Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.31 @ 15:44:55 Player: NeoBioHazard Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (821) 821 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1616 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 292/300 Energy 154/160 System Corruption 0% Temperature Cool (0) Movement Flying (117) Ox1 Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (2) ------ Heat Sink Targeting Computer > --- WEAPON (3) ------- EM Pulse Gun Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Light Treads Autogun Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Targeting Computer > --- WEAPON ----------- Medium Laser Assault Rifle Assault Rifle > --- INVENTORY -------- Makeshift Sword [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Heat Sink Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved 1 | . 1 . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . 1 . . Parts Attached 18 | 7 3 7 1 Power 2 | 1 . 1 . Engine 1 | 1 . . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads . | . . . . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight 2 | . . 2 . Utility 3 | 2 . 1 . Device 1 | . . 1 . Storage . | . . . . Processor 1 | 1 . . . Hackware . | . . . . Protection 1 | 1 . . . Artifact . | . . . . Weapon 8 | 2 3 2 1 Energy Gun 4 | 2 1 . 1 Energy Cannon . | . . . . Ballistic Gun 4 | . 2 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 7 1 Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility 1 | . . 1 . Weapon 3 | . . 2 1 Highest Loss Streak 4 | . . 4 1 To Critical Strikes . | . . . . Average Backups 3 | . 3 4 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 4 | . 1 1 2 Power . | . . . . Propulsion 2 | . 1 . 1 Utility . | . . . . Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 97 98 Engine 8 | . 12 8 . Core 2 | . . 2 12 Leg 21 | . 25 22 . Flight 2 | . . . 25 Device 2 | . . 2 12 Processor 12 | . 12 12 12 Protection 8 | . 12 8 . Energy Gun 14 | . 22 12 10 Ballistic Gun 22 | . 13 24 25 Peak Build Rating 10 | 7 8 10 10 Average Rating 8 | 4 7 8 9 On Entrance 6 | . 7 8 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 12 | 9 12 12 11 Greatest Support 20 | 20 20 20 8 Greatest Overweight (x) 3 | . . 3 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 1 5 5 3 Average Carried 3 | . 3 4 2 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 5 2 3 Class Distribution -------------------- 88% | Hacker-Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Subcaves Scavenger-Gunner | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 627 | 270 42 298 17 Remotely . | . . . . Salvage Created 1013 | 41 356 565 51 Parts 54 | . 16 36 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 21 | 1 5 14 1 Guns 19 | . 4 14 1 AOE 1 | . 1 . . Classes Destroyed 8 | 1 3 3 1 Worker 1 | . 1 . . Recycler 1 | . 1 . . Turret 2 | . . 2 . Watcher 2 | . 2 . . Swarmer 4 | . . 4 . Grunt 6 | 1 5 . . Sentry 1 | . . . 1 Subdweller 10 | . . 10 . Best Kill Streak 6 | 1 6 4 1 Combat Bots Only 4 | 1 4 4 1 Max Kills in Single Turn 3 | 1 3 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 161 | 5 15 129 12 Missed 55 | 2 4 46 3 Hits 106 | 3 11 83 9 Projectile 106 | 3 11 83 9 AOE 3 | . . 3 . Critical Strikes 1 | . . 1 . Damage Taken 1122 | 21 185 848 68 Core 253 | . 79 167 7 Absorbed by Shields . | . . . . Ignored by Resistances 697 | 13 110 533 41 Core Remaining (%) 100 | 100 . . . Volleys Fired 70 | 4 13 48 5 Largest 3 | 2 3 3 3 Hottest 130 | 90 130 90 90 Shots Fired 194 | 8 33 139 14 Gun 194 | 8 33 139 14 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 107 | . 6 91 10 Thermal 75 | 8 17 48 2 Explosive . | . . . . Electromagnetic 12 | . 10 . 2 Robot Hit Streak 61 | 8 18 61 17 Robot Miss Streak 3 | . 3 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 161 | 8 24 119 10 Core Hits 54 | 1 14 37 2 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 2 . Burn 2 | . 1 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1884 | 93 525 1162 104 Guns 1661 | 93 302 1162 104 Cannons . | . . . . Explosions 223 | . 223 . . Melee . | . . . . Ramming . | . . . . Kinetic 770 | . 26 676 68 Thermal 926 | 93 323 486 24 Explosive . | . . . . Electromagnetic 188 | . 176 . 12 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 54 | . 54 . . Projectiles . | . . . . Explosions 54 | . 54 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 108 | . 108 . . Shots 3 | . 