Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.10 @ 20:49:38 Player: PerrySimm Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (1394) 1394 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (923) 923 TOTAL SCORE: 5672 Bonus ------- Pacifist 200 Follower Combat Kills 134 Met Imprinter 300 Was Imprinted 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Barrage Gun Flak Gun > --- INVENTORY (4) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Improved ECM Suite Hardened Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Beamcaster Barrage Gun Power Maul > --- INVENTORY -------- Neutrino Core Shock Rifle Arc Projector Ion Cannon Makeshift Shrapnel Gun Gauss Cannon [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved ECM Suite Storage Small Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 1 2 . . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 61 | 6 . 6 2 7 11 12 2 15 Power 8 | 1 . . . . 2 2 . 3 Engine 5 | 1 . . . . 1 1 . 2 Core 3 | . . . . . 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 . 2 1 2 4 2 1 3 Treads 1 | . . . . . . . . 1 Leg 3 | . . . . . . 1 1 1 Wheel 4 | 2 . . . . . 1 . 1 Hover 6 | . . 2 1 2 1 . . . Flight 3 | . . . . . 3 . . . Utility 10 | 1 . 2 . 2 2 2 1 . Device 4 | . . . . 1 1 1 1 . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . . 2 . . 1 1 . . Artifact . | . . . . . . . . . Weapon 26 | 2 . 2 1 3 3 6 . 9 Energy Gun 6 | . . 1 1 . . 2 . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 10 | 2 . 1 . . 1 3 . 3 Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher . | . . . . . . . . . Special Weapon 6 | . . . . 2 2 1 . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 29 | . . . . 1 3 3 . 22 Power 4 | . . . . . 1 . . 3 Propulsion 8 | . . . . . 2 2 . 4 Utility 6 | . . . . 1 . . . 5 Weapon 11 | . . . . . . 1 . 10 Highest Loss Streak 17 | . . . . 1 4 2 . 17 Average Slot Usage (%) 90 | . 85 86 81 96 92 89 100 65 Engine 6 | . 14 11 9 7 1 4 7 4 Core 1 | . . . . . 5 2 . . Leg 5 | . . . . . . 6 12 7 Wheel 4 | . 28 13 . . . . 7 3 Hover 4 | . . 8 18 23 7 . . . Flight 4 | . . . . . 13 8 2 . Device 12 | . . . . 5 9 15 22 13 Storage 7 | . 14 11 9 7 7 7 7 4 Processor 3 | . . . . 6 7 7 . . Protection 6 | . . 9 18 15 5 3 7 3 Energy Gun 10 | . . 11 9 7 7 12 15 8 Ballistic Gun 15 | . 28 22 18 15 15 14 15 7 Special Weapon 1 | . . . . 4 7 . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 10 10 22 23 32 26 37 38 42 Greatest Support 30 | 20 20 20 19 30 30 16 16 28 Greatest Overweight (x) 3 | 1 . 1 1 1 2 3 2 2 Average Overweight (x) 1 | . . . 1 . 1 2 2 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 5 Most Carried 6 | 4 6 6 6 6 6 6 6 6 Average Carried 5 | 2 4 5 5 5 5 5 5 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 Final Carried 6 | 4 6 6 6 6 6 6 6 1 Class Distribution -------------------- 32% | Scavenger-Skirmisher 27% | Scavenger-Tank 21% | Tank 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1311 | 222 38 52 . 128 178 298 20 375 Remotely . | . . . . . . . . . Salvage Created 1628 | . . 17 17 101 292 626 . 575 Parts 74 | . . 3 3 7 16 30 . 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 59 | . . . . . 15 27 . 17 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 29 | . . . . 2 6 11 . 10 Guns 24 | . . . . 1 4 11 . 8 Cannons 5 | . . . . 1 2 . . 2 Classes Destroyed 10 | . . 1 . 2 2 5 . . Operator 2 | . . 1 1 . . . . . Swarmer 5 | . . . . . 2 3 . . Grunt 9 | . . . . 1 3 3 . 2 Brawler 3 | . . . . . . . . 3 Duelist 5 | . . . . . . 1 . 4 Sentry 2 | . . . . . 1 . . 1 Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . 1 . . . . Packrat 2 | . . . . . . 2 . . Savage 1 | . . . . . . 1 . . Mutant 2 | . . . . . . 2 . . Best Kill Streak 5 | . . 1 1 2 3 4 . 5 Combat Bots Only 5 | . . . . 2 3 4 . 5 Max Kills in Single Turn 2 | . . 1 1 1 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 3575 | . . 74 61 365 354 489 . 2232 Core 782 | . . 74 . 42 5 107 . 554 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 95 | 100 100 81 100 . . . . . Volleys Fired 92 | . . 3 1 13 15 25 . 35 Largest 4 | . . 3 3 4 4 4 . 3 Hottest 207 | . . 80 83 119 119 207 . 183 Shots Fired 231 | . . 9 3 26 46 82 . 65 Gun 189 | . . 9 3 15 36 81 . 45 Cannon 16 | . . . . . . . . 16 Launcher . | . . . . . . . . . Special 26 | . . . . 11 10 1 . 