Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 19:54:07 Player: Cinder Result: System corrupted Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1743) 1743 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4748 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 30/300 Energy 100/100 System Corruption 104% Temperature Cool (0) Movement Core (1700) Ox33 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Hardened Heavy Armor Plating (fused) > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads Improved Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Huge Storage Unit Huge Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Energy Filter Weapon Shielding Weapon Shielding Heavy Particle Cannon Heavy Particle Cannon Minigun High-powered Shotgun Missile Launcher Missile Launcher Heavy Flail [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . . 2 . 1 . Utility 1 | . . . . . 1 . Weapon 2 | . . . . 2 . . Parts Attached 87 | 7 3 . 28 15 28 6 Power 9 | 1 1 . 3 . 4 . Engine 8 | 1 1 . 3 . 3 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 38 | 2 . . 14 7 14 1 Treads 8 | 2 . . . . 5 1 Leg 30 | . . . 14 7 9 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 2 . 4 3 4 4 Device 5 | 1 2 . . . 2 . Storage 4 | 1 . . 1 1 . 1 Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 8 | . . . 3 2 . 3 Artifact . | . . . . . . . Weapon 21 | 2 . . 7 5 6 1 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 15 | 2 . . 5 5 3 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 35 | . 4 . 6 2 15 8 Power 4 | . 2 . . . 2 . Propulsion 14 | . . . 3 . 7 4 Utility 7 | . 1 . 1 2 1 2 Weapon 10 | . 1 . 2 . 5 2 Highest Loss Streak 7 | . 3 . 3 1 5 7 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 73 | . 93 71 90 100 97 23 Engine 4 | . 11 . 4 9 5 . Treads 7 | . 28 28 4 . 7 6 Leg 20 | . . . 37 36 30 . Device 2 | . 11 14 . . 5 . Storage 7 | . 14 14 11 9 7 4 Processor 2 | . . . . . 7 2 Protection 5 | . . . 10 9 1 5 Ballistic Gun 18 | . 26 14 21 36 23 1 Naked Turns 3 | . . . . . . 3 Heaviest Build 111 | 15 15 8 60 106 111 103 Greatest Support 112 | 40 40 40 52 62 112 112 Greatest Overweight (x) 2 | . . . 2 2 2 1 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 25 | 8 8 8 20 25 25 25 Average Capacity 20 | 6 8 8 19 24 25 18 Most Carried 25 | 5 5 4 20 25 25 21 Average Carried 12 | 3 4 3 13 22 22 2 Final Capacity 25 | 8 8 8 20 25 25 25 Final Carried 24 | 4 3 4 18 24 21 . Class Distribution -------------------- 54% | Mutant 23% | Gunner 17% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1888 | 294 88 . 501 442 382 181 Remotely . | . . . . . . . Salvage Created 2339 | 89 168 . 614 482 599 387 Parts 110 | 3 7 . 39 28 29 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 48 | . 2 . 18 11 15 2 Guns 38 | . 2 . 17 11 8 . Cannons 3 | . . . . . 3 . AOE 7 | . . . 1 . 4 2 Classes Destroyed 10 | 2 1 . 3 1 2 1 Worker 3 | . . . 1 1 1 . Builder 1 | . . . . . 1 . Tunneler 1 | 1 . . . . . . Recycler 4 | 1 1 . . . 2 . Swarmer 16 | . . . 6 3 7 . Grunt 21 | . 2 . 9 5 5 . Sentry 5 | . . . 3 2 . . Hunter 2 | . . . . 1 1 . Programmer 2 | . . . . . 2 . Compactor 2 | . . . . . . 2 Best Kill Streak 13 | 2 3 . 6 5 13 1 Combat Bots Only 9 | . 2 . 6 5 9 1 Max Kills in Single Turn 4 | 1 1 . 2 2 4 1 Gunslinging 1 | . . . . 1 1 . Exploded 2 | . . . 1 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 469 | . 43 . 214 83 122 7 Missed 104 | . 12 . 53 16 23 . Damage Taken 5825 | . 482 . 1871 968 2072 432 Core 930 | . 62 . 191 133 446 98 Absorbed by Shields . | . . . . . . . Redirected to Shielding 30 | . . . 9 21 . . Core Remaining (%) 75 | 100 . 75 52 75 . . Volleys Fired 113 | 4 13 . 39 26 26 5 Largest 4 | 2 2 . 2 4 4 4 Hottest 211 | 40 40 . 53 92 211 122 Shots Fired 326 | 8 26 . 78 104 97 13 Gun 293 | 8 26 . 77 104 72 6 Cannon 21 | . . . . . 21 . Launcher 12 | . . . 1 . 4 7 Special . | . . . . . . . Kinetic 293 | 8 26 . 77 104 72 6 Thermal 21 | . . . . . 21 . Explosive 12 | . . . 1 . 4 7 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 6 9 . 15 16 7 3 Robot Miss Streak 6 | 1 6 . 2 3 5 2 Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 . 4 4 1 . Max Gunslinging Chain 2 | . 1 . 1 2 1 . Shots Hit Robots 215 | 6 14 . 60 73 53 9 Core Hits 105 | 3 7 . 30 24 37 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4538 | 73 227 . 921 1080 1468 769 Guns 3173 | 73 227 . 884 1080 822 87 Cannons 200 | . . . . . 200 . Explosions 1165 | . . . 37 . 446 682 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3173 | 73 227 . 884 1080 822 87 Thermal 200 | . . . . . 200 . Explosive 1165 | . . . 37 . 446 682 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 104 | . . . . . . 104 Average Corruption 48 | . . . . . . 48 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . . . . . . 59 Message Errors 17 | . . . . . . 17 Matter Fused 15 | . . . . . . 15 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 7 | . . . . . . 7 Parts Rejected 3 | . . . . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 3 | . . . . . . 