Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.26 @ 19:43:27 Player: biogoob Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (91) 455 Value Destroyed (3310) 3310 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 7972 Bonus ------- Follower Combat Kills 185 Friendly Fire -218 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 389/450 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Energy Well Advanced Signal Interpreter Advanced Terrain Scan Processor Salvage Targeting Computer > --- WEAPON (3) ------- Heavy Plasma Cannon Autogun Falx > --- INVENTORY (15) --- Heat Sink Autogun Mining Laser Makeshift Sword Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Lightning Gun Autogun Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Terrain Scanner Improved Light Armor Plating Heavy Laser Heavy Laser Beam Cannon Rocket Launcher Improved Grenade Launcher Mining Laser Greatsword [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 1 . . . . Utility 4 | . . . . . 2 1 1 . . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 135 | . 3 8 7 11 11 28 25 22 8 1 11 Power 12 | . . 3 . . 1 3 3 2 . . . Engine 11 | . . 3 . . 1 2 3 2 . . . Core 1 | . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 39 | . . 4 3 4 4 5 9 5 3 . 2 Treads 5 | . . . . . . 1 1 3 . . . Leg 24 | . . 4 2 3 1 3 8 1 . . 2 Wheel 10 | . . . 1 1 3 1 . 1 3 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | . 3 . 1 2 4 11 5 4 2 . 2 Device 16 | . 1 . . 2 1 5 4 3 . . . Storage 5 | . 2 . . . . 1 . . . . 2 Processor 7 | . . . . . 1 3 1 1 1 . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . 1 . 2 2 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 50 | . . 1 3 5 2 9 8 11 3 1 7 Energy Gun 14 | . . 1 2 2 1 1 2 5 . . . Energy Cannon 4 | . . . . 1 . 1 . 1 . . 1 Ballistic Gun 17 | . . . 1 2 1 6 2 1 1 . 3 Ballistic Cannon 5 | . . . . . . . 3 . . . 2 Launcher 5 | . . . . . . . 1 1 1 1 1 Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . 2 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . 3 . . . . Parts Lost 54 | . . . . 4 1 8 8 20 . . 13 Power 5 | . . . . . . 1 1 2 . . 1 Propulsion 21 | . . . . 1 1 3 3 8 . . 5 Utility 8 | . . . . . . 1 2 3 . . 2 Weapon 20 | . . . . 3 . 3 2 7 . . 5 Highest Loss Streak 10 | . . . . 2 1 2 2 10 . . 7 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 95 100 99 91 96 93 95 69 84 100 65 Engine 8 | . 14 14 11 11 9 6 3 4 6 6 1 Treads 1 | . . . . . . . 6 3 6 6 1 Leg 15 | . 28 28 22 17 2 13 25 11 . . 4 Wheel 9 | . . . 10 14 22 15 . . 14 26 6 Device 9 | . 9 14 5 10 13 6 9 10 6 6 . Storage 11 | . 14 14 11 11 9 13 13 9 6 6 9 Processor 8 | . . . . . 7 12 13 14 20 20 20 Protection 1 | . . . 5 . 5 1 2 . 2 6 . Energy Gun 9 | . 14 16 26 11 9 6 2 6 6 6 . Energy Cannon 1 | . . . . 2 9 1 . . . . 4 Ballistic Gun 8 | . 14 11 5 12 9 10 7 2 2 . 2 Slashing Weapon 1 | . . . . . . . 1 . 3 6 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 11 27 33 38 36 41 50 58 60 35 38 52 Greatest Support 80 | 20 20 20 30 25 32 38 80 80 46 46 46 Greatest Overweight (x) 16 | . 1 1 3 3 1 3 1 6 1 . 16 Average Overweight (x) . | . . 1 2 1 1 1 . . . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 10 10 15 Average Capacity 13 | . 9 15 15 15 15 15 15 12 10 10 11 Most Carried 15 | . 10 15 15 15 15 15 15 15 10 10 10 Average Carried 13 | . 7 14 14 14 14 14 13 10 9 9 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 15 Final Carried 15 | 6 10 15 15 15 15 15 15 10 10 10 4 Class Distribution -------------------- 36% | Scavenger-Mutant 29% | Mutant 10% | Gunner 9% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Matter Collected 2658 | 200 . 130 76 187 252 432 422 492 128 16 323 Remotely . | . . . . . . . . . . . . Salvage Created 3246 | . . 269 92 545 365 437 556 315 327 . 340 Parts 157 | . . 18 7 36 14 25 21 16 10 . 10 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 11 2 . 