Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 19:54:07

Player: Cinder

Result: System corrupted

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (57)      285
Value Destroyed (1743)     1743
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4748

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     30/300
Energy                     100/100
System Corruption          104%
Temperature                Cool (0)
Movement                   Core (1700) Ox33
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
  Hardened Heavy Armor Plating (fused)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (25) ---
               (None)

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
      Improved Aluminum Leg
               Carbon-fiber Leg
               Titanium Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Sensor Array
               Targeting Computer
>              --- WEAPON -----------
         Heavy Assault Rifle
      Improved Assault Rifle
      Improved Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY --------
               Ion Engine
      Improved Ion Engine
         Light Treads
         Light Treads
      Improved Treads
      Improved Treads
      Improved Treads
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Huge Storage Unit
               Huge Storage Unit
      Improved Terrain Scanner
      Improved Terrain Scan Processor
               Energy Filter
               Weapon Shielding
               Weapon Shielding
         Heavy Particle Cannon
         Heavy Particle Cannon
               Minigun
  High-powered Shotgun
               Missile Launcher
               Missile Launcher
         Heavy Flail
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   1   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   2   .   .   
Parts Attached             87   | 7   3   .   28  15  28  6   
  Power                    9    | 1   1   .   3   .   4   .   
    Engine                 8    | 1   1   .   3   .   3   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               38   | 2   .   .   14  7   14  1   
    Treads                 8    | 2   .   .   .   .   5   1   
    Leg                    30   | .   .   .   14  7   9   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 2   2   .   4   3   4   4   
    Device                 5    | 1   2   .   .   .   2   .   
    Storage                4    | 1   .   .   1   1   .   1   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   .   .   3   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   .   7   5   6   1   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   2   .   
    Ballistic Gun          15   | 2   .   .   5   5   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   2   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 35   | .   4   .   6   2   15  8   
  Power                    4    | .   2   .   .   .   2   .   
  Propulsion               14   | .   .   .   3   .   7   4   
  Utility                  7    | .   1   .   1   2   1   2   
  Weapon                   10   | .   1   .   2   .   5   2   
  Highest Loss Streak      7    | .   3   .   3   1   5   7   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     73   | .   93  71  90  100 97  23  
  Engine                   4    | .   11  .   4   9   5   .   
  Treads                   7    | .   28  28  4   .   7   6   
  Leg                      20   | .   .   .   37  36  30  .   
  Device                   2    | .   11  14  .   .   5   .   
  Storage                  7    | .   14  14  11  9   7   4   
  Processor                2    | .   .   .   .   .   7   2   
  Protection               5    | .   .   .   10  9   1   5   
  Ballistic Gun            18   | .   26  14  21  36  23  1   
Naked Turns                3    | .   .   .   .   .   .   3   
Heaviest Build             111  | 15  15  8   60  106 111 103 
  Greatest Support         112  | 40  40  40  52  62  112 112 
  Greatest Overweight (x)  2    | .   .   .   2   2   2   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   
Largest Inventory Capacity 25   | 8   8   8   20  25  25  25  
  Average Capacity         20   | 6   8   8   19  24  25  18  
  Most Carried             25   | 5   5   4   20  25  25  21  
  Average Carried          12   | 3   4   3   13  22  22  2   
  Final Capacity           25   | 8   8   8   20  25  25  25  
  Final Carried            24   | 4   3   4   18  24  21  .   

 Class Distribution 
--------------------
 54% | Mutant
 23% | Gunner
 17% | Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
   Tank | -8/Materials
 Gunner | -7/Factory
 Mutant | -7/Waste

