Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 23:01:24 Player: JackZewap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2128) 2128 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6323 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 159/160 System Corruption 0% Temperature Cool (14) Movement Hovering (66) Location -6/DSF Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- Gravmag System Combat Airjet Combat Airjet > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (181) Matter Compressor (62) Heavy Machine Gun Heavy Machine Gun Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Disposable Heat Sink Large Matter Pod Signal Interpreter Light Armor Plating Improved Field Recycling Unit Flak Gun Improved Datajack Plasma Cutter [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 6 | . . 2 2 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 98 | 7 9 29 17 14 2 20 Power 11 | 1 . 2 4 2 . 2 Engine 6 | 1 . 2 2 1 . . Core 5 | . . . 2 1 . 2 Reactor . | . . . . . . . Propulsion 29 | 2 2 11 3 2 1 8 Treads 20 | 2 2 9 3 2 1 1 Leg 1 | . . . . . . 1 Wheel 2 | . . 2 . . . . Hover 6 | . . . . . . 6 Flight . | . . . . . . . Utility 28 | 2 1 4 7 4 1 9 Device 10 | 1 . 2 3 2 1 1 Storage 3 | 1 1 . 1 . . . Processor 7 | . . 2 1 1 . 3 Hackware . | . . . . . . . Protection 8 | . . . 2 1 . 5 Artifact . | . . . . . . . Weapon 30 | 2 6 12 3 6 . 1 Energy Gun 10 | 1 5 3 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 1 9 2 2 . 1 Ballistic Cannon 3 | . . . . 3 . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 19 | . 1 1 2 . . 15 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . . . . 3 Utility 9 | . . 1 . . . 8 Weapon 5 | . 1 . 1 . . 3 Highest Loss Streak 13 | . 1 1 1 . . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 99 97 97 100 49 Engine 9 | . 14 11 7 6 6 2 Treads 19 | . 28 21 13 13 20 7 Device 15 | . 14 13 19 17 26 8 Storage 9 | . 14 11 9 7 6 2 Processor 13 | . . 18 18 19 13 8 Protection 3 | . . . 6 8 6 7 Energy Gun 4 | . 16 2 1 . . . Ballistic Gun 15 | . 11 19 16 21 . . Naked Turns 40 | . . . . . . 40 Heaviest Build 80 | 15 21 24 31 47 48 80 Greatest Support 62 | 40 40 46 42 40 62 62 Greatest Overweight (x) 26 | . . 1 1 1 . 26 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 7 Most Carried 10 | 1 10 10 10 10 9 8 Average Carried 7 | . 5 9 9 9 8 5 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 1 10 10 10 10 8 5 Class Distribution -------------------- 55% | Scavenger-Skirmisher 22% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 2479 | 327 334 677 430 107 . 604 Remotely . | . . . . . . . Salvage Created 3099 | 232 744 1305 502 107 . 209 Parts 192 | 19 47 73 31 11 . 11 Haulers Intercepted 5 | . 2 3 . . . . Recyclers Shooed 4 | . 1 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 47 | . 11 20 8 2 . 6 Melee 1 | . . . . . . 1 Guns 41 | . 11 20 8 2 . . Cannons 5 | . . . . . . 5 Classes Destroyed 14 | 3 5 2 2 1 . 1 Worker 5 | 2 2 1 . . . . Builder 5 | . 3 1 1 . . . Tunneler 7 | 6 . . 1 . . . Hauler 5 | . 2 3 . . . . Recycler 7 | 1 1 4 1 . . . Mechanic 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 5 | . 3 2 . . . . Swarmer 6 | . 3 3 . . . . Grunt 24 | . 8 12 2 . . 2 Sentry 9 | . . 5 3 1 . . Specialist 4 | . . . . . . 4 Hunter 3 | . . . 3 . . . Programmer 1 | . . . . 1 . . Best Kill Streak 5 | 3 4 5 2 1 . 3 Combat Bots Only 4 | . 4 4 2 1 . 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 713 | . 52 73 53 42 . 493 Missed 218 | . 13 19 6 7 . 173 Damage Taken 7481 | . 467 670 724 308 . 5312 Core 1149 | . 58 61 157 16 . 857 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 185 | . . 14 . 171 . . Core Remaining (%) 85 | 100 76 84 71 97 . . Volleys Fired 229 | 22 67 67 48 8 . 17 Largest 3 | 2 2 2 2 3 . 3 Hottest 144 | 70 105 105 93 79 . 144 Shots Fired 463 | 44 128 134 87 23 . 47 Gun 414 | 44 128 134 87 21 . . Cannon 48 | . . . . 1 . 47 Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 364 | 22 89 108 76 22 . 47 Thermal 98 | 22 39 26 11 . . . Explosive 1 | . . . . 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | 10 28 17 10 6 . 7 Robot Miss Streak 6 | 2 4 2 2 2 . 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 305 | 27 83 98 59 13 . 