7 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 82 | . . 7 3 11 10 10 11 12 4 . 14 Melee 1 | . . . . . . 1 . . . . . Guns 45 | . . 7 3 10 6 9 6 2 . . 2 Cannons 13 | . . . . 1 4 . 2 . . . 6 AOE 23 | . . . . . . . 3 10 4 . 6 Classes Destroyed 11 | . . 3 1 2 . 2 . 1 . . 2 Worker 2 | . . 1 . 1 . . . . . . . Builder 1 | . . . . . . 1 . . . . . Tunneler 3 | . . . . 3 . . . . . . . Recycler 2 | . . . . 1 . . 1 . . . . Swarmer 32 | . . 3 2 3 3 3 3 4 4 . 7 Grunt 36 | . . 4 . 8 6 1 6 6 . . 5 Brawler 1 | . . . . . . . . . . . 1 Sentry 7 | . . . 1 . 1 2 1 1 . . 1 Programmer 5 | . . . . . . 4 1 . . . . Fireman 1 | . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 6 | . . 3 2 3 6 3 4 4 4 . 6 Combat Bots Only 6 | . . 3 2 3 6 3 4 4 4 . 6 Max Kills in Single Turn 3 | . . 1 1 1 1 1 3 3 2 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 3 2 . 2 Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Damage Taken 7765 | . . 314 109 535 594 1333 1505 1688 132 . 1555 Core 1360 | . . 37 33 40 101 298 185 397 12 . 257 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 139 | . . . . . 139 . . . . . . Core Remaining (%) 80 | 100 . 85 . 81 81 57 . . . . . Volleys Fired 237 | . . 24 9 35 30 29 48 30 3 . 29 Largest 3 | . . 2 3 3 3 3 3 3 1 . 2 Hottest 198 | . . 96 145 145 148 151 131 198 33 . 138 Shots Fired 519 | . . 48 25 84 81 81 112 37 3 . 48 Gun 406 | . . 48 25 80 55 80 86 16 . . 16 Cannon 81 | . . . . 4 26 1 24 3 . . 23 Launcher 30 | . . . . . . . 2 16 3 . 9 Special 2 | . . . . . . . . 2 . . . Kinetic 262 | . . 20 2 40 30 43 91 6 . . 30 Thermal 162 | . . 4 8 39 51 38 . 13 . . 9 Explosive 30 | . . . . . . . 2 16 3 . 9 Electromagnetic 63 | . . 24 15 5 . . 19 . . . . Impact 2 | . . . . . . . . 2 . . . Robot Hit Streak 13 | . . 13 4 9 8 8 13 8 9 . 5 Robot Miss Streak 9 | . . 3 4 2 8 7 9 2 1 . 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . 1 . 4 . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . . Shots Hit Robots 355 | . . 31 12 55 58 57 79 25 13 . 25 Core Hits 235 | . . 16 5 25 37 33 50 30 11 . 28 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 8 | . . . . . . 3 3 . . . 2 Burn 3 | . . . . . . 3 . . . . . Blast 4 | . . . . . . . 2 . . . 2 Corrupt 1 | . . . . . . . 1 . . . . Melee Attacks 40 | . . . . . . 27 . 2 11 . . Impact . | . . . . . . . . . . . . Slashing 40 | . . . . . . 27 . 2 11 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9405 | . . 360 166 915 840 1057 1490 1579 1196 . 1802 Guns 4160 | . . 360 164 840 525 902 925 297 . . 147 Cannons 1175 | . . . . 52 315 . 388 34 . . 386 Explosions 2879 | . . . . . . . 177 1183 250 . 1269 Melee 1147 | . . . . . . 155 . 46 946 . . Ramming 28 | . . . 2 23 . . . 3 . . . Kinetic 2695 | . . 133 30 381 252 451 1001 104 . . 343 Thermal 2039 | . . 57 66 460 588 451 . 227 . . 190 Explosive 2879 | . . . . . . . 177 1183 250 . 1269 Electromagnetic 601 | . . 170 68 51 . . 312 . . . . Impact 16 | . . . . . . . . 16 . . . Slashing 1147 | . . . . . . 155 . 46 946 . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 3 5 5 5 6 Average Corruption 3 | . . . . . . 3 1 3 5 5 6 Corruption Purged 4 | . . . . . . 3 1 . . . . Corruption Blocked 8 | . . . . . . 8 . . . . . Effects 70 | . . . . . . 21 3 18 14 1 13 Message Errors 11 | . . . . . . 3 . 2 3 . 3 Matter Fused 18 | . . . . . . 6 . 5 4 1 2 Heat Flow Errors 6 | . . . . . . 1 . 2 2 . 1 Energy Discharges 10 | . . . . . . 3 2 3 1 . 1 Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . 3 . 5 3 . 3 Data Loss (major) 7 | . . . . . . 3 1 1 . . 2 Misfires 1 | . . . . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 557 | . . . . . . . . 66 423 . 68 Projectiles 25 | . . . . . . . . . . . 25 Explosions 109 | . . . . . . . . 66 . . 43 Melee 423 | . . . . . . . . . 423 . . Knockbacks 7 | . . . . . . . 7 . . . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . 7 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 250 | . . . . 11 . 47 . 110 27 . 55 Shots 8 | . . . . . . 1 . 4 1 . 2 Rammed 3 | . . . . 1 . . . 2 . . . Targets Rammed 6 | . . . 1 1 . . . 4 . . . Kicked 3 | . . . 1 . . . . 2 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 437 | . . 98 368 371 437 212 273 263 117 . 135 Average Temperature 103 | . . 29 136 118 187 69 103 134 72 . 36 Received Heat Transfer 1869 | . . 137 21 213 297 90 522 369 . . 220 Effects 11 | . . . 3 1 4 . 3 . . . . Shutdowns 2 | . . . . 1 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 6 | . . . 3 . . . 3 . . . . Matter Decay 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . 1 2 5 . . . . 1 Heat Transferred 4130 | . . 148 148 1073 1006 1011 . 444 . . 300 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Peak Influence 355 | . 30 90 143 160 196 355 222 . . . . Initial 74 | . . 11 1 . 3 74 19 . . . . Average 67 | . 26 26 66 93 72 90 98 . . . . Maximum Alert Level 1 | . . . . . . 1 1 . . . . Low Security (%) 97 | . 100 100 100 100 100 96 88 . . . . Level 1 2 | . . . . . . 3 11 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . 4 4 . . . . Investigation 1 | . 1 . . . . . . . . . . Extermination 5 | . . . . . . 4 1 . . . . Reinforcement 3 | . . . . . . . 3 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Distress Signals 3 | . . 1 . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 111 | . . 11 12 13 13 10 14 16 4 . 18 Peak Tracking Total 7 | . . 4 5 3 4 4 4 5 4 . 7 Tactical Retreats 7 | . . 2 1 2 2 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Machines Disabled 13 | . . . . . . 11 1 1 . . . Max in Single Turn 11 | . . . . . . 11 1 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Machines Accessed 18 | . 4 . 4 . 4 2 4 . . . . Terminals 10 | . 3 . 3 . 1 1 2 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 4 | . 1 . 1 . . 1 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 44 | . 9 . 11 . 11 4 9 . . . . Successful 22 | . 2 . 8 . 7 2 3 . . . . Failed 22 | . 7 . 3 . 4 2 6 . . . . Catastrophic 3 | . 2 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 5 . 4 . . 1 5 . . . . Terminals 29 | . 8 . 10 . 4 3 4 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 4 | . . . . . 4 . . . . . . Recycling Units 7 | . 1 . 1 . . 1 4 . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . 1 . 6 . 1 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . Scan Component 2 | . . . . . 2 . . . . . . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks 4 | . . . 1 . . 1 2 . . . . Report Inventory 3 | . . . 1 . . 1 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . 1 . . . . Terminals 2 | . . . 1 . . . 1 . . . . Botnet 2 | . . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 . 3 . 2 2 3 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 64 | . . . . . 64 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Total Allies 11 | . . 3 . 3 . . . . . 5 . Largest Group 5 | . . 2 1 3 3 . . . . 5 1 Highest-Rated Group 129 | . . 42 31 40 40 . . . . 129 28 Highest-Rated Ally 31 | . . 31 31 16 16 . . . . 31 28 Total Orders 3 | . . . . . 3 . . . . . . STAY 2 | . . . . . 2 . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . Ally Attacks 46 | . . 15 13 . 15 . . . . . 3 Total Damage 694 | . . 275 170 . 203 . . . . . 46 Kills 11 | . . 3 5 . 2 . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 8 | . . 3 . 1 . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Turns Passed 8692 | . 210 1868 471 815 583 1709 792 871 480 596 297 Spaces Moved 5022 | 1 158 857 286 436 365 778 457 440 425 690 129 Core 6 | . . . . . . . . 5 . . 1 Treads 129 | . . . . . . . . 129 . . . Legs 2432 | 1 158 857 28 253 . 347 457 280 . . 51 Wheels 2455 | . . . 258 183 365 431 . 