Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.14 @ 10:21:09

Player: astrosteve

Result: Destroyed by as-38136 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (1837)     1837
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 3805

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/400
Matter                     238/300
Energy                     126/250
System Corruption          3%
Temperature                Cool (29)
Movement                   Core (600) Ox11
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
       Improved Targeting Computer
                Core Shielding
                Core Shielding
>               --- WEAPON (2) -------
                EM Pulse Cannon
          Heavy Hammer
>               --- INVENTORY (15) ---
          Light Fission Core
       Improved Aluminum Leg
                Wheel
          Large Storage Unit
  High-capacity Matter Pod (34)
                Weight Redist. System
                Sensor Array
                Sensor Array
       Improved Targeting Computer
       Hardened Light Armor Plating
                Assault Rifle
                Shotgun
                Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Sensor Array
           Targeting Computer
>          --- WEAPON -----------
  Improved Assault Rifle
           Plasma Flamer
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
    Medium Storage Unit
     Heavy EM Pulse Gun
           Assault Rifle
     Heavy Assault Rifle
           Shotgun
           Rocket Launcher
           Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Heavy Hammer
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             72   | 6   7   6   37  12  4   
  Power                    7    | 2   1   .   3   1   .   
    Engine                 7    | 2   1   .   3   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   .   4   15  1   1   
    Treads                 3    | .   .   .   3   .   .   
    Leg                    14   | 2   .   3   8   1   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  2    | .   .   .   2   .   .   
    Flight                 3    | .   .   1   2   .   .   
  Utility                  21   | 1   3   1   9   5   2   
    Device                 8    | .   1   .   3   3   1   
    Storage                5    | 1   1   1   1   1   .   
    Processor              2    | .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   4   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 1   3   1   10  5   1   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   
    Ballistic Gun          11   | 1   2   .   5   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   .   2   1   .   
    Special Weapon         2    | .   .   1   .   1   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      3    | .   .   .   .   3   .   
Parts Lost                 19   | .   1   .   10  6   2   
  Power                    3    | .   .   .   2   1   .   
  Propulsion               5    | .   .   .   3   2   .   
  Utility                  4    | .   .   .   2   1   1   
  Weapon                   7    | .   1   .   3   2   1   
  Highest Loss Streak      4    | .   1   .   4   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 97  84  87  
  Engine                   11   | .   13  14  9   10  11  
  Leg                      17   | .   28  27  12  8   9   
  Hover                    2    | .   .   .   7   .   .   
  Device                   8    | .   10  .   11  11  10  
  Storage                  12   | .   14  14  11  11  11  
  Processor                10   | .   3   14  11  11  11  
  Protection               6    | .   .   .   10  11  11  
  Ballistic Gun            14   | .   16  20  12  10  10  
  Launcher                 2    | .   11  .   1   .   .   
  Special Weapon           1    | .   .   7   .   .   .   
  Impact Weapon            4    | .   .   .   4   11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 12  22  31  40  38  33  
  Greatest Support         40   | 20  20  20  40  20  13  
  Greatest Overweight (x)  11   | 3   1   5   11  10  3   
  Average Overweight (x)   1    | .   .   1   1   3   2   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  
  Average Capacity         12   | 7   9   10  15  15  15  
  Most Carried             15   | 3   10  10  15  13  15  
  Average Carried          9    | 1   7   9   11  9   13  
  Final Capacity           15   | 8   10  15  15  15  15  
  Final Carried            13   | 3   9   10  11  13  13  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1568 | 256  293  130  637  252  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2184 | 69   397  154  1339 205  20   
  Parts                    158  | 2    38   15   95   8    .    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  58   | .   14  8   29  6   1   
  Melee                    4    | .   .   .   4   .   .   
  Guns                     40   | .   9   8   20  3   .   
  Cannons                  2    | .   .   .   1   .   1   
  AOE                      9    | .   5   .   3   1   .   
Classes Destroyed          9    | 1   4   .   2   1   1   
  Worker                   1    | .   1   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   
  Watcher                  8    | .   3   .   5   .   .   
  Swarmer                  19   | .   6   6   4   3   .   
  Grunt                    27   | .   8   2   16  1   .   
  Duelist                  3    | .   .   .   2   1   .   
  Sentry                   7    | .   .   .   7   .   .   
  Demolisher               1    | .   .   .   .   1   .   
  Assembled                1    | .   .   .   .   .   1   
Best Kill Streak           7    | 1   4   3   7   3   1   
  Combat Bots Only         5    | .   3   3   5   3   1   
Max Kills in Single Turn   2    | 1   2   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   2   1   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2843 | .    322  164  1549 636  172  
  Core                     456  | .    33   21   218  130  54   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  31   | .    .    .    2    19   10   
  Regen/Repaired (Parts)   113  | .    38   .    75   .    .    
