Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 16:07:48

Player: Bt-7274

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (62)      310
Value Destroyed (1533)     1533
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (10776)              10776
              TOTAL SCORE: 21539

 Bonus
-------
High Alert Combat Kills    106
Follower Combat Kills      370
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Invited to Help at Command 2000
Hacked God Mode            5000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     39/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (16) -----
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
    Reinforced Quantum Reactor
      Improved Quantum Reactor
      Advanced ECM Suite
               Beam Splitter
  High-powered Shock Rifle

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Field Propulsion Drive
  Improved Diametric Drive
  Improved Diametric Drive
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
           0b10 Decoder Chip [Skirmisher]
           Centrium Light Armor Plating
           Beam Splitter
           Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Mapper
           System Shield
  Improved System Shield
  Improved System Shield
  Improved System Shield
>          --- WEAPON -----------
           Gamma Rifle
  Advanced Remote Datajack
>          --- INVENTORY --------
     Light Fission Core
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
[Rating: 127]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    System Shield
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Centrium Light Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Segregator
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   .   .   .   .   2   .   .   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   1   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             158  | 8   6   10  12  16  5   3   6   1   .   4   3   .   .   12  6   5   12  28  21  
  Power                    31   | 1   1   2   1   3   .   .   2   .   .   .   .   .   .   .   2   2   7   4   6   
    Engine                 16   | 1   1   2   1   2   .   .   1   .   .   .   .   .   .   .   2   2   3   1   .   
    Core                   4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   5   
  Propulsion               37   | 2   .   2   6   7   .   1   .   .   .   1   1   .   .   2   2   1   2   7   3   
    Treads                 3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   6   .   1   .   .   .   1   1   .   .   2   2   1   2   7   3   
  Utility                  51   | 3   .   1   .   2   5   1   4   .   .   2   2   .   .   3   .   2   1   14  11  
    Device                 20   | 2   .   .   .   1   2   .   4   .   .   1   .   .   .   1   .   1   1   2   5   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              14   | .   .   1   .   .   2   .   .   .   .   1   2   .   .   1   .   1   .   3   3   
    Hackware               11   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   7   1   
    Protection             5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   5   5   5   4   .   1   .   1   .   1   .   .   .   7   2   .   2   3   1   
    Energy Gun             16   | 1   4   1   2   .   .   1   .   .   .   .   .   .   .   3   2   .   1   1   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               4    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   2   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   1   1   .   .   .   1   .   .   .   .   .   .   .   6   .   .   1   4   3   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 60   | .   1   8   .   1   .   1   1   .   .   3   2   .   .   .   2   .   11  15  15  
  Power                    12   | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   3   2   
  Propulsion               16   | .   .   2   .   1   .   1   .   .   .   1   1   .   .   .   .   .   2   5   3   
  Utility                  23   | .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   1   .   3   5   10  
  Weapon                   9    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Highest Loss Streak      10   | .   1   3   .   1   .   1   1   .   .   3   2   .   .   .   1   .   6   8   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   99  81  96  86  89  86  91  93  93  87  93  88  88  91  86  82  67  82  57  
  Engine                   5    | .   13  10  9   9   7   6   3   6   6   6   5   5   5   5   8   10  3   2   .   
  Core                     2    | .   .   .   .   5   .   .   5   6   6   6   5   5   5   5   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   2   
  Leg                      1    | .   .   .   12  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   28  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   9   30  26  26  26  26  26  22  23  23  23  23  21  14  16  7   
  Device                   8    | .   14  11  11  8   6   6   11  13  13  13  11  11  11  11  5   8   8   4   5   
  Storage                  3    | .   14  11  11  9   7   6   6   6   6   1   .   .   .   .   .   .   .   .   .   
  Processor                13   | .   .   9   11  9   14  13  13  13  13  13  22  17  17  17  17  15  16  11  13  
  Hackware                 15   | .   .   .   .   .   6   13  13  13  13  13  11  11  11  14  17  15  14  35  25  
  Energy Gun               6    | .   22  16  9   1   .   6   6   6   6   6   10  11  11  7   9   10  4   1   .   
