Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 12:11:51 Player: Joel Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2110) 2110 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5011 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 250/300 Energy 39/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Large Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Cooling System Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Advanced Weight Redist. System Particle Charger Particle Charger Particle Charger Particle Gun Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Autogun Autogun Proton Missile Launcher Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 69 | 6 13 7 14 24 5 Power 15 | 1 2 4 1 6 1 Engine 11 | 1 2 4 1 3 . Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 22 | 2 2 3 6 8 1 Treads 5 | 2 . . . 3 . Leg 17 | . 2 3 6 5 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 4 . 5 3 1 Device 2 | . . . . 1 1 Storage 7 | 1 3 . 1 2 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . 1 . 3 . . Artifact . | . . . . . . Weapon 18 | 2 5 . 2 7 2 Energy Gun 1 | . . . . 1 . Energy Cannon 3 | . . . . 2 1 Ballistic Gun 12 | 2 5 . 1 4 . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . 2 1 6 7 10 Power 3 | . . 1 . 1 1 Propulsion 12 | . 1 . 5 3 3 Utility 5 | . 1 . 1 . 3 Weapon 6 | . . . . 3 3 Highest Loss Streak 10 | . 1 1 3 4 10 Average Slot Usage (%) 96 | . 96 99 94 97 87 Engine 9 | . 14 10 9 6 . Core 2 | . . . . 7 13 Treads 9 | . 22 . . 13 5 Leg 23 | . 4 44 32 15 19 Storage 21 | . 17 22 22 23 20 Processor 4 | . . . 8 6 . Protection 2 | . 7 . 3 . . Energy Cannon 1 | . . . . 6 . Ballistic Gun 17 | . 28 22 13 9 12 Ballistic Cannon 2 | . . . 4 3 . Naked Turns 9 | . . . . . 9 Heaviest Build 76 | 12 43 43 65 76 69 Greatest Support 56 | 40 40 40 45 56 40 Greatest Overweight (x) 25 | 1 2 1 2 25 16 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 22 | 6 16 16 22 22 22 Average Capacity 16 | 5 10 16 18 22 19 Most Carried 22 | 4 16 16 21 22 20 Average Carried 15 | 2 8 15 16 21 18 Final Capacity 22 | 6 16 16 22 22 4 Final Carried 21 | 4 16 16 21 20 2 Class Distribution -------------------- 57% | Mutant 19% | Hauler-Gunner 12% | Hauler-Mutant 5% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2075 | 180 390 333 746 426 . Remotely . | . . . . . . Salvage Created 2490 | . 641 420 832 597 . Parts 164 | . 53 38 43 30 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 58 | . 17 12 21 8 . Guns 44 | . 17 12 12 3 . Cannons 13 | . . . 8 5 . Classes Destroyed 10 | . 5 2 1 2 . Worker 2 | . 1 . . 1 . Builder 1 | . 1 . . . . Recycler 1 | . . . . 1 . Watcher 8 | . 1 2 3 2 . Swarmer 19 | . 5 7 7 . . Grunt 29 | . 12 3 11 3 . Brawler 1 | . . 1 . . . Sentry 4 | . . 1 2 1 . Hunter 3 | . . . 1 2 . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 4 5 6 3 . Combat Bots Only 6 | . 4 5 6 3 . Max Kills in Single Turn 2 | . 1 1 2 1 . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 4587 | . 732 385 1484 1370 616 Core 1196 | . 139 94 210 181 572 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 44 76 61 . . Volleys Fired 203 | . 58 38 68 39 . Largest 3 | . 2 2 2 3 . Hottest 168 | . 46 46 67 168 . Shots Fired 428 | . 116 76 136 100 . Gun 356 | . 116 76 100 64 . Cannon 72 | . . . 36 36 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 383 | . 116 76 136 55 . Thermal 34 | . . . . 34 . Explosive . | . . . . . . Electromagnetic 11 | . . . . 11 . Robot Hit Streak 21 | . 19 9 21 7 . Robot Miss Streak 6 | . 5 6 4 5 . Penetration Max . | . . . . . . Secondary Targets 5 | . 2 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 291 | . 83 40 100 68 . Core Hits 113 | . 33 17 42 21 . Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4433 | . 904 557 1743 1229 . Guns 3156 | . 903 557 1063 633 . Cannons 1243 | . . . 680 563 . Explosions 33 | . . . . 33 . Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 3705 | . 903 557 1743 502 . Thermal 547 | . . . . 547 . Explosive . | . . . . . . Electromagnetic 180 | . . . . 180 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 31 | . . . 31 . . Projectiles 31 | . . . 31 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 18 | . . . 17 1 . Impact . | . . . . . . Kinetic 12 | . . . 11 1 . Secondary 6 | . . . 6 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 653 | . 25 12 50 653 . Average Temperature 62 | . 7 7 13 149 . Received Heat Transfer 1233 | . 261 99 522 351 . Effects 18 | . . . . 18 . Shutdowns 4 | . . . . 4 . Energy Bleed 2 | . . . . 2 . Interference 5 | . . . . 5 . Matter Decay 1 | . . . . 1 . Short Circuit 3 | . . . . 3 . Damage (minor) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 975 | . . . . 975 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 417 | . 252 247 417 210 27 Average Influence 149 | . 131 137 220 120 14 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 73 | 100 70 82 44 97 100 Level 1 25 | . 29 17 51 2 . Level 2 1 | . . . 3 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 4 1 4 3 . Investigation 5 | . 1 . 3 1 . Extermination 2 | . . . . 2 . Reinforcement 5 | . 3 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 32 22 36 13 5 Peak Tracking Total 8 | . 6 7 8 4 5 Tactical Retreats 7 | . . . 4 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . . 3 1 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 6 | . 1 . 3 2 . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 25 | . 4 . 10 11 . Successful 19 | . 3 . 6 10 . Failed 5 | . 1 . 3 1 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual 2 | . . . 2 . . Terminals 15 | . 