3 Alerts 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 47 | . . . . . . 47 Projectiles . | . . . . . . . Explosions 47 | . . . . . . 47 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 141 | . . . . . 36 105 Shots 4 | . . . . . 1 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 669 | . 24 . 20 203 669 222 Average Temperature 105 | . 3 . 7 70 190 81 Received Heat Transfer 1692 | . 282 . 762 432 216 . Effects 17 | . . . . . 17 . Shutdowns 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 5 | . . . . . 5 . Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Damage (core) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 296 | . . . . . 296 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Peak Influence 353 | 10 46 13 353 290 234 40 Initial 110 | . 6 13 4 110 88 27 Average 76 | 3 14 13 168 148 90 2 Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 86 | 100 100 100 55 78 89 100 Level 1 13 | . . . 44 21 10 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 1 1 4 . Investigation 2 | . . . . 1 1 . Extermination 2 | . . . . . 2 . Reinforcement 3 | . 1 . 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 6 | . . . 4 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 8 . 30 17 22 6 Peak Tracking Total 8 | . 5 . 8 6 5 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 4 | . 1 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . . . 2 . Successful 1 | . . . . . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . . 10 Total Damage 148 | . . . . . . 148 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 4093 | 114 190 177 628 721 1048 1215 Spaces Moved 1294 | 60 90 106 207 287 470 74 Core 18 | 17 . . . . . 1 Treads 459 | 43 90 106 24 . 123 73 Legs 817 | . . . 183 287 347 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 190 160 50 Average Speed 184 | 128 160 160 201 203 187 157 Slowest Speed 265 | 160 160 160 260 260 265 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 6 29 22 28 25 15 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . . . 8 . 8 48 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 64 | . . . 8 . 8 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 2747 | 89 110 114 335 360 577 1162 Wait 1147 | 8 4 8 20 5 28 1074 Move 1289 | 59 89 105 206 286 470 74 Hop . | . . . . . . . Pick Up 84 | 11 1 1 33 18 17 3 Fast Attach . | . . . . . . . Attach 47 | 7 2 . 10 4 18 6 Detach . | . . . . . . . Swap 40 | . 1 . 18 11 10 . Drop 27 | . . . 9 10 8 . Fire 113 | 4 13 . 39 26 26 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered Mines 315 | -10/Mines | Lost 3 parts (1p1u1w) 321 | -10/Mines | Discovered new exit (range 12) 426 | -10/Mines | Assembled infested the area 431 | -10/Mines | Assisted by a Guerilla fighting off Assembled 482 | -10/Mines | Entered Materials 482 | -9/Materials | Evolved 2 slots: Propulsion x2 953 | -9/Materials | Lost 3 parts (2n1u) 1093 | -9/Materials | Discovered new exit (range 8) 1110 | -9/Materials | Entered another Materials area 1110 | -8/Materials | Evolved 2 slots: Weapon x2 1438 | -8/Materials | Build established: Tank 1765 | -8/Materials | Discovered new exit (range 16) 1831 | -8/Materials | Entered Factory 1831 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1951 | -7/Factory | Identified exit to DSF 2305 | -7/Factory | Build established: Gunner 2509 | -7/Factory | Lost 4 parts (2n2w) 2530 | -7/Factory | Core integrity fell below 50% 2551 | -7/Factory | Destroyed 9 combat bots 2557 | -7/Factory | Lost 3 parts (1p1n1u) 2694 | -7/Factory | Lost 5 parts (1p3n1w) 2879 | -7/Factory | Sucked down chute 2879 | -7/Factory | Entered Waste 2880 | -7/Waste | Met a frightened Derelict 2894 | -7/Waste | EMP discharged 2911 | -7/Waste | Spotted C-40 Crusher 2927 | -7/Waste | Spotted C-40 Crusher 2939 | -7/Waste | Destroyed C-40 Crusher 2965 | -7/Waste | Spotted C-40 Crusher 2969 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2970 | -7/Waste | Spotted C-40 Crusher 2972 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2975 | -7/Waste | Crushed by Compactor (1 part destroyed) 2976 | -7/Waste | Spotted C-40 Crusher 2983 | -7/Waste | Crushed by Compactor (1 part destroyed) 2990 | -7/Waste | Crushed by Compactor (1 part destroyed) 2994 | -7/Waste | EMP discharged 2994 | -7/Waste | System corruption reached 10% 3004 | -7/Waste | Destroyed C-40 Crusher 3037 | -7/Waste | Lost 7 parts (3n2u2w) 3094 | -7/Waste | EMP discharged 3194 | -7/Waste | EMP discharged 3275 | -7/Waste | Build established: Mutant 3294 | -7/Waste | EMP discharged 3294 | -7/Waste | System corruption reached 30% 3364 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3394 | -7/Waste | EMP discharged 3494 | -7/Waste | EMP discharged 3594 | -7/Waste | EMP discharged 3694 | -7/Waste | EMP discharged 3794 | -7/Waste | EMP discharged 3894 | -7/Waste | EMP discharged 3994 | -7/Waste | EMP discharged 4094 | -7/Waste | EMP discharged 4095 | -7/Waste | System corrupted Last Messages --------------- 03894_ System corrupted (+10). 03896_ %I3EGHEKEUBF8> 04084_ ALERT: Foreign system detected. Charging EMP. 04085_ ULDVX3H