Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 15:23:00

Player: Compilatron

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (5)       25
Value Destroyed (131)      131
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 556

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (140)
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
  Makeshift Leg
>           --- UTILITY (2) ------
      Small Storage Unit
            Sensor Array
>           --- WEAPON (2) -------
            Assault Rifle
            Mining Claw
>           --- INVENTORY (8) ----
            Ion Engine
      Light Treads
      Light Treads
            Wheel
      Light Assault Rifle
      Light Assault Rifle
            Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
      Light Treads
  Makeshift Leg
>           --- UTILITY ----------
      Small Storage Unit
            Sensor Array
>           --- WEAPON -----------
            Assault Rifle
            Mining Claw
>           --- INVENTORY --------
            Ion Engine
      Light Treads
            Aluminum Leg
            Aluminum Leg
            Wheel
      Light Assault Rifle
      Light Assault Rifle
            Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             8    | 1   2   5   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   .   4   
    Treads                 2    | .   .   2   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  1    | .   .   1   
    Device                 1    | .   .   1   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   1    | .   1   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   84  98  
  Engine                   13   | .   13  13  
  Treads                   6    | .   .   10  
  Leg                      20   | .   28  16  
  Device                   8    | .   .   13  
  Storage                  14   | .   14  14  
  Ballistic Gun            18   | .   27  14  
  Slashing Weapon          9    | .   .   14  
Peak Build Rating          10   | 6   6   10  
  Average Rating           7    | 6   5   8   
  On Entrance              6    | 6   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 13  13  13  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         8    | 8   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          7    | 6   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           373  | 200 95  78  
  Remotely                 .    | .   .   .   
Salvage Created            124  | .   124 .   
  Parts                    10   | .   10  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  5    | .   5   .   
  Guns                     3    | .   3   .   
  AOE                      2    | .   2   .   
Classes Destroyed          2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    2    | .   2   .   
Best Kill Streak           4    | .   4   .   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        47   | .   47  .   
  Missed                   13   | .   13  .   
Damage Taken               794  | .   466 328 
  Core                     269  | .   116 153 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              25   | .   24  1   
  Largest                  2    | .   2   1   
  Hottest                  40   | .   40  20  
Shots Fired                48   | .   47  1   
  Gun                      48   | .   47  1   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  48   | .   47  1   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | .   9   .   
  Robot Miss Streak        4    | .   4   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           30   | .   30  .   
  Core Hits                8    | .   8   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              20   | .   2   18  
  Impact                   .    | .   .   .   
  Slashing                 20   | .   2   18  
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           443  | .   443 .   
  Guns                     197  | .   197 .   
  Cannons                  .    | .   .   .   
  Explosions               246  | .   246 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  197  | .   197 .   
  Thermal                  .    | .   .   .   
  Explosive                246  | .   246 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         7    | .   .   7   
  Average Corruption       7    | .   .   7   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Matter Fused           1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            13   | .   13  .   
  Projectiles              .    | .   .   .   
  Explosions               13   | .   13  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      62   | .   62  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        30   | .   30  .   
  Average Temperature      15   | .   15  .   
  Received Heat Transfer   177  | .   177 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             184  | .   184 .   
  Initial                  .    | .   .   .   
  Average                  132  | .   133 .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              6    | .   6   .   
  Peak Tracking Total      3    | .   3   .   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               .    | .   .   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               535  | 2   196 337 
Spaces Moved               293  | 1   97  195 
  Core                     .    | .   .   .   
  Treads                   73   | .   .   73  
  Legs                     220  | 1   97  122 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 120 
  Average Speed            133  | 120 120 140 
  Slowest Speed            160  | 120 120 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       2    | .   .   2   
Exploration Rate (%)       10   | 2   18  11  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 10   | .   .   10  
Terrain Destroyed          40   | .   30  10  
  Melee                    10   | .   .   10  
  Projectile               .    | .   .   .   
  AOE                      30   | .   30  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      352  | 1   130 221 
  Wait                     1    | .   1   .   
  Move                     291  | .   96  195 
  Hop                      .    | .   .   .   
  Pick Up                  5    | .   4   1   
  Fast Attach              .    | .   .   .   
  Attach                   2    | .   1   1   
  Detach                   .    | .   .   .   
  Swap                     6    | 1   1   4   
  Drop                     2    | .   1   1   
  Fire                     25   | .   24  1   
  Melee                    20   | .   2   18  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Discovered new exit (range 3)
  199 | -10/Materials | Entered Subcaves
  213 | -10/Subcaves  | Learned Materials garrison access intel
  311 | -10/Subcaves  | Build established: Mutant
  342 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Leg
  386 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  529 | -10/Subcaves  | Crushed by falling debris
  529 | -10/Subcaves  | Core integrity fell below 50%
  529 | -10/Subcaves  | Core integrity fell below 20%
  537 | -10/Subcaves  | Crushed by falling debris
  537 | -10/Subcaves  | Smashed by cave-in

 Last Messages 
---------------
00295_ Acquired 10 matter.
00329_ Acquired 3 matter.
Mak. Leg falls loose from the Twisted Machinery.
00362_ Acquired Mak. Leg.
00366_ Dropped Aluminum Leg.
00367_ Subatomizers dissect the Aluminum Leg.
00379_ Subatomizers dissect the Aluminum Leg,
  destroying it.
Flamer falls loose from the Twisted Machinery.
00407_ Acquired 13 matter.
00409_ Acquired 7 matter.
00529_ The unstable cave ceiling collapses.
00529_ Crushed by falling debris.
00529_ Lgt. Ion Engine destroyed.
00529_ System corrupted by crushing effect (+3).
00529_ Aluminum Leg destroyed.
00529_ System corrupted by crushing effect (+4).
00537_ System corrupted: Matter fused (-7).
00537_ The unstable cave ceiling collapses.
00537_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileSapperCharger
  Manual?         0
Play Time         00:06:57
  Cumulative      51.7 hours
  Start           2024.08.20 @ 15:15:58
  End             2024.08.20 @ 15:23:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           53
  Adventurer      20
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          37
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c12a928-2881-4e96-b3ec-428a0c929c8c