3 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 349 | 138 349 154 45 Average Temperature 109 | 70 140 47 29 Received Heat Transfer 655 | 18 75 535 27 Effects 3 | . 3 . . Interference 2 | . 2 . . Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | 1 . . . Combat Hostiles 1 | 1 . . . Parts Melted 5 | 3 1 1 . Heat Transferred 2472 | 248 633 1517 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 124 | 20 124 . 21 Initial 21 | . 9 . 21 Average 23 | 2 33 . 6 Influence Increases 493 | 20 213 240 20 Destroy 0b10 Robot/C 260 | 20 100 120 20 Destroy 0b10 Robot/NC 20 | . 20 . . Destroy Leader 24 | . 24 . . Select Force Hacks 30 | . 30 . . Disable Machine 8 | . 8 . . Destroy Structure 16 | . 16 . . Lose Combat Pursuer 135 | . 15 120 . Influence Decreases 493 | . 233 180 80 Entered New Map 50 | . 11 . 39 Time Decay 413 | . 222 150 41 Lost Part 30 | . . 30 . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | 1 6 25 2 Peak Tracking Total 6 | 1 2 6 1 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 5 | . 4 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 10 4 . Successful 9 | . 5 4 . Failed 5 | . 5 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 9 | . 9 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 4 . Record 4 | . . 4 . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 2 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) . | . . . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 2046 | 96 460 1339 151 Spaces Moved 1321 | 67 226 917 111 Core 25 | 15 . 10 . Treads . | . . . . Legs 1143 | 52 226 865 . Wheels . | . . . . Hover . | . . . . Flight 153 | . . 42 111 Fastest Speed 50 | 50 120 117 117 Average Speed 121 | 104 120 123 117 Slowest Speed 200 | 120 120 200 117 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 6 39 59 21 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . 1 2 . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 15 | . 15 . . Melee . | . . . . Projectile . | . . . . AOE 15 | . 15 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 1610 | 81 390 1015 124 Wait 189 | 3 140 41 5 Move 1318 | 66 225 916 111 Hop . | . . . . Pick Up 11 | 1 6 2 2 Fast Attach 12 | 7 2 3 . Attach 6 | . 1 4 1 Detach . | . . . . Swap . | . . . . Drop 4 | . 3 1 . Fire 70 | 4 13 48 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -10/Subcaves -8/Recycling History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Identified exit to Materials 70 | -11/Scrapyard | Discovered exit to Materials (range 8) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Weapon x1 288 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Discovered exit to Mines (range 9) 323 | -10/Materials | Build established: Hacker-Gunner 333 | -10/Materials | Identified exit to Materials 333 | -10/Materials | Discovered exit to Materials (range 11) 538 | -10/Materials | Identified exit to Subcaves 538 | -10/Materials | Discovered exit to Subcaves (range 6) 557 | -10/Materials | Entered Subcaves 558 | -10/Subcaves | Approached by a straggling Scientist 1177 | -10/Subcaves | Visited Clippyterm 1180 | -10/Subcaves | Learned location of Deep Caves (-7) 1180 | -10/Subcaves | Learned Factory garrison access intel 1242 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1338 | -10/Subcaves | Core integrity fell below 50% 1436 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1443 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1470 | -10/Subcaves | Learned location of Zion (-7) 1569 | -10/Subcaves | Core integrity fell below 20% 1595 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 1694 | -10/Subcaves | Identified exit to Recycling 1694 | -10/Subcaves | Discovered exit to Recycling (range 13) 1872 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1896 | -10/Subcaves | Entered Recycling 2047 | -8/Recycling | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 01820_ Machine disabled. 01820_ Aluminum Leg destroyed. 01820_ A0-B5G(R) destroyed. 01820_ Machine disabled. 01823_ Acquired 3 matter. 01827_ Acquired EM Pulse Gun. 01844_ Acquired Flight Unit. 01854_ Acquired 20 matter. A swath of the cavern ceiling suddenly collapses. LOCATION=RECYCLING GOAL=ESCAPE 01991_ Y-45 Defender springs to life. 01994_ Med. Laser destroyed. 01997_ Y-45 Defender destroyed. 01999_ Acquired 7 matter. 02002_ Acquired Lgt. Treads. 02006_ R-06 Scavenger collects Lgt. Armor Plating. 02021_ Acquired 10 matter. 02025_ Acquired Autogun. 02044_ Penetrated by Slug. 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