Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 15:06:20 Player: LEWiKK Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (142) 710 Value Destroyed (6499) 6499 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (1611) 1611 TOTAL SCORE: 15280 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 721 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 340/340 System Corruption 13% Temperature Cool (12) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg (fused) > --- UTILITY (8) ------ Targeting Computer Improved Target Analyzer Precision Matter Filter Improved Actuator Array Advanced System Shield > --- WEAPON (4) ------- Heavy Machine Gun Great Maul Power Sword > --- INVENTORY (5) ---- Light Angular Momentum Engine Antimatter Reactor Transdimensional Reconstructor Hardcell Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Targeting Computer Improved Target Analyzer Precision Matter Filter Improved Actuator Array Advanced System Shield > --- WEAPON ----------- Heavy Machine Gun Great Maul Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Antimatter Reactor Transdimensional Reconstructor Hardcell Cannon Hardcell Cannon [Rating: 91] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Titanium Leg Treads Spiked Medium Treads Leg Titanium Leg Wheel Wheel Utility Target Analyzer Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Advanced System Shield Protection Medium Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 . . 2 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . 1 . . . . Utility 6 | . . 2 . . . . 2 1 . . . 1 . . . . Weapon 2 | . . . . 1 . . . 1 . . . . . . . . Parts Attached 143 | 6 8 14 1 14 9 2 11 22 2 . 10 11 18 . 10 5 Power 14 | 1 1 . . 2 3 . 1 2 . . . 1 2 . 1 . Engine 7 | 1 1 . . . . . 1 2 . . . . 2 . . . Core 6 | . . . . 2 3 . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 34 | 2 4 3 . 2 1 1 3 6 . . 2 2 4 . 3 1 Treads 3 | . . . . . . . . . . . 2 . 1 . . . Leg 27 | 2 1 2 . 2 1 1 3 6 . . . 2 3 . 3 1 Wheel 4 | . 3 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 47 | 1 2 7 . 3 2 1 4 6 2 . 3 6 3 . 5 2 Device 20 | . 1 4 . 1 1 1 1 1 1 . 1 1 2 . 4 1 Storage 3 | 1 1 1 . . . . . . . . . . . . . . Processor 9 | . . . . 1 . . 1 3 1 . . 1 1 . . 1 Hackware 2 | . . . . . . . 1 . . . . . . . 1 . Protection 13 | . . 2 . 1 1 . 1 2 . . 2 4 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 48 | 2 1 4 1 7 3 . 3 8 . . 5 2 9 . 1 2 Energy Gun 16 | 1 1 . . 2 1 . 1 3 . . 2 1 4 . . . Energy Cannon 2 | . . . . 1 . . . 1 . . . . . . . . Ballistic Gun 16 | 1 . 4 . 2 1 . 1 1 . . 1 . 4 . . 1 Ballistic Cannon 6 | . . . 1 1 . . 1 1 . . 2 . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 . . 2 . . . 1 . . . 1 Slashing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . . 1 . . . . . . . 4 . Corrupted Parts 2 | . . . . . . . . . . . . . 1 . . 1 System Corruption 12 | . . . . . . . . . . . . . 2 . . 10 Parts Lost 58 | . 2 2 . 1 3 1 3 8 . . 2 5 21 7 . 3 Power 5 | . 1 . . . . . . 1 . . . 1 2 . . . Propulsion 13 | . . 1 . . 1 1 1 2 . . . 2 3 2 . . Utility 21 | . . . . . 1 . 2 1 . . 2 2 6 4 . 3 Weapon 19 | . 1 1 . 1 1 . . 4 . . . . 10 1 . . Highest Loss Streak 12 | . 1 2 . 1 2 1 2 3 . . 1 3 12 7 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 89 88 100 99 100 100 90 96 100 100 93 87 59 26 39 76 Engine 4 | . 13 11 11 4 . . 