Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.29 @ 05:15:58 Player: lord Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (314) 1570 Value Destroyed (17568) 17568 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (6009) 6009 TOTAL SCORE: 33207 Bonus ------- High Alert Combat Kills 638 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -129 Cogmind --------- Core Integrity 0/1600 Matter 296/300 Energy 132/715 System Corruption 34% Temperature Cool (6) Movement Walking (190) Ox1 Location -1/Access Parts ------- > --- POWER (4) -------- Reinforced Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Focal Shield Advanced Shield Generator Advanced Dynamic Insulation System > --- WEAPON (3) ------- Dispersion Rifle Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (25) --- Light Quantum Reactor Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Focal Shield Improved Force Field Enhanced Quantum Rifle Core Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Armor Integrity Analyzer Experimental Armor Integrity Analyzer Medium Regenerative Plating Heavy Regenerative Plating Improved Focal Shield > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Centrium Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Target Analyzer Light Regenerative Plating Improved Focal Shield Improved Focal Shield Advanced Thermal Shield High-powered Tractor Beam Improved Arc Projector Heavy Laser Dispersion Rifle Dispersion Rifle Enhanced Quantum Rifle Core Cannon Micro-nuke Launcher [Rating: 199] Favorites ----------- Power Quantum Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Armor Integrity Analyzer Device Advanced Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Advanced System Shield Protection Heavy Regenerative Plating Weapon Dispersion Rifle Energy Gun Dispersion Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 . 2 Power 3 | . . . . 1 . . . 1 . . . 1 Propulsion 4 | . . 1 1 . 1 . 1 . . . . . Utility 10 | . . 1 1 1 1 2 1 1 . 1 . 1 Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 411 | 6 3 22 9 2 14 33 37 41 19 32 40 153 Power 70 | 1 . 2 1 1 2 5 5 9 4 8 9 23 Engine 13 | 1 . 2 1 1 1 3 2 . 1 . . 1 Core 7 | . . . . . 1 1 3 1 . . . 1 Reactor 50 | . . . . . . 1 . 8 3 8 9 21 Propulsion 74 | 2 1 5 2 . 5 4 10 8 2 4 1 30 Treads 20 | . . . . . . . 2 7 2 4 1 4 Leg 46 | 2 1 5 2 . 5 4 1 . . . . 26 Wheel 5 | . . . . . . . 4 1 . . . . Hover 3 | . . . . . . . 3 . . . . . Flight . | . . . . . . . . . . . . . Utility 190 | 1 1 6 3 1 4 15 16 21 9 13 23 77 Device 123 | . . 1 2 . 1 6 11 14 5 10 16 57 Storage 12 | 1 . 2 . . 1 1 3 1 1 . 1 1 Processor 23 | . 1 . . 1 . 4 2 4 . 1 5 5 Hackware 1 | . . . . . . . . . . . 1 . Protection 31 | . . 3 1 . 2 4 . 2 3 2 . 14 Artifact . | . . . . . . . . . . . . . Weapon 77 | 2 1 9 3 . 3 9 6 3 4 7 7 23 Energy Gun 67 | 1 1 6 3 . 3 9 5 3 3 7 4 22 Energy Cannon 5 | . . 3 . . . . . . 1 . . 1 Ballistic Gun 2 | 1 . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 3 1 . 1 3 . 4 6 5 3 2 Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 3 | . . . . . . 3 . . . . . . Parts Lost 97 | . . . . . . 27 13 2 2 4 6 43 Power 14 | . . . . . . 3 . . 1 1 1 8 Propulsion 21 | . . . . . . 7 5 . . . . 9 Utility 46 | . . . . . . 12 4 2 1 3 5 19 Weapon 16 | . . . . . . 5 4 . . . . 