Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.24 @ 22:31:51 Player: Ishmael Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (150) 750 Value Destroyed (5797) 5797 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-30) -30 TOTAL SCORE: 11637 Bonus ------- Follower Combat Kills 35 Friendly Fire -65 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 100/100 System Corruption 2% Temperature Cool (-150) Movement Core (350) Ox6 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Cryofiber Web Large Storage Unit Improved Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Energy Well Improved Targeting Computer Improved Target Analyzer Improved Transmission Jammer Improved Light Armor Plating Thermal Shield Improved Hacking Suite > --- WEAPON ----------- Lightning Gun Gatling Laser Heavy Machine Gun > --- INVENTORY -------- Micro Fission Core Large Storage Unit Improved Targeting Computer Improved Light Armor Plating Heavy Phase Cannon Gauss Rifle Advanced Assault Cannon Grenade Launcher Rocket Launcher Plasma Cutter [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Thermal Shield Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Heavy Machine Gun Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Slots Evolved 10 | . . 2 . . . 6 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . 1 . . . . Utility 6 | . . 2 . . . 3 . . 1 . . . . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 85 | 6 5 11 13 . 1 18 6 . 7 4 7 . 7 Power 11 | 1 . 2 2 . . 1 1 . . 1 1 . 2 Engine 6 | 1 . 2 2 . . . 1 . . . . . . Core 4 | . . . . . . 1 . . . 1 1 . 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 19 | 2 . 2 4 . . 8 2 . 1 . . . . Treads 4 | 2 . . 2 . . . . . . . . . . Leg 13 | . . . 2 . . 8 2 . 1 . . . . Wheel 2 | . . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 28 | 1 3 5 5 . 1 4 1 . 3 2 3 . . Device 8 | . 1 . 3 . 1 1 . . 1 . 1 . . Storage 4 | 1 1 . . . . 1 . . . 1 . . . Processor 8 | . 1 3 1 . . 1 . . 1 . 1 . . Hackware 1 | . . . . . . . 1 . . . . . . Protection 7 | . . 2 1 . . 1 . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 2 2 2 . . 5 2 . 3 1 3 . 5 Energy Gun 9 | 2 . . . . . 2 . . 2 . 1 . 2 Energy Cannon 1 | . . . . . . . . . . . 1 . . Ballistic Gun 9 | . . . 1 . . 2 2 . . . 1 . 3 Ballistic Cannon 4 | . 2 1 . . . . . . . 1 . . . Launcher 3 | . . 1 . . . 1 . . 1 . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . Parts Lost 50 | . 2 . 5 . . 7 3 . 2 9 5 . 17 Power 6 | . . . . . . 2 . . . 1 . . 3 Propulsion 9 | . . . 1 . . 1 2 . . 4 . . 1 Utility 13 | . . . 3 . . 1 . . 1 2 2 . 4 Weapon 22 | . 2 . 1 . . 3 1 . 1 2 3 . 9 Highest Loss Streak 12 | . 2 . 5 . . 4 2 . 1 4 5 . 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 8 | . 3 9 8 10 10 8 7 7 9 9 8 7 5 Power 1 | . . 1 1 2 2 1 . . . 1 1 1 1 Propulsion 1 | . . 2 2 2 2 1 1 1 . . . . . Utility 1 | . . 1 1 2 2 2 2 3 3 2 1 . . Weapon 3 | . 2 2 2 3 3 2 3 2 4 4 5 5 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 9 | . . 1 5 . . 1 . . 1 . . . 1 Power 3 | . . . . . . 1 . . 1 . . . 1 Propulsion 5 | . . . 5 . . . . . . . . . . Utility . | . . . . . . . . . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 96 84 88 97 78 92 100 94 78 64 76 56 Engine 6 | . 14 10 11 11 11 3 5 6 5 1 . . . Treads 3 | . 28 2 3 . . . . . . . . . . Leg 13 | . . . 17 22 22 24 25 26 27 14 5 5 . Wheel 2 | . . 18 1 . . . . . . . . . . Device 4 | . . . 2 . 9 2 6 6 6 7 3 5 5 Storage 11 | . 