Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.08 @ 20:54:14 Player: Zyalin Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (367) 1835 Value Destroyed (21681) 21681 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (10474) 10474 TOTAL SCORE: 43950 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2329 Follower Combat Kills 2855 Entered Garrisons 2200 Used RIF Installer 5500 Friendly Fire -3410 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Relay Coupler [C] (39) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Armor Plating Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Advanced Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating Relay Coupler [C] Relay Coupler [C] Relay Coupler [C] Relay Coupler [C] Relay Coupler [C] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Enhanced Quantum Rifle Railgun Advanced Remote Datajack Ionic Axe > --- INVENTORY -------- Particle Reactor Medium Treads Advanced Heat Sink Matter Compressor Advanced Terrain Scan Processor Heavy Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [C] Relay Coupler [C] Relay Coupler [C] Relay Coupler [C] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Improved Field Recycling Unit Heavy Laser Quantum Rifle Heavy Disruptor Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Advanced Remote Datajack Advanced Remote Datajack [Rating: 162] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware Relay Coupler [Sentry] Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Slots Evolved 18 | . . 2 . . 2 . . . 2 . 2 . 2 . . . 2 . . . 2 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . Utility 12 | . . 1 . . . . . . 2 . 2 . 2 . . . 2 . . . 1 1 . 1 . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 448 | 6 3 5 13 5 8 10 7 20 20 30 21 10 21 20 33 18 16 15 39 33 51 8 15 2 14 5 Power 37 | 1 . 1 . . . 3 1 1 2 2 2 1 . 3 1 3 1 2 2 3 4 2 1 . 1 . Engine 18 | 1 . 1 . . . 3 1 1 2 2 2 1 . 2 1 . . . . . 1 . . . . . Core 8 | . . . . . . . . . . . . . . 1 . 2 1 . 2 2 . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . 1 . 2 . 1 3 2 1 . 1 . Propulsion 90 | 2 . 1 2 1 3 4 2 5 3 6 2 4 6 5 9 4 3 3 6 6 7 1 4 . . 1 Treads 68 | 2 . 1 2 1 1 3 2 4 2 5 2 1 3 4 2 3 3 3 6 5 7 1 4 . . 1 Leg 13 | . . . . . . . . . . . . 2 2 1 6 1 . . . 1 . . . . . . Wheel 9 | . . . . . 2 1 . 1 1 1 . 1 1 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 129 | 1 2 2 5 2 1 . . . 6 4 9 . 9 5 10 6 6 7 12 11 12 4 5 1 8 1 Device 19 | . . . . 1 . . . . 1 1 . . 2 1 1 1 . 1 1 1 5 1 1 1 . . Storage 14 | 1 2 . 1 . 1 . . . 3 . . . 1 . 1 . . . 1 1 1 . 1 . . . Processor 7 | . . 1 . . . . . . . . . . 2 . 1 1 . . . . 2 . . . . . Hackware 38 | . . . . . . . . . . . 6 . 1 1 1 3 4 3 1 3 3 3 3 . 6 . Protection 51 | . . 1 4 1 . . . . 2 3 3 . 3 3 6 1 2 3 9 6 1 . . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 192 | 2 1 1 6 2 4 3 4 14 9 18 8 5 6 7 13 5 6 3 19 13 28 1 5 1 5 3 Energy Gun 13 | 1 . . 1 . . . . . . . . . . . . . . . . 1 7 1 1 1 . . Energy Cannon 23 | . . . . . . . . 2 2 5 . 3 . 1 4 1 . . 4 1 . . . . . . Ballistic Gun 106 | 1 1 1 2 1 2 3 4 8 5 9 6 1 6 5 5 3 2 3 8 9 13 . 3 . 2 3 Ballistic Cannon 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . . 1 1 1 . . 4 2 4 1 1 . 1 2 1 1 . 4 . . . . . . . Special Weapon 12 | . . . . . . . . . . . 1 . . . 1 . 2 . 2 . 4 . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . . . . . . . 1 . 1 . 1 2 4 . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . . . . . . . 1 . 1 . 2 . . . 1 . . . . . Parts Lost 142 | . 1 . 3 2 . 3 2 5 2 9 . 3 1 . 16 4 1 7 21 10 32 1 7 . . 12 Power 10 | . . . . . . . . . . 1 . . . . 1 1 . . 3 . 4 . . . . . Propulsion 34 | . . . 1 1 . 2 . 1 . 4 . 3 1 . 6 . . . 1 1 6 . 3 . . 4 Utility 47 | . . . 2 1 . . . . . 1 . . . . 5 . 1 4 7 6 9 . 3 . . 8 Weapon 51 | . 1 . . . . 1 2 4 2 3 . . . . 4 3 . 3 10 3 13 1 1 . . . Highest Loss Streak 22 | . 1 . 2 1 . 3 1 3 1 5 . 3 1 . 6 1 1 4 7 3 22 1 3 . . 12 Average Slot Usage (%) 90 | . 96 98 98 96 93 89 89 88 91 90 92 93 89 92 95 90 93 84 91 89 86 76 89 92 91 75 Engine 3 | . 14 11 11 11 9 9 9 9 7 7 6 6 5 4 4 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 4 3 1 . 3 1 8 8 8 6 Treads 15 | . 28 33 32 32 20 12 18 12 14 14 13 9 8 14 11 13 15 11 16 16 13 12 13 16 16 12 Wheel 2 | . . . . . 9 13 9 14 7 7 6 5 2 . . . . . . . . . . . . . Device 3 | . . . . 4 3 . . . 6 7 . . . . 1 5 5 5 4 1 7 8 11 12 5 3 Storage 17 | . 25 22 22 22 23 27 27 27 23 23 20 20 17 17 17 17 15 15 15 15 14 13 13 12 12 9 Processor 3 | . . 4 . . . . . . . . . . 2 5 5 6 5 5 5 5 6 13 12 8 2 . Hackware 15 | . . . . . . . . . . . 19 20 22 23 18 14 26 19 20 21 21 18 17 20 27 27 Protection 4 | . . 4 9 3 . . . . 6 6 5 6 3 4 5 4 3 5 8 9 . . . . 3 3 Energy Gun 1 | . 7 . . . . . . . . . . . . . . . . . . 2 1 3 4 8 5 . Energy Cannon 1 | . . . . . . . . 4 4 3 . 3 2 . 2 . . . 2 . . . . . . . Ballistic Gun 13 | . 20 22 18 10 18 26 26 20 17 18 19 16 13 16 13 15 14 14 10 9 9 2 4 8 7 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 172 | 13 41 45 66 66 82 83 83 86 131 137 127 135 142 123 126 125 114 136 128 127 150 139 151 158 172 169 Greatest Support 146 | 40 40 60 60 60 80 38 28 40 40 28 28 28 140 140 80 116 121 145 129 124 140 100 146 146 146 146 Greatest Overweight (x) 43 | 1 1 . 