Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.23 @ 20:49:04 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (115) 575 Value Destroyed (3123) 3123 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 5822 Bonus ------- High Alert Combat Kills 484 Cogmind --------- Core Integrity 58/550 Matter 198/300 Energy 90/100 System Corruption 2% Temperature Cool (9) Movement Treading (325) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Beam Cannon Missile Launcher > --- INVENTORY (25) --- Compact Wheel Heat Sink Huge Storage Unit High-capacity Battery (250) Structural Scanner Shield Generator Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Melee Analysis Suite Melee Analysis Suite Light Armor Plating > --- WEAPON ----------- Flak Cannon Heavy Mace > --- INVENTORY -------- Light Treads Light Treads Improved Treads Improved Treads Armored Treads Compact Wheel Heat Sink Huge Storage Unit High-capacity Battery Structural Scanner Light Armor Plating Light Armor Plating Shield Generator Improved EM Shotgun Improved EM Shotgun Beam Cannon Heavy Assault Rifle Flak Cannon Missile Launcher Missile Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 61 | 6 3 25 27 Power 7 | 1 . 3 3 Engine 5 | 1 . 3 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 19 | 2 . 9 8 Treads 19 | 2 . 9 8 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 2 6 7 Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 3 | . . . 3 Hackware 1 | . . 1 . Protection 9 | . 1 4 4 Artifact . | . . . . Weapon 19 | 2 1 7 9 Energy Gun 2 | 1 . 1 . Energy Cannon 2 | . . 1 1 Ballistic Gun 5 | 1 1 2 1 Ballistic Cannon 6 | . . 3 3 Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 29 | . 1 5 23 Power 6 | . . 2 4 Propulsion 9 | . . . 9 Utility 8 | . . 2 6 Weapon 6 | . 1 1 4 Highest Loss Streak 10 | . 1 3 10 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 98 98 74 Engine 10 | . 14 11 3 Treads 30 | . 28 33 26 Device 5 | . . 7 3 Storage 11 | . 14 11 9 Processor 1 | . . . 7 Hackware 1 | . . 1 . Protection 10 | . 12 11 5 Energy Gun 3 | . 11 . . Energy Cannon 5 | . . 9 2 Ballistic Gun 8 | . 16 6 2 Ballistic Cannon 4 | . . 6 6 Naked Turns . | . . . . Heaviest Build 108 | 11 89 102 108 Greatest Support 86 | 40 40 66 86 Greatest Overweight (x) 2 | . 2 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 6 18 25 25 Most Carried 25 | 3 25 25 25 Average Carried 20 | 1 13 24 17 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 3 25 25 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1719 | 223 155 683 658 Remotely . | . . . . Salvage Created 3659 | 22 533 1446 1658 Parts 213 | 1 43 108 61 Haulers Intercepted 8 | . 2 5 1 Recyclers Shooed 4 | . . 1 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 81 | . 14 28 39 Melee 9 | . . . 9 Guns 24 | . 14 9 1 Cannons 33 | . . 18 15 AOE 8 | . . . 8 Classes Destroyed 13 | 1 4 5 3 Worker 9 | 1 . 5 3 Builder 3 | . . 2 1 Hauler 8 | . 2 5 1 Recycler 6 | . . 1 5 Operator 2 | . . 2 . Watcher 7 | . 2 5 . Swarmer 19 | . 6 9 4 Grunt 42 | . 8 10 24 Brawler 4 | . . 1 3 Duelist 2 | . . . 2 Protector 2 | . . . 2 Sentry 10 | . . 8 2 Hunter 2 | . . . 2 Best Kill Streak 14 | 1 5 4 14 Combat Bots Only 8 | . 4 3 8 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 5801 | . 607 1200 3994 Core 762 | . 96 174 492 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 61 56 . Volleys Fired 244 | 4 56 117 67 Largest 2 | 2 2 2 2 Hottest 105 | 70 70 105 104 Shots Fired 457 | 8 112 232 105 Gun 222 | 8 112 82 20 Cannon 229 | . . 150 79 Launcher 6 | . . . 6 Special . | . . . . Kinetic 292 | 4 67 135 86 Thermal 158 | 4 45 96 13 Explosive 6 | . . . 6 Electromagnetic 1 | . . 1 . Robot Hit Streak 19 | 1 10 19 13 Robot Miss Streak 8 | 2 3 6 8 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 332 | 1 70 141 120 Core Hits 216 | 1 35 70 110 Critical Kills 3 | . . 2 1 Critical Parts Destroyed 7 | . . 1 6 Critical Strikes 14 | . 3 4 7 Burn 3 | . 3 . . Meltdown 1 | . . 1 . Destroy 2 | . . 2 . Blast 1 | . . 1 . Smash 7 | . . . 7 Melee Attacks 55 | . . . 55 Impact 55 | . . . 55 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7823 | 22 809 2358 4634 Guns 1677 | 22 795 703 157 Cannons 3060 | . . 1610 1450 Explosions 1123 | . . . 1123 Melee 1903 | . . . 1903 Ramming 60 | . 14 45 1 Kinetic 3181 | 10 384 1359 1428 Thermal 1556 | 12 411 954 179 Explosive 1123 | . . . 1123 Electromagnetic . | . . . . Impact 1903 | . . . 1903 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 1 2 Average Corruption 1 | . . 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . . 18 2 Message Errors 3 | . . 3 . Matter Fused 6 | . . 4 2 Heat Flow Errors 2 | . . 2 . Energy Discharges 3 | . . 3 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 2 | . . 2 . Alerts 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 639 | . . 27 612 Projectiles 23 | . . 23 . Explosions 67 | . . . 67 Melee 549 | . . 4 545 Knockbacks 51 | . 1 14 36 Impact 7 | . 1 . 6 Kinetic 42 | . . 14 28 Secondary 2 | . . . 