Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.14 @ 10:42:27 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2163) 2163 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5698 Bonus ------- None Cogmind --------- Core Integrity 810/850 Matter 208/300 Energy 430/430 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Power Amplifier Advanced Heat Sink Large Storage Unit Large Storage Unit Target Analyzer Hardened Medium Armor Plating Shield Generator System Backup Module > --- WEAPON (2) ------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (16) --- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Shield Shield Generator Heavy EM Shotgun Heavy EM Shotgun Lightning Gun Precision Beam Rifle Improved EM Pulse Cannon Rocket Array Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Large Storage Unit Large Storage Unit Target Analyzer Improved Particle Charger Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Precision Beam Rifle Rocket Array > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator System Backup Module Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Lightning Gun Improved EM Pulse Cannon Heavy Particle Cannon [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 6 | . . 2 1 1 2 Weapon . | . . . . . . Parts Attached 114 | 7 6 22 31 24 24 Power 8 | 1 . 1 2 3 1 Engine 7 | 1 . 1 2 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 34 | 2 3 8 14 3 4 Treads . | . . . . . . Leg 34 | 2 3 8 14 3 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 2 1 8 6 8 7 Device 16 | . . 2 5 5 4 Storage 6 | 2 1 3 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 9 | . . 3 1 3 2 Artifact . | . . . . . . Weapon 40 | 2 2 5 9 10 12 Energy Gun 24 | . . 3 8 5 8 Energy Cannon 6 | . . . . 3 3 Ballistic Gun 7 | 2 2 2 1 . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 6 | . . 1 4 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 3 1 . Weapon 2 | . . 1 1 . . Highest Loss Streak 3 | . . 1 3 1 . Average Slot Usage (%) 99 | . 99 99 99 98 100 Engine 10 | . 14 11 9 14 6 Core 1 | . . . . . 6 Leg 23 | . 28 21 27 23 20 Device 15 | . . 11 18 20 22 Storage 18 | . 28 22 18 15 13 Protection 9 | . . 11 9 8 14 Energy Gun 9 | . . 9 11 10 10 Energy Cannon 1 | . . . . 3 1 Ballistic Gun 7 | . 27 12 6 . . Naked Turns . | . . . . . . Heaviest Build 82 | 16 28 49 53 69 82 Greatest Support 50 | 20 20 20 47 47 50 Greatest Overweight (x) 2 | . 1 2 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 16 | 8 12 16 16 16 16 Average Capacity 14 | 5 10 13 16 16 16 Most Carried 16 | 4 12 14 16 16 16 Average Carried 13 | 1 8 11 13 15 15 Final Capacity 16 | 8 12 16 16 16 16 Final Carried 16 | 4 12 14 16 16 15 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1827 | 274 196 426 468 267 196 Remotely . | . . . . . . Salvage Created 2901 | 100 311 728 901 571 290 Parts 175 | 4 21 48 50 37 15 Haulers Intercepted 7 | . . 2 3 2 . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 60 | . 9 15 18 10 8 Guns 50 | . 9 15 18 6 2 Cannons 2 | . . . . 1 1 AOE 7 | . . . . 3 4 Classes Destroyed 9 | 1 2 3 1 1 1 Worker 3 | . . . 1 2 . Builder 1 | . . . . 1 . Tunneler 1 | . . 1 . . . Hauler 7 | . . 2 3 2 . Recycler 3 | 1 . 1 . 1 . Swarmer 22 | . 3 4 4 7 4 Grunt 25 | . 6 6 12 1 . Sentry 11 | . . 5 2 2 2 Programmer 2 | . . . . . 2 Best Kill Streak 6 | 1 3 4 4 6 4 Combat Bots Only 4 | . 3 4 4 4 4 Max Kills in Single Turn 4 | 1 1 2 2 3 4 Gunslinging 1 | . . . 1 . . Exploded 4 | . . . . 2 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3173 | . 289 745 1048 704 387 Core 395 | . 52 100 119 84 40 Absorbed by Shields 772 | . . . 352 270 150 Core Remaining (%) 84 | 100 79 75 78 88 . Volleys Fired 212 | 1 34 54 68 42 13 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 40 40 79 126 138 136 Shots Fired 414 | 2 68 108 132 79 25 Gun 387 | 2 68 108 132 60 17 Cannon 23 | . . . . 16 7 Launcher 4 | . . . . 3 1 Special . | . . . . . . Kinetic 201 | 2 68 72 59 . . Thermal 161 | . . 36 73 38 14 Explosive 4 | . . . . 3 1 Electromagnetic 48 | . . . . 38 10 Robot Hit Streak 27 | 2 8 13 20 27 6 Robot Miss Streak 8 | . 3 3 8 3 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 285 | 2 39 77 90 57 20 Core Hits 138 | 2 16 31 37 33 19 Critical Hits 5 | . 1 1 1 1 1 Critical Kills 3 | . 1 1 1 . . Critical Parts Destroyed 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5050 | 23 339 1066 1606 1279 737 Guns 4090 | 23 339 1060 1601 760 307 Cannons 406 | . . . . 258 148 Explosions 543 | . . . . 261 282 Melee . | . . . . . . Ramming 11 | . . 6 5 . . Kinetic 1676 | 23 339 732 582 . . Thermal 2090 | . . 328 1019 503 240 Explosive 543 | . . . . 261 282 Electromagnetic 730 | . . . . 515 215 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . 1 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Effects 5 | . 3 . . . 2 Message Errors 1 | . 1 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . 1 . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . . . . 16 Projectiles . | . . . . . . Explosions 16 | . . . . . 16 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 126 | . . . 2 101 23 Shots 6 | . . . . 5 1 Rammed 1 | . . . 1 . . Targets Rammed 2 | . . 1 1 . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 285 | . 255 6 204 285 204 Average Temperature 78 | . 37 3 77 93 77 Received Heat Transfer 931 | . 