20 | . 7 3 1 . 3 4 2 . . . . Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 11 | . . 5 1 2 1 . 1 1 . . . Specialist 1 | . . . . . 1 . . . . . . Hunter 2 | . . . . 1 . . . 1 . . . Programmer 7 | . . . . . 1 4 . 2 . . . Infiltrator 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 6 1 5 5 2 3 3 . . . Combat Bots Only 5 | . 3 5 1 1 5 2 2 3 . . . Max Kills in Single Turn 2 | . 1 2 1 1 1 2 1 1 . . . Gunslinging 1 | . . 1 . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . Melee 1 | . 1 1 . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Hostile Shots Fired 838 | . 39 70 40 100 97 127 91 207 2 49 16 Missed 289 | . 15 13 16 35 21 42 38 75 1 26 7 Hits 549 | . 24 57 24 65 76 85 53 132 1 23 9 Melee 11 | . . . . . . 10 . . 1 . . Projectile 538 | . 24 57 24 65 76 75 53 132 . 23 9 AOE 1 | . . . . . . 1 . . . . . Critical Strikes 20 | . . 3 . . 4 8 1 2 . 1 1 Damage Taken 7609 | . 247 617 217 381 957 1708 603 2245 37 427 170 Core 1856 | . 76 72 28 42 62 520 45 598 37 206 170 Absorbed by Shields 353 | . . . 84 169 100 . . . . . . Redirected to Shielding 71 | . . . . . . 6 15 50 . . . Regen/Repaired (Parts) 238 | . . 108 . . . . 130 . . . . Core Remaining (%) 74 | 100 69 82 94 . . 10 94 . . . . Volleys Fired 172 | . 11 45 10 16 42 19 11 18 . . . Largest 2 | . 2 2 2 2 2 1 1 1 . . . Hottest 94 | . 40 46 48 56 56 94 44 44 . . . Shots Fired 247 | . 22 69 20 32 56 19 11 18 . . . Gun 176 | . 22 69 20 32 28 5 . . . . . Cannon 69 | . . . . . 28 12 11 18 . . . Launcher . | . . . . . . . . . . . . Special 2 | . . . . . . 2 . . . . . Kinetic 240 | . 22 69 20 32 56 12 11 18 . . . Thermal 5 | . . . . . . 5 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | . 8 14 9 17 8 5 6 7 . . . Robot Miss Streak 5 | . 2 5 2 3 2 4 3 1 . . . Penetration Max 1 | . . . . 1 . 1 . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 219 | . 27 45 13 26 35 27 19 27 . . . Core Hits 111 | . 11 27 8 12 13 17 10 13 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . . Critical Strikes 14 | . . . 1 . 3 4 1 5 . . . Destroy 2 | . . . 1 . 1 . . . . . . Blast 4 | . . . . . 2 1 . 1 . . . Sever 8 | . . . . . . 3 1 4 . . . Melee Attacks 76 | . 19 2 . . . 21 13 21 . . . Impact . | . . . . . . . . . . . . Slashing 76 | . 19 2 . . . 21 13 21 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . 3 1 . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . Damage Inflicted 6506 | . 535 771 210 583 1323 1455 713 916 . . . Guns 2100 | . 148 694 210 583 381 84 . . . . . Cannons 1974 | . . . . . 942 356 272 404 . . . Explosions 476 | . . . . . . 476 . . . . . Melee 1916 | . 384 68 . . . 534 441 489 . . . Ramming 40 | . 3 9 . . . 5 . 23 . . . Kinetic 3990 | . 148 694 210 583 1323 356 272 404 . . . Thermal 560 | . . . . . . 560 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1916 | . 384 68 . . . 534 441 489 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 4 . 8 23 23 23 Average Corruption 9 | . . . . . . 3 . 7 15 23 23 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 55 | . . . . . . 13 . 17 7 17 1 Message Errors 15 | . . . . . . 6 . 5 1 3 . Matter Fused 11 | . . . . . . 2 . 4 . 5 . Heat Flow Errors 3 | . . . . . . . . 1 . 2 . Energy Discharges 7 | . . . . . . 3 . 2 2 . . Parts Rejected 2 | . . . . . . . . 1 1 . . Data Loss (minor) 5 | . . . . . . 1 . 3 1 . . Data Loss (major) 2 | . . . . . . . . . 1 1 . Alerts 3 | . . . . . . 1 . 1 . 1 . Misdirections 7 | . . . . . . . . . 1 5 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 266 | . 46 5 . . 44 148 16 7 . . . Projectiles 53 | . . . . . 44 9 . . . . . Explosions 139 | . . . . . . 139 . . . . . Melee 74 | . 46 5 . . . . 16 7 . . . Knockbacks 11 | . . . . . 4 1 2 4 . . . Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . 3 1 2 4 . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 149 | . . . . . . 141 . 8 . . . Shots 2 | . . . . . . 2 . . . . . Rammed 9 | . . . . . . . . 9 . . . Targets Rammed 15 | . 1 1 . . . 1 . 12 . . . Kicked 6 | . 1 1 . . . 1 . 3 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 296 | . 6 20 8 18 73 296 38 146 . 