Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 12:19:49

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (114)     570
Value Destroyed (3607)     3607
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1156)               1156
              TOTAL SCORE: 9193

 Bonus
-------
High Alert Combat Kills    496
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             804/850
Matter                     24/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
   Enhanced Nuclear Core
>           --- PROPULSION (3) ---
   Improved Titanium Leg
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY (7) ------
   Advanced Heat Sink
      Large Storage Unit
   Advanced Visual Processing Unit
   Improved Sensor Array
   Improved Signal Interpreter
>           --- WEAPON (4) -------
     Cooled Pulse Rifle (fused)
            Gauss Rifle
  Precision Grenade Launcher
            Great Axe
>           --- INVENTORY (15) ---
   Enhanced Nuclear Core
   Enhanced Nuclear Core
   Improved Titanium Leg
   Improved Titanium Leg
   Improved Heat Sink
   Advanced Terrain Scan Processor
     Cooled Pulse Rifle
   Improved Spread Laser
   Advanced Assault Cannon
  Precision Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
>           --- PROPULSION -------
   Improved Titanium Leg
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY ----------
            Cryofiber Web
   Advanced Heat Sink
      Large Storage Unit
   Advanced Visual Processing Unit
   Improved Sensor Array
   Improved Signal Interpreter
   Advanced Targeting Computer
>           --- WEAPON -----------
     Cooled Pulse Rifle
            Gauss Rifle
  Precision Grenade Launcher
            Great Axe
>           --- INVENTORY --------
   Enhanced Nuclear Core
   Enhanced Nuclear Core
   Improved Titanium Leg
   Improved Titanium Leg
   Improved Heat Sink
   Advanced Terrain Scan Processor
     Cooled Pulse Rifle
   Improved Spread Laser
   Advanced Assault Cannon
  Precision Grenade Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Advanced Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Slots Evolved              8    | .   .   2   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   2   .   2   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   
Parts Attached             121  | 6   15  18  4   13  3   28  32  2   
  Power                    19   | 1   5   3   .   3   .   3   4   .   
    Engine                 15   | 1   4   3   .   3   .   3   1   .   
    Core                   4    | .   1   .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   3   3   1   4   .   5   5   .   
    Treads                 5    | .   .   3   1   1   .   .   .   .   
    Leg                    17   | 2   3   .   .   3   .   5   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   2   4   1   3   .   12  4   2   
    Device                 12   | .   .   .   .   3   .   6   2   1   
    Storage                4    | 1   1   1   .   .   .   1   .   .   
    Processor              6    | .   1   .   1   .   .   1   2   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             6    | .   .   3   .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   5   8   2   3   3   8   19  .   
    Energy Gun             18   | 2   2   2   1   1   1   3   6   .   
    Energy Cannon          5    | .   .   2   .   .   1   2   .   .   
    Ballistic Gun          7    | .   1   1   1   .   .   1   3   .   
    Ballistic Cannon       14   | .   2   3   .   .   1   2   6   .   
    Launcher               4    | .   .   .   .   1   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   4   .   .   .   1   6   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   .   .   3   .   .   
Parts Lost                 13   | .   1   .   .   .   1   2   7   2   
  Power                    1    | .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   
  Utility                  6    | .   .   .   .   .   .   1   3   2   
  Weapon                   4    | .   .   .   .   .   1   1   2   .   
  Highest Loss Streak      4    | .   1   .   .   .   1   1   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  99  100 99  99  99  97  98  
  Engine                   7    | .   13  11  11  9   9   7   2   .   
  Core                     1    | .   .   .   .   .   .   .   4   6   
  Treads                   7    | .   .   30  33  16  .   .   .   .   
  Leg                      18   | .   28  1   .   10  27  22  22  20  
  Device                   6    | .   .   .   .   5   9   11  7   20  
  Storage                  8    | .   14  11  11  9   9   7   7   6   
  Processor                10   | .   11  11  11  9   9   7   13  18  
  Hackware                 2    | .   .   .   .   .   .   3   5   .   
  Protection               4    | .   .   11  11  3   .   7   .   .   
  Energy Gun               10   | .   19  1   11  16  16  8   10  6   
  Energy Cannon            2    | .   .   4   .   .   1   7   .   .   
  Ballistic Gun            3    | .   2   1   3   9   6   .   3   6   
  Ballistic Cannon         6    | .   6   14  7   .   2   4   6   .   