7 Highest Loss Streak 20 | . . . . . . 17 5 1 1 2 2 20 To Critical Strikes 3 | . . . . . . . . . 1 . . 2 Average Slot Usage (%) 86 | . 88 97 99 100 94 89 70 81 82 82 81 88 Engine 3 | . 14 11 9 15 12 4 1 . . . . . Reactor 8 | . . . . . . . . 10 12 13 12 14 Treads 7 | . . . . . . . 4 14 14 12 13 6 Leg 10 | . 28 33 36 30 33 26 . . . . . 10 Device 14 | . . 5 18 15 13 11 17 18 19 18 13 15 Storage 5 | . 14 11 9 7 7 4 4 4 4 4 4 4 Processor 12 | . 3 3 . 7 6 10 13 13 14 13 16 16 Protection 6 | . . 10 9 7 5 9 . 3 6 6 8 8 Energy Gun 11 | . 20 8 17 15 13 10 5 9 5 12 12 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 226 | 14 14 44 47 55 70 79 59 109 114 141 150 226 Greatest Support 225 | 20 20 45 60 60 91 91 33 225 215 225 225 225 Greatest Overweight (x) 8 | 3 . 1 . . . 8 3 2 . . . 3 Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 10 15 15 15 15 25 Average Capacity 16 | 7 8 10 15 15 15 14 6 12 15 15 15 24 Most Carried 25 | 3 8 15 15 15 15 15 7 15 15 15 15 25 Average Carried 14 | 1 6 10 14 14 14 13 4 11 14 14 14 21 Final Capacity 25 | 8 8 15 15 15 15 5 10 15 15 15 15 25 Final Carried 15 | 3 8 15 15 15 15 5 7 15 15 15 15 10 Class Distribution -------------------- 30% | Scavenger-Gunner 30% | Mutant 18% | Scavenger-Mutant 10% | Gunner 7% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Gunner | -2/Research Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Matter Collected 5119 | 195 91 230 90 28 140 320 452 441 280 423 608 1821 Remotely 30 | . . . . . . . . . . . . 30 Salvage Created 19758 | . 214 897 614 469 545 1389 1574 1208 1558 3613 1738 5939 Parts 758 | . 10 53 46 22 15 42 49 60 56 120 57 228 Haulers Intercepted 18 | . 1 3 3 1 . 1 1 1 1 4 2 . Recyclers Shooed 10 | . 1 . . . . . 3 . 1 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 263 | . 3 19 12 7 6 23 18 17 19 43 20 76 Guns 216 | . 3 1 12 6 5 18 16 16 8 42 20 69 Cannons 26 | . . 17 . . . . . . 8 . . 1 AOE 1 | . . . . . . . 1 . . . . . Classes Destroyed 18 | . 3 5 1 . . 3 . . 3 1 1 1 Worker 14 | . 2 . . 1 . . 1 1 2 3 . 4 Builder 3 | . . . . . . . . . 1 1 . 1 Hauler 18 | . 1 3 3 1 . 1 1 1 1 4 2 . Recycler 11 | . . 2 . . 1 . 3 . 1 1 . 3 Operator 3 | . . 1 2 . . . . . . . . . Swarmer 47 | . . 7 6 . . 7 4 5 . 5 . 13 Grunt 74 | . 3 10 1 6 2 4 4 . 13 12 5 14 Brawler 4 | . . 1 . . . . . . . 1 1 1 Duelist 5 | . . . . . . . . . 1 2 . 2 Protector 1 | . . . . . . 1 . . . . . . Researcher 2 | . . . . . . . . . 2 . . . Sentry 36 | . . 1 4 1 2 7 1 4 . 3 5 8 Specialist 7 | . . . . . . 1 . . . 2 . 4 Hunter 14 | . . . 1 . 2 2 . . . . . 9 Programmer 61 | . . . . . . 1 9 8 4 17 3 19 Heavy 1 | . . . . . . . . . . 1 . . Q-Series 9 | . . . . . . . . . . . 3 6 Lightning 3 | . . . . . . . . . . . 3 . Protovariant Y 1 | . . . . . . . . . 1 . . . Assembled 1 | . . . . . . . . . . . . 1 Best Kill Streak 7 | . 4 7 7 4 3 4 4 4 7 7 5 6 Combat Bots Only 6 | . 2 5 5 4 2 4 4 4 6 6 5 6 Max Kills in Single Turn 3 | . 2 1 2 2 1 2 1 1 2 2 1 3 Gunslinging 1 | . . . 1 . . 1 . . . . . 1 Exploded 1 | . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Damage Taken 30218 | . 70 371 193 126 478 5070 1256 1881 1502 2802 2227 14242 Core 3237 | . . 30 15 13 56 895 234 165 85 18 148 1578 Absorbed by Shields 6414 | . . . . . . . 728 315 1003 886 885 2597 Redirected to Shielding 3 | . . . . . . . . . . . . 