Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.20 @ 15:00:38

Player: Analote

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (127)     635
Value Destroyed (4956)     4956
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (605)                605
              TOTAL SCORE: 11456

 Bonus
-------
Follower Combat Kills      152
Entered DSFs               500
Friendly Fire              -47

 Cogmind 
---------
Core Integrity             889/1150
Matter                     62/550
Energy                     40/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Heavy Treads
  Improved Heavy Treads
>          --- UTILITY (8) ------
  Improved Heat Sink
  Improved Heat Sink
           Matter Compressor
           Quantum Capacitor
>          --- WEAPON (5) -------
  Advanced Datajack
>          --- INVENTORY (5) ----
  Improved Heavy Treads

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
               Antimatter Reactor
>              --- PROPULSION -------
      Improved Heavy Treads
      Improved Heavy Treads
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
               Matter Compressor
               Quantum Capacitor
      Improved Focal Shield
  High-powered Tractor Beam
>              --- WEAPON -----------
         Heavy Gauss Cannon
         Heavy Gauss Cannon
         Heavy Gauss Cannon
>              --- INVENTORY --------
      Improved Heavy Treads
[Rating: 94]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Matter Compressor
  Processor                Targeting Computer
  Hackware                 Authchip [Weapon]
  Protection               Utility Shielding
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Slots Evolved              13   | .   1   2   .   .   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   1   .   .   
  Utility                  6    | .   1   .   .   .   .   1   1   1   1   .   1   
  Weapon                   3    | .   .   .   .   .   .   .   1   1   .   .   1   
Parts Attached             91   | 7   4   7   .   .   2   28  15  3   2   4   19  
  Power                    14   | 1   .   1   .   .   1   7   2   .   .   2   .   
    Engine                 8    | 1   .   1   .   .   .   4   1   .   .   1   .   
    Core                   5    | .   .   .   .   .   1   3   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               22   | 2   2   4   .   .   1   8   2   .   .   1   2   
    Treads                 4    | 2   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    15   | .   2   4   .   .   .   6   2   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Utility                  31   | 2   .   2   .   .   .   6   8   1   2   .   10  
    Device                 16   | .   .   .   .   .   .   4   3   .   1   .   8   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              4    | 1   .   .   .   .   .   1   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             9    | 1   .   2   .   .   .   1   3   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   .   .   .   .   7   3   2   .   1   7   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          5    | 2   .   .   .   .   .   3   .   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   .   2   3   2   .   1   5   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   1   .   .   .   5   14  1   .   .   .   20  
  Power                    8    | .   1   .   .   .   .   4   1   .   .   .   2   
  Propulsion               13   | .   .   .   .   .   4   5   .   .   .   .   4   
  Utility                  11   | .   .   .   .   .   .   4   .   .   .   .   7   
  Weapon                   9    | .   .   .   .   .   1   1   .   .   .   .   7   
  Highest Loss Streak      8    | .   1   .   .   .   1   8   1   .   .   .   8   
  To Critical Strikes      3    | .   .   .   .   .   1   .   .   .   .   .   2   
Average Slot Usage (%)     84   | .   77  91  100 100 83  61  99  94  94  99  83  
  Engine                   5    | .   2   8   10  10  6   3   7   6   5   4   4   
  Core                     3    | .   .   .   .   .   3   5   6   6   5   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   4   
  Treads                   1    | .   23  .   .   .   .   .   .   .   .   .   .   
  Leg                      21   | .   1   34  40  40  26  9   27  25  22  26  16  
  Device                   11   | .   .   .   .   .   .   9   20  18  16  16  20  
  Storage                  1    | .   .   .   .   .   .   .   .   .   5   5   5   
  Processor                5    | .   12  10  10  10  10  7   1   .   .   .   .   
  Protection               13   | .   12  18  20  20  20  11  12  13  16  16  6   
  Energy Gun               2    | .   11  10  10  10  .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   4   .   .   .   .   6   .   .   .   .   .   