14 11 11 11 11 12 13 13 11 11 11 11 9 Processor 12 | . 9 20 11 11 11 10 13 13 12 11 12 17 14 Hackware 2 | . . . . . . . 4 6 5 5 5 5 4 Protection 5 | . . 9 3 11 11 3 6 6 4 4 5 5 3 Energy Gun 3 | . 17 . . . . 2 . . 5 7 3 . 2 Ballistic Gun 7 | . . . 8 11 11 10 16 20 8 4 4 5 3 Ballistic Cannon 7 | . 10 21 12 11 11 3 . . . 2 5 5 . Peak Build Rating 66 | 6 8 16 23 15 19 46 55 55 66 65 54 53 53 Average Rating 31 | 4 7 13 15 15 18 32 48 55 60 56 49 53 40 On Entrance 31 | . 6 8 14 15 15 19 40 55 55 61 53 53 53 Avg Prop Armor Cover (%) 7 | . . . . . . 5 . . . 8 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 63 | 14 21 26 34 27 28 33 41 41 41 61 63 63 62 Greatest Support 75 | 40 40 40 46 26 26 60 60 60 75 75 15 15 3 Greatest Overweight (x) 20 | . . 1 1 1 1 1 1 . . 18 4 4 20 Average Overweight (x) . | . . . . 1 1 . . . . 1 3 4 12 Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 15 15 15 Average Capacity 11 | 6 9 10 10 10 10 10 10 10 10 15 15 15 15 Most Carried 12 | . 6 10 10 10 10 10 10 8 10 12 10 7 8 Average Carried 8 | . 3 9 8 10 10 8 7 7 9 9 8 7 5 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 15 15 15 Final Carried 10 | . 6 8 10 10 10 10 7 8 10 10 7 7 2 Class Distribution -------------------- 54% | Mutant 25% | Hacker-Gunner 8% | Hacker-Tank 6% | Hacker-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Hacker-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Matter Collected 3755 | 45 357 606 586 43 166 609 267 91 111 484 217 . 173 Remotely . | . . . . . . . . . . . . . . Salvage Created 5195 | . 415 878 655 43 . 777 391 127 461 714 289 . 445 Parts 244 | . 24 49 41 4 . 28 13 9 23 22 11 . 20 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 11 8 . 8 10 . 18 Prevented 3 | . . . . . . . . . . 2 1 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Combat Hostiles Destroyed 137 | . 15 21 25 1 . 15 8 4 13 15 9 . 11 Guns 63 | . 7 . 8 1 . 11 8 4 4 10 4 . 6 Cannons 46 | . 4 19 11 . . 1 . . . 3 5 . 3 AOE 27 | . 3 2 6 . . 3 . . 9 2 . . 2 Classes Destroyed 15 | . 3 5 2 . . 1 . 1 . 2 1 . . Worker 2 | . . . 1 . . . . . 1 . . . . Recycler 2 | . . 1 . . . . . . 1 . . . . Operator 2 | . . 1 . . . 1 . . . . . . . Watcher 7 | . 3 4 . . . . . . . . . . . Swarmer 37 | . 9 . 7 . . . . 2 6 1 5 . 7 Grunt 57 | . 6 11 7 . . 8 6 . 5 7 3 . 4 Brawler 4 | . . 1 2 . . . 1 . . . . . . Duelist 3 | . . 1 1 . . . . . . 1 . . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 22 | . . 8 7 1 . 5 . . . 1 . . . Hunter 2 | . . . . . . . . 2 . . . . . Programmer 5 | . . . . . . 2 1 . 2 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . 1 . . . Fireman 3 | . . . . . . . . . . 3 . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 5 9 1 . 3 4 4 8 4 4 . 7 Combat Bots Only 8 | . 3 5 8 1 . 3 4 4 6 4 4 . 7 Max Kills in Single Turn 5 | . 2 3 5 1 . 2 1 1 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 2 2 4 . . 2 . . 3 1 . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Hostile Shots Fired 877 | . 53 44 71 6 . 219 46 15 49 116 61 . 197 Missed 270 | . 19 17 19 1 . 81 17 5 20 32 13 . 46 Hits 607 | . 34 27 52 5 . 138 29 10 29 84 48 . 151 Melee 2 | . . . . . . 2 . . . . . . . Projectile 605 | . 34 27 52 5 . 136 29 10 29 84 48 . 151 Critical Strikes 24 | . . . 3 . . 2 . . 3 2 1 . 13 Part Disruptions 3 | . . . . . . . . . . 2 . 1 . Damage Taken 8175 | . 306 368 1109 57 . 1127 428 128 523 1003 775 56 2295 Core 1671 | . 