Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.31 @ 17:43:12

Player: Schmee

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (168)     840
Value Destroyed (5359)     5359
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (557)                557
              TOTAL SCORE: 11056

 Bonus
-------
High Alert Combat Kills    485
Follower Combat Kills      90
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (3) -------
        Scythe
>       --- INVENTORY (5) ----
  Large Storage Unit

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
         Heavy Deuterium Engine
>              --- PROPULSION -------
      Improved Medium Treads
         Heavy Treads
         Heavy Treads
>              --- UTILITY ----------
      Improved Cooling System
               Huge Storage Unit
               Target Analyzer
      Improved Phase Shifter
      Improved Light Armor Plating
>              --- WEAPON -----------
               Lightning Gun
               Plasma Rifle
     Precision Rocket Launcher
>              --- INVENTORY --------
               Fission Core
         Heavy Treads
         Heavy Treads
               Flexi-carbon Leg
      Advanced Heat Sink
         Large Storage Unit
               Matter Compressor
               Triangulator
      Enhanced Optical Array
      Hardened Heavy Armor Plating
               Damper Plating
               Dynamic Insulation System
  High-powered Tractor Beam
         Heavy Laser
      Improved EM Pulse Cannon
               Flak Gun
               Magnetic Acceleration Cannon
         Heavy Mace
               Katana
[Rating: 82]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Improved Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Protection               Medium Reactive Plating
Weapon                     Beam Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Slots Evolved              8    | .   .   .   .   4   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   3   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             144  | .   11  5   17  16  7   .   17  2   7   62  
  Power                    21   | .   .   1   2   3   5   .   2   1   2   5   
    Engine                 15   | .   .   1   2   2   4   .   2   .   1   3   
    Core                   5    | .   .   .   .   1   1   .   .   1   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               28   | .   4   .   4   4   .   .   4   .   2   10  
    Treads                 14   | .   3   .   2   .   .   .   .   .   2   7   
    Leg                    9    | .   1   .   .   4   .   .   3   .   .   1   
    Wheel                  3    | .   .   .   2   .   .   .   1   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | .   2   1   1   9   1   .   6   .   2   18  
    Device                 19   | .   1   1   1   4   1   .   1   .   1   9   
    Storage                4    | .   1   .   .   1   .   .   .   .   1   1   
    Processor              7    | .   .   .   .   3   .   .   2   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   1   .   .   3   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   5   3   10  .   1   .   5   1   1   29  
    Energy Gun             14   | .   3   1   2   .   .   .   .   .   .   8   
    Energy Cannon          13   | .   1   .   3   .   1   .   3   .   .   5   
    Ballistic Gun          4    | .   1   .   .   .   .   .   .   .   1   2   
    Ballistic Cannon       5    | .   .   1   2   .   .   .   .   .   .   2   
    Launcher               12   | .   .   1   2   .   .   .   2   1   .   6   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   3   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   1   .   .   1   1   .   1   
Parts Lost                 59   | .   .   .   5   1   2   .   21  .   .   30  
  Power                    10   | .   .   .   1   1   .   .   3   .   .   5   
  Propulsion               17   | .   .   .   2   .   2   .   6   .   .   7   
  Utility                  14   | .   .   .   .   .   .   .   5   .   .   9   
  Weapon                   18   | .   .   .   2   .   .   .   7   .   .   9   
  Highest Loss Streak      15   | .   .   .   3   1   2   .   15  .   .   15  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     87   | .   97  100 96  77  80  78  68  20  47  76  
  Engine                   11   | .   14  14  16  7   11  7   5   .   3   6   
  Treads                   15   | .   19  28  21  .   .   .   .   .   9   16  
  Leg                      6    | .   8   .   .   27  24  14  8   .   .   .   
  Wheel                    1    | .   .   .   5   .   .   .   .   .   .   .   
  Device                   10   | .   11  14  13  6   1   7   5   .   3   9   
  Storage                  10   | .   14  14  13  11  10  7   6   .   4   5   
  Processor                5    | .   .   .   .   13  12  14  15  20  20  8   
  Protection               2    | .   .   .   .   1   6   7   4   .   .   5   
  Energy Gun               6    | .   11  3   10  .   .   .   .   .   .   12  
  Energy Cannon            8    | .   10  14  7   6   12  14  15  .   .   .   
  Ballistic Gun            1    | .   5   .   .   .   .   .   .   .   1   1   
  Ballistic Cannon         2    | .   .   5   6   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   5   .   .   .   .   .   .   .   .   