1 1 2 2 2 2 4 4 4 13 43 1 4 1 . . 1 5 4 1 2 1 1 1 Average Overweight (x) 1 | . . . . 1 1 2 2 1 3 4 4 7 4 . 1 . . . . . . 1 1 1 1 . Largest Inventory Capacity 34 | 6 16 16 18 18 24 24 24 24 28 28 28 28 34 26 26 26 26 26 26 26 28 28 28 28 28 28 Average Capacity 25 | 5 13 16 17 18 21 24 24 24 25 28 28 28 27 26 26 26 26 26 26 26 27 28 28 28 28 22 Most Carried 29 | 1 5 7 18 18 24 24 24 24 28 28 28 28 29 26 26 26 26 26 26 26 27 19 28 24 28 28 Average Carried 23 | . 2 5 12 17 20 23 23 23 25 26 27 27 27 25 22 23 24 25 23 21 22 16 21 23 26 22 Final Capacity 28 | 6 16 16 18 18 24 24 24 24 28 28 28 28 26 26 26 26 26 26 26 26 28 28 28 28 28 4 Final Carried 28 | 1 5 7 18 18 24 24 24 24 28 28 28 27 26 24 20 26 25 25 21 26 17 19 25 23 28 4 Class Distribution -------------------- 41% | Botlord-Tank 20% | Botlord-Mutant 8% | Bothacker-Tank 7% | Mutant 6% | Bothacker-Gunner 5% | Botlord-Gunner 4% | Botlord-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Hauler-Gunner | -8/Materials Bothacker-Gunner | -8/Garrison Bothacker-Gunner | -8/Materials Bothacker-Gunner | -8/Garrison Bothacker-Tank | -7/Factory Bothacker-Tank | -7/Garrison Botlord-Tank | -6/Factory Botlord-Tank | -6/Garrison Botlord-Tank | -5/Factory Botlord-Tank | -5/Garrison Botlord-Tank | -5/Factory Botlord-Tank | -5/Garrison Botlord-Tank | -4/Factory Botlord-Tank | -4/Garrison Botlord-Tank | -4/Factory Botlord-Tank | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -2/Research Botlord-Mutant | -2/Garrison Botlord-Gunner | -1/Access Botlord-Mutant | -1/Garrison Botlord-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Matter Collected 16562 | 179 59 55 735 86 220 656 454 588 766 1059 729 468 431 968 1169 930 398 1196 1036 1447 1642 142 638 . 441 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18616 | . 104 55 743 94 501 658 732 745 1030 732 521 687 348 1093 2786 1071 265 1446 1624 1007 1162 48 737 . 427 . Parts 884 | . 6 1 52 8 25 31 33 54 48 41 33 29 23 46 102 42 8 56 72 57 77 3 14 . 23 . Haulers Intercepted 5 | . . . 1 . . . . . . . 1 . . . 1 . 1 . 1 . . . . . . . Recyclers Shooed 14 | . . . . . . . 1 . 2 . . . . . 6 . . . 5 . . . . . . . Parts Field Recycled 21 | . . . . . . . . . . . . . 12 . . 9 . . . . . . . . . . Retrieved Matter 290 | . . . . . . . . . . . . . 252 . . 38 . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Combat Hostiles Destroyed 298 | . 2 1 15 6 8 13 10 22 16 25 8 12 4 16 31 18 2 19 24 17 17 . 7 . 5 . Melee 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Guns 214 | . 2 1 11 2 2 13 10 5 10 12 8 7 4 14 23 14 2 19 13 14 16 . 7 . 5 . Cannons 17 | . . . 1 1 3 . . 1 1 3 . 2 . . 1 1 . . 3 . . . . . . . AOE 62 | . . . 3 3 3 . . 16 4 10 . 3 . 2 7 3 . . 7 . 1 . . . . . Classes Destroyed 17 | . 1 1 6 . 3 . . 1 2 2 1 . . . . . . . . . . . . . . . Worker 12 | . . . 1 . . . . . 1 . . . 1 . 8 . 1 . . . . . . . . . Builder 11 | . . . 1 . . . . . 1 . 2 . . . 3 . . . 4 . . . . . . . Tunneler 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Hauler 5 | . . . 1 . . . . . . . 1 . . . 1 . 1 . 1 . . . . . . . Recycler 16 | . . . 2 . 2 . 3 . 3 . . . . . 6 . . . . . . . . . . . Operator 4 | . . . . . 1 . . . 2 . . . . . 1 . . . . . . . . . . . Watcher 7 | . . . . . 1 . . . . . . . 3 . 1 . . . 1 . . 1 . . . . Swarmer 75 | . . . 4 3 . . . 15 . 17 3 . . . 3 5 . . 9 12 3 . 1 . . . Saboteur 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Grunt 109 | . 2 . 4 3 4 7 8 3 9 2 . 9 . 11 14 8 . 11 3 2 3 . 5 . 1 . Brawler 13 | . . . . . 1 2 1 . . . . 1 . . . 1 . 4 1 . . . 1 . 1 . Duelist 11 | . . . 1 . . 2 . . 1 . . . . . 3 . . 1 2 . . . 1 . . . Sentry 48 | . . 1 6 . 3 2 1 3 2 3 4 . 1 4 1 4 2 2 4 4 . . . . 1 . Specialist 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hunter 19 | . . . . . . . . . 1 1 . 1 2 . 7 2 . . 2 1 2 . . . . . Programmer 24 | . . . . . . . . . 3 . 1 . 1 . 3 . . . 4 1 8 . . . 3 . Behemoth 7 | . . . . . . . . 1 . . . 1 . 1 . . . 1 . 1 1 . 1 . . . Best Kill Streak 9 | . 1 1 5 3 6 4 4 8 6 6 5 3 2 4 9 3 2 4 7 4 3 1 3 . 2 . Combat Bots Only 8 | . 1 1 4 3 4 4 4 8 4 6 4 3 1 4 6 3 1 4 4 4 3 . 3 . 2 . Max Kills in Single Turn 4 | . 1 1 4 2 2 1 1 3 3 3 3 2 1 1 4 2 1 1 3 2 1 1 1 . 1 . Gunslinging 1 | . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . Exploded 3 | . . . 3 2 1 . . 3 3 3 . 2 . 1 2 2 . . 3 . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Damage Taken 37993 | . 178 89 934 244 378 919 644 1135 1334 1986 817 762 752 1984 3707 1488 427 1807 5931 2343 5755 71 630 . 660 3018 Core 5000 | . 70 17 158 7 47 146 76 174 94 222 68 105 82 128 290 79 47 188 504 183 634 . 64 . 61 1556 Absorbed by Shields 3576 | . . . . . . 59 . . . 34 . 331 . 581 . 459 . 858 . 1152 . . 66 . 36 . Reduced by Siege Mode 146 | . . . . . . . . . . . . . . 66 . . . . 80 . . . . . . . Core Remaining (%) 58 | 100 72 . . 54 . . . 19 . 54 . 79 . . . 42 . . . 19 51 . 95 . . . Volleys Fired 1162 | . 12 6 70 24 19 44 35 52 47 60 33 45 21 52 92 69 28 70 77 81 143 6 45 . 30 1 Largest 4 | . 