Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 01:44:50

Player: Ripper

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (702)      702
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2537

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             268/550
Matter                     161/300
Energy                     82/100
System Corruption          0%
Temperature                Warm (104)
Movement                   Flying (35)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
>          --- UTILITY (2) ------
     Small Storage Unit
           Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Gravmag System
           Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           Shock Rifle
           Beam Cannon
           Missile Launcher
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
   Armored Treads
           Carbon-fiber Leg
           Assault Rifle
     Light Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             49   | 6   5   12  26  
  Power                    11   | 1   2   2   6   
    Engine                 9    | 1   1   2   5   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   .   4   11  
    Treads                 4    | 2   .   .   2   
    Leg                    3    | .   .   2   1   
    Wheel                  .    | .   .   .   .   
    Hover                  6    | .   .   2   4   
    Flight                 4    | .   .   .   4   
  Utility                  5    | 1   2   2   .   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   1   4   9   
    Energy Gun             3    | .   .   1   2   
    Energy Cannon          3    | .   1   1   1   
    Ballistic Gun          8    | 2   .   2   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 21   | .   2   6   13  
  Power                    7    | .   1   2   4   
  Propulsion               6    | .   .   3   3   
  Utility                  1    | .   1   .   .   
  Weapon                   7    | .   .   1   6   
  Highest Loss Streak      7    | .   1   5   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   97  96  77  
  Engine                   9    | .   12  9   7   
  Core                     4    | .   .   10  .   
  Treads                   9    | .   28  1   3   
  Leg                      6    | .   .   16  1   
  Hover                    6    | .   .   3   17  
  Flight                   1    | .   .   .   3   
  Device                   3    | .   11  .   .   
  Storage                  12   | .   14  13  9   
  Processor                6    | .   .   8   9   
  Energy Gun               5    | .   .   10  5   
  Energy Cannon            8    | .   3   12  8   
  Ballistic Gun            13   | .   24  9   8   
  Launcher                 1    | .   .   .   3   
Peak Build Rating          29   | 6   8   18  29  
  Average Rating           13   | 4   6   15  18  
  On Entrance              5    | .   6   8   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 11  16  25  27  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  4    | .   .   3   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 6   6   6   8   
  Average Carried          4    | 3   4   4   4   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            6    | 4   6   6   4   

 Class Distribution 
--------------------
 57% | Gunner
 38% | Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           737  | 260 137 118 222 
  Remotely                 .    | .   .   .   .   
Salvage Created            818  | .   217 191 410 
  Parts                    59   | .   19  13  27  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  23   | .   9   5   9   
  Guns                     13   | .   8   3   2   
  Cannons                  6    | .   1   2   3   
  AOE                      4    | .   .   .   4   
Classes Destroyed          8    | .   3   2   3   
  Worker                   3    | .   1   .   2   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | .   .   .   2   
  Watcher                  2    | .   .   2   .   
  Swarmer                  12   | .   6   3   3   
  Grunt                    8    | .   3   2   3   
  Sentry                   2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   6   3   4   
  Combat Bots Only         6    | .   6   3   4   
Max Kills in Single Turn   3    | .   2   1   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        235  | .    67   87   81   
  Missed                   59   | .    14   23   22   
Damage Taken               2495 | .    519  828  1148 
  Core                     649  | .    149  218  282  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         61   | 100  40   45   .    
Volleys Fired              83   | .    32   19   32   
  Largest                  3    | .    2    3    3    
  Hottest                  152  | .    80   152  146  
Shots Fired                195  | .    64   51   80   
  Gun                      133  | .    56   35   42   
  Cannon                   54   | .    8    16   30   
  Launcher                 8    | .    .    .    8    
  Special                  .    | .    .    .    .    
  Kinetic                  101  | .    56   16   29   
  Thermal                  73   | .    8    35   30   
  Explosive                8    | .    .    .    8    
  Electromagnetic          13   | .    .    .    13   
  Robot Hit Streak         14   | .    7    6    14   
  Robot Miss Streak        4    | .    3    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           91   | .    37   22   32   
  Core Hits                58   | .    19   10   29   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Burn                   1    | .    .    1    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1884 | .    427  479  978  
  Guns                     843  | .    332  263  248  
  Cannons                  482  | .    90   149  243  
  Explosions               534  | .    .    59   475  
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    5    8    12   
  Kinetic                  569  | .    332  63   174  
  Thermal                  765  | .    90   408  267  
  Explosive                451  | .    .    .    451  
  Electromagnetic          74   | .    .    .    74   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            121  | .    .    81   40   
  Projectiles              2    | .    .    .    2    
  Explosions               119  | .    .    81   38   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      155  | .    .    87   68   
  Shots                    3    | .    .    1    2    
  Rammed                   2    | .    .    .    2    
Targets Rammed             6    | .    1    3    2    
  Kicked                   3    | .    .    3    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        519  | .    145  519  311  
  Average Temperature      121  | .    41   158  108  
  Received Heat Transfer   597  | .    144  237  216  
  Effects                  7    | .    .    7    .    
    Interference           5    | .    .    5    .    
    Damage (major)         2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    2    2    
  Heat Transferred         1493 | .    185  790  518  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             284  | .   215 146 284 
  Initial                  42   | .   .   20  42  
  Average                  100  | .   83  89  137 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         84   | 100 73  100 76  
  Level 1                  15   | .   26  .   23  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   1   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   14  16  28  
  Peak Tracking Total      9    | .   3   9   9   
  Tactical Retreats        4    | .   1   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   2   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          2    | .   1   1   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   2   2   .   
  Successful               3    | .   2   1   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   
  Scan Component           1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1623 | 67  463 550 543 
Spaces Moved               950  | 37  189 301 423 
  Core                     51   | 7   .   5   39  
  Treads                   270  | 30  189 16  35  
  Legs                     259  | .   .   234 25  
  Wheels                   .    | .   .   .   .   
  Hover                    336  | .   .   46  290 
  Flight                   34   | .   .   .   34  
  Fastest Speed            26   | 50  160 116 26  
  Average Speed            123  | 139 160 151 86  
  Slowest Speed            260  | 160 160 260 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 4   46  32  42  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          125  | .   .   35  90  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      125  | .   .   35  90  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1229 | 53  290 352 534 
  Wait                     88   | 1   60  8   19  
  Move                     947  | 36  188 300 423 
  Hop                      .    | .   .   .   .   
  Pick Up                  43   | 10  4   7   22  
  Fast Attach              .    | .   .   .   .   
  Attach                   26   | 6   2   4   14  
  Detach                   .    | .   .   .   .   
  Swap                     23   | .   3   8   12  
  Drop                     13   | .   .   3   10  
  Fire                     83   | .   32  19  32  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     3    | .   .   3   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 14)
   68 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Core integrity fell below 50%
  507 | -10/Materials | Discovered new exit (range 10)
  531 | -10/Materials | Entered another Materials area
  531 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  834 | -9/Materials  | Build established: Gunner
 1058 | -9/Materials  | Discovered new exit (range 13)
 1081 | -9/Materials  | Core integrity fell below 50%
 1081 | -9/Materials  | Entered another Materials area
 1081 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1103 | -8/Materials  | Lost 5 parts (2p2n1w)
 1213 | -8/Materials  | Lost 4 parts (4w)
 1601 | -8/Materials  | Discovered new exit (range 10)
 1621 | -8/Materials  | Core integrity fell below 50%
 1624 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Destabilizing: Short circuit.
EXIT=FOUND
Missile Launcher severed.
Knocked back.
Nuclear Reactor explodes.
C-17 Slicer destroyed.
Beam Cannon destroyed.
Cesium-ion Thruster destroyed.
Broken Lgt. Nuclear Core destroyed.
Knocked back.
Cesium-ion Thruster destroyed.
The unstable cave ceiling collapses.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Cesium-ion Thruster destroyed.
Penetrated by Slug.
Lgt. Ion Engine destroyed.
Shock Rifle destroyed.
Knocked back.

