Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.26 @ 22:29:25 Player: Sardaukar Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (1479) 1479 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6684 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 139/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reaction Control System Layered Medium Armor Plating Improved Hacking Suite System Restoration Module Tesla Rifle Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Experimental Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Gravity Neutralizer Advanced Signal Interpreter Advanced ECM Suite Improved Propulsion Shielding Improved Hacking Suite System Guard > --- WEAPON ----------- Precision Shock Rifle > --- INVENTORY -------- Improved Cryofiber Web Structural Scanner Advanced Sensor Array Layered Medium Armor Plating System Restoration Module Heavy Rocket Launcher [Rating: 65] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 2 . . . 2 . . . Utility 5 | . . . . . . . 2 2 1 Weapon . | . . . . . . . . . . Parts Attached 90 | 6 10 15 1 2 . 8 22 22 4 Power 8 | 1 2 1 1 . . 1 1 1 . Engine 3 | 1 1 . . . . 1 . . . Core 5 | . 1 1 1 . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 6 11 . . . 2 5 4 . Treads . | . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . Wheel 12 | . 5 7 . . . . . . . Hover . | . . . . . . . . . . Flight 15 | . . 4 . . . 2 5 4 . Utility 35 | 1 1 2 . 1 . 4 8 15 3 Device 16 | . . . . 1 . 2 2 9 2 Storage 4 | 1 . 2 . . . . 1 . . Processor 4 | . 1 . . . . . 1 1 1 Hackware 4 | . . . . . . . 2 2 . Protection 7 | . . . . . . 2 2 3 . Artifact . | . . . . . . . . . . Weapon 17 | 2 1 1 . 1 . 1 8 2 1 Energy Gun 6 | 1 . . . . . . 4 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 1 1 1 . . . 1 2 . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . . 2 1 1 Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . 1 2 . Parts Lost 27 | . . 5 2 . . 2 2 2 14 Power 3 | . . . 1 . . 1 . . 1 Propulsion 13 | . . 4 . . . 1 2 . 6 Utility 6 | . . . . . . . . 1 5 Weapon 5 | . . 1 1 . . . . 1 2 Highest Loss Streak 13 | . . 3 2 . . 2 1 1 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 87 93 85 77 66 76 84 85 79 Engine 1 | . 12 . . . . . . . . Core 6 | . 1 11 11 11 11 6 6 6 4 Wheel 6 | . 18 35 . . . . . . . Flight 26 | . . 4 44 44 44 35 35 33 30 Device 6 | . . . . 6 . 5 4 14 9 Storage 7 | . 14 11 11 11 11 9 7 6 4 Processor 6 | . 4 11 11 4 . . 2 4 10 Hackware 6 | . . . . . . . 14 9 4 Protection 1 | . . . . . . 3 . 2 4 Energy Gun 5 | . 6 . . . . 7 8 6 4 Ballistic Gun 5 | . 21 21 8 . . 8 1 . . Naked Turns 14 | . . . . . . . . . 14 Heaviest Build 33 | 12 13 18 11 11 11 17 22 33 21 Greatest Support 52 | 20 26 52 16 16 16 20 31 45 29 Greatest Overweight (x) 4 | . 1 4 . . . 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 8 8 8 8 8 Average Capacity 8 | 6 8 9 8 8 8 8 8 8 7 Most Carried 8 | . 4 8 7 6 6 8 8 8 8 Average Carried 6 | . 1 4 5 6 6 6 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 4 5 6 6 6 8 8 7 5 Class Distribution -------------------- 39% | Hacker-Sprinter 22% | Hacker-Scout 19% | Mutant 10% | Scavenger-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1563 | 225 326 354 45 . 30 92 222 173 96 Remotely . | . . . . . . . . . . Salvage Created 2255 | . 642 793 . . . 55 370 209 186 Parts 130 | . 41 48 . . . 8 24 2 7 Haulers Intercepted 4 | . 2 1 . . . . 1 . . Recyclers Shooed 5 | . 1 1 . . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 36 | . 10 12 . . . 3 5 1 5 Guns 25 | . 10 12 . . . 3 . . . AOE 11 | . . . . . . . 5 1 5 Classes Destroyed 13 | . 5 5 . . . 1 1 . 1 Worker 10 | . . 7 . . . . 1 . 2 Builder 1 | . . . . . . . . . 1 Tunneler 2 | . 