4 6 6 6 6 2 2 2 . . Core 2 | . . . . 4 9 9 2 . . . . 2 1 . . . Treads 2 | . . . . . . . . . . . 11 4 3 1 . . Leg 14 | . 19 3 22 27 27 27 22 19 20 20 1 7 7 2 11 17 Wheel 2 | . 8 18 . . . . . . . . . . . . . . Device 11 | . 5 12 22 9 9 9 6 6 12 13 13 13 14 7 11 23 Storage 6 | . 14 11 11 9 9 9 7 6 6 6 6 5 1 . . . Processor 9 | . . . . 8 9 9 14 24 20 20 13 4 7 8 5 10 Protection 8 | . . 10 11 9 9 9 6 4 6 6 12 20 3 . . . Energy Gun 7 | . 13 4 . 5 12 9 6 9 13 13 10 5 3 . . . Ballistic Gun 7 | . 14 17 22 10 9 9 7 . 6 6 6 5 4 1 . . Ballistic Cannon 2 | . . . . 2 . . 6 5 . . 2 5 . . . . Impact Weapon 2 | . . . . . 2 9 . 5 6 6 6 4 1 . . 4 Peak Build Rating 91 | 6 7 21 21 35 37 36 47 55 58 58 76 79 70 50 73 91 Average Rating 45 | 4 6 13 20 31 35 35 42 50 57 58 69 72 51 24 46 78 On Entrance 38 | . 6 7 21 20 35 36 36 45 55 58 58 75 70 50 7 73 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 158 | 12 149 158 33 39 38 38 43 63 63 63 90 118 100 24 33 48 Greatest Support 115 | 20 20 34 34 51 51 51 51 56 50 50 98 98 30 15 90 115 Greatest Overweight (x) 14 | 3 14 7 . . . . . 1 1 1 2 3 4 1 5 . Average Overweight (x) . | . 2 5 . . . . . . 1 1 . 1 1 . . . Largest Inventory Capacity 30 | 8 30 30 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 11 | 7 16 27 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Most Carried 24 | 3 8 24 10 10 10 10 10 10 10 9 10 10 10 4 5 5 Average Carried 8 | 1 6 14 10 9 9 9 9 9 9 9 9 8 4 3 4 5 Final Capacity 30 | 8 30 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 2 8 10 10 10 10 10 10 10 9 9 9 10 2 4 5 5 Class Distribution -------------------- 30% | Scavenger-Gunner 19% | Gunner 16% | Mutant 12% | Scavenger-Mutant 10% | Hauler-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 3792 | 206 300 216 66 353 271 41 161 664 35 . 293 378 642 . 110 56 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6627 | . 669 489 79 683 709 156 243 1074 . . 532 589 755 . 439 210 Parts 274 | . 40 29 10 23 35 10 8 42 . . 24 21 25 . 4 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . . . . 37 . 19 8 1 . Prevented 15 | . . . . . . . . . . . 11 . 2 1 . 1 Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 129 | . 19 10 5 9 17 3 6 19 . . 12 14 12 . . 3 Melee 3 | . . . . . . . . 1 . . 1 1 . . . . Guns 92 | . 18 10 5 8 16 3 2 3 . . 9 7 11 . . . Cannons 26 | . . . . 1 1 . 4 14 . . 1 5 . . . . Classes Destroyed 16 | . 4 3 . 1 . . 2 2 . . 3 . 1 . . . Worker 5 | . 2 . . 1 . . . 1 . . . 1 . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . Recycler 5 | . . . . 2 . . 1 2 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 24 | . 6 . 5 . 3 . . 3 . . 4 2 1 . . . Grunt 57 | . 13 6 . 7 8 2 1 3 . . . 8 7 . . 2 Brawler 3 | . . 1 . . 1 . 1 . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . 2 . . . Protector 1 | . . . . . . . . . . . 1 . . . . . Sentry 21 | . . 3 . 2 5 1 1 3 . . 3 2 1 . . . Demolisher 1 | . . . . . . . . 1 . . . . . . . . Hunter 10 | . . . . . . . 1 7 . . 1 . 1 . . . Programmer 7 | . . . . . . . 2 2 . . . 2 . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 4 7 4 6 6 2 3 5 . . 4 3 6 . . 2 Combat Bots Only 7 | . 4 7 4 3 6 2 3 4 . . 4 2 6 . . 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 2 . . 2 2 1 . . 1 Gunslinging 1 | . . . . . 1 . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 1012 | . 84 38 16 66 72 12 80 183 . . 99 122 171 54 . 