Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.02 @ 05:24:31 Player: A47P Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2315) 2315 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 5636 Bonus ------- Follower Combat Kills 95 Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 150/300 System Corruption 4% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Battery Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Structural Scanner Signal Interpreter Terrain Scanner Advanced ECM Suite Ion Cannon Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Transport Network Coupler > --- WEAPON ----------- Heavy EM Pulse Gun Assault Cannon Makeshift Sword > --- INVENTORY -------- Aluminum Leg Titanium Leg Large Battery Structural Scanner Signal Interpreter Terrain Scanner Advanced ECM Suite Shock Rifle Beam Cannon Beam Cannon Advanced Beam Cannon Ion Cannon [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Transport Network Coupler Protection Utility Shielding Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 2 | . . . . . 1 1 Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 . . 1 Weapon 1 | . . . 1 . . . Parts Attached 57 | 7 15 2 6 2 12 13 Power 11 | 2 2 1 . . 4 2 Engine 9 | 2 2 . . . 3 2 Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 14 | 2 3 1 . . 4 4 Treads 4 | . . . . . . 4 Leg 7 | 2 1 1 . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . 2 . . . 1 . Utility 17 | 1 7 . 3 1 2 3 Device 5 | 1 1 . . . 1 2 Storage 5 | . 4 . 1 . . . Processor 3 | . 2 . . . . 1 Hackware . | . . . . . . . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 15 | 2 3 . 3 1 2 4 Energy Gun 5 | . 1 . 1 . 1 2 Energy Cannon 3 | . 1 . . 1 . 1 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 2 | . 1 . . . . 1 Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 30 | . . . . 4 9 17 Power 6 | . . . . . 2 4 Propulsion 6 | . . . . 1 2 3 Utility 6 | . . . . 2 2 2 Weapon 12 | . . . . 1 3 8 Highest Loss Streak 15 | . . . . 2 6 15 To Critical Strikes 2 | . . . . . . 2 Average Backups 10 | . 5 11 13 14 10 9 Power 1 | . 1 3 3 3 1 . Propulsion . | . . . . . . . Utility 4 | . 2 4 4 5 3 4 Weapon 4 | . 2 4 5 6 5 4 Tool/Special . | . . . . . . . Unused Backups 8 | . 2 1 . 1 . 4 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 4 | . . . . 1 . 3 Weapon 2 | . 1 . . . . 1 Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 88 | . 93 100 99 89 73 84 Engine 8 | . 11 6 . . 11 16 Core 5 | . . 7 11 11 3 3 Leg 18 | . 27 28 22 20 8 13 Device 6 | . 6 3 7 . 6 14 Storage 13 | . 15 24 18 11 11 7 Processor 1 | . 2 . . . . 6 Protection 4 | . . . 7 14 6 . Energy Gun 7 | . 4 14 15 9 2 6 Energy Cannon 4 | . 2 14 5 1 5 . Ballistic Gun 2 | . 13 . . . . . Ballistic Cannon 2 | . 7 . . . 2 3 Launcher 7 | . . . 11 22 11 . Slashing Weapon 1 | . . . . . 3 6 Peak Build Rating 40 | 6 9 10 16 16 21 40 Average Rating 15 | 3 7 9 14 14 15 28 On Entrance 10 | . 6 8 10 16 13 20 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 55 | 10 31 31 37 38 42 55 Greatest Support 84 | 20 20 20 20 20 27 84 Greatest Overweight (x) 12 | . 1 1 1 3 12 7 Average Overweight (x) 1 | . . 1 1 1 3 . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 13 | 5 10 15 15 15 15 15 Most Carried 15 | 2 10 14 15 15 13 13 Average Carried 10 | . 5 11 13 14 10 9 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 2 10 13 15 13 7 5 Class Distribution -------------------- 57% | Mutant 17% | Tank 14% | Bomber 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Bomber | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1689 | 244 217 154 50 164 372 488 Remotely . | . . . . . . . Salvage Created 1970 | 39 151 177 227 164 580 632 Parts 152 | 4 18 13 15 21 36 45 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 64 | 1 7 6 8 13 20 9 Melee 1 | . . . . . 1 . Guns 22 | 1 6 3 4 . 2 6 Cannons 12 | . 1 3 . . 5 3 AOE 29 | . . . 4 13 12 . Classes Destroyed 12 | 1 2 . 2 3 2 2 Worker 9 | . . . 1 2 3 3 Builder 1 | . . . . 1 . . Hauler 2 | . . . . . . 2 Operator 2 | . . . . . 1 1 Watcher 9 | . 