  Ballistic Gun            1    | .   4   4   .   7   15  6   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
Peak Build Rating          127  | 9   12  13  15  23  24  28  37  38  38  41  46  46  46  87  76  80  91  127 127 
  Average Rating           56   | 5   8   12  10  18  21  27  33  37  38  35  43  46  46  63  70  75  77  106 90  
  On Entrance              36   | .   7   11  5   15  15  23  28  37  38  38  35  46  46  46  76  71  80  54  68  
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             34   | 12  15  19  19  32  15  16  20  20  20  20  15  14  14  22  23  23  34  34  31  
  Greatest Support         45   | 20  20  20  40  40  16  16  25  25  25  25  25  25  25  31  31  34  45  36  32  
  Greatest Overweight (x)  6    | 1   .   6   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 5   8   8   8   8   8   7   8   8   8   8   4   4   4   5   5   5   5   5   5   
  Average Carried          5    | 3   6   7   7   7   6   6   6   7   8   5   3   4   4   4   4   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 5   8   6   8   8   7   6   7   8   8   5   4   4   4   5   4   5   4   2   5   

 Class Distribution 
--------------------
 25% | Hacker-Sprinter
 21% | Wizard-Sprinter
 17% | Scavenger-Sprinter
 15% | Mutant
  8% | Scavenger-Mutant
  7% | Wizard-Mutant
  3% | Commander-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Data Miner
 Scavenger-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Warlord
    Hacker-Sprinter | -4/Proximity Caves
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -3/Research
    Wizard-Sprinter | -2/Research
      Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Matter Collected           1866 | 297 39  209 156 278 .   .   156 10  .   44  .   20  .   79  65  121 30  334 28  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1941 | 82  82  887 66  495 .   .   .   52  .   .   33  .   .   .   65  121 2   .   56  
  Parts                    135  | 12  10  60  7   32  .   .   .   .   .   .   2   .   .   .   6   2   1   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   5   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Combat Hostiles Destroyed  51   | .   6   19  6   12  .   .   .   .   .   .   .   .   .   .   5   .   1   .   2   
  Guns                     31   | .   2   18  1   6   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Cannons                  8    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      12   | .   4   1   5   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Classes Destroyed          10   | 1   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   6   6   3   4   .   .   .   .   .   .   .   .   .   .   5   .   1   .   2   
  Grunt                    17   | .   .   9   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 2   4   6   3   5   .   .   .   .   .   .   1   .   .   .   5   1   1   .   2   
  Combat Bots Only         5    | .   3   4   3   5   .   .   .   .   .   .   .   .   .   .   5   .   1   .   2   
Max Kills in Single Turn   3    | 1   3   2   1   2   .   .   .   .   .   .   1   .   .   .   2   1   1   .   1   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Hostile Shots Fired        760  | .    29   99   18   62   .    6    40   7    .    16   8    7    .    .    30   .    119  135  184  
  Missed                   370  | .    15   34   4    30   .    2    25   4    .    10   5    4    .    .    13   .    68   80   76   
Damage Taken               7714 | .    161  823  234  435  .    60   146  45   .    138  59   49   .    .    245  .    1072 1326 2921 
  Core                     2995 | .    68   249  58   43   .    18   24   17   .    71   20   18   .    .    44   .    279  476  1610 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   135  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    135  
  Regen/Repaired (Parts)   50   | .    .    .    .    .    .    .    .    .    .    .    38   .    .    12   .    .    .    .    .    
Core Remaining (%)         80   | 100  72   .    23   92   100  .    .    .    .    84   .    .    .    .    91   100  78   67   .    
Volleys Fired              181  | 17   9    43   10   34   .    .    .    1    .    11   4    .    .    14   9    2    11   4    12   
  Largest                  2    | 2    2    2    1    2    .    .    .    1    .    1    2    .    .    1    1    2    2    1    1    
  Hottest                  90   | 60   90   90   40   79   .    .    .    20   .    20   50   .    .    7    45   65   65   75   65   
Shots Fired                251  | 19   18   79   10   50   .    .    .    1    .    11   8    .    .    14   9    4    12   4    12   
  Gun                      195  | 19   15   79   2    35   .    .    .    1    .    9    8    .    .    .    9    4    12   2    .    
