Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.23 @ 22:41:48 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (79) 395 Value Destroyed (2570) 2570 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 7826 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 479/700 Matter 285/300 Energy 26/250 System Corruption 1% Temperature Warm (190) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Experimental Sensor Array Hacking Suite > --- WEAPON (2) ------- Firepult > --- INVENTORY (10) --- Light Nuclear Core Medium Matter Pod (100) Improved EM Pulse Cannon Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Experimental Sensor Array Improved Light Armor Plating System Shield > --- WEAPON ----------- Firepult > --- INVENTORY -------- Ion Engine VSS Leg Improved Heat Sink Medium Matter Pod Ion Cannon Remote Datajack Heavy Mace [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 45 | 6 4 1 . . 17 5 1 10 . 1 Power 9 | 1 . . . . 2 1 . 4 . 1 Engine 4 | 1 . . . . 2 . . 1 . . Core 4 | . . . . . . 1 . 3 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 10 | 2 . . . . 3 1 . 4 . . Treads . | . . . . . . . . . . . Leg 10 | 2 . . . . 3 1 . 4 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | 1 2 1 . . 5 2 1 1 . . Device 6 | . 1 1 . . 3 1 . . . . Storage 2 | 1 1 . . . . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware 2 | . . . . . . 1 . 1 . . Protection 2 | . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 2 . . . 7 1 . 1 . . Energy Gun 4 | 2 1 . . . 1 . . . . . Energy Cannon 3 | . . . . . 1 1 . 1 . . Ballistic Gun 3 | . . . . . 3 . . . . . Ballistic Cannon 2 | . 1 . . . 1 . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . . Parts Lost 17 | . . 1 . . 4 . . 8 . 4 Power 4 | . . . . . 1 . . 1 . 2 Propulsion 8 | . . . . . 2 . . 5 . 1 Utility 3 | . . 1 . . . . . 2 . . Weapon 2 | . . . . . 1 . . . . 1 Highest Loss Streak 4 | . . 1 . . 2 . . 3 . 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 3 4 9 8 8 6 8 9 7 8 7 Power 1 | 1 1 1 1 1 . 2 2 1 2 2 Propulsion . | 1 . . . . . . 2 . . . Utility 3 | . 1 5 4 4 3 1 2 1 1 1 Weapon 2 | 1 1 3 3 3 1 3 2 3 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 6 | . . . 2 . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . 1 . 1 . . . . 1 Weapon 1 | . . . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 98 100 100 91 85 92 76 69 71 Engine 9 | . 14 14 14 14 8 7 7 2 . . Core 1 | . . . . . . . . 4 7 6 Leg 27 | . 28 28 28 28 32 25 30 24 23 22 Device 15 | . 13 12 14 14 16 20 15 15 15 15 Storage 10 | . 14 14 14 14 9 7 7 7 7 7 Hackware 1 | . . . . . . 1 7 2 7 7 Protection 2 | . . . . . 6 6 7 4 . . Energy Gun 8 | . 24 14 14 14 5 4 . . . . Energy Cannon 1 | . . . . . . 2 7 6 . 3 Ballistic Gun 2 | . . . . . 2 6 6 6 7 5 Ballistic Cannon 7 | . 3 14 14 14 6 . . . . . Peak Build Rating 53 | 6 10 16 17 17 36 49 44 53 34 49 Average Rating 24 | 2 8 13 16 17 25 39 42 36 34 37 On Entrance 23 | . 6 10 16 17 17 35 42 44 34 34 Naked Turns . | . . . . . . . . . . . Heaviest Build 48 | 14 21 21 21 21 30 47 34 46 29 48 Greatest Support 52 | 20 20 20 20 20 47 52 52 52 32 32 Greatest Overweight (x) 15 | 1 1 1 1 1 1 1 . 2 . 15 Average Overweight (x) . | . . . 1 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 7 9 10 9 9 10 10 10 10 9 10 Average Carried 8 | 3 4 9 8 9 7 9 10 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 9 9 9 9 8 10 10 9 9 5 Class Distribution -------------------- 39% | Skirmisher 37% | Mutant 16% | Hacker-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1489 | 256 44 219 . 26 421 102 73 278 . 70 Remotely . | . . . . . . . . . . . Salvage Created 2846 | 10 205 218 . . 718 188 120 653 . 734 Parts 133 | 2 17 25 . . 38 7 5 23 . 