Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 19:30:10

Player: tsintsir

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (516)      516
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (102)                102
              TOTAL SCORE: 2593

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      91

 Cogmind 
---------
Core Integrity             0/550
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
    Cryofiber Web
>   --- WEAPON (3) -------
    Scythe
>   --- INVENTORY (5) ----
    Flight Unit
    Flight Unit
    Weight Redist. System
    Shield Generator

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Cryofiber Web
           Weight Redist. System
           Sensor Array
>          --- WEAPON -----------
           Mace
           Mace
           Mace
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
           Shield Generator
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Matter Pod
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mace
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             32   | 5   2   .   19  6   
  Power                    6    | 1   .   .   3   2   
    Engine                 6    | 1   .   .   3   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   .   7   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   .   .   2   2   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  3    | .   .   .   3   .   
    Flight                 2    | .   .   .   2   .   
  Utility                  8    | .   2   .   6   .   
    Device                 5    | .   1   .   4   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   .   3   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   3   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   .   .   5   10  
  Power                    3    | .   .   .   1   2   
  Propulsion               3    | .   .   .   1   2   
  Utility                  5    | .   .   .   3   2   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      9    | .   .   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   86  100 91  66  
  Engine                   9    | .   14  14  9   4   
  Leg                      4    | .   .   .   2   12  
  Wheel                    11   | .   28  28  8   .   
  Hover                    3    | .   .   .   7   .   
  Device                   19   | .   5   14  20  25  
  Storage                  4    | .   9   14  1   .   
  Hackware                 3    | .   .   .   6   .   
  Protection               1    | .   .   .   2   .   
  Ballistic Gun            7    | .   28  28  .   .   
  Impact Weapon            20   | .   .   .   31  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 7   9   9   16  15  
  Greatest Support         36   | 20  20  20  30  36  
  Greatest Overweight (x)  3    | .   .   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   1   1   5   5   
  Average Carried          3    | .   .   1   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | .   1   1   4   4   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           497  | 262 .   .   165 70  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            633  | 45  .   .   407 181 
  Parts                    15   | 1   .   .   11  3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  15   | 1   .   .   10  4   
  Melee                    8    | .   .   .   6   2   
  Guns                     1    | 1   .   .   .   .   
Classes Destroyed          6    | 1   .   .   4   1   
  Worker                   2    | .   .   .   2   .   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   
  Swarmer                  5    | .   .   .   5   .   
  Grunt                    4    | 1   .   .   1   2   
  Sentry                   6    | .   .   .   4   2   
Best Kill Streak           3    | 1   .   .   3   2   
  Combat Bots Only         3    | 1   .   .   3   2   
Max Kills in Single Turn   1    | 1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        205  | 2    .    .    62   141  
  Missed                   66   | .    .    .    25   41   
Damage Taken               1935 | 24   .    .    442  1469 
  Core                     662  | 12   .    .    87   563  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   13   | .    .    .    13   .    
Core Remaining (%)         89   | 95   .    95   78   .    
Volleys Fired              14   | 2    2    2    1    7    
  Largest                  2    | 2    2    2    2    1    
  Hottest                  44   | 40   40   40   40   44   
Shots Fired                21   | 4    4    4    2    7    
  Gun                      14   | 4    4    4    2    .    
  Cannon                   7    | .    .    .    .    7    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  21   | 4    4    4    2    7    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         6    | 3    4    1    1    6    
  Robot Miss Streak        2    | .    1    2    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           63   | 3    3    1    34   22   
  Core Hits                14   | 2    .    1    6    5    
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed 9    | .    .    .    6    3    
  Critical Strikes         12   | .    .    .    8    4    
    Smash                  11   | .    .    .    8    3    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              67   | .    .    .    46   21   
  Impact                   62   | .    .    .    46   16   
  Slashing                 5    | .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    2    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        16   | .    .    .    12   4    
Damage Inflicted           1711 | 39   39   37   996  600  
  Guns                     129  | 39   39   37   14   .    
  Cannons                  133  | .    .    .    .    133  
  Explosions               .    | .    .    .    .    .    
  Melee                    1449 | .    .    .    982  467  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  262  | 39   39   37   14   133  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1354 | .    .    .    982  372  
  Slashing                 95   | .    .    .    .    95   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            418  | .    .    .    318  100  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    418  | .    .    .    318  100  
Knockbacks                 10   | .    .    .    3    7    
  Impact                   3    | .    .    .    2    1    
  Kinetic                  5    | .    .    .    .    5    
  Secondary                2    | .    .    .    1    1    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        123  | .    .    .    9    123  
  Average Temperature      45   | .    .    .    9    46   