26 425 690 77 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 85 | 120 120 190 120 100 98 90 120 115 85 85 85 Average Speed 142 | 120 124 190 135 156 98 174 126 171 98 85 161 Slowest Speed 850 | 120 190 190 190 330 100 270 193 350 115 85 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . . . Exploration Rate (%) 42 | 2 33 99 28 89 27 13 14 62 46 79 17 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . 1 . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . Scrap Searched 8 | . . 1 . 1 . . . 2 1 2 1 Spaces Dug 37 | . . . . . . 23 . 14 . . . Terrain Destroyed 283 | . . . . . . 36 8 139 28 . 72 Melee 23 | . . . . . . 23 . . . . . Projectile 13 | . . . . . . . 1 1 . . 11 AOE 247 | . . . . . . 13 7 138 28 . 61 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Total 6042 | . 171 1056 352 499 528 1020 581 508 457 700 170 Wait 516 | . 7 157 42 4 114 143 40 1 . 7 1 Move 5009 | . 157 856 285 435 364 775 456 439 424 689 129 Hop . | . . . . . . . . . . . . Pick Up 36 | . 3 4 3 4 3 7 4 5 2 1 . Fast Attach 39 | . 1 1 1 3 4 9 6 9 3 . 2 Attach 42 | . . . 2 2 2 8 8 12 1 . 7 Detach 9 | . . . 1 . 1 1 2 4 . . . Swap 54 | . 2 7 4 6 5 11 11 1 4 1 2 Drop 45 | . 1 7 4 9 5 8 6 1 2 2 . Fire 237 | . . 24 9 35 30 29 48 30 3 . 29 Melee 40 | . . . . . . 27 . 2 11 . . Ram 3 | . . . . 1 . . . 2 . . . Kick 3 | . . . 1 . . . . 2 . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire 7 | . . . . . . . . . 7 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 6) 211 | -10/Materials | Entered Mines 214 | -10/Mines | Received a Mining Laser from a helpful Derelict 269 | -10/Mines | Learned Materials security intel 308 | -10/Mines | Build established: Mutant 388 | -10/Mines | Discovered new exit (range 7) 459 | -10/Mines | Learned 2 Materials zone layouts 628 | -10/Mines | Discovered new exit (range 5) 677 | -10/Mines | Discovered new exit (range 6) 788 | -10/Mines | Excavation squad dispatched 788 | -10/Mines | A large section of the Mines collapsed 1594 | -10/Mines | Learned 4 Materials zone layouts 1663 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2005 | -10/Mines | Build established: Scavenger-Mutant 2079 | -10/Mines | Entered Materials 2079 | -9/Materials | Accompanied by 1 ally 2079 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2080 | -9/Materials | Identified exit to Materials 2084 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2388 | -9/Materials | Discovered exit to Materials (range 5) 2477 | -9/Materials | Identified exit to Mines 2550 | -9/Materials | Entered Mines 2665 | -9/Mines | Discovered exit to Materials (range 10) 2802 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2802 | -9/Mines | Discovered new exit (range 5) 3166 | -9/Mines | Learned location of 1 exit from Materials 3352 | -9/Mines | Discovered exit to Materials (range 6) 3359 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3365 | -9/Mines | Entered Materials 3365 | -8/Materials | Accompanied by 3 allies 3365 | -8/Materials | Evolved 2 slots: Utility x2 3366 | -8/Materials | Identified exit to Storage 3476 | -8/Materials | Repaired Arm. Wheel 3903 | -8/Materials | Repaired Arm. Wheel 3936 | -8/Materials | Discovered new exit (range 12) 3948 | -8/Materials | Entered Factory 3948 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5040 | -7/Factory | Build established: Gunner 5449 | -7/Factory | Crushed by falling debris 5511 | -7/Factory | Crushed by falling debris 5532 | -7/Factory | Discovered new exit (range 8) 5611 | -7/Factory | Cargo convoy interrupted 5657 | -7/Factory | Entered another Factory area 5657 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5856 | -6/Factory | Build established: Scavenger-Mutant 6383 | -6/Factory | Discovered new exit (range 20) 6446 | -6/Factory | Identified exit to Lower Caves 6449 | -6/Factory | Entered Lower Caves 6564 | -6/Lower Caves | Learned Factory