15 Missed 274 | . 26 13 4 12 23 3 25 60 . . 28 29 31 18 . 2 Damage Taken 11868 | . 638 325 89 856 750 132 702 1840 . . 1142 1761 2726 647 . 260 Core 1776 | . 204 39 . 121 70 . 33 270 . . 38 95 517 327 . 62 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 47 | . . . . . . . . . . . 37 10 . . . . Ignored by Resistances 612 | . . . . . . . . . . . 319 150 143 . . . Regen/Repaired (Parts) 175 | . . . . . . . . . . . 31 144 . . . . Core Remaining (%) 71 | 100 18 . 90 . . 65 95 . . . 63 . . . . . Volleys Fired 435 | . 57 36 11 35 50 12 28 44 . . 35 61 64 2 . . Largest 4 | . 2 2 2 3 3 2 3 4 . . 3 3 3 1 . . Hottest 245 | . 70 70 46 167 167 92 140 225 . . 186 186 245 35 . . Shots Fired 952 | . 110 70 22 66 134 24 78 131 . . 103 126 86 2 . . Gun 770 | . 110 70 22 57 118 24 51 61 . . 94 79 82 2 . . Cannon 182 | . . . . 9 16 . 27 70 . . 9 47 4 . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 524 | . 57 39 22 38 49 12 55 43 . . 44 107 56 2 . . Thermal 428 | . 53 31 . 28 85 12 23 88 . . 59 19 30 . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 13 10 7 13 14 10 5 15 . . 14 9 7 . . . Robot Miss Streak 7 | . 5 3 3 3 6 2 7 4 . . 4 4 4 2 . . Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . Secondary Targets 13 | . 3 2 1 1 3 . . . . . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . 1 . 1 . . . Shots Hit Robots 654 | . 75 48 13 49 76 17 54 87 . . 71 83 61 . 11 9 Core Hits 298 | . 34 22 5 25 52 7 24 49 . . 24 25 27 . 3 1 Critical Kills 11 | . . . 1 1 . . . . . . 1 2 6 . . . Critical Parts Destroyed 21 | . . . . 1 1 . 1 1 . . 5 3 5 . . 4 Critical Strikes 67 | . 3 2 1 3 5 1 5 11 . . 12 8 12 . . 4 Burn 23 | . 3 2 . 1 4 1 1 3 . . 6 1 1 . . . Destroy 26 | . . . 1 2 1 . 1 . . . 5 5 11 . . . Blast 12 | . . . . . . . 3 7 . . . 2 . . . . Smash 6 | . . . . . . . . 1 . . 1 . . . . 4 Melee Attacks 43 | . . . . . 1 . . 13 . . 3 2 1 . 11 12 Impact 29 | . . . . . 1 . . 13 . . 3 2 1 . . 9 Slashing 14 | . . . . . . . . . . . . . . . 11 3 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . 1 1 . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 2 Damage Inflicted 14626 | . 987 566 204 869 1473 296 1147 2278 . . 1710 2641 1118 . 935 402 Guns 9154 | . 987 566 201 719 1323 296 552 788 . . 1428 1322 972 . . . Cannons 3627 | . . . . 150 150 . 594 1275 . . 188 1183 87 . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 1839 | . . . . . . . . 213 . . 94 136 59 . 935 402 Ramming 6 | . . . 3 . . . 1 2 . . . . . . . . Kinetic 7410 | . 527 280 201 476 624 124 901 833 . . 673 2144 627 . . . Thermal 5371 | . 460 286 . 393 849 172 245 1230 . . 943 361 432 . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 857 | . . . . . . . . 213 . . 94 136 59 . . 355 Slashing 982 | . . . . . . . . . . . . . . . 935 47 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 4 . . . . 1 3 3 3 13 Average Corruption 2 | . . . . . . . 2 . . . . 1 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . . 11 . . . . 1 10 3 3 10 Message Errors 10 | . . . . . . . 2 . . . . . 1 2 1 4 Matter Fused 5 | . . . . . . . 3 . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 1 Energy Discharges 11 | . . . . . . . 4 . . . . 1 2 1 . 3 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 1 . . . . . 3 . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 934 | . . . . . . . 28 150 . . 94 85 45 . 359 173 Projectiles 97 | . . . . . . . 