Naked Turns                42   | .   .   .   .   .   .   .   .   .   .   42  
Heaviest Build             147  | 13  52  58  58  84  102 95  99  .   55  147 
  Greatest Support         170  | 20  40  40  40  95  95  65  65  3   140 170 
  Greatest Overweight (x)  6    | .   1   1   2   1   1   1   6   .   .   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   1   .   .   .   .   
Largest Inventory Capacity 25   | .   20  20  20  20  20  20  20  5   15  25  
  Average Capacity         19   | .   16  20  20  20  20  20  18  5   12  21  
  Most Carried             25   | .   18  20  20  20  20  20  20  5   15  25  
  Average Carried          18   | .   12  18  19  19  19  20  14  4   10  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  5   5   15  5   
  Final Carried            20   | 6   18  20  20  20  20  20  5   5   12  1   

 Class Distribution 
--------------------
 67% | Mutant
 13% | Gunner
  8% | Scavenger-Tank
  6% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -6/Factory
 Scavenger-Mutant | -6/Waste
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  Was  Fac  
Matter Collected           2793 | 163  391  219  285  155  70   .    202  .    90   1218 
  Remotely                 187  | .    .    .    .    .    .    .    .    .    .    187  
Salvage Created            6513 | .    497  43   472  1453 506  259  511  .    .    2772 
  Parts                    340  | .    18   4    34   82   25   4    14   .    .    159  
Haulers Intercepted        9    | .    2    .    .    3    1    .    .    .    .    3    
Recyclers Shooed           4    | .    1    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    11   .    .    6    10   .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Combat Hostiles Destroyed  118  | .   5   5   15  28  5   5   12  .   .   43  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     26   | .   4   .   5   .   .   .   .   .   .   17  
  Cannons                  48   | .   1   2   8   25  5   2   2   .   .   3   
  AOE                      33   | .   .   3   2   .   .   .   8   .   .   20  
Classes Destroyed          20   | .   5   1   1   2   2   1   2   .   .   6   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   5   
  Builder                  16   | .   1   .   .   1   .   .   .   .   .   14  
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   9    | .   2   .   .   3   1   .   .   .   .   3   
  Recycler                 9    | .   2   .   .   1   2   .   .   .   .   4   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   2   1   .   .   .   .   1   
  Swarmer                  31   | .   .   5   2   8   .   .   1   .   .   15  
  Grunt                    52   | .   5   .   4   13  2   4   7   .   .   17  
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   .   3   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   .   .   7   1   .   .   .   .   2   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               9    | .   .   .   9   .   .   .   .   .   .   .   
Best Kill Streak           23   | .   5   3   3   6   4   3   8   .   .   23  
  Combat Bots Only         8    | .   2   3   3   6   4   3   8   .   .   8   
Max Kills in Single Turn   13   | .   1   2   2   1   1   1   3   .   .   13  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   .   .   .   3   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  Was  Fac  
Hostile Shots Fired        891   | .    17   9    84   86   40   50   222  .    .    383  
  Missed                   288   | .    5    2    32   29   14   12   64   .    .    130  
Damage Taken               10502 | .    173  176  719  718  246  303  3032 .    .    5135 
  Core                     1831  | .    28   59   134  118  33   62   521  .    .    876  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   627   | .    .    .    .    19   36   39   338  .    .    195  
  Regen/Repaired (Parts)   117   | .    .    .    .    117  .    .    .    .    .    .    
Core Remaining (%)         50    | 100  .    .    11   78   .    .    12   .    .    .    
Volleys Fired              340   | .    28   30   46   81   17   10   30   .    .    98   
  Largest                  3     | .    2    2    2    1    2    2    3    .    .    3    
  Hottest                  235   | .    125  99   135  40   120  120  235  .    .    213  
Shots Fired                602   | .    56   34   80   81   34   20   67   .    .    230  
  Gun                      244   | .    41   .    34   .    .    .    .    .    .    169  
  Cannon                   327   | .    15   26   44   81   34   20   61   .    .    46   
  Launcher                 31    | .    .    8    2    .    .    .    6    .    .    15   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  96    | .    18   22   22   .    .    .    .    .    .    34   
  Thermal                  385   | .    38   4    49   81   34   20   61   .    .    98   
  Explosive                31    | .    .    8    2    .    .    .    6    .    .    15   
  Electromagnetic          90    | .    .    .    7    .    .    .    .    .    .    83   
  Robot Hit Streak         18    | .    12   2    18   13   6    9    15   .    .    17   
  Robot Miss Streak        5     | .    4    5    4    3    1    2    1    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           411   | .    38   6    55   63   19   14   56   .    .    160  
  Core Hits                245   | .    14   8    24   25   10   3    36   .    .    125  
  Critical Kills           9     | .    1    .    .    4    .    3    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         35    | .    2    1    4    4    .    3    1    .    .    20   
    Burn                   11    | .    1    .    2    .    .    .    .    .    .    8    
    Meltdown               8     | .    .    .    .    4    .    3    1    .    .    .    
