Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 16:07:48 Player: Bt-7274 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (62) 310 Value Destroyed (1533) 1533 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (10776) 10776 TOTAL SCORE: 21539 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 370 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Hacked God Mode 5000 Cogmind --------- Core Integrity 0/1600 Matter 39/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Quantum Reactor Improved Quantum Reactor Advanced ECM Suite Beam Splitter High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Centrium Light Armor Plating Beam Splitter Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Mapper System Shield Improved System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Gamma Rifle Advanced Remote Datajack > --- INVENTORY -------- Light Fission Core Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster [Rating: 127] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility System Shield Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Centrium Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Hammer Slashing Weapon Segregator Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . 1 . . . . . . . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . . . Utility 14 | . . 1 . . 2 2 . . . . 2 . . . . 2 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 158 | 8 6 10 12 16 5 3 6 1 . 4 3 . . 12 6 5 12 28 21 Power 31 | 1 1 2 1 3 . . 2 . . . . . . . 2 2 7 4 6 Engine 16 | 1 1 2 1 2 . . 1 . . . . . . . 2 2 3 1 . Core 4 | . . . . 1 . . 1 . . . . . . . . . . 1 1 Reactor 11 | . . . . . . . . . . . . . . . . . 4 2 5 Propulsion 37 | 2 . 2 6 7 . 1 . . . 1 1 . . 2 2 1 2 7 3 Treads 3 | . . 1 2 . . . . . . . . . . . . . . . . Leg 6 | . . 1 4 1 . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . 6 . 1 . . . 1 1 . . 2 2 1 2 7 3 Utility 51 | 3 . 1 . 2 5 1 4 . . 2 2 . . 3 . 2 1 14 11 Device 20 | 2 . . . 1 2 . 4 . . 1 . . . 1 . 1 1 2 5 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 14 | . . 1 . . 2 . . . . 1 2 . . 1 . 1 . 3 3 Hackware 11 | . . . . . 1 1 . . . . . . . 1 . . . 7 1 Protection 5 | . . . . 1 . . . . . . . . . . . . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 5 5 5 4 . 1 . 1 . 1 . . . 7 2 . 2 3 1 Energy Gun 16 | 1 4 1 2 . . 1 . . . . . . . 3 2 . 1 1 . Energy Cannon 2 | . . . . 1 . . . . . . . . . 1 . . . . . Ballistic Gun 7 | 1 . 3 . 3 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Launcher 4 | . 1 1 2 . . . . . . . . . . . . . . . . Special Weapon 6 | . . . . . . . . . . 1 . . . 2 . . 1 2 . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 17 | . 1 1 . . . 1 . . . . . . . 6 . . 1 4 3 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . System Corruption 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Lost 60 | . 1 8 . 1 . 1 1 . . 3 2 . . . 2 . 11 15 15 Power 12 | . 1 2 . . . . . . . . . . . . 1 . 3 3 2 Propulsion 16 | . . 2 . 1 . 1 . . . 1 1 . . . . . 2 5 3 Utility 23 | . . . . . . . 1 . . 2 1 . . . 1 . 3 5 10 Weapon 9 | . . 4 . . . . . . . . . . . . . . 3 2 . Highest Loss Streak 10 | . 1 3 . 1 . 1 1 . . 3 2 . . . 1 . 6 8 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 81 96 86 89 86 91 93 93 87 93 88 88 91 86 82 67 82 57 Engine 5 | . 13 10 9 9 7 6 3 6 6 6 5 5 5 5 8 10 3 2 . Core 2 | . . . . 5 . . 5 6 6 6 5 5 5 5 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 3 3 2 Leg 1 | . . . 12 19 . . . . . . . . . . . . . . . Wheel 2 | . 