16 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 1 14 . 16 Prevented 10 | . . . . . . . 4 6 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 7 16 . . 14 4 2 15 . 14 Guns 25 | . 6 8 . . 8 2 . 1 . . Cannons 21 | . . 8 . . 3 . 2 6 . 2 AOE 16 | . 1 . . . 2 1 . 5 . 7 Classes Destroyed 11 | 1 4 . . . 2 1 . 2 . 1 Worker 4 | . 1 . . . 2 1 . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . Swarmer 29 | . 5 14 . . 3 . . 3 . 4 Grunt 27 | . 2 2 . . 5 2 . 9 . 7 Brawler 2 | . . . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 . . Sentry 7 | . . . . . 6 . . . . 1 Hunter 5 | . . . . . . 2 2 1 . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 7 | 1 4 3 . . 4 4 1 7 . 7 Combat Bots Only 7 | . 3 3 . . 4 4 1 7 . 7 Max Kills in Single Turn 5 | 1 3 1 . . 2 2 1 2 . 5 Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . 1 . . . 1 1 . 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 333 | . 37 74 . 3 46 26 12 85 . 50 Missed 107 | . 14 25 . . 13 8 8 24 . 15 Hits 226 | . 23 49 . 3 33 18 4 61 . 35 Melee 1 | . . . . . . . . . . 1 Projectile 225 | . 23 49 . 3 33 18 4 61 . 34 Critical Strikes 4 | . . . . . 1 . . 3 . . Damage Taken 2594 | . 184 338 . 17 436 193 60 819 . 547 Core 411 | . 43 71 . 13 63 9 . 101 . 111 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 753 | . 55 110 . 6 120 54 17 239 . 152 Regen/Repaired (Parts) 153 | . . . . . 79 74 . . . . Core Remaining (%) 79 | 100 . . . 49 88 . . . . . Volleys Fired 150 | 5 21 34 . 1 36 9 7 30 . 7 Largest 2 | 2 2 2 . 2 2 2 2 2 . 1 Hottest 250 | 100 100 80 . 80 250 250 94 250 . 250 Shots Fired 273 | 10 40 68 . 2 69 17 14 46 . 7 Gun 176 | 10 40 34 . 1 51 13 7 20 . . Cannon 97 | . . 34 . 1 18 4 7 26 . 7 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 112 | . . 34 . 1 42 8 7 20 . . Thermal 125 | 10 29 34 . 1 15 6 . 23 . 7 Explosive . | . . . . . . . . . . . Electromagnetic 36 | . 11 . . . 12 3 7 3 . . Robot Hit Streak 28 | 5 10 12 . . 21 7 17 28 . 8 Robot Miss Streak 4 | 1 3 3 . 2 3 3 . 4 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 189 | 8 28 43 . . 49 10 10 35 . 6 Core Hits 134 | 1 13 17 . . 28 9 4 26 . 36 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . 3 4 . . 2 . . . . . Burn 6 | . 3 2 . . 1 . . . . . Blast 3 | . . 2 . . 1 . . . . . Melee Attacks 24 | . . . . . 10 . 5 . . 9 Impact 24 | . . . . . 10 . 5 . . 9 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5345 | 103 497 659 . 14 1122 285 233 1310 . 1122 Guns 1727 | 103 350 326 . . 584 115 48 201 . . Cannons 1631 | . . 333 . . 254 80 185 583 . 196 Explosions 1961 | . 143 . . . 279 87 . 526 . 926 Melee . | . . . . . . . . . . . Ramming 26 | . 4 . . 14 5 3 . . . . Kinetic 1200 | . . 333 . . 554 64 48 201 . . Thermal 3638 | 103 403 326 . . 451 188 . 1045 . 1122 Explosive . | . . . . . . . . . . . Electromagnetic 481 | . 90 . . . 112 30 185 64 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . 1 1 1 Average Corruption 1 | . . . . . 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . 1 . . 4 . 3 Message Errors 3 | . . . . . 1 . . 1 . 1 Matter Fused 1 | . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . 2 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 73 | . . 22 . . 12 . . 30 . 9 Projectiles 64 | . . 22 . . 12 . . 30 . . Explosions 9 | . . . . . . . . . . 9 Melee . | . . . . . . . . . . . Knockbacks 6 | . . 4 . . 2 . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . 3 . . 2 . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 120 | . 24 . . . 57 . . 21 . 18 Shots 14 | . 1 . . . 5 . . 4 . 4 Rammed . | . . . . . . . . . . . Targets Rammed 7 | . 1 . . 3 2 1 . . . . Kicked 7 | . 1 . . 3 2 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 523 | 159 315 192 . 18 487 44 . 523 . 