  Cannon                   27   | .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Launcher                 11   | .    3    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  18   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    14   .    .    .    2    .    
  Kinetic                  94   | 17   6    24   .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Thermal                  29   | .    3    .    2    .    .    .    .    1    .    9    8    .    .    .    1    2    3    .    .    
  Explosive                11   | .    3    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          80   | 2    6    55   .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Entropic                 19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    2    9    .    .    
  Robot Hit Streak         12   | 5    4    9    5    12   .    .    .    3    .    5    2    .    .    8    2    2    3    1    2    
  Robot Miss Streak        4    | 1    2    4    2    2    .    .    .    .    .    1    2    .    .    1    2    1    2    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           168  | 14   7    63   3    39   .    .    .    2    .    8    4    .    .    12   4    2    7    1    2    
  Core Hits                102  | 8    9    38   7    22   .    .    .    1    .    4    2    .    .    .    6    1    2    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         3    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Corrupt                1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Detonate               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              4    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3762 | 123  348  1105 398  692  .    .    .    20   .    134  54   .    .    .    323  86   329  .    150  
  Guns                     2380 | 123  81   1008 11   379  .    .    .    20   .    134  54   .    .    .    161  86   323  .    .    
  Cannons                  463  | .    .    .    .    313  .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
  Explosions               907  | .    267  91   387  .    .    .    .    .    .    .    .    .    .    .    162  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  12   | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Kinetic                  950  | 99   24   298  .    379  .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
  Thermal                  657  | .    110  91   11   .    .    .    .    20   .    134  54   .    .    .    162  38   37   .    .    
  Explosive                557  | .    170  .    387  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1091 | 24   44   710  .    313  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 495  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  48   286  .    .    
Highest Corruption         9    | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    8    
  Average Corruption       3    | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            89   | .    31   .    46   .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    8    
  Projectiles              8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Explosions               81   | .    31   .    46   .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      175  | .    38   68   66   .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Shots                    6    | .    1    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        449  | 20   87   110  227  384  .    .    8    .    .    19   .    .    .    .    20   7    11   213  449  
  Average Temperature      79   | 15   32   33   84   163  .    .    4    .    .    8    .    .    .    .    12   4    7    74   229  
  Received Heat Transfer   973  | .    12   369  12   207  .    .    45   .    .    54   27   9    .    .    .    .    99   85   54   
  Effects                  5    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1078 | .    87   100  25   .    .    .    .    37   .    259  148  .    .    .    200  74   148  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Peak Influence             625  | 20  241 625 383 390 71  54  .   .   .   .   155 .   .   .   .   139 397 222 260 
  Initial                  222  | .   13  101 220 148 56  34  .   .   .   .   49  .   .   .   .   109 72  222 109 
  Average                  164  | 7   154 374 352 249 56  46  .   .   .   .   138 .   .   .   .   132 203 87  83  
Maximum Alert Level        2    | .   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Low Security (%)         63   | 100 55  24  .   38  100 100 .   .   .   .   100 .   .   .   .   100 42  71  91  
  Level 1                  29   | .   44  19  100 61  .   .   .   .   .   .   .   .   .   .   .   .   57  28  8   
  Level 2                  6    | .   .   56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   5   .   2   .   1   .   .   .   1   1   .   .   .   .   .   5   .   2   
  Investigation            6    | .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            8    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Assault                  3    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Distress Signals           15   | .   1   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              274  | .   14  33  6   14  1   5   12  4   .   18  8   8   3   .   8   1   28  66  45  
  Peak Tracking Total      19   | .   5   6   3   4   1   4   5   4   .   12  6   8   3   .   5   1   12  19  16  
  Tactical Retreats        48   | .   1   4   .   .   .   .   5   1   .   6   2   1   .   .   1   .   6   13  8   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Traps Triggered            4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Machines Disabled          2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Machines Accessed          43   | .   4   2   .   6   2   1   .   .   4   .   3   .   .   9   .   1   3   1   7   
  Terminals                24   | .   4   2   .   5   1   1   .   .   .   .   2   .   .   .   .   1   3   .   5   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                135  | .   13  9   .   16  2   2   .   .   29  .   9   .   .   14  .   6   9   2   24  
  Successful               86   | .   6   5   .   6   1   1   .   .   29  .   4   .   .   14  .   5   4   1   10  
  Failed                   49   | .   7   4   .   10  1   1   .   .   .   .   5   .   .   .   .   1   5   1   14  
    Catastrophic           8    | .   2   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   9   4   .   12  1   2   .   .   .   .   4   .   .   1   .   3   6   .   10  
  Terminals                80   | .   13  9   .   14  1   2   .   .   .   .   6   .   .   .   .   6   9   .   20  
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Terminal Hacks             73   | .   5   5   .   3   .   1   .   .   29  .   .   .   .   14  .   5   3   .   8   
  Record                   29   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   12  .   1   1   .   4   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   1   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Level Access Points      4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           6    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         4    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Terminals                4    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Assimilate             4    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   1   .   5   1   1   .   .   .   .   3   .   .   .   .   1   3   .   6   
  Full Trace Events        6    | .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   1   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Total Allies               13   | .    1    .    .    .    .    .    .    .    .    1    1    .    .    5    .    .    .    5    .    