28 15 . . . 54 . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 837 | . . . . . . . . 135 . . 94 31 45 . 359 173 Knockbacks 33 | . . . . . . . 4 4 . . 4 19 1 . . 1 Impact 2 | . . . . . . . . . . . . 1 . . . 1 Kinetic 30 | . . . . . . . 4 4 . . 4 17 1 . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . Targets Rammed 4 | . . 1 1 . . . 1 1 . . . . . . . . Kicked 3 | . . . 1 . . . 1 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 621 | . 87 20 . 388 407 22 521 195 . . 344 621 287 . 67 47 Average Temperature 112 | . 27 11 . 153 104 9 147 58 . . 121 162 122 . 67 47 Received Heat Transfer 3742 | . 306 174 . 504 396 90 279 192 . . 180 648 850 81 . 42 Effects 31 | . . . . 3 1 . 5 . . . 1 20 1 . . . Shutdowns 3 | . . . . . 1 . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . . 1 . . . 1 . . . . . Interference 10 | . . . . 1 . . . . . . . 8 1 . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . Short Circuit 4 | . . . . 1 . . . . . . . 3 . . . . Damage (major) 11 | . . . . . . . 4 . . . . 7 . . . . Siege Activations 4 | . . . . . . . . . . . 2 2 . . . . Total Turns 43 | . . . . . . . . . . . 37 6 . . . . Longest Duration 21 | . . . . . . . . . . . 21 4 . . . . Robots Corrupted 5 | . . . . . . . . . . . . 1 1 . . 3 Combat Hostiles 5 | . . . . . . . . . . . . 1 1 . . 3 Parts Fried 6 | . . . . . . . . 1 . . 1 2 . . . 2 Impact Corruptions 14 | . . . . . . . . 4 . . 1 1 2 . . 6 Robots Melted 3 | . 1 . . . . . . 1 . . 1 . . . . . Combat Hostiles 3 | . 1 . . . . . . 1 . . 1 . . . . . Parts Melted 18 | . 3 . . 1 1 . . 4 . . 8 1 . . . . Heat Transferred 12554 | . 1591 999 . 777 1924 407 555 2687 . . 2171 666 777 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 1101 | . 412 378 212 398 1101 536 244 334 . . . 432 . . . . Initial 536 | . . 138 57 82 157 536 144 60 . . . 162 . . . . Average 295 | . 223 240 145 213 651 361 124 219 . . . 279 . . . . Maximum Alert Level 4 | . 2 1 1 1 4 2 1 1 . . . 2 . . . . Low Security (%) 34 | 100 32 39 57 45 4 . 86 32 . . . 11 . . . . Level 1 50 | . 66 60 42 54 20 65 13 67 . . . 80 . . . . Level 2 6 | . 1 . . . 23 34 . . . . . 7 . . . . Level 3 8 | . . . . . 49 . . . . . . . . . . . Level 4 . | . . . . . 1 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 5 2 . . . 1 1 7 . . 1 8 . . . . Investigation 6 | . 1 . . . . . . 2 . . 1 2 . . . . Extermination 3 | . . . . . . . 1 1 . . . 1 . . . . Reinforcement 10 | . 4 2 . . . 1 . 1 . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . 3 . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 11 | . 4 2 . 3 . . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 210 | . 28 22 8 16 27 6 17 20 . . 23 18 13 7 . 5 Peak Tracking Total 9 | . 5 4 4 4 6 3 6 3 . . 5 5 9 5 . 4 Tactical Retreats 14 | . . . 2 2 2 . . 1 . . 2 2 . 3 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 6 | . 1 . . . 3 . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . 2 . . Triggered 2 | . . . . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 12 | . . . . 1 5 . 2 . . . 4 . . . . . Max in Single Turn 1 | . . . . 1 1 . 1 . . . 1 . . . . . Garrison Relay 4 | . . . . . 4 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 38 | . 4 1 . 1 3 2 5 4 . 4 2 3 . . 9 . Terminals 15 | . 4 1 . . 3 2 3 1 . . 1 . . . . . Fabricators 5 | . . . . . . . 2 1 . . 1 1 . . . . Repair Stations 2 | . . . . . . . . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . . . 1 . . . . Total Hacks 134 | . 10 2 . 2 6 9 11 9 . 27 3 7 . . 48 . Successful 106 | . 7 1 . 1 2 6 5 4 . 27 3 2 . . 48 . Failed 28 | . 3 1 . 1 4 3 6 5 . . . 5 . . . . Catastrophic 7 | . . . . . 2 . 2 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 30 | . 5 2 . . . 9 8 4 . . . 2 . . . . Terminals 42 | . 10 2 . . 6 9 9 5 . . 1 . . . . . Fabricators 8 | . . . . . . . 2 2 . . 2 2 . . . . Repair Stations 4 | . . . . . . . . 1 . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . 1 . . . 2 . . . . Terminal Hacks 89 | . 4 . . . 2 4 1 2 . 27 1 . . . 48 . Record 48 | . . . . . . . . 1 . 11 . . . . 36 . Part Schematic 12 | . . . . . . . . . . 8 . . . . 4 . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . Prototype ID Bank 8 | . . . . . . . 1 . . 3 . . . . 4 . Open Door 1 | . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 1 . . 2 . . . . . Network Status 2 | . . . . . . . 1 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . 1 . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 1 . . . 2 2 1 . . . . . . . . Terminals 9 | . 3 1 . . . 2 2 1 . . . . . . . . Botnet 9 | . 3 1 . . . 2 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 1 . . 3 2 4 4 . . 1 3 . . . . Full Trace Events 5 | . . . . . 1 . . 1 . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . Time 49 | . . . . . . . 49 . . . . . . . . . Total Robot Build Rating 4 | . . . . . . . 4 . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 8 . . . . 4 . Parts Built 1 | . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 22 | . . . . . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . 16 . . . . . . . . . . . Machine Destruction 16 | . . . . . 16 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . 3 . . . . . 11 . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 19 | . . . . . 3 . 2 . . . 11 . 2 1 . . Largest Group 6 | . . . . . 3 1 2 1 . . 6 . 2 1 . . Highest-Rated Group 212 | . . . . . 79 20 30 15 . . 212 . 59 127 . . Highest-Rated Ally 127 | . . . . . 39 20 15 15 . . 46 . 30 127 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 170 | . . . . . 30 2 17 . . . 115 . 3 3 . . Total Damage 3180 | . . . . . 592 78 273 . . . 1930 . 68 239 . . Kills 21 | . . . . . 7 . 2 . . . 9 . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 7 | . . . 1 . . . . . . . 3 . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 10199 | 52 716 921 214 475 1223 176 967 1006 79 146 1340 1088 1001 167 198 430 Spaces Moved 5559 | 35 352 441 137 266 737 102 665 628 41 79 639 321 390 224 183 319 Core 312 | 9 . . . . . . . . . . . . 7 190 106 . Treads 728 | . . . . . . . . . . . 594 126 8 . . . Legs 4053 | 26 242 85 137 266 737 102 665 628 41 79 45 195 375 34 77 319 Wheels 466 | . 110 356 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 130 130 130 130 126 120 110 186 186 160 160 100 50 50 120 Average Speed 144 | 119 146 175 130 130 130 128 124 118 186 186 161 256 196 71 80 120 Slowest Speed 410 | 200 290 410 130 130 130 130 126 190 186 186 265 360 330 190 300 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 77 40 22 28 76 17 25 20 7 69 81 11 67 44 62 43 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . . 1 1 . . . . 3 . Known Exits Taken 3 | . . . . 1 . . . 1 . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 . . 