  Ballistic Cannon         9    | .   .   .   .   .   .   1   21  25  22  22  19  
  Impact Weapon            3    | .   8   10  10  10  10  1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 6   7   13  13  13  13  26  55  67  72  86  107 
  Greatest Support         150  | 40  40  43  43  43  43  53  71  65  65  80  150 
  Greatest Overweight (x)  6    | .   1   .   .   .   .   4   .   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   1   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   4   5   4   4   4   5   5   5   4   5   5   
  Average Carried          3    | .   1   3   4   4   3   1   4   3   4   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   4   4   4   3   4   4   5   4   5   2   

 Class Distribution 
--------------------
 55% | Hacker-Mutant
 36% | Hacker-Tank
  4% | Hacker-Gunner
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -9/Exiles
 Hacker-Mutant | -8/Mines
 Hacker-Mutant | -8/Materials
   Hacker-Tank | -7/Factory
   Hacker-Tank | -6/Factory
   Hacker-Tank | -5/Factory
   Hacker-Tank | -5/DSF
   Hacker-Tank | -4/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Matter Collected           3838 | 190  126  70   .    .    20   550  1179 232  .    373  1098 
  Remotely                 1939 | .    .    .    .    .    .    .    1175 232  .    373  159  
Salvage Created            4199 | .    246  82   128  .    283  1452 938  107  .    18   945  
  Parts                    158  | .    7    2    1    .    2    59   50   5    .    .    32   
Haulers Intercepted        6    | .    1    1    .    .    .    1    2    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Combat Hostiles Destroyed  91   | .   6   1   .   .   6   27  22  3   .   1   25  
  Melee                    11   | .   2   .   .   .   .   9   .   .   .   .   .   
  Guns                     6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Cannons                  57   | .   .   .   .   .   .   7   21  3   .   1   25  
  AOE                      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          14   | .   4   .   3   .   2   1   3   .   .   .   1   
  Worker                   10   | .   .   .   1   .   .   3   5   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Tunneler                 4    | .   .   .   1   .   1   .   1   1   .   .   .   
  Hauler                   6    | .   1   1   .   .   .   1   2   .   .   .   1   
  Recycler                 4    | .   .   .   1   .   .   1   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   .   3   3   .   .   .   .   
  Swarmer                  11   | .   2   .   .   .   .   2   .   2   .   .   5   
  Grunt                    47   | .   4   1   .   .   3   19  16  1   .   .   3   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   .   .   3   
  Sentry                   9    | .   .   .   .   .   .   5   2   .   .   .   2   
  Hunter                   11   | .   .   .   .   .   2   1   1   .   .   1   6   
  Programmer               7    | .   .   .   .   .   .   .   2   .   .   .   5   
Best Kill Streak           7    | .   3   1   3   .   2   7   5   2   .   1   4   
  Combat Bots Only         4    | .   3   1   .   .   2   4   4   2   .   1   3   
Max Kills in Single Turn   3    | .   1   1   1   .   1   1   2   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Damage Taken               6337  | .    353  21   .    .    476  1647 632  75   .    35   3098 
  Core                     926   | .    49   7    .    .    58   455  83   13   .    .    261  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  152   | .    19   .    .    .    16   96   8    .    .    2    11   
  Regen/Repaired (Parts)   22    | .    .    .    .    .    .    .    22   .    .    .    .    
Core Remaining (%)         80    | 100  80   .    .    .    83   17   88   98   .    100  .    
Volleys Fired              231   | .    15   .    .    .    .    67   72   6    .    2    69   
  Largest                  5     | .    2    .    .    .    .    2    3    4    .    4    5    
  Hottest                  320   | .    70   .    .    .    .    88   136  189  .    198  320  
Shots Fired                651   | .    21   .    .    .    .    122  213  24   .    8    263  
  Gun                      103   | .    21   .    .    .    .    82   .    .    .    .    .    
