Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 14:19:49 Player: reason Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (2131) 2131 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 5996 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 697/850 Matter 122/300 Energy 232/300 System Corruption 4% Temperature Cool (0) Movement Treading (172) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Improved Treads Advanced Treads > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Large Storage Unit Improved Signal Interpreter Long-range Terrain Scanner Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Plasma Cannon Rocket Launcher > --- INVENTORY (14) --- Light Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Advanced Heat Sink Large Battery (300) Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Advanced Beam Rifle Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Storage Unit Improved Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Proton Cannon Heavy Plasma Cannon Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Advanced Heat Sink Large Battery Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Remote Datajack Mining Laser [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . 1 1 2 Weapon 2 | . . . . . 1 1 . Parts Attached 69 | 6 3 . 5 14 15 10 16 Power 7 | 1 . . 1 3 . . 2 Engine 7 | 1 . . 1 3 . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . . 2 5 5 1 . Treads 8 | . . . . 2 5 1 . Leg 4 | . . . 2 2 . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 20 | 1 2 . 1 1 6 4 5 Device 7 | . . . 1 1 2 1 2 Storage 6 | 1 2 . . . 2 1 . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 5 | . . . . . 2 1 2 Artifact . | . . . . . . . . Weapon 27 | 2 1 . 1 5 4 5 9 Energy Gun 8 | 2 . . 1 2 . 1 2 Energy Cannon 11 | . . . . 3 2 1 5 Ballistic Gun 5 | . . . . . 2 3 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 4 . 1 1 Parts Lost 12 | . . . 2 4 . . 6 Power 1 | . . . 1 . . . . Propulsion 4 | . . . 1 2 . . 1 Utility 3 | . . . . 1 . . 2 Weapon 4 | . . . . 1 . . 3 Highest Loss Streak 3 | . . . 2 1 . . 3 Average Slot Usage (%) 97 | . 97 100 72 96 98 99 99 Engine 8 | . 14 14 10 11 9 7 6 Treads 17 | . . . . 7 25 23 20 Leg 3 | . . . 2 23 . . . Wheel 2 | . 28 28 15 . . . . Device 10 | . . . 1 10 9 7 17 Storage 17 | . 25 28 22 22 18 15 13 Processor 3 | . . . . . . 1 8 Protection 6 | . . . . . 9 13 6 Energy Gun 3 | . 28 14 12 6 . . 1 Energy Cannon 12 | . . . . 15 26 6 11 Ballistic Gun 7 | . . . . . . 23 7 Launcher 2 | . . 14 10 . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 78 | 11 20 20 20 29 45 57 78 Greatest Support 68 | 26 26 26 26 40 66 68 68 Greatest Overweight (x) 2 | 2 . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 10 10 12 14 14 Average Capacity 12 | 4 9 10 10 10 11 13 14 Most Carried 14 | 5 9 10 10 10 12 14 14 Average Carried 11 | 3 7 9 9 9 10 12 12 Final Capacity 14 | 6 10 10 10 10 12 14 14 Final Carried 14 | 5 9 10 7 9 11 14 14 Class Distribution -------------------- 30% | Skirmisher 28% | Mutant 26% | Tank 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Matter Collected 1306 | 260 . 30 43 150 121 295 407 Remotely . | . . . . . . . . Salvage Created 2320 | 92 . . 43 713 426 377 669 Parts 117 | 3 . . 2 44 32 13 23 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 43 | . . . 1 14 8 5 15 Guns 12 | . . . . 6 . 4 2 Cannons 21 | . . . . 8 8 1 4 AOE 9 | . . . 1 . . . 8 Classes Destroyed 10 | 1 . . 1 5 1 1 1 Worker 1 | . . . . . . . 1 Builder 2 | . . . . 1 . . 1 Recycler 4 | 1 . . . . 1 1 1 Operator 1 | . . . . 1 . . . Watcher 4 | . . . . 1 1 1 1 Swarmer 8 | . . . . . 3 1 4 Grunt 19 | . . . . 10 1 1 7 Duelist 2 | . . . . 1 . 1 . Sentry 11 | . . . 1 3 4 1 2 Programmer 3 | . . . . . . 1 2 Best Kill Streak 5 | 1 . . 1 5 4 3 4 Combat Bots Only 4 | . . . 1 4 2 3 4 Max Kills in Single Turn 4 | 1 . . 1 2 1 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Damage Taken 3221 | . . . 180 620 267 449 1705 Core 320 | . . . 4 82 34 47 153 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . 100 . 78 93 93 . Volleys Fired 147 | 4 . . 5 38 21 18 61 Largest 4 | 1 . . 2 2 3 4 4 Hottest 240 | 40 . . 70 136 204 137 240 Shots Fired 341 | 4 . . 9 75 63 66 124 Gun 147 | 4 . . 5 37 . 53 48 Cannon 172 | . . . . 38 63 13 58 Launcher 22 | . . . 4 . . . 18 Special . | . . . . . . . . Kinetic 97 | . . . . . . 53 44 Thermal 183 | . . . . 57 63 13 50 Explosive 22 | . . . 4 . . . 18 Electromagnetic 39 | 4 . . 5 18 . . 12 Robot Hit Streak 8 | 1 . . 