    Destroy                2     | .    1    .    .    .    .    .    .    .    .    1    
    Blast                  7     | .    .    1    2    .    .    .    .    .    .    4    
    Corrupt                5     | .    .    .    .    .    .    .    .    .    .    5    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              21    | .    .    .    .    .    .    .    .    .    .    21   
  Impact                   10    | .    .    .    .    .    .    .    .    .    .    10   
  Slashing                 11    | .    .    .    .    .    .    .    .    .    .    11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16812 | .    577  381  1275 3357 745  516  2304 .    .    7657 
  Guns                     3522  | .    412  .    514  .    .    .    .    .    .    2596 
  Cannons                  7850  | .    157  111  596  3337 745  516  1449 .    .    939  
  Explosions               5155  | .    .    245  160  .    .    .    855  .    .    3895 
  Melee                    130   | .    .    .    .    .    .    .    .    .    .    130  
  Ramming                  155   | .    8    25   5    20   .    .    .    .    .    97   
  Kinetic                  1311  | .    157  93   340  .    .    .    .    .    .    721  
  Thermal                  10326 | .    412  18   680  3337 745  516  1449 .    .    3169 
  Explosive                3568  | .    .    245  160  .    .    .    855  .    .    2308 
  Electromagnetic          1322  | .    .    .    90   .    .    .    .    .    .    1232 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 130   | .    .    .    .    .    .    .    .    .    .    130  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    .    .    9    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    .    .    .    .    .    .    .    .    .    27   
    Message Errors         6     | .    .    .    .    .    .    .    .    .    .    6    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    3    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            852   | .    .    20   .    310  .    29   7    .    .    486  
  Projectiles              354   | .    .    15   .    310  .    29   .    .    .    .    
  Explosions               498   | .    .    5    .    .    .    .    7    .    .    486  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    2    2    .    .    .    .    .    .    7    
  Impact                   2     | .    .    1    .    .    .    .    .    .    .    1    
  Kinetic                  9     | .    .    1    2    .    .    .    .    .    .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      486   | .    .    124  5    .    .    .    145  .    .    212  
  Shots                    14    | .    .    7    .    .    .    .    4    .    .    3    
  Rammed                   16    | .    1    5    .    .    .    .    .    .    .    10   
Targets Rammed             17    | .    1    5    .    1    .    .    .    .    .    10   
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        585   | .    198  18   5    56   335  132  442  .    .    585  
  Average Temperature      117   | .    45   10   4    15   110  66   195  .    .    150  
  Received Heat Transfer   2061  | .    96   .    141  297  66   114  606  .    .    741  
  Effects                  27    | .    .    .    .    .    .    .    9    .    .    18   
    Shutdowns              10    | .    .    .    .    .    .    .    4    .    .    6    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    3    .    .    3    
    Matter Decay           3     | .    .    .    .    .    .    .    1    .    .    2    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    8    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    1    .    .    4    .    3    2    .    .    .    
  Combat Hostiles          8     | .    .    .    .    3    .    3    2    .    .    .    