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 3 . 4 1 Hottest 247 | . 70 40 79 62 87 71 69 136 126 131 86 127 132 143 141 135 93 99 154 134 185 75 169 . 247 94 Shots Fired 2845 | . 20 12 139 46 49 132 104 121 133 154 79 122 63 149 230 187 50 203 182 230 268 6 93 . 72 1 Gun 2498 | . 20 12 124 22 30 132 104 97 111 106 69 102 55 138 181 180 33 203 144 229 259 2 85 . 59 1 Cannon 212 | . . . 14 22 15 . . 4 18 38 . 16 8 8 39 5 . . 24 1 . . . . . . Launcher 74 | . . . 1 2 4 . . 20 4 10 . 4 . 3 8 2 4 . 12 . . . . . . . Special 61 | . . . . . . . . . . . 10 . . . 2 . 13 . 2 . 9 4 8 . 13 . Kinetic 2396 | . 14 12 135 44 45 132 104 97 111 106 69 102 55 138 181 180 33 203 144 197 218 . 44 . 32 . Thermal 144 | . 6 . 3 . . . . 3 . . . . . . . . . . . 32 37 . 35 . 27 1 Explosive 38 | . . . 1 2 4 . . . 2 10 . 4 . 3 8 2 . . 2 . . . . . . . Electromagnetic 206 | . . . . . . . . 21 20 38 . 16 8 8 39 5 4 . 34 1 4 2 6 . . . Robot Hit Streak 54 | . 6 14 16 16 8 17 16 35 11 11 15 11 15 27 23 17 11 31 25 54 20 7 10 . 15 . Robot Miss Streak 6 | . 2 . 5 1 3 3 2 4 4 6 5 4 2 2 5 4 2 6 4 4 5 1 3 . 4 1 Penetration Max 1 | . . . . . . . . . 1 1 1 1 1 1 1 1 . 1 1 . 1 . . . 1 . Secondary Targets 39 | . . . 2 . . 1 1 2 2 1 1 2 . 4 4 3 . 7 1 1 4 . 1 . 2 . Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 . 1 . 1 . Shots Hit Robots 2013 | . 15 12 89 27 29 84 79 85 104 99 57 87 40 117 164 125 38 144 127 177 199 4 63 . 48 . Core Hits 891 | . 4 2 34 7 21 31 27 44 70 59 30 40 15 53 107 45 16 53 70 55 54 2 30 . 21 1 Critical Hits 103 | . . . 1 . . 1 1 1 . 1 . 3 3 18 15 7 1 15 8 3 17 . 3 . 5 . Critical Kills 27 | . . . . . . . 1 . . . . . 1 4 7 3 . 3 2 . 4 . 1 . 1 . Critical Parts Destroyed 63 | . . . 1 . . 1 . 1 . 1 . 3 1 10 8 3 1 10 6 2 11 . 2 . 2 . Melee Attacks 60 | . . . . . . . . . . . . . . . 2 . . . 7 13 21 . . . 12 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 60 | . . . . . . . . . . . . . . . 2 . . . 7 13 21 . . . 12 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48499 | . 166 131 1734 554 941 984 1163 1794 2653 2628 1011 1983 1058 2693 6048 3120 755 3595 4668 3435 4172 77 1602 . 1520 14 Guns 35969 | . 166 131 1163 166 317 984 1159 831 1515 1163 1006 1362 1021 2178 3835 2639 510 3595 2550 3053 3843 77 1602 . 1103 . Cannons 2820 | . . . 159 190 140 . . 71 308 443 . 210 37 138 648 60 . . 387 29 . . . . . . Explosions 8442 | . . . 412 198 484 . . 892 807 1022 5 411 . 362 1511 404 245 . 1689 . . . . . . . Melee 1071 | . . . . . . . . . . . . . . . . . . . . 353 301 . . . 417 . Ramming 197 | . . . . . . . 4 . 23 . . . . 15 54 17 . . 42 . 28 . . . . 14 Kinetic 33720 | . 105 131 1322 356 457 984 1159 831 1515 1163 1006 1362 1021 2178 3835 2639 510 3595 2550 2385 3285 . 693 . 638 . Thermal 3573 | . 61 . . . . . . 238 431 . . 63 . . . . . . 397 668 478 . 772 . 465 . Explosive 5417 | . . . 412 198 484 . . . 197 1022 . 348 . 362 1394 404 . . 596 . . . . . . . Electromagnetic 4521 | . . . . . . . . 725 487 443 5 210 37 138 765 60 245 . 1083 29 80 77 137 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1071 | . . . . . . . . . . . . . . . . . . . . 353 301 . . . 417 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . . . 4 4 2 2 6 6 . 3 10 10 18 . 12 . 2 3 Average Corruption 4 | . . . . . . . . . . . 2 4 1 2 3 6 . 2 4 10 7 . 11 . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 412 | . . . . . . . . . . . 18 15 10 13 31 70 . 17 48 97 71 . 8 . 11 3 Message Errors 85 | . . . . . . . . . . . 4 6 1 3 7 12 . 3 7 22 12 . 2 . 6 . Matter Fused 75 | . . . . . . . . . . . 6 2 . . 5 17 . 3 10 19 11 . 1 . . 1 Heat Flow Errors 37 | . . . . . . . . . . . 1 . 3 1 2 8 . 5 3 4 9 . . . 1 . Energy Discharges 37 | . . . . . . . . . . . . 1 2 . 3 7 . 2 4 9 7 . 1 . . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . Data Loss (minor) 48 | . . . . . . . . . . . 5 1 4 5 1 4 . 2 8 9 3 . 1 . 4 1 Data Loss (major) 10 | . . . . . . . . . . . . . . . . 2 . . 1 5 1 . 1 . . . Misfires 9 | . . . . . . . . . . . . . . . 1 4 . . . 2 2 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Targeting Errors 91 | . . . . . . . . . . . 2 3 . 3 11 13 . 2 14 20 21 . 2 . . . Weapon Failures 12 | . . . . . . . . . . . . 2 . 1 1 2 . . . 3 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 683 | . . . 9 19 1 . . 24 87 69 . . . . 61 6 . . 183 56 . . . . 168 . Projectiles 97 | . . . . 14 . . . . 4 44 . . . . 35 . . . . . . . . . . . Explosions 344 | . . . 9 5 1 . . 24 83 25 . . . . 26 6 . . 165 . . . . . . . Melee 242 | . . . . . . . . . . . . . . . . . . . 18 56 . . . . 168 . Knockbacks 3 | . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 930 | . . . 58 . . . 2 46 89 172 . . . . 318 . . . 238 . . . . . . 7 Shots 24 | . . . 1 . . . . 6 1 5 . . . . 7 . . . 4 . . . . . . . Rammed 19 | . . . . . . . 1 . 5 . . . . 1 4 2 . . 1 . 2 . . . . 3 Targets Rammed 21 | . . . . . . . 1 . 5 . . . . 1 5 2 . . 2 . 2 . . . . 3 Kicked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 356 | . 45 9 63 61 101 101 54 129 8 15 102 320 176 270 356 247 . 143 113 350 277 26 194 . 282 . Average Temperature 70 | . 22 9 13 26 36 34 11 22 6 5 19 79 49 99 98 104 . 