28 16 . . . . . . . . . . . . . . . . . Flight 15 | . . . . 9 30 26 26 26 26 26 22 23 23 23 23 21 14 16 7 Device 8 | . 14 11 11 8 6 6 11 13 13 13 11 11 11 11 5 8 8 4 5 Storage 3 | . 14 11 11 9 7 6 6 6 6 1 . . . . . . . . . Processor 13 | . . 9 11 9 14 13 13 13 13 13 22 17 17 17 17 15 16 11 13 Hackware 15 | . . . . . 6 13 13 13 13 13 11 11 11 14 17 15 14 35 25 Energy Gun 6 | . 22 16 9 1 . 6 6 6 6 6 10 11 11 7 9 10 4 1 . Ballistic Gun 1 | . 4 4 . 7 15 6 3 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 2 . . . 3 . Peak Build Rating 127 | 9 12 13 15 23 24 28 37 38 38 41 46 46 46 87 76 80 91 127 127 Average Rating 56 | 5 8 12 10 18 21 27 33 37 38 35 43 46 46 63 70 75 77 106 90 On Entrance 36 | . 7 11 5 15 15 23 28 37 38 38 35 46 46 46 76 71 80 54 68 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 34 | 12 15 19 19 32 15 16 20 20 20 20 15 14 14 22 23 23 34 34 31 Greatest Support 45 | 20 20 20 40 40 16 16 25 25 25 25 25 25 25 31 31 34 45 36 32 Greatest Overweight (x) 6 | 1 . 6 . 6 . . . . . . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 7 8 8 8 8 4 4 4 5 5 5 5 5 5 Average Carried 5 | 3 6 7 7 7 6 6 6 7 8 5 3 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 8 6 8 8 7 6 7 8 8 5 4 4 4 5 4 5 4 2 5 Class Distribution -------------------- 25% | Hacker-Sprinter 21% | Wizard-Sprinter 17% | Scavenger-Sprinter 15% | Mutant 8% | Scavenger-Mutant 7% | Wizard-Mutant 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 1866 | 297 39 209 156 278 . . 156 10 . 44 . 20 . 79 65 121 30 334 28 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1941 | 82 82 887 66 495 . . . 52 . . 33 . . . 65 121 2 . 56 Parts 135 | 12 10 60 7 32 . . . . . . 2 . . . 6 2 1 . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 4 . 3 . . . . 5 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 51 | . 6 19 6 12 . . . . . . . . . . 5 . 1 . 2 Guns 31 | . 2 18 1 6 . . . . . . . . . . 3 . 1 . . Cannons 8 | . . . . 6 . . . . . . . . . . . . . . 2 AOE 12 | . 4 1 5 . . . . . . . . . . . 2 . . . . Classes Destroyed 10 | 1 3 4 1 . . . . . . . . . . . . 1 . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . . Builder 2 | . 1 1 . . . . . . . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . 1 . . . Watcher 4 | . . 3 . . . . . . . . 1 . . . . . . . . Swarmer 27 | . 6 6 3 4 . . . . . . . . . . 5 . 1 . 2 Grunt 17 | . . 9 1 7 . . . . . . . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . . . . . Sentry 4 | . . 3 . 1 . . . . . . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 6 | 2 4 6 3 5 . . . . . . 1 . . . 5 1 1 . 2 Combat Bots Only 5 | . 3 4 3 5 . . . . . . . . . . 5 . 1 . 2 Max Kills in Single Turn 3 | 1 3 2 1 2 . . . . . . 1 . . . 2 1 1 . 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . . Exploded 2 | . 2 1 1 . . . . . . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 760 | . 29 99 18 62 . 6 40 7 . 16 8 7 . . 30 . 119 135 184 Missed 370 | . 15 34 4 30 . 2 25 4 . 10 5 4 . . 13 . 68 80 76 Damage Taken 7714 | . 161 823 234 435 . 60 146 45 . 138 59 49 . . 245 . 1072 1326 2921 Core 2995 | . 68 249 58 43 . 18 24 17 . 71 20 18 . . 44 . 279 476 1610 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 135 | . . . . . . . . . . . . . . . . . . . 135 Regen/Repaired (Parts) 50 | . . . . . . . . . . . 38 . . 12 . . . . . Core Remaining (%) 80 | 100 72 . 23 92 100 . . . . 84 . . . . 91 100 78 67 . Volleys Fired 181 | 17 9 43 10 34 . . . 1 . 11 4 . . 14 9 2 11 4 12 Largest 2 | 2 2 2 1 2 . . . 1 . 1 2 . . 1 1 2 2 1 1 Hottest 90 | 60 90 90 40 79 . . . 