5 7 5 8 7 Robot Miss Streak 4 | 3 . . 2 4 3 4 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 169 | 1 . . 7 36 28 34 63 Core Hits 96 | 1 . . 3 22 14 15 41 Critical Hits 13 | . . . . 1 3 4 5 Critical Kills 5 | . . . . 1 . 2 2 Critical Parts Destroyed 8 | . . . . . 3 2 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5173 | 27 . . 91 712 524 591 3228 Guns 1052 | 27 . . 44 281 . 375 325 Cannons 1974 | . . . . 431 491 204 848 Explosions 2114 | . . . 47 . . 12 2055 Melee . | . . . . . . . . Ramming 33 | . . . . . 33 . . Kinetic 687 | . . . . . . 375 312 Thermal 3065 | . . . . 545 491 204 1825 Explosive 1097 | . . . 47 . . . 1050 Electromagnetic 291 | 27 . . 44 167 . 12 41 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 3 5 4 Average Corruption 2 | . . . . . 1 3 2 Corruption Purged . | . . . . . . . . Effects 25 | . . . . . 2 10 13 Message Errors 4 | . . . . . . 1 3 Matter Fused 3 | . . . . . . 1 2 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 4 | . . . . . 1 2 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . 1 . Targeting Errors 6 | . . . . . . 2 4 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 380 | . . . . . . . 380 Projectiles 5 | . . . . . . . 5 Explosions 375 | . . . . . . . 375 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 68 | . . . 14 . . 36 18 Shots 5 | . . . 1 . . 1 3 Rammed 10 | . . . . . 10 . . Targets Rammed 10 | . . . . . 10 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 535 | . . . 9 535 514 256 427 Average Temperature 142 | . . . 8 137 174 82 151 Received Heat Transfer 912 | . . . 54 231 36 33 558 Effects 16 | . . . . 5 10 . 1 Shutdowns 6 | . . . . 2 3 . 1 Interference 4 | . . . . . 4 . . Short Circuit 1 | . . . . . 1 . . Damage (major) 5 | . . . . 3 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . . . . 1 3 . 3 Heat Transferred 4187 | . . . . 1110 888 333 1856 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Peak Influence 544 | 5 5 1 45 435 259 132 544 Initial 44 | . 3 1 . 18 44 13 2 Average 102 | 3 3 1 22 221 139 30 110 Maximum Alert Level 2 | . . . . 2 1 . 2 Low Security (%) 80 | 100 100 100 100 35 82 100 79 Level 1 13 | . . . . 47 17 . 9 Level 2 6 | . . . . 17 . . 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . . . 5 2 2 7 Investigation 4 | . . . . 1 1 1 1 Extermination 2 | . . . . . . 1 1 Reinforcement 4 | . . . . 2 1 . 1 Assault 1 | . . . . . . . 1 Garrison 5 | . . . . 2 . . 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Distress Signals 4 | . . . . 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 1 . 2 20 15 6 26 Peak Tracking Total 8 | . 1 . 1 4 4 2 8 Tactical Retreats 2 | . . . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Traps Triggered 9 | . . . . 2 1 3 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Disabled 22 | . . . . 1 . 2 19 Max in Single Turn 18 | . . . . 1 . 1 18 Garrison Access 2 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Accessed 13 | . 3 . . 3 2 3 2 Terminals 8 | . 2 . . 2 2 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 3 | . . . . 1 . 1 1 Total Hacks 27 | . 7 . . 3 4 9 4 Successful 15 | . 5 . . 3 2 5 . Failed 12 | . 2 . . . 2 4 4 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 18 | . 5 . . 1 4 4 4 Terminals 18 | . 6 . . 2 4 4 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 4 | . . . . . . 4 . Garrison Access 4 | . . . . 1 . 1 2 Terminal Hacks 7 | . 3 . . 2 1 1 . Open Door 1 | . . . . 1 . . . Unreport Threat 4 | . 1 . . 1 1 1 . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 2 | . . . . 1 . 1 . Seal Access 2 | . . . . 1 . 1 . Unauthorized Hacks 3 | . 1 . . . 1 1 . Terminals 3 | . 1 . . . 1 1 . Assimilate 3 | . 1 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . . 1 1 2 2 Full Trace Events 3 | . . . . . 1 1 1 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Turns Passed 3441 | 88 167 102 106 519 649 682 1128 Spaces Moved 1849 | 72 172 107 80 227 307 387 497 Core 46 | 46 . . . . . . . Treads 1276 | . . . . 85 307 387 497 Legs 145 | . . . 3 142 . . . Wheels 382 | 26 172 107 77 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 160 155 155 Average Speed 141 | 83 90 90 101 138 161 155 163 Slowest Speed 180 | 150 90 90 120 180 180 160 175 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 5 44 30 10 34 26 10 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 143 | . . . 37 . . . 106 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 139 | . . . 37 . . . 102 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total 2415 | 96 183 112 96 362 409 435 722 Wait 199 | . 