80 25 99 83 7 104 . 106 . Received Heat Transfer 5169 | . 99 27 294 114 189 387 342 279 447 154 93 267 39 659 507 230 72 287 210 126 84 9 52 . 49 153 Effects 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . 1 . . . 2 1 . . . . . . . Total Turns 111 | . . . . . . . . . . . . . . 55 . . . 25 31 . . . . . . . Longest Duration 55 | . . . . . . . . . . . . . . 55 . . . 16 31 . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Parts Fried 21 | . . . . . . . . 1 4 3 . 1 . . 3 . . . 9 . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 1 . . . . . . . . . 1 2 . . 1 . . . Heat Transferred 4471 | . 185 . . . . . . 400 300 . . 50 . . . . . . 250 979 827 . 925 . 555 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . 5 . . . 1 . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Peak Influence 1725 | . 40 66 299 454 424 568 580 850 663 1470 876 334 205 537 770 1166 683 474 930 1023 612 26 239 143 668 1725 Average Influence 431 | . 20 53 140 365 356 419 392 740 477 1010 245 181 72 353 262 865 374 247 595 785 112 14 121 143 423 1586 Maximum Alert Level 5 | . . . 1 2 2 2 2 3 2 4 3 1 1 2 3 4 2 2 3 3 2 . 1 . 2 5 Low Security (%) 35 | 100 100 100 72 6 . . . . . . 72 61 90 23 59 . 43 40 . . 91 100 82 100 22 . Level 1 16 | . . . 27 54 85 39 50 8 8 6 . 38 9 28 10 . . 46 23 . . . 17 . 18 . Level 2 25 | . . . . 38 14 60 49 16 91 11 . . . 48 20 22 55 13 32 28 8 . . . 59 1 Level 3 18 | . . . . . . . . 75 . 39 27 . . . 9 60 . . 44 71 . . . . . . Level 4 3 | . . . . . . . . . . 42 . . . . . 16 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Squads Dispatched 53 | . . . 4 . 1 . 1 . 6 . 1 . 1 . 5 . 1 . 10 . 8 1 . . . 14 Investigation 4 | . . . 1 . . . 1 . . . . . . . . . . . 2 . . . . . . . Extermination 13 | . . . . . . . . . 2 . 1 . 1 . 2 . . . 2 . 4 1 . . . . Reinforcement 16 | . . . 2 . . . . . 3 . . . . . 2 . 1 . 4 . 4 . . . . . Assault 15 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 13 Garrison 5 | . . . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . 1 . . . 3 . 2 . . . . . Haulers Reinforced 4 | . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . Alert ID Control Effect 47 | . . . . . . . . . . . . . . . . . 4 . 4 2 . 3 7 . 18 9 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Distress Signals 16 | . . . 1 . 1 . 1 . . 1 . . . . 5 . . . 4 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 564 | . 2 1 21 10 13 15 12 23 37 40 13 14 10 23 49 23 9 18 57 27 30 6 25 . 33 53 Peak Tracking Total 37 | . 2 1 5 3 6 3 4 8 5 7 5 3 2 4 7 5 3 6 7 5 6 4 10 . 6 37 Tactical Retreats 49 | . . . 3 3 . 2 2 1 3 7 . 2 . 5 3 4 . . 5 5 2 . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Traps Triggered 50 | . . . 2 1 . 5 . 9 . 7 3 3 2 1 3 . 2 2 2 3 . . 2 . 3 . Indirectly 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Machines Disabled 64 | . . . 2 4 . 2 1 1 1 7 2 1 1 2 8 4 1 3 10 3 . . 4 . 6 1 Max in Single Turn 5 | . . . 1 2 . 1 1 1 1 2 1 1 1 1 2 1 1 1 5 1 . . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Garrison Relay 30 | . . . . 2 . 2 . 1 . 5 . . . 2 . 4 . 3 . 3 . . 3 . 5 . Phase Generator 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Machines Accessed 34 | . 1 1 4 . 5 . 5 . 3 . 5 . 2 . 2 . 2 . 2 . . 1 . 1 . . Terminals 22 | . 1 1 3 . 4 . 4 . 2 . 4 . 1 . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 2 . 1 . . 1 . 1 . . Total Hacks 76 | . 3 3 11 . 10 . 18 . 4 . 11 . 3 . 4 . 3 . 4 . . 1 . 1 . . Successful 50 | . 2 3 6 . 7 . 13 . 3 . 6 . 1 . 2 . 3 . 2 . . 1 . 1 . . Failed 25 | . 1 . 5 . 3 . 4 . 1 . 5 . 2 . 2 . . . 2 . . . . . . . Catastrophic 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 51 | . 3 2 5 . 8 . 14 . 3 . 10 . . . 3 . . . 3 . . . . . . . Terminals 62 | . 3 3 10 . 9 . 16 . 3 . 10 . 2 . 3 . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . 1 . 1 . 2 . 1 . 1 . 1 . 1 . 3 . 1 . . 1 . 1 . . Terminal Hacks 8 | . . 1 1 . 1 . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 14 | . . . 1 . 1 . 2 . 1 . 1 . 1 . 1 . 3 . 1 . . 1 . 1 . . Unlock Access 12 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 2 . 1 . . 1 . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 70 | . 5 4 9 . 12 . 12 . 5 . 15 . . . 4 . . . 4 . . . . . . . Terminals 28 | . 2 2 4 . 5 . 6 . 2 . 5 . . . 1 . . . 1 . . . . . . . Track 11 | . 1 1 2 . 1 . 2 . 1 . 2 . . . . . . . 1 . . . . . . . Botnet 15 | . 1 1 2 . 4 . 3 . 1 . 2 . . . 1 . . . . . . . . . . . Operators 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 1 2 . 4 . 2 . 3 . 5 . 1 . 2 . . . 2 . . . . 1 . . Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Used RIF Installer 11 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . 1 . Robot Detection 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Autooverride 3 | . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crosswire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 98 | . . . . . . . . . . . 2 . 1 1 3 3 4 5 8 7 5 2 18 . 30 9 Non-combat 4 | . . . . . . . . . . . 1 . . . 1 . 1 . . . 1 . . . . . Combat 94 | . . . . . . . . . . . 1 . 1 1 2 3 3 5 8 7 4 2 18 . 30 9 Autooverrided 70 | . . . . . . . . . . . 1 . 1 1 2 3 2 5 7 7 1 . 13 . 