380 Average Temperature 118 | 93 110 59 . 12 140 44 . 184 . 138 Received Heat Transfer 1008 | . 39 66 . . 234 18 . 441 . 210 Effects 13 | . 2 . . . 2 . . 9 . . Shutdowns 1 | . . . . . 1 . . . . . Interference 7 | . 2 . . . 1 . . 4 . . Matter Decay 1 | . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . 2 . . Damage (major) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 10 | . . . . . 1 1 . 3 . 5 Combat Hostiles 10 | . . . . . 1 1 . 3 . 5 Parts Melted 35 | 1 1 3 . . 6 . . 11 . 13 Heat Transferred 14994 | 296 1149 1110 . . 1613 831 . 4198 . 5797 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 185 | 5 107 185 . 83 146 100 . . . . Initial 31 | . 2 18 . . . 31 . . . . Average 32 | . 37 111 . 4 29 19 . . . . Influence Increases 2040 | 5 177 447 . 104 468 114 60 360 . 305 Destroy 0b10 Robot/C 1500 | . 140 320 . 60 280 80 40 300 . 280 Destroy 0b10 Robot/NC 40 | 5 10 . . . 20 5 . . . . Destroy Leader 260 | . 20 60 . 10 90 20 20 30 . 10 Allied During Kill 4 | . . . . 4 . . . . . . Successful Hack 25 | . 2 13 . . 1 9 . . . . Disable Machine 36 | . . 9 . . 27 . . . . . Destroy Structure 25 | . 5 . . . 20 . . . . . Lose Combat Pursuer 150 | . . 45 . 30 30 . . 30 . 15 Influence Decreases 1925 | . 125 379 125 104 388 189 35 390 . 190 Entered New Map 228 | . 3 39 125 . . 49 3 9 . . Time Decay 1537 | . 122 330 . 84 368 140 32 311 . 150 Lost Part 140 | . . 10 . . 20 . . 70 . 40 Lost Ally 20 | . . . . 20 . . . . . . Squads Dispatched 5 | . . . . . 2 2 . . . 1 Investigation 3 | . . . . . 1 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 101 | . 15 19 . 4 18 5 2 18 . 20 Peak Tracking Total 7 | . 4 3 . 3 4 5 1 7 . 7 Tactical Retreats 6 | . . 2 . 1 1 . . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . . . . . 3 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . Triggered 2 | . . . . . . . . 2 . . Most Traps Carried 2 | . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 7 | . 1 1 . . 3 . . 1 . 1 Max in Single Turn 1 | . 1 1 . . 1 . . 1 . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 18 | . 2 1 1 . 6 4 . 1 3 . Terminals 7 | . 1 1 . . 2 2 . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 62 | . 5 5 1 . 18 9 . 1 23 . Successful 49 | . 2 3 1 . 14 5 . 1 23 . Failed 13 | . 3 2 . . 4 4 . . . . Catastrophic 3 | . 1 . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 1 . 3 . . 3 . . . . Terminals 19 | . 4 5 . . 4 5 . 1 . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 5 | . . . . . 3 2 . . . . Recycling Units 4 | . 1 . . . 3 . . . . . Scanalyzers 6 | . . . . . 6 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 31 | . 1 3 1 . 1 1 . 1 23 . Record 6 | . . . . . . . . 1 5 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . 3 2 . . . . Scan Component 3 | . . . . . 2 1 . . . . Repair 2 | . . . . . 1 1 . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . Process 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer 6 | . . . . . 6 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 3 | . . . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . . . 4 3 . . . . Full Trace Events 3 | . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 2 . . . 10 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired 2 | . . . . . 1 1 . . . . Time 52 | . . . . . 26 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 2 . . . . . Highest-Rated Group 40 | . . . . 40 32 . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 43 | . . . . 23 20 . . . . . Total Damage 433 | . . . . 169 264 . . . . . Kills 4 | . . . . 3 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Active Infowar (turns) 7277 | . 316 608 1258 1495 1466 598 434 483 93 526 Sensors 6777 | . . 424 1258 1495 1466 598 434 483 93 526 Terrain 500 | . 