Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.23 @ 21:05:25 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (43) 215 Value Destroyed (842) 842 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1957 Bonus ------- None Cogmind --------- Core Integrity 238/400 Matter 140/300 Energy 140/140 System Corruption 0% Temperature Cool (28) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Cooling System Small Storage Unit System Shield > --- WEAPON (3) ------- Medium Laser Medium Laser Beam Cannon > --- INVENTORY (8) ---- Light Deuterium Engine Light Deuterium Engine Heat Sink High-capacity Matter Pod (43) System Shield Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit System Shield System Shield > --- WEAPON ----------- Beam Cannon Assault Rifle Light Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Cooling System High-capacity Matter Pod System Shield Medium Laser Medium Laser Grenade Launcher [Rating: 16] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Hackware System Shield Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 18 | 7 4 7 Power 2 | . 1 1 Engine 2 | . 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 3 1 1 Treads 3 | 1 1 1 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 . 3 Device 2 | 1 . 1 Storage 1 | 1 . . Processor . | . . . Hackware 2 | . . 2 Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 2 | . 1 1 Energy Cannon 1 | . . 1 Ballistic Gun 2 | 2 . . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 4 3 Power 1 | . 1 . Propulsion 2 | . 1 1 Utility 1 | . 1 . Weapon 3 | . 1 2 Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Backups 6 | 6 6 7 Power 1 | 1 1 1 Propulsion 1 | 3 2 . Utility 1 | . . 2 Weapon 2 | 1 2 2 Tool/Special . | . . . Unused Backups 10 | . 3 7 Power 3 | . . 3 Propulsion 2 | . 2 . Utility 4 | . 1 3 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 82 | . 77 94 Engine 5 | . 3 9 Treads 7 | . . 22 Leg 17 | . 26 . Device 2 | . 3 1 Storage 13 | . 14 11 Hackware 5 | . . 16 Energy Gun 2 | . 2 4 Energy Cannon 3 | . . 11 Ballistic Gun 17 | . 21 8 Ballistic Cannon 5 | . 4 9 Peak Build Rating 16 | 6 7 16 Average Rating 7 | 4 5 14 On Entrance 3 | . 6 5 Avg Prop Armor Cover (%) 11 | 11 . . Naked Turns . | . . . Heaviest Build 19 | 10 13 19 Greatest Support 40 | 20 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 8 8 8 Average Carried 6 | 6 6 7 Final Capacity 8 | 8 8 8 Final Carried 7 | 7 7 7 Class Distribution -------------------- 71% | Mutant 17% | Hacker-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 902 | 306 356 240 Remotely . | . . . Salvage Created 1190 | 89 566 535 Parts 85 | 12 51 22 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 28 | . 18 10 Guns 20 | . 17 3 Cannons 8 | . 1 7 Classes Destroyed 11 | 1 6 4 Worker 4 | . 2 2 Builder 1 | . 1 . Tunneler 4 | 4 . . Recycler 1 | . . 1 Mechanic 1 | . . 1 Operator 2 | . 2 . Watcher 2 | . 2 . Swarmer 11 | . 11 . Grunt 14 | . 7 7 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 7 | 2 7 6 Combat Bots Only 6 | . 6 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 195 | . 119 76 Missed 47 | . 32 15 Hits 148 | . 87 61 Projectile 148 | . 87 61 Critical Strikes 1 | . . 1 Damage Taken 1572 | . 778 794 Core 394 | . 232 162 Absorbed by Shields . | . . . Core Remaining (%) 53 | 100 7 . Volleys Fired 113 | 6 70 37 Largest 3 | 2 2 3 Hottest 160 | 40 70 160 Shots Fired 256 | 12 140 104 Gun 171 | 12 122 37 Cannon 85 | . 18 67 Launcher . | . . . Special . | . . . Kinetic 196 | 12 129 55 Thermal 60 | . 11 49 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | 4 8 8 Robot Miss Streak 4 | 1 4 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 133 | 6 72 55 Core Hits 59 | 4 34 21 Critical Kills 2 | . 1 1 Critical Parts Destroyed 2 | . 2 . Critical Strikes 7 | . 6 1 Burn 2 | . 2 . Destroy 4 | . 3 1 Blast 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2145 | 105 1077 963 Guns 1345 | 105 940 300 Cannons 797 | . 137 660 Explosions . | . . . Melee . | . . . Ramming 3 | . . 3 Kinetic 1545 | 105 970 470 Thermal 597 | . 107 490 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 7 | . . 7 Projectiles 7 | . . 7 Explosions . | . . . Melee . | . . . Knockbacks 4 | . 3 1 Impact . | . . . Kinetic 4 | . 3 1 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 587 | . 8 587 Average Temperature 199 | . 4 227 Received Heat Transfer 486 | . 174 312 Effects 13 | . . 13 Shutdowns 4 | . . 4 Interference 5 | . . 5 Matter Decay 1 | . . 1 Damage (minor) 2 | . . 2 Damage (core) 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1554 | . 444 1110 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 . Low Security (%) 88 | 100 81 100 Level 1 11 | . 18 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 241 | 10 241 194 Initial 74 | . . 