20 . 20 50 . . 7 45 65 65 75 65 Shots Fired 251 | 19 18 79 10 50 . . . 1 . 11 8 . . 14 9 4 12 4 12 Gun 195 | 19 15 79 2 35 . . . 1 . 9 8 . . . 9 4 12 2 . Cannon 27 | . . . . 15 . . . . . . . . . . . . . . 12 Launcher 11 | . 3 . 8 . . . . . . . . . . . . . . . . Special 18 | . . . . . . . . . . 2 . . . 14 . . . 2 . Kinetic 94 | 17 6 24 . 35 . . . . . . . . . . . . . . 12 Thermal 29 | . 3 . 2 . . . . 1 . 9 8 . . . 1 2 3 . . Explosive 11 | . 3 . 8 . . . . . . . . . . . . . . . . Electromagnetic 80 | 2 6 55 . 15 . . . . . . . . . . . . . 2 . Entropic 19 | . . . . . . . . . . . . . . . 8 2 9 . . Robot Hit Streak 12 | 5 4 9 5 12 . . . 3 . 5 2 . . 8 2 2 3 1 2 Robot Miss Streak 4 | 1 2 4 2 2 . . . . . 1 2 . . 1 2 1 2 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . . 2 . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 168 | 14 7 63 3 39 . . . 2 . 8 4 . . 12 4 2 7 1 2 Core Hits 102 | 8 9 38 7 22 . . . 1 . 4 2 . . . 6 1 2 . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . Critical Strikes 3 | 1 . . . . . . . . . . . . . . 1 . 1 . . Burn 1 | . . . . . . . . . . . . . . . . . 1 . . Corrupt 1 | 1 . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 4 | . . . 1 . . . . 1 . . . . . . 2 . . . . Thermal 2 | . . . . . . . . . . . . . . . 2 . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3762 | 123 348 1105 398 692 . . . 20 . 134 54 . . . 323 86 329 . 150 Guns 2380 | 123 81 1008 11 379 . . . 20 . 134 54 . . . 161 86 323 . . Cannons 463 | . . . . 313 . . . . . . . . . . . . . . 150 Explosions 907 | . 267 91 387 . . . . . . . . . . . 162 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 12 | . . 6 . . . . . . . . . . . . . . 6 . . Kinetic 950 | 99 24 298 . 379 . . . . . . . . . . . . . . 150 Thermal 657 | . 110 91 11 . . . . 20 . 134 54 . . . 162 38 37 . . Explosive 557 | . 170 . 387 . . . . . . . . . . . . . . . . Electromagnetic 1091 | 24 44 710 . 313 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Entropic 495 | . . . . . . . . . . . . . . . 161 48 286 . . Highest Corruption 9 | . . 2 2 . . . . . . . . . . . . . 1 9 8 Average Corruption 3 | . . 2 2 . . . . . . . . . . . . . 1 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 10 | . . . 3 . . . . . . . . . . . . . . 6 1 Matter Fused 2 | . . . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 3 | . . . 2 . . . . . . . . . . . . . . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 . Data Loss (major) 3 | . . . 1 . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 89 | . 31 . 46 . . . . . . . . . . . 4 . . . 8 Projectiles 8 | . . . . . . . . . . . . . . . . . . . 8 Explosions 81 | . 31 . 46 . . . . . . . . . . . 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 175 | . 38 68 66 . . . . . . . . . . . . . 3 . . Shots 6 | . 1 2 3 . . . . . . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . . . . . . . . . 1 . . Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | 20 87 110 227 384 . . 8 . . 19 . . . . 20 7 11 213 449 Average Temperature 79 | 15 32 33 84 163 . . 4 . . 8 . . . . 12 4 7 74 229 Received Heat Transfer 973 | . 12 369 12 207 . . 45 . . 54 27 9 . . . . 99 85 54 Effects 5 | . . . . 4 . . . . . . . . . . . . . . 1 Shutdowns 2 | . . . . 2 . . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 1078 | . 87 100 25 . . . . 37 . 259 148 . . . 200 74 148 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 625 | 20 241 625 383 390 71 54 . . . . 155 . . . . 139 397 222 260 Initial 222 | . 13 101 220 148 56 34 . . . . 49 . . . . 