Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.11 @ 17:53:38

Player: spacekitteh

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (44)      220
Value Destroyed (1342)     1342
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (157)                157
              TOTAL SCORE: 5319

 Bonus
-------
High Alert Combat Kills    22
Aligned with FarCom        300
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             243/700
Matter                     300/300
Energy                     2/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
     Long-range Terrain Scanner
                System Shield
>               --- WEAPON (4) -------
          Heavy Particle Cannon
>               --- INVENTORY (12) ---
         Cooled Ion Engine
                Transmission Jammer
                Hacking Suite
                System Shield
     Long-range Tractor Beam
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Flying Fortress v7
>               --- UTILITY ----------
  High-capacity Storage Unit
                Superbattery
     Long-range Terrain Scanner
                System Shield
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
          Heavy Battle Rifle
>               --- INVENTORY --------
         Cooled Ion Engine
                Aluminum Leg
                Aluminum Leg
                Transmission Jammer
                Hacking Suite
                System Shield
     Long-range Tractor Beam
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 72]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flying Fortress v7
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   
Parts Attached             47   | 7   3   1   1   2   11  4   8   10  
  Power                    4    | 1   .   .   .   2   .   1   .   .   
    Engine                 4    | 1   .   .   .   2   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               7    | 2   2   .   .   .   1   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   
  Utility                  8    | 2   1   .   1   .   .   2   1   1   
    Device                 3    | 1   .   .   .   .   .   .   1   1   
    Storage                4    | 1   1   .   1   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   1   .   .   10  1   7   7   
    Energy Gun             5    | 2   .   .   .   .   3   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   4   
    Ballistic Gun          7    | .   .   .   .   .   3   .   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   1   .   .   4   .   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   
Parts Lost                 18   | .   .   .   .   1   5   1   3   8   
  Power                    2    | .   .   .   .   .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   .   
  Weapon                   15   | .   .   .   .   1   4   .   3   7   
  Highest Loss Streak      3    | .   .   .   .   1   2   1   2   3   
Average Slot Usage (%)     85   | .   100 100 100 92  61  62  67  61  
  Engine                   11   | .   14  14  14  14  9   7   7   4   
  Leg                      1    | .   23  .   .   .   .   .   .   5   
  Hover                    16   | .   4   28  28  28  .   .   .   .   
  Flight                   2    | .   .   .   .   .   9   7   7   3   
  Device                   10   | .   14  14  14  14  9   .   5   7   
  Storage                  13   | .   14  14  14  14  9   15  15  10  
  Hackware                 2    | .   .   .   .   .   .   7   7   7   
  Energy Gun               9    | .   28  22  14  7   12  .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   12  
  Ballistic Gun            5    | .   .   .   .   .   5   23  21  6   
  Launcher                 8    | .   .   5   14  14  7   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 12  24  26  42  47  56  56  57  72  
  Greatest Support         72   | 20  20  12  12  12  72  72  72  72  
  Greatest Overweight (x)  22   | .   1   2   3   3   .   .   .   22  
  Average Overweight (x)   .    | .   .   1   2   3   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  10  12  12  12  12  12  12  
  Average Capacity         11   | 5   6   10  11  12  12  12  12  12  
  Most Carried             12   | 3   3   3   11  9   10  12  12  11  
  Average Carried          7    | .   .   2   5   8   5   11  11  7   
  Final Capacity           12   | 6   10  10  12  12  12  12  12  12  
  Final Carried            12   | .   2   3   8   8   10  12  8   7   

 Class Distribution 
--------------------
 50% | Mutant
 18% | Hacker-Bomber
  6% | Scavenger-Mutant
  6% | Skirmisher
  6% | Scout
  5% | Hacker-Skirmisher
  4% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
             Scout | -8/Materials
     Hacker-Bomber | -7/Factory
     Hacker-Bomber | -7/Lower Caves
 Hacker-Skirmisher | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Matter Collected           1304 | 270 .   .   .   175 177 21  292 369 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1301 | 120 .   .   .   204 522 .   52  403 
  Parts                    82   | 5   .   .   .   27  36  .   2   12  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   2   14  
  Prevented                1    | .   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  33   | .   .   .   .   11  13  .   1   8   
  Guns                     12   | .   .   .   .   1   5   .   1   5   
  Cannons                  2    | .   .   .   .   .   .   .   .   2   
  AOE                      19   | .   .   .   .   10  8   .   .   1   
Classes Destroyed          11   | 2   .   .   .   4   4   .   1   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Builder                  3    | .   .   .   .   1   2   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 3    | 1   .   .   .   1   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  10   | .   .   .   .   9   .   .   .   1   
  Grunt                    17   | .   .   .   .   1   12  .   .   4   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   1   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   
  Thug                     1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | 2   .   .   .   6   10  .   1   6   
  Combat Bots Only         7    | .   .   .   .   4   7   .   1   6   
Max Kills in Single Turn   3    | 1   .   .   .   3   3   .   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               2866 | .    .    .    .    146  521  262  606  1331 
  Core                     572  | .    .    .    .    16   99   13   177  267  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    .    93   82   .    .    .    