74 Average 104 | 1 133 90 Influence Increases 836 | 20 516 300 Destroy 0b10 Robot/C 560 | . 360 200 Destroy 0b10 Robot/NC 75 | 20 35 20 Destroy Leader 104 | . 54 50 Successful Hack 47 | . 33 14 Disable Machine 15 | . . 15 Destroy Structure 5 | . 4 1 Lose Combat Pursuer 30 | . 30 . Influence Decreases 682 | 20 338 324 Entered New Map 104 | . . 104 Time Decay 508 | 20 298 190 Lost Part 70 | . 40 30 Squads Dispatched 4 | . 2 2 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 2 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 46 | . 29 17 Peak Tracking Total 5 | . 5 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 9 | . 5 4 Terminals 8 | . 5 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 28 | . 14 14 Successful 15 | . 8 7 Failed 13 | . 6 7 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 27 | . 14 13 Terminals 27 | . 14 13 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Terminal Hacks 6 | . 4 2 Robot Schematic 1 | . 1 . Robot Analysis 2 | . 2 . Branch Access Points 1 | . . 1 Hauler Manifests 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 1 | . . 1 Retrieve Study 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 4 4 Terminals 8 | . 4 4 Operators 2 | . 1 1 Skim 6 | . 3 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 4 2 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired 1 | . 1 . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 223 | 29 194 . Seismic 223 | 29 194 . Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1426 | 185 842 399 Spaces Moved 787 | 128 498 161 Core 14 | 14 . . Treads 191 | 8 22 161 Legs 582 | 106 476 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 128 | 114 121 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 5 74 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 966 | 151 594 221 Wait 17 | . 13 4 Move 785 | 127 497 161 Hop . | . . . Pick Up 22 | 10 6 6 Fast Attach 6 | 3 . 3 Attach 9 | 3 3 3 Detach . | . . . Swap 6 | 2 2 2 Drop 6 | . 3 3 Fire 113 | 6 70 37 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | . . 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: Min x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 186 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Discovered new exit (range 3) 704 | -10/Materials | Core integrity fell below 50% 914 | -10/Materials | Discovered new exit (range 5) 956 | -10/Materials | Core integrity fell below 20% 1028 | -10/Materials | Entered another Materials area 1028 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1125 | -9/Materials | Identified exit to Mines 1427 | -9/Materials | Self-destructed Last Messages --------------- 01352_ K-01 Serf collects debris. 01352_ Acquired Heat Sink. 01353_ Power failure, Lgt. Deuterium Engine shutdown. 01353_ Discarded System Shield. 01354_ K-01 Serf collects debris. 01364_ Lgt. Cannon destroyed. 01365_ K-01 Serf collects debris. 01365_ G-34 Mercenary destroyed. 01368_ K-01 Serf collects debris. 01373_ Acquired 32 matter. 01373_ K-01 Serf collects debris. 01411_ Connecting with Terminal... >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Please expand to 4 more systems! 01414_ Acquired Autogun. 01426_ Lgt. Treads+ destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???######????????????????????????????????????? | | ??# ????????????????????????????????????? | | ### #???????????????????????????????????? | | ## #????###????????????????????????????? | | ## #??### ######???????????????????????? | | "## #?? # ????????????????????????? | | "## # /?????????????????????????? | | "## # """ #?????????????????????????? | | ## # """"" #?????????????????????????? | | ## # """"" #?????????????????????????? | | ## + """"" #?????????????????????????? | | ## # """ #?????????????????????????? | | #? %# #?????????????????????????? | | #??? % ####/######?????????????????????????? | | ######+### ############## ????????????? | | = * [= [% #???????????? | | =%!==%[ % %! #???????????? | | * %% % [=%*%% #???????????? | | ########### * ###+###########??????????????? | | ??????????## ## Y #??????????????? | | ???????????# ## """ """@= #??????????????? | | ???????????# ## """ """ ""#??????????????? | | ???????????+ # """Y""" T"#??????????????? | | ???????????# ## ""#??????????????? | | ???????????# ## #??????????????? | | ???????????# ################??????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# +?????????????????????????????? | | ???????????# #?????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????>???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemAntigravBank Manual? 0 Play Time 00:12:00 Cumulative 360.6 hours Start 2026.05.23 @ 20:50:21 End 2026.05.23 @ 21:05:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 489 Rogue 471 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff9b25d2-f03d-4ac7-bc68-2e5309674973