  Launcher                 1    | .   .   .   .   .   .   .   5   6   
  Impact Weapon            3    | .   .   .   .   9   9   7   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 14  19  29  29  36  39  57  55  49  
  Greatest Support         72   | 20  20  66  72  72  60  60  60  60  
  Greatest Overweight (x)  3    | 3   .   1   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  15  15  15  
  Average Capacity         11   | 7   9   10  10  10  10  11  15  15  
  Most Carried             15   | 4   10  10  10  10  10  15  15  10  
  Average Carried          10   | 2   8   8   9   9   8   10  13  9   
  Final Capacity           15   | 8   10  10  10  10  10  15  15  15  
  Final Carried            15   | 4   10  9   9   9   10  15  10  10  

 Class Distribution 
--------------------
 57% | Gunner
 29% | Mutant
  5% | Scavenger-Mutant
  4% | Assassin
  3% | Skirmisher

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
   Gunner | -8/Materials
   Gunner | -8/Garrison
   Gunner | -7/Factory
   Gunner | -7/Storage
 Assassin | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Sto  Fac  
Matter Collected           2301 | 230  226  365  49   166  74   402  789  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3897 | .    286  432  87   251  279  1054 1395 113  
  Parts                    206  | .    33   24   4    7    18   45   73   2    
Haulers Intercepted        10   | .    1    2    .    .    .    2    5    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Combat Hostiles Destroyed  84   | .   9   11  2   5   11  21  22  3   
  Guns                     37   | .   9   .   1   3   11  .   12  1   
  Cannons                  34   | .   .   11  1   .   .   16  6   .   
  AOE                      9    | .   .   .   .   1   .   2   4   2   
Classes Destroyed          14   | .   5   3   .   1   .   2   3   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Builder                  7    | .   1   .   .   .   .   4   2   .   
  Hauler                   10   | .   1   2   .   .   .   2   5   .   
  Recycler                 3    | .   .   .   .   .   .   1   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   1   .   .   .   1   .   .   
  Watcher                  6    | .   2   1   .   .   1   .   2   .   
  Swarmer                  25   | .   6   4   .   .   8   3   4   .   
  Grunt                    38   | .   3   5   2   3   3   16  3   3   
  Brawler                  2    | .   .   .   .   1   .   .   1   .   
  Duelist                  3    | .   .   1   .   1   .   .   1   .   
  Sentry                   10   | .   .   1   .   .   .   1   8   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   
  Programmer               4    | .   .   .   .   .   .   1   3   .   
Best Kill Streak           13   | .   3   6   2   3   4   7   13  3   
  Combat Bots Only         7    | .   3   6   2   3   4   5   7   3   
Max Kills in Single Turn   5    | .   1   2   1   1   2   5   2   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Sto  Fac  
Hostile Shots Fired        579  | .    44   46   1    15   28   134  272  39   
  Missed                   174  | .    15   9    .    2    5    37   90   16   
Damage Taken               5351 | .    448  380  12   307  279  1492 2025 408  
  Core                     592  | .    17   67   .    63   15   140  244  46   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   263  | .    .    .    .    .    .    140  123  .    
Core Remaining (%)         81   | 100  93   .    83   .    85   .    45   .    
Volleys Fired              215  | .    35   33   2    9    12   49   69   6    
  Largest                  4    | .    2    2    2    3    3    3    4    3    
  Hottest                  173  | .    100  124  95   158  158  173  152  84   
Shots Fired                531  | .    65   65   4    27   35   125  195  15   
  Gun                      287  | .    53   8    2    27   35   36   114  12   
  Cannon                   229  | .    12   57   2    .    .    89   69   .    
  Launcher                 15   | .    .    .    .    .    .    .    12   3    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  235  | .    23   46   2    9    12   43   94   6    
  Thermal                  174  | .    30   19   2    9    12   41   55   6    
  Explosive                15   | .    .    .    .    .    .    .    12   3    
  Electromagnetic          107  | .    12   .    .    9    11   41   34   .    
  Robot Hit Streak         25   | .    5    7    7    4    7    5    25   4    
  Robot Miss Streak        6    | .    6    4    .    3    6    4    6    2    
  Penetration Max          1    | .    .    .    .    1    1    .    .    .    
  Secondary Targets        7    | .    3    .    .    1    2    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    1    .    
