Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.01 @ 00:13:06 Player: Kel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (551) 551 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1576 Bonus ------- None Cogmind --------- Core Integrity 363/400 Matter 191/300 Energy 76/280 System Corruption 0% Temperature Cool (698) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Structural Scanner Medium Armor Plating Shield Generator > --- WEAPON (3) ------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (4) ---- Reinforced Ion Engine Small Storage Unit Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Structural Scanner Medium Armor Plating Shield Generator > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Reinforced Ion Engine Small Storage Unit Beam Rifle Heavy Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 24 | 6 1 17 Power 5 | 1 . 4 Engine 5 | 1 . 4 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 2 | 2 . . Leg 3 | . . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 1 5 Device 2 | . 1 1 Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 7 | 2 . 5 Energy Gun 5 | 2 . 3 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 4 | . 3 1 Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon 3 | . 2 1 Highest Loss Streak 3 | . 3 1 Average Slot Usage (%) 93 | . 94 93 Engine 11 | . 12 11 Treads 7 | . 28 . Leg 16 | . . 22 Device 19 | . 13 21 Storage 4 | . 14 1 Protection 7 | . . 9 Energy Gun 14 | . 24 11 Ballistic Gun 6 | . . 8 Ballistic Cannon 5 | . . 7 Naked Turns . | . . . Heaviest Build 28 | 11 12 28 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 3 | 3 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 4 | 5 6 4 Most Carried 5 | 4 5 4 Average Carried 3 | 2 4 3 Final Capacity 6 | 6 6 4 Final Carried 5 | 4 5 4 Class Distribution -------------------- 50% | Tank 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 527 | 199 55 273 Remotely . | . . . Salvage Created 646 | . 75 571 Parts 43 | . 10 33 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | . 5 12 Melee 1 | . 1 . Guns 13 | . 4 9 Cannons 3 | . . 3 Classes Destroyed 7 | . 2 5 Worker 2 | . . 2 Operator 1 | . . 1 Watcher 1 | . 1 . Swarmer 5 | . 5 . Grunt 7 | . . 7 Brawler 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 5 | . 3 5 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 906 | . 400 506 Core 96 | . 59 37 Absorbed by Shields 168 | . . 168 Core Remaining (%) 88 | 100 76 . Volleys Fired 51 | . 13 38 Largest 3 | . 2 3 Hottest 118 | . 100 118 Shots Fired 122 | . 24 98 Gun 91 | . 24 67 Cannon 31 | . . 31 Launcher . | . . . Special . | . . . Kinetic 62 | . . 62 Thermal 60 | . 24 36 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 4 13 Robot Miss Streak 9 | . 4 9 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 64 | . 10 54 Core Hits 30 | . 6 24 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1143 | . 185 958 Guns 801 | . 174 627 Cannons 331 | . . 331 Explosions . | . . . Melee . | . . . Ramming 11 | . 11 . Kinetic 607 | . . 607 Thermal 525 | . 174 351 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 11 | . . 11 Projectiles 11 | . . 11 Explosions . | . . . Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 5 | . 5 . Targets Rammed 6 | . 6 . Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 688 | . 139 688 Average Temperature 132 | . 56 158 Received Heat Transfer 250 | . 24 226 Effects 12 | . . 12 Shutdowns 1 | . . 1 Energy Bleed 2 | . . 2 Interference 4 | . . 4 Short Circuit 1 | . . 1 Damage (minor) 4 | . . 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 1408 | . 518 890 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 208 | . 172 208 Initial 68 | . . 68 Average 66 | . 70 74 Maximum Alert Level 1 | . . 1 Low Security (%) 99 | 100 100 98 Level 1 . | . . 1 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 12 22 Peak Tracking Total 5 | . 5 5 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . . 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 2 3 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 2 5 Successful 7 | . 2 5 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . . 1 Terminals 6 | . 1 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 1 5 Record 5 | . 1 4 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1355 | 121 319 915 Spaces Moved 778 | 60 160 558 Core 14 | 14 . . Treads 206 | 46 160 . Legs 558 | . . 558 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 120 Average Speed 141 | 151 160 134 Slowest Speed 200 | 200 160 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 30 43 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 923 | 87 195 641 Wait 43 | 18 15 10 Move 776 | 59 159 558 Hop . | . . . Pick Up 14 | 4 1 9 Fast Attach 15 | 6 1 8 Attach 2 | . . 2 Detach . | . . . Swap 7 | . . 7 Drop 9 | . . 9 Fire 51 | . 13 38 Melee . | . . . Ram . | . . . Kick . | . . . Crush 6 | . 6 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 443 | -9/Materials | Lost 3 parts (1p2w) 963 | -9/Materials | Build established: Tank 1044 | -9/Materials | Discovered new exit (range 13) 1356 | -9/Materials | Self-destructed Last Messages --------------- 01345_ U-05 Engineer lays Concrete. 01345_ M-13 Machinist fits Backup Power I on G-34 Mercenary. 01347_ Overheating: Shield Generator damaged (-5). 01348_ Overheating: Energy bleed (-25). 01348_ K-01 Serf collects debris. 01349_ Power failure, Hvy. Ion Engine shutdown. 01350_ Overheating: Shield Generator damaged (-4). 01350_ Beam Rifle destroyed. 01350_ G-34 Mercenary destroyed. 01351_ Overheating: Energy bleed (-11). 01351_ K-01 Serf collects debris. 01353_ Overheating: System interference. 01353_ Shield Generator temporarily disabled. 01354_ Overheating: Structural Scanner damaged (-8). 01354_ K-01 Serf collects debris. 01355_ Overheating: Broken Aluminum Leg damaged (-13). 01356_ Overheating: System interference. 01356_ Structural Scanner temporarily disabled. 01356_ Imp. Light Cannon temporarily disabled. 01356_ Hvy. Assault Rifle temporarily disabled. 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T #?????????????????????????? | | ?????? #?????????????????????????? | | ???????########### #?????????????????????????? | | ?????????????????#######?????^???????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????^??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionAdvancedThrower Manual? 0 Play Time 00:18:52 Cumulative 2.7 hours Start 2021.10.31 @ 23:54:13 End 2021.11.01 @ 00:13:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f1d3646a-72d5-4123-ac8c-953a62af76dc