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 11 | . . . 1 . . . . . 1 . 5 . 3 . . 1 Spaces Dug 3 | . . . . . . . . 3 . . . . . . . . Terrain Destroyed 49 | . . . . 1 . . 2 6 . . 3 26 11 . . . Melee 3 | . . . . . . . . 3 . . . . . . . . Projectile 46 | . . . . 1 . . 2 3 . . 3 26 11 . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Total 6824 | 43 443 528 150 342 892 123 741 766 45 78 870 464 550 230 211 348 Wait 314 | . 9 . . 5 72 5 23 30 1 . 72 64 16 1 5 11 Move 5541 | 34 351 440 136 266 733 101 664 627 40 78 638 320 389 223 182 319 Hop . | . . . . . . . . . . . . . . . . . Pick Up 79 | 3 10 18 . 7 2 2 7 11 . . 11 2 2 . 2 2 Fast Attach 70 | 5 2 3 1 5 . . 3 9 1 . 5 9 12 . 10 5 Attach 41 | 1 4 6 . 3 3 1 5 6 1 . 2 2 6 . 1 . Detach 18 | . 2 3 . 2 . . . 2 2 . 2 3 . 2 . . Swap 33 | . 2 5 . 6 6 1 3 7 . . 3 . . . . . Drop 84 | . 6 16 1 13 4 1 7 15 . . 17 1 1 . . 2 Fire 435 | . 57 36 11 35 50 12 28 44 . . 35 61 64 2 . . Melee 40 | . . . . . 1 . . 13 . . 3 2 1 . 11 9 Ram 1 | . . 1 . . . . . . . . . . . . . . Kick 3 | . . . 1 . . . 1 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . 14 . . . . . . . . . . . Rewire 149 | . . . . . 7 . . 1 . . 82 . 59 . . . Trap 2 | . . . . . . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Zhi / *Fac) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 8) 430 | -10/Materials | Core integrity fell below 50% 705 | -10/Materials | Core integrity fell below 20% 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Utility x2 796 | -9/Materials | Build established: Hauler-Mutant 936 | -9/Materials | Destroyed 7 combat bots 1243 | -9/Materials | Discovered new exit (range 12) 1690 | -9/Materials | Entered Mines 1692 | -9/Mines | Discovered new exit (range 8) 1862 | -9/Mines | Build established: Mutant 1904 | -9/Mines | Entered Materials 1904 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2379 | -8/Materials | Identified exit to Garrison 2379 | -8/Materials | Entered Garrison 2393 | -8/Garrison | Build established: Gunner 2405 | -8/Garrison | Triggered checkpoint 2437 | -8/Garrison | Garrison Relay disabled 2627 | -8/Garrison | Discovered new exit (range 12) 2782 | -8/Garrison | Garrison Relay disabled 2830 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2869 | -8/Garrison | Triggered checkpoint 2919 | -8/Garrison | Discovered new exit (range 12) 2961 | -8/Garrison | Triggered checkpoint 2978 | -8/Garrison | Garrison Relay disabled 3053 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3113 | -8/Garrison | Triggered checkpoint 3141 | -8/Garrison | Triggered checkpoint 3251 | -8/Garrison | Discovered new exit (range 66) 3251 | -8/Garrison | Discovered new exit (range 79) 3251 | -8/Garrison | Discovered new exit (range 14) 3297 | -8/Garrison | Garrison Relay disabled 3589 | -8/Garrison | Build established: Scavenger-Mutant 3602 | -8/Garrison | Entered Materials 3602 | -8/Materials | Accompanied by 1 ally 3769 | -8/Materials | Discovered new exit (range 7) 3778 | -8/Materials | Entered Factory 3778 | -7/Factory | Evolved 2 slots: Utility x2 3898 | -7/Factory | Discovered new exit (range 15) 4161 | -7/Factory | Build established: Scavenger-Gunner 4443 | -7/Factory | Fabricated Y-45 Defender? 