25 Core Hits 129 | 10 37 45 22 5 . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | 2 1 1 1 . . 3 Burn 5 | 2 1 1 1 . . . Blast 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4820 | 325 1040 1417 956 238 . 844 Guns 3976 | 325 1040 1417 956 238 . . Cannons 838 | . . . . . . 838 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 6 | . . . . . . 6 Kinetic 3965 | 164 757 1146 822 238 . 838 Thermal 849 | 161 283 271 134 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . 1 1 . . Average Corruption 1 | . 1 . 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 3 . 3 3 . . Message Errors 3 | . 3 . . . . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 1 1 . . Data Loss (major) 1 | . . . 1 . . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . . . 5 Projectiles 5 | . . . . . . 5 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 22 | . . . 22 . . . Shots 1 | . . . 1 . . . Rammed 4 | . . . . . . 4 Targets Rammed 5 | . . . . . . 5 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 270 | 36 135 270 156 79 . 23 Average Temperature 39 | 11 29 81 59 41 . 9 Received Heat Transfer 2271 | . 195 252 243 66 . 1515 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 2 2 1 . . . . Heat Transferred 2484 | 629 767 681 407 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 344 | 45 258 344 276 123 31 195 Initial 121 | . 29 21 121 45 2 25 Average 157 | 25 153 234 156 94 17 80 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 63 | 100 78 21 69 100 100 100 Level 1 36 | . 21 78 30 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 3 2 1 . 3 Investigation 3 | . . 1 1 1 . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 1 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 23 31 13 2 . 28 Peak Tracking Total 15 | . 5 6 2 1 . 15 Tactical Retreats 7 | . 2 . . . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 16 | . 3 4 4 2 3 . Terminals 9 | . 2 2 2 1 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 1 . . Recycling Units 4 | . 1 1 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 11 12 8 8 7 . Successful 22 | . 4 7 2 5 4 . Failed 24 | . 7 5 6 3 3 . Catastrophic 3 | . 2 . . 1 . . Database Lockouts . | . . . . . . . Manual 27 | . 7 8 6 2 4 . Terminals 27 | . 8 7 4 2 6 . Fabricators . | . . . . . . . Repair Stations 11 | . . 3 2 6 . . Recycling Units 8 | . 3 2 2 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 1 . . 3 . Robot Analysis 3 | . 2 . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 2 1 5 . . Scan Component 5 | . . 1 1 3 . . Repair 3 | . . 1 . 2 . . Recycling Unit Hacks 2 | . 1 1 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 3 1 . 1 . Terminals 3 | . 1 2 . . . . Botnet 3 | . 1 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . 1 1 . 1 . Reject 3 | . . 1 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 3 3 1 3 . Full Trace Events 5 | . 1 2 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 . 2 . . Time 129 | . . 38 . 91 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total 3 | . 2 . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 4391 | 360 847 1479 881 438 67 319 Spaces Moved 1984 | 135 367 682 408 175 41 176 Core 80 | 2 . . . . . 78 Treads 1751 | 133 367 664 332 175 41 39 Legs 2 | . . . . . . 2 Wheels 94 | . . 18 76 . . . Hover 57 | . . . . . . 57 Flight . | . . . . . . . Fastest Speed 50 | 50 160 90 90 170 161 50 Average Speed 156 | 158 160 158 161 171 161 116 Slowest Speed 1350 | 160 160 160 225 250 161 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 6 47 41 31 3 2 93 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . 10 . . Terrain Destroyed 30 | . . . 20 10 . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 29 | . . . 19 10 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 2839 | 234 505 966 544 297 42 251 Wait 409 | 70 49 138 55 92 . 5 Move 1978 | 134 366 681 407 174 40 176 Hop . | . . . . . . . Pick Up 33 | 1 7 15 4 . . 6 Fast Attach 50 | 7 4 10 7 8 . 14 Attach 11 | . . 2 3 2 2 2 Detach 14 | . 2 1 . 3 . 8 Swap 37 | . 5 17 7 4 . 4 Drop 73 | . 5 35 13 6 . 14 Fire 229 | 22 67 67 48 8 . 17 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 3 | . . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 361 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Build established: Mutant 978 | -10/Materials | Discovered new exit (range 16) 1111 | -10/Materials | Discovered new exit (range 15) 1159 | -10/Materials | Build established: Scavenger-Mutant 1208 | -10/Materials | Entered another Materials area 1208 | -9/Materials | Evolved 2 slots: Utility x2 1530 | -9/Materials | Discovered new exit (range 13) 1821 | -9/Materials | Discovered new exit (range 16) 1945 | -9/Materials | Build established: Scavenger-Skirmisher 2431 | -9/Materials | Repaired Imp. Terrain Scanner 2468 | -9/Materials | Discovered new exit (range 7) 2687 | -9/Materials | Entered another Materials area 2687 | -8/Materials | Evolved 2 slots: Utility x2 3385 | -8/Materials | Discovered new exit (range 9) 3568 | -8/Materials | Entered Factory 3568 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3713 | -7/Factory | Repaired Broken Arm. Treads 3752 | -7/Factory | Repaired Arm. Treads 3949 | -7/Factory | Discovered new exit (range 10) 4006 | -7/Factory | Entered another Factory area 4006 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4073 | -6/Factory | Identified exit to DSF 4073 | -6/Factory | Entered DSF 4095 | -6/DSF | Additional patrols routed to DSF 4150 | -6/DSF | Discovered new exit (range 19) 4246 | -6/DSF | Lost 13 parts (1p3n6u3w) 4296 | -6/DSF | Core integrity fell below 50% 4384 | -6/DSF | Core integrity fell below 20% 4392 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04317_ Acquired Hvy. Machine Gun. 04320_ Dropped Sml. Matter Pod. 04321_ Extracted 50 matter. 04325_ Acquired Imp. Carbon-fiber Leg. 04329_ Dropped Imp. Carbon-fiber Leg. 04339_ Acquired Gravmag System. 04345_ Acquired Airjet. 04349_ Dropped Airjet. 04351_ Dropped Gravmag System. 04369_ Acquired Mic. Nuclear Core. 04373_ Dropped Mic. Nuclear Core. 04374_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04379_ Knocked back. 04380_ Matter Repository disabled. 04386_ Gravmag System severed. 04387_ Acquired Gravmag System. 04388_ C-30 ARC bursts open, deploying its payload. 04388_ S-27 Virus unfolds itself. 04389_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | #########??????????????????????????? | | ###?????##?????????????????????????? | | ?#??####?#?????????????????????????? | | ###?###?####???????????????????????? | | ?##?###?#?#?????????????""?????????? | | ##?####?#??#???????????#"#?????????? | | ?##??##########???????##"####??????? | | #######]] #########"""""#??????? | | [[# #]] # # ##"""""#??????? | | ""##"????? | | = """""????? | | [[#]]]### ### #= ## ""##?????? | | [[#]]]### #?# #==### ###??????? | | ####### ########## ##???????? | | #??##?# #??????#== =#???????? | | ####### #??????#== =#???????? | | ######### ###??????### ##???????? | | #?#####?] !!#??????#== #???????? | | ####### ] !!#??????#== #???????? | | #######]] !!???????#== @ #???????? | | ######### ###?######## c###??????? | | #!!!### ###!!!# ?# !!#??????? | | "!!!##% ##!!!# ##s !!#??????? | | #??????? | | H " gc #??????? | | !*[ % %% "%" #??????? | | [%!!##% % ##!!!# ##g #??????? | | % #!!!### ###!??# ?# % #??????? | | #+##+%"## ###???###### g###??????? | | # ## ##!! ||#??????#* c *#???????? | | ?? ##!!%% ||#??????#** *#???????? | | #? !###!! ||#??????#** *#???????? | | ## !####" ###??????### ##???????? | | ####### %!!!#??????#** *#???????? | | #?#??## ! !#??????#** *#???????? | | ####### !!!#??????### ##???????? | | !!#!!!### ###???#???## ###??????? | | !!#!! ###" ###***#**## ""###????? | | " " """""????? | | " % ""##"????? | | ! # # [[[ # #**##"%"""#??????? | | ####### [[[ #######?#"""""#??????? | | ??????#########???????##"####??????? | | ???????????????????????#"#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 285 Jamming Range 12 Armor Coverage 2400 Evasion (%) 54 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreTiamatTriangulator Manual? 0 Play Time 00:29:41 Cumulative 91.4 hours Start 2024.06.21 @ 22:33:18 End 2024.06.21 @ 23:01:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 99 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 52 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dd5929a-dbe0-4e8a-b2e1-10f691018e0f