Volleys Fired              94   | 2    .    .    .    10   39   .    9    34   
  Largest                  4    | 2    .    .    .    2    3    .    3    4    
  Hottest                  300  | 90   .    .    .    83   118  .    90   300  
Shots Fired                189  | 4    .    .    .    14   76   .    27   68   
  Gun                      110  | 4    .    .    .    4    44   .    24   34   
  Cannon                   32   | .    .    .    .    .    .    .    .    32   
  Launcher                 47   | .    .    .    .    10   32   .    3    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  70   | .    .    .    .    .    12   .    24   34   
  Thermal                  40   | 2    .    .    .    4    2    .    .    32   
  Explosive                47   | .    .    .    .    10   32   .    3    2    
  Electromagnetic          32   | 2    .    .    .    .    30   .    .    .    
  Robot Hit Streak         16   | 4    .    .    .    5    10   .    16   12   
  Robot Miss Streak        4    | .    .    .    .    1    4    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    1    
Shots Hit Robots           125  | 4    .    .    .    5    39   5    20   52   
  Core Hits                92   | 3    .    .    .    15   51   .    4    19   
  Critical Hits            1    | .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              6    | .    .    .    .    .    .    5    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4278 | 52   .    .    .    857  2231 .    253  885  
  Guns                     1201 | 52   .    .    .    12   466  .    253  418  
  Cannons                  400  | .    .    .    .    .    .    .    .    400  
  Explosions               2677 | .    .    .    .    845  1765 .    .    67   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  853  | .    .    .    .    .    182  .    253  418  
  Thermal                  689  | 26   .    .    .    81   182  .    .    400  
  Explosive                2443 | .    .    .    .    776  1600 .    .    67   
  Electromagnetic          293  | 26   .    .    .    .    267  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    1    .    2    2    
  Average Corruption       1    | .    .    .    .    .    1    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    1    5    
    Message Errors         3    | .    .    .    .    .    .    .    .    3    
    Targeting Errors       3    | .    .    .    .    .    .    .    1    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            54   | .    .    .    .    21   33   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               54   | .    .    .    .    21   33   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      111  | .    .    .    .    22   56   .    .    33   
  Shots                    5    | .    .    .    .    1    2    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        419  | 30   .    .    .    54   367  .    239  419  
  Average Temperature      161  | 18   .    .    .    22   163  .    99   196  
  Received Heat Transfer   702  | .    .    .    .    .    315  36   .    351  
  Effects                  17   | .    .    .    .    .    8    .    .    9    
    Shutdowns              2    | .    .    .    .    .    1    .    .    1    
    Energy Bleed           7    | .    .    .    .    .    3    .    .    4    
    Interference           8    | .    .    .    .    .    4    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    2    
  Heat Transferred         990  | 74   .    .    .    137  187  .    .    592  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    2    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Peak Influence             481  | 10  5   1   .   267 481 289 .   .   
  Initial                  179  | .   5   1   .   .   38  179 .   .   
  Average                  156  | 5   5   1   .   137 338 189 .   .   
Maximum Alert Level        2    | .   .   .   .   1   2   1   .   .   
  Low Security (%)         67   | 100 100 100 .   75  22  59  .   .   
  Level 1                  24   | .   .   .   .   24  26  40  .   .   