Core Remaining (%)         89   | 100  .    78   .    .    .    
Volleys Fired              167  | 3    50   18   74   19   3    
  Largest                  2    | 1    2    2    2    1    1    
  Hottest                  123  | 20   53   123  68   100  63   
Shots Fired                215  | 3    52   28   108  20   4    
  Gun                      191  | 3    47   27   98   15   1    
  Cannon                   10   | .    .    .    7    .    3    
  Launcher                 9    | .    5    .    3    1    .    
  Special                  5    | .    .    1    .    4    .    
  Kinetic                  175  | 3    47   27   82   15   1    
  Thermal                  5    | .    .    1    .    4    .    
  Explosive                9    | .    5    .    3    1    .    
  Electromagnetic          26   | .    .    .    23   .    3    
  Robot Hit Streak         38   | 2    20   6    38   6    2    
  Robot Miss Streak        4    | .    4    2    2    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           180  | 2    42   14   100  20   2    
  Core Hits                101  | 2    30   11   47   10   1    
  Critical Kills           2    | .    .    .    2    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    .    
  Critical Strikes         5    | .    .    .    4    1    .    
    Corrupt                1    | .    .    .    1    .    .    
    Smash                  4    | .    .    .    3    1    .    
Melee Attacks              15   | .    .    .    12   3    .    
  Impact                   15   | .    .    .    12   3    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    
    Combat Hostiles        2    | .    .    .    .    2    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3849 | 26   1045 228  2104 404  42   
  Guns                     2336 | 26   608  228  1303 171  .    
  Cannons                  171  | .    .    .    129  .    42   
  Explosions               762  | .    437  .    302  23   .    
  Melee                    532  | .    .    .    370  162  .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2109 | 26   608  228  1076 171  .    
  Thermal                  80   | .    .    .    32   48   .    
  Explosive                730  | .    437  .    270  23   .    
  Electromagnetic          398  | .    .    .    356  .    42   
  Impact                   532  | .    .    .    370  162  .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    3    
  Average Corruption       3    | .    .    .    .    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    24   15   
    Message Errors         8    | .    .    .    .    7    1    
    Matter Fused           11   | .    .    .    .    7    4    
    Heat Flow Errors       6    | .    .    .    .    2    4    
    Energy Discharges      5    | .    .    .    .    2    3    
    Data Loss (minor)      6    | .    .    .    .    4    2    
    Misfires               2    | .    .    .    .    1    1    
    Alerts                 1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            151  | .    .    .    69   82   .    
  Projectiles              20   | .    .    .    20   .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    131  | .    .    .    49   82   .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    32   24   .    
  Shots                    2    | .    .    .    1    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        275  | .    .    63   66   135  275  
  Average Temperature      45   | .    .    28   14   39   110  
  Received Heat Transfer   943  | .    153  27   675  48   40   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    2    2    .    
  Impact Corruptions       4    | .    .    .    1    3    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         420  | .    .    .    100  320  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             433  | 5   230 85  433 83  .   
  Initial                  2    | .   2   .   .   .   .   
  Average                  77   | 4   80  35  152 11  .   
Maximum Alert Level        2    | .   1   .   2   .   .   
  Low Security (%)         86   | 100 90  100 64  100 .   
  Level 1                  11   | .   9   .   28  .   .   
  Level 2                  2    | .   .   .   6   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   6   .   .   
  Investigation            5    | .   2   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              91   | .   22  9   44  7   9   
  Peak Tracking Total      11   | .   4   3   8   3   11  
  Tactical Retreats        3    | .   .   1   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            6    | .   2   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          5    | .   1   1   2   .   1   
  Max in Single Turn       1    | .   1   1   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          19   | .   8   2   7   2   .   
  Terminals                11   | .   5   1   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                48   | .   19  4   22  3   .   
  Successful               40   | .   16  4   18  2   .   
  Failed                   8    | .   3   .   4   1   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                29   | .   13  3   10  3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   2   .   7   .   .   
  Recycling Units          5    | .   4   .   1   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             24   | .   10  4   8   2   .   
  Record                   11   | .   3   3   4   1   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              4    | .   3   .   1   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   5   .   .   
  Scan Component           4    | .   1   .   3   .   .   
  Repair                   3    | .   1   .   2   .   .   
Recycling Unit Hacks       5    | .   4   .   1   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   5   1   2   2   .   
  Full Trace Events        3    | .   1   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   
  Time                     78   | .   26  .   52  .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          205  | .   205 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               9225 | 86   1731 1722 2832 2120 734  
Spaces Moved               4119 | 60   937  870  1278 670  304  
  Core                     140  | 17   .    .    1    122  .    
  Treads                   144  | .    .    .    144  .    .    