109 72 222 109 Average 164 | 7 154 374 352 249 56 46 . . . . 138 . . . . 132 203 87 83 Maximum Alert Level 2 | . 1 2 1 1 . . . . . . . . . . . . 1 1 1 Low Security (%) 63 | 100 55 24 . 38 100 100 . . . . 100 . . . . 100 42 71 91 Level 1 29 | . 44 19 100 61 . . . . . . . . . . . . 57 28 8 Level 2 6 | . . 56 . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 5 . 2 . 1 . . . 1 1 . . . . . 5 . 2 Investigation 6 | . 1 1 . 1 . . . . . . 1 . . . . . 2 . . Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . Reinforcement 8 | . . 3 . 1 . . . . . . . . . . . . 2 . 2 Assault 3 | . . 1 . . . 1 . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 15 | . 1 4 2 1 . . . . . . . . . . . . 1 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 274 | . 14 33 6 14 1 5 12 4 . 18 8 8 3 . 8 1 28 66 45 Peak Tracking Total 19 | . 5 6 3 4 1 4 5 4 . 12 6 8 3 . 5 1 12 19 16 Tactical Retreats 48 | . 1 4 . . . . 5 1 . 6 2 1 . . 1 . 6 13 8 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 4 | . . 1 . . 1 . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . 9 . . . . . Most Traps Carried 2 | . . . 2 2 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 2 | . . 1 . . . . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 43 | . 4 2 . 6 2 1 . . 4 . 3 . . 9 . 1 3 1 7 Terminals 24 | . 4 2 . 5 1 1 . . . . 2 . . . . 1 3 . 5 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 Total Hacks 135 | . 13 9 . 16 2 2 . . 29 . 9 . . 14 . 6 9 2 24 Successful 86 | . 6 5 . 6 1 1 . . 29 . 4 . . 14 . 5 4 1 10 Failed 49 | . 7 4 . 10 1 1 . . . . 5 . . . . 1 5 1 14 Catastrophic 8 | . 2 . . 1 1 1 . . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 52 | . 9 4 . 12 1 2 . . . . 4 . . 1 . 3 6 . 10 Terminals 80 | . 13 9 . 14 1 2 . . . . 6 . . . . 6 9 . 20 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . 3 Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 1 Terminal Hacks 73 | . 5 5 . 3 . 1 . . 29 . . . . 14 . 5 3 . 8 Record 29 | . . . . . . . . . 11 . . . . 12 . 1 1 . 4 Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 6 | . 1 1 . . . . . . 3 . . . . . . 1 . . . Open Door 2 | . . . . . . . . . . . . . . 2 . . . . . Level Access Points 4 | . 1 . . . . . . . . . . . . . . 1 1 . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . Terminal Index 6 | . 1 1 . 1 . 1 . . . . . . . . . 1 . . 1 Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . . 1 . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 4 | . 1 . . 1 . . . . . . 1 . . . . . 1 . . Terminals 4 | . 1 . . 1 . . . . . . 1 . . . . . 1 . . Assimilate 4 | . 1 . . 1 . . . . . . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 1 . 5 1 1 . . . . 3 . . . . 1 3 . 6 Full Trace Events 6 | . 1 . . 2 . . . . . . 1 . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 . . . . 10 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . Time 26 | . . . . . . . . . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 1 . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . 1 . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 13 | . 1 . . . . . . . . 1 1 . . 5 . . . 5 . Largest Group 5 | . 1 . . . . . . . . 1 2 . . 5 . . . 4 . Highest-Rated Group 384 | . 10 . . . . . . . . 85 111 . . 263 . . . 384 . Highest-Rated Ally 369 | . 10 . . . . . . . . 85 85 . . 68 . . . 369 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . . . . . . 13 4 . . . . . . 62 . Total Damage 3345 | . . . . . . . . . . 833 167 . . . . . . 2345 . Kills 8 | . . . . . . . . . . 3 1 . . . . . . 4 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . 1 . . 2 . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . 2 . . . . . 7 12 13 Garrisons 2 | . . . . . . . . . . . . . . . . . . . 2 Patrols 18 | . . . . . . . . . . . . . . . . . 5 5 8 Investigations 1 | . . . . . . . . . . . 1 . . . . . . . . Guards 13 | . . . . . . . . . . . 1 . . . . . 2 7 3 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 6709 | 119 304 583 208 484 95 62 301 129 25 457 421 196 164 564 156 80 310 1427 624 Spaces Moved 11133 | 88 243 359 103 309 213 176 877 356 80 666 484 525 450 1177 404 204 810 2360 1249 Core 77 | 17 . 1 . . . . . . . . . . . . . . . 27 32 Treads 120 | . . 23 97 . . . . . . . . . . . . . . . . Legs 209 | . . 3 6 200 . . . . . . . . . . . . . . . Wheels 646 | 71 243 332 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 10081 | . . . . 109 213 176 877 356 80 666 484 525 450 1177 404 204 810 2333 1217 Fastest Speed 24 | 50 80 80 120 31 31 31 31 31 31 31 31 32 32 27 26 24 24 27 30 Average Speed 37 | 78 80 91 157 107 31 31 31 31 31 31 31 32 32 30 26 24 25 27 39 Slowest Speed 550 | 100 80 350 160 550 31 31 31 31 31 31 34 32 32 32 27 26 27 108 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 248 | . . . . 1 . 1 2 3 . 6 4 . 2 9 . . 31 159 30 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 44 34 32 27 9 4 92 60 72 82 10 74 47 86 68 9 26 42 38 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . 1 1 . 1 . . . . . . . Known Exits Taken 17 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 13 | . . . 1 . . . 3 4 . 3 . 2 . . . . . . . Spaces Dug 7 | . . . . . . . . . . . . . . . . . . . 7 Terrain Destroyed 109 | . 16 5 51 . . . . . . . . . . . 4 6 20 . 7 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 34 | . . . . . . . . . . . . . . . 1 6 20 . 7 AOE 75 | . 16 5 51 . . . . . . . . . . . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total 13172 | 118 334 540 135 411 240 181 904 370 79 902 740 552 467 1371 438 227 870 2960 1333 Wait 1788 | . 68 112 2 29 2 2 19 9 . 224 253 28 20 163 17 13 56 714 57 Move 10732 | 87 242 358 102 306 212 173 872 349 79 655 476 524 445 1162 403 203 749 2145 1190 Hop 135 | . . . . 1 . 1 2 3 . 4 3 . 2 5 . . 30 55 29 Pick Up 52 | 4 5 6 4 7 2 1 1 3 . 1 1 . . 4 . 1 4 3 5 Fast Attach 87 | 8 3 3 5 10 . 1 2 . . 1 1 . . 7 . 4 5 22 15 Attach 40 | . . 5 3 . 3 2 4 1 . 3 2 . . . 2 . 3 7 5 Detach 21 | 1 . 1 1 . . . 4 1 . 1 . . . 2 . . . 4 6 Swap 33 | . 3 2 4 6 2 . . . . . . . . 5 4 1 4 1 1 Drop 70 | . 4 6 3 18 1 1 . 2 . 2 . . . 9 1 3 8 5 7 Fire 181 | 17 9 43 10 34 . . . 1 . 11 4 . . 14 9 2 11 4 12 Melee 4 | . . . 1 . . . . 1 . . . . . . 2 . . . . Ram 1 | . . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . 18 . . . . . . . . . . . . . 6 Rewire 4 | 1 . 3 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc x2) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 12) 120 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 395 | -10/Materials | Identified exit to Materials 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | First assault squad dispatched 944 | -9/Materials | Core integrity fell below 50% 966 | -9/Materials | Lost 3 parts (1n2w) 970 | -9/Materials | Identified exit to Mines 1007 | -9/Materials | Entered Mines 1026 | -9/Mines | Lost 3 parts (1p2w) 1039 | -9/Mines | Found a hidden stash of uninstalled traps 1092 | -9/Mines | Assembled infested the area 1097 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1179 | -9/Mines | Discovered new exit (range 10) 1200 | -9/Mines | Identified exit