  Largest Group            5    | .    1    .    .    .    .    .    .    .    .    1    2    .    .    5    .    .    .    4    .    
  Highest-Rated Group      384  | .    10   .    .    .    .    .    .    .    .    85   111  .    .    263  .    .    .    384  .    
  Highest-Rated Ally       369  | .    10   .    .    .    .    .    .    .    .    85   85   .    .    68   .    .    .    369  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               79   | .    .    .    .    .    .    .    .    .    .    13   4    .    .    .    .    .    .    62   .    
  Total Damage             3345 | .    .    .    .    .    .    .    .    .    .    833  167  .    .    .    .    .    .    2345 .    
  Kills                    8    | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    4    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   .   1   .   .   2   .   1   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         34   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   7   12  13  
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Patrols                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   8   
  Investigations           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guards                   13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   7   3   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Turns Passed               6709  | 119  304  583  208  484  95   62   301  129  25   457  421  196  164  564  156  80   310  1427 624  
Spaces Moved               11133 | 88   243  359  103  309  213  176  877  356  80   666  484  525  450  1177 404  204  810  2360 1249 
  Core                     77    | 17   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   32   
  Treads                   120   | .    .    23   97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     209   | .    .    3    6    200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   646   | 71   243  332  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10081 | .    .    .    .    109  213  176  877  356  80   666  484  525  450  1177 404  204  810  2333 1217 
  Fastest Speed            24    | 50   80   80   120  31   31   31   31   31   31   31   31   32   32   27   26   24   24   27   30   
  Average Speed            37    | 78   80   91   157  107  31   31   31   31   31   31   31   32   32   30   26   24   25   27   39   
  Slowest Speed            550   | 100  80   350  160  550  31   31   31   31   31   31   34   32   32   32   27   26   27   108  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            248   | .    .    .    .    1    .    1    2    3    .    6    4    .    2    9    .    .    31   159  30   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    44   34   32   27   9    4    92   60   72   82   10   74   47   86   68   9    26   42   38   
  Regions Visited          19
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             13    | .    .    .    1    .    .    .    3    4    .    3    .    2    .    .    .    .    .    .    .    