  Level 2                  8    | .   .   .   .   .   50  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   6   5   .   1   
  Investigation            7    | .   .   .   .   .   2   4   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   4   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   1   .   .   18  24  9   2   11  
  Peak Tracking Total      7    | .   1   .   .   4   5   5   1   7   
  Tactical Retreats        9    | .   .   .   .   4   2   2   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            3    | .   .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          10   | .   .   .   .   3   4   .   .   3   
  Max in Single Turn       2    | .   .   .   .   2   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          11   | .   .   .   5   .   2   3   .   1   
  Terminals                4    | .   .   .   .   .   1   2   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                78   | .   .   .   50  .   11  12  .   5   
  Successful               64   | .   .   .   50  .   5   4   .   5   
  Failed                   14   | .   .   .   .   .   6   8   .   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   .   
  Terminals                22   | .   .   .   .   .   7   10  .   5   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   .   .   50  .   3   4   .   5   
  Record                   54   | .   .   .   49  .   .   .   .   5   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   2   3   .   1   
  Full Trace Events        6    | .   .   .   .   .   2   3   .   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   3   1   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   .   
  Combat                   2    | .   .   .   .   .   .   1   1   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   4   1   .   
  parse_system             4    | .   .   .   .   .   .   3   1   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               4208 | 77   167  103  1779 540  269  457  361  455  
Spaces Moved               3238 | 55   146  67   767  207  232  860  646  258  
  Core                     18   | 12   .    .    .    .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     189  | 43   115  .    .    .    .    .    .    31   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    1072 | .    31   67   767  207  .    .    .    .    
  Flight                   1959 | .    .    .    .    .    232  860  646  221  
  Fastest Speed            50   | 50   56   116  176  236  50   50   50   50   
  Average Speed            112  | 104  109  136  227  236  50   50   50   90   
  Slowest Speed            1150 | 120  120  176  236  236  50   50   50   1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    2    5    1    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       37   | 3    34   23   94   50   18   21   70   24   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    .    .    2    .    .    2    1    
Spaces Dug                 24   | .    .    .    .    .    .    .    24   .    
Terrain Destroyed          247  | .    .    .    .    110  107  .    24   6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      247  | .    .    .    .    110  107  .    24   6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Total                      3651 | 70  152 78  804 245 321 876 668 437 
  Wait                     220  | .   .   10  27  23  28  .   6   126 
  Move                     3214 | 54  145 66  766 206 227 849 643 258 
  Hop                      8    | .   .   .   .   .   2   5   1   .   
  Pick Up                  45   | 7   3   1   6   2   12  7   .   7   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   30   | 7   .   .   .   .   7   4   4   8   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     17   | .   3   1   1   2   4   .   4   2   
  Drop                     12   | .   1   .   4   2   2   1   .   2   
  Fire                     94   | 2   .   .   .   10  39  .   9   34  
  Melee                    6    | .   .   .   .   .   .   5   1   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
   78 | -11/Scrapyard  | Entered Materials
  165 | -10/Materials  | Discovered new exit (range 16)
  184 | -10/Materials  | Met 8R-AWN
  227 | -10/Materials  | Discovered new exit (range 16)
  245 | -10/Materials  | Entered Mines
  246 | -10/Mines      | Followed 8R-AWN into the Mines
  300 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  329 | -10/Mines      | Build established: Mutant