  Parts Melted             25    | .    2    .    1    5    1    4    7    .    .    5    
  Heat Transferred         10147 | .    999  37   1221 .    450  400  2221 .    .    4819 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Peak Influence             995  | .   179 91  .   606 481 .   .   24  8   995 
  Initial                  275  | .   .   .   .   .   275 .   .   .   8   5   
  Average                  197  | .   45  16  .   338 352 .   .   13  8   407 
Maximum Alert Level        3    | .   .   .   .   2   2   .   .   .   .   3   
  Low Security (%)         67   | .   100 100 .   27  .   .   .   100 100 45  
  Level 1                  11   | .   .   .   .   28  79  .   .   .   .   8   
  Level 2                  13   | .   .   .   .   44  20  .   .   .   .   18  
  Level 3                  7    | .   .   .   .   .   .   .   .   .   .   28  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   1   .   6   2   .   1   .   .   13  
  Investigation            2    | .   1   1   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            16   | .   1   .   .   3   1   .   .   .   .   11  
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 4    | .   .   .   .   3   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   3   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Distress Signals           7    | .   .   .   .   3   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   15  6   19  38  7   7   20  .   .   67  
  Peak Tracking Total      12   | .   2   3   5   7   4   3   11  .   .   12  
  Tactical Retreats        9    | .   1   .   2   1   .   1   1   .   .   3   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Traps Triggered            3    | .   .   .   .   .   1   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Machines Disabled          16   | .   .   .   1   1   1   .   .   .   .   13  
  Max in Single Turn       6    | .   .   .   1   1   1   .   .   .   .   6   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Machines Accessed          16   | .   4   1   2   6   .   .   .   1   .   2   
  Terminals                10   | .   4   1   .   4   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   
Total Hacks                37   | .   11  2   5   15  .   .   .   1   .   3   
  Successful               17   | .   4   1   5   4   .   .   .   1   .   2   
  Failed                   20   | .   7   1   .   11  .   .   .   .   .   1   
    Catastrophic           6    | .   1   1   .   4   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   11  2   .   9   .   .   .   .   .   .   
  Terminals                25   | .   11  2   .   11  .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   .   .   .   .   2   
Terminal Hacks             10   | .   3   1   5   .   .   .   .   1   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   
  Part Schematic           2    | .   1   1   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         3    | .   1   .   .   2   .   .   .   .   .   .   
  Terminals                3    | .   1   .   .   2   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         12   | .   4   1   .   5   .   .   .   1   .   1   
  Full Trace Events        3    | .   1   1   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Total Allies               3    | .   .   1   .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   1   1   .   .   .   2   .   .   .   
  Highest-Rated Group      194  | .   .   31  31  .   .   .   194 .   .   .   
  Highest-Rated Ally       165  | .   .   31  31  .   .   .   165 .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   1   .   .   .   .   2   .   .   .   
  Total Damage             323  | .   .   22  .   .   .   .   301 .   .   .   
  Kills                    3    | .   .   1   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   1   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  Was  Fac  
Turns Passed               9947 | .    1089 2232 1904 1187 401  677  417  48   172  1820 
Spaces Moved               4856 | 1    495  832  875  719  263  350  194  87   149  891  
  Core                     397  | .    .    .    .    .    .    .    45   87   74   191  
  Treads                   2437 | .    287  832  545  .    .    .    .    .    75   698  
  Legs                     1672 | 1    208  .    .    711  263  350  139  .    .    .    
  Wheels                   348  | .    .    .    330  8    .    .    10   .    .    .    
  Hover                    2    | .    .    .    .    .    .    .    .    .    .    2    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  240  120  105  112  185  50   50   50   50   
  Average Speed            167  | 120  189  240  194  112  121  185  141  50   105  139  
  Slowest Speed            240  | 120  240  240  240  180  187  185  185  50   160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 2    87   97   49   81   11   58   18   3    66   26   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             7    | .    .    1    .    .    .    5    1    .    .    .    
