Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.21 @ 15:57:54 Player: PDRM Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (983) 983 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 3380 Bonus ------- High Alert Combat Kills 112 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 293/300 Energy 117/160 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine VTOL Module Improved Terrain Scanner Field Recycling Unit (18) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg > --- UTILITY ---------- Sensor Array Signal Interpreter Field Recycling Unit > --- WEAPON ----------- Small Laser Heavy Assault Rifle > --- INVENTORY -------- Flight Unit Improved Terrain Scanner Seismic Detector Light EM Pulse Cannon Katana [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Flamer Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 58 | 10 16 21 2 5 4 Power 13 | 1 6 4 . . 2 Engine 10 | 1 4 4 . . 1 Core 3 | . 2 . . . 1 Reactor . | . . . . . . Propulsion 14 | 6 3 4 . 1 . Treads . | . . . . . . Leg 6 | 4 1 1 . . . Wheel 5 | 2 1 2 . . . Hover . | . . . . . . Flight 3 | . 1 1 . 1 . Utility 13 | . 5 6 2 . . Device 10 | . 2 6 2 . . Storage 1 | . 1 . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 3 2 7 . 4 2 Energy Gun 7 | 1 . 3 . 2 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun 4 | 2 1 1 . . . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 5 9 . . 5 Power 4 | . 2 2 . . . Propulsion 5 | . 2 2 . . 1 Utility 1 | . . 1 . . . Weapon 9 | . 1 4 . . 4 Highest Loss Streak 5 | . 3 5 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 51 | . 85 75 33 34 22 Engine 9 | . 8 11 11 10 . Core 1 | . 4 . . . 2 Leg 1 | . 3 3 . . . Wheel 3 | . 13 4 . . . Flight 2 | . 5 3 . 1 4 Device 4 | . 7 18 . . . Storage 1 | . 3 2 . . . Processor 3 | . 10 10 . . . Energy Gun 7 | . 3 3 11 8 8 Ballistic Gun 4 | . 14 5 . . . Ballistic Cannon 2 | . . . . 4 6 Launcher 3 | . 10 4 . . . Special Weapon 2 | . . . . 4 . Slashing Weapon 2 | . . 1 11 3 . Naked Turns 3 | . . . . . 3 Heaviest Build 33 | 5 27 33 16 10 5 Greatest Support 13 | 10 10 13 3 4 4 Greatest Overweight (x) 10 | . 2 10 5 3 1 Average Overweight (x) 1 | . . 1 2 2 . Largest Inventory Capacity 15 | 5 15 15 5 5 5 Average Capacity 5 | 5 7 7 5 5 5 Most Carried 8 | 5 7 8 4 5 5 Average Carried 4 | 3 4 4 3 3 4 Final Capacity 15 | 5 15 5 5 5 5 Final Carried 7 | 5 7 4 4 5 4 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1045 | 303 216 353 103 40 30 Remotely . | . . . . . . Salvage Created 935 | 34 401 470 . . 30 Parts 74 | 2 33 37 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled 1 | . . . 1 . . Retrieved Matter 18 | . . . 18 . . Parts Self-Destructed 2 | . . . . 2 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | 1 9 17 . . 1 Melee 2 | . . 1 . . 1 Guns 12 | 1 6 5 . . . Cannons 2 | . . 2 . . . AOE 12 | . 3 9 . . . Classes Destroyed 8 | 1 4 3 . . . Worker 1 | . 1 . . . . Builder 1 | . . 1 . . . Tunneler 2 | . 2 . . . . Operator 1 | . 1 . . . . Watcher 4 | . 3 1 . . . Swarmer 7 | . . 6 . . 1 Grunt 20 | 1 9 10 . . . Duelist 1 | . . 1 . . . Best Kill Streak 6 | 1 3 6 . . 1 Combat Bots Only 5 | 1 2 5 . . 1 Max Kills in Single Turn 3 | 1 3 3 . . 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2021 | 21 595 797 . . 608 Core 551