4 Kinetic 123 | . . 6 2 10 24 45 . 36 Thermal 96 | . . . . 16 22 37 . 21 Explosive . | . . . . . . . . . Electromagnetic 12 | . . 3 1 . . . . 8 Robot Hit Streak 29 | . . 1 2 14 16 28 . 29 Robot Miss Streak 4 | . . . . 1 3 4 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . 2 . 1 Max Gunslinging Chain 1 | . . . . . . 1 . 1 Shots Hit Robots 175 | . . 1 1 15 32 66 . 60 Core Hits 97 | . . 1 1 7 16 33 . 39 Critical Hits 1 | . . . . . 1 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2832 | . . 18 16 224 443 882 . 1249 Guns 2333 | . . 18 16 191 398 882 . 828 Cannons 323 | . . . . . . . . 323 Explosions . | . . . . . . . . . Melee 64 | . . . . . . . . 64 Ramming . | . . . . . . . . . Kinetic 1494 | . . . . 115 238 411 . 730 Thermal 1167 | . . . . 109 205 471 . 382 Explosive . | . . . . . . . . . Electromagnetic 107 | . . 18 16 . . . . 73 Impact 64 | . . . . . . . . 64 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 1 1 1 1 5 Average Corruption 1 | . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . Effects 13 | . . . . . 2 8 . 3 Message Errors 8 | . . . . . 2 5 . 1 Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . 2 . . Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . . 74 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 585 | . . 72 33 159 169 401 . 585 Average Temperature 176 | . . 39 18 58 78 159 . 325 Received Heat Transfer 1040 | . . . 9 123 171 191 . 546 Effects 35 | . . . . . . 2 . 33 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 4 | . . . . . . 1 . 3 Interference 7 | . . . . . . . . 7 Matter Decay 4 | . . . . . . . . 4 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 . 1 Damage (major) 14 | . . . . . . . . 14 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . 2 2 . 1 Heat Transferred 2891 | . . . . 296 555 1091 . 949 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 177 | . 112 93 134 177 . . . . Initial 52 | . . 40 33 52 . . . . Average 67 | . 60 66 86 85 . . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 3 1 2 . . . 1 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . 3 1 2 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 8 | . 4 . 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 2 2 6 16 6 11 . 19 Peak Tracking Total 10 | . 3 2 4 10 3 4 . 9 Tactical Retreats 6 | . 3 . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 1 1 . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . 2 . . . 1 . . Max in Single Turn 2 | . . 2 . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 9 | . 4 1 3 1 . . . . Terminals 9 | . 4 1 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 11 2 6 2 . . . . Successful 9 | . 6 . 3 . . . . . Failed 12 | . 5 2 3 2 . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 5 2 3 . . . 1 . Terminals 21 | . 11 2 6 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 6 . 3 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 1 3 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 150 | . . . . . . . 150 150 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 Total Damage 641 | . . . . . . . . 641 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 3962 | 89 272 231 156 307 424 1260 920 303 Spaces Moved 2695 | 43 317 198 130 249 229 684 705 140 Core 9 | 8 . . . . . . . 1 Treads 11 | . . . . . . . . 11 Legs 478 | . . . . . . 461 . 17 Wheels 1430 | 35 317 134 . . . 128 705 111 Hover 760 | . . 64 130 249 227 90 . . Flight 7 | . . . . . 2 5 . . Fastest Speed 48 | 50 80 80 111 48 48 110 120 110 Average Speed 122 | 80 80 91 112 85 149 164 120 119 Slowest Speed 210 | 100 80 116 116 108 170 210 120 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 39 16 16 10 47 75 83 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 2 3 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 44 | . . 39 . . . . . 5 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . . 5 AOE 39 | . . 39 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3127 | 94 335 242 138 306 269 758 780 205 Wait 227 | 41 17 26 2 32 7 27 68 7 Move 2687 | 42 316 197 129 248 228 683 704 140 Hop . | . . . . . . . . . Pick Up 26 | 5 2 5 2 3 2 3 2 2 Fast Attach 35 | 5 . 3 . 4 5 9 2 7 Attach 18 | 1 . 3 1 1 3 2 . 7 Detach 1 | . . . . . 1 . . . Swap 8 | . . . 1 2 3 1 . 1 Drop 30 | . . 5 2 3 5 8 4 3 Fire 92 | . . 3 1 13 15 25 . 