Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 19:21:19 Player: Daffa0360 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2254) 2254 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (1213) 1213 TOTAL SCORE: 7607 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 564 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 648/850 Matter 3/300 Energy 260/290 System Corruption 1% Temperature Warm (183) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Coolant Injector Small Storage Unit Machine Analyzer Improved Targeting Computer Bomb Factory No. 2 > --- WEAPON (2) ------- EM Pulse Cannon Magnetic Acceleration Cannon > --- INVENTORY (8) ---- Layered Light Armor Plating Relay Coupler [Programmer] (85) Remote Datajack Heavy Hammer Dirty Bomb Trap Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Wheel > --- UTILITY ---------- Coolant Injector Small Storage Unit Machine Analyzer Improved Targeting Computer Target Analyzer Z-Drone Bay Bomb Factory No. 2 > --- WEAPON ----------- High-powered Shock Rifle Heavy Hammer > --- INVENTORY -------- Layered Light Armor Plating Relay Coupler [Programmer] EM Pulse Cannon Magnetic Acceleration Cannon Grenade Launcher Remote Datajack Dirty Bomb Trap Self-destruct Interrupter [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Battle Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 6 | . . . 2 . . . 4 Weapon . | . . . . . . . . Parts Attached 71 | . 5 4 25 4 5 11 17 Power 9 | . . 2 4 1 1 1 . Engine 8 | . . 2 4 1 . 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 9 | . 2 1 3 . 1 . 2 Treads 6 | . 1 . 2 . 1 . 2 Leg . | . . . . . . . . Wheel 3 | . 1 1 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . 1 . 6 . 3 1 6 Device 6 | . . . . . 2 1 3 Storage 2 | . . . 1 . 1 . . Processor 3 | . . . 2 . . . 1 Hackware . | . . . . . . . . Protection 6 | . 1 . 3 . . . 2 Artifact . | . . . . . . . . Weapon 36 | . 2 1 12 3 . 9 9 Energy Gun 8 | . 1 . 5 1 . . 1 Energy Cannon 7 | . . . 2 . . 2 3 Ballistic Gun 5 | . . 1 4 . . . . Ballistic Cannon 3 | . . . . 1 . 1 1 Launcher 4 | . . . . 1 . 1 2 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . . . 3 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . 1 . 1 . . 2 . Unidentified Prototypes 6 | . . . 2 . 1 1 2 Parts Lost 16 | . . 5 3 . . . 8 Power 1 | . . 1 . . . . . Propulsion 5 | . . 1 . . . . 4 Utility 4 | . . 1 1 . . . 2 Weapon 6 | . . 2 2 . . . 2 Highest Loss Streak 6 | . . 5 1 . . . 6 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 94 | . 97 74 93 100 98 98 89 Engine 8 | . 14 10 11 11 9 5 6 Core 1 | . . . . . 1 5 . Treads 12 | . 13 14 11 11 11 11 17 Wheel 10 | . 13 10 11 11 11 11 5 Device 6 | . . . . . 6 9 17 Storage 10 | . 14 14 11 11 10 11 6 Processor 20 | . . . 21 22 22 22 19 Protection 4 | . 12 5 6 11 3 . 1 Energy Gun 6 | . 28 9 7 8 11 . 2 Energy Cannon 2 | . . . 3 . . 4 3 Ballistic Gun 3 | . . 8 10 4 . . . Ballistic Cannon 5 | . . . . 6 11 7 4 Impact Weapon 1 | . . . . . . 4 2 Peak Build Rating 57 | 6 7 7 22 18 25 26 57 Average Rating 24 | 6 6 5 17 18 19 24 52 On Entrance 13 | 6 6 7 5 17 18 23 26 Naked Turns . | . . . . . . . . Heaviest Build 64 | 12 15 15 20 19 38 30 64 Greatest Support 88 | 20 20 20 20 20 20 20 88 Greatest Overweight (x) 3 | . . . 1 1 3 2 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 7 8 8 Most Carried 8 | 6 7 8 8 8 8 8 8 Average Carried 7 | 6 5 5 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 5 6 8 8 8 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1341 | 200 30 48 402 237 50 175 199 Remotely . | . . . . . . . . Salvage Created 2540 | 100 116 135 1563 241 . 130 255 Parts 165 | 3 6 13 100 26 . 6 11 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | 1 . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 65 | . 3 6 33 13 . 3 7 Melee 1 | . . . . . . . 1 Guns 30 | . 1 6 19 4 . . . Cannons 20 | . . . 12 3 . 3 2 AOE 13 | . 2 . 1 6 . . 4 Classes Destroyed 13 | 2 1 1 8 . . 1 . Worker 5 | . . . 5 . . . . Builder 1 | . . . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | 1 . . . . . . . Operator 3 | . . . 