Shots Hit Robots           310  | .    26   37   3    20   22   78   115  9    
  Core Hits                195  | .    14   17   2    11   16   45   80   10   
  Critical Kills           2    | .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    1    1    2    .    1    
  Critical Strikes         11   | .    .    2    .    1    1    4    2    1    
    Burn                   1    | .    .    .    .    .    .    .    1    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    
    Destroy                2    | .    .    .    .    .    1    .    .    1    
    Blast                  3    | .    .    2    .    .    .    .    1    .    
    Smash                  4    | .    .    .    .    1    .    3    .    .    
Melee Attacks              51   | .    .    .    .    3    9    34   1    4    
  Impact                   46   | .    .    .    .    3    9    34   .    .    
  Slashing                 5    | .    .    .    .    .    .    .    1    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8927 | .    397  803  53   456  506  2917 3190 605  
  Guns                     3071 | .    264  79   33   278  427  254  1571 165  
  Cannons                  3273 | .    51   724  20   .    .    1558 920  .    
  Explosions               2036 | .    82   .    .    90   .    725  699  440  
  Melee                    547  | .    .    .    .    88   79   380  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2751 | .    80   518  20   88   178  645  1132 90   
  Thermal                  2620 | .    240  285  33   191  183  766  847  75   
  Explosive                1864 | .    .    .    .    .    .    725  699  440  
  Electromagnetic          1145 | .    77   .    .    89   66   401  512  .    
  Impact                   547  | .    .    .    .    88   79   380  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    3    15   .    
  Average Corruption       5    | .    .    .    .    .    .    3    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    .    .    25   .    
    Message Errors         4    | .    .    .    .    .    .    .    4    .    
    Matter Fused           4    | .    .    .    .    .    .    .    4    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    4    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    5    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            447  | .    94   .    .    37   13   291  12   .    
  Projectiles              46   | .    .    .    .    .    .    46   .    .    
  Explosions               205  | .    94   .    .    .    .    99   12   .    
  Melee                    196  | .    .    .    .    37   13   146  .    .    
Knockbacks                 29   | .    2    8    .    1    1    12   5    .    
  Impact                   4    | .    .    .    .    1    1    2    .    .    
  Kinetic                  23   | .    2    7    .    .    .    9    5    .    
  Secondary                2    | .    .    1    .    .    .    1    .    .    
Self-Inflicted Damage      451  | .    194  .    .    43   .    71   143  .    
  Shots                    9    | .    2    .    .    1    .    1    5    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        443  | .    210  384  78   414  88   443  203  .    
  Average Temperature      98   | .    70   92   42   157  36   145  46   .    
  Received Heat Transfer   1542 | .    54   102  6    90   99   699  354  138  
  Effects                  4    | .    .    2    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    
    Interference           3    | .    .    1    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    1    .    1    .    .    
  Combat Hostiles          2    | .    .    .    .    1    .    1    .    .    
  Parts Fried              8    | .    .    .    .    2    1    3    2    .    
  Impact Corruptions       7    | .    .    .    .    1    1    5    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Melted             4    | .    2    .    1    .    1    .    .    .    
  Heat Transferred         4735 | .    544  518  74   325  425  1036 1665 148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Peak Influence             837  | .   286 331 164 187 411 715 837 471 
  Initial                  380  | .   .   67  114 63  124 215 226 380 
  Average                  340  | .   120 212 134 116 276 462 582 385 
Maximum Alert Level        3    | .   1   1   .   .   2   3   3   2   
  Low Security (%)         34   | 100 83  50  100 100 20  1   .   .   
  Level 1                  29   | .   16  49  .   .   72  34  8   95  
  Level 2                  31   | .   .   .   .   .   6   63  70  4   
  Level 3                  4    | .   .   .   .   .   .   .   21  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   1   1   2   .   5   4   2   
  Investigation            5    | .   .   .   1   .   .   2   1   1   
  Extermination            2    | .   .   .   .   .   .   1   1   .   
  Reinforcement            5    | .   1   1   .   .   .   2   1   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   2   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   14  17  2   7   12  23  27  7   
  Peak Tracking Total      7    | .   3   7   2   3   4   5   7   4   
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   6   .   .   .   4   .   .   
  Reused                   3    | .   .   3   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Machines Disabled          15   | .   2   .   .   .   .   5   7   1   
  Max in Single Turn       3    | .   2   .   .   .   .   3   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Machines Accessed          30   | .   3   3   1   3   2   9   8   1   
  Terminals                19   | .   2   3   .   2   2   4   6   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   2   1   .   