1 . . . . . 1 . . Hauler 4 | . 2 1 . . . . 1 . . Recycler 6 | . 2 1 . . . . 2 1 . Mechanic 2 | . . 1 . . . . 1 . . Operator 1 | . . . . . . 1 . . . Watcher 7 | . . 2 . . . . 2 2 1 Swarmer 14 | . 2 3 . . . 3 4 . 2 Grunt 16 | . 8 6 . . . . . . 2 Brawler 2 | . . 1 . . . . . . 1 Sentry 2 | . . 2 . . . . . . . Programmer 2 | . . . . . . . 1 1 . Best Kill Streak 9 | . 3 9 . . . 3 6 2 9 Combat Bots Only 5 | . 2 3 . . . 3 4 1 5 Max Kills in Single Turn 4 | . 1 1 . . . 2 3 1 4 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . . . . . . . 3 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 3146 | . 413 501 16 . 63 119 192 79 1763 Core 1319 | . 96 92 . . 36 17 45 32 1001 Absorbed by Shields 96 | . . . . . . . 11 . 85 Redirected to Shielding 105 | . . . . . . . . . 105 Regen/Repaired (Parts) 130 | . . 93 . . . 19 18 . . Core Remaining (%) 85 | 100 61 . . . 68 96 93 96 . Volleys Fired 176 | . 54 61 1 . . 8 25 17 10 Largest 2 | . 2 2 1 . . 2 2 1 1 Hottest 85 | . 60 40 20 . . 55 85 55 55 Shots Fired 299 | . 108 115 1 . . 16 32 17 10 Gun 279 | . 108 115 1 . . 16 22 12 5 Cannon . | . . . . . . . . . . Launcher 20 | . . . . . . . 10 5 5 Special . | . . . . . . . . . . Kinetic 209 | . 83 115 1 . . 8 2 . . Thermal 15 | . . . . . . 8 7 . . Explosive 20 | . . . . . . . 10 5 5 Electromagnetic 55 | . 25 . . . . . 13 12 5 Robot Hit Streak 25 | . 25 22 2 . . 7 11 20 3 Robot Miss Streak 8 | . 2 3 . . . 8 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Shots Hit Robots 232 | . 86 86 1 . . 10 27 17 5 Core Hits 128 | . 28 45 . . . 5 18 10 22 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4777 | . 1021 941 9 . . 148 1086 570 1002 Guns 2849 | . 995 941 9 . . 148 383 319 54 Cannons . | . . . . . . . . . . Explosions 1880 | . 26 . . . . . 703 251 900 Melee . | . . . . . . . . . . Ramming 48 | . . . . . . . . . 48 Kinetic 1810 | . 717 941 9 . . 104 39 . . Thermal 159 | . 26 . . . . 44 44 45 . Explosive 1809 | . . . . . . . 703 206 900 Electromagnetic 951 | . 278 . . . . . 300 319 54 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 . 8 Average Corruption 1 | . . . . . . 1 1 . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . . . . . . 38 4 14 Projectiles . | . . . . . . . . . . Explosions 56 | . . . . . . . 38 4 14 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 94 | . 29 . . . . . 30 . 35 Shots 5 | . 1 . . . . . 3 . 1 Rammed 13 | . . . . . . . . . 13 Targets Rammed 13 | . . . . . . . . . 13 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 297 | . 135 32 7 . 30 11 179 297 21 Average Temperature 62 | . 50 10 3 . 14 6 58 104 9 Received Heat Transfer 990 | . 228 312 12 . 63 45 6 30 294 Effects 2 | . . . . . . . . 2 . Interference 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . . . 2 5 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 470 | . 50 . . . . 185 185 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 296 | . 218 295 67 . 45 141 137 128 296 Initial 67 | . . 18 67 . . 14 54 57 12 Average 64 | . 76 118 63 . 6 55 78 46 48 Maximum Alert Level 1 | . 1 1 . . . . . . 1 Low Security (%) 95 | 100 97 74 100 . 100 100 100 100 91 Level 1 4 | . 2 25 . . . . . . 8 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 1 . . . . 2 7 4 Investigation 9 | . 1 . . . . . 1 5 2 Extermination 3 | . . . . . . . 1 1 1 Reinforcement 2 | . . 1 . . . . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . 1 1 . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 16 20 2 . 7 8 9 14 33 Peak Tracking Total 19 | . 4 4 2 . 9 7 4 3 19 Tactical Retreats 11 | . . . 1 . 1 1 1 2 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 7 | . 1 . . . . 1 3 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 4 | . 