4664 | -7/Factory | Discovered new exit (range 12) 4745 | -7/Factory | Entered another Factory area 4745 | -6/Factory | Accompanied by 1 ally 4745 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5237 | -6/Factory | Garrison activated, responded to threat 5256 | -6/Factory | Lost 3 parts (2n1w) 5346 | -6/Factory | Identified exit to Lower Caves 5751 | -6/Factory | Entered Lower Caves 5758 | -6/Lower Caves | Met a Warlord Commander 5759 | -6/Lower Caves | Learned location of Warlord (-4) 5760 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5761 | -6/Lower Caves | Found Encrypted Comm Array 5774 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5830 | -6/Lower Caves | Entered Data Miner 5830 | -6/Data Miner | Discovered new exit (range 6) 5866 | -6/Data Miner | Met Data Miner 5903 | -6/Data Miner | Learned location of Section 7 (-2) 5903 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5933 | -6/Data Miner | Received God Mode back door access code from Data Miner 5976 | -6/Data Miner | Entered Proximity Caves 5979 | -5/Proximity Caves | Spotter reported a threat 6027 | -5/Proximity Caves | Spotted B-75 Beast 6058 | -5/Proximity Caves | Destroyed B-75 Beast 6303 | -5/Proximity Caves | Learned 4 Factory zone layouts 6365 | -5/Proximity Caves | Learned Factory stockpile data 6375 | -5/Proximity Caves | Learned location of 1 exit from Factory 6392 | -5/Proximity Caves | Build established: Gunner 6563 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6784 | -5/Proximity Caves | Lost 4 allies 6796 | -5/Proximity Caves | Discovered new exit (range 5) 7137 | -5/Proximity Caves | Fabricated Lgt. Regenerative Plating (x1) 7153 | -5/Proximity Caves | Lost 3 allies 7185 | -5/Proximity Caves | Spotted B-75 Beast 7316 | -5/Proximity Caves | Entered Factory 7316 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7317 | -5/Factory | Identified exit to Upper Caves 7318 | -5/Factory | Identified exit to Factory 7508 | -5/Factory | Build established: Scavenger-Gunner 7609 | -5/Factory | Garrison activated, responded to threat 7648 | -5/Factory | Discovered exit to Factory (range 14) 7819 | -5/Factory | Repaired Powered Hammer 7848 | -5/Factory | Incoming investigation squad redirected 7903 | -5/Factory | Lost 3 parts (1p1n1u) 7987 | -5/Factory | Build established: Scavenger-Tank 8161 | -5/Factory | Discovered exit to Factory (range 7) 8404 | -5/Factory | Entered Upper Caves 8480 | -5/Upper Caves | Learned Factory emergency access door positions 8588 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8651 | -5/Upper Caves | Lost 12 parts (1p1n6u4w) 8701 | -5/Upper Caves | Lost 3 parts (1p1n1w) 8869 | -5/Upper Caves | Core integrity fell below 50% 8910 | -5/Upper Caves | Lost 5 parts (1n4w) 9199 | -5/Upper Caves | Build established: Scavenger-Mutant 9381 | -5/Upper Caves | Discovered new exit (range 14) 9405 | -5/Upper Caves | Entered another Upper Caves area 9469 | -5/Upper Caves | CL-ANK showed up to help 9471 | -5/Upper Caves | CL-ANK revealed a hidden path 9471 | -5/Upper Caves | Core integrity fell below 20% 9485 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9498 | -5/Upper Caves | Learned Factory stockpile data 9525 | -5/Upper Caves | Lost 7 parts (2n4u1w) 9568 | -5/Upper Caves | Discovered new exit (range 8) 9572 | -5/Upper Caves | Entered Zhirov 9572 | -5/Zhirov | Discovered new exit (range 3) 9598 | -5/Zhirov | Learned location of Quarantine (-2) 9598 | -5/Zhirov | Learned location