  Recycling Units          4    | .   1   .   .   .   .   1   1   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                78   | .   12  8   1   8   2   28  16  3   
  Successful               33   | .   3   2   1   2   2   13  10  .   
  Failed                   45   | .   9   6   .   6   .   15  6   3   
    Catastrophic           10   | .   3   1   .   .   .   4   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   5   1   .   6   .   4   2   .   
  Terminals                46   | .   5   8   .   7   2   14  10  .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   
  Repair Stations          9    | .   .   .   .   .   .   5   4   .   
  Recycling Units          14   | .   7   .   .   .   .   2   2   3   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             15   | .   .   1   1   .   2   6   5   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   2   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   1   .   .   .   2   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   1   .   
  Reprogram Traps          2    | .   .   1   .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   2   4   .   
  Scan Component           3    | .   .   .   .   .   .   1   2   .   
  Repair                   3    | .   .   .   .   .   .   1   2   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         7    | .   2   1   .   1   .   2   1   .   
  Terminals                3    | .   .   1   .   1   .   1   .   .   
    Operators              3    | .   .   1   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   1   1   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   
    Mask                   3    | .   1   .   .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   2   .   3   .   9   6   1   
  Full Trace Events        4    | .   .   .   .   .   .   2   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   1   2   .   
  Time                     66   | .   .   .   .   .   .   22  44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Robot Analysis Total       2    | .   .   .   .   .   .   .   2   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Sto  Fac  
Turns Passed               4948 | 59   603  609  389  334  400  1297 992  265  
Spaces Moved               2766 | 42   382  303  231  177  250  731  486  164  
  Core                     14   | 14   .    .    .    .    .    .    .    .    
  Treads                   616  | .    .    282  231  103  .    .    .    .    
  Legs                     2136 | 28   382  21   .    74   250  731  486  164  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  145  145  130  130  130  130  130  
  Average Speed            132  | 110  120  148  146  141  130  130  130  130  
  Slowest Speed            200  | 200  120  190  150  150  130  200  200  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    57   22   31   16   50   18   61   3    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    1    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    
Spaces Dug                 34   | .    .    .    .    1    2    23   4    4    
Terrain Destroyed          216  | .    29   .    .    4    2    75   91   15   
  Melee                    30   | .    .    .    .    1    2    23   .    4    
  Projectile               20   | .    .    .    .    1    .    5    14   .    
  AOE                      166  | .    29   .    .    2    .    47   77   11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac Sto Fac 
Total                      3556 | 52  470 404 280 237 280 939 699 195 
  Wait                     173  | .   .   9   27  4   .   44  71  18  
  Move                     2759 | 41  381 302 230 177 249 730 485 164 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  111  | 5   19  16  7   15  4   26  18  1   
  Fast Attach              36   | 5   3   8   2   2   1   6   8   1   
  Attach                   33   | 1   4   2   .   5   1   8   11  1   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     52   | .   8   8   2   6   1   14  13  .   
  Drop                     126  | .   20  26  10  16  3   28  23  .   
  Fire                     215  | .   35  33  2   9   12  49  69  6   
  Melee                    51   | .   .   .   .   3   9   34  1   4   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-6/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  338 | -10/Materials | Build established: Mutant
  559 | -10/Materials | Discovered new exit (range 16)
  647 | -10/Materials | Discovered new exit (range 15)
  662 | -10/Materials | Identified exit to Materials
  663 | -10/Materials | Entered another Materials area
  663 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  976 | -9/Materials  | Discovered new exit (range 8)
 1269 | -9/Materials  | Identified exit to Mines
 1272 | -9/Materials  | Entered Mines
 1278 | -9/Mines      | Learned location of Storage (-7)