193 . Average Temperature 36 | . 6 8 3 8 21 78 14 37 . 104 . Received Heat Transfer 1444 | . 120 180 30 88 177 426 141 54 . 174 54 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 411 | . . . . . . 411 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Maximum Alert Level 3 | . . . . . 3 3 2 . . . . Low Security (%) 59 | 100 100 100 100 100 23 . . 100 100 100 . Level 1 13 | . . . . . 35 . 55 . . . . Level 2 12 | . . . . . 16 36 44 . . . . Level 3 14 | . . . . . 24 63 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1006 | . 110 122 46 69 869 1006 446 192 . 80 . Initial 455 | . . . 27 18 46 455 436 192 . . . Average 260 | . 46 57 14 12 430 757 397 47 . 15 . Influence Increases 3321 | . 262 432 96 107 863 991 187 263 . 120 . Destroy 0b10 Robot/C 1580 | . 140 300 60 60 320 440 120 140 . . . Destroy 0b10 Robot/NC 100 | . 10 25 10 15 . 35 5 . . . . Destroy Leader 336 | . 22 88 10 32 30 84 30 40 . . . Allied During Kill 104 | . . . . . 25 79 . . . . . Successful Hack 39 | . . 3 . . . 4 32 . . . . Disable Machine 300 | . . . . . 15 285 . . . . . Anti-Garrison Action 400 | . . . . . 400 . . . . . . Destroy Structure 87 | . . 1 1 . 28 49 . 8 . . . Partial Spotted 15 | . . . . . 15 . . . . . . Lose Combat Pursuer 360 | . 90 15 15 . 30 15 . 75 . 120 . Influence Decreases 3287 | . 262 367 120 81 61 968 686 656 . 50 36 Entered New Map 1179 | . . . 38 23 21 414 456 201 . . 26 Time Decay 1755 | . 262 367 82 58 . 404 230 302 . 40 10 Lost Part 333 | . . . . . 40 130 . 153 . 10 . Lost Ally 20 | . . . . . . 20 . . . . . Squads Dispatched 23 | . 4 2 . 2 . 8 3 3 . 1 . Investigation 5 | . 2 1 . . . . 1 1 . . . Extermination 6 | . . . . . . 2 1 2 . 1 . Reinforcement 6 | . 2 1 . . . 2 1 . . . . Assault 1 | . . . . . . 1 . . . . . Garrison 5 | . . . . 2 . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Distress Signals 5 | . 1 1 . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 159 | . 19 22 8 3 17 28 10 18 6 20 8 Peak Tracking Total 14 | . 3 6 4 1 4 5 4 5 6 14 8 Tactical Retreats 21 | . 3 1 1 . 2 2 6 4 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Traps Triggered 13 | . 1 2 1 . 6 1 . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Machines Disabled 24 | . . . . . 5 19 . . . . . Max in Single Turn 5 | . . . . . 1 5 . . . . . Garrison Relay 4 | . . . . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Machines Accessed 11 | . 2 2 . 3 . 3 1 . . . . Terminals 6 | . 2 1 . 2 . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . 1 . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 26 | . 5 6 . 5 . 4 6 . . . . Successful 20 | . 4 5 . 4 . 3 4 . . . . Failed 6 | . 1 1 . 1 . 1 2 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 11 | . 5 1 . 4 . 1 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 12 | . . 5 . . . 1 6 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 9 | . 4 1 . 3 . 1 . . . . . Record 4 | . 2 . . 1 . 1 . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 9 | . . 4 . . . 1 4 . . . . Scan Component 5 | . . 2 . . . 1 2 . . . . Repair 4 | . . 2 . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . 2 . 2 . 2 1 . . . . Full Trace Events 2 | . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . 2 . . . . 2 . . . . Time 124 | . . 83 . . . . 41 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . 16 . . . . . . Machine Destruction 16 | . . . . . 16 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Total Allies 14 | . . . . . 2 . 12 . . . . Largest Group 8 | . . . . . 2 2 8 . . . . Highest-Rated Group 197 | . . . . . 175 175 197 . . . . Highest-Rated Ally 95 | . . . . . 95 95 31 . . . . Initial Warlord ECA Mod 27 | . . . . . . 6 5 4 4 4 4 Total Orders . | . . . . . . . . . . . . Ally Attacks 44 | . . . . . 14 30 . . . . . Total Damage 2184 | . . . . . 622 1562 . . . . . Kills 20 | . . . . . 4 16 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Active Infowar (turns) 5894 | . . 1090 316 517 2030 969 498 474 . . . Optics 5683 | . . 881 316 517 2030 969 498 472 . . . Sensors 829 | . . . . . . . 357 472 . . . Terrain 861 | . . 