Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.08 @ 22:02:36 Player: Sanctumkeeper Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (139) 695 Value Destroyed (3768) 3768 Prototype IDs (59) 1180 Alien Tech Used (3) 600 Bonus (5952) 5952 TOTAL SCORE: 21495 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 1635 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1475 Cogmind --------- Core Integrity 0/1300 Matter 192/300 Energy 100/100 System Corruption 0% Temperature Cool (24) Movement Core (550) Ox10 Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Large Storage Unit Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Vortex Chain Reactor Zionite Biocell (1000) Advanced Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Quantum Capacitor Improved Actuator Array Advanced Force Field Dimensional Node Initializer Transdimensional Reconstructor Compact HERF Cannon Power Sword Sigix Broadsword Peak State ------------ > --- POWER ------------ Fusion Reactor Zionite Light DM Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Energy Well Enhanced Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Nanoactuators Experimental Cloaking Device Zionite Light Carapace Hacking Drone Bay > --- WEAPON ----------- Power Sword Spear > --- INVENTORY -------- Vortex Chain Reactor Cooled Antigrav System Zionite Biocell Advanced Sensor Array Experimental Sensor Array Advanced Terrain Scanner Advanced Melee Analysis Suite Experimental Core Analyzer Quantum Capacitor Improved Actuator Array Reaction Control System Zionite Weapon Casing Advanced Force Field Dimensional Node Initializer Transdimensional Reconstructor Compact HERF Cannon Micro-nuke Launcher Sigix Broadsword [Rating: 146] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Power Sword Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Micro-nuke Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . 2 . . . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . Utility 9 | . . . 1 . 2 1 . . . . 2 . . . 1 . . . . . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 207 | 6 16 7 6 3 30 21 6 1 . 2 16 . 2 6 1 2 8 3 . 8 4 21 8 2 6 2 11 6 3 Power 22 | 1 3 1 . 1 2 1 2 . . . 1 . . 1 . . 2 1 . 1 . 3 1 . 1 . . . . Engine 11 | 1 3 1 . 1 . 1 1 . . . . . . . . . 2 1 . . . . . . . . . . . Core 5 | . . . . . 2 . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . 1 . . . . Propulsion 60 | 2 6 2 3 1 13 6 3 . . . 3 . . . 1 . 2 2 . 4 . 4 1 . 3 . 4 . . Treads 22 | 1 2 2 3 1 13 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33 | . . . . . . 6 3 . . . 3 . . . 1 . 2 2 . 4 . 4 1 . 3 . 4 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 64 | 1 4 1 1 . 5 8 . . . . 2 . 2 3 . 2 1 . . 3 2 10 4 . 2 . 5 6 2 Device 26 | . . . . . 1 1 . . . . . . . 3 . 2 . . . 1 . 5 2 . 2 . 4 4 1 Storage 18 | 1 4 1 1 . 2 2 . . . . . . 1 . . . . . . . 2 1 1 . . . . 1 1 Processor 7 | . . . . . . 3 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . Hackware 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Protection 11 | . . . . . 2 1 . . . . 1 . 1 . . . . . . 2 . 2 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 3 3 2 1 10 6 1 1 . 2 10 . . 2 . . 3 . . . 2 4 2 2 . 2 2 . 1 Energy Gun 6 | 2 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 13 | . . . . . . 4 . . . . 3 . . . . . . . . . 1 2 . 1 . 1 1 . . Ballistic Gun 14 | . 2 . 2 1 9 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 1 . . . . . . . 1 3 . . 1 . . 1 . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . . . 1 . 1 4 . . 1 . . 1 . . . 1 2 1 1 . 1 1 . . Piercing Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . 1 . . . . 1 . . . . 2 . . . . . . . . 4 . 4 3 . 2 . 1 1 . Parts Lost 55 | . 5 4 2 2 11 3 . . . . 1 . . 2 . . 4 . . . . . . . 2 . 2 1 16 Power 8 | . 1 . . 1 1 . . . . . . . . 1 . . 2 . . . . . . . . . . . 2 Propulsion 16 | . 1 2 . 1 4 . . . . . . . . . . . 2 . . . . . . . . . . . 6 Utility 16 | . . . . . 3 2 . . . . . . . 1 . . . . . . . . . . 2 . 1 1 6 Weapon 15 | . 3 2 2 . 3 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 2 Highest Loss Streak 15 | . 2 4 2 1 5 3 . . . . 1 . . 2 . . 2 . . . . . . . 2 . 2 1 15 Average Slot Usage (%) 94 | . 99 99 99 100 96 82 83 84 84 84 78 86 91 92 84 90 96 100 100 99 100 98 100 100 100 89 95 98 96 Engine 5 | . 14 14 11 11 6 6 7 7 7 7 1 . . . . . 3 5 5 2 . . . . . . . . . Core 1 | . . . . . 2 . . . . . 4 6 6 6 5 5 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 5 10 10 10 10 10 9 9 8 Treads 10 | . 14 23 33 33 26 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 13 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . 28 30 30 30 30 26 26 26 26 25 29 29 29 29 29 29 26 26 26 26 26 28 28 27 Device 6 | . . . . . . 7 7 7 7 7 6 6 6 5 5 13 17 17 17 17 17 14 14 15 15 10 15 21 21 Storage 24 | . 27 28 32 33 37 23 23 23 23 23 20 20 20 20 17 17 17 17 17 17 17 15 15 15 15 15 14 14 14 Processor 6 | . . . . . . 6 7 7 7 7 7 13 13 13 11 11 11 11 11 11 11 11 15 15 15 15 18 14 14 Protection 2 | . . . . . 4 . . . . . 