Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 12:19:49 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (3607) 3607 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1156) 1156 TOTAL SCORE: 9193 Bonus ------- High Alert Combat Kills 496 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -40 Cogmind --------- Core Integrity 804/850 Matter 24/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (4) ------- Cooled Pulse Rifle (fused) Gauss Rifle Precision Grenade Launcher Great Axe > --- INVENTORY (15) --- Enhanced Nuclear Core Enhanced Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Terrain Scan Processor Cooled Pulse Rifle Improved Spread Laser Advanced Assault Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Gauss Rifle Precision Grenade Launcher Great Axe > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Terrain Scan Processor Cooled Pulse Rifle Improved Spread Laser Advanced Assault Cannon Precision Grenade Launcher [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Powered Hammer Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Slots Evolved 8 | . . 2 . 2 . 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 . . . 2 . 2 Weapon 2 | . . . . 2 . . . . Parts Attached 121 | 6 15 18 4 13 3 28 32 2 Power 19 | 1 5 3 . 3 . 3 4 . Engine 15 | 1 4 3 . 3 . 3 1 . Core 4 | . 1 . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 23 | 2 3 3 1 4 . 5 5 . Treads 5 | . . 3 1 1 . . . . Leg 17 | 2 3 . . 3 . 5 4 . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 29 | 1 2 4 1 3 . 12 4 2 Device 12 | . . . . 3 . 6 2 1 Storage 4 | 1 1 1 . . . 1 . . Processor 6 | . 1 . 1 . . 1 2 1 Hackware 1 | . . . . . . 1 . . Protection 6 | . . 3 . . . 3 . . Artifact . | . . . . . . . . . Weapon 50 | 2 5 8 2 3 3 8 19 . Energy Gun 18 | 2 2 2 1 1 1 3 6 . Energy Cannon 5 | . . 2 . . 1 2 . . Ballistic Gun 7 | . 1 1 1 . . 1 3 . Ballistic Cannon 14 | . 2 3 . . 1 2 6 . Launcher 4 | . . . . 1 . . 3 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 4 . . . 1 6 . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 3 | . . . . . . 3 . . Parts Lost 13 | . 1 . . . 1 2 7 2 Power 1 | . 1 . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 6 | . . . . . . 1 3 2 Weapon 4 | . . . . . 1 1 2 . Highest Loss Streak 4 | . 1 . . . 1 1 4 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 100 99 99 99 97 98 Engine 7 | . 13 11 11 9 9 7 2 . Core 1 | . . . . . . . 4 6 Treads 7 | . . 30 33 16 . . . . Leg 18 | . 28 1 . 10 27 22 22 20 Device 6 | . . . . 5 9 11 7 20 Storage 8 | . 14 11 11 9 9 7 7 6 Processor 10 | . 11 11 11 9 9 7 13 18 Hackware 2 | . . . . . . 3 5 . Protection 4 | . . 11 11 3 . 7 . . Energy Gun 10 | . 19 1 11 16 16 8 10 6 Energy Cannon 2 | . . 4 . . 1 7 . . Ballistic Gun 3 | . 2 1 3 9 6 . 3 6 Ballistic Cannon 6 | . 6 14 7 . 2 4 6 . Launcher 1 | . . . . . . . 5 6 Impact Weapon 3 | . . . . 9 9 7 . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 14 19 29 29 36 39 57 55 49 Greatest Support 72 | 20 20 66 72 72 60 60 60 60 Greatest Overweight (x) 3 | 3 . 1 . . . 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 Average Capacity 11 | 7 9 10 10 10 10 11 15 15 Most Carried 15 | 4 10 10 10 10 10 15 15 10 Average Carried 10 | 2 8 8 9 9 8 10 13 9 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 Final Carried 15 | 4 10 9 9 9 10 15 10 10 Class Distribution -------------------- 57% | Gunner 29% | Mutant 5% | Scavenger-Mutant 4% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Storage Assassin | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Matter Collected 2301 | 230 226 365 49 166 74 402 789 . Remotely . | . . . . . . . . . Salvage Created 3897 | . 286 432 87 251 279 1054 1395 113 Parts 206 | . 33 24 4 7 18 45 73 2 Haulers Intercepted 10 | . 1 2 . . . 2 5 . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Combat Hostiles Destroyed 84 | . 9 11 2 5 11 21 22 3 Guns 37 | . 9 . 1 3 11 . 12 1 Cannons 34 | . . 11 1 . . 16 6 . AOE 9 | . . . . 1 . 2 4 2 Classes Destroyed 14 | . 5 3 . 1 . 2 3 . Worker 1 | . . . . . . . 1 . Builder 7 | . 1 . . . . 4 2 . Hauler 10 | . 1 2 . . . 2 5 . Recycler 3 | . . . . . . 