  Received Heat Transfer   966  | 12   .    .    153  801  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              9    | .    .    .    6    3    
  Impact Corruptions       20   | .    .    .    15   5    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             416  | 20  28  10  416 322 
  Initial                  162  | .   13  10  3   162 
  Average                  172  | 3   15  10  240 239 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         51   | 100 100 100 29  35  
  Level 1                  47   | .   .   .   68  64  
  Level 2                  .    | .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   .   3   6   
  Investigation            4    | .   .   .   2   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | 1   1   .   27  21  
  Peak Tracking Total      10   | 1   1   .   8   10  
  Tactical Retreats        8    | .   .   .   4   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          9    | .   1   .   7   1   
  Terminals                6    | .   1   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                31   | .   3   .   25  3   
  Successful               23   | .   2   .   19  2   
  Failed                   8    | .   1   .   6   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                23   | .   3   .   17  3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          5    | .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   2   .   12  2   
  Record                   10   | .   1   .   8   1   
  Prototype ID Bank        2    | .   .   .   1   1   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       5    | .   .   .   5   .   
  Recycle Component        1    | .   .   .   1   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         2    | .   .   .   2   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     1    | .   .   .   .   1   
Hacking Detections         4    | .   1   .   3   .   
  Full Trace Events        3    | .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             1    | .   .   .   1   .   
  Recycled Matter          22   | .   .   .   22  .   
  Retrieved Matter         22   | .   .   .   22  .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               36   | .   .   .   36  .   
  Total Damage             341  | .   .   .   341 .   
  Kills                    7    | .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1434 | 52  105 265 657 355 
Spaces Moved               1133 | 51  96  235 493 258 
  Core                     75   | 16  .   .   .   59  
  Treads                   .    | .   .   .   .   .   
  Legs                     209  | .   .   .   32  177 
  Wheels                   566  | 35  96  235 200 .   
  Hover                    201  | .   .   .   201 .   
  Flight                   82   | .   .   .   60  22  
  Fastest Speed            37   | 50  80  80  37  37  
  Average Speed            86   | 70  80  80  82  106 
  Slowest Speed            280  | 80  80  80  280 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 5   21  52  45  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1478 | 62  119 307 687 303 
  Wait                     201  | .   17  71  105 8   
  Move                     1129 | 50  95  234 492 258 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 5   3   .   17  4   
  Fast Attach              8    | .   .   .   6   2   
  Attach                   24   | 5   2   .   13  4   
  Detach                   11   | .   .   .   9   2   
  Swap                     .    | .   .   .   .   .   
  Drop                     14   | .   .   .   12  2   
  Fire                     14   | 2   2   2   1   7   
  Melee                    48   | .   .   .   32  16  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   39 | -11/Scrapyard | Discovered new exit (range 8)
   53 | -11/Scrapyard | Entered Materials
  107 | -10/Materials | Discovered new exit (range 16)
  158 | -10/Materials | Entered Mines
  265 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  299 | -10/Mines     | Met a Derelict bent on vengeance
  310 | -10/Mines     | Build established: Mutant
  353 | -10/Mines     | Discovered new exit (range 4)
  423 | -10/Mines     | Entered Materials
  423 | -9/Materials  | Accompanied by 3 allies
  423 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  740 | -9/Materials  | Repaired Hover Unit
 1068 | -9/Materials  | Discovered new exit (range 11)
 1080 | -9/Materials  | Entered another Materials area
 1080 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1374 | -8/Materials  | Core integrity fell below 50%
 1415 | -8/Materials  | Core integrity fell below 20%
 1435 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Sensor Array destroyed.
Acquired Deuterium Engine.
Acquired Assault Cannon.
Slug penetrates Wall.
G-47 Trooper knocked back.
Slug penetrates Wall.
G-47 Trooper knocked back.
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper knocked back. <x2>
Slug penetrates Wall.
G-47 Trooper destroyed.
Slug penetrates Wall.
G-50 Soldier knocked back.
Deuterium Engine destroyed.
Assault Cannon destroyed.
Weight Redist. System destroyed.
G-47 Trooper destroyed.
Mace follow-up attack on G-47 Trooper.
Mace destroyed.
G-47 Trooper Aluminum Leg severed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????#   #      |
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| ?????????????????????????????               !+%""" |
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| ???????????????????????????????????????#########   |
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| ???????????????????????????????????????#     ! +   |
| ???????????????????????????????????????#!      #   |
| ???????????????????????????????????????###+#####   |
| ?????????????????????######??????????????# ####    |
| ?????????????????????#    ################         |
| ?????????????????????#   %gg                     T |
| ?????????????????????#   @# ######         ####    |
| ?????????????????????#    # #????#    """  #####+# |
| ?????????????????????#  ] #+######     R"  #       |
| ?????????????????????#    #     =#    """  #       |
| ?????????????????????#    # ! %%%#         #       |
| ?????????????????????# !  # ! % !+         / """ " |
| ?????????????????????#    #   %% #     ##### """ " |
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| ??????????????????????????#!  /  #######???# """ " |
| ??????????????????????????########?????????#       |
| ???????????????????????????????????????????####### |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              AuthchipAssembledFlakker
  Manual?         0
Play Time         00:59:07
  Cumulative      2.2 hours
  Start           2024.06.19 @ 18:13:12
  End             2024.06.19 @ 19:30:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd103d1f-e127-436f-8297-54dd603f7087