3 Regen/Repaired (Parts) 4845 | . . . . . . . . . 117 986 573 3169 Core Remaining (%) 83 | 100 100 92 97 98 93 10 79 . 80 . 88 . Volleys Fired 893 | . 15 41 24 22 31 76 79 64 79 115 97 250 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 3 3 Hottest 394 | . 100 136 122 122 146 146 150 140 193 268 264 394 Shots Fired 2108 | . 30 75 48 44 59 141 133 117 151 333 275 702 Gun 1985 | . 30 11 48 44 59 141 133 117 102 330 270 700 Cannon 118 | . . 64 . . . . . . 49 3 . 2 Launcher 5 | . . . . . . . . . . . 5 . Special . | . . . . . . . . . . . . . Kinetic 35 | . 2 . . . . . 33 . . . . . Thermal 2006 | . 28 75 48 44 59 141 87 117 151 333 270 653 Explosive 5 | . . . . . . . . . . . 5 . Electromagnetic 62 | . . . . . . . 13 . . . . 49 Robot Hit Streak 54 | . 15 21 10 19 42 31 47 18 27 47 45 54 Robot Miss Streak 3 | . 1 2 2 2 1 2 2 2 1 2 2 3 Penetration Max 3 | . . . . . . . . . . . . 3 Secondary Targets 29 | . . . 2 . . 1 1 2 . 6 2 15 Max Gunslinging Chain 2 | . . . 1 . . 1 1 1 . 1 1 2 Shots Hit Robots 1708 | . 25 53 34 34 37 126 119 100 126 275 188 591 Core Hits 653 | . 11 25 19 15 13 60 48 41 41 100 74 206 Critical Kills 18 | . . . . . . . . . 3 1 7 7 Critical Parts Destroyed 36 | . . . . . . . . . . 8 19 9 Critical Strikes 133 | . 2 2 4 5 3 16 14 10 6 12 35 24 Burn 69 | . 2 2 4 5 3 16 13 10 3 3 . 8 Meltdown 3 | . . . . . . . . . 3 . . . Destroy 60 | . . . . . . . . . . 9 35 16 Corrupt 1 | . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 51823 | . 320 1081 743 805 828 2599 2665 2833 5526 11644 4685 18094 Guns 47289 | . 320 180 743 805 828 2599 2560 2833 3475 11590 4685 16671 Cannons 4398 | . . 901 . . . . . . 2043 54 . 1400 Explosions 82 | . . . . . . . 82 . . . . . Melee . | . . . . . . . . . . . . . Ramming 54 | . . . . . . . 23 . 8 . . 23 Kinetic 529 | . 22 . . . . . 507 . . . . . Thermal 50277 | . 298 1081 743 805 828 2599 1756 2833 5518 11644 4685 17487 Explosive . | . . . . . . . . . . . . . Electromagnetic 963 | . . . . . . . 379 . . . . 584 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 34 | . . . . 1 . 7 6 11 15 15 15 34 Average Corruption 9 | . . . . 1 . 2 3 6 12 10 3 15 Corruption Purged 5 | . . . . . . 1 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 373 | . . . . 2 . 6 14 25 42 96 30 158 Message Errors 72 | . . . . . . . 2 6 7 21 5 31 Matter Fused 83 | . . . . 1 . 2 2 5 16 21 8 28 Heat Flow Errors 43 | . . . . 1 . 2 3 3 2 13 2 17 Energy Discharges 48 | . . . . . . 1 2 2 3 16 5 19 Parts Rejected 6 | . . . . . . . . 1 1 1 2 1 Data Loss (minor) 36 | . . . . . . 1 2 4 5 5 2 17 Data Loss (major) 12 | . . . . . . . . 2 2 2 1 5 Misfires 14 | . . . . . . . 2 1 1 1 2 7 Alerts 12 | . . . . . . . . 1 . 5 1 5 Misdirections 3 | . . . . . . . . . 1 . . 2 Weapon Failures 44 | . . . . . . . 1 . 4 11 2 26 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 490 | . . 12 . . . . 21 . 63 . . 394 Projectiles 455 | . . 12 . . . . . . 63 . . 380 Explosions 35 | . . . . . . . 21 . . . . 14 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . . . . . 40 . . . . 94 Shots 2 | . . . . . . . 1 . . . . 1 Rammed 3 | . . . . . . . 2 . 1 . . . Targets Rammed 5 | . . . . . . . 2 . 1 . . 2 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 708 | . 297 402 30 177 108 708 373 529 294 503 397 633 Average Temperature 121 | . 