1 2 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . 1 . . . 1 . . Watcher 6 | . 2 1 . . 1 . 2 . Swarmer 25 | . 6 4 . . 8 3 4 . Grunt 38 | . 3 5 2 3 3 16 3 3 Brawler 2 | . . . . 1 . . 1 . Duelist 3 | . . 1 . 1 . . 1 . Sentry 10 | . . 1 . . . 1 8 . Hunter 2 | . . . . . . . 2 . Programmer 4 | . . . . . . 1 3 . Best Kill Streak 13 | . 3 6 2 3 4 7 13 3 Combat Bots Only 7 | . 3 6 2 3 4 5 7 3 Max Kills in Single Turn 5 | . 1 2 1 1 2 5 2 2 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . . . 1 . 2 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Hostile Shots Fired 579 | . 44 46 1 15 28 134 272 39 Missed 174 | . 15 9 . 2 5 37 90 16 Damage Taken 5351 | . 448 380 12 307 279 1492 2025 408 Core 592 | . 17 67 . 63 15 140 244 46 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 263 | . . . . . . 140 123 . Core Remaining (%) 81 | 100 93 . 83 . 85 . 45 . Volleys Fired 215 | . 35 33 2 9 12 49 69 6 Largest 4 | . 2 2 2 3 3 3 4 3 Hottest 173 | . 100 124 95 158 158 173 152 84 Shots Fired 531 | . 65 65 4 27 35 125 195 15 Gun 287 | . 53 8 2 27 35 36 114 12 Cannon 229 | . 12 57 2 . . 89 69 . Launcher 15 | . . . . . . . 12 3 Special . | . . . . . . . . . Kinetic 235 | . 23 46 2 9 12 43 94 6 Thermal 174 | . 30 19 2 9 12 41 55 6 Explosive 15 | . . . . . . . 12 3 Electromagnetic 107 | . 12 . . 9 11 41 34 . Robot Hit Streak 25 | . 5 7 7 4 7 5 25 4 Robot Miss Streak 6 | . 6 4 . 3 6 4 6 2 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 7 | . 3 . . 1 2 . 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . Shots Hit Robots 310 | . 26 37 3 20 22 78 115 9 Core Hits 195 | . 14 17 2 11 16 45 80 10 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 5 | . . . . 1 1 2 . 1 Critical Strikes 11 | . . 2 . 1 1 4 2 1 Burn 1 | . . . . . . . 1 . Meltdown 1 | . . . . . . 1 . . Destroy 2 | . . . . . 1 . . 1 Blast 3 | . . 2 . . . . 1 . Smash 4 | . . . . 1 . 3 . . Melee Attacks 51 | . . . . 3 9 34 1 4 Impact 46 | . . . . 3 9 34 . . Slashing 5 | . . . . . . . 1 4 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8927 | . 397 803 53 456 506 2917 3190 605 Guns 3071 | . 264 79 33 278 427 254 1571 165 Cannons 3273 | . 51 724 20 . . 1558 920 . Explosions 2036 | . 82 . . 90 . 725 699 440 Melee 547 | . . . . 88 79 380 . . Ramming . | . . . . . . . . . Kinetic 2751 | . 80 518 20 88 178 645 1132 90 Thermal 2620 | . 240 285 33 191 183 766 847 75 Explosive 1864 | . . . . . . 725 699 440 Electromagnetic 1145 | . 77 . . 89 66 401 512 . Impact 547 | . . . . 88 79 380 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . 3 15 . Average Corruption 5 | . . . . . . 3 5 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . . . . . 25 . Message Errors 4 | . . . . . . . 4 . Matter Fused 4 | . . . . . . . 4 . Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 4 | . . . . . . . 4 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . 5 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 447 | . 94 . . 37 13 291 12 . Projectiles 46 | . . . . . . 46 . . Explosions 205 | . 94 . . . . 99 12 . Melee 196 | . . . . 37 13 146 . . Knockbacks 29 | . 2 8 . 1 1 12 5 . Impact 4 | . . . . 1 1 2 . . Kinetic 23 | . 2 7 . . . 9 5 . Secondary 2 | . . 1 . . . 1 . . Self-Inflicted Damage 451 | . 194 . . 43 . 71 143 . Shots 9 | . 2 . . 1 . 1 5 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 443 | . 210 384 78 414 88 443 203 . Average Temperature 98 | . 70 92 42 157 36 145 46 . Received Heat Transfer 1542 | . 54 102 6 90 99 699 354 138 Effects 4 | . . 2 . . . 2 . . Energy Bleed 1 | . . 1 . . . . . . Interference 3 | . . 1 . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . . Combat Hostiles 2 | . . . . 1 . 1 . . Parts Fried 8 | . . . . 2 1 3 2 . Impact Corruptions 7 | . . . . 1 1 5 . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 4 | . 2 . 1 . 1 . . . Heat Transferred 4735 | . 544 518 74 325 425 1036 1665 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Peak Influence 837 | . 286 331 164 187 411 715 837 471 Initial 380 | . . 67 114 63 124 215 226 380 Average 340 | . 120 212 134 116 276 462 582 385 Maximum Alert Level 3 | . 1 1 . . 2 3 3 2 Low Security (%) 34 | 100 83 50 100 100 20 1 . . Level 1 29 | . 