316 184 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 1 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 7839 | 72 327 678 1258 1495 1508 598 434 850 93 526 Spaces Moved 4491 | 50 171 314 662 692 762 460 352 651 85 292 Core 42 | 41 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 4449 | 9 171 314 662 692 762 460 352 651 85 291 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 110 110 112 100 110 110 Average Speed 145 | 86 135 179 190 190 132 111 112 107 110 145 Slowest Speed 800 | 120 190 190 190 190 190 186 112 270 110 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 4 34 43 91 102 52 13 43 63 70 46 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 4 | . 1 . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . . 1 1 . Scrap Searched 8 | . . . . 1 . . 5 2 . . Spaces Dug 19 | . . . . . 7 . 4 . . 8 Terrain Destroyed 35 | . 4 . . . 19 . 4 . . 8 Melee 19 | . . . . . 7 . 4 . . 8 Projectile . | . . . . . . . . . . . AOE 16 | . 4 . . . 12 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5502 | 68 228 361 664 868 1184 531 371 769 84 374 Wait 664 | . 21 12 . 173 319 44 4 43 . 48 Move 4481 | 49 170 313 661 691 761 459 351 650 84 292 Hop . | . . . . . . . . . . . Pick Up 54 | 8 9 1 1 . 16 6 . 12 . 1 Fast Attach 2 | 1 . . . . . 1 . . . . Attach 52 | 5 3 1 . . 13 5 . 15 . 10 Detach 14 | . . . . . 2 1 . 5 . 6 Swap 25 | . 1 . . . 15 3 3 3 . . Drop 27 | . 2 . 2 . 10 2 1 9 . 1 Fire 150 | 5 21 34 . 1 36 9 7 30 . 7 Melee 24 | . . . . . 10 . 5 . . 9 Ram . | . . . . . . . . . . . Kick 7 | . 1 . . 3 2 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 354 | -10/Materials | Identified exit to Mines 400 | -10/Materials | Entered Mines 574 | -10/Mines | Discovered new exit (range 9) 606 | -10/Mines | Identified exit to Materials 639 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 641 | -10/Mines | Found Prototype Device 654 | -10/Mines | Identified Exp. Sensor Array 722 | -10/Mines | Learned Materials stockpile data 1035 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1065 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1067 | -10/Mines | Discovered new exit (range 5) 1078 | -10/Mines | Entered Exiles 1145 | -10/Exiles | Met 8R-AWN 1189 | -10/Exiles | Met EX-HEX 1278 | -10/Exiles | Met EX-DEC 1416 | -10/Exiles | Visited The Gauntlet 1810 | -10/Exiles | Met EX-BIN 1842 | -10/Exiles | Aligned with FarCom system 1844 | -10/Exiles | Given EX-Vault access code 1977 | -10/Exiles | Opened EX-Vault 2026 | -10/Exiles | Found Firepult 2067 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2296 | -10/Exiles | Discovered new exit (range 14) 2336 | -10/Exiles | Left Exiles lab with Firepult 2336 | -10/Exiles | Entered Mines 2401 | -9/Mines | Met a Derelict bent on vengeance 2485 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2635 | -9/Mines | Build established: Skirmisher 3099 | -9/Mines | Discovered new exit (range 6) 3109 | -9/Mines | Core integrity fell below 50% 3212 | -9/Mines | Learned location of 1 exit from Materials 3810 | -9/Mines | Discovered new exit (range 10) 3831 | -9/Mines | Entered Materials 3831 | -8/Materials | Accompanied by 2 allies 3831 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3832 | -8/Materials | Identified exit to Factory 4263 | -8/Materials | Repaired Aluminum Leg 5159 | -8/Materials | Discovered exit to Factory (range 8) 5339 | -8/Materials | Entered Factory 5339 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5448 | -7/Factory | Repaired Lgt. Armor Plating 5526 | -7/Factory | Discovered new exit (range 8) 5704 | -7/Factory | Fabricated VSS Leg? 5797 | -7/Factory | Identified exit to Lower Caves 5937 | -7/Factory | Entered Lower