of Testing (-3) 9598 | -5/Zhirov | Learned location of Command (-1) 9614 | -5/Zhirov | Found Alien Artifact 9614 | -5/Zhirov | Identified Integrated Reactor 9614 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9623 | -5/Zhirov | Found Alien Artifact 9757 | -5/Zhirov | Build established: Mutant 9770 | -5/Zhirov | Entered Proximity Caves 9866 | -4/Proximity Caves | Learned location of 1 exit from Research 10147 | -4/Proximity Caves | Found DCF Scrap (11 items) 10184 | -4/Proximity Caves | System corruption reached 10% 10200 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired Antimatter Reactor. System corrupted: Energy discharge (-132). Destroyed Lgt. Quantum Reactor. G-73 Enforcer system corrupted by crushing effect. Power Sword follow-up attack on G-73 Enforcer. G-73 Enforcer system terminally corrupted. Phase Gun fried. Imp. Cooling System destroyed. Acquired Corrupted Myomer Leg. Integrated Corrupted Myomer Leg (+10). Acquired 10 matter. Power Sword follow-up attack on G-67 Veteran. Adv. Power Amplifier destroyed. Imp. Cooling System destroyed. G-67 Veteran suffers critical hit (Smash). Destroyed Adv. Heat Sink. G-67 Veteran system corrupted by crushing effect. G-67 Veteran knocked back. G-67 Veteran system terminally corrupted. Lgt. Antimatter Reactor fried. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ?? ????????????????????????##???????????????? | | ??? ????????####?????????? #???????????????? | | ???? ????????# ##???????? #### "?????????? | | ?????# #???###?? #???#### ""?????????? | | ?????# ###?# #### #???# #????????????????? | | ?????# ### ## ##??#%### ##????????????????? | | ?????# ## ##?#@#??????????????????????? | | ????## ###g###### ?????????? | | ????# * %g #?????????????? | | ##### ## ##* [= = #??????????????? | | ## ## !%=############??????????????? | | ### = #?????????????????????????? | | ### = #????????????????????????? | | ##### ## #????????????????????????? | | ?#### ##????????????????????????? | | ## #?????????????????????????? | | # ### #### ?????????????????????????? | | #?# #??## ????????????????????????? | | #?# ##??## ???????????????????????? | | ### #???#### #???????????????????????? | | #### ## ##???????####???????????????????????? | | ???## ##??????????????????????????????????? | | ????# ##?????????????????????????????????? | | #?### #?????????????????????????????????? | | ### #????????????????????????????????? | | ## ?????????????????????????????? | | ## #????????????????????????????? | | # ## ##? #?????????????????????????????? | | #########??? ##?????????????????????????????? | | #??????????? ##??????????????????????????????? | | #???????????? ###???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 41 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1050 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 8 Target Analysis 7 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 50 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded, Authchip Lgt. Regenerative Plating | x1 | -5/Proximity Caves Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Tank Challenges ------------ None Game ------ Seed JunkRecoilVibroblade Manual? 0 Play Time 01:53:59 Cumulative 77.6 hours Start 2024.10.20 @ 12:55:54 End 2024.10.20 @ 15:06:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4922909c-c892-4c37-936a-17f8d16dfda6