  Cannon                   546   | .    .    .    .    .    .    38   213  24   .    8    263  
  Launcher                 2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  611   | .    6    .    .    .    .    120  213  24   .    8    240  
  Thermal                  38    | .    15   .    .    .    .    .    .    .    .    .    23   
  Explosive                2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    9    .    .    .    .    19   13   6    .    7    16   
  Robot Miss Streak        6     | .    2    .    .    .    .    2    2    1    .    2    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           558   | .    41   5    3    .    29   160  127  13   .    8    172  
  Core Hits                215   | .    6    .    .    .    1    57   53   6    .    4    88   
  Critical Kills           2     | .    1    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 23    | .    5    2    1    .    8    7    .    .    .    .    .    
  Critical Strikes         45    | .    7    2    1    .    8    11   5    2    .    .    9    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Blast                  18    | .    .    .    .    .    .    2    5    2    .    .    9    
    Smash                  23    | .    6    2    1    .    8    6    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              129   | .    26   5    3    .    29   61   .    .    .    .    5    
  Impact                   99    | .    26   5    3    .    29   36   .    .    .    .    .    
  Slashing                 25    | .    .    .    .    .    .    25   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    1    1    3    .    3    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14236 | .    729  117  129  .    755  3118 3339 324  .    145  5580 
  Guns                     769   | .    184  .    .    .    .    585  .    .    .    .    .    
  Cannons                  9797  | .    .    .    .    .    .    758  3127 324  .    145  5443 
  Explosions               416   | .    .    .    .    .    87   90   212  .    .    .    27   
  Melee                    3144  | .    545  117  129  .    668  1685 .    .    .    .    .    
  Ramming                  110   | .    .    .    .    .    .    .    .    .    .    .    110  
  Kinetic                  9819  | .    34   .    .    .    .    1343 3127 324  .    145  4846 
  Thermal                  834   | .    150  .    .    .    87   .    .    .    .    .    597  
  Explosive                302   | .    .    .    .    .    .    90   212  .    .    .    .    
  Electromagnetic          27    | .    .    .    .    .    .    .    .    .    .    .    27   
  Impact                   2230  | .    545  117  129  .    668  771  .    .    .    .    .    
  Slashing                 914   | .    .    .    .    .    .    914  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    3    .    .    .    .    1    .    .    .    .    12   
  Average Corruption       2     | .    1    .    .    .    .    1    .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22    | .    4    .    .    .    .    4    .    .    .    .    14   
    Message Errors         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           3     | .    .    .    .    .    .    1    .    .    .    .    2    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      5     | .    1    .    .    .    .    .    .    .    .    .    4    
    Data Loss (minor)      6     | .    3    .    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            899   | .    147  58   64   .    205  199  55   2    .    .    169  
  Projectiles              253   | .    .    .    .    .    .    27   55   2    .    .    169  
  Explosions               26    | .    .    .    .    .    11   15   .    .    .    .    .    
  Melee                    620   | .    147  58   64   .    194  157  .    .    .    .    .    
Knockbacks                 106   | .    3    2    .    .    5    14   18   4    .    2    58   
  Impact                   16    | .    3    2    .    .    5    6    .    .    .    .    .    
  Kinetic                  82    | .    .    .    .    .    .    8    18   4    .    2    50   
  Secondary                8     | .    .    .    .    .    .    .    .    .    .    .    8    
Self-Inflicted Damage      134   | .    .    .    .    .    51   .    83   .    .    .    .    
  Shots                    4     | .    .    .    .    .    2    .    2    .    .    .    .    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    .    .    11   
Targets Rammed             11    | .    .    .    .    .    .    .    .    .    .    .    11   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        606   | .    40   .    .    .    4    88   366  265  .    48   606  
  Average Temperature      132   | .    17   .    .    .    4    21   94   112  .    28   204  
  Received Heat Transfer   2685  | .    258  18   .    .    126  1431 486  54   .    .    312  
  Effects                  25    | .    .    .    .    .    .    .    2    .    .    .    23   
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           8     | .    .    .    .    .    .    .    2    .    .    .    6    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              23    | .    4    .    5    .    7    7    .    .    .    .    .    