44 79 228 21 . 198 61 27 39 156 35 . 783 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 2566 | . 90 104 143 17 . 387 115 36 158 547 281 15 673 Regen/Repaired (Parts) 204 | . . 107 . . . . . . 97 . . . . Core Remaining (%) 66 | 100 82 . . . 18 . . 66 . . . . . Volleys Fired 333 | . 33 53 60 4 . 57 21 7 20 36 23 . 19 Largest 3 | . 2 2 2 2 . 3 3 3 3 3 3 . 3 Hottest 198 | . 80 60 63 56 . 119 88 88 165 165 150 . 198 Shots Fired 725 | . 65 105 100 9 2 150 56 21 32 87 54 1 43 Gun 436 | . 42 . 29 5 1 131 56 21 20 69 31 . 31 Cannon 250 | . 23 104 56 4 1 16 . . . 12 23 1 10 Launcher 28 | . . 1 4 . . 3 . . 12 6 . . 2 Special 11 | . . . 11 . . . . . . . . . . Kinetic 533 | . 23 104 85 9 2 123 56 21 14 35 38 1 22 Thermal 90 | . . . 11 . . 23 . . 3 31 5 . 17 Explosive 28 | . . 1 4 . . 3 . . 12 6 . . 2 Electromagnetic 74 | . 42 . . . . 1 . . 3 15 11 . 2 Robot Hit Streak 35 | . 23 14 16 4 5 31 11 6 11 35 27 . 15 Robot Miss Streak 4 | . 2 2 2 1 . 2 4 4 4 2 1 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . . . . 1 2 1 . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . 1 . . 1 Shots Hit Robots 557 | . 49 76 63 5 1 126 48 16 22 74 41 . 36 Core Hits 338 | . 22 34 46 2 1 51 43 16 35 48 20 . 20 Critical Kills 2 | . . . . . . 1 . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 23 | . 2 6 5 . . 3 . . . 3 4 . . Burn 1 | . . . . . . 1 . . . . . . . Destroy 3 | . . . . . . 2 . . . . 1 . . Blast 15 | . 1 6 5 . . . . . . 1 2 . . Corrupt 4 | . 1 . . . . . . . . 2 1 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13265 | . 968 1395 1828 81 24 2352 993 240 1346 2028 1064 . 946 Guns 6644 | . 440 . 375 40 . 1710 993 240 311 1370 621 . 544 Cannons 3727 | . 273 1304 760 41 24 334 . . . 272 443 . 276 Explosions 2891 | . 252 91 693 . . 308 . . 1035 386 . . 126 Melee . | . . . . . . . . . . . . . . Ramming 3 | . 3 . . . . . . . . . . . . Kinetic 7657 | . 273 1304 1135 81 24 1638 993 240 177 663 754 . 375 Thermal 2055 | . 252 . . . . 386 . . 67 760 157 . 433 Explosive 2600 | . . 91 693 . . 308 . . 1035 347 . . 126 Electromagnetic 950 | . 440 . . . . 20 . . 67 258 153 . 12 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . 2 1 8 8 8 1 2 2 1 1 1 2 2 Average Corruption 3 | . 1 1 6 8 8 1 1 2 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 193 | . 4 6 41 15 65 5 11 7 . 16 6 2 15 Message Errors 44 | . 1 3 7 4 13 1 2 . . 5 1 . 7 Matter Fused 48 | . . 3 11 2 22 1 . 1 . 4 2 . 2 Heat Flow Errors 21 | . 1 . 5 2 4 1 3 2 . 1 . 1 1 Energy Discharges 23 | . . . 7 . 10 . . 1 . 2 2 . 1 Parts Fused 4 | . . . . 1 1 . 2 . . . . . . Data Loss (minor) 21 | . . . 3 3 7 2 1 2 . 1 1 . 1 Data Loss (major) 13 | . 1 . 2 2 5 . . 1 . 2 . . . Misfires 8 | . 1 . . 1 2 . . . . 1 . 1 2 Alerts 8 | . . . 4 . 1 . 2 . . . . . 1 Weapon Failures 3 | . . . 2 . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 116 | . 36 29 5 . . 10 . . . 26 . . 10 Projectiles 91 | . 36 29 5 . . 10 . . . 1 . . 10 Explosions 25 | . . . . . . . . . . 25 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 31 | . 5 8 6 . 1 8 . . . 2 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 29 | . 5 7 5 . 1 8 . . . 2 1 . . Secondary 2 | . . 1 1 . . . . . . . . . . Self-Inflicted Damage 186 | . 54 . 36 . . . . . . 53 . . 43 Shots 7 | . 2 . 1 . . . . . . 2 . . 2 Rammed 1 | . 1 . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 463 | . 176 78 252 216 268 372 234 205 69 463 194 98 439 Average Temperature 86 | . 