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Was 
Matter Collected           1888 | 294 88  .   501 442 382 181 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2339 | 89  168 .   614 482 599 387 
  Parts                    110  | 3   7   .   39  28  29  4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Combat Hostiles Destroyed  48   | .   2   .   18  11  15  2   
  Guns                     38   | .   2   .   17  11  8   .   
  Cannons                  3    | .   .   .   .   .   3   .   
  AOE                      7    | .   .   .   1   .   4   2   
Classes Destroyed          10   | 2   1   .   3   1   2   1   
  Worker                   3    | .   .   .   1   1   1   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   2   .   
  Swarmer                  16   | .   .   .   6   3   7   .   
  Grunt                    21   | .   2   .   9   5   5   .   
  Sentry                   5    | .   .   .   3   2   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   
  Programmer               2    | .   .   .   .   .   2   .   
  Compactor                2    | .   .   .   .   .   .   2   
Best Kill Streak           13   | 2   3   .   6   5   13  1   
  Combat Bots Only         9    | .   2   .   6   5   9   1   
Max Kills in Single Turn   4    | 1   1   .   2   2   4   1   
  Gunslinging              1    | .   .   .   .   1   1   .   
  Exploded                 2    | .   .   .   1   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  
Hostile Shots Fired        469  | .    43   .    214  83   122  7    
  Missed                   104  | .    12   .    53   16   23   .    
Damage Taken               5825 | .    482  .    1871 968  2072 432  
  Core                     930  | .    62   .    191  133  446  98   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  30   | .    .    .    9    21   .    .    
Core Remaining (%)         75   | 100  .    75   52   75   .    .    
Volleys Fired              113  | 4    13   .    39   26   26   5    
  Largest                  4    | 2    2    .    2    4    4    4    
  Hottest                  211  | 40   40   .    53   92   211  122  
Shots Fired                326  | 8    26   .    78   104  97   13   
  Gun                      293  | 8    26   .    77   104  72   6    
  Cannon                   21   | .    .    .    .    .    21   .    
  Launcher                 12   | .    .    .    1    .    4    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  293  | 8    26   .    77   104  72   6    
  Thermal                  21   | .    .    .    .    .    21   .    
  Explosive                12   | .    .    .    1    .    4    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 6    9    .    15   16   7    3    
  Robot Miss Streak        6    | 1    6    .    2    3    5    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        10   | .    1    .    4    4    1    .    
    Max Gunslinging Chain  2    | .    1    .    1    2    1    .    
Shots Hit Robots           215  | 6    14   .    60   73   53   9    
  Core Hits                105  | 3    7    .    30   24   37   4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4538 | 73   227  .    921  1080 1468 769  
  Guns                     3173 | 73   227  .    884  1080 822  87   
  Cannons                  200  | .    .    .    .    .    200  .    
  Explosions               1165 | .    .    .    37   .    446  682  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3173 | 73   227  .    884  1080 822  87   
  Thermal                  200  | .    .    .    .    .    200  .    
  Explosive                1165 | .    .    .    37   .    446  682  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         104  | .    .    .    .    .    .    104  
  Average Corruption       48   | .    .    .    .    .    .    48   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  59   | .    .    .    .    .    .    59   
    Message Errors         17   | .    .    .    .    .    .    17   
    Matter Fused           15   | .    .    .    .    .    .    15   
    Heat Flow Errors       5    | .    .    .    .    .    .    5    
    Energy Discharges      7    | .    .    .    .    .    .    7    
    Parts Rejected         3    | .    .    .    .    .    .    3    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    5    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
    Alerts                 2    | .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            47   | .    .    .    .    .    .    47   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               47   | .    .    .    .    .    .    47   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      141  | .    .    .    .    .    36   105  
  Shots                    4    | .    .    .    .    .    1    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        669  | .    24   .    20   203  669  222  
  Average Temperature      105  | .    3    .    7    70   190  81   
  Received Heat Transfer   1692 | .    282  .    762  432  216  .    
  Effects                  17   | .    .    .    .    .    17   .    
    Shutdowns              3    | .    .    .    .    .    3    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    5    .    
    Matter Decay           2    | .    .    .    .    .    2    .    
    Short Circuit          2    | .    .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
    Damage (core)          3    | .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         296  | .    .    .    .    .    296  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Peak Influence             353  | 10  46  13  353 290 234 40  
  Initial                  110  | .   6   13  4   110 88  27  
  Average                  76   | 3   14  13  168 148 90  2   
Maximum Alert Level        1    | .   .   .   1   1   1   .   
  Low Security (%)         86   | 100 100 100 55  78  89  100 
  Level 1                  13   | .   .   .   44  21  10  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   1   4   .   
  Investigation            2    | .   .   .   .   1   1   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            3    | .   1   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was 
Distress Signals           6    | .   .   .   4   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              83   | .   8   .   30  17  22  6   
  Peak Tracking Total      8    | .   5   .   8   6   5   4   
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Traps Triggered            4    | .   1   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was 
Machines Disabled          2    | .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was 
Machines Accessed          1    | .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                2    | .   .   .   .   .   2   .   
  Successful               1    | .   .   .   .   .   1   .   
  Failed                   1    | .   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   10  
  Total Damage             148  | .   .   .   .   .   .   148 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  
Turns Passed               4093 | 114  190  177  628  721  1048 1215 
Spaces Moved               1294 | 60   90   106  207  287  470  74   
  Core                     18   | 17   .    .    .    .    .    1    
  Treads                   459  | 43   90   106  24   .    123  73   
  Legs                     817  | .    .    .    183  287  347  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  190  160  50   
  Average Speed            184  | 128  160  160  201  203  187  157  
  Slowest Speed            265  | 160  160  160  260  260  265  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 6    29   22   28   25   15   47   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          64   | .    .    .    8    .    8    48   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      64   | .    .    .    8    .    8    48   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  
Total                      2747 | 89   110  114  335  360  577  1162 
  Wait                     1147 | 8    4    8    20   5    28   1074 
  Move                     1289 | 59   89   105  206  286  470  74   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  84   | 11   1    1    33   18   17   3    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   47   | 7    2    .    10   4    18   6    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     40   | .    1    .    18   11   10   .    
  Drop                     27   | .    .    .    9    10   8    .    
  Fire                     113  | 4    13   .    39   26   26   5    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  293 | -10/Materials | Discovered new exit (range 7)
  301 | -10/Materials | Build established: Mutant
  305 | -10/Materials | Entered Mines
  315 | -10/Mines     | Lost 3 parts (1p1u1w)
  321 | -10/Mines     | Discovered new exit (range 12)
  426 | -10/Mines     | Assembled infested the area
  431 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  482 | -10/Mines     | Entered Materials
  482 | -9/Materials  | Evolved 2 slots: Propulsion x2
  953 | -9/Materials  | Lost 3 parts (2n1u)
 1093 | -9/Materials  | Discovered new exit (range 8)
 1110 | -9/Materials  | Entered another Materials area
 1110 | -8/Materials  | Evolved 2 slots: Weapon x2
 1438 | -8/Materials  | Build established: Tank
 1765 | -8/Materials  | Discovered new exit (range 16)
 1831 | -8/Materials  | Entered Factory
 1831 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1951 | -7/Factory    | Identified exit to DSF
 2305 | -7/Factory    | Build established: Gunner
 2509 | -7/Factory    | Lost 4 parts (2n2w)
 2530 | -7/Factory    | Core integrity fell below 50%
 2551 | -7/Factory    | Destroyed 9 combat bots
 2557 | -7/Factory    | Lost 3 parts (1p1n1u)
 2694 | -7/Factory    | Lost 5 parts (1p3n1w)
 2879 | -7/Factory    | Sucked down chute
 2879 | -7/Factory    | Entered Waste
 2880 | -7/Waste      | Met a frightened Derelict
 2894 | -7/Waste      | EMP discharged
 2911 | -7/Waste      | Spotted C-40 Crusher
 2927 | -7/Waste      | Spotted C-40 Crusher
 2939 | -7/Waste      | Destroyed C-40 Crusher
 2965 | -7/Waste      | Spotted C-40 Crusher
 2969 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2970 | -7/Waste      | Spotted C-40 Crusher
 2972 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2975 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2976 | -7/Waste      | Spotted C-40 Crusher
 2983 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2990 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2994 | -7/Waste      | EMP discharged
 2994 | -7/Waste      | System corruption reached 10%
 3004 | -7/Waste      | Destroyed C-40 Crusher
 3037 | -7/Waste      | Lost 7 parts (3n2u2w)
 3094 | -7/Waste      | EMP discharged
 3194 | -7/Waste      | EMP discharged
 3275 | -7/Waste      | Build established: Mutant
 3294 | -7/Waste      | EMP discharged
 3294 | -7/Waste      | System corruption reached 30%
 3364 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3394 | -7/Waste      | EMP discharged
 3494 | -7/Waste      | EMP discharged
 3594 | -7/Waste      | EMP discharged
 3694 | -7/Waste      | EMP discharged
 3794 | -7/Waste      | EMP discharged
 3894 | -7/Waste      | EMP discharged
 3994 | -7/Waste      | EMP discharged
 4094 | -7/Waste      | EMP discharged
 4095 | -7/Waste      | System corrupted