4 . 7 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . . 7 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 . 4 3 . Record 5 | . . . 3 2 . Prototype ID Bank 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . . 7 . Insert Component 3 | . . . . 3 . Analyze 4 | . . . . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 2 2 . Full Trace Events 4 | . 1 . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 128 | . . . . . 128 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3695 | 71 885 614 1062 955 108 Spaces Moved 1666 | 41 370 284 516 393 62 Core 13 | 9 . . . 1 3 Treads 561 | 32 287 . . 242 . Legs 1092 | . 83 284 516 150 59 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 120 150 150 50 Average Speed 165 | 144 160 149 155 198 159 Slowest Speed 1300 | 160 180 150 180 1300 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 49 41 35 8 33 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . 6 4 . Melee . | . . . . . . Projectile 7 | . . . 6 1 . AOE 3 | . . . . 3 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2236 | 50 560 412 654 490 70 Wait 220 | . 89 76 33 21 1 Move 1662 | 40 369 283 515 393 62 Hop . | . . . . . . Pick Up 46 | 4 18 4 14 5 1 Fast Attach 21 | 6 2 2 5 4 2 Attach 17 | . 2 2 4 7 2 Detach 1 | . . . . 1 . Swap 31 | . 9 3 5 13 1 Drop 34 | . 12 4 10 7 1 Fire 203 | . 58 38 68 39 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 13) 761 | -10/Materials | Core integrity fell below 50% 925 | -10/Materials | Discovered new exit (range 5) 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Propulsion x2 1293 | -9/Materials | Discovered new exit (range 11) 1548 | -9/Materials | Discovered new exit (range 16) 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Utility x2 2015 | -8/Materials | Repaired Lgt. Armor Plating 2128 | -8/Materials | Lost 3 parts (2n1u) 2262 | -8/Materials | Central database locked down 2562 | -8/Materials | Discovered new exit (range 5) 2633 | -8/Materials | Entered Factory 2633 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2992 | -7/Factory | Build established: Hauler-Gunner 3372 | -7/Factory | Discovered new exit (range 15) 3530 | -7/Factory | Lost 4 parts (1p3n) 3588 | -7/Factory | Sucked down chute 3588 | -7/Factory | Entered Waste 3589 | -7/Waste | Met a frightened Derelict 3608 | -7/Waste | Spotted C-40 Crusher 3627 | -7/Waste | Spotted C-40 Crusher 3651 | -7/Waste | Spotted C-40 Crusher 3657 | -7/Waste | Spotted C-40 Crusher 3663 | -7/Waste | Spotted C-40 Crusher 3678 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3679 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3681 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3682 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3683 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3684 | -7/Waste | Core integrity fell below 50% 3684 | -7/Waste | Crushed by Compactor (1 part destroyed) 3690 | -7/Waste | Spotted C-40 Crusher 3691 | -7/Waste | Core integrity fell below 20% 3692 | -7/Waste | Crushed by Compactor (1 part destroyed) 3693 | -7/Waste | Crushed by Compactor (1 part destroyed) 3695 | -7/Waste | Crushed by Compactor (1 part destroyed) 3696 | -7/Waste | Crushed by Compactor (1 part destroyed) 3696 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03684_ Lrg. Storage Unit crushed. 03685_ Lgt. EM Pulse Cannon crushed. 03685_ Lrg. Storage Unit crushed. 03685_ Hvy. Particle Cannon crushed. 03686_ Particle Gun crushed. 03686_ Cooling System crushed. 03686_ Particle Charger crushed. 03686_ Mni. Grenade Launcher crushed. 03686_ Autogun crushed. 03687_ Rnf. Ion Engine crushed. 03687_ Particle Gun crushed. 03687_ Adv. Weight Redist. System crushed. 03687_ Flak Gun crushed. 03688_ Lgt. Deuterium Engine crushed. 03691_ Acquired Carbon-fiber Leg. 03692_ Carbon-fiber Leg crushed. 03693_ Acquired Proton Missile Launcher. 03693_ Proton Missile Launcher crushed. 03695_ Lgt. EM Pulse Cannon crushed. 03696_ Particle Charger crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????######????????####??????????? | | ?????????????????????# #???????? #??????????? | | ???????############??# #??????? #??????????? | | ???????# #??# #??????? #??????????? | | ???????# #??# #??????? #??????????? | | ???????# #### ######## #??????????? | | ???????# #??????????? | | ???????# * #??????????? | | ???????# #??????????? | | ???????# #??????????? | | ???????# #### ######## #??????????? | | ???????# #??# #??????? #??????????? | | ???????# #??# #??????? !#??????????? | | ???????############??# #??????? #??????????? | | ???????????????????### ######## #??????????? | | ???????????????????#! ??????????? | | ???????????????????# ?????????? | | ???????????????????# ????????? | | ???????????????????# ???????? | | ???????????????????### ######## ####???????? | | ?????????????????????#CCCC#???????? #??????????? | | ?????????????????????#CCCC#????????? ???????????? | | ?????????????????????# !CC#??????????????????????? | | ???????????????????### CC#??????????????????????? | | ???????????????????# CC @#??????????????????????? | | ???????????????????# CCCC#??????????????????????? | | ???????????????????# [CC#??????????????????????? | | ???????????????????# [#??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Proton Missile Launcher | -7/Factory | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveRecyclingExtractor Manual? 0 Play Time 00:38:17 Cumulative 20.7 hours Start 2019.12.29 @ 11:28:27 End 2019.12.29 @ 12:11:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bf57f3c-5d86-4542-8ec5-2c70cb88edd3