to Materials 1215 | -9/Mines | Entered Materials 1215 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1329 | -8/Materials | Build established: Scavenger-Mutant 1692 | -8/Materials | Discovered new exit (range 8) 1698 | -8/Materials | Identified exit to Factory 1699 | -8/Materials | Entered Factory 1699 | -7/Factory | Evolved 2 slots: Utility x2 1700 | -7/Factory | Identified exit to Storage 1790 | -7/Factory | Discovered new exit (range 12) 1793 | -7/Factory | Identified exit to Factory 1794 | -7/Factory | Entered another Factory area 1794 | -6/Factory | Evolved 2 slots: Utility x2 1821 | -6/Factory | Discovered new exit (range 16) 1826 | -6/Factory | Discovered new exit (range 20) 1826 | -6/Factory | Identified exit to Lower Caves 1856 | -6/Factory | Entered Lower Caves 1973 | -6/Lower Caves | Build established: Scavenger-Sprinter 2047 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2054 | -6/Lower Caves | Discovered new exit (range 7) 2056 | -6/Lower Caves | Identified exit to Lower Caves 2065 | -6/Lower Caves | Learned Factory emergency access door positions 2071 | -6/Lower Caves | Spotted B-75 Beast 2157 | -6/Lower Caves | Entered another Lower Caves area 2252 | -6/Lower Caves | Encountered a Warlord checkpoint 2281 | -6/Lower Caves | Discovered new exit (range 9) 2283 | -6/Lower Caves | Identified exit to Data Miner 2286 | -6/Lower Caves | Entered Data Miner 2286 | -6/Data Miner | Discovered new exit (range 7) 2291 | -6/Data Miner | Met Data Miner 2299 | -6/Data Miner | Learned location of Section 7 (-2) 2299 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2304 | -6/Data Miner | Received God Mode back door access code from Data Miner 2311 | -6/Data Miner | Identified exit to Proximity Caves 2311 | -6/Data Miner | Entered Proximity Caves 2365 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2386 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2430 | -5/Proximity Caves | Lost 3 parts (1n2u) 2582 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2620 | -5/Proximity Caves | Spotted B-75 Beast 2640 | -5/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 2686 | -5/Proximity Caves | Learned location of Armory (-4) 2699 | -5/Proximity Caves | Discovered new exit (range 10) 2704 | -5/Proximity Caves | Learned Factory stockpile data 2727 | -5/Proximity Caves | Identified exit to Factory 2768 | -5/Proximity Caves | Entered Factory 2768 | -5/Factory | Accompanied by 1 ally 2768 | -5/Factory | Evolved 2 slots: Utility x2 2800 | -5/Factory | Repaired Lgt. Ion Engine 3075 | -5/Factory | Build established: Hacker-Sprinter 3188 | -5/Factory | Discovered new exit (range 3) 3189 | -5/Factory | Identified exit to Upper Caves 3189 | -5/Factory | Entered Upper Caves 3224 | -5/Upper Caves | Encountered a Warlord checkpoint 3342 | -5/Upper Caves | Discovered new exit (range 8) 3344 | -5/Upper Caves | Identified exit to Upper Caves 3384 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3385 | -5/Upper Caves | Entered another Upper Caves area 3502 | -5/Upper Caves | Discovered new exit (range 10) 3549 | -5/Upper Caves | Identified exit to Warlord 3549 | -5/Upper Caves | Entered Warlord 3696 | -5/Warlord | Visited the Vortex Lab 3697 | -5/Warlord | Found Prototype Energy Gun 3697 | -5/Warlord | Identified Vortex Rail 3701 | -5/Warlord | Found Prototype Energy Cannon 3701 | -5/Warlord | Identified Vortex Cannon 3709 | -5/Warlord | Found Vortex Rail 3714 | -5/Warlord | Warlord's base attacked by MAIN.C 