Spaces Dug                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Terrain Destroyed          109   | .    16   5    51   .    .    .    .    .    .    .    .    .    .    .    4    6    20   .    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    20   .    7    
  AOE                      75    | .    16   5    51   .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Total                      13172 | 118  334  540  135  411  240  181  904  370  79   902  740  552  467  1371 438  227  870  2960 1333 
  Wait                     1788  | .    68   112  2    29   2    2    19   9    .    224  253  28   20   163  17   13   56   714  57   
  Move                     10732 | 87   242  358  102  306  212  173  872  349  79   655  476  524  445  1162 403  203  749  2145 1190 
  Hop                      135   | .    .    .    .    1    .    1    2    3    .    4    3    .    2    5    .    .    30   55   29   
  Pick Up                  52    | 4    5    6    4    7    2    1    1    3    .    1    1    .    .    4    .    1    4    3    5    
  Fast Attach              87    | 8    3    3    5    10   .    1    2    .    .    1    1    .    .    7    .    4    5    22   15   
  Attach                   40    | .    .    5    3    .    3    2    4    1    .    3    2    .    .    .    2    .    3    7    5    
  Detach                   21    | 1    .    1    1    .    .    .    4    1    .    1    .    .    .    2    .    .    .    4    6    
  Swap                     33    | .    3    2    4    6    2    .    .    .    .    .    .    .    .    5    4    1    4    1    1    
  Drop                     70    | .    4    6    3    18   1    1    .    2    .    2    .    .    .    9    1    3    8    5    7    
  Fire                     181   | 17   9    43   10   34   .    .    .    1    .    11   4    .    .    14   9    2    11   4    12   
  Melee                    4     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    
  Ram                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   4     | 1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Sto)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 2 exits: *Acc x2)
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location           | Event
   39 | -11/Scrapyard      | Discovered new exit (range 12)
  120 | -11/Scrapyard      | Entered Materials
  314 | -10/Materials      | Build established: Mutant
  325 | -10/Materials      | Discovered new exit (range 15)
  395 | -10/Materials      | Identified exit to Materials
  424 | -10/Materials      | Entered another Materials area
  424 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  824 | -9/Materials       | First assault squad dispatched
  944 | -9/Materials       | Core integrity fell below 50%
  966 | -9/Materials       | Lost 3 parts (1n2w)
  970 | -9/Materials       | Identified exit to Mines
 1007 | -9/Materials       | Entered Mines
 1026 | -9/Mines           | Lost 3 parts (1p2w)
 1039 | -9/Mines           | Found a hidden stash of uninstalled traps
 1092 | -9/Mines           | Assembled infested the area
 1097 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1179 | -9/Mines           | Discovered new exit (range 10)
 1200 | -9/Mines           | Identified exit to Materials
 1215 | -9/Mines           | Entered Materials
 1215 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
 1329 | -8/Materials       | Build established: Scavenger-Mutant
 1692 | -8/Materials       | Discovered new exit (range 8)
 1698 | -8/Materials       | Identified exit to Factory
 1699 | -8/Materials       | Entered Factory
 1699 | -7/Factory         | Evolved 2 slots: Utility x2
 1700 | -7/Factory         | Identified exit to Storage
 1790 | -7/Factory         | Discovered new exit (range 12)
 1793 | -7/Factory         | Identified exit to Factory
 1794 | -7/Factory         | Entered another Factory area
 1794 | -6/Factory         | Evolved 2 slots: Utility x2
 1821 | -6/Factory         | Discovered new exit (range 16)
 1826 | -6/Factory         | Discovered new exit (range 20)
 1826 | -6/Factory         | Identified exit to Lower Caves
 1856 | -6/Factory         | Entered Lower Caves
 1973 | -6/Lower Caves     | Build established: Scavenger-Sprinter
 2047 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2054 | -6/Lower Caves     | Discovered new exit (range 7)
 2056 | -6/Lower Caves     | Identified exit to Lower Caves
 2065 | -6/Lower Caves     | Learned Factory emergency access door positions