16 49 . . 72 34 8 95 Level 2 31 | . . . . . 6 63 70 4 Level 3 4 | . . . . . . . 21 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 1 2 . 5 4 2 Investigation 5 | . . . 1 . . 2 1 1 Extermination 2 | . . . . . . 1 1 . Reinforcement 5 | . 1 1 . . . 2 1 . Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . 2 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 14 17 2 7 12 23 27 7 Peak Tracking Total 7 | . 3 7 2 3 4 5 7 4 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 10 | . . 6 . . . 4 . . Reused 3 | . . 3 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . 3 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Machines Disabled 15 | . 2 . . . . 5 7 1 Max in Single Turn 3 | . 2 . . . . 3 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Machines Accessed 30 | . 3 3 1 3 2 9 8 1 Terminals 19 | . 2 3 . 2 2 4 6 . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . . . 2 1 . Recycling Units 4 | . 1 . . . . 1 1 1 Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 78 | . 12 8 1 8 2 28 16 3 Successful 33 | . 3 2 1 2 2 13 10 . Failed 45 | . 9 6 . 6 . 15 6 3 Catastrophic 10 | . 3 1 . . . 4 1 1 Database Lockouts . | . . . . . . . . . Manual 18 | . 5 1 . 6 . 4 2 . Terminals 46 | . 5 8 . 7 2 14 10 . Fabricators 4 | . . . . . . 4 . . Repair Stations 9 | . . . . . . 5 4 . Recycling Units 14 | . 7 . . . . 2 2 3 Scanalyzers 3 | . . . . . . 3 . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 15 | . . 1 1 . 2 6 5 . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 2 | . . . . . . . 2 . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 3 | . . . 1 . . . 2 . Emergency Access Points 1 | . . . . . . 1 . . Locate Traps 2 | . . . . . . 1 1 . Reprogram Traps 2 | . . 1 . . . 1 . . Reinforcement Status 1 | . . . . . . 1 . . Garrison Registry 1 | . . . . . 1 . . . Security Stations 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 6 | . . . . . . 2 4 . Scan Component 3 | . . . . . . 1 2 . Repair 3 | . . . . . . 1 2 . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 7 | . 2 1 . 1 . 2 1 . Terminals 3 | . . 1 . 1 . 1 . . Operators 3 | . . 1 . 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . . . . 1 1 . Reject 1 | . 1 . . . . . . . Mask 3 | . 1 . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . Used . | . . . . . . . . . Hacking Detections 24 | . 3 2 . 3 . 9 6 1 Full Trace Events 4 | . . . . . . 2 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 1 2 . Time 66 | . . . . . . 22 44 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Robot Analysis Total 2 | . . . . . . . 2 . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Turns Passed 4948 | 59 603 609 389 334 400 1297 992 265 Spaces Moved 2766 | 42 382 303 231 177 250 731 486 164 Core 14 | 14 . . . . . . . . Treads 616 | . . 282 231 103 . . . . Legs 2136 | 28 382 21 . 74 250 731 486 164 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 145 145 130 130 130 130 130 Average Speed 132 | 110 120 148 146 141 130 130 130 130 Slowest Speed 200 | 200 120 190 150 150 130 200 200 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 57 22 31 16 50 18 61 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 34 | . . . . 1 2 23 4 4 Terrain Destroyed 216 | . 29 . . 4 2 75 91 15 Melee 30 | . . . . 1 2 23 . 4 Projectile 20 | . . . . 1 . 5 14 . AOE 166 | . 29 . . 2 . 47 77 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Fac Total 3556 | 52 470 404 280 237 280 939 699 195 Wait 173 | . . 9 27 4 . 44 71 18 Move 2759 | 41 381 302 230 177 249 730 485 164 Hop . | . . . . . . . . . Pick Up 111 | 5 19 16 7 15 4 26 18 1 Fast Attach 36 | 5 3 8 2 2 1 6 8 1 Attach 33 | 1 4 2 . 5 1 8 11 1 Detach . | . . . . . . . . . Swap 52 | . 8 8 2 6 1 14 13 . Drop 126 | . 20 26 10 16 3 28 23 . Fire 215 | . 35 33 2 9 12 49 69 6 Melee 51 | . . . . 