3810 | -5/Warlord | Met Warlord 3819 | -5/Warlord | Opened Warlord's prototype stash 3828 | -5/Warlord | Found Prototype Hackware 3828 | -5/Warlord | Identified System Mapper 3830 | -5/Warlord | Found Prototype Processor 3830 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 3832 | -5/Warlord | Found Prototype Device 3832 | -5/Warlord | Identified Exp. Focal Shield 4064 | -5/Warlord | Warlord forces counterattacked 4083 | -5/Warlord | Opened side exit 4088 | -5/Warlord | Discovered new exit (range 10) 4090 | -5/Warlord | Identified exit to Proximity Caves 4113 | -5/Warlord | Entered Proximity Caves 4259 | -4/Proximity Caves | Learned Research trap positions 4266 | -4/Proximity Caves | Discovered new exit (range 8) 4268 | -4/Proximity Caves | Identified exit to Factory 4269 | -4/Proximity Caves | Entered Factory 4269 | -4/Factory | Evolved 2 slots: Utility x2 4338 | -4/Factory | Identified exit to Research 4349 | -4/Factory | Entered Research 4349 | -3/Research | Evolved 2 slots: Utility x2 4350 | -3/Research | Loaded intel: 89 trap records 4548 | -3/Research | Lost 5 parts (1p1n1u2w) 4583 | -3/Research | Identified exit to Research 4650 | -3/Research | Lost 6 parts (2p1n2u1w) 4659 | -3/Research | Entered another Research area 4659 | -2/Research | Warlord forces began assault on 0b10 4659 | -2/Research | Evolved 2 slots: Power x1, Utility x1 4715 | -2/Research | Lost 5 allies 4723 | -2/Research | Met up with Warlord 4769 | -2/Research | Research machine network offline 4948 | -2/Research | Borebot progress halted 4996 | -2/Research | Build established: Wizard-Sprinter 5201 | -2/Research | Borebot progress halted 5659 | -2/Research | Warlord invited to help at Command 5659 | -2/Research | Took control of God Mode 5659 | -2/Research | Attacked by Warlord forces 5659 | -2/Research | Spotted ZS-VML(K) 5659 | -2/Research | Spotted TR-SA1(K) 5659 | -2/Research | Allies destroyed TR-SA1(K) 5660 | -2/Research | Attacked by Warlord 5690 | -2/Research | Spotted X3-TR5(K) 5697 | -2/Research | Spotted A6-VKI(H) 5751 | -2/Research | Spotted KW-EDI(g) 5752 | -2/Research | Spotted DU-Q9C(K) 5791 | -2/Research | Spotted 25-1PA(K) 5819 | -2/Research | Lost 3 parts (3u) 5825 | -2/Research | Spotted Striker 5895 | -2/Research | Found Prototype Device 5895 | -2/Research | Identified Beam Splitter 5910 | -2/Research | Spotted B-90 Cyclops 5915 | -2/Research | Found Prototype Processor 5915 | -2/Research | Identified Spectral Analyzer 5942 | -2/Research | Warlord destroyed during the assault 5994 | -2/Research | Spotted Striker 5994 | -2/Research | Spotted Striker 6012 | -2/Research | Lost 3 parts (1n1u1w) 6017 | -2/Research | Spotted Striker 6019 | -2/Research | Spotted Striker 6019 | -2/Research | Spotted Executioner 6032 | -2/Research | Spotted Striker 6039 | -2/Research | Spotted Striker 6078 | -2/Research | Discovered new exit (range 19) 6083 | -2/Research | Discovered new exit (range 19) 6086 | -2/Research | Entered Access 6086 | -1/Access | Evolved 2 slots: Utility x2 6100 | -1/Access | Lost 8 parts (2p4n1u1w) 6221 | -1/Access | Found Unknown Device 6221 | -1/Access | Identified Quantum Capacitor 6275 | -1/Access | Spotted B-99 Colossus 6289 | -1/Access | Identified exit to Surface 6342 | -1/Access | Found Prototype Processor 6342 | -1/Access | Identified Exp. Signal Interpreter 6362 | -1/Access | Found Prototype Processor 6362 | -1/Access | Identified Exp. Terrain Scan Processor 6423 | -1/Access | Build established: Wizard-Mutant 6671 | -1/Access | Lost 10 parts (2p2n6u) 6696 | -1/Access | Core integrity fell below 50% 6709 | -1/Access | Core integrity fell below 20% 6710 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06692_ Imp. System Shield destroyed. 