2 1 . . . Watcher 3 | . . . 3 . . . . Swarmer 21 | . . 5 7 8 . 1 . Grunt 32 | . 3 1 17 5 . 1 5 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 8 | . . . 7 . . . 1 Programmer 2 | . . . . . . 1 1 Best Kill Streak 12 | 2 3 5 12 6 . 1 4 Combat Bots Only 12 | . 3 5 12 6 . 1 4 Max Kills in Single Turn 3 | 1 1 1 2 3 . 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 1 3 . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 389 | . 9 73 133 29 . 14 131 Missed 108 | . 2 18 43 9 . 2 34 Damage Taken 4042 | . 93 445 1290 180 . 215 1819 Core 677 | . 8 97 304 17 . 49 202 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 192 | . . . 27 . 165 . . Core Remaining (%) 55 | 100 . 58 . . . 7 . Volleys Fired 187 | 3 5 24 95 19 . 14 27 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 116 | 80 80 80 79 89 . 102 116 Shots Fired 330 | 6 10 33 179 38 . 22 42 Gun 221 | 6 10 33 143 27 . 1 1 Cannon 96 | . . . 36 6 . 21 33 Launcher 13 | . . . . 5 . . 8 Special . | . . . . . . . . Kinetic 151 | . . 11 91 19 . 11 19 Thermal 22 | . . . 7 14 . 1 . Explosive 13 | . . . . 5 . . 8 Electromagnetic 144 | 6 10 22 81 . . 10 15 Robot Hit Streak 13 | 2 7 6 13 4 . 4 8 Robot Miss Streak 4 | 1 2 4 4 3 . 4 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 210 | 4 7 18 122 16 . 10 33 Core Hits 133 | 2 4 8 66 19 . 5 29 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 3 | . . . 1 . . . 2 Critical Strikes 12 | . . . 5 2 . . 5 Burn 1 | . . . . 1 . . . Destroy 3 | . . . 3 . . . . Blast 3 | . . . . 1 . . 2 Corrupt 3 | . . . 2 . . . 1 Smash 2 | . . . . . . . 2 Melee Attacks 28 | . . . . . . 11 17 Impact 27 | . . . . . . 10 17 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5606 | 89 180 168 2723 581 . 168 1697 Guns 2008 | 53 80 168 1567 140 . . . Cannons 1604 | . . . 680 96 . 168 660 Explosions 1614 | 36 100 . 476 345 . . 657 Melee 380 | . . . . . . . 380 Ramming . | . . . . . . . . Kinetic 1333 | . . 70 756 113 . 67 327 Thermal 817 | 36 100 . 520 123 . . 38 Explosive 964 | . . . . 345 . . 619 Electromagnetic 2112 | 53 80 98 1447 . . 101 333 Impact 380 | . . . . . . . 380 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . 1 3 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 247 | . 5 . 84 4 . . 154 Projectiles 17 | . . . 17 . . . . Explosions 76 | . 5 . 67 4 . . . Melee 154 | . . . . . . . 154 Knockbacks 9 | . . . . 1 . 1 7 Impact 2 | . . . . . . . 2 Kinetic 7 | . . . . 1 . 1 5 Secondary . | . . . . . . . . Self-Inflicted Damage 133 | . 17 . 116 . . . . Shots 5 | . 1 . 4 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 199 | 54 189 195 161 177 . 126 199 Average Temperature 56 | 29 95 84 48 63 . 42 63 Received Heat Transfer 1544 | . 42 42 414 66 . 54 926 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 9 | . . . 7 . . . 2 Impact Corruptions 7 | . . . . . . . 7 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 1 . 2 . Heat Transferred 1194 | . 50 . 650 444 . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | 1 2 . 5 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 654 | 10 121 171 654 452 . . 237 Initial 129 | . 6 46 66 129 . . 25 Average 261 | 8 65 144 410 339 . . 44 Maximum Alert Level 2 | . . . 2 2 . . 1 Low Security (%) 46 | 100 100 100 17 3 . . 96 Level 1 21 | . . . 24 64 . . 3 Level 2 31 | . . . 58 31 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 2 . . . 5 Investigation 4 | . 1 . 1 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 1 . 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 5 8 54 13 . 13 21 Peak Tracking Total 9 | . 3 5 8 4 . 5 9 Tactical Retreats 3 | . . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . . 2 Triggered . | . . . . . . . . Fabricated Traps 3 | . . . . . . . 3 Most Traps Carried 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 18 | . 3 . 5 . . 5 5 Max in Single Turn 5 | . 2 . 5 . . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 19 | . 2 . 12 . . 1 4 Terminals 12 | . 2 . 10 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . 1 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 65 | . 5 . 51 . . 