40 14 55 84 119 91 49 96 33 165 96 53 211 Received Heat Transfer 2749 | . 75 159 162 18 . 531 225 . 100 637 147 . 695 Effects 9 | . . . . . . 2 . . . 6 . . 1 Interference 4 | . . . . . . . . . . 4 . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Damage (minor) 4 | . . . . . . 1 . . . 2 . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Fried 6 | . 3 . . . . . . . . 2 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 . . . . . . 3 Heat Transferred 4235 | . 350 . . . . 814 . . 150 1925 350 . 646 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 4 . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Maximum Alert Level 1 | . . . 1 . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 87 100 . 100 . . 94 . . . . Level 1 3 | . . . 12 . . . . . 5 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 277 | . 176 137 263 21 . 80 . . 277 . . . . Initial 2 | . . . . 2 . . . . . . . . . Average 60 | . 58 50 121 1 . 26 . . 52 . . . . Influence Increases 3831 | . 456 642 784 31 . 436 190 160 467 210 225 . 230 Destroy 0b10 Robot/C 2640 | . 300 420 500 20 . 300 160 80 260 200 180 . 220 Destroy 0b10 Robot/NC 70 | . 15 30 10 . . 5 . . 10 . . . . Destroy Leader 594 | . 66 148 110 . . 110 30 20 60 10 30 . 10 Allied During Kill 9 | . . . 9 . . . . . . . . . . Successful Hack 91 | . 25 2 42 9 . 2 . . 11 . . . . Disable Machine 81 | . 18 27 27 . . 9 . . . . . . . Destroy Structure 151 | . 17 15 41 2 . 10 . . 66 . . . . Lose Combat Pursuer 195 | . 15 . 45 . . . . 60 60 . 15 . . Influence Decreases 3831 | . 456 642 775 40 . 386 240 160 200 477 225 . 230 Entered New Map 150 | . . . . 7 . . 23 . . 120 . . . Time Decay 3271 | . 436 642 635 33 . 316 197 160 180 337 205 . 130 Lost Part 320 | . 20 . 50 . . 70 20 . 20 20 20 . 100 Lost Ally 90 | . . . 90 . . . . . . . . . . Squads Dispatched 18 | . 2 3 3 . . 5 . . 5 . . . . Investigation 4 | . 2 . . . . 1 . . 1 . . . . Extermination 2 | . . . . . . 1 . . 1 . . . . Reinforcement 5 | . . 3 1 . . 1 . . . . . . . Assault 2 | . . . 2 . . . . . . . . . . Garrison 5 | . . . . . . 2 . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Distress Signals 4 | . 1 2 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 174 | . 20 26 31 1 . 23 8 7 22 15 10 . 11 Peak Tracking Total 9 | . 3 3 9 1 . 4 4 3 5 4 5 . 6 Tactical Retreats 8 | . 1 . 2 . . . . 3 1 . 1 . . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Traps Triggered 9 | . 5 3 . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Machines Disabled 10 | . 2 3 3 . . 1 . . . . . . 1 Max in Single Turn 2 | . 1 1 2 . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Machines Accessed 36 | . 7 11 8 2 1 4 . 1 2 . . . . Terminals 25 | . 5 8 8 1 . 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . 1 1 . . . . . . 1 . . . . Recycling Units 4 | . 1 1 . 1 . 1 . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 102 | . 17 33 20 8 9 9 . 1 5 . . . . Successful 59 | . 9 16 11 5 9 4 . 1 4 . . . . Failed 42 | . 8 16 9 3 . 5 . . 1 . . . . Catastrophic 4 | . . 2 1 1 . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 62 | . 13 26 10 8 . 3 . . 2 . . . . Terminals 69 | . 14 24 20 5 . 2 . 1 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . 2 4 . . . . . . 2 . . . . Recycling Units 9 | . 1 2 . 3 . 3 . . . . . . . Scanalyzers 6 | . . 3 . . . 3 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Terminal Hacks 30 | . 5 4 8 2 9 . . 