3 9 34 1 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Discovered new exit (range 15) 662 | -10/Materials | Identified exit to Materials 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 976 | -9/Materials | Discovered new exit (range 8) 1269 | -9/Materials | Identified exit to Mines 1272 | -9/Materials | Entered Mines 1278 | -9/Mines | Learned location of Storage (-7) 1300 | -9/Mines | Discovered new exit (range 5) 1307 | -9/Mines | Identified exit to Materials 1395 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1483 | -9/Mines | Discovered exit to Materials (range 11) 1500 | -9/Mines | Met a Derelict shopkeep closing up shop 1661 | -9/Mines | Entered Materials 1661 | -8/Materials | Evolved 2 slots: Weapon x2 1881 | -8/Materials | Garrison activated, responded to threat 1990 | -8/Materials | Build established: Gunner 1995 | -8/Materials | Identified exit to Garrison 1995 | -8/Materials | Entered Garrison 2012 | -8/Garrison | Discovered new exit (range 51) 2012 | -8/Garrison | Discovered new exit (range 61) 2012 | -8/Garrison | Discovered new exit (range 40) 2143 | -8/Garrison | Installed Relay Interface Framework 2201 | -8/Garrison | Triggered checkpoint 2255 | -8/Garrison | Triggered checkpoint 2368 | -8/Garrison | Learned Factory security intel 2395 | -8/Garrison | Entered Factory 2395 | -7/Factory | Evolved 2 slots: Utility x2 2937 | -7/Factory | Repaired Imp. Titanium Leg 3569 | -7/Factory | Discovered new exit (range 13) 3692 | -7/Factory | Entered Storage 3891 | -7/Storage | Repaired Adv. Heat Sink 3978 | -7/Storage | Repaired Assault Cannon 4492 | -7/Storage | First assault squad dispatched 4531 | -7/Storage | System corruption reached 10% 4534 | -7/Storage | Core integrity fell below 50% 4574 | -7/Storage | Destroyed 7 combat bots 4582 | -7/Storage | Lost 4 parts (2n2u) 4630 | -7/Storage | Discovered new exit (range 16) 4682 | -7/Storage | Identified exit to Factory 4684 | -7/Storage | Entered Factory 4684 | -6/Factory | Evolved 2 slots: Utility x2 4940 | -6/Factory | Garrison activated, responded to threat 4949 | -6/Factory | Self-destructed Last Messages --------------- 04912_ ALERT: All DSF locations entering lockdown mode. 04929_ Slug penetrates Wall. 04932_ Slug penetrates G-67 Veteran. 04935_ Critical hit (Burn: +37). 04936_ Adv. Targeting Computer destroyed. 04936_ G-50 Soldier suffers critical hit (Destroy). 04936_ Destroyed Carbon-fiber Leg. 04936_ G-50 Soldier destroyed. 04936_ Manufacturing Mainframe disabled. 04940_ Slug penetrates G-50 Soldier. 04940_ G-50 Soldier destroyed. 04940_ G-50 Soldier calls for garrison reinforcements. 04940_ ALERT: Activating Garrison Access F001. 04940_ G-67 Veteran destroyed. 04941_ S-27 Virus emerges from the garrison. 04941_ Cryofiber Web destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????##############?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# ]]]#?????????????????? | | ?????????????????# """" ]]]#?????????????????? | | ??????? ?????# """" ]]]#?????????????????? | | ???????? ## """" #?????????????????? | | ########### " "" [#?????????????????? | | #?????????????????? | | % g ! @ #?????????????????? | | %= #?????????????????? | | %[%sss #?????????????????? | | "" "" #?????????????????? | | ??######+### ""G"" #?????????????????? | | ???????????# # ###########?????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# ######??###??????????????????? | | ???????????####+#####"#"#??# ????????!?????????? | | ???????????# #??# #???????? ?????????? | | ???????????# #??# #???????? ?????????? | | ???????????# """"""""" #??# #???????? #????????? | | ???????????# #??# #???????? #????????? | | ???????????# """"""""" #??# #???????? #????????? | | ???????????# #??# #???????? #????????? | | ???????????# """"""""" #??# #???????? #????????? | | ???????????# #??# #???????? #????????? | | ???????????# """"""""" #??# #???##### #????????? | | ???????????# #### ##### # #????????? | | ???????????# """"""""" + # #????????? | | ???????????# #"#####+## # #????????? | | ???????????############### ## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Scanalyzed Imp. Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticDynamicChronowheel Manual? 0 Play Time 00:58:24 Cumulative 76.1 hours Start 2024.05.14 @ 11:22:36 End 2024.05.14 @ 12:19:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 101 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c9c4252-d01c-4ca0-98a3-1fa2ff434bab