stockpile data 6589 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6657 | -6/Lower Caves | Identified exit to Lower Caves 6761 | -6/Lower Caves | Lost 10 parts (1p5n2u2w) 7018 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7054 | -6/Lower Caves | Core integrity fell below 50% 7084 | -6/Lower Caves | Lost 8 parts (1p2n1u4w) 7320 | -6/Lower Caves | Entered another Lower Caves area 7394 | -6/Lower Caves | Learned Factory garrison access intel 7694 | -6/Lower Caves | Discovered new exit (range 16) 7696 | -6/Lower Caves | Encountered a Warlord checkpoint 7797 | -6/Lower Caves | Identified exit to Zion 7800 | -6/Lower Caves | Entered Zion 7844 | -6/Zion | System corruption cleaned by Quarantine Array 8269 | -6/Zion | Gained Derelict followers 8366 | -6/Zion | Discovered new exit (range 15) 8378 | -6/Zion | Identified exit to Proximity Caves 8396 | -6/Zion | Entered Proximity Caves 8396 | -5/Proximity Caves | Accompanied by 2 allies 8398 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8457 | -5/Proximity Caves | Lost 7 parts (3n2u2w) 8466 | -5/Proximity Caves | Learned Factory non-interactive machine intel 8522 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 8627 | -5/Proximity Caves | Core integrity fell below 20% 8693 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08634_ Com. Wheel destroyed. 08640_ S-27 Virus Autogun blasted off. 08640_ S-27 Virus destroyed. 08641_ JH&G0 I683ATPZNG&EEO/B ,OV6K< 08642_ VTOL Module fries itself beyond repair. 08643_ S-27 Virus suffers critical hit (Blast). 08643_ S-27 Virus destroyed. 08647_ Gauss Cannon destroyed. 08652_ VTOL Module fries itself beyond repair. 08658_ Acquired Autogun. 08659_ System corrupted: Component data lost. 08659_ Destroyed VTOL Module. 08662_ VTOL Module melted. 08662_ S-27 Virus destroyed. 08667_ Autogun fries itself beyond repair. 08668_ Acquired 21 matter. 08669_ Lgt. Nuclear Core fries itself beyond repair. 08673_ Acquired 21 matter. 08675_ Acquired 22 matter. 08687_ :AK6QRXTY#OHIOH,4H&Q GZN1KNREBXOGVT Y6 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ????????????### #????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ??????????????# ###??????????????????????????????? | | #####????????## ##?????????????????????????????? | | #???????## ##????????????????????????????? | | #??????## ##???????????#??? ??????????? | | #???????## ##????????? ## s??????????? | | #???????## % % ##?????? s?????????? | | ####????# % ## ##???? s?????????? | | ## ##???# #### #### #?????????? | | # ##??# ##?# #?????????? | | # #??# #### @ #?????????? | | # ##?# #?## ##### #?????????? | | = ### #??####?????? #?????????? | | ! ## #?????????????? ???????????????? | | # * ## ##??????????????????????????????? | | #/ ## ##???????????????????????????????? | | ##????????????????????????????????? | | ##?????????????????????????????????? | | # ## ##??????????????????????????????????? | | # ## # ##??????????????????????????????????? | | ### ##?????????????????????????????????? | | #?????????????????????????????????? | | # ##?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ### % ##?????????????????????????????????? | | ??# # #??????????????????????????????????? | | ??# % ###??????????????????????????????????? | | ??## #??????????????????????????????????? | | ???# ###??????????????????????????????????? | | ???###### #????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Hyp. Gauss Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsSiegeShield Manual? 0 Play Time 01:03:53 Cumulative 109.8 hours Start 2023.06.26 @ 18:00:29 End 2023.06.26 @ 19:43:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 106 Adventurer 18 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 48 Gallery% 51 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: 5fa4889e-77f9-4187-98f3-1fca9120b123