2 . . . . . 2 . . Max in Single Turn 2 | . 2 . . . . . 1 . . Garrison Access 4 | . . . . . . . 1 2 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 51 | . 6 3 . 2 . 4 10 20 6 Terminals 26 | . 4 2 . . . 3 3 11 3 Fabricators 5 | . . . . . . . 1 3 1 Repair Stations 4 | . . 1 . . . 1 2 . . Recycling Units 5 | . 2 . . . . . 1 2 . Scanalyzers 5 | . . . . . . . 2 2 1 Garrison Access 4 | . . . . . . . 1 2 1 Total Hacks 130 | . 14 9 . 2 . 15 31 44 15 Successful 81 | . 9 5 . 2 . 7 18 31 9 Failed 49 | . 5 4 . . . 8 13 13 6 Catastrophic 9 | . 1 1 . . . 1 3 3 . Database Lockouts . | . . . . . . . . . . Manual 48 | . 6 4 . 1 . 5 8 20 4 Terminals 66 | . 10 7 . . . 9 8 25 7 Fabricators 13 | . . . . . . . 3 7 3 Repair Stations 13 | . . 2 . . . 6 5 . . Recycling Units 8 | . 4 . . . . . 1 3 . Scanalyzers 22 | . . . . . . . 12 6 4 Garrison Access 6 | . . . . . . . 2 3 1 Terminal Hacks 21 | . 5 2 . 2 . 3 1 8 . Record 2 | . . . . 2 . . . . . Part Schematic 2 | . . . . . . . . 2 . Robot Analysis 2 | . 1 . . . . . 1 . . Prototype ID Bank 3 | . 2 . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . Terminal Index 2 | . . . . . . 1 . 1 . Fabricator Index 1 | . . . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . 1 . Registered Components 1 | . . . . . . 1 . . . Zone Layout 4 | . 1 1 . . . 1 . 1 . Fabricator Hacks 13 | . . . . . . . 3 7 3 Network Status 2 | . . . . . . . 1 . 1 Load Schematic 5 | . . . . . . . 1 3 1 Build 6 | . . . . . . . 1 4 1 Repair Station Hacks 10 | . . 2 . . . 3 5 . . Scan Component 4 | . . 1 . . . 1 2 . . Repair 4 | . . 1 . . . 1 2 . . Refit 2 | . . . . . . 1 1 . . Recycling Unit Hacks 4 | . 3 . . . . . 1 . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 3 | . 2 . . . . . 1 . . Scanalyzer 16 | . . . . . . . 6 6 4 Insert Component 8 | . . . . . . . 3 3 2 Analyze 8 | . . . . . . . 3 3 2 Garrison Access Hacks 4 | . . . . . . . 1 2 1 Seal Access 4 | . . . . . . . 1 2 1 Unauthorized Hacks 13 | . 1 1 . . . 1 1 8 1 Terminals 11 | . . 1 . . . 1 1 7 1 Assimilate 3 | . . . . . . . . 3 . Botnet 5 | . . . . . . . 1 3 1 Operators 3 | . . 1 . . . 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . Tunnel 2 | . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 42 | . 5 2 . . . 4 8 18 5 Full Trace Events 9 | . 1 . . . . 1 1 4 2 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 3 4 2 Parts Built 8 | . . . . . . . 2 5 1 Authchips . | . . . . . . . . . . Time 484 | . . . . . . . 73 316 95 Total Part Build Rating 35 | . . . . . . . 6 24 5 Parts Repaired 3 | . . 1 . . . 1 1 . . Time 116 | . . 26 . . . 26 64 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . 6 . . . . . 5 . . Parts Scanalyzed 8 | . . . . . . . 3 3 2 Part Schematics Acquired 7 | . . . . . . . 3 2 2 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 52 | . . . . . . . . 52 . Highest-Rated Ally 26 | . . . . . . . . 26 . Total Orders 6 | . . . . . . . . 6 . STAY 3 | . . . . . . . . 3 . FOLLOW 3 | . . . . . . . . 3 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 1 | . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4745 | 53 521 545 199 82 36 205 916 1287 901 Spaces Moved 5746 | 39 371 421 549 250 107 273 1462 1634 640 Core 73 | 3 . . . . . . . . 70 Treads . | . . . . . . . . . . Legs 109 | 36 73 . . . . . . . . Wheels 604 | . 298 306 . . . . . . . Hover . | . . . . . . . . . . Flight 4960 | . . 115 549 250 107 273 1462 1634 570 Fastest Speed 22 | 50 80 31 31 31 31 28 24 22 25 Average Speed 37 | 114 90 73 31 31 31 34 28 28 34 Slowest Speed 360 | 120 120 360 31 31 31 111 111 31 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 21 | . . . 3 . . 