1 1 . . . . Record 14 | . 1 2 . . 9 . . 1 1 . . . . Part Schematic 3 | . . . 1 2 . . . . . . . . . Open Door 4 | . . . 4 . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 4 . . . . . . 2 . . . . Scan Component 3 | . . 2 . . . . . . 1 . . . . Repair 3 | . . 2 . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . 2 . . . 1 . . . . . . . Retrieve Study 3 | . . 2 . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 19 | . 4 6 3 3 . 2 . . 1 . . . . Terminals 14 | . 3 6 3 1 . . . . 1 . . . . Botnet 14 | . 3 6 3 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . 2 . 2 . . . . . . . Reject 3 | . 1 . . 1 . 1 . . . . . . . Mask 2 | . . . . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 5 9 7 1 . 2 . 1 1 . . . . Full Trace Events 6 | . . 3 . 1 . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 2 . . . 1 . . . . . . . Parts Repaired 3 | . . 2 . . . . . . 1 . . . . Time 102 | . . 64 . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Total Allies 2 | . . . 2 . . . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . Total Orders 4 | . . . 4 . . . . . . . . . . EXPLORE 4 | . . . 4 . . . . . . . . . . Ally Attacks 19 | . . . 19 . . . . . . . . . . Total Damage 296 | . . . 296 . . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Active Infowar (turns) 3106 | . 792 1669 216 . . . . . 144 285 . . . Optics 2677 | . 792 1669 216 . . . . . . . . . . Jamming 429 | . . . . . . . . . 144 285 . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 2 . 2 . . . Drone Launches 6 | . . . 6 . . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Turns Passed 13258 | 64 1098 1669 1310 361 2103 1034 863 625 443 1782 967 143 796 Spaces Moved 6693 | 39 589 1188 605 184 978 479 661 515 304 741 264 38 108 Core 115 | 6 . . . . . . . . . 1 . . 108 Treads 804 | 33 589 94 88 . . . . . . . . . . Legs 4631 | . . . 468 184 978 479 661 515 304 740 264 38 . Wheels 1143 | . . 1094 49 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 80 80 190 190 105 105 105 105 105 245 385 350 Average Speed 159 | 143 160 102 147 190 190 118 105 105 105 205 327 385 679 Slowest Speed 1050 | 160 160 160 240 190 190 190 175 105 105 950 385 385 1050 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . 3 . . . . . . . . . . Exploration Rate (%) 45 | 3 85 90 59 30 57 15 73 54 11 85 53 9 16 Regions Visited 13 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . . . . . . Unknown Exits Taken 9 | 1 . . . 1 1 1 . 1 1 1 1 1 . Scrap Searched 19 | . . . . . 9 . 2 2 . 2 2 . 2 Spaces Dug 9 | . . . 9 . . . . . . . . . . Terrain Destroyed 165 | . 17 10 42 1 . 7 . . 41 32 1 1 13 Melee . | . . . . . . . . . . . . . . Projectile 10 | . . . 1 1 . . . . . . 1 1 6 AOE 155 | . 17 10 41 . . 7 . . 41 32 . . 7 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Total 8592 | 44 680 1532 894 188 1223 841 786 584 397 927 322 37 137 Wait 1384 | . 43 262 181 . 245 273 98 62 57 136 26 . 1 Move 6680 | 38 588 1187 604 183 977 478 660 514 303 740 263 37 108 Hop . | . . . . . . . . . . . . . . Pick Up 45 | . 8 6 10 . . 7 1 1 4 4 3 . 1 Fast Attach 54 | 6 3 11 10 . 1 9 2 . 7 2 1 . 2 Attach 35 | . 2 3 2 . . 8 4 . 1 3 6 . 6 Detach . | . . . . . . . . . . . . . . Swap 15 | . . 2 5 1 . 3 . . 1 3 . . . Drop 36 | . 2 8 13 . . 6 . . 4 3 . . . Fire 333 | . 33 53 60 4 . 57 21 7 20 36 23 . 19 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 9 | . . . 