  Impact Corruptions       34    | .    10   2    4    .    11   7    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         1210  | .    518  .    .    .    100  .    .    .    .    .    592  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Peak Influence             314  | .   127 67  33  .   82  314 255 251 90  81  248 
  Initial                  90   | .   .   37  18  .   .   20  6   90  90  49  31  
  Average                  91   | .   43  49  28  .   61  97  108 163 90  54  104 
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   1   .   .   1   
  Low Security (%)         89   | 100 100 100 100 .   100 88  76  70  100 100 94  
  Level 1                  10   | .   .   .   .   .   .   11  23  30  .   .   5   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   1   .   .   .   5   6   2   .   1   6   
  Investigation            4    | .   .   .   .   .   .   .   3   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   2   .   .   .   2   
  Reinforcement            10   | .   .   1   .   .   .   5   1   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   2   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Distress Signals           9    | .   1   2   .   .   .   5   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   15  3   .   .   6   50  33  5   .   1   37  
  Peak Tracking Total      7    | .   3   2   .   .   2   7   4   3   .   1   5   
  Tactical Retreats        13   | .   3   .   .   .   .   4   2   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Traps Triggered            7    | .   3   1   .   .   .   1   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Machines Disabled          14   | .   .   .   .   .   2   .   9   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   2   .   2   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Machines Accessed          16   | .   .   1   .   .   1   2   7   2   1   .   2   
  Terminals                11   | .   .   1   .   .   1   1   4   1   1   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   .   1   .   .   3   5   16  4   1   .   2   
  Successful               23   | .   .   1   .   .   3   4   9   3   1   .   2   
  Failed                   9    | .   .   .   .   .   .   1   7   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   .   1   .   .   3   3   8   1   1   .   2   
  Fabricators              8    | .   .   .   .   .   .   .   5   3   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   .   1   .   .   3   2   3   1   1   .   2   
  Record                   5    | .   .   .   .   .   3   .   .   .   .   .   2   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   1   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   3   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   1   .   .   1   1   6   1   1   .   1   
  Full Trace Events        4    | .   .   .   .   .   .   .   3   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   3   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   174  | .   .   .   .   .   .   .   116 58  .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   9   9   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     16   | .   .   .   .   .   .   .   16  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Total Allies               8    | .   .   .   2   .   .   .   3   3   .   .   .   
  Largest Group            3    | .   .   .   2   1   .   .   3   3   3   3   3   
  Highest-Rated Group      48   | .   .   .   45  31  .   .   48  48  48  48  48  
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   16  16  16  16  16  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   .   .   .   34  4   .   2   5   
  Total Damage             508  | .   .   .   .   .   .   .   408 29  .   .   71  
  Kills                    6    | .   .   .   .   .   .   .   5   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Robot Analysis Total       2    | .   .   .   .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Turns Passed               7669 | 82   544  187  136  948  653  1636 1458 290  11   215  1509 
Spaces Moved               4284 | 49   269  126  107  791  455  804  899  153  5    108  518  
  Core                     448  | 8    1    .    .    .    .    439  .    .    .    .    .    