1 8 Successful 38 | . 2 . 34 . . 1 1 Failed 27 | . 3 . 17 . . . 7 Catastrophic 7 | . 1 . 3 . . . 3 Database Lockouts . | . . . . . . . . Manual 47 | . 3 . 36 . 1 . 7 Terminals 45 | . 5 . 40 . . . . Fabricators 5 | . . . . . . . 5 Repair Stations 4 | . . . 3 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 9 | . . . 8 . . 1 . Record 1 | . . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . Alert Level 4 | . . . 4 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 18 | . 2 . 16 . . . . Terminals 18 | . 2 . 16 . . . . Assimilate 3 | . . . 3 . . . . Botnet 9 | . 1 . 8 . . . . Skim 6 | . 1 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 . 11 . . . 4 Full Trace Events 3 | . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 51 | . . . 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 17 | . . . 3 1 9 1 3 Largest Group 9 | . . . 2 1 9 9 4 Highest-Rated Group 285 | . . . 20 31 284 285 210 Highest-Rated Ally 70 | . . . 10 31 41 41 70 Zionite Dispatches 2 | . . . . . . . 2 Light 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders 4 | . . . . . . . 4 EXPLORE 2 | . . . . . . . 2 RETURN 2 | . . . . . . . 2 Ally Attacks 117 | . . . . . . 86 31 Total Damage 2196 | . . . . . . 1647 549 Kills 15 | . . . . . . 11 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 2 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . 1 Unaware Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6697 | 24 221 174 1851 552 1390 1352 1133 Spaces Moved 4569 | 13 191 97 921 455 1173 1123 596 Core . | . . . . . . . . Treads 1551 | . 4 24 592 26 319 130 456 Legs 18 | 13 5 . . . . . . Wheels 3000 | . 182 73 329 429 854 993 140 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 120 100 100 95 95 80 95 110 Average Speed 122 | 120 101 114 145 99 115 110 150 Slowest Speed 240 | 120 160 160 170 170 170 170 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 2 34 21 77 82 89 99 21 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . 2 . . 1 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . 1 3 1 . Spaces Dug 18 | . . . . . . 9 9 Terrain Destroyed 155 | 2 . . 56 31 . 9 57 Melee 14 | . . . . . . 9 5 Projectile 1 | . . . . . . . 1 AOE 140 | 2 . . 56 31 . . 51 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5289 | 15 209 128 1262 519 1211 1187 758 Wait 352 | . 1 . 188 38 19 20 86 Move 4562 | 12 190 96 920 454 1172 1122 596 Hop . | . . . . . . . . Pick Up 44 | . 4 4 18 2 6 4 6 Fast Attach 12 | . . . 5 . 3 . 4 Attach 20 | . 4 3 6 1 . 2 4 Detach . | . . . . . . . . Swap 40 | . 1 1 14 3 2 10 9 Drop 42 | . 4 . 16 2 9 4 7 Fire 187 | 3 5 24 95 19 . 14 27 Melee 28 | . . . . . . 11 17 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . . . . . 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 25 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 11) 246 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 350 | -10/Mines | Lost 5 parts (1p1n1u2w) 391 | -10/Mines | Discovered new exit (range 10) 420 | -10/Mines | Entered Materials 420 | -9/Materials | Evolved 2 slots: Utility x2 420 | -9/Materials | Discovered new exit (range 12) 774 | -9/Materials | Destroyed 12 combat bots 1583 | -9/Materials | Discovered new exit (range 6) 1876 | -9/Materials | Learned location of Zion (-7) 1944 | -9/Materials | Identified exit to Materials 1965 | -9/Materials | Learned 4 Recycling zone layouts 1977 | -9/Materials | Loaded intel: 4 trap records 1979 | -9/Materials | Learned Storage stockpile data 1983 | -9/Materials | Identified exit to Mines 1983 | -9/Materials | Learned location of 1 exit from Materials 2000 | -9/Materials | Repaired Imp. EM Shotgun 2104 | -9/Materials | Core integrity fell below 50% 2271 | -9/Materials | Entered Mines 2271 | -9/Mines | Accompanied by 1 ally 2288 | -9/Mines | Core integrity fell below 20% 2332 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2332 | -9/Mines | Discovered new exit (range 5) 2361 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2590 | -9/Mines | Found a hidden stash of uninstalled traps 2612 | -9/Mines | Received a Mining