 2071 | -6/Lower Caves     | Spotted B-75 Beast
 2157 | -6/Lower Caves     | Entered another Lower Caves area
 2252 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2281 | -6/Lower Caves     | Discovered new exit (range 9)
 2283 | -6/Lower Caves     | Identified exit to Data Miner
 2286 | -6/Lower Caves     | Entered Data Miner
 2286 | -6/Data Miner      | Discovered new exit (range 7)
 2291 | -6/Data Miner      | Met Data Miner
 2299 | -6/Data Miner      | Learned location of Section 7 (-2)
 2299 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2304 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2311 | -6/Data Miner      | Identified exit to Proximity Caves
 2311 | -6/Data Miner      | Entered Proximity Caves
 2365 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 2386 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2430 | -5/Proximity Caves | Lost 3 parts (1n2u)
 2582 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 2620 | -5/Proximity Caves | Spotted B-75 Beast
 2640 | -5/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack
 2686 | -5/Proximity Caves | Learned location of Armory (-4)
 2699 | -5/Proximity Caves | Discovered new exit (range 10)
 2704 | -5/Proximity Caves | Learned Factory stockpile data
 2727 | -5/Proximity Caves | Identified exit to Factory
 2768 | -5/Proximity Caves | Entered Factory
 2768 | -5/Factory         | Accompanied by 1 ally
 2768 | -5/Factory         | Evolved 2 slots: Utility x2
 2800 | -5/Factory         | Repaired Lgt. Ion Engine
 3075 | -5/Factory         | Build established: Hacker-Sprinter
 3188 | -5/Factory         | Discovered new exit (range 3)
 3189 | -5/Factory         | Identified exit to Upper Caves
 3189 | -5/Factory         | Entered Upper Caves
 3224 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3342 | -5/Upper Caves     | Discovered new exit (range 8)
 3344 | -5/Upper Caves     | Identified exit to Upper Caves
 3384 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 3385 | -5/Upper Caves     | Entered another Upper Caves area
 3502 | -5/Upper Caves     | Discovered new exit (range 10)
 3549 | -5/Upper Caves     | Identified exit to Warlord
 3549 | -5/Upper Caves     | Entered Warlord
 3696 | -5/Warlord         | Visited the Vortex Lab
 3697 | -5/Warlord         | Found Prototype Energy Gun
 3697 | -5/Warlord         | Identified Vortex Rail
 3701 | -5/Warlord         | Found Prototype Energy Cannon
 3701 | -5/Warlord         | Identified Vortex Cannon
 3709 | -5/Warlord         | Found Vortex Rail
 3714 | -5/Warlord         | Warlord's base attacked by MAIN.C
 3810 | -5/Warlord         | Met Warlord
 3819 | -5/Warlord         | Opened Warlord's prototype stash
 3828 | -5/Warlord         | Found Prototype Hackware
 3828 | -5/Warlord         | Identified System Mapper
 3830 | -5/Warlord         | Found Prototype Processor
 3830 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 3832 | -5/Warlord         | Found Prototype Device
 3832 | -5/Warlord         | Identified Exp. Focal Shield
 4064 | -5/Warlord         | Warlord forces counterattacked
 4083 | -5/Warlord         | Opened side exit
 4088 | -5/Warlord         | Discovered new exit (range 10)
 4090 | -5/Warlord         | Identified exit to Proximity Caves
 4113 | -5/Warlord         | Entered Proximity Caves
 4259 | -4/Proximity Caves | Learned Research trap positions
 4266 | -4/Proximity Caves | Discovered new exit (range 8)
 4268 | -4/Proximity Caves | Identified exit to Factory
 4269 | -4/Proximity Caves | Entered Factory
 4269 | -4/Factory         | Evolved 2 slots: Utility x2
 4338 | -4/Factory         | Identified exit to Research
 4349 | -4/Factory         | Entered Research
 4349 | -3/Research        | Evolved 2 slots: Utility x2
 4350 | -3/Research        | Loaded intel: 89 trap records
 4548 | -3/Research        | Lost 5 parts (1p1n1u2w)
 4583 | -3/Research        | Identified exit to Research
 4650 | -3/Research        | Lost 6 parts (2p1n2u1w)
 4659 | -3/Research        | Entered another Research area
 4659 | -2/Research        | Warlord forces began assault on 0b10
 4659 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 4715 | -2/Research        | Lost 5 allies
 4723 | -2/Research        | Met up with Warlord
 4769 | -2/Research        | Research machine network offline
 4948 | -2/Research        | Borebot progress halted
 4996 | -2/Research        | Build established: Wizard-Sprinter