120 237 423 107 44 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . . . . 5 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . . 1 5 3 3 Heat Transferred 4109 | . . 816 2072 925 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 333 | 5 236 229 333 294 269 Average Influence 132 | 1 116 100 212 134 117 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 77 | 100 87 94 36 86 77 Level 1 22 | . 12 5 63 13 22 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 3 1 2 1 3 Investigation 4 | . 1 . 2 . 1 Extermination 2 | . . . . 1 1 Reinforcement 4 | . 2 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 15 18 25 13 9 Peak Tracking Total 6 | . 3 3 5 5 6 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 3 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 14 | . 2 2 2 3 5 Terminals 10 | . . 2 2 2 4 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 5 7 8 6 13 Successful 18 | . 2 1 3 4 8 Failed 21 | . 3 6 5 2 5 Catastrophic 3 | . . 1 1 . 1 Database Lockouts . | . . . . . . Manual 24 | . 3 6 5 3 7 Terminals 31 | . . 7 8 4 12 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 2 . . 2 . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 1 2 1 6 Robot Analysis 2 | . . . 1 . 1 Prototype ID Bank 2 | . . 1 . . 1 Branch Access Points 1 | . . . . . 1 Terminal Index 2 | . . . . 1 1 Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . . 1 1 2 Terminals 3 | . . . 1 1 1 Botnet 3 | . . . 1 1 1 Fabricators 1 | . . . . . 1 Download 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 2 2 3 4 Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . 1 . Time 64 | . 26 . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . . 1 . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3881 | 65 489 938 726 871 792 Spaces Moved 1819 | 42 245 415 284 372 461 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 1816 | 39 245 415 284 372 461 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 153 150 Average Speed 151 | 115 136 163 150 153 151 Slowest Speed 180 | 120 150 180 153 153 153 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 35 33 30 14 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 57 | . . . . 35 22 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 55 | . . . . 35 20 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2559 | 53 340 580 458 595 533 Wait 252 | . 39 47 27 128 11 Move 1814 | 41 244 414 283 371 461 Hop . | . . . . . . Pick Up 69 | 4 10 16 20 11 8 Fast Attach 18 | 7 1 . 2 5 3 Attach 24 | . . 5 12 4 3 Detach . | . . . . . . Swap 72 | . 5 17 17 15 18 Drop 96 | . 7 26 28 19 16 Fire 212 | 1 34 54 68 42 13 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: Low x2 / *Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Repaired Assault Rifle 542 | -10/Materials | Discovered new exit (range 5) 553 | -10/Materials | Build established: Mutant 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Utility x2 917 | -9/Materials | Build established: Scavenger-Mutant 1468 | -9/Materials | Discovered new exit (range 13) 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1874 | -8/Materials | Lost 3 parts (2u1w) 2216 | -8/Materials | Discovered new exit (range 3) 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2271 | -7/Factory | Repaired Electrolaser 2312 | -7/Factory | Build established: Mutant 2679 | -7/Factory | Found Prototype Launcher 2679 | -7/Factory | Identified Rocket Array 2987 | -7/Factory | Discovered new exit (range 16) 3090 | -7/Factory | Entered another Factory area 3090 | -6/Factory | Evolved 2 slots: Utility x2 3456 | -6/Factory | Identified exit to Lower Caves 3456 | -6/Factory | Identified exit to Extension 3882 | -6/Factory | Self-destructed Last Messages --------------- W-25 Informer Tier: 3 An upgrade to the W-16 Scout, Informers double the Scout's sensor range, and have access to even more specific signal interpretation data. They are also capable of jamming weaker sensors within their area of influence, though as unarmed surveillance units rather than front-line combatants, agility is preferred over additional armor to protect their systems from electromagnetic damage. 03790_ K-01 Serf cleans the Terminal. 03795_ U-05 Engineer lays Concrete. 03799_ U-05 Engineer builds a Wall. 03803_ U-05 Engineer lays Concrete. 03819_ U-05 Engineer builds a Wall. 03823_ K-01 Serf collects debris. 03825_ U-05 Engineer lays Concrete. 03827_ U-05 Engineer builds a Wall. 03838_ Dropped Imp. Particle Charger. 03838_ Acquired Thermal Shield. 03839_ Dropped Imp. Heat Sink. 03841_ U-05 Engineer lays Concrete. 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"" #???????????????????????? | | ? T #???????????????????????? | | ? #???????????????????????? | | ?###############+## #???????????????????????? | | ?????# ## ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Evasion (%) 40 Target Analysis 5 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Cmb. Airjet | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledMassBoregun Manual? 0 Play Time 00:24:46 Cumulative 560.0 hours Start 2020.06.14 @ 10:21:31 End 2020.06.14 @ 10:42:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 894 Rogue 894 Adventurer 0 Explorer 0 Win Type - Total 52 Types 33/1/7/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a5a2b987-0457-452f-8fc1-e8accc95275d