 1300 | -9/Mines      | Discovered new exit (range 5)
 1307 | -9/Mines      | Identified exit to Materials
 1395 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1483 | -9/Mines      | Discovered exit to Materials (range 11)
 1500 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1661 | -9/Mines      | Entered Materials
 1661 | -8/Materials  | Evolved 2 slots: Weapon x2
 1881 | -8/Materials  | Garrison activated, responded to threat
 1990 | -8/Materials  | Build established: Gunner
 1995 | -8/Materials  | Identified exit to Garrison
 1995 | -8/Materials  | Entered Garrison
 2012 | -8/Garrison   | Discovered new exit (range 51)
 2012 | -8/Garrison   | Discovered new exit (range 61)
 2012 | -8/Garrison   | Discovered new exit (range 40)
 2143 | -8/Garrison   | Installed Relay Interface Framework
 2201 | -8/Garrison   | Triggered checkpoint
 2255 | -8/Garrison   | Triggered checkpoint
 2368 | -8/Garrison   | Learned Factory security intel
 2395 | -8/Garrison   | Entered Factory
 2395 | -7/Factory    | Evolved 2 slots: Utility x2
 2937 | -7/Factory    | Repaired Imp. Titanium Leg
 3569 | -7/Factory    | Discovered new exit (range 13)
 3692 | -7/Factory    | Entered Storage
 3891 | -7/Storage    | Repaired Adv. Heat Sink
 3978 | -7/Storage    | Repaired Assault Cannon
 4492 | -7/Storage    | First assault squad dispatched
 4531 | -7/Storage    | System corruption reached 10%
 4534 | -7/Storage    | Core integrity fell below 50%
 4574 | -7/Storage    | Destroyed 7 combat bots
 4582 | -7/Storage    | Lost 4 parts (2n2u)
 4630 | -7/Storage    | Discovered new exit (range 16)
 4682 | -7/Storage    | Identified exit to Factory
 4684 | -7/Storage    | Entered Factory
 4684 | -6/Factory    | Evolved 2 slots: Utility x2
 4940 | -6/Factory    | Garrison activated, responded to threat
 4949 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04912_ ALERT: All DSF locations entering
  lockdown mode.
04929_ Slug penetrates Wall.
04932_ Slug penetrates G-67 Veteran.
04935_ Critical hit (Burn: +37).
04936_ Adv. Targeting Computer destroyed.
04936_ G-50 Soldier suffers critical hit
  (Destroy).
04936_ Destroyed Carbon-fiber Leg.
04936_ G-50 Soldier destroyed.
04936_ Manufacturing Mainframe disabled.
04940_ Slug penetrates G-50 Soldier.
04940_ G-50 Soldier destroyed.
04940_ G-50 Soldier calls for garrison
  reinforcements.
04940_ ALERT: Activating Garrison Access F001.
04940_ G-67 Veteran destroyed.
04941_ S-27 Virus emerges from the garrison.
  <x3>
04941_ Cryofiber Web destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????##############??????????????????  |
| ?????????????????#            #??????????????????  |
| ?????????????????#         ]]]#??????????????????  |
| ?????????????????# """"    ]]]#??????????????????  |
| ???????     ?????# """"    ]]]#??????????????????  |
|  ????????       ## """"       #??????????????????  |
|    ###########     " ""      [#??????????????????  |
|                               #??????????????????  |
|      %            g  !   @    #??????????????????  |
|                   %=          #??????????????????  |
|                  %[%sss       #??????????????????  |
|                    "" ""      #??????????????????  |
| ??######+###       ""G""      #??????????????????  |
| ???????????#     #  ###########??????????????????  |
| ???????????#       #?????????????????????????????  |
| ???????????#       #?????????????????????????????  |
| ???????????#       #?????????????????????????????  |
| ???????????#       #?????????????????????????????  |
| ???????????#       ######??###???????????????????  |
| ???????????####+#####"#"#??#  ????????!??????????  |
| ???????????#            #??# #???????? ??????????  |
| ???????????#            #??# #???????? ??????????  |
| ???????????# """""""""  #??# #???????? #?????????  |
| ???????????#            #??# #???????? #?????????  |
| ???????????# """""""""  #??# #???????? #?????????  |
| ???????????#            #??# #???????? #?????????  |
| ???????????# """""""""  #??# #???????? #?????????  |
| ???????????#            #??# #???????? #?????????  |
| ???????????# """""""""  #??# #???##### #?????????  |
| ???????????#            #### #####   # #?????????  |
| ???????????# """""""""  +            # #?????????  |
| ???????????#            #"#####+##   # #?????????  |
| ???????????###############       ##    #?????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
   Imp. Titanium Leg | -7/Factory | Scanalyzed
 Imp. Kinecellerator | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticDynamicChronowheel
  Manual?         0
Play Time         00:58:24
  Cumulative      76.1 hours
  Start           2024.05.14 @ 11:22:36
  End             2024.05.14 @ 12:19:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           101
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          42
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c9c4252-d01c-4ca0-98a3-1fa2ff434bab