Laser from a helpful Derelict 2803 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2823 | -9/Mines | Entered Zion 2823 | -7/Zion | Accompanied by 1 ally 2918 | -7/Zion | Given A8's code to call for help 2925 | -7/Zion | Discovered new exit (range 16) 3036 | -7/Zion | Gained Derelict followers 3141 | -7/Zion | Met Imprinter 3158 | -7/Zion | Imprinted 3160 | -7/Zion | Declared Zion's savior 3261 | -7/Zion | Found Prototype Device 3261 | -7/Zion | Identified Bomb Factory No. 2 3361 | -7/Zion | Received a hallucinogenic algorithm 3426 | -7/Zion | Visited the Megawrench Repair Shop 3505 | -7/Zion | Learned 12 Factory zone layouts 3870 | -7/Zion | Found Relay Coupler [Programmer] 3978 | -7/Zion | Megawrench repaired 6 parts 4213 | -7/Zion | Entered Proximity Caves 4213 | -6/Proximity Caves | Accompanied by 9 allies 4231 | -6/Proximity Caves | Found Alien Artifact 4233 | -6/Proximity Caves | Identified Dimensional Node Initializer 4233 | -6/Proximity Caves | Initialized slip node 4332 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4577 | -6/Proximity Caves | Learned Factory terminal intel 4588 | -6/Proximity Caves | Spotted B-75 Beast 4617 | -6/Proximity Caves | Allies destroyed B-75 Beast 5437 | -6/Proximity Caves | Discovered new exit (range 14) 5565 | -6/Proximity Caves | Entered Factory 5565 | -6/Factory | Accompanied by 4 allies 5565 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5566 | -6/Factory | Identified exit to Lower Caves 5568 | -6/Factory | Loaded intel: 26 terminal locations 5836 | -6/Factory | Spotted B-75 Beast 5902 | -6/Factory | Zion Light squad teleported in 6216 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6217 | -6/Factory | Zion Recon squad teleported in 6649 | -6/Factory | Garrison activated, responded to threat 6698 | -6/Factory | Self-destructed Last Messages --------------- 06656_ Critical hit (Burn: +37). 06659_ G-50 Soldier destroyed. 06660_ Grenade Launcher destroyed. 06661_ Power Conduit explodes. 06661_ G-50 Soldier destroyed. 06666_ Wheel destroyed. 06671_ Detecting system override signal. 06680_ G-50 Soldier knocked back. 06681_ Critical hit (Burn: +50). 06683_ G-67 Veteran knocked back. 06684_ Critical hit (Burn: +37). 06684_ G-50 Soldier destroyed. 06687_ Med. Treads destroyed. 06689_ G-50 Soldier suffers critical hit (Blast). 06689_ G-50 Soldier destroyed. 06691_ Arm. Treads destroyed. 06693_ G-67 Veteran misfires. 06693_ Target Analyzer destroyed. 06693_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | ?##?##???????????# #?""??"""?"""?"""??????? | | ???????????# ! #?""??"""?"""?"""??????? | | " ????####???#""" #?"T??"""?"""?"""??????? | | " ####T #####""" #?""???""??""??""??????? | | " #""" #?""???""??""??""??????? | | " # %g ! @#??????????????????????? | | ! # g%%g% #??????????????????????? | | ###/##/###??????????????????????? | | #????????????????????????? | | #????????????????????????? | | [ % #????????????????????????? | | [ ########; #???????????""""?????????? | | ### "# #???????????""""?????????? | | ???? #???????????""""?????????? | | ????# " #????????????????????????? | | ????# "" #????????????????????????? | | ????### G #????????????????????????? | | ??????# "" #????????????????????????? | | ??????# " #????????????????????????? | | ?????## #???????????""""?????????? | | ?????+ !!! +???????????""""?????????? | | ?????# !!! #######???????????""""?????????? | | ?????# !!! #??????????????????????????????? | | # #?????????????????""""?????????? | | # #?????????????????""""?????????? | | + #?????????????????""""?????????? | | # """ #??????????????????????????????? | | # """ #??????????????????????????????? | | ##### """ #?????????????????????""???????? | | #???# #############?????????""???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseSuperdenseHumpback Manual? 0 Play Time 00:56:37 Cumulative 107.3 hours Start 2024.09.24 @ 17:51:18 End 2024.09.24 @ 19:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 160 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 990e68bf-8d84-4051-873b-40a77859edc0