117 127 17 22 39 159 113 159 71 113 63 142 Received Heat Transfer 3847 | . 51 207 72 84 189 1677 126 42 308 387 91 613 Effects 113 | . . 4 . . . 18 3 9 3 8 1 67 Shutdowns 50 | . . 1 . . . 5 3 6 . 4 1 30 Energy Bleed 12 | . . . . . . 1 . 1 1 2 . 7 Interference 22 | . . 3 . . . 4 . 1 2 1 . 11 Matter Decay 7 | . . . . . . 2 . . . . . 5 Short Circuit 5 | . . . . . . 1 . . . . . 4 Damage (minor) 4 | . . . . . . 1 . . . 1 . 2 Damage (major) 12 | . . . . . . 4 . 1 . . . 7 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 20 | . . 1 . 1 1 5 1 1 3 1 . 6 Combat Hostiles 20 | . . 1 . 1 1 5 1 1 3 1 . 6 Parts Melted 202 | . 2 3 3 2 10 31 18 25 14 39 1 54 Heat Transferred 68815 | . 1036 2109 1554 1665 1762 6268 4130 5257 5143 11807 6846 21238 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Peak Influence 600 | . 79 438 457 333 230 436 275 286 511 471 282 600 Initial 225 | . . 1 22 120 140 . 79 40 55 225 137 78 Average 221 | . 24 273 205 234 134 254 154 153 203 288 121 300 Maximum Alert Level 2 | . . 2 2 1 1 2 1 1 2 2 1 2 Low Security (%) 46 | 100 100 22 44 38 82 26 75 66 59 12 78 31 Level 1 41 | . . 63 46 61 17 65 24 33 15 77 21 37 Level 2 12 | . . 13 9 . . 8 . . 24 9 . 31 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 66 | . 1 1 . 1 2 4 4 4 6 11 8 24 Investigation 3 | . 1 . . 1 . . . . . . . 1 Extermination 30 | . . . . . 1 1 3 4 2 6 4 9 Reinforcement 14 | . . 1 . . 1 . 1 . 3 3 1 4 Assault 3 | . . . . . . 1 . . 1 . . 1 Garrison 16 | . . . . . . 2 . . . 2 3 9 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Distress Signals 18 | . . 1 2 . . . 3 1 2 2 2 5 Communications Jammed 3 | . . . . . . . 2 1 . . . . Distress Signals 2 | . . . . . . . 2 . . . . . Times Spotted 401 | . 5 30 16 8 9 38 29 23 38 53 33 119 Peak Tracking Total 11 | . 2 6 6 4 3 7 6 5 7 7 5 11 Tactical Retreats 24 | . 1 3 1 1 . 2 . 1 5 2 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 14 | . 1 . 1 . . 2 . 2 . 2 4 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 20 | . . 2 2 . 1 1 . . 5 2 6 1 Max in Single Turn 2 | . . 1 1 . 1 1 . . 1 1 2 1 Garrison Access 2 | . . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 65 | . 10 7 5 2 5 8 1 3 5 5 9 5 Terminals 49 | . 8 5 4 . 4 6 1 1 4 4 9 3 Fabricators 7 | . . . . 1 1 2 . 1 1 . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 4 | . . 2 1 1 . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . 1 Total Hacks 157 | . 31 34 12 6 10 17 1 4 10 9 17 6 Successful 81 | . 16 25 7 3 6 4 1 3 3 3 10 . Failed 76 | . 15 9 5 3 4 13 . 1 7 6 7 6 Catastrophic 13 | . . 1 . 1 3 1 . 1 . . 2 4 Database Lockouts . | . . . . . . . . . . . . . Manual 66 | . 15 8 7 . 4 5 . 3 3 6 11 4 Terminals 113 | . 27 17 10 . 7 13 1 2 9 7 17 3 Fabricators 14 | . . . . 3 3 4 . 1 1 . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . Scanalyzers 22 | . . 17 2 3 . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . 2 . 1 Terminal Hacks 26 | . 6 4 2 . 2 1 1 1 2 . 7 . Record 6 | . . . . . . . 1 1 . . 4 . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . 1 . Open DSF 2 | . . . . . 1 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Unreport Threat 3 | . 1 1 . . . . . . . . 1 . Locate Traps 5 | . . 1 1 . 1 . . . 1 . 1 . Surveillance Status 1 | . . 1 . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 2 1 . . . . . . Network Status 2 | . . . . 1 1 . . . . . . . Build 2 | . . . . . 1 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 21 | . . 17 2 2 . . . . . . . . Insert Component 10 | . . 8 1 1 . . . . . . . . Analyze 11 | . . 9 1 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 28 | . 9 4 3 . 2 2 . 2 1 2 3 . Terminals 24 | . 7 4 3 . 2 2 . 1 . 2 3 . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 23 | . 7 4 3 . 2 2 . 1 . 2 2 . Fabricators 2 | . . . . . . . . 1 1 . . . Fabnet 2 | . . . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Monitor 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 2 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 56 | . 8 7 4 2 4 7 1 3 3 4 8 5 Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . Robots Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 16 | . . 7 1 1 . . . . 7 . . . Parts Built 1 | . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 169 | . . . . . 169 . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 9 | . . 7 1 1 . . . . . . . . Part Schematics Acquired 9 | . . 7 1 1 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . 2 1 2 Non-combat . | . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . 2 1 2 Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 2 . . . . 4 . Machine Destruction 2 | . . . . . . 2 . . . . . . Programmers 4 | . . . . . . . . . . . 4 . Fabnet Peak Effective % 6 | . . . . . . . . . . 6 6 2 Autooverrided 5 | . . . . . . . . . . 2 1 2 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Total Allies 13 | . . . . . . 1 . . . 2 2 8 Largest Group 6 | . . . . . . 1 . . . 1 1 6 Highest-Rated Group 88 | . . . . . . 6 . . . 64 82 88 Highest-Rated Ally 82 | . . . . . . 6 . . . 64 82 82 Total Orders 1 | . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . 1 . Ally Attacks 17 | . . . . . . . . . . 3 4 10 Total Damage 302 | . . . . . . . . . . 117 22 163 Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Turns Passed 15615 | 61 553 805 553 347 866 1129 876 1274 1032 2615 1826 3678 Spaces Moved 7607 | 42 389 421 362 207 548 679 537 545 397 1175 929 1376 Core 190 | 5 . . . . . 43 142 . . . . . Treads 3836 | . . . . . . . . 538 397 1175 929 797 Legs 3179 | 37 389 421 362 207 548 636 . . . . . 579 Wheels 313 | . . . . . . . 306 7 . . . . Hover 89 | . . . . . . . 89 . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 114 50 50 130 180 156 145 115 Average Speed 144 | 118 120 130 120 120 114 107 99 163 180 165 146 176 Slowest Speed 450 | 200 120 190 120 120 114 450 201 180 180 180 156 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . . . 6 Exploration Rate (%) 31 | 4 72 47 46 6 14 20 14 20 45 33 57 26 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 75 | . . . . . . . . 1 7 23 15 29 Melee . | . . . . . . . . . . . . . Projectile 35 | . . . . . . . . 1 7 23 . 4 AOE 40 | . . . . . . . . . . . 15 25 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Total 10449 | 50 446 608 436 262 739 934 742 825 562 1596 1184 2065 Wait 1088 | . 26 69 26 28 116 126 69 108 45 228 85 162 Move 7594 | 41 388 420 361 206 547 678 536 544 396 1174 928 1375 Hop . | . . . . . . . . . . . . . Pick Up 151 | 3 9 24 7 3 8 6 12 17 3 16 9 34 Fast Attach 185 | 6 2 7 2 . 