Caves 6232 | -7/Lower Caves | Build established: Hacker-Mutant 6259 | -7/Lower Caves | Identified exit to Lower Caves 6371 | -7/Lower Caves | Entered another Lower Caves area 6436 | -7/Lower Caves | Attracted the attention of an 0b10 base 6472 | -7/Lower Caves | Learned Research trap positions 6480 | -7/Lower Caves | Destroyed 7 combat bots 6497 | -7/Lower Caves | Discovered new exit (range 4) 6813 | -7/Lower Caves | Learned Factory terminal intel 6851 | -7/Lower Caves | Build established: Mutant 6986 | -7/Lower Caves | Lost 3 parts (2n1u) 7194 | -7/Lower Caves | Discovered new exit (range 14) 7221 | -7/Lower Caves | Entered Data Miner 7221 | -7/Data Miner | Discovered new exit (range 6) 7242 | -7/Data Miner | Met Data Miner 7287 | -7/Data Miner | Received God Mode back door access code from Data Miner 7314 | -7/Data Miner | Entered Proximity Caves 7431 | -6/Proximity Caves | Build established: Hacker-Mutant 7811 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7840 | -6/Proximity Caves | Self-destructed Last Messages --------------- G-50 Soldier critical meltdown. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. VSS Leg destroyed. Aluminum Leg blown off. E-15 Imp destroyed. Autogun fries itself beyond repair. Rnf. Deuterium Engine fries itself beyond repair. Lgt. Treads fries itself beyond repair. Lgt. Antimatter Reactor destroyed. Cesium-ion Thruster fries itself beyond repair. Segregator fries itself beyond repair. Cesium-ion Thruster fries itself beyond repair. Melted Carbon-fiber Leg. L-41 Fighter heat spikes uncontrollably. L-41 Fighter overheating. G-50 Soldier heat spikes uncontrollably. L-41 Fighter overheating. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??#####???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | ##??## #???????????????????????????????????????? | | ##???## #???????????????????????????????????????? | | #??### #???????????????????????????????????????? | | ??## #???????????????????????????????????????? | | ??# ##???????????????????????????????????????? | | ??# #?#######????????????????????????????????? | | ?## ### ######???????????????????????????? | | ## ##????????##????????????????? | | ### ## #???????# ????????????????? | | ##?## ######## #??????# ????????????????? | | #???### ##????## #?????# ?????????????????? | | #?????# #??########### g%??????????????????? | | # #????# #?## g#??????????????????? | | ## #????# ##?# ? #??????????????????? | | ?####????# #### #??# g #??????????????????? | | ?????????# ## #???# ##?????????????????? | | ?????????## ##??# ##????????????????? | | ??????????## ##?# l ?????????????????? | | ??????????## ### #????????????????????? | | ????????### $% #gg#?????????????????? | | ? =@ #?????????????????? | | ## #### % %% #?????????????? | | ?? ????# ## #??### % #?????????????? | | ????????# #?###### #????? # #?????????????? | | ????????# ???????####??????# #??"#?????????????? | | ????????## ??????????????????###?????????????????? | | ?????????##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Heat Sink | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Imp. Hardlight Generator | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ VSS Leg | x2 | -7/Factory Repaired ---------- Aluminum Leg | 12% | -8/Materials Lgt. Armor Plating | 17% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed RiotTeleporterFlamer Manual? 0 Play Time 00:51:09 Cumulative 54.1 hours Start 2025.06.22 @ 22:42:49 End 2025.06.23 @ 22:41:48 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 54 Rogue 0 Adventurer 54 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 38 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2e29ecb3-7c33-48d2-b192-d831076d2468