 5201 | -2/Research        | Borebot progress halted
 5659 | -2/Research        | Warlord invited to help at Command
 5659 | -2/Research        | Took control of God Mode
 5659 | -2/Research        | Attacked by Warlord forces
 5659 | -2/Research        | Spotted ZS-VML(K)
 5659 | -2/Research        | Spotted TR-SA1(K)
 5659 | -2/Research        | Allies destroyed TR-SA1(K)
 5660 | -2/Research        | Attacked by Warlord
 5690 | -2/Research        | Spotted X3-TR5(K)
 5697 | -2/Research        | Spotted A6-VKI(H)
 5751 | -2/Research        | Spotted KW-EDI(g)
 5752 | -2/Research        | Spotted DU-Q9C(K)
 5791 | -2/Research        | Spotted 25-1PA(K)
 5819 | -2/Research        | Lost 3 parts (3u)
 5825 | -2/Research        | Spotted Striker
 5895 | -2/Research        | Found Prototype Device
 5895 | -2/Research        | Identified Beam Splitter
 5910 | -2/Research        | Spotted B-90 Cyclops
 5915 | -2/Research        | Found Prototype Processor
 5915 | -2/Research        | Identified Spectral Analyzer
 5942 | -2/Research        | Warlord destroyed during the assault
 5994 | -2/Research        | Spotted Striker
 5994 | -2/Research        | Spotted Striker
 6012 | -2/Research        | Lost 3 parts (1n1u1w)
 6017 | -2/Research        | Spotted Striker
 6019 | -2/Research        | Spotted Striker
 6019 | -2/Research        | Spotted Executioner
 6032 | -2/Research        | Spotted Striker
 6039 | -2/Research        | Spotted Striker
 6078 | -2/Research        | Discovered new exit (range 19)
 6083 | -2/Research        | Discovered new exit (range 19)
 6086 | -2/Research        | Entered Access
 6086 | -1/Access          | Evolved 2 slots: Utility x2
 6100 | -1/Access          | Lost 8 parts (2p4n1u1w)
 6221 | -1/Access          | Found Unknown Device
 6221 | -1/Access          | Identified Quantum Capacitor
 6275 | -1/Access          | Spotted B-99 Colossus
 6289 | -1/Access          | Identified exit to Surface
 6342 | -1/Access          | Found Prototype Processor
 6342 | -1/Access          | Identified Exp. Signal Interpreter
 6362 | -1/Access          | Found Prototype Processor
 6362 | -1/Access          | Identified Exp. Terrain Scan Processor
 6423 | -1/Access          | Build established: Wizard-Mutant
 6671 | -1/Access          | Lost 10 parts (2p2n6u)
 6696 | -1/Access          | Core integrity fell below 50%
 6709 | -1/Access          | Core integrity fell below 20%
 6710 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06692_ Imp. System Shield destroyed.
06692_ System Shield destroyed.
06692_ System corrupted by crushing effect (+5).
06692_ System corrupted by crushing effect (+1).
06692_ Knocked back.
06692_ S-43 Plague knocked back.
06694_ Q-thruster severed.
06694_ Adv. Hacking Suite severed.
06695_ U-05 Engineer lays Concrete.
06696_ System corrupted: Substantial component
  data lost.
06702_ Adv. Signal Interpreter severed.
06702_ 0b10 Decoder Chip [Skirmisher] severed.
06704_ Adv. Visual Processing Unit destroyed.
06704_ Knocked back.
06706_ U-05 Engineer builds a Wall.
06709_ Imp. System Shield severed.
06710_ Knocked back.
06710_ U-05 Engineer lays Concrete.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#  #  """ """     #         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          39
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Additional Mass Support    16
Armor Coverage             150
Resistance: KI             25
Evasion (%)                65
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          72
Defensive Hacking          56

 Item Schematics 
-----------------
      Weight Redist. System | -8/Materials  | Scanalyzed
           Combat Drone Bay | -6/Data Miner | Free
           Enh. Armored Leg | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
             Neutron Cannon | -6/Data Miner | Free
             Centrium Wheel | -6/Data Miner | Free
             Dual-blade Saw | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free
          Lrn. Sensor Array | -6/Data Miner | Free
          Lrn. Tractor Beam | -6/Data Miner | Free
           Dispersion Rifle | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Godhack

 Challenges 
------------
None

 Game 
------
Seed              AmuletShieldInsulator
  Manual?         0
Play Time         01:49:54
  Cumulative      43.9 hours
  Start           2024.08.27 @ 19:31:09
  End             2024.08.28 @ 16:07:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93ac2e5e-bc6b-458a-91f0-86c429855a4d