35 Melee 3 | . . . . . . . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Identified exit to Materials 100 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 543 | -9/Materials | Discovered new exit (range 9) 593 | -9/Materials | Entered another Materials area 593 | -8/Materials | Evolved 2 slots: Utility x2 710 | -8/Materials | Discovered new exit (range 6) 749 | -8/Materials | Entered Factory 749 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 779 | -7/Factory | Build established: Tank 1007 | -7/Factory | Discovered new exit (range 16) 1056 | -7/Factory | Entered Lower Caves 1113 | -7/Lower Caves | Lost 4 parts (1p2n1u) 1255 | -7/Lower Caves | Learned Factory interactive machine intel 1262 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1432 | -7/Lower Caves | Discovered new exit (range 17) 1480 | -7/Lower Caves | Entered another Lower Caves area 1707 | -7/Lower Caves | Build established: Scavenger-Skirmisher 1844 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2095 | -7/Lower Caves | Attacked by a faux Warlord 2695 | -7/Lower Caves | Discovered new exit (range 15) 2718 | -7/Lower Caves | Learned Factory stockpile data 2740 | -7/Lower Caves | Entered Zion 2763 | -7/Zion | Given the Hacking Drone Bay 2764 | -7/Zion | Found Prototype Device 2764 | -7/Zion | Identified Hacking Drone Bay 2802 | -7/Zion | Discovered new exit (range 8) 2891 | -7/Zion | Received a hallucinogenic algorithm 2919 | -7/Zion | System corruption cleaned by Quarantine Array 2994 | -7/Zion | Build established: Scavenger-Tank 3234 | -7/Zion | Imprinted 3236 | -7/Zion | Declared Zion's savior 3660 | -7/Zion | Entered Proximity Caves 3660 | -6/Proximity Caves | Accompanied by 4 allies 3690 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3810 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3837 | -6/Proximity Caves | Core integrity fell below 50% 3883 | -6/Proximity Caves | Core integrity fell below 20% 3909 | -6/Proximity Caves | Lost 17 parts (2p2n5u8w) 3963 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Acquired 10 matter. L-41 Fighter knocked back. Acquired 6 matter. Acquired Barrage Gun. Gauss Cannon destroyed. Enh. Flamer destroyed. Acquired Flak Gun. L-41 Fighter destroyed. Acquired 46 matter. Med. Treads destroyed. Acquired 9 matter. Imp. Deuterium Engine destroyed. Carbon-fiber Leg destroyed. System corrupted by crushing effect (+3). B-48 Gladiator destroyed. Switching to secondary target: L-41 Fighter. Acquired 9 matter. Imp. Melee Analysis Suite fries itself beyond repair. Acquired 2 matter. Axe fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####??????????????????????????????? | | ??????????????##!%#??????????????????????????????? | | ?????????????##!""#??????????????????????????????? | | ?????????????#"!"##?????????????????????????##???? | | ?????????????# = "##??????????????????###### #???? | | ?????????????# = ##?????????????????# # #???## | | ????????????## #??????????????????# #?#### | | ????????????# ####??????????????## ### | | ????????????# ##??????????#### ### | | ????????????## ### ###????????# %% ## | | ?????????????# ###;% ;########?# ## % | | ???????????### ## [%%m%g ### %%% #### | | ???????????# ##; =!l%= ## #??# | | ???????????# ##;; =@##### ## #?# | | ???????????### #;; !%####### ## ##????# | | ?????????????## ## =* ### ######?????# | | ??????????????## ### #??????????# | | ???????????????##### ### #? #??????????? | | ???????????????????# #?## ## % #??????????? | | ???????????????????# #??# ## #??????????? | | ???????????????????# ??# ## ??????????? | | ???????????????????# ??# ## ?????????? | | ???????????????????# #?? ## ????????? | | ??????????????????? ?? ### ???????? | | ??????????????????? #?? #?# ## ###??????? | | ??????????????????? ?? #?# #?## ##????????? | | ??????????????????? ##?? #?# ????###?????????? | | ??????????????????? ???? #? ????????????????? | | ???????????????????##????###?? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed UltimateNeutronStorm Manual? 0 Play Time 01:14:28 Cumulative 54.5 hours Start 2021.02.10 @ 10:04:27 End 2021.02.10 @ 20:49:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 3 Adventurer 40 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 034caf6b-a37e-48e1-b1ad-e79491fdbc01