861 . . . . . . . . . Cloaking 2 | . . . . . . . . 2 . . . ECM 1092 | . . . . . . 122 498 472 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Turns Passed 7538 | 52 640 1090 316 519 2030 969 498 935 160 305 24 Spaces Moved 4462 | 38 427 583 202 215 994 500 286 666 248 256 47 Core 773 | 8 . 1 . . 3 13 . 197 248 256 47 Treads . | . . . . . . . . . . . . Legs 3558 | 30 427 582 202 215 991 487 286 338 . . . Wheels . | . . . . . . . . . . . . Hover 131 | . . . . . . . . 131 . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 120 120 50 50 50 50 Average Speed 139 | 116 120 130 130 196 185 159 120 118 58 103 50 Slowest Speed 500 | 190 190 250 130 200 450 500 190 400 100 250 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 53 42 20 5 64 16 6 16 92 6 14 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 60 | . . . . . 10 47 . 3 . . . Melee . | . . . . . . . . . . . . Projectile 19 | . . . . . 10 6 . 3 . . . AOE 41 | . . . . . . 41 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Upp Total 5390 | 43 497 850 238 282 1113 609 405 750 263 293 47 Wait 417 | . 22 171 9 26 19 37 79 11 14 29 . Move 4447 | 37 426 582 201 214 988 499 285 666 247 255 47 Hop . | . . . . . . . . . . . . Pick Up 46 | . 9 13 6 4 5 2 3 1 2 1 . Fast Attach 75 | 6 1 8 3 8 9 17 7 13 . 3 . Attach 31 | . 3 7 2 2 3 6 1 4 . 3 . Detach 21 | . 3 5 . 3 2 4 . 4 . . . Swap 1 | . . . . . 1 . . . . . . Drop 58 | . 2 16 7 9 11 5 6 . . 2 . Fire 172 | . 11 45 10 16 42 19 11 18 . . . Melee 74 | . 19 2 . . . 19 13 21 . . . Ram 9 | . . . . . . . . 9 . . . Kick 6 | . 1 1 . . . 1 . 3 . . . Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . . . 30 . . . . . . Rewire 3 | . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 10) 440 | -10/Materials | Discovered new exit (range 3) 620 | -10/Materials | Discovered new exit (range 14) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Utility x2 1648 | -9/Materials | Discovered new exit (range 9) 1698 | -9/Materials | Repaired Imp. Ion Engine 1776 | -9/Materials | Repaired Imp. Assault Rifle 1783 | -9/Materials | Entered another Materials area 1783 | -8/Materials | Evolved 2 slots: Utility x2 2043 | -8/Materials | Discovered new exit (range 18) 2099 | -8/Materials | Entered Factory 2099 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2399 | -7/Factory | Discovered new exit (range 16) 2489 | -7/Factory | Garrison activated, responded to threat 2616 | -7/Factory | Identified exit to Garrison 2618 | -7/Factory | Entered Garrison 2656 | -7/Garrison | Triggered checkpoint 2869 | -7/Garrison | Garrison Relay disabled 3070 | -7/Garrison | Build established: Scavenger-Mutant 3138 | -7/Garrison | Triggered checkpoint 3138 | -7/Garrison | Triggered checkpoint 3155 | -7/Garrison | Triggered checkpoint 3196 | -7/Garrison | Lost 4 parts (1p2n1u) 3662 | -7/Garrison | Discovered new exit (range 10) 3685 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3711 | -7/Garrison | Found embedded Infiltrators 3738 | -7/Garrison | Triggered checkpoint 3875 | -7/Garrison | Garrison Relay disabled 3984 | -7/Garrison | Triggered checkpoint 4068 | -7/Garrison | Triggered checkpoint 4129 | -7/Garrison | Garrison Relay disabled 4255 | -7/Garrison | Discovered new exit (range 13) 4280 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4418 | -7/Garrison | Triggered checkpoint 4625 | -7/Garrison | Discovered new exit (range 12) 4648 | -7/Garrison | Entered Factory 4648 | -7/Factory | Accompanied by 2 allies 4878 | -7/Factory | Garrison activated, responded to threat 5048 | -7/Factory | First assault squad dispatched 5168 | -7/Factory | Core integrity fell below 50% 5207 | -7/Factory | Core integrity fell below 20% 5225 | -7/Factory | Lost 11 parts (3p2n5u1w) 5566 | -7/Factory | Discovered new exit (range 12) 5617 | -7/Factory | Entered another Factory area 5617 | -6/Factory | Evolved 2 slots: Utility x2 5901 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5928 | -6/Factory | Repaired Axe 6098 | -6/Factory | Discovered new exit (range 9) 6115 | -6/Factory | Entered another Factory area 6115 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6552 | -5/Factory | Lost 8 parts (3p2n2u1w) 6642 | -5/Factory | Lost 8 parts (1p1n5u1w) 6879 | -5/Factory | Core integrity fell below 50% 6938 | -5/Factory | Lost 6 parts (2n3u1w) 7028 | -5/Factory | Build established: Mutant 7050 | -5/Factory | Sucked down chute 7050 | -5/Factory | Entered Waste 7065 | -5/Waste | EMP discharged 7065 | -5/Waste | System corruption reached 10% 7073 | -5/Waste | Spotted C-40 Crusher 7090 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7092 | -5/Waste | Spotted C-40 Crusher 7118 | -5/Waste | Found Corrupted Fusion Bomb Launcher 7120 | -5/Waste | Found Corrupted Adv. Powered Armor 7131 | -5/Waste | Spotted C-40 Crusher 7139 | -5/Waste | Spotted C-40 Crusher 7148 | -5/Waste | Spotted C-40 Crusher 7165 | -5/Waste | EMP discharged 7182 | -5/Waste | Spotted C-40 Crusher 7206 | -5/Waste | Discovered new exit (range 10) 7210 | -5/Waste | Entered Factory 7444 | -5/Factory | Lost 3 parts (2u1w) 7501 | -5/Factory | Core integrity fell below 20% 7510 | -5/Factory | Discovered new exit (range 7) 7515 | -5/Factory | Entered Upper Caves 7517 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7539 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07433_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1O. 07440_ 8Y9FWPYUJ5 Z&OUJUD&YUST93XY= 07460_ System corrupted: IFF burst signal emitted. 07472_ Slug penetrates H-66 Slayer. 07472_ Penetrated by Slug. 07472_ Matter Filter destroyed. 07477_ System corrupted: Matter fused (-10). 07482_ Slug penetrates R-10 Processor. 07493_ Acquired Imp. Kinecellerator. 07500_ Slug penetrates Wall. 07506_ Slug penetrates Neutrino Reactor. 07510_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 07517_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07539_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ?????????????????#####????####### #?????????????? | | ????????????????## ???## ## #?????????????? | | ????????????????# ???# #?????????????? | | ????????????????# #### #??????????????? | | ?????????????????# ## #??????????????? | | ??????????????????# #??????????????? | | ?????????????????## ## ##?????????????? | | ????????????????## ## #### #?????????????? | | ????????????????# #####??# ##????????????? | | ????????????????## ##???# #########????? | | ?????????????????# ##?## ##???? | | ?????????????????## ## #?# ###?? | | ??????????????????####?# ### #?? | | ???????????????????##### #?# ### #?? | | ??????????? ????## ### #?## #?? | | ????????????# ## #### ##??## ##? | | ????????????# #??# ######???## #? | | ???????????# g ######????????## #? | | ??????????# g @ #???????## #? | | ??????????# g #??????## #? | | ??????????# gg ## #??????# ##? | | ?????????? #####?? #?????# ### # #?? | | ??????????? ????????#?????###??# # #?? | | ??????????? ???????????????????# ## #?? | | ??????????? ???????????????????# #?##?? | | ???????????? ## ????????????????????# #????? | | ???????????? ??# ????????????????????# #????? | | ???????????????# ???????????????###### #????? | | ???????????????# #????????????????## ###??? | | ???????????????# ??????????????????# #??? | | ????????????????????????????? #?? | | ???????????????????????????# #?? | | ???????????????????????????######## #?? | | ??????????????????????????????????## ### ? | | ???????????????????????????????????###??# | | ????????????????????????????????????????### | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 34 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Core Shielding 30 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 70% | -9/Materials Imp. Assault Rifle | 37% | -9/Materials Imp. Carbon-fiber Leg | 26% | -6/Factory Axe | 24% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcRainbowPlating Manual? 0 Play Time 01:27:27 Cumulative 31.1 hours Start 2025.05.08 @ 19:06:30 End 2025.05.08 @ 20:42:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 55 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 957a1e16-c615-4afc-897b-32af86e7808d