1 10 2 5 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 80 44 97 60 43 38 33 37 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 4 | . 1 . 1 1 . . . 1 . Known Exits Taken 6 | . 1 1 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 . 1 . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 188 | . . . . . . . 101 41 46 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 188 | . . . . . . . 101 41 46 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Total 8002 | 44 450 552 573 253 109 364 1923 2432 1302 Wait 1869 | . 9 44 24 . 2 69 362 744 615 Move 5696 | 38 370 420 543 249 106 270 1441 1629 630 Hop 20 | . . . 2 . . 1 10 2 5 Pick Up 42 | . 2 5 2 . . 4 17 9 3 Fast Attach 39 | 6 4 8 . 2 . 5 10 4 . Attach 15 | . . 3 1 . . 1 3 5 2 Detach 4 | . . . . 1 . 1 1 1 . Swap 37 | . 6 4 . . . 2 9 14 2 Drop 49 | . 5 7 . 1 1 3 24 7 1 Fire 176 | . 54 61 1 . . 8 25 17 10 Melee . | . . . . . . . . . . Ram 13 | . . . . . . . . . 13 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 42 | . . . . . . . 21 . 21 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 6 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 10) 280 | -10/Materials | Discovered new exit (range 14) 322 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 10) 527 | -10/Materials | Discovered new exit (range 15) 574 | -10/Materials | Identified exit to Materials 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Propulsion x2 667 | -9/Materials | Repaired Assault Rifle 717 | -9/Materials | Lost 3 parts (3n) 886 | -9/Materials | Identified exit to Materials 1118 | -9/Materials | Discovered new exit (range 8) 1120 | -9/Materials | Identified exit to Mines 1120 | -9/Materials | Entered Mines 1141 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1150 | -9/Mines | Learned location of Storage (-8) 1191 | -9/Mines | Discovered exit to Materials (range 9) 1206 | -9/Mines | Discovered exit to Materials (range 8) 1318 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1318 | -9/Mines | Discovered new exit (range 5) 1319 | -9/Mines | Identified exit to Exiles 1319 | -9/Mines | Entered Exiles 1327 | -9/Exiles | Met 8R-AWN 1333 | -9/Exiles | Met EX-HEX 1341 | -9/Exiles | Met EX-BIN 1345 | -9/Exiles | Aligned with FarCom system 1346 | -9/Exiles | Given EX-Vault access code 1353 | -9/Exiles | Opened EX-Vault 1354 | -9/Exiles | Found Prototype Special Weapon 1354 | -9/Exiles | Identified Field Lobotomy Kit 1358 | -9/Exiles | Found Prototype Device 1358 | -9/Exiles | Identified Supersonic Drone Bay 1365 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1379 | -9/Exiles | Build established: Scavenger-Sprinter 1386 | -9/Exiles | Met EX-DEC 1388 | -9/Exiles | Learned location of Zion (-6) 1398 | -9/Exiles | Discovered new exit (range 12) 1401 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 1401 | -9/Exiles | Entered Mines 1435 | -8/Mines | Discovered exit to Materials (range 8) 1437 | -8/Mines | Entered Materials 1437 | -8/Materials | Evolved 2 slots: Propulsion x2 1487 | -8/Materials | Repaired Flight Unit 1641 | -8/Materials | Discovered new exit (range 4) 1642 | -8/Materials | Entered Factory 1642 | -7/Factory | Evolved 2 slots: Utility x2 1920 | -7/Factory | Build established: Hacker-Sprinter 2032 | -7/Factory | Discovered new exit (range 8) 2148 | -7/Factory | Repaired Flight Unit 2222 | -7/Factory | Identified exit to Lower Caves 2316 | -7/Factory | Fabricated Imp. Light Armor Plating? 2393 | -7/Factory | Discovered new exit (range 15) 2414 | -7/Factory | Identified exit to Factory 2558 | -7/Factory | Entered another Factory area 2558 | -6/Factory | Evolved 2 slots: Utility x2 2817 | -6/Factory | Discovered new exit (range 14) 2822 | -6/Factory | Identified exit to Factory 2946 | -6/Factory | Discovered exit to Factory (range 12) 3032 | -6/Factory | Fabricated Exp. Cesium-ion Thruster? 