  Legs                     3371 | 43   937  867  722  548  254  
  Wheels                   50   | .    .    .    .    .    50   
  Hover                    407  | .    .    .    407  .    .    
  Flight                   7    | .    .    3    4    .    .    
  Fastest Speed            50   | 50   120  190  160  190  110  
  Average Speed            210  | 112  171  190  198  305  237  
  Slowest Speed            600  | 200  190  450  600  550  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       71   | 3    97   99   77   90   62   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          71   | .    33   .    31   7    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      71   | .    33   .    31   7    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4449 | 73   1008 904  1435 714  315  
  Wait                     5    | 2    2    .    .    1    .    
  Move                     4114 | 59   936  869  1277 669  304  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  53   | 3    10   6    24   9    1    
  Fast Attach              6    | 4    2    .    .    .    .    
  Attach                   34   | 1    2    2    19   6    4    
  Detach                   6    | .    .    .    3    .    3    
  Swap                     32   | 1    3    4    18   6    .    
  Drop                     17   | .    3    5    8    1    .    
  Fire                     167  | 3    50   18   74   19   3    
  Melee                    15   | .    .    .    12   3    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 16)
  333 | -10/Materials | Discovered new exit (range 14)
  368 | -10/Materials | Discovered new exit (range 16)
  722 | -10/Materials | Discovered new exit (range 12)
 1463 | -10/Materials | Discovered new exit (range 15)
 1625 | -10/Materials | Repaired Ion Engine
 1818 | -10/Materials | Entered Mines
 2079 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2197 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2331 | -10/Mines     | Discovered new exit (range 9)
 2358 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2578 | -10/Mines     | Learned Materials emergency access door positions
 3239 | -10/Mines     | Discovered new exit (range 9)
 3540 | -10/Mines     | Entered Materials
 3540 | -9/Materials  | Evolved 2 slots: Utility x2
 3738 | -9/Materials  | Discovered new exit (range 16)
 4076 | -9/Materials  | Lost 4 parts (1p2n1u)
 4395 | -9/Materials  | Discovered new exit (range 16)
 5296 | -9/Materials  | Discovered new exit (range 12)
 5693 | -9/Materials  | Build established: Scavenger-Mutant
 5793 | -9/Materials  | Repaired Sensor Array
 5830 | -9/Materials  | Repaired Aluminum Leg
 5849 | -9/Materials  | Core integrity fell below 50%
 5898 | -9/Materials  | Discovered new exit (range 15)
 6372 | -9/Materials  | Entered Mines
 6373 | -9/Mines      | Assembled infested the area
 6540 | -9/Mines      | Core integrity fell below 20%
 6568 | -9/Mines      | Lost 4 parts (2n2w)
 6748 | -9/Mines      | Build established: Mutant
 6829 | -9/Mines      | Learned location of Storage (-8)
 7304 | -9/Mines      | Learned 2 Materials zone layouts
 7312 | -9/Mines      | Learned Materials interactive machine intel
 7325 | -9/Mines      | Learned Materials trap positions
 8156 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 8156 | -9/Mines      | Discovered new exit (range 5)
 8492 | -9/Mines      | Entered Exiles
 8556 | -9/Exiles     | Met 8R-AWN
 8605 | -9/Exiles     | Met EX-HEX
 8701 | -9/Exiles     | Met EX-DEC
 8796 | -9/Exiles     | Visited The Gauntlet
 9216 | -9/Exiles     | Attacked by the Exiles
 9226 | -9/Exiles     | Destroyed by as-38136 with Assembled Heavy Rifle

 Last Messages 
---------------
  errands.
I'm not complaining though, nope, not me!
I get that having only half of the bot ever arrive at its destination is
  tough on maintenance, and they said there likely wouldn't be any
  breakthroughs in the near term so they're doing FarCom instead.
09216_ System corrupted: FCS attempts to trigger Autogun.
09216_ System corrupted: Autogun misfires.
09216_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
09216_ Machine disabled.
09216_ Penetrated by HV Slug.
09216_ Autogun destroyed.
09216_ HV Slug penetrates as-87513.
09216_ Penetrated by HV Slug.
09216_ HV Slug penetrates as-87513.
09218_ Imp. Heat Sink destroyed.
09221_ as-42177 suffers critical hit (Destroy).
09221_ as-42177 destroyed.
09224_ Penetrated by HV Slug. <x2>
09226_ as-93647 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
     Imp. Heat Sink | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Tourist
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              TitaniumMappingCleaver
  Manual?         0
Play Time         02:07:07
  Cumulative      7.0 hours
  Start           2022.05.13 @ 22:22:40
  End             2022.05.14 @ 10:21:09
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           6
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7845f33-9b92-4981-9e44-23a55df241d8