4 14 25 24 10 13 18 60 Attach 127 | . . 2 4 2 3 16 8 6 2 9 8 67 Detach 74 | . . 4 . . 4 4 1 11 1 5 5 39 Swap 100 | . 1 13 3 . 7 3 4 11 7 10 15 26 Drop 228 | . 5 28 9 1 19 11 6 40 15 26 19 49 Fire 893 | . 15 41 24 22 31 76 79 64 79 115 97 250 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . 2 . . . . . Kick 2 | . . . . . . . . . . . . 2 Crush 1 | . . . . . . . . . 1 . . . Escape Stasis 4 | . . . . . . . . . 3 . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 142 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 18) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -9/Materials | Discovered new exit (range 11) 1372 | -9/Materials | Discovered new exit (range 13) 1420 | -9/Materials | Entered another Materials area 1420 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1865 | -8/Materials | Discovered new exit (range 16) 1973 | -8/Materials | Entered Factory 1973 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2200 | -7/Factory | Discovered new exit (range 10) 2320 | -7/Factory | Entered another Factory area 2320 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2806 | -6/Factory | Fabricated Enh. Flexi-carbon Leg (x1) 3006 | -6/Factory | Discovered new exit (range 6) 3186 | -6/Factory | Entered another Factory area 3186 | -5/Factory | Evolved 2 slots: Utility x2 3225 | -5/Factory | Identified exit to DSF 3329 | -5/Factory | Garrison activated, responded to threat 4014 | -5/Factory | Discovered new exit (range 15) 4144 | -5/Factory | Fabricated K-01 Serf (x1) 4155 | -5/Factory | Cargo convoy interrupted 4225 | -5/Factory | Lost 8 parts (1p1n4u2w) 4284 | -5/Factory | Core integrity fell below 50% 4304 | -5/Factory | Core integrity fell below 20% 4315 | -5/Factory | Entered another Factory area 4315 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4330 | -4/Factory | Lost 17 parts (2p6n6u3w) 4903 | -4/Factory | Build established: Scavenger-Mutant 4924 | -4/Factory | Lost 3 parts (1n1u1w) 5035 | -4/Factory | Discovered new exit (range 7) 5062 | -4/Factory | Lost 5 parts (3n1u1w) 5191 | -4/Factory | Entered Research 5191 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5856 | -3/Research | Found Prototype Processor 5856 | -3/Research | Identified Spectral Analyzer 5859 | -3/Research | Found Prototype Device 5859 | -3/Research | Identified Exp. Thermal Shield 6160 | -3/Research | Discovered new exit (range 16) 6268 | -3/Research | System corruption reached 10% 6396 | -3/Research | Discovered new exit (range 8) 6465 | -3/Research | Entered Testing 6704 | -3/Testing | Spotted PY-553MZ3746L 6810 | -3/Testing | Destroyed PY-553MZ3746L 6952 | -3/Testing | Scanned by Researcher 6974 | -3/Testing | Found Prototype Protection 6974 | -3/Testing | Identified Med. Regenerative Plating 6978 | -3/Testing | Found Prototype Protection 6978 | -3/Testing | Identified Lgt. Regenerative Plating 6984 | -3/Testing | Found Prototype Protection 7249 | -3/Testing | First assault squad dispatched 7464 | -3/Testing | Discovered new exit (range 8) 7497 | -3/Testing | Entered Research 7497 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7573 | -2/Research | Spotted B-90 Cyclops 7677 | -2/Research | Identified Hvy. Regenerative Plating 7780 | -2/Research | Build established: Scavenger-Gunner 8554 | -2/Research | Garrison activated, responded to threat 8555 | -2/Research | System corruption reached 10% 8960 | -2/Research | Found Prototype Processor 8960 | -2/Research | Identified Exp. Signal Interpreter 9136 | -2/Research | Found Prototype Device 9136 | -2/Research | Identified Exp. EM Disruption Field 9802 | -2/Research | Found Prototype Device 9802 | -2/Research | Identified Beam Splitter 10107 | -2/Research | Discovered new exit (range 4) 10112 | -2/Research | Entered Quarantine 10205 | -2/Quarantine | Build established: Gunner 10347 | -2/Quarantine | Found Alien Artifact 10348 | -2/Quarantine | Identified Core Reset Matrix 10348 | -2/Quarantine | Used Core Reset Matrix 10352 | -2/Quarantine | Detected hypermatrix surge 10352 | -2/Quarantine | Sensed 12 artifacts in vicinity 10363 | -2/Quarantine | Met incapacitated Sigix Warrior 10363 | -2/Quarantine | Lockdown squad dispatched 10529 | -2/Quarantine | Spotted Lightning 10534 | -2/Quarantine | Destroyed Lightning 10540 | -2/Quarantine | Spotted Lightning 10542 | -2/Quarantine | Spotted Lightning 10562 | -2/Quarantine | Destroyed Lightning 10591 | -2/Quarantine | Destroyed Lightning 10618 | -2/Quarantine | Found Prototype Processor 10618 | -2/Quarantine | Identified Exp. Targeting Computer 10998 | -2/Quarantine | Found Core Cannon 11427 | -2/Quarantine | Found Prototype Processor 11427 | -2/Quarantine | Identified Exp. Armor Integrity Analyzer 11636 | -2/Quarantine | Garrison activated, responded to threat 11881 | -2/Quarantine | Discovered new exit (range 14) 11938 | -2/Quarantine | Entered Access 11938 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12224 | -1/Access | Build established: Generator-Gunner 12644 | -1/Access | Garrison activated, responded to threat 12743 | -1/Access | Lost 5 parts (1p2u2w) 12834 | -1/Access | Lost 3 parts (1p1n1u) 12924 | -1/Access | Found Unknown Device 12924 | -1/Access | Identified Quantum Capacitor 13007 | -1/Access | System corruption reached 10% 13647 | -1/Access | Found Exp. Armor Integrity Analyzer 13660 | -1/Access | Found Prototype Device 13660 | -1/Access | Identified Exp. Actuator Array 13664 | -1/Access | Lost 3 parts (1p1u1w) 13690 | -1/Access | Build established: Scavenger-Gunner 14073 | -1/Access | Lost 3 parts (1n1u1w) 14952 | -1/Access | Core integrity fell below 50% 15301 | -1/Access | Garrison activated, responded to threat 15431 | -1/Access | Emitted hypermatrix ping 15436 | -1/Access | Assembled emerged from beneath the floor 15467 | -1/Access | First assault squad dispatched 15532 | -1/Access | Crushed by falling debris 15553 | -1/Access | Crushed by falling debris 15553 | -1/Access | Core integrity fell below 20% 15563 | -1/Access | Crushed by falling debris 15572 | -1/Access | Crushed by falling debris 15583 | -1/Access | Crushed by falling debris 15583 | -1/Access | System corruption reached 30% 15611 | -1/Access | Crushed by falling debris 15616 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 15607_ R-10 Processor destroyed. 15607_ U-05 Engineer builds a Wall. 15607_ Slug penetrates Wall. 15608_ Wall collapses. 15608_ Penetrated by Slug. 15611_ U-05 Engineer builds a Wall. 15611_ The unstable cave ceiling collapses. 15611_ Crushed by falling debris. 15611_ Biometal Leg destroyed. 