Spaces Dug                 71   | .    .    31   .    1    3    .    .    .    .    36   
Terrain Destroyed          436  | .    .    62   24   15   5    4    34   .    .    292  
  Melee                    16   | .    .    .    .    .    .    .    .    .    .    16   
  Projectile               35   | .    .    .    2    15   5    4    .    .    .    9    
  AOE                      385  | .    .    62   22   .    .    .    34   .    .    267  
Terrain Rammed             1    | .    .    .    1    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  Was  Fac  
Total                      6091 | .    590  1027 993  1052 317  362  281  92   163  1214 
  Wait                     534  | .    31   150  45   166  24   1    33   .    .    84   
  Move                     4847 | .    494  831  874  718  262  349  193  87   148  891  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | .    17   3    3    33   2    1    2    .    6    25   
  Fast Attach              45   | .    2    .    3    9    2    .    1    2    5    21   
  Attach                   48   | .    .    .    6    2    2    .    16   .    2    20   
  Detach                   20   | .    .    .    4    1    1    .    2    1    .    11   
  Swap                     51   | .    9    5    8    5    3    .    .    .    .    21   
  Drop                     75   | .    8    3    3    36   4    1    4    2    2    12   
  Fire                     340  | .    28   30   46   81   17   10   30   .    .    98   
  Melee                    21   | .    .    .    .    .    .    .    .    .    .    21   
  Ram                      4    | .    .    .    1    .    .    .    .    .    .    3    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    
  Crush                    13   | .    1    5    .    .    .    .    .    .    .    7    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: Fac x2 / Low)
-6/Waste
-6/Factory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  299 | -10/Materials  | Discovered new exit (range 3)
  314 | -10/Materials  | Build established: Mutant
  565 | -10/Materials  | Discovered new exit (range 14)
  705 | -10/Materials  | Discovered new exit (range 12)
  855 | -10/Materials  | Discovered new exit (range 13)
 1090 | -10/Materials  | Entered Mines
 1121 | -10/Mines      | Met a Derelict bent on vengeance
 1210 | -10/Mines      | Learned Materials terminal intel
 1489 | -10/Mines      | Discovered new exit (range 16)
 1652 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2486 | -10/Mines      | Excavation squad dispatched
 2486 | -10/Mines      | A large section of the Mines collapsed
 3077 | -10/Mines      | Discovered new exit (range 7)
 3082 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 3114 | -10/Mines      | Discovered new exit (range 5)
 3322 | -10/Mines      | Entered Subcaves
 3322 | -10/Subcaves   | Accompanied by 1 ally
 3861 | -10/Subcaves   | Core integrity fell below 50%
 3914 | -10/Subcaves   | Discovered new exit (range 8)
 4033 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
 4369 | -10/Subcaves   | Visited Clippyterm
 4376 | -10/Subcaves   | Learned location of Section 7 (-2)
 4376 | -10/Subcaves   | Learned Factory emergency access door positions
 4652 | -10/Subcaves   | A Subdweller sparked back to life
 4704 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Machine Gun
 4704 | -10/Subcaves   | Lost 3 parts (2n1w)
 4707 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Monowheel
 4757 | -10/Subcaves   | Found Prototype Energy Cannon
 4757 | -10/Subcaves   | Identified Powered Cannon
 4759 | -10/Subcaves   | Attached Powered Cannon, gained temporary slot: Power
 4787 | -10/Subcaves   | Core integrity fell below 20%
 4910 | -10/Subcaves   | Learned Materials terminal intel
 4922 | -10/Subcaves   | Visited 4L-MR0's lab
 4936 | -10/Subcaves   | Found Arachnoskeleton
 5226 | -10/Subcaves   | Entered Materials
 5226 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 5227 | -8/Materials   | Loaded intel: 11 terminal locations
 5238 | -8/Materials   | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 5759 | -8/Materials   | Repaired Battle Cannon
 6201 | -8/Materials   | Garrison activated, responded to threat
 6400 | -8/Materials   | Discovered new exit (range 8)
 6413 | -8/Materials   | Entered Factory
 6413 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 6695 | -7/Factory     | Discovered new exit (range 10)
 6705 | -7/Factory     | Build established: Gunner
 6814 | -7/Factory     | Entered Lower Caves
 6814 | -7/Lower Caves | Spotted B-75 Beast
 7430 | -7/Lower Caves | Discovered new exit (range 15)
 7491 | -7/Lower Caves | Entered another Lower Caves area
 7514 | -7/Lower Caves | Spotted B-75 Beast
 7676 | -7/Lower Caves | Destroyed B-75 Beast
 7741 | -7/Lower Caves | Learned 12 Factory zone layouts
 7743 | -7/Lower Caves | Discovered new exit (range 15)
 7786 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 7857 | -7/Lower Caves | Core integrity fell below 50%
 7869 | -7/Lower Caves | Core integrity fell below 20%
 7876 | -7/Lower Caves | ME-RLN showed up to help
 7876 | -7/Lower Caves | ME-RLN assimilated hostile G-50 Soldier
 7878 | -7/Lower Caves | ME-RLN revealed a hidden path
 7887 | -7/Lower Caves | Destroyed 8 combat bots
 7904 | -7/Lower Caves | Lost 15 parts (2p5n3u5w)
 7908 | -7/Lower Caves | Entered Factory
 7908 | -6/Factory     | Evolved 2 slots: Propulsion x2
 7909 | -6/Factory     | Identified exit to Factory
 7909 | -6/Factory     | Identified exit to Lower Caves
 7956 | -6/Factory     | Sucked down chute
 7956 | -6/Factory     | Entered Waste
 7956 | -6/Waste       | The area was eerily silent
 7988 | -6/Waste       | Discovered new exit (range 12)
 8001 | -6/Waste       | Found Damper Plating
 8005 | -6/Waste       | Found Damper Plating
 8124 | -6/Waste       | Found Damper Plating
 8128 | -6/Waste       | Entered Factory
 8489 | -6/Factory     | Build established: Scavenger-Skirmisher
 8822 | -6/Factory     | Build established: Scavenger-Tank
 8879 | -6/Factory     | Found Prototype Processor
 8879 | -6/Factory     | Identified Exp. Targeting Computer
 9081 | -6/Factory     | Garrison activated, responded to threat
 9116 | -6/Factory     | Lost 3 parts (2u1w)
 9130 | -6/Factory     | Destroyed 8 combat bots
 9397 | -6/Factory     | Cargo convoy interrupted
 9500 | -6/Factory     | Lost 4 parts (1p1n1u1w)
 9820 | -6/Factory     | Released all parts (3)
 9851 | -6/Factory     | Lost 15 parts (2p4n5u4w)
 9852 | -6/Factory     | Core integrity fell below 50%
 9926 | -6/Factory     | Core integrity fell below 20%
 9948 | -6/Factory     | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
09897_ Slug penetrates Wall.