2 6 11 13 11 5 5 5 5 4 5 3 . . . . . . . Energy Gun 2 | . 12 19 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 15 8 17 22 17 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 3 7 7 5 6 6 5 5 5 4 5 5 5 4 4 5 4 5 4 3 4 3 Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 13 74 74 75 75 95 92 53 53 53 53 55 52 54 59 54 55 68 63 59 62 70 88 78 78 78 87 89 83 88 Greatest Support 165 | 20 40 40 60 60 60 60 61 61 61 61 82 70 70 70 92 92 92 83 83 83 82 89 89 89 93 88 131 165 131 Greatest Overweight (x) 11 | 1 7 7 1 1 1 1 1 . . . . . . . . . . . . . . 1 . . . . . . 11 Average Overweight (x) . | . 3 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 20 20 24 24 30 30 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 22 22 22 22 22 Average Capacity 21 | 5 14 18 23 24 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 22 22 22 21 Most Carried 29 | 4 20 20 24 24 28 29 20 20 20 20 20 20 20 19 20 20 20 20 20 20 22 22 22 22 22 22 22 22 22 Average Carried 20 | 2 10 18 22 23 24 16 20 20 20 20 19 20 19 18 18 19 19 19 19 19 20 21 22 22 21 22 21 21 20 Final Capacity 30 | 6 20 18 24 24 30 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 22 22 22 22 16 Final Carried 28 | 4 20 18 24 23 28 20 20 20 20 20 20 20 19 17 20 19 19 20 20 20 22 22 22 22 22 22 21 20 16 Class Distribution -------------------- 37% | Hauler-Mutant 27% | Hauler-Ninja 13% | Hauler-Scout 11% | Scavenger-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Scout | -6/Lower Caves Hauler-Scout | -6/Zion Hauler-Scout | -5/Proximity Caves Hauler-Scout | -5/Factory Hauler-Scout | -5/Waste Hauler-Ninja | -5/Factory Hauler-Ninja | -5/Upper Caves Hauler-Ninja | -5/Upper Caves Hauler-Ninja | -5/Zhirov Hauler-Ninja | -4/Proximity Caves Hauler-Ninja | -4/Factory Hauler-Ninja | -4/Upper Caves Hauler-Ninja | -4/Upper Caves Hauler-Ninja | -4/Warlord Hauler-Scout | -3/Proximity Caves Hauler-Ninja | -3/Research Hauler-Ninja | -3/Quarantine Hauler-Ninja | -3/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Matter Collected 4079 | 210 366 213 173 153 1375 167 38 43 . 94 324 . 81 52 20 . 96 10 20 90 40 180 110 20 . 43 50 . 111 Remotely 56 | . . . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5618 | . 373 284 613 243 2367 206 . . . 34 540 . . 37 303 . 281 . . 103 . 85 . . . . 142 . 7 Parts 298 | . 30 12 48 20 118 9 . . . . 34 . . . 7 . 15 . . . . 1 . . . . 4 . . Haulers Intercepted 12 | . 2 . 1 . 5 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . 5 . . . 10 . . . 9 2 . . . 12 2 . . . . . Prevented 18 | . . . . . . . . . . . . . . 1 . . . 16 . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 98 | . 11 11 14 9 38 . . . . 1 8 . . . . . 2 . . . . 1 . . . . . . 3 Melee 4 | . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . Guns 76 | . 10 6 13 9 38 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . AOE 15 | . 1 4 1 . . . . . . 1 5 . . . . . . . . . . . . . . . . . 3 Classes Destroyed 19 | . 6 2 2 1 3 . . . . 1 2 . . 1 . . . . . . . 1 . . . . . . . Worker 6 | . 1 . . . 2 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . Builder 8 | . 1 . . . 1 . . . . . 4 . . . . . 2 . . . . . . . . . . . . Tunneler 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Hauler 12 | . 2 . 1 . 5 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . Recycler 7 | . . . . . 3 1 . . . . . . . . 2 . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 8 | . 1 . . . 3 . . . . . 3 . . . . . 1 . . . . . . . . . . . . Swarmer 31 | . 9 4 3 4 6 . . . . . 4 . . . . . 1 . . . . . . . . . . . . Grunt 36 | . 2 . 8 4 21 . . . . . 1 . . . . . . . . . . . . . . . . . . Brawler 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 3 . 10 . . . . . . . . . . . 1 . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 5 4 4 7 1 . . . 1 9 . . 1 1 . 1 . . . . 3 . . . . 1 . 3 Combat Bots Only 6 | . 3 5 4 4 5 . . . . 1 6 . . . . . 1 . . . . 1 . . . . . . 3 Max Kills in Single Turn 4 | . 2 2 1 2 2 1 . . . 1 4 . . 1 1 . 1 . . . . 1 . . . . 1 . 1 Gunslinging 1 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 1 . . . . . . 1 2 . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Damage Taken 11265 | . 416 667 435 385 2552 454 . 22 . 289 486 18 . 180 . . 799 . 43 . . 45 19 . 426 23 456 83 3467 Core 2320 | . 35 101 80 26 290 23 . 22 . 23 113 . . 18 . . 203 . . . . . . . 58 23 81 . 1224 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 45 . 73 47 . . . . 90 . . . 84 . . . . . . 79 . . . . 92 . . . Volleys Fired 404 | . 45 54 39 32 168 7 . . . 3 26 . . 2 . . 1 . . . 4 2 . 7 . 2 5 . 7 Largest 2 | . 2 2 2 2 2 1 . . . 1 1 . . 1 . . 1 . . . 1 1 . 1 . 1 1 . 1 Hottest 110 | . 100 90 90 43 56 60 . . . 39 60 . . 43 . . 43 . . . 90 110 . 110 . 110 110 . 49 Shots Fired 721 | . 83 99 78 64 332 6 . . . 3 26 . . 2 . . 1 . . . 4 2 . 7 . 2 5 . 7 Gun 653 | . 83 96 78 64 332 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 45 | . . . . . . 6 . . . . 19 . . . . . . . . . 4 2 . 7 . 2 5 . . Launcher 23 | . . 3 . . . . . . . 3 7 . . 2 . . 1 . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 553 | . 31 68 58 64 332 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 84 | . 39 . . . . 6 . . . . 19 . . . . . . . . . 4 2 . 7 . 2 5 . . Explosive 17 | . . 3 . . . . . . . 3 4 . . . . . . . . . . . . . . . . . 7 Electromagnetic 67 | . 13 28 20 . . . . . . . 3 . . 2 . . 1 . . . . . . . . . . . . Robot Hit Streak 23 | . 7 13 20 13 23 3 . . . 6 4 . . . . . . . . . . . . . . . . . 3 Robot Miss Streak 6 | . 6 2 2 4 4 1 . . . . 5 . . . . . . . . . . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 2 . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 561 | . 45 79 65 43 241 6 . . . 3 36 . . 4 2 . 18 . . 6 . 7 . . 1 . 1 . 4 Core Hits 256 | . 21 31 26 15 105 4 . . . 3 23 . . 3 2 . 8 . . 1 . 3 . . . . 1 . 10 Critical Hits 9 | . . 1 . . 4 . . . . . 3 . . . 1 . . . . . . . . . . . . . . Critical Kills 4 | . . . . . 2 . . . . . 1 . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . Melee Attacks 185 | . . . . . 1 14 . . . . 45 . . 4 6 . 44 4 2 6 2 29 . 1 2 1 10 11 3 Impact 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing 136 | . . . . . . . . . . . 45 . . 4 6 . 22 4 2 5 2 21 . 1 2 1 9 10 2 Piercing 46 | . . . . . . 12 . . . . . . . . . . 22 . . 1 . 8 . . . . 1 1 1 Sneak Attacks 20 | . . . . . . 2 . . . . 6 . . 1 2 . 4 . . . . 4 . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . Damage Inflicted 13662 | . 457 1102 863 461 3818 268 . . . 162 2374 . . 309 263 . 981 . . 815 . 541 . . 101 . 114 . 1033 Guns 6147 | . 431 689 786 461 3780 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 468 | . . . . . . 67 . . . . 401 . . . . . . . . . . . . . . . . . . Explosions 2137 | . 26 379 69 . . . . . . 162 364 . . 85 . . 38 . . . . . . . . . . . 1014 Melee 4741 | . . . . . . 191 . . . . 1609 . . 224 263 . 943 . . 815 . 541 . . 41 . 114 . . Ramming 169 | . . 34 8 . 38 10 . . . . . . . . . . . . . . . . . . 60 . . . 19 Kinetic 5314 | . 106 413 554 461 3780 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 802 | . 265 . 69 . . 67 . . . . 401 . . . . . . . . . . . . . . . . . . Explosive 1835 | . . 379 . . . . . . . 162 280 . . . . . . . . . . . . . . . . . 1014 Electromagnetic 801 | . 86 276 232 . . . . . . . 84 . . 85 . . 38 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3895 | . . . . . . . . . . . 1609 . . 224 263 . 465 . . 710 . 469 . . 41 . 114 . . Piercing 846 | . . . . . . 191 . . . . . . . . . . 478 . . 105 . 72 . . . . . . . Highest Corruption 14 | . . . . . . 9 9 9 9 9 14 14 14 . . . 1 1 1 1 1 . . . 1 1 2 2 . Average Corruption 6 | . . . . . . 9 9 9 9 9 11 14 14 . . . 1 1 1 1 1 . . . 1 1 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 131 | . . . . . . 14 14 6 . 17 67 . 4 . . . 1 3 1 1 . . . . . 1 . 2 . Message Errors 30 | . . . . . . 6 2 2 . 5 9 . 1 . . . . 3 . 1 . . . . . 1 . . . Matter Fused 23 | . . . . . . 1 6 1 . 6 8 . 1 . . . . . . . . . . . . . . . . Heat Flow Errors 3 | . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Energy Discharges 15 | . . . . . . 3 1 1 . 2 8 . . . . . . . . . . . . . . . . . . Data Loss (minor) 17 | . . . . . . 1 4 1 . 2 5 . . . . . 1 . 1 . . . . . . . . 2 . Data Loss (major) 7 | . . . . . . 1 . 1 . 2 3 . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Misdirections 26 | . . . . . . . . . . . 24 . 2 . . . . . . . . . . . . . . . . Targeting Errors 8 | . . . . . . 1 . . . . 7 . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 963 | . . 17 . . . . . . . . 270 . . 102 . . 162 . . 121 . 198 . . 18 . . . 75 Projectiles 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Explosions 96 | . . 17 . . . . . . . . 4 . . . . . . . . . . . . . . . . . 75 Melee 865 | . . . . . . . . . . . 264 . . 102 . . 162 . . 121 . 198 . . 18 . . . . Knockbacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . 31 4 40 . . 5 . . . . 74 . . . . . . . . . . . . . 29 . . . 39 Shots 7 | . 1 1 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 Rammed 15 | . . 4 1 . 6 1 . . . . . . . . . . . . . . . . . . 2 . . . 1 Targets Rammed 16 | . . 4 1 . 7 1 . . . . . . . . . . . . . . . . . . 2 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . 137 198 105 5 142 24 87 . . . 264 . . 1 . . . . . . 6 46 . 250 . 116 280 168 . Average Temperature 43 | . 53 34 27 4 26 12 46 . . . 44 . . 1 . . . . . . 3 28 . 113 . 64 146 84 . Received Heat Transfer 2077 | . 42 40 120 84 1152 48 . . . 12 18 9 . 24 . . 69 . 18 . . . . . 27 12 . 9 393 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 1506 | . 753 . 50 . . 111 . . . . 592 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Peak Influence 803 | . 274 118 311 173 648 273 . . . . 801 . . . 97 33 803 . . . . 116 . . . . 78 112 353 Initial 197 | . . 33 . 62 . 197 . . . . . . . . 75 33 23 . . . . . . . . . 40 33 63 Average 154 | . 133 43 196 62 308 151 . . . . 211 . . . 83 33 148 . . . . 34 . . . . 58 72 108 Maximum Alert Level 3 | . 1 . 1 . 2 1 . . . . 3 . . . . . 3 . . . . . . . . . . . 1 Low Security (%) 70 | 100 80 100 49 100 27 58 . . . . 54 . . . 100 100 84 . . . . 