2 . 1 . 4 2 Swarmer 24 | . 5 3 3 7 6 . Grunt 29 | 1 2 3 4 2 9 8 Sentry 5 | . . . 1 . 4 . Demolisher 2 | . . . . 2 . . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Assembled 2 | . . . . 2 . . Best Kill Streak 6 | 1 3 3 4 6 6 4 Combat Bots Only 6 | 1 3 3 4 4 6 3 Max Kills in Single Turn 4 | 1 1 2 3 4 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 3 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 507 | 3 29 24 28 9 123 291 Missed 160 | 2 9 9 8 4 26 102 Hits 347 | 1 20 15 20 5 97 189 Melee 1 | . . . . 1 . . Projectile 346 | 1 20 15 20 4 97 189 AOE 4 | . . . . 3 . 1 Critical Strikes 15 | . . . . . 6 9 Actively Blocked 2 | . . . . . 2 . Part Disruptions 1 | . . . . . . 1 Damage Taken 4448 | 8 147 123 165 333 1317 2355 Core 1273 | . 20 39 25 108 378 703 Absorbed by Shields . | . . . . . . . Redirected to Shielding 113 | . . . . 4 109 . Ignored by Resistances 1280 | 2 46 41 52 92 373 674 Regen/Repaired (Parts) 83 | . 21 . 17 . 45 . Core Remaining (%) 68 | 100 . 76 . 66 31 . Volleys Fired 145 | 2 21 14 13 8 35 52 Largest 3 | 2 2 2 3 3 3 3 Hottest 165 | 40 100 100 165 120 120 155 Shots Fired 300 | 4 42 27 34 23 78 92 Gun 122 | 4 28 13 18 6 8 45 Cannon 119 | . 14 14 8 1 35 47 Launcher 59 | . . . 8 16 35 . Special . | . . . . . . . Kinetic 84 | 4 35 . . . 10 35 Thermal 68 | . 3 14 13 1 25 12 Explosive 59 | . . . 8 16 35 . Electromagnetic 89 | . 4 13 13 6 8 45 Robot Hit Streak 14 | 3 10 6 9 6 14 14 Robot Miss Streak 4 | 1 4 2 2 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 202 | 3 23 19 22 10 50 75 Core Hits 138 | 2 10 9 16 20 49 32 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 1 . . 2 Corrupt 4 | . . 1 1 . . 2 Melee Attacks 12 | . . . . . 7 5 Impact . | . . . . . . . Slashing 12 | . . . . . 7 5 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 1 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6691 | 38 343 350 645 1026 2593 1696 Guns 1314 | 38 242 152 174 49 79 580 Cannons 1587 | . 101 192 54 18 380 842 Explosions 3300 | . . . 417 948 1895 40 Melee 473 | . . . . . 239 234 Ramming 17 | . . 6 . 11 . . Kinetic 1048 | 38 287 . . . 135 588 Thermal 1193 | . 34 192 182 122 369 294 Explosive 2939 | . . . 352 844 1743 . Electromagnetic 1021 | . 22 152 111 49 107 580 Impact . | . . . . . . . Slashing 473 | . . . . . 239 234 Piercing . | . . . . . . . Highest Corruption 3 | . 2 2 . . . 3 Average Corruption 1 | . 1 2 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . 4 3 . . . 1 Message Errors 3 | . 1 1 . . . 1 Matter Fused 1 | . 1 . . . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . 1 . . . . . Alerts 1 | . 1 . . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 327 | . 12 . . 42 213 60 Projectiles 12 | . 12 . . . . . Explosions 163 | . . . . 42 108 13 Melee 152 | . . . . . 105 47 Knockbacks 3 | . . . . . 2 1 Impact . | . . . . . . . Kinetic 3 | . . . . . 2 1 Secondary . | . . . . . . . Self-Inflicted Damage 439 | . . . . 206 233 . Shots 15 | . . . . 8 7 . Rammed . | . . . . . . . Targets Rammed 7 | . . 1 1 5 . . Kicked 7 | . . 1 1 5 . . Crushed . | . . . . . . . Highest Temperature 312 | 6 90 186 312 57 165 60 Average Temperature 57 | 6 33 67 81 26 51 31 Received Heat Transfer 1230 | 6 36 75 63 . 720 330 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 1 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1889 | . 74 407 359 137 618 294 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 1 1 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 84 | 100 100 100 100 95 39 100 Level 1 15 | . . . . 4 60 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 345 | 20 80 100 99 217 345 120 Initial 92 | . 5 . 19 19 48 92 Average 76 | 2 15 25 42 66 195 52 Influence Increases 2292 | 20 212 222 323 390 821 304 Destroy 0b10 Robot/C 1300 | 20 140 180 160 220 400 180 Destroy 0b10 Robot/NC 120 | . 10 . 15 15 40 40 Destroy Leader 320 | . 44 40 42 40 108 46 Allied During Kill 2 | . . 2 . . . . Successful Hack 41 | . 16 . 11 . 6 8 Disable Machine 135 | . . . 18 . 90 27 Destroy Structure 359 | . 2 . 