09897_ Lgt. Deuterium Engine destroyed.
09898_ R-10 Processor collects Imp. Signal Interpreter.
09900_ K-01 Serf collects debris.
09909_ System corrupted: Component data lost.
09918_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
09921_ Power Conduit explodes. <x3>
09921_ P-70 Sage destroyed.
09921_ Power Conduit explodes. <x2>
09922_ Critical hit (Burn: +37).
09925_ K-01 Serf collects debris.
09927_ Scythe destroyed.
09931_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
09946_ Critical hit (Burn: +37).
09946_ Penetrated by Slug.
09946_ Slug penetrates H-66 Slayer.
09946_ W-25 Informer sends out distress signal.
09946_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????#            " #     #   """  #    ?????? |
| ?????????#              #     # """"" ]# " " ????? |
| ?????????#             ##     / """""  # " " "???? |
| ?????????#             #      #        # " " " ??? |
| ?????????#             #T     #   """  # " " "???? |
| ?????????#             ##     # """""  # " " "???? |
| ?????????#              #    H# """""  # "???????? |
| ?????????#              "     #       ?? ????????? |
| ?????????#              "     #########??????????? |
| ?????????#                    #??????????????????? |
| ?????????#              #     #??????????????????? |
| ?????????######         #     #??????????????????? |
| ???????????#            # h   #??????????????????? |
| ???????????#            #   w #??????????????????? |
| ???????????#            #     #??????????????????? |
| ???????????#            #h    #??????????????????? |
| ???????????# """ """    +     +??????????????????? |
| ???????????# """ """    #     #??????????????????? |
| ???????????# """ """ =  #     #??????????????????? |
| ???????????#            #     #??????????????????? |
| ???????????# """ """  ! #     #??????????????????? |
| ???????????# """ """    #     #??????????????????? |
| ??????????## """ """    #     #??????????????????? |
| ??????????#"         !  #     #??????????????????? |
| ??????????##############;     #??????????????????? |
| ???????????#            ;@    #??????????????????? |
| ???????????#            #   u #??????????????????? |
| ???????????? """" """" ?#  %  #??????????????????? |
| ????????????????" """" ?#     #??????????????????? |
| ????????????????" """"??+     +??????????????????? |
| ????????????????? """"??#     #??????????????????? |
| ??????????????????"""???#     #??????????????????? |
| ????????????????????"???#     #??????????????????? |
| ????????????????????????#    g#??????????????????? |
| ?????????????????????????  g  #??????????????????? |
| ?????????????????????????   g #??????????????????? |
| ?????????????????????????     #??????????????????? |
| ?????????????????????????  g  #??????????????????? |
| ?????????????????????????     #??????????????????? |
| ?????????????????????????     ???????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          34
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             600
Resistance: KI             30
Resistance: EM             15
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             12
Target Analysis            5
Recoil Reduction           5

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Mines     | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadLongswordGreatsword
  Manual?         0
Play Time         01:41:37
  Cumulative      123.4 hours
  Start           2024.07.31 @ 13:11:37
  End             2024.07.31 @ 17:43:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           61
  Adventurer      0
  Explorer        2
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          65
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0569fd1-80a4-4b9e-822f-15875a9ca872