15611_ System corrupted by crushing effect (+1). 15611_ Biometal Leg destroyed. 15611_ Unknown Energy Gun crushed. 15613_ Acquired 10 matter. 15614_ Acquired 6 matter. 15614_ Slug penetrates Wall. 15615_ Wall collapses. 15615_ Penetrated by Slug. [Achievement: Tester] [Achievement: Torch] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # ! "%" #???????????????????????? | | # %!"!"[ #???????????????????????? | | # [[![%%! #???????????????????????? | | + ! !*![ #???????????????????????? | | # =[=| [ #???????????????????????? | | # #???????????????????????? | | # #???????????????????????? | | #########+## # #???????????????????????? | | ## # # #???????????????????????? | | ## #[# #???????????????????????? | | ## #%#############???????????????????????? | | ## #%#???????? #?????????????????????????? | | ## =#=#???????? #?????????????????????????? | | ## #/#???????? #?????????????????????????? | | ## #%#???????? #?????????????????????????? | | ## #!#???????? #?????????????????????????? | | ## #+#########/#?????????????????????????? | | ## #%%!%= ####??????????????????????? | | ## #=!% % ## #??????????????????????? | | ## +%!* ## #??????????????????????? | | ############ ## #??????????????????????? | | #?????????# ## #??????????????????????? | | #?????????# """""" %##=###????????????????????? | | #?????????# """""" #### #????????????????????? | | #?????????# """""" ## #????????????????????? | | #?????????# """""" #p@ #?????????????????????? | | #?????????# """""" =#ug##?????????????????????? | | #?????????# *%hhH!#?????????????????????? | | ???????????# =###u#?????????????????????? | | ???????????# =##"%#?????????????????????? | | ???????????#########m### %g%#????????????????????? | | ?????????????????? ??? %*#????????????????????? | | ????????????????? ?? ]! +????????????????????? | | ????????????????#####??#=%* #????????????????????? | | ???????????????????????##!!##????????????????????? | | ????????????????????????#/!#?????????????????????? | | ????????????????????????#%!#?????????????????????? | | ????????????????????????#=[/?????????????????????? | | ????????????????????????#!!#?????????????????????? | | ????????????????????????# %#?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 83 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 Base Temperature (-) 150 EM Shielding 8 Armor Coverage 1050 Resistance: KI 50 Resistance: TH 50 Resistance: EX 70 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 9 Armor Integrity Analysis 50 Recoil Reduction 12 Particle Charging 37 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Flexi-carbon Leg | x1 | -6/Factory | Preloaded K-01 Serf | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Core Cannon Achievements -------------- Achiever Alien Roots Denied? Dynamic Key False Reunion Gun Specialist Hard Hitter Hey, That's Mine! More Power To You Pyromaniac Tester Torch Unlikely Earthworm Challenges ------------ None Game ------ Seed ShieldHugeFlail Manual? 0 Play Time 05:47:50 Cumulative 46.5 hours Start 2023.07.26 @ 23:22:20 End 2023.07.29 @ 05:15:58 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 98 Rogue 90 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 50 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4b206340-3ae9-44e8-9d7b-77e60e66e2cb