9 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 482 | -10/Materials | Discovered new exit (range 14) 482 | -10/Materials | Identified exit to Materials 515 | -10/Materials | Identified exit to Mines 1163 | -10/Materials | Entered another Materials area 1163 | -9/Materials | Evolved 2 slots: Utility x2 1531 | -9/Materials | Discovered new exit (range 18) 1875 | -9/Materials | Discovered new exit (range 16) 2085 | -9/Materials | Central database locked down 2295 | -9/Materials | Discovered new exit (range 10) 2542 | -9/Materials | Discovered new exit (range 4) 2601 | -9/Materials | Discovered new exit (range 16) 2669 | -9/Materials | Repaired Arm. Wheel+ 2702 | -9/Materials | Repaired Arm. Wheel+ 2753 | -9/Materials | Identified exit to Mines 2753 | -9/Materials | Identified exit to Storage 2832 | -9/Materials | Entered Storage 2839 | -9/Storage | Identified exit to Recycling 2856 | -9/Storage | Met a pair of Derelict thieves 2954 | -9/Storage | Destroyed 8 combat bots 3024 | -9/Storage | Crushed by falling debris 3027 | -9/Storage | Crushed by falling debris 3048 | -9/Storage | Crushed by falling debris 3048 | -9/Storage | Core integrity fell below 50% 3109 | -9/Storage | Lost 5 parts (1n3u1w) 4142 | -9/Storage | Entered Recycling 4370 | -9/Recycling | Core integrity fell below 20% 4446 | -9/Recycling | Scanned before Scraplab entrance 4472 | -9/Recycling | Entered Scraplab 4490 | -9/Recycling | Discovered new exit (range 3) 4503 | -9/Recycling | Entered Scraptown 5035 | -9/Scraptown | Visited Assassins FH 5075 | -9/Scraptown | Visited Comm Corps 5213 | -9/Scraptown | Visited Red Mages 5344 | -9/Scraptown | Visited Bundlers 5931 | -9/Scraptown | Discovered new exit (range 5) 6081 | -9/Scraptown | Visited Shadow of the Wyrm 6114 | -9/Scraptown | Visited IN-MT5's Study 6197 | -9/Scraptown | Visited UFD Registry 6256 | -9/Scraptown | Visited Spacefarers 6606 | -9/Scraptown | Entered Factory 6606 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 7109 | -6/Factory | Garrison activated, responded to threat 7191 | -6/Factory | Lost 4 parts (1n1u2w) 7500 | -6/Factory | Discovered new exit (range 15) 7533 | -6/Factory | Build established: Gunner 7559 | -6/Factory | Garrison activated, responded to threat 7640 | -6/Factory | Entered Lower Caves 8158 | -6/Lower Caves | Identified exit to Lower Caves 8503 | -6/Lower Caves | Entered another Lower Caves area 8581 | -6/Lower Caves | Learned Factory trap positions 8594 | -6/Lower Caves | Learned Factory emergency access door positions 8613 | -6/Lower Caves | Build established: Hacker-Tank 9052 | -6/Lower Caves | Encountered a Warlord checkpoint 9074 | -6/Lower Caves | Discovered new exit (range 11) 9128 | -6/Lower Caves | Entered Factory 9128 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9129 | -5/Factory | Loaded intel: 106 trap records 9260 | -5/Factory | Garrison activated, responded to threat 9385 | -5/Factory | Discovered new exit (range 5) 9484 | -5/Factory | Repaired Carbon-fiber Leg+ 9571 | -5/Factory | Entered Upper Caves 9580 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9594 | -5/Upper Caves | Build established: Hacker-Gunner 9642 | -5/Upper Caves | Learned Factory terminal intel 9945 | -5/Upper Caves | Ambushed by wild Derelicts 10126 | -5/Upper Caves | Learned 4 Factory zone layouts 10250 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10284 | -5/Upper Caves | Lost 4 parts (2n2u) 