62 115 177 3 Lose Combat Pursuer 15 | . . . 15 . . . Influence Decreases 2292 | 10 222 162 323 301 731 543 Entered New Map 335 | . 5 . 41 41 101 147 Time Decay 1730 | 10 177 162 282 230 540 329 Lost Part 187 | . . . . 30 90 67 Purge Threat 40 | . 40 . . . . . Squads Dispatched 16 | . 3 . 4 1 4 4 Investigation 10 | . 3 . 3 . 2 2 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . . 1 1 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 7 | . . . 1 1 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | 1 13 9 11 17 26 23 Peak Tracking Total 10 | 1 3 3 3 5 5 10 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 15 | . . . 2 . 10 3 Max in Single Turn 2 | . . . 1 . 2 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 16 | . 6 . 6 . 2 2 Terminals 10 | . 4 . 4 . 1 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 52 | . 23 . 15 . 8 6 Successful 38 | . 18 . 9 . 8 3 Failed 14 | . 5 . 6 . . 3 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 34 | . 16 . 11 . 4 3 Fabricators . | . . . . . . . Repair Stations 10 | . 3 . 3 . 4 . Recycling Units 7 | . 4 . . . . 3 Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 12 . 6 . 4 2 Record 6 | . 3 . . . 2 1 Prototype ID Bank 2 | . 1 . 1 . . . Alert Level 2 | . 2 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 1 . 1 . . 1 Disarm Traps 1 | . . . . . 1 . Surveillance Status 1 | . 1 . . . . . Patrol Status 2 | . 1 . . . 1 . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 . 3 . 4 . Scan Component 6 | . 1 . 2 . 3 . Repair 3 | . 1 . 1 . 1 . Recycling Unit Hacks 5 | . 4 . . . . 1 Recycle Component 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 5 . 5 . 2 2 Full Trace Events 13 | . 5 . 4 . 2 2 Feedback Events 2 | . 2 . . . . . Corruption 2 | . 2 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . Time 84 | . 26 . 26 . 32 . Parts Recycled 3 | . 3 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 11 | . . 11 . . . . Total Damage 148 | . . 148 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 885 | . 118 . . . . 767 Structural 118 | . 118 . . . . . T.N.C. 767 | . . . . . . 767 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4641 | 127 799 491 687 641 1099 797 Spaces Moved 1997 | 106 453 227 329 295 273 314 Core 52 | 29 . . . . 22 1 Treads 10 | . . . . . . 10 Legs 1930 | 77 448 227 329 295 251 303 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 5 | . 5 . . . . . Fastest Speed 50 | 50 117 190 190 190 195 160 Average Speed 199 | 100 150 190 190 203 337 194 Slowest Speed 650 | 120 190 190 190 330 650 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 8 63 52 28 51 24 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 471 | . . . 66 183 218 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 471 | . . . 66 183 218 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2367 | 118 527 258 362 313 380 409 Wait 44 | 3 3 . . . 35 3 Move 1991 | 105 452 226 328 294 272 314 Hop . | . . . . . . . Pick Up 63 | 1 23 6 8 2 10 13 Fast Attach 6 | 6 . . . . . . Attach 37 | . 6 . 3 2 14 12 Detach . | . . . . . . . Swap 31 | 1 12 3 6 . 3 6 Drop 26 | . 10 3 3 2 4 4 Fire 145 | 2 21 14 13 8 35 52 Melee 12 | . . . . . 7 5 Ram . | . . . . . . . Kick 7 | . . 1 1 5 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . 5 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 128 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 440 | -10/Materials | Repaired Ion Engine? 490 | -10/Materials | Discovered new exit (range 10) 888 | -10/Materials | Discovered new exit (range 10) 892 | -10/Materials | Discovered new exit (range 13) 927 | -10/Materials | Entered Mines 930 | -10/Mines | Received a Mining Laser from a helpful Derelict 1065 | -10/Mines | Learned Materials interactive machine intel 1385 | -10/Mines | Discovered new exit (range 12) 1418 | -10/Mines | Entered Materials 1418 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1419 | -9/Materials | Loaded intel: 17 interactive machine locations 1465 | -9/Materials | Repaired EM Pulse Gun 1744 | -9/Materials | Build established: Scavenger-Gunner 2077 | -9/Materials | Discovered new exit (range 13) 2105 | -9/Materials | Entered Mines 2136 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2183 | -9/Mines | Build established: Tank 2624 | -9/Mines | Assembled infested the area 2629 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2638 | -9/Mines | Discovered new exit (range 13) 2746 | -9/Mines | Entered Materials 2746 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2990 | -8/Materials | Build established: Bomber 3311 | -8/Materials | Repaired Mni. Grenade Launcher 3486 | -8/Materials | Core integrity fell below 50% 3514 | -8/Materials | Lost 6 parts (2p1n1u2w) 3736 | -8/Materials | Build established: Mutant 3760 | -8/Materials | Discovered new exit (range 10) 3845 | -8/Materials | Entered Factory 3845 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4587 | -7/Factory | Cargo convoy interrupted 4619 | -7/Factory | Core integrity fell below 50% 4633 | -7/Factory | Core integrity fell below 20% 4642 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slug penetrates K-01 Serf. Penetrated by Slug. Adv. Beam Cannon destroyed. Chain reaction triggered in Lgt. Ion Engine. Mak. Sword destroyed. Slug penetrates H-55 Commando. U-05 Engineer builds a Wall. Penetrated by Slug. Beam Cannon destroyed. [Achievement: Hydra] Penetrated by Slug. Beam Cannon destroyed. K-01 Serf collects debris. P-60 Hacker resets K-01 Serf, system corruption cleaned. Penetrated by Slug. R-06 Scavenger suffers critical hit (Destroy). H-55 Commando destroyed. R-06 Scavenger collects Med. Storage Unit. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????# """ # ** !""" """ ! +?? | | ??????????# # == #?? | | ??????????# """# #?? | | ??????????# T"# [ ########### ###?? | | ??????????# """# *%!# """T""" #?????? | | ??????????# # |==# #?????? | | ??????????########### !!%+ """" #?????? | | ????????????????????# ! %# """"" #?????? | | ????????????????????# # """ #?????? | | ????????????????????# """ # #?????? | | ????????????????????# """"" # [#?????? | | ????????????????????# """"" # #?????? | | ????????????????????# ####+######?????? | | ??????????????????? + """ #??# #????????#+# | | ?????????????????? # % """"" #??# #?????? | | ????????????????? ?# """" #??# #????? A | | ????????????????? ??# #??# ##### """ | | ????????????????????# """ %#??# =%= """? | | ????????????????????# """% #### """"" | | ????????????????????# """ % | | ???????????????????## r | | ???????????????????## % ! | | ????????????????????# =! !! #####+#### | | ??????????########??# != * #????????? | | ??????????# #u ####"##########????????? | | ??????????# [ %# p @#??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# ! + hi h/ ???????????????????? | | ??????????# ? # k% # """"""???????????????? | | ??????????? ? # x # """"""???????????????? | | ??????????? ?? ?# #?""""?????????????????? | | ??????????????? ??# h #?""""?????????????????? | | ??????????????###???# #?? ?????????????????? | | ????????????????????# #???##?????????????????? | | ????????????????????+ %%r#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#% #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ???????????????????????? | | ???????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 28 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 65% | -10/Materials EM Pulse Gun | 62% | -9/Materials Mni. Grenade Launcher | 10% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% Everything Is Under Control For Emergencies Only GoHome() Hydra I Survived The Infestation Insider Info Jackpot Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Organ Harvest Overwhelming Part-time Mechanic Remodeling Resistances Are Futile Risk Taker That Tickles Uninvited Guest Challenges ------------ None Game ------ Seed BattleImpulseMantle Manual? 0 Play Time 01:07:48 Cumulative 1.4 hours Start 2026.06.02 @ 04:15:10 End 2026.06.02 @ 05:24:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 95af0b1b-4fee-4024-82d7-9415180b3b67