 Last Messages 
---------------
03894_ System corrupted (+10).
03896_ %I3EGHEKEUBF8><AEWO2NA%
03930_ System corrupted: Energy discharge (-35).
03961_ System corrupted: Component data lost.
03976_ %%XWUWWQZ|EHG:3JC,<PZ
03984_ ALERT: Foreign system detected. Charging
  EMP.
03991_ System corrupted: Substantial component
  data lost.
03994_ System corrupted (+10).
04006_ System corrupted: Matter fused (-9).
04021_ %2X CQP3AN#:|SDVHDHI
04036_ System corrupted: Matter fused (-10).
04052_ System corrupted: Component data lost.
  <x2>
04084_ ALERT: Foreign system detected. Charging
  EMP.
04085_ ULDV<L4W9BJOPMDZKYD AHC>X3H<LQHZG=ZVZ|,7
04094_ System corrupted (+7).
04095_ Cogmind system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#    #??????#    ###??????????????? |
| ?????????????###    ########      #??????????????? |
| ?????????????#           CC      ##??????????????? |
| ?????????????#           CC     # #??????????????? |
| ?????????????#           CC  *    #??????????????? |
| ?????????????#           CC   !   #??????????????? |
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| ?#          #??#    #???####    #????????????????? |
| ?#          #??#    #??????#    #????????????????? |
| ?#!         ####    ##?????#    ########    #????? |
| ?#                   ###???#                 ????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           5
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              NodeEnergyKinecellerator
  Manual?         0
Play Time         00:42:21
  Cumulative      9.2 hours
  Start           2024.07.02 @ 19:10:50
  End             2024.07.02 @ 19:54:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          18
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07781d11-57d7-4eb6-b87b-9f6e83f43621