3199 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 3242 | -6/Factory | Garrison activated, responded to threat 3406 | -6/Factory | Fabricated Imp. Hacking Suite? 3573 | -6/Factory | Fabricated Imp. Hacking Suite? 3845 | -6/Factory | Entered another Factory area 3845 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4045 | -5/Factory | Fabricated Imp. Hacking Suite? 4143 | -5/Factory | Build established: Hacker-Scout 4695 | -5/Factory | Core integrity fell below 50% 4706 | -5/Factory | Lost 13 parts (1p6n4u2w) 4732 | -5/Factory | Released all parts (2) 4739 | -5/Factory | Core integrity fell below 20% 4746 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04675_ Imp. Hacking Suite destroyed. 04675_ Penetrated by Slug. 04683_ Slug penetrates Pressure Siphon. 04683_ Pressure Siphon disabled. 04694_ Penetrated by Slug. 04711_ Slug penetrates Wall. 04724_ Sml. Storage Unit destroyed. 04728_ Connecting with Terminal... 04732_ Released Adv. Signal Interpreter. 04732_ Released System Guard. 04733_ Slammed into P-70 Sage. 04737_ Destabilizing: Core damaged (-20). 04737_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04738_ Slammed into P-70 Sage. 04741_ Penetrated by Slug. 04741_ Slammed into Y-64 Sentinel. 04742_ Destabilizing: Core damaged (-30). 04743_ Slammed into Y-64 Sentinel. 04744_ Slug penetrates Wall. 04744_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ! #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ????????????######?# #???????????????????? | | ????????????# ! #?# #???????????????????? | | ????????????#" #?? ????????????????????? | | ????????????#" #???? ??????????????????????? | | ????????????#" #######+#######?????????????????? | | ????????????#T ! + !!ppp @Y #?????????????????? | | ????????????#" #############Y#?????????????????? | | ????????????#" #???????????# ###### !##???????? | | ????????????#" #???????????# +??? | | ????????????# #???????????#### ### ##???????? | | ????????????######??????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# ####???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????########## #########???? | | ???????????????????????? ?# [ ##??? | | ????????????????????????? # | | ???????????????????????? """ # """""" | | ???????????????????????? """ + """""" | | ?????????????????????????"" """ # """""" #???? | | ??????????????????????????Y # """""" #???? | | ?????????????????????????"" ! ?# #???? | | ????????????????????????? ?# """" #???? | | ????????????????????????#######??# %""" ##??? | | ?????????????????????????????????# %""" T#??? | | ?????????????????????####????????# #??? | | ?????????????????????# ????????# ##??? | | ?????????????????????# ???????# #???? | | ?????????????????????# !???????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 65 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- System Shield | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Adv. Sensor Array | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Gravity Neutralizer | -5/Factory | Scanalyzed Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Light Armor Plating | x2 | -7/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory | Preloaded Xenon Bombardment Thruster | x2 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserSystemTriangulator Manual? 0 Play Time 01:52:15 Cumulative 290.4 hours Start 2023.04.22 @ 23:00:08 End 2023.04.26 @ 22:29:25 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 7 Adventurer 68 Explorer 15 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47f390ef-4ee2-4cd9-b483-e32ecb3c01cf