 Map 
-----
+----------------------------------------------------+
|   ????## ! ==  #??????#     ########?????????????? |
|   ?????#  %  ###??????#      #???????????????????? |
|   ?????#    ##??#######      #???????????????????? |
|   ?????#     ???#            #???????????????????? |
|   ?????#######??#   [     #  #???????????????????? |
|   ??????????????#          ###???????????????????? |
|   ??????????????# """"    ##?????????????????????? |
|   ??????????????# """"     ###########???????????? |
|   ??????????????# """"     #         #???????????? |
|   ??????????#########     #  ""      #???????????? |
|   ??????????#              # "T      #???????????? |
|   ??????????#      !       # ""   !  #???????????? |
|   ??????????#                        #???????????? |
|   ??????????#          w   #     """ #???????????? |
|   ??????????# """ """  !         """ ????????????? |
|   ??????????# """ """ #          """?????????????? |
|   ??????????? """ """ ##     #########???????????? |
|   ????????????        #   ##         #???????????? |
|   ??????????##+#########  ## """  [  #???????????? |
|   ??????????#  ###  T      # "T"     #???????????? |
|   ??????????#   ##       a #        /#???????????? |
|   ?????######           o  ###+#########      ???? |
|   ?????#             """   #?#                ???? |
|   ?????#             """   ###    #####     ?????? |
|   ?????#    ==]    = """   T## ##+####?     ?????? |
|   ?????#    =]]          @ ### ##    #?     ?????? |
|   ?????#   ==]]  #     %gg g   ##    ##    "?????? |
|   ?????#    =      %   ######  ##    ##   """"???? |
|   ?????#                #???#   +    ##   """""  " |
|   ?????#             %* #???#   #    ##   """""  " |
|   ?????########         #???#   #    ##    """     |
|   ???????????#          #???#   #    ##            |
|   ???????????##          ???#   #    ##            |
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|   ????????#         H]                    """""  " |
|   ????????# <                             """""  " |
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|   ???????????????????????????????#   ! #           |
|   ???????????????????????????????#     +           |
|   ???????????????????????????????#     #           |
|   ???????????????????????????????# !  =#   #####/# |
|   ???????????????????????????????#]!   #   ##      |
|   ???????????????????????????????#]   !##  ##      |
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|   ???????????????????????????????# """ ##   +  """ |
|   ???????????????????????????????# """ ###### """" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadePhasingCoupler
  Manual?         0
Play Time         00:25:37
  Cumulative      17.2 hours
  Start           2024.11.11 @ 01:22:09
  End             2024.11.11 @ 01:44:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e41b4879-f172-48c6-ae82-6bfabda86099