Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.02 @ 19:42:49 Player: Departed Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1541) 1541 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 3799 Bonus ------- High Alert Combat Kills 283 Cogmind --------- Core Integrity 213/550 Matter 295/300 Energy 94/100 System Corruption 3% Temperature Cool (20) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Cooled Ion Engine High-capacity Storage Unit Advanced Visual Processing Unit EM Shotgun Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core High-capacity Storage Unit Advanced Visual Processing Unit Advanced EMP Blaster [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Shield Generator Device Shield Generator Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 38 | 7 4 13 14 Power 3 | 1 . 1 1 Engine 2 | 1 . 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 2 2 5 Treads . | . . . . Leg 11 | 2 2 2 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 1 7 1 Device 4 | . 1 3 . Storage 2 | 1 . 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 14 | 3 1 3 7 Energy Gun 2 | 1 . . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 1 | . . 1 . Launcher 7 | . . 2 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 12 | . . 4 8 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 4 | . . 2 2 Weapon 3 | . . 2 1 Highest Loss Streak 7 | . . 3 7 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 99 97 92 Engine 10 | . 14 11 7 Leg 25 | . 28 21 33 Device 14 | . 13 18 9 Storage 11 | . 14 11 9 Processor 8 | . . 11 8 Protection 3 | . . 2 8 Energy Gun 2 | . 11 . 2 Energy Cannon 1 | . 2 2 . Ballistic Gun 5 | . 14 4 1 Ballistic Cannon 3 | . . 6 . Launcher 7 | . . 7 11 Naked Turns . | . . . . Heaviest Build 65 | 14 18 65 65 Greatest Support 49 | 20 26 26 49 Greatest Overweight (x) 13 | 3 . 4 13 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 12 | 7 8 10 20 Most Carried 8 | 2 8 8 7 Average Carried 5 | . 6 6 5 Final Capacity 20 | 8 8 20 20 Final Carried 8 | 1 8 6 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1127 | 236 64 453 374 Remotely . | . . . . Salvage Created 1928 | 26 94 798 1010 Parts 122 | 6 4 60 52 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 3 | . . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . . 24 13 Melee 1 | . . . 1 Guns 4 | . . 3 1 Cannons 7 | . . 7 . AOE 24 | . . 14 10 Classes Destroyed 13 | 1 2 9 1 Worker 3 | . . 1 2 Builder 5 | . . 1 4 Tunneler 1 | 1 . . . Hauler 2 | . 1 1 . Recycler 4 | . . . 4 Operator 1 | . . 1 . Watcher 6 | . 2 3 1 Swarmer 9 | . . 7 2 Grunt 13 | . . 7 6 Brawler 3 | . . 1 2 Duelist 3 | . . 2 1 Protector 1 | . . 1 . Sentry 8 | . . 6 2 Best Kill Streak 10 | 1 1 10 7 Combat Bots Only 8 | . . 8 4 Max Kills in Single Turn 3 | 1 1 3 3 Gunslinging . | . . . . Exploded 3 | . . 3 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2433 | . . 1063 1370 Core 539 | . . 202 337 Absorbed by Shields 194 | . . 194 . Regen/Repaired (Parts) 177 | . . 177 . Core Remaining (%) 83 | 100 100 49 . Volleys Fired 91 | 2 11 52 26 Largest 2 | 1 2 2 2 Hottest 81 | 20 70 76 81 Shots Fired 154 | 2 21 85 46 Gun 69 | 2 21 27 19 Cannon 36 | . . 36 . Launcher 49 | . . 22 27 Special . | . . . . Kinetic 75 | 2 11 52 10 Thermal 10 | . 10 . . Explosive 22 | . . 22 . Electromagnetic 47 | . . 11 36 Robot Hit Streak 20 | 2 3 13 20 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 90 | 2 9 50 29 Core Hits 98 | 2 5 48 43 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4381 | 16 95 1671 2599 Guns 561 | 16 95 145 305 Cannons 557 | . . 557 . Explosions 3222 | . . 963 2259 Melee . | . . . . Ramming 41 | . . 6 35 Kinetic 732 | 16 31 522 163 Thermal 685 | . 64 48 573 Explosive 1260 | . . 915 345 Electromagnetic 1663 | . . 180 1483 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 1 3 Average Corruption 2 | . . 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . 2 6 Matter Fused 4 | . . 2 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 97 | . . 16 81 Projectiles 16 | . . 16 . Explosions 80 | . . . 80 Melee 1 | . . . 1 Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 163 | . . 23 140 Shots 6 | . . 2 4 Rammed . | . . . . Targets Rammed 12 | . . 3 9 Kicked 12 | . . 3 9 Crushed . | . . . . Highest Temperature 254 | . 27 59 254 Average Temperature 40 | . 12 20 85 Received Heat Transfer 833 | . . 356 477 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 12 | . . 2 10 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 760 | . 185 50 525 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 1 4 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 823 | 5 82 769 823 Initial 273 | . 2 29 273 Average 340 | 2 42 378 519 Maximum Alert Level 3 | . . 3 3 Low Security (%) 33 | 100 100 23 . Level 1 26 | . . 37 29 Level 2 27 | . . 22 57 Level 3 12 | . . 17 13 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 3 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault 3 | . . 