  340 | -10/Mines      | Met a Derelict bent on vengeance
  341 | -10/Mines      | Discovered new exit (range 5)
  348 | -10/Mines      | Entered Exiles
  375 | -10/Exiles     | Discovered new exit (range 15)
  396 | -10/Exiles     | Welcomed by 8R-AWN
  433 | -10/Exiles     | Met EX-HEX
  578 | -10/Exiles     | Met EX-DEC
  637 | -10/Exiles     | Learned location of Zion (-7)
  809 | -10/Exiles     | Discovered new exit (range 14)
  972 | -10/Exiles     | Met EX-BIN
 1036 | -10/Exiles     | Aligned with FarCom system
 1038 | -10/Exiles     | Given EX-Vault access code
 1184 | -10/Exiles     | Opened EX-Vault
 1201 | -10/Exiles     | Found Superbattery
 1209 | -10/Exiles     | Found Flying Fortress v7
 1212 | -10/Exiles     | Found Deploy-a-Sentry
 1215 | -10/Exiles     | Found Deploy-a-Sentry
 1219 | -10/Exiles     | Found Deploy-a-Sentry
 1288 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1505 | -10/Exiles     | Visited The Gauntlet
 2127 | -10/Exiles     | Stole two prototypes: Superbattery, Flying Fortress v7
 2127 | -10/Exiles     | Entered Mines
 2152 | -9/Mines       | Found a hidden stash of uninstalled traps
 2491 | -9/Mines       | Discovered new exit (range 7)
 2623 | -9/Mines       | Discovered new exit (range 11)
 2647 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 2667 | -9/Mines       | Entered Materials
 2667 | -8/Materials   | Accompanied by 1 ally
 2667 | -8/Materials   | Evolved 4 slots: Propulsion x2, Weapon x2
 2756 | -8/Materials   | Destroyed 7 combat bots
 2927 | -8/Materials   | Discovered new exit (range 8)
 2936 | -8/Materials   | Entered Factory
 2936 | -7/Factory     | Evolved 2 slots: Utility x2
 2938 | -7/Factory     | FarCom data flow suspended
 3226 | -7/Factory     | Build established: Hacker-Bomber
 3388 | -7/Factory     | Discovered new exit (range 10)
 3393 | -7/Factory     | Entered Lower Caves
 3472 | -7/Lower Caves | Learned Factory garrison access intel
 3511 | -7/Lower Caves | Identified exit to Lower Caves
 3749 | -7/Lower Caves | Crushed by falling debris
 3754 | -7/Lower Caves | Entered another Lower Caves area
 3789 | -7/Lower Caves | Discovered new exit (range 7)
 3865 | -7/Lower Caves | Attracted the attention of an 0b10 base
 3895 | -7/Lower Caves | Core integrity fell below 50%
 3909 | -7/Lower Caves | Lost 3 parts (3w)
 3944 | -7/Lower Caves | Learned Armory trap positions
 3944 | -7/Lower Caves | Learned Factory stockpile data
 3944 | -7/Lower Caves | Learned Factory terminal intel
 3944 | -7/Lower Caves | Learned Factory garrison access intel
 3956 | -7/Lower Caves | Spotted JP-UOO(f)
 3956 | -7/Lower Caves | Spotted U0-VQP(f)
 3957 | -7/Lower Caves | Encountered a Master Thief
 3957 | -7/Lower Caves | Encountered a Master Thief
 3959 | -7/Lower Caves | Flying Fortress v7 stolen by Master Thief
 3959 | -7/Lower Caves | Superbattery stolen by Master Thief
 4112 | -7/Lower Caves | Lost 3 parts (1p2w)
 4209 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
04061_ Imp. Deuterium Engine destroyed.
04063_ H-55 Commando suffers critical hit.
04063_ Destroyed Assault Rifle.
04064_ Penetrated by Slug.
04064_ Hvy. Particle Cannon destroyed.
04066_ Penetrated by Slug.
04068_ Slug penetrates Wall. <x4>
04081_ Penetrated by Slug.
04081_ Hvy. Particle Cannon destroyed.
04087_ Penetrated by Slug.
04091_ Slug penetrates Wall. <x5>
04112_ Penetrated by Slug. <x2>
04117_ Hvy. Particle Cannon destroyed.
04122_ Penetrated by Slug.
04133_ Slug penetrates Wall.
04144_ Penetrated by Slug. <x3>
04168_ H-55 Commando destroyed.
04171_ 1OSOCD0E4&:WDYV=KR%< O3M7O6KDU>UNIEU
04182_ The unstable cave ceiling collapses.
04183_ Gauss Rifle fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ???????????     ??#####???????#   #   # ########## |
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| ??????????????#?##??#????#???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            2290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              8
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                60
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Oops
Remodeling
Risk Taker
Serviceable Loadout
Tourist

 Challenges 
------------
None

 Game 
------
Seed              BackupBurstCharger
  Manual?         0
Play Time         01:02:52
  Cumulative      5.9 hours
  Start           2020.10.11 @ 16:48:29
  End             2020.10.11 @ 17:53:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9da025db-94c4-44fc-9726-8fc35692d1c3