2 Self-Inflicted Damage 163 | . . . 163 Shots 5 | . . . 5 Rammed 4 | . 1 2 1 Targets Rammed 5 | . 1 3 1 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 308 | 40 308 249 138 Average Temperature 58 | 19 86 47 35 Received Heat Transfer 2469 | . 297 345 1827 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 8 | . . . 8 Impact Corruptions 23 | . . 1 22 Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 8 | . 3 5 . Heat Transferred 3737 | 37 1369 1961 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 972 | 5 179 414 972 Initial 174 | . 3 1 174 Average 224 | . 65 176 673 Maximum Alert Level 3 | . . 2 3 Low Security (%) 61 | 100 100 56 11 Level 1 25 | . . 41 13 Level 2 2 | . . 1 10 Level 3 10 | . . . 64 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 2 4 10 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 7 | . 1 3 3 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 9 | . 1 5 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 116 | . 20 46 50 Peak Tracking Total 8 | . 4 3 8 Tactical Retreats 7 | . 1 1 5 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 6 | . . 2 4 Max in Single Turn 2 | . . 1 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 5 | . 1 3 1 Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 13 | . 2 8 3 Successful 4 | . 2 2 . Failed 9 | . . 6 3 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 9 | . 2 7 . Terminals 10 | . 2 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 4 | . 2 2 . Robot Analysis 3 | . 2 1 . Branch Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events 3 | . . 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 3 | . 2 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 6183 | 120 1614 3458 991 Spaces Moved 2142 | 68 607 1233 234 Core 13 | 13 . . . Treads 2129 | 55 607 1233 234 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 162 Average Speed 239 | 138 232 243 263 Slowest Speed 325 | 160 320 250 325 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 5 87 80 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 76 | . . . 76 Melee . | . . . . Projectile . | . . . . AOE 76 | . . . 76 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2667 | 86 710 1469 402 Wait 65 | . 17 39 9 Move 2139 | 67 606 1232 234 Hop . | . . . . Pick Up 63 | 9 25 22 7 Fast Attach 6 | . . 5 1 Attach 36 | 6 2 7 21 Detach . | . . . . Swap 19 | . 1 13 5 Drop 35 | . 2 31 2 Fire 244 | 4 56 117 67 Melee 55 | . . . 55 Ram . | . . . . Kick . | . . . . Crush 5 | . 1 3 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 121 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 5) 381 | -10/Materials | Discovered new exit (range 11) 635 | -10/Materials | Discovered new exit (range 16) 1216 | -10/Materials | Discovered new exit (range 5) 1222 | -10/Materials | Discovered new exit (range 8) 1655 | -10/Materials | Discovered new exit (range 10) 1735 | -10/Materials | Entered another Materials area 1735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1955 | -9/Materials | Lost 3 parts (1p1u1w) 2427 | -9/Materials | Discovered new exit (range 15) 3486 | -9/Materials | Discovered new exit (range 10) 4021 | -9/Materials | Discovered new exit (range 13) 4590 | -9/Materials | Identified exit to Mines 5193 | -9/Materials | Entered another Materials area 5193 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5288 | -8/Materials | Garrison activated, responded to threat 5508 | -8/Materials | Destroyed 8 combat bots 5593 | -8/Materials | First assault squad dispatched 5694 | -8/Materials | Core integrity fell below 50% 5718 | -8/Materials | Lost 10 parts (1p5n3u1w) 5818 | -8/Materials | Core integrity fell below 20% 6184 | -8/Materials | Self-destructed Last Messages --------------- 06073_ R-06 Scavenger collects Gauss Rifle. 06074_ U-05 Engineer builds a Door. 06078_ R-06 Scavenger collects Carbon-fiber Leg. 06082_ R-06 Scavenger collects Assault Rifle. 06119_ K-01 Serf collects debris. 06136_ Acquired 17 matter. 06137_ K-01 Serf collects debris. 06162_ G-47 Trooper destroyed. 06162_ R-06 Scavenger destroyed. 06165_ R-06 Scavenger collects Particle Gun. 06168_ R-06 Scavenger collects Com. Wheel. 06170_ K-01 Serf collects debris. 06172_ R-06 Scavenger collects Wheel. 06174_ K-01 Serf collects debris. 06175_ Lgt. Nuclear Core destroyed. 06181_ K-01 Serf collects debris. 06181_ Critical hit (Burn: +37). 06182_ G-47 Trooper destroyed. 06182_ K-01 Serf destroyed. 06182_ R-06 Scavenger destroyed. 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"""" ###????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 10 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularCloakingNeutralizer Manual? 0 Play Time 00:30:11 Cumulative 111.6 hours Start 2023.11.22 @ 20:07:28 End 2023.11.23 @ 20:49:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 88 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 52 Gallery% 73 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6abd0153-412b-412c-a02e-c14191b01751