22 5 Autoassimilated 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Robot Hacks Applied 40 | . . . . . . . . . . . 7 . . . 2 . 10 . 1 . 6 3 6 . 5 . parse_system 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . purge_threat 16 | . . . . . . . . . . . 6 . . . 2 . 5 . . . 3 . . . . . find_terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . locate_traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . reprogram_traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . block_reporting 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . clear_repairs 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . amplify_resonance 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . overwrite_iff 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . formatsys_high 10 | . . . . . . . . . . . . . . . . . 1 . . . 2 2 1 . 4 . Relay Couplers Released 129 | . . . . 9 . 9 . 5 . 24 . . . 9 . 15 . 12 . 13 . . 11 . 19 3 Machine Destruction 129 | . . . . 9 . 9 . 5 . 24 . . . 9 . 15 . 12 . 13 . . 11 . 19 3 Attached 38 | . . . . . . . . . . . 6 . 1 1 1 3 4 3 1 3 3 3 3 . 6 . Crosswired 19 | . . . . . . . . . . . . . . . . . . . . 6 . . 4 . 7 2 Robots Rewired 21 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 17 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Total Allies 111 | . . . . . . . . . . 4 1 . 1 1 2 3 3 5 8 7 3 2 15 . 47 9 Largest Group 20 | . . . . . . . . . . 3 1 . 1 1 1 1 2 1 2 2 2 4 8 1 20 17 Highest-Rated Group 964 | . . . . . . . . . . 63 12 . 41 29 29 49 96 47 105 56 108 224 446 64 964 897 Highest-Rated Ally 64 | . . . . . . . . . . 21 12 . 41 29 29 49 49 47 58 56 64 64 64 64 64 64 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 488 | . . . . . . . . . . 53 2 . 2 2 9 6 11 13 19 4 1 22 65 . 188 91 Total Damage 15688 | . . . . . . . . . . 1000 30 . 58 37 173 78 259 297 614 93 38 567 2203 . 7221 3020 Kills 74 | . . . . . . . . . . 13 . . . . . . 4 . 4 2 . 3 7 . 30 11 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Robot Analysis Total 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Turns Passed 23507 | 81 271 267 713 669 429 609 392 816 1205 1190 1001 461 1565 1017 1133 1744 596 1381 1382 1741 1770 296 695 35 1793 255 Spaces Moved 11008 | 47 136 145 267 322 276 330 176 504 716 618 615 165 768 494 353 741 312 654 610 652 640 147 309 19 793 199 Core 110 | 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . 105 Treads 7240 | 43 136 145 267 322 74 . . 1 . . . . 524 494 263 741 312 654 610 652 640 147 309 19 793 94 Legs 90 | . . . . . . . . . . . . . . . 90 . . . . . . . . . . . Wheels 3568 | . . . . . 202 330 176 503 716 618 615 165 243 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 110 110 120 105 115 140 140 140 160 160 150 160 160 160 160 166 160 172 178 178 178 50 Average Speed 159 | 152 164 160 174 180 126 116 120 116 131 140 140 165 184 162 196 170 160 160 171 172 176 178 184 178 178 110 Slowest Speed 2200 | 160 180 160 180 180 160 120 120 180 140 140 140 210 2200 183 250 180 160 160 190 260 250 180 200 178 178 178 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Exploration Rate (%) 40 | 4 24 14 44 59 24 42 19 65 24 95 24 46 24 67 15 98 9 94 28 88 14 9 56 1 97 6 Regions Visited 26 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 36 | . . . . . . . . 1 . 1 . 5 . . 2 . . . 7 4 15 . . . 1 . Terrain Destroyed 734 | . . . 28 65 25 . . 8 44 139 1 15 10 40 98 55 2 7 158 14 22 . . . 3 . Melee 29 | . . . . . . . . . . . . . . . 2 . . . 7 4 15 . . . 1 . Projectile 100 | . . . . . 1 . . 1 . 1 1 4 10 8 13 14 2 7 19 10 7 . . . 2 . AOE 605 | . . . 28 65 24 . . 7 44 138 . 11 . 32 83 41 . . 132 . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Acc Gar Acc Total 14845 | 53 163 170 373 366 325 468 284 639 876 826 711 253 879 600 598 1076 373 838 795 1118 1099 177 392 21 1140 232 Wait 1246 | . 7 9 1 8 1 28 49 8 62 14 6 12 33 8 89 211 1 78 25 286 217 12 3 . 77 1 Move 10989 | 46 135 144 267 321 275 328 176 503 716 617 615 164 768 493 353 740 312 653 610 651 638 147 308 18 792 199 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 249 | 1 5 2 12 4 11 9 6 7 11 12 12 1 12 8 8 17 6 9 15 27 15 2 14 . 21 2 Fast Attach 129 | 6 1 3 1 1 2 4 1 5 3 2 2 3 10 5 10 9 4 9 12 7 14 4 6 . 3 2 Attach 152 | . 1 2 3 3 3 3 1 4 4 11 8 2 3 6 12 5 6 5 17 20 19 3 6 2 3 . Detach 52 | . . 3 2 . 1 2 . 3 1 . 4 . 2 . 8 6 2 1 6 6 2 2 . . 1 . Swap 167 | . 1 . 9 1 3 3 5 11 13 17 11 5 8 9 11 4 6 1 10 6 18 1 3 . 8 3 Drop 256 | . 1 1 4 2 10 12 10 11 14 12 20 1 22 16 8 13 8 12 14 16 9 . 3 1 20 16 Fire 1162 | . 12 6 70 24 19 44 35 52 47 60 33 45 21 52 92 69 28 70 77 81 143 6 45 . 30 1 Melee 60 | . . . . . . . . . . . . . . . 2 . . . 7 13 21 . . . 12 5 Ram 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Crush 16 | . . . . . . . . . 5 . . . . 1 4 2 . . 2 . 2 . . . . . Escape Stasis 148 | . . . 4 2 . 35 . 35 . 30 . 20 . 2 . . . . . 4 1 . 4 . 11 . Rewire 214 | . . . . . . . . . . 51 . . . . . . . . . 1 . . . . 