100 . . . . 100 100 89 Level 1 20 | . 19 . 50 . 37 41 . . . . 36 . . . . . 4 . . . . . . . . . . . 10 Level 2 7 | . . . . . 35 . . . . . 3 . . . . . 4 . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . 5 . . . . . 6 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 6 1 6 4 . . . . 3 . . . . . 1 . . . . 4 . . . . 1 . 2 Investigation 14 | . 2 . 3 1 2 2 . . . . 1 . . . . . . . . . . 3 . . . . . . . Extermination 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 Reinforcement 12 | . 1 . 3 . 3 2 . . . . 1 . . . . . 1 . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Distress Signals 9 | . . . 1 . 3 1 . . . . 1 . . . . . 2 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 255 | . 19 20 19 9 60 5 . 1 . 4 18 2 . 7 . 1 28 4 2 . . 8 1 . 15 4 3 2 23 Peak Tracking Total 16 | . 3 16 4 4 9 4 . 1 . 3 6 2 . 6 . 1 8 4 2 . . 3 1 . 16 4 3 1 15 Tactical Retreats 20 | . 1 2 1 . 3 1 . . . 1 3 . . 1 . . 2 . 1 . . . . . 1 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Traps Triggered 15 | . 1 . 1 . 3 . . . . . 7 . . . 1 . 1 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Disabled 17 | . . 2 . 1 1 . . . . . . . . . . . 5 1 . . . 1 . . . . . 3 3 Max in Single Turn 1 | . . 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Accessed 64 | . 4 . 6 2 8 12 1 1 4 . 9 . . . 3 . 2 1 . 5 . 3 . . 1 . 1 . 1 Terminals 29 | . 2 . 4 1 6 10 . . . . 6 . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 2 . . . 2 . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 1 . . . . 1 . . . 1 . . . . . . 2 . . . . 1 . 1 Total Hacks 163 | . 6 . 13 8 29 26 1 1 25 . 15 . . . 6 . 6 1 . 17 . 5 . . 1 . 2 . 1 Successful 110 | . 4 . 6 4 17 16 1 1 25 . 6 . . . 2 . 4 1 . 17 . 3 . . 1 . 1 . 1 Failed 53 | . 2 . 7 4 12 10 . . . . 9 . . . 4 . 2 . . . . 2 . . . . 1 . . Catastrophic 9 | . . . 2 . 2 1 . . . . 2 . . . 1 . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 131 | . 5 . 13 7 15 13 . . . . 7 . . . 6 . 11 . . . . 17 . . 1 . 11 13 12 Terminals 70 | . 3 . 11 7 18 22 . . . . 9 . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . 4 . . . 4 . 2 . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 3 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . 8 . . . . . . . . . . . 4 . . . . . . . . . . . . Garrison Access 15 | . . . . . 3 2 . . . . 2 . . . 2 . . . . . . 3 . . . . 2 . 1 Terminal Hacks 62 | . 1 . 1 3 4 6 1 1 25 . 1 . . . . . . 1 . 17 . . . . 1 . . . . Record 18 | . . . . . . . . . 11 . . . . . . . . 1 . 6 . . . . . . . . . Part Schematic 8 | . . . . . . . . . 5 . . . . . . . . . . 3 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 2 . . . 2 . 2 . . . . 2 . . . . . . . Load Schematic 4 | . . . . . . . . . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . Build 4 | . . . . . . . . . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 8 . . . . . . . . . . . 2 . . . . . . . . . . . . Insert Component 6 | . . . . . 4 . . . . . . . . . . . 2 . . . . . . . . . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 Seal Access 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 Unauthorized Hacks 22 | . 2 . 5 1 4 8 . . . . 2 . . . . . . . . . . . . . . . . . . Terminals 18 | . . . 3 1 4 8 . . . . 2 . . . . . . . . . . . . . . . . . . Track 9 | . . . . . 3 4 . . . . 2 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . 3 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 2 . 4 1 7 9 . . . . 7 . . . 3 . 2 . . . . 2 . . . . . . . Full Trace Events 6 | . 1 . . 1 . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 63 | . . . . . 4 . . . 5 . . . . . 10 . . . . 3 . 13 . . . . 12 16 . Parts Built 5 | . . . . . . . . . . . 1 . . . 2 . 1 . . . . 1 . . . . . . . Matter 1045 | . . . . . . . . . . . 285 . . . 190 . 285 . . . . 285 . . . . . . . Time 551 | . . . . . . . . . . . 152 . . . 95 . 152 . . . . 152 . . . . . . . Total Part Build Rating 25 | . . . . . . . . . . . 5 . . . 10 . 5 . . . . 5 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total Allies 23 | . . . . . . 1 . . . 1 . . 4 . . . 2 . . . . 7 . . . . 2 . 6 Largest Group 5 | . . . . . . 1 . . . 1 . . 4 4 . . 2 1 1 . . 4 2 2 2 1 1 . 5 Highest-Rated Group 311 | . . . . . . 26 . . . 94 . . 150 150 . . 173 146 146 . . 311 184 178 178 84 76 . 68 Highest-Rated Ally 146 | . . . . . . 26 . . . 94 . . 40 40 . . 146 146 146 . . 96 96 96 96 84 76 . 15 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 12 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 8 . . STAY 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . Ally Attacks 136 | . . . . . . . . . . 6 . . . 22 . . 25 18 2 . . 33 10 8 1 1 . . 10 Total Damage 8903 | . . . . . . . . . . 144 . . . 1444 . . 3267 1303 25 . . 1545 481 406 67 64 . . 157 Kills 58 | . . . . . . . . . . 1 . . . 12 . . 24 9 1 . . 4 4 1 . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Robot Analysis Total 6 | . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . 1 1 . 2 . . 2 1 . . . 1 . . 1 . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 4 3 Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Turns Passed 14788 | 62 947 969 961 936 2041 711 340 199 35 629 1057 8 673 463 240 131 743 456 347 103 181 663 207 245 300 145 360 202 434 Spaces Moved 15587 | 45 611 461 426 459 780 1101 425 433 78 702 1480 13 935 476 332 139 978 614 488 171 378 860 376 463 560 274 636 373 520 Core 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Treads 2065 | 14 37 337 426 459 780 12 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 727 | 29 574 124 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12791 | . . . . . . 1089 425 433 78 702 1480 13 935 476 332 139 978 614 488 171 378 860 376 463 560 274 636 373 518 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 90 130 180 180 180 45 45 45 45 45 40 53 53 53 52 52 46 46 46 34 40 40 44 44 36 36 36 16 40 Average Speed 68 | 110 121 170 180 180 181 52 76 45 45 45 52 53 53 53 52 52 48 46 46 42 40 41 44 44 41 36 37 38 42 Slowest Speed 600 | 160 200 180 180 180 183 183 98 45 45 45 53 53 53 53 53 52 52 46 46 46 40 102 44 44 44 36 40 40 600 Overloaded Moves 36 | . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . 22 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 58 | 4 95 94 38 95 67 29 77 86 74 87 42 5 92 66 9 97 23 86 64 61 65 23 64 79 86 56 24 56 25 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 12 | . 2 . 2 . . . . . 1 1 . . 2 . . . . . . 3 1 . . . . . . . . Known Exits Taken 18 | . . . 1 . . 1 . . . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . 2 . . 2 2 . 2 . . 4 2 . . . 2 . . 4 . 1 3 . 2 . . . Spaces Dug 98 | . . . . . 1 10 . . . . 8 . . . 4 . 19 3 2 . 4 16 . 7 . 3 13 7 1 Terrain Destroyed 259 | . 2 21 3 . 4 10 . . . 18 62 . . . 4 . 19 3 2 . 6 16 . 8 . 3 13 7 58 Melee 81 | . . . . . 1 10 . . . . 8 . . . 4 . 19 3 2 . 2 14 . 1 . 1 8 7 1 Projectile 24 | . . . . . 3 . . . . . 1 . . . . . . . . . 4 2 . 7 . 2 5 . . AOE 154 | . 2 21 3 . . . . . . 18 53 . . . . . . . . . . . . . . . . . 57 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total 18834 | 54 738 565 556 516 1137 1217 436 436 77 1010 1670 13 1111 675 388 196 1183 781 607 193 401 1130 418 494 627 315 744 421 725 Wait 2112 | . 43 4 57 15 96 33 2 2 . 304 80 1 172 188 46 56 142 156 114 . 4 197 23 22 43 37 73 29 173 Move 15558 | 44 610 460 425 458 779 1100 424 432 77 701 1479 12 934 475 332 138 977 613 487 170 377 859 375 462 559 273 634 372 520 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 162 | 4 17 18 18 4 29 9 2 . . . 9 . 1 . 3 . 9 2 2 1 5 13 2 . 4 . 5 2 3 Fast Attach 54 | 6 6 1 . . 1 4 1 1 . . 6 . 1 . 1 . . 1 . 6 . 7 6 . 4 . 2 . . Attach 60 | . 4 4 4 2 12 14 . . . . 1 . . 2 . 1 5 . . . . 2 . . . . 5 3 1 Detach 15 | . 1 1 . . . 13 . . . . . . . . . . . . . . . . . . . . . . . Swap 97 | . 7 2 2 1 17 3 5 . . 2 9 . 1 4 . 1 3 2 . 3 4 12 2 2 2 2 4 4 3 Drop 169 | . 5 17 10 4 27 19 2 1 . . 15 . 2 . . . 4 3 2 8 5 17 10 . 11 . 6 1 . Fire 404 | . 45 54 39 32 168 7 . . . 3 26 . . 2 . . 1 . . . 4 2 . 7 . 2 5 . 7 Melee 171 | . . . . . 1 14 . . . . 45 . . 4 6 . 42 4 2 5 2 21 . 1 2 1 9 10 2 Ram 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . 4 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 15 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 10) 324 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 5) 577 | -10/Materials | Discovered new exit (range 7) 683 | -10/Materials | Discovered new exit (range 15) 1010 | -10/Materials | Entered Mines 1022 | -10/Mines | Met a Derelict bent on vengeance 1056 | -10/Mines | Build established: Hauler-Mutant 1069 | -10/Mines | Discovered new exit (range 8) 1105 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1187 | -10/Mines | Destroyed YI-UF0 1280 | -10/Mines | Assembled infested the area 1336 | -10/Mines | Met 8R-AWN 1346 | -10/Mines | Lost 4 parts (2n2w) 1488 | -10/Mines | Learned Materials garrison access intel 1491 | -10/Mines | Discovered new exit (range 14) 1547 | -10/Mines | Build established: Mutant 1777 | -10/Mines | Core integrity fell below 50% 1979 | -10/Mines | Entered Materials 1979 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2260 | -9/Materials | Discovered new exit (range 12) 2268 | -9/Materials | Build established: Hauler-Mutant 2695 | -9/Materials | Discovered new exit (range 15) 2705 | -9/Materials | Identified exit to Mines 2824 | -9/Materials | Build established: Scavenger-Mutant 2940 | -9/Materials | Entered Mines 3248 | -9/Mines | Met a Derelict shopkeep closing up shop 3434 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3450 | -9/Mines | Learned Materials terminal intel 3650 | -9/Mines | Learned Materials interactive machine intel 3684 | -9/Mines | Discovered new exit (range 13) 3795 | -9/Mines | Discovered new exit (range 7) 3876 | -9/Mines | Entered Materials 3876 | -8/Materials | Evolved 2 slots: Utility x2 3877 | -8/Materials | Loaded intel: 19 interactive machine locations 3878 | -8/Materials | Loaded intel: 12 terminal locations 3879 | -8/Materials | Loaded intel: 1 garrison access location 4073 | -8/Materials | Lost 5 parts (2n1u2w) 4317 | -8/Materials | Build established: Hauler-Mutant 4655 | -8/Materials | Lost 3 parts (2n1u) 4804 | -8/Materials | Garrison activated, responded to threat 5518 | -8/Materials | Discovered new exit (range 4) 5832 | -8/Materials | Core integrity fell below 50% 5903 | -8/Materials | Discovered new exit (range 4) 5917 | -8/Materials | Entered Factory 5917 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6082 | -7/Factory | Identified exit to Storage 6082 | -7/Factory | Identified exit to Lower Caves 6272 | -7/Factory | Crushed by falling debris 6303 | -7/Factory | Lost 3 parts (2u1w) 6628 | -7/Factory | Entered Lower Caves 6909 | -7/Lower Caves | Encountered a Warlord checkpoint 6920 | -7/Lower Caves | Learned Factory garrison access intel 6966 | -7/Lower Caves | Discovered new exit (range 4) 6968 | -7/Lower Caves | Entered another Lower Caves area 6979 | -7/Lower Caves | Encountered a Warlord checkpoint 6981 | -7/Lower Caves | Discovered new exit (range 6) 7001 | -7/Lower Caves | Learned location of 1 exit from Factory 7110 | -7/Lower Caves | Discovered new exit (range 19) 7167 | -7/Lower Caves | Entered Data Miner 7167 | -7/Data Miner | Discovered new exit (range 6) 7173 | -7/Data Miner | Met Data Miner 7184 | -7/Data Miner | Learned location of Section 7 (-3) 7184 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7192 | -7/Data Miner | Received God Mode back door access code from Data Miner 7202 | -7/Data Miner | Entered Proximity Caves 7214 | -6/Proximity Caves | Spotted B-75 Beast 7216 | -6/Proximity Caves | Escorted by Enhanced Grunt 7452 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7787 | -6/Proximity Caves | Discovered new exit (range 17) 7831 | -6/Proximity Caves | Entered Factory 7831 | -6/Factory | Evolved 2 slots: Utility x2 7832 | -6/Factory | Identified exit to Factory 7833 | -6/Factory | Loaded intel: 4 garrison access locations 7891 | -6/Factory | System corruption reached 10% 7906 | -6/Factory | Spotted B-75 Beast 8336 | -6/Factory | Discovered exit to Factory (range 6) 8831 | -6/Factory | Fabricated Exp. Sensor Array (x1) 8832 | -6/Factory | Local fabrication network quarantined 8865 | -6/Factory | Identified exit to Lower Caves 8888 | -6/Factory | Entered Lower Caves 8891 | -6/Lower Caves | Build established: Hauler-Scout 8893 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8895 | -6/Lower Caves | Identified exit to Zion 8896 | -6/Lower Caves | Entered Zion 8926 | -6/Zion | Discovered new exit (range 15) 8945 | -6/Zion | Learned Factory terminal intel 8957 | -6/Zion | System corruption cleaned by Quarantine Array 8976 | -6/Zion | Learned location of Quarantine (-3) 9012 | -6/Zion | Learned Factory repair station intel 9080 | -6/Zion | Given the Hacking Drone Bay 9083 | -6/Zion | Found Prototype Device 9193 | -6/Zion | Learned Factory emergency access door positions 9275 | -6/Zion | Imprinted 9277 | -6/Zion | Declared Zion's savior 9483 | -6/Zion | Received a hallucinogenic algorithm 9492 | -6/Zion | Identified exit to Proximity Caves 9569 | -6/Zion | Entered Proximity Caves 9569 | -5/Proximity Caves | Accompanied by 4 allies 9862 | -5/Proximity Caves | Spotted B-75 Beast 9869 | -5/Proximity Caves | Learned Factory garrison access intel 9990 | -5/Proximity Caves | Discovered exit to Factory (range 10) 10032 | -5/Proximity Caves | Entered Factory 10032 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10033 | -5/Factory | Identified exit to Upper Caves 10035 | -5/Factory | Loaded intel: 20 terminal locations 10036 | -5/Factory | Loaded intel: 6 repair station locations 10037 | -5/Factory | Loaded intel: 4 garrison access locations 10051 | -5/Factory | Found Prototype Processor 10173 | -5/Factory | Fabricated Cmb. Airjet (x2) 10253 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10272 | -5/Factory | Sucked down chute 10272 | -5/Factory | Entered Waste 10284 | -5/Waste | Spotted C-40 Crusher 10346 | -5/Waste | Spotted C-40 Crusher 10367 | -5/Waste | Spotted C-40 Crusher 10373 | -5/Waste | Spotted C-40 Crusher 10375 | -5/Waste | Spotted C-40 Crusher 10398 | -5/Waste | Discovered new exit (range 11) 10402 | -5/Waste | Identified exit to Factory 10403 | -5/Waste | Entered Factory 10424 | -5/Factory | Identified Hacking Drone Bay 10424 | -5/Factory | Identified Exp. Targeting Computer 10606 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 10646 | -5/Factory | Build established: Hauler-Ninja 10910 | -5/Factory | Retrieved Zion intel report: Branch Access 10911 | -5/Factory | Zion hero teleported in (NK-0LA) 11050 | -5/Factory | Zion Hacking Resupply teleported in 11146 | -5/Factory | Entered Upper Caves 11146 | -5/Upper Caves | Accompanied by 1 ally (NK-0LA) 11361 | -5/Upper Caves | Spotted B-75 Beast 11368 | -5/Upper Caves | Allies destroyed B-75 Beast 11373 | -5/Upper Caves | Learned Factory stockpile data 11524 | -5/Upper Caves | Discovered new exit (range 11) 11529 | -5/Upper Caves | Identified exit to Upper Caves 11591 | -5/Upper Caves | Found Alien Artifact 11602 | -5/Upper Caves | Entered another Upper Caves area 11602 | -5/Upper Caves | Accompanied by 1 ally (NK-0LA) 11891 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11891 | -5/Upper Caves | Found Prototype Device 11920 | -5/Upper Caves | Discovered new exit (range 13) 11948 | -5/Upper Caves | Identified exit to Zhirov 11949 | -5/Upper Caves | Entered Zhirov 11949 | -5/Zhirov | Discovered new exit (range 3) 11958 | -5/Zhirov | Met Zhirov 11968 | -5/Zhirov | Learned location of Testing (-2) 11968 | -5/Zhirov | Learned location of Command (-1) 11971 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11979 | -5/Zhirov | Found Alien Artifact 11979 | -5/Zhirov | Identified Integrated Dissipator 11979 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12036 | -5/Zhirov | Found Alien Artifact 12052 | -5/Zhirov | Identified exit to Proximity Caves 12052 | -5/Zhirov | Entered Proximity Caves 12086 | -4/Proximity Caves | Spotted B-86 Titan 12216 | -4/Proximity Caves | Discovered new exit (range 7) 12225 | -4/Proximity Caves | Identified exit to Factory 12233 | -4/Proximity Caves | Entered Factory 12233 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12261 | -4/Factory | Incoming investigation squad redirected 12304 | -4/Factory | Discovered new exit (range 22) 12364 | -4/Factory | Discovered new exit (range 20) 12367 | -4/Factory | Zion Light squad teleported in 12390 | -4/Factory | Incoming investigation squad redirected 12455 | -4/Factory | Identified exit to Research 12515 | -4/Factory | Found Prototype Protection 12673 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 12719 | -4/Factory | Identified Zio. Weapon Casing 12768 | -4/Factory | Retrieved Zion intel report: Branch Access 12768 | -4/Factory | Identified exit to Upper Caves 12768 | -4/Factory | Identified exit to Extension 12768 | -4/Factory | Identified exit to Armory 12795 | -4/Factory | Identified Thermal Barrier 12799 | -4/Factory | Found Quantum Capacitor 12822 | -4/Factory | Retrieved Zion intel report: Component Schematics 12823 | -4/Factory | Zion Light squad teleported in 12865 | -4/Factory | Zion Resource Resupply teleported in 12896 | -4/Factory | Entered Upper Caves 12896 | -4/Upper Caves | Accompanied by 3 allies 13004 | -4/Upper Caves | Learned Research terminal intel 13023 | -4/Upper Caves | Learned Research trap positions 13061 | -4/Upper Caves | Discovered new exit (range 13) 13066 | -4/Upper Caves | Identified exit to Upper Caves 13103 | -4/Upper Caves | Entered another Upper Caves area 13103 | -4/Upper Caves | Accompanied by 2 allies 13116 | -4/Upper Caves | Discovered exit to Research (range 18) 13186 | -4/Upper Caves | Learned Research security intel 13311 | -4/Upper Caves | Discovered new exit (range 18) 13334 | -4/Upper Caves | Identified exit to Warlord 13348 | -4/Upper Caves | Entered Warlord 13348 | -4/Warlord | Accompanied by 2 allies 13513 | -4/Warlord | Rebuked by Warlord 13517 | -4/Warlord | Opened Warlord's prototype stash 13520 | -4/Warlord | Found Prototype Device 13520 | -4/Warlord | Identified Exp. Cloaking Device 13538 | -4/Warlord | Warlord's base attacked by MAIN.C 13542 | -4/Warlord | Found Prototype Processor 13545 | -4/Warlord | Found Prototype Reactor 13574 | -4/Warlord | Opened side exit 13636 | -4/Warlord | Discovered new exit (range 8) 13638 | -4/Warlord | Spotted B-86 Titan 13638 | -4/Warlord | Spotted B-90 Cyclops 13638 | -4/Warlord | Identified exit to Proximity Caves 13648 | -4/Warlord | Entered Proximity Caves 13648 | -3/Proximity Caves | Accompanied by 1 ally 13762 | -3/Proximity Caves | Discovered exit to Research (range 17) 13793 | -3/Proximity Caves | Entered Research 13793 | -3/Research | Accompanied by 1 ally 13793 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13794 | -3/Research | Loaded intel: 94 trap records 13796 | -3/Research | Loaded intel: 20 terminal locations 13925 | -3/Research | Spotted B-86 Titan 13952 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13953 | -3/Research | Zion Hover Resupply teleported in 14067 | -3/Research | Zion Defense Resupply teleported in 14092 | -3/Research | Discovered new exit (range 16) 14142 | -3/Research | Crushed by falling debris 14153 | -3/Research | Identified exit to Quarantine 14153 | -3/Research | Entered Quarantine 14163 | -3/Quarantine | Found Alien Slashing Weapon 14186 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 14204 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14272 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 14273 | -3/Quarantine | Discovered new exit (range 21) 14279 | -3/Quarantine | Found Alien Artifact 14286 | -3/Quarantine | Cryocooling Duct disabled 14289 | -3/Quarantine | Cryocooling Duct disabled 14299 | -3/Quarantine | Identified Core Reset Matrix 14299 | -3/Quarantine | Identified Dimensional Node Initializer 14299 | -3/Quarantine | Identified Transdimensional Reconstructor 14299 | -3/Quarantine | Identified