10348 | -5/Upper Caves | Attracted the attention of an 0b10 base 10406 | -5/Upper Caves | Lost 4 parts (2n2w) 11265 | -5/Upper Caves | Discovered new exit (range 14) 11353 | -5/Upper Caves | Entered another Upper Caves area 11890 | -5/Upper Caves | Spotted B-75 Beast 11923 | -5/Upper Caves | Destroyed B-75 Beast 11988 | -5/Upper Caves | Lost 5 parts (2u3w) 12201 | -5/Upper Caves | Discovered new exit (range 7) 12320 | -5/Upper Caves | Entered Warlord 12421 | -5/Warlord | Discovered new exit (range 12) 12463 | -5/Warlord | Entered Proximity Caves 12952 | -4/Proximity Caves | Attracted the attention of an 0b10 base 12990 | -4/Proximity Caves | Core integrity fell below 50% 13037 | -4/Proximity Caves | Destroyed 7 combat bots 13044 | -4/Proximity Caves | Lost 12 parts (2p3u7w) 13195 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13204 | -4/Proximity Caves | Core integrity fell below 20% 13259 | -4/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 13208_ Found 0b10 Decoder Chip [Generic]. 13208_ Found Unknown Reactor. 13208_ Found 52 Matter. 13209_ Acquired 2 matter. 13209_ Imp. Hacking Suite destroyed. 13212_ Slug penetrates Wall. 13215_ Acquired Unknown Reactor. 13215_ Identified Lgt. Antimatter Reactor. 13231_ Slug penetrates Abandoned Machinery. 13234_ Penetrated by Slug. 13240_ Slug penetrates Abandoned Machinery. 13242_ Lgt. Antimatter Reactor destroyed. 13242_ Penetrated by Slug. 13245_ K3O1G LHHH& R1KKWD5AEVVLGMQA 13245_ Critical hit (Burn: +37). 13245_ Penetrated by Slug. 13248_ Slug penetrates Wall. 13251_ Penetrated by Slug. 13254_ Slug penetrates Wall. 13259_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????## #???# #?????????# ?????????????????????? | | ?????# ###??# #?????????# ?????????????????????? | | ????## #???# #?????????# ??????????????????????? | | ???## #?## #??????#### ???????????????????????? | | #### ###"######### ???????????????????????? | | % # ????????????????????????? | | % # #????????????????????????? | | # #### # #????????????????????????? | | " "# ## #####????????????????????? | | #"% "# ## #????????????????????? | | #" "# # #????????????????????? | | " "# ## #????????????????????? | | # #" # #### #????????????????????? | | # #" """# ##??# #????????????????????? | | #" """# ##??## ##???????????????????? | | #" """# ##???# ###?????????????????? | | ?#""" """# #????# #?????????????????? | | #####+##### #?##### ### #????????????? | | #?# #????????????? | | #?#!% #####????????????? | | ##############?# Y" " #????????????????? | | ??????????????????# """"" #????????????????? | | ?????????????????????# """"" #????????????????? | | ????????????????????## " " #????????????????? | | ????????????????????#; #????????????????? | | ?????????????????????# @ #????????????????? | | ?????????????????????############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- Lgt. Armor Plating | -9/Storage | Hacked Lrg. Storage Unit | -9/Recycling | Hacked Plasma Cutter | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 37% | -9/Materials Arm. Wheel | 56% | -9/Materials Carbon-fiber Leg | 11% | -5/Factory Studied --------- Grenade Launcher | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularReflexBlade Manual? 0 Play Time 01:48:04 Cumulative 103.9 hours Start 2026.05.24 @ 20:40:33 End 2026.05.24 @ 22:31:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f198553e-b433-4424-927a-1bcde7f84341