162 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 4 exits: *Fac / [*Low] / [*Ext] / Gar) -6/Garrison -5/Factory (discovered 3 exits: *Fac x2 / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: [*Res] / Gar) -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: [*Res] / Gar) -4/Garrison (discovered 3 exits: [*Res x3]) -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research -2/Garrison -1/Access -1/Garrison (discovered 3 exits: [*Acc x3]) -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 361 | -9/Materials | Discovered new exit (range 15) 489 | -9/Materials | Discovered new exit (range 5) 504 | -9/Materials | Identified exit to Mines 574 | -9/Materials | Identified exit to Storage 620 | -9/Materials | Entered Storage 1270 | -9/Storage | Garrison activated, responded to threat 1333 | -9/Storage | Identified exit to Garrison 1333 | -9/Storage | Entered Garrison 1342 | -9/Garrison | Installed Relay Interface Framework 1376 | -9/Garrison | Triggered checkpoint 1423 | -9/Garrison | Garrison Relay disabled 1502 | -9/Garrison | Triggered checkpoint 1589 | -9/Garrison | Discovered new exit (range 8) 1664 | -9/Garrison | Triggered checkpoint 1710 | -9/Garrison | Garrison Relay disabled 1787 | -9/Garrison | Phase Generator disabled 2002 | -9/Garrison | Entered Materials 2002 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2310 | -8/Materials | Discovered new exit (range 10) 2397 | -8/Materials | Identified exit to Garrison 2406 | -8/Materials | Garrison activated, responded to threat 2431 | -8/Materials | Entered Garrison 2464 | -8/Garrison | Triggered checkpoint 2464 | -8/Garrison | Build established: Hauler-Gunner 2505 | -8/Garrison | Garrison Relay disabled 2630 | -8/Garrison | Triggered checkpoint 2742 | -8/Garrison | Triggered checkpoint 2758 | -8/Garrison | Triggered checkpoint 2759 | -8/Garrison | Lost 3 parts (2n1w) 2818 | -8/Garrison | Discovered new exit (range 14) 2839 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 2870 | -8/Garrison | Triggered checkpoint 2900 | -8/Garrison | Garrison Relay disabled 3040 | -8/Garrison | Entered Materials 3197 | -8/Materials | Central database locked down 3419 | -8/Materials | Build established: Bothacker-Gunner 3432 | -8/Materials | Identified exit to Garrison 3432 | -8/Materials | Entered Garrison 3480 | -8/Garrison | Triggered checkpoint 3501 | -8/Garrison | Core integrity fell below 50% 3515 | -8/Garrison | Triggered checkpoint 3546 | -8/Garrison | Destroyed 8 combat bots 3586 | -8/Garrison | Triggered checkpoint 3586 | -8/Garrison | Destroyed 8 combat bots 3590 | -8/Garrison | Lost 3 parts (1n2w) 3624 | -8/Garrison | Spotted B-75 Beast 3675 | -8/Garrison | Destroyed B-75 Beast 3734 | -8/Garrison | Discovered new exit (range 14) 3912 | -8/Garrison | Triggered checkpoint 3931 | -8/Garrison | Core integrity fell below 20% 3968 | -8/Garrison | Garrison Relay disabled 4116 | -8/Garrison | Discovered new exit (range 14) 4228 | -8/Garrison | Discovered new exit (range 9) 4243 | -8/Garrison | Expanded RIF knowledge: Autooverride 4248 | -8/Garrison | Entered Factory 4248 | -7/Factory | Evolved 2 slots: Utility x2 4550 | -7/Factory | Build established: Bothacker-Tank 5402 | -7/Factory | Garrison activated, responded to threat 5453 | -7/Factory | Identified exit to Garrison 5453 | -7/Factory | Entered Garrison 5474 | -7/Garrison | Triggered checkpoint 5529 | -7/Garrison | Garrison Relay disabled 5632 | -7/Garrison | Phase Generator disabled 5660 | -7/Garrison | Triggered checkpoint 5717 | -7/Garrison | Discovered new exit (range 9) 5850 | -7/Garrison | Triggered checkpoint 5854 | -7/Garrison | Garrison Relay disabled 5911 | -7/Garrison | Lost 5 parts (3n1u1w) 5920 | -7/Garrison | Triggered checkpoint 5946 | -7/Garrison | Garrison Relay disabled 6082 | -7/Garrison | Triggered checkpoint 6100 | -7/Garrison | Triggered checkpoint 6140 | -7/Garrison | Triggered checkpoint 6213 | -7/Garrison | Garrison Relay disabled 6297 | -7/Garrison | Discovered new exit (range 14) 6414 | -7/Garrison | Triggered checkpoint 6458 | -7/Garrison | Discovered new exit (range 13) 6484 | -7/Garrison | Expanded RIF knowledge: Structural Interface 6520 | -7/Garrison | Triggered checkpoint 6583 | -7/Garrison | Garrison Relay disabled 6643 | -7/Garrison | Entered Factory 6643 | -6/Factory | Evolved 2 slots: Utility x2 6803 | -6/Factory | Build established: Botlord-Tank 7096 | -6/Factory | Discovered new exit (range 8) 7315 | -6/Factory | Discovered new exit (range 6) 7519 | -6/Factory | Discovered new exit (range 8) 7644 | -6/Factory | Identified exit to Garrison 7644 | -6/Factory | Entered Garrison 7759 | -6/Garrison | Spotted B-75 Beast 7789 | -6/Garrison | Triggered checkpoint 7855 | -6/Garrison | Destroyed B-75 Beast 7929 | -6/Garrison | Triggered checkpoint 7967 | -6/Garrison | Lost 3 parts (3n) 8006 | -6/Garrison | Triggered checkpoint 8067 | -6/Garrison | Discovered new exit (range 10) 8096 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 8105 | -6/Garrison | Entered Factory 8105 | -5/Factory | Evolved 2 slots: Utility x2 8780 | -5/Factory | Discovered new exit (range 16) 9493 | -5/Factory | Build established: Botlord-Skirmisher 9571 | -5/Factory | Discovered new exit (range 8) 9670 | -5/Factory | Identified