2 5 5 44 22 . 121 Move 1842 | 71 171 106 79 226 306 386 497 Hop . | . . . . . . . . Pick Up 94 | 13 6 1 1 23 20 14 16 Fast Attach . | . . . . . . . . Attach 29 | 6 1 . 4 6 3 4 5 Detach . | . . . . . . . . Swap 40 | . 2 . 1 8 12 6 11 Drop 54 | 2 1 . 1 17 15 7 11 Fire 147 | 4 . . 5 38 21 18 61 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 10 | . . . . . 10 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 13) 89 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 9) 256 | -10/Materials | Entered Mines 310 | -10/Mines | Discovered new exit (range 11) 313 | -10/Mines | Build established: Mutant 330 | -10/Mines | Learned Materials non-interactive machine intel 358 | -10/Mines | Entered Materials 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 359 | -9/Materials | Loaded intel: 27 non-interactive machine locations 386 | -9/Materials | Discovered new exit (range 15) 464 | -9/Materials | Entered Storage 516 | -9/Storage | Garrison activated, responded to threat 941 | -9/Storage | Discovered new exit (range 15) 983 | -9/Storage | Entered Materials 983 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1316 | -8/Materials | Build established: Scavenger-Tank 1551 | -8/Materials | Discovered new exit (range 15) 1632 | -8/Materials | Entered Factory 1632 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1712 | -7/Factory | Build established: Tank 2249 | -7/Factory | Discovered new exit (range 15) 2277 | -7/Factory | Identified exit to Factory 2314 | -7/Factory | Entered another Factory area 2314 | -6/Factory | Evolved 2 slots: Utility x2 2620 | -6/Factory | Build established: Skirmisher 2707 | -6/Factory | Lost 3 parts (1u2w) 3364 | -6/Factory | First assault squad dispatched 3442 | -6/Factory | Self-destructed Last Messages --------------- 03384_ Y-54 Guardian heat spikes uncontrollably. 03384_ Melted Lgt. Treads. 03385_ Y-54 Guardian critical meltdown. 03385_ Imp. Heat Sink melted. 03385_ Imp. Light Armor Plating melted. 03396_ The unstable cave ceiling collapses. 03397_ Y-54 Guardian emerges from the garrison. 03397_ The unstable cave ceiling collapses. 03400_ Y-54 Guardian destroyed. 03413_ U-05 Engineer lays Concrete. 03434_ Proton Cannon destroyed. 03436_ The unstable cave ceiling collapses. 03436_ Destroyed Imp. Terrain Scanner. 03440_ Imp. Sensor Array destroyed. 03441_ Imp. Treads destroyed. 03441_ C-30 ARC bursts open, deploying its payload. 03441_ G-67 Veteran unfolds itself. 03441_ G-50 Soldier unfolds itself. 03441_ M-28 Smith unfolds itself. 03442_ System corrupted: Proton Cannon rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????#?????????????????? | | ????????????????# ???????????????????????? | | ???????????????????????????? ???????????? | | ?????????????????????????????????????????? | | ?????????????#???????????????????????????? | | ????????????? ???????????????????????????? | | ?????????? ???????????? ?????????????????? | | ?? ?????????????#??? ????????????????????? | | ?#????????????????? ???? ??????????????? | | ????????? ????????? ???? ????????????? | | ?????????????????? ???? ????????????? | | ???????????? ?######### ???????????? | | #?????????????# ???????????? | | ???? ?????????# g ??????????? | | ?#?? ?????????# ??????????? | | ??????????????# g ??????????? | | ???????? ?????# b ??????? ? ??? | | ?????####+##### # #???????????? | | #????# t ! ??????????????? | | ???#?# ! #???""????????????? | | ?#???# @ #????????"?????????? | | ?????# #???"?"????????????? | | ??#??# Y ##???????"?????????? | | ?????# """ """ #??????????????????? | | ???# # """ """ #????????#+????????? | | ?# #"" """ """ g###????????????????? | | ## "" """ """ g% ????? ??????? | | ??# "" t g ?????????????? | | ?# G% """ """ ?????????????? | | ??# "" """ """ ?? ?????????? | | ?# #"" """ """ ????????????? | | ?###"" """ """ ????? ???????? | | ?#?### ?? ??????????? | | ?????# """ """ ?????????????? | | ?#???# """ """ ????????????? | | ?????# """ """ ???????????? | | #????# """ ?? ? ??????? | | ?????# = ?????????? | | #????# ??????????? | | ??#?## ?????????? | | #????######### #"" ?????????? | | ??????##?#?? # # ????????? | | ??????????? # ?? ?????? | | ?????????? # ??????? ? | | ??#????#### # # " ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorArcExtractor Manual? 0 Play Time 00:42:11 Cumulative 25.8 hours Start 2021.05.10 @ 13:38:35 End 2021.05.10 @ 14:19:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00bdd8a6-aa45-4d09-8351-77bdb9b76f6f