Sigix Broadsword 14299 | -3/Quarantine | Used Core Reset Matrix 14301 | -3/Quarantine | Ambient heat levels rising (+20) 14301 | -3/Quarantine | Non-combat units ordered to evacuate 14302 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14303 | -3/Quarantine | Detected hypermatrix surge 14303 | -3/Quarantine | Sensed 5 artifacts in vicinity 14304 | -3/Quarantine | Ambient heat levels rising (+20) 14304 | -3/Quarantine | Combat units ordered to evacuate 14329 | -3/Quarantine | Spotted Fortress 14351 | -3/Quarantine | Discovered new exit (range 6) 14355 | -3/Quarantine | Identified exit to Section 7 14355 | -3/Quarantine | Entered Section 7 14356 | -3/Section 7 | Sensed 24 artifacts in vicinity 14568 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 14570 | -3/Section 7 | Spotted S7 Guard 14574 | -3/Section 7 | Found Core Membrane 14579 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 14586 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 14590 | -3/Section 7 | Spotted Alpha 7 14717 | -3/Section 7 | Spotted Alpha 7 14725 | -3/Section 7 | Discovered new exit (range 22) 14744 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 14761 | -3/Section 7 | Scanned by Researcher 14774 | -3/Section 7 | Core integrity fell below 50% 14778 | -3/Section 7 | Emitted hypermatrix ping 14781 | -3/Section 7 | Core integrity fell below 20% 14783 | -3/Section 7 | Assembled emerged from beneath the floor 14789 | -3/Section 7 | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 14785_ as-35715 suffers critical hit. 14785_ as-35715 destroyed. 14785_ Slug penetrates Wall. 14785_ Held in stasis. 14785_ C-55 Analyst is analyzing... 14786_ Slug penetrates as-70831. 14786_ Slug penetrates Wall. 14786_ as-70831 destroyed. 14786_ Slug penetrates Wall. 14786_ as-59894 destroyed. 14786_ Slug penetrates as-65361. 14786_ Slug penetrates Wall. 14787_ H-77 Assassin destroyed. 14788_ Slug penetrates Alpha 7. 14788_ Slug penetrates as-74426. 14788_ as-74426 destroyed. 14788_ Slug penetrates Wall. 14789_ Slug penetrates as-65361. 14789_ C-55 Analyst suffers critical hit. 14789_ as-65361 destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????#????#?############# | | ???????????????????????????????#####?####?##?####? | | ???????????????????????????#??#?####?#?####??##?## | | ????????????????????????????##?#???##?############ | | ???????????????????????????#?#?#####?###?##?##?#?? | | ???????????????????????????##?#?###############?#? | | ???????????????????????????#????#?#?####??#####?## | | ??????????????????????????##?#####?###########?##? | | ????????????????????????????? ? #?############ | | ??????????????????????????## ? "" ?###### #### | | ????????????????????? ###### """ ###### | | ????????????????????? # # "!" ###### | | ???????????????????? ?# # """ ###### #### | | ????????????????????? # < # "" ##??### ##### | | ?????????????????? ???; + ? #?##### # | | ?????????????????? ? # [# #?##### # | | ?????????[???+ ??? ?# [%# ####### + | | ?????????????# ? ? ? # [################ # | | ??????????? ??????+### h # ###### # | | ???????????? ?#?###??## # ###### # | | ??????????? ?####?#?### # ###### ##### | | ????????????#?####?+##; + ###### ###?# | | ????????#?? ??? ? ? # # ###### ##### | | ???????#???? ? ? ? ?#g # """ """ ###### ##### | | ????????#????? ?"" # % %# """ """ ###### ##### | | ??????????? ?" # %@=# """ """ ###### ##### | | ????????#? ? ? ""?"" #%!/]################ ##### | | ?????????? ??? ?!?"" #%g%g############### #### | | ??????###??? ??""""" #gg/cg #### | | ?????????? ? "" ; !h7= #### | | ????????#? ? ? "" # 7! ############### #### | | ? ####??#? #% h####################### | | ##??####?# ? ?? # ^ ####################### | | ? ####### ?? ?? # ####################### | | # #?######/######+#### ####################### | | # ###### ####################### | | "# ###### # # # + ### | | "# ###### # # ""G"" ### | | "# ###### = " " ### | | ##+############# ##### %# ## " " # ### | | ## # # = # ### | | ## # # # ### | | ## """ """ """ + + # | | ## """ """ T" # # | | ## """ """ """ # #! ! # # | | ## # # ! # " | | ############# ## ###### # | | ################ ######## # ! #" | | ################ ########### ####%" | | ################ " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 45 Energy Capacity 1095 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 8 Cloak Strength 4 Armor Coverage 400 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 60 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Cmb. Airjet | x2 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Membrane Achievements -------------- Heroic Deeds Whoosh! Challenges ------------ None Game ------ Seed NeutralizingCannonShield Manual? 0 Play Time 03:02:09 Cumulative 205.5 hours Start 2021.09.08 @ 17:34:52 End 2021.09.08 @ 22:02:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/0/0/0/0/1/0 Lore% 85 Gallery% 73 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92ba253f-e137-4666-ad53-8744f0df3289