2 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 4 38 30 Peak Tracking Total 6 | . 1 6 5 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 1 4 5 Max in Single Turn 3 | . 1 1 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 3 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 9 8 . Successful 12 | . 5 7 . Failed 5 | . 4 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 1 2 . Terminals 12 | . 9 3 . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 2 . Record 3 | . 1 2 . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 64 | . . 64 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . 3 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1760 | 65 330 878 487 Spaces Moved 960 | 41 234 493 192 Core 5 | 4 . . 1 Treads . | . . . . Legs 955 | 37 234 493 191 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 142 | 119 120 134 193 Slowest Speed 700 | 200 120 400 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 24 | 3 34 44 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 227 | . . 156 71 Melee . | . . . . Projectile 1 | . . 1 . AOE 226 | . . 155 71 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1197 | 53 264 623 257 Wait 50 | . . 48 2 Move 957 | 40 233 492 192 Hop . | . . . . Pick Up 25 | 3 10 7 5 Fast Attach 13 | 5 2 3 3 Attach 13 | 1 . 6 6 Detach 5 | . . 1 4 Swap 12 | 1 2 4 5 Drop 19 | 1 6 7 5 Fire 91 | 2 11 52 26 Melee . | . . . . Ram . | . . . . Kick 12 | . . 3 9 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Utility x2 1021 | -9/Materials | Crushed by falling debris 1068 | -9/Materials | Lost 3 parts (2u1w) 1078 | -9/Materials | Destroyed 8 combat bots 1187 | -9/Materials | Repaired Imp. Aluminum Leg 1196 | -9/Materials | First assault squad dispatched 1221 | -9/Materials | Repaired Imp. Aluminum Leg 1264 | -9/Materials | Discovered new exit (range 5) 1269 | -9/Materials | Core integrity fell below 50% 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Propulsion x2 1672 | -8/Materials | Garrison activated, responded to threat 1674 | -8/Materials | First assault squad dispatched 1758 | -8/Materials | Core integrity fell below 50% 1761 | -8/Materials | Self-destructed Last Messages --------------- 01753_ R-06 Scavenger inserts Corrupted Imp. Sensor Array into recycling unit. 01754_ Aluminum Leg severed. 01754_ U-05 Engineer lays Concrete. 01754_ R-06 Scavenger collects Corrupted Imp. Ion Engine. 01754_ U-05 Engineer destroyed. 01755_ U-05 Engineer lays Concrete. 01756_ R-06 Scavenger inserts Corrupted Particle Gun into recycling unit. 01757_ U-05 Engineer lays Concrete. 01757_ R-06 Scavenger collects Wheel. 01757_ Adv. Visual Processing Unit destroyed. 01757_ Critical hit (Burn: +37). 01758_ U-05 Engineer lays Concrete. 01758_ K-01 Serf collects debris. 01759_ U-05 Engineer lays Concrete. 01759_ R-06 Scavenger inserts Com. Wheel into recycling unit. 01759_ U-05 Engineer builds a Door. 01760_ Recycling unit begins recycling process. 01760_ U-05 Engineer lays Concrete. 01760_ R-06 Scavenger collects Terrain Scanner. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????? ??????# % ########???????????????? | | ?????????? ??????# """ # ????????????????? | | ?????????? #?????# """"" # ?????????????????? | | ???????### #?????# """"" # ??????????????????? | | ??????? #?????# """" # #??????????????????? | | ??????? #?????# """ # #??????????????????? | | ??????? #?????# # #??????????????????? | | ???????# ####??####+#[u## #??????????????????? | | ???????# !!?????# u u #??????????????????? | | ???????# ?????# r%l #??????????????????? | | ???????# ???#### % @ [ #??????????????????? | | ??????## ???#""" | g [ #??????????????????? | | ??????? ????#"Yr ##?????????????????? | | ???????# ????#""" i k ##?????????????????? | | ???????# #????#### g ###????????????????? | | ???????# #???????# k != # #????????????????? | | ???????# #???????# | ###????????????????? | | ???????# #########% # #????????????????? | | ???????# % Y # #????????????????? | | ???????# = % # #????????????????? | | ???????# !%! % # "" ?????????????? | | ???????# ######### % % # ""???????????? | | ???????# #?????? # %= * # " ""???????????? | | ???????# #?????### + ???????????? | | ???????# #???????# # ??????????? | | ???????# #???????# #### #= ??????????? | | ???????# #???????# # ## # ! ??????????? | | ???????#! #???????# ###? # ??????????? | | #??????#!% #???????# #??? ########???????????? | | # ####?# #???????# #??? #??????????????????? | | ! ?#% %###?????# #??? ??????????????????? | | =#! #?????# #???? ##?????????????????? | | # % #????? ??????#??????????????????? | | / #????? ?????????????????????????? | | "" # #????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupControlBoosters Manual? 0 Play Time 00:27:19 Cumulative 46.3 hours Start 2022.04.02 @ 19:16:18 End 2022.04.02 @ 19:42:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 0 Adventurer 47 Explorer 16 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b41c674-46a6-4859-ad3a-2b24640db2dc