  Treads                   323  | 41   243  .    .    .    .    .    .    .    .    .    39   
  Legs                     3513 | .    25   126  107  791  455  365  899  153  5    108  479  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  120  120  120  50   122  122  192  116  160  
  Average Speed            142  | 142  156  120  120  120  120  143  122  134  192  179  228  
  Slowest Speed            630  | 160  160  120  120  120  120  250  123  192  192  192  630  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       45   | 5    61   18   48   92   87   46   26   5    .    92   15   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
Terrain Destroyed          148  | .    .    .    .    .    19   25   46   3    .    .    55   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               68   | .    .    .    .    .    .    1    9    3    .    .    55   
  AOE                      80   | .    .    .    .    .    19   24   37   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Total                      5167 | 62   328  152  109  790  511  1091 1097 222  6    124  675  
  Wait                     305  | .    9    7    .    .    24   86   96   58   .    .    25   
  Move                     4273 | 48   268  125  106  790  454  803  898  152  4    107  518  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85   | 7    4    8    .    .    1    31   11   3    .    4    16   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   69   | 7    2    6    .    .    1    27   7    2    1    1    15   
  Detach                   5    | .    .    .    .    .    .    4    .    .    .    .    1    
  Swap                     22   | .    2    1    .    .    1    1    8    1    1    3    4    
  Drop                     32   | .    2    .    .    .    1    11   5    .    .    2    11   
  Fire                     231  | .    15   .    .    .    .    67   72   6    .    2    69   
  Melee                    129  | .    26   5    3    .    29   61   .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    .    .    .    .    .    .    .    .    .    11   
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Identified exit to Materials
    8 | -11/Scrapyard | Discovered exit to Materials (range 15)
   83 | -11/Scrapyard | Entered Materials
   83 | -10/Materials | Evolved 1 slot: Utility x1
  270 | -10/Materials | Identified exit to Mines
  270 | -10/Materials | Discovered exit to Mines (range 15)
  313 | -10/Materials | Build established: Hacker-Mutant
  575 | -10/Materials | Identified exit to Materials
  575 | -10/Materials | Discovered exit to Materials (range 12)
  627 | -10/Materials | Entered another Materials area
  627 | -9/Materials  | Evolved 2 slots: Propulsion x2
  786 | -9/Materials  | Identified exit to Mines
  786 | -9/Materials  | Discovered exit to Mines (range 11)
  805 | -9/Materials  | Met 8R-AWN
  814 | -9/Materials  | Entered Mines
  816 | -9/Mines      | Followed 8R-AWN into the Mines
  846 | -9/Mines      | Identified exit to Materials
  846 | -9/Mines      | Discovered exit to Materials (range 8)
  913 | -9/Mines      | Discovered exit to Materials (range 9)
  944 | -9/Mines      | Identified exit to Exiles
  944 | -9/Mines      | Discovered exit to Exiles (range 5)
  950 | -9/Mines      | Entered Exiles
  950 | -9/Exiles     | Accompanied by 1 ally
  980 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  984 | -9/Exiles     | Welcomed by 8R-AWN
 1004 | -9/Exiles     | Met EX-HEX
 1051 | -9/Exiles     | Met EX-DEC
 1089 | -9/Exiles     | Visited The Gauntlet
 1302 | -9/Exiles     | Identified exit to Mines
 1302 | -9/Exiles     | Discovered exit to Mines (range 14)
 1397 | -9/Exiles     | Met EX-BIN
 1536 | -9/Exiles     | Learned about 8R-AWN's background
 1562 | -9/Exiles     | Discovered exit to Mines (range 14)
 1898 | -9/Exiles     | Entered Mines
 2510 | -8/Mines      | Discovered exit to Materials (range 12)
 2551 | -8/Mines      | Entered Materials
 2551 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2765 | -8/Materials  | Lost 8 parts (2p4n2u)
 3414 | -8/Materials  | Core integrity fell below 50%
 4060 | -8/Materials  | Identified exit to Factory
 4060 | -8/Materials  | Discovered exit to Factory (range 20)
 4102 | -8/Materials  | Core integrity fell below 20%
 4187 | -8/Materials  | Entered Factory
 4187 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4499 | -7/Factory    | Build established: Hacker-Tank
 4677 | -7/Factory    | Fabricated G-47 Trooper (x3)
 5545 | -7/Factory    | Repaired Hpw. Tractor Beam