06692_ System Shield destroyed. 06692_ System corrupted by crushing effect (+5). 06692_ System corrupted by crushing effect (+1). 06692_ Knocked back. 06692_ S-43 Plague knocked back. 06694_ Q-thruster severed. 06694_ Adv. Hacking Suite severed. 06695_ U-05 Engineer lays Concrete. 06696_ System corrupted: Substantial component data lost. 06702_ Adv. Signal Interpreter severed. 06702_ 0b10 Decoder Chip [Skirmisher] severed. 06704_ Adv. Visual Processing Unit destroyed. 06704_ Knocked back. 06706_ U-05 Engineer builds a Wall. 06709_ Imp. System Shield severed. 06710_ Knocked back. 06710_ U-05 Engineer lays Concrete. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????????????????# # """ """ # | | ???????????????????????# # # | | ???????????????????????# # # | | ???????????????????????+ ######################## | | ???????????????????????# #????##### | | ???????????????????????# #??? ][[ # | | ???????????????????????# #??? =[[ # | | ???????????????????????# #?? =[[ # " " | | ????????????????# !????# #?? # """ """ | | ????????????????# !=???# #? # """ """ | | ????????????????# ???# #? #?? " " | | ????????????????# ???# # #?? | | ????????????????# ???# # #? * | | ????????????????# ??# + ! #####?######### | | ????????????????# ??# ##########?????????????? | | ?????????????????? ??# #??????????????????????? | | ????????###+########+### ###############????????? | | ?????? #????????? | | ?????? u uu #????????? | | ??????????###+####### #### ###### #????????? | | ???????????????????# #####+######???????????? | | ???????????????????# # #???????????? | | ???????????????????#; #u #???????????? | | ???????????????????# # #???????????? | | ???????????????????# H #???????????? | | ???????????????????# = @s p "" #???????????? | | ???????????????????# c# c p""""h #???????????? | | ???????????????????## # """" ????????????? | | ????????????????????# # """" ?????????????? | | ????????????????????# # % """" ?????????????? | | ????????????????????# s # """" #???????????? | | ??????????????####### # "" #???????????? | | ???????????# # "" #???????????? | | ???????????# ###########/###%#########???????????? | | ????????????????# s #????????????????? | | ????????????????# % #????????????????? | | ????????????????#[ =#????????????????? | | ????????????????# #????????????????? | | ????????????????# " " #????????????????? | | ????????????????# """ """ #????????????????? | | ????????????????# """ """ #????????????????? | | ????????????????# " " #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????#################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 16 Armor Coverage 150 Resistance: KI 25 Evasion (%) 65 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 72 Defensive Hacking 56 Item Schematics ----------------- Weight Redist. System | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Dual-blade Saw | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Lrn. Tractor Beam | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Godhack Challenges ------------ None Game ------ Seed AmuletShieldInsulator Manual? 0 Play Time 01:49:54 Cumulative 43.9 hours Start 2024.08.27 @ 19:31:09 End 2024.08.28 @ 16:07:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93ac2e5e-bc6b-458a-91f0-86c429855a4d