exit to Garrison 9670 | -5/Factory | Entered Garrison 9712 | -5/Garrison | Triggered checkpoint 9790 | -5/Garrison | Triggered checkpoint 9790 | -5/Garrison | Spotted B-75 Beast 9796 | -5/Garrison | Triggered checkpoint 9904 | -5/Garrison | Garrison Relay disabled 9960 | -5/Garrison | Build established: Botlord-Tank 9966 | -5/Garrison | Triggered checkpoint 10003 | -5/Garrison | Destroyed B-75 Beast 10092 | -5/Garrison | Triggered checkpoint 10148 | -5/Garrison | Triggered checkpoint 10196 | -5/Garrison | Garrison Relay disabled 10226 | -5/Garrison | Discovered new exit (range 8) 10359 | -5/Garrison | Discovered new exit (range 8) 10380 | -5/Garrison | Expanded RIF knowledge: Robot Detection 10687 | -5/Garrison | Entered Factory 11555 | -5/Factory | Lost 4 parts (1n2u1w) 11587 | -5/Factory | First assault squad dispatched 11717 | -5/Factory | Lost 6 parts (1p2n1u2w) 11820 | -5/Factory | Identified exit to Garrison 11820 | -5/Factory | Entered Garrison 11896 | -5/Garrison | Triggered checkpoint 12060 | -5/Garrison | Triggered checkpoint 12207 | -5/Garrison | Core integrity fell below 50% 12284 | -5/Garrison | Discovered new exit (range 11) 12326 | -5/Garrison | Triggered checkpoint 12370 | -5/Garrison | Garrison Relay disabled 12646 | -5/Garrison | Triggered checkpoint 12728 | -5/Garrison | Discovered new exit (range 12) 12757 | -5/Garrison | Expanded RIF knowledge: Autooverride 12818 | -5/Garrison | Triggered checkpoint 12868 | -5/Garrison | Build established: Botlord-Gunner 12898 | -5/Garrison | Garrison Relay disabled 13036 | -5/Garrison | Triggered checkpoint 13164 | -5/Garrison | Discovered new exit (range 12) 13238 | -5/Garrison | Triggered checkpoint 13245 | -5/Garrison | Build established: Botlord-Tank 13272 | -5/Garrison | Garrison Relay disabled 13425 | -5/Garrison | Garrison Relay disabled 13564 | -5/Garrison | Entered Factory 13564 | -4/Factory | Evolved 2 slots: Utility x2 13706 | -4/Factory | Identified exit to Garrison 13859 | -4/Factory | Discovered new exit (range 23) 14160 | -4/Factory | Identified exit to Garrison 14160 | -4/Factory | Entered Garrison 14160 | -4/Garrison | Accompanied by 1 ally 14230 | -4/Garrison | Triggered checkpoint 14249 | -4/Garrison | Garrison Relay disabled 14364 | -4/Garrison | Spotted B-86 Titan 14397 | -4/Garrison | Triggered checkpoint 14511 | -4/Garrison | Destroyed B-86 Titan 14572 | -4/Garrison | Triggered checkpoint 14609 | -4/Garrison | Triggered checkpoint 14611 | -4/Garrison | Triggered checkpoint 14754 | -4/Garrison | Discovered new exit (range 22) 14934 | -4/Garrison | Lost 4 parts (3u1w) 14984 | -4/Garrison | Discovered new exit (range 10) 15110 | -4/Garrison | Garrison Relay disabled 15140 | -4/Garrison | Triggered checkpoint 15257 | -4/Garrison | Discovered new exit (range 7) 15275 | -4/Garrison | Expanded RIF knowledge: Program Shield 15314 | -4/Garrison | Triggered checkpoint 15442 | -4/Garrison | Garrison Relay disabled 15541 | -4/Garrison | Entered Factory 15597 | -4/Factory | Garrison activated, responded to threat 15849 | -4/Factory | Discovered new exit (range 12) 15949 | -4/Factory | Lost 6 parts (1p1n2u2w) 16057 | -4/Factory | Core integrity fell below 50% 16541 | -4/Factory | First assault squad dispatched 16902 | -4/Factory | System corruption reached 10% 16923 | -4/Factory | Identified exit to Garrison 16923 | -4/Factory | Entered Garrison 16929 | -4/Garrison | Lost 7 parts (1p3u3w) 17014 | -4/Garrison | Triggered checkpoint 17087 | -4/Garrison | Garrison Relay disabled 17112 | -4/Garrison | Build established: Botlord-Mutant 17216 | -4/Garrison | Spotted B-86 Titan 17316 | -4/Garrison | Triggered checkpoint 17637 | -4/Garrison | Build established: Botlord-Tank 17646 | -4/Garrison | Lost 3 parts (2u1w) 17667 | -4/Garrison | Destroyed B-86 Titan 17782 | -4/Garrison | Discovered new exit (range 22) 17852 | -4/Garrison | Triggered checkpoint 17885 | -4/Garrison | Garrison Relay disabled 18114 | -4/Garrison | Triggered checkpoint 18232 | -4/Garrison | Triggered checkpoint 18274 | -4/Garrison | Garrison Relay disabled 18326 | -4/Garrison | Discovered new exit (range 11) 18504 | -4/Garrison | Core integrity fell below 20% 18564 | -4/Garrison | Triggered checkpoint 18634 | -4/Garrison | Discovered new exit (range 10) 18657 | -4/Garrison | Expanded RIF knowledge: Crosswire 18664 | -4/Garrison | Entered Research 18664 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19096 | -3/Research | Build established: Botlord-Mutant 19388 | -3/Research | Discovered new exit (range 2) 19616 | -3/Research | Spotted B-86 Titan 19836 | -3/Research | Crushed by falling debris 19836 | -3/Research | System corruption reached 10% 19952 | -3/Research | Destroyed B-86 Titan 19983 | -3/Research | Lost 22 parts (2p5n5u10w) 20033 | -3/Research | Found Unknown Protection 20330 | -3/Research | Crushed by falling debris 20386 | -3/Research | Discovered new exit (range 4) 20434 | -3/Research | Entered another Research area 20434 | -2/Research | Accompanied by 2 allies 20434 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20727 | -2/Research | Identified exit to Garrison 20730 | -2/Research | Entered Garrison 20730 | -2/Garrison | Accompanied by 4 allies 20739 | -2/Garrison | Expanded RIF knowledge: Autooverride 20825 | -2/Garrison | Lost 3 parts (2n1w) 20827 | -2/Garrison | Garrison Relay disabled 20854 | -2/Garrison | Triggered checkpoint 20912 | -2/Garrison | Spotted B-90 Cyclops 20915 | -2/Garrison | Triggered checkpoint 20918 | -2/Garrison | Triggered checkpoint 20924 | -2/Garrison | Triggered checkpoint 20941 | -2/Garrison | Destroyed B-90 Cyclops 21062 | -2/Garrison | Spotted B-90 Cyclops 21062 | -2/Garrison | Spotted B-90 Cyclops 21100 | -2/Garrison | Discovered new exit (range 20) 21164 | -2/Garrison | Triggered checkpoint 21244 | -2/Garrison | Garrison Relay disabled 21301 | -2/Garrison | System corruption reached 10% 21304 | -2/Garrison | Garrison Relay disabled 21331 | -2/Garrison | Lost 3 parts (3u) 21425 | -2/Garrison | Entered Access 21425 | -1/Access | Accompanied by 1 ally 21425 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 21448 | -1/Access | Build established: Botlord-Gunner 21458 | -1/Access | Identified exit to Garrison 21460 | -1/Access | Entered Garrison 21460 | -1/Garrison | Accompanied by 1 ally 21844 | -1/Garrison | Triggered checkpoint 21844 | -1/Garrison | Garrison Relay disabled 21976 | -1/Garrison | Triggered checkpoint 21984 | -1/Garrison | Garrison Relay disabled 22152 | -1/Garrison | Triggered checkpoint 22155 | -1/Garrison | Spotted B-99 Colossus 22164 | -1/Garrison | Triggered checkpoint 22167 | -1/Garrison | Allies destroyed B-99 Colossus 22236 | -1/Garrison | Triggered checkpoint 22254 | -1/Garrison | Triggered checkpoint 22387 | -1/Garrison | Discovered new exit (range 14) 22424 | -1/Garrison | Expanded RIF knowledge: Autoassimilate 22526 | -1/Garrison | Triggered checkpoint 22582 | -1/Garrison | Triggered checkpoint 22610 | -1/Garrison | Triggered checkpoint 22698 | -1/Garrison | Garrison Relay disabled 22789 | -1/Garrison | Build established: Botlord-Mutant 22896 | -1/Garrison | Triggered checkpoint 22928 | -1/Garrison | Garrison Relay disabled 22966 | -1/Garrison | Discovered new exit (range 11) 23094 | -1/Garrison | Triggered checkpoint 23115 | -1/Garrison | Garrison Relay disabled 23162 | -1/Garrison | Discovered new exit (range 8) 23253 | -1/Garrison | Entered Access 23253 | -1/Access | Accompanied by 15 allies 23256 | -1/Access | Maximum security lockdown engaged 23276 | -1/Access | Garrison activated, responded to threat 23472 | -1/Access | Core integrity fell below 50% 23482 | -1/Access | Core integrity fell below 20% 23498 | -1/Access | Lost 12 parts (4n8u) 23508 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 23478_ U-05 Engineer lays Concrete. 23479_ P-80 Master resets P-80 Master, system corruption cleaned. 23479_ U-05 Engineer lays Concrete. 23481_ P-80 Master resets M-36 Artificer, system corruption cleaned. 23481_ C-30 ARC bursts open, deploying its payload. 23481_ G-73 Enforcer unfolds itself. 23481_ L-61 Swordsman unfolds itself. 23481_ G-73 Enforcer unfolds itself. 23481_ I-47 Archangel unfolds itself. 23481_ K-01 Serf collects debris. 23486_ C-30 ARC bursts open, deploying its payload. 23486_ G-73 Enforcer unfolds itself. 23486_ M-36 Artificer unfolds itself. 23487_ RIF automatically installing new Enforcer 10e system data, ETC: 6. 23488_ RIF automatically rewrites G-73 Enforcer IFF filter. 23489_ System corrupted: Component data lost. 23497_ Slammed into T-07 Excavator. 23498_ Slammed into W-44 Eye. 23501_ Slammed into T-07 Excavator. 23501_ Destabilizing: Core damaged (-64). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????]] ??????????? | | ????????????????????]] #????????? | | ???????????????????? # ???????? | | ???????????????????? /????????? | | ???????????????????? #????????? | | ???????????????????? #????????? | | ???????????????????? #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???#???????????????# #????????? | | ???# ############ #????????? | | ???# @ #????????? | | ???# ##### #????????? | | ???#????????# ss #????????? | | ????????????# ###### #####????????? | | ????????????# #????# #????????????? | | ????????????# #????#s#????????????? | | ????????????#+#????#%#????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????#%#????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #####????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# g #????????? | | ???????????###?????# gg #???####+# | | ??????????# ## #???# | | ??????????# ##### | | ???????? T" | | ????????? "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 80 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 550 Sight Range 23 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 15 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteGhostKit Manual? 0 Play Time 02:56:16 Cumulative 350.2 hours Start 2020.01.07 @ 22:09:18 End 2020.01.08 @ 20:54:14 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 214 Adventurer 0 Explorer 0 Win Type - Total 34 Types 25/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15c7e30b-e7be-4231-8eee-482718710de1