 5610 | -7/Factory    | Identified exit to Factory
 5610 | -7/Factory    | Discovered exit to Factory (range 16)
 5645 | -7/Factory    | Entered another Factory area
 5645 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5745 | -6/Factory    | Fabricated G-47 Trooper (x3)
 5902 | -6/Factory    | Identified exit to Factory
 5902 | -6/Factory    | Discovered exit to Factory (range 15)
 5935 | -6/Factory    | Entered another Factory area
 5935 | -5/Factory    | Accompanied by 3 allies
 5935 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5946 | -5/Factory    | Identified exit to DSF
 5946 | -5/Factory    | Entered DSF
 5946 | -5/DSF        | Accompanied by 3 allies
 5947 | -5/DSF        | Joined Warlord attack on 0b10 via DSF
 5971 | -5/DSF        | Additional patrols routed to DSF
 6130 | -5/DSF        | Identified exit to Factory
 6130 | -5/DSF        | Discovered exit to Factory (range 16)
 6161 | -5/DSF        | Entered Factory
 6161 | -4/Factory    | Accompanied by 3 allies
 6161 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6248 | -4/Factory    | Garrison activated, responded to threat
 6607 | -4/Factory    | Found Quantum Capacitor
 7068 | -4/Factory    | Lost 8 parts (3n2u3w)
 7151 | -4/Factory    | Found Powered Armor
 7428 | -4/Factory    | Crushed by falling debris
 7635 | -4/Factory    | System corruption reached 10%
 7670 | -4/Factory    | Self-destructed

 Last Messages 
---------------
07657_ Hvy. Gauss Cannon destroyed.
07660_ Destroyed Antigrav System.
07660_ P-70 Sage knocked back.
07663_ Antimatter Reactor destroyed.
07663_ Penetrated by Slug.
07665_ Hvy. Gauss Cannon destroyed.
07665_ U-05 Engineer destroyed.
07666_ Jacked P-70 Sage...
>>parse_system
Reading system data...
07666_ Critical hit (Burn: +37).
07666_ Penetrated by Slug.
07666_ Jacked P-70 Sage...
07666_ Command string: force[explode]
07666_ No effect.
07667_ Jacked P-70 Sage...
07667_ Command string: overload
07667_ No effect.
07668_ Penetrated by Slug.
07669_ Jacked Y-64 Sentinel... <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????   "????????????????????????? |
| ?????????????????????   ""??" ?#?????????????????? |
| ?????????????????????#  """    #?????????????????? |
| ?????????????????????#        !####??????????????? |
| ?????????????????????#  """""     #??????????????? |
| ?????????????????????#  """""     #??????????????? |
| ?????????????????????#  """       ###########????? |
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| ?????????????????????#    #???????# """ =   ###### |
| ?????????????????????#   *#??##???# """  ]  ##     |
| ?????????????????????# ##/###;##### """   ! ##     |
| ?????????????????????# ##pY  """" #  ""     ##     |
| ?????????????????????# ##%! """"" #  ""     #"     |
| ????????????????????## ##p  " """ #      *[=##     |
| ??????????????#######   #@ u""""" #####+######!!   |
| ???????                 Y         ####   #####%= % |
| ???????           ### ! #      =  +          +  ** |
| ?????????       ????#####         ###     ####!!   |
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| ????????????????????????????????????#     ##?#     |
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| ????????????????????????????????????#         ???? |
| ????????????????????????????????????#          ??? |
| ????????????????????????????????????#           ?? |
| ????????????????????????????????????            ?? |
| ????????????????????????????????????###########??? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          32
Energy Capacity            515
Matter Stores              550
Matter Capacity            550
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             400
Resistance: KI             65
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 Chainsword | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 G-47 Trooper | -7/Factory | Hacked

 Fabricated
------------
 G-47 Trooper | x3 | -7/Factory 
 G-47 Trooper | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up

 Challenges 
------------
None

 Game 
------
Seed              ProtonLaserTearclaws
  Manual?         0
Play Time         00:51:37
  Cumulative      43.4 hours
  Start           2022.03.19 @ 17:19:37
  End             2022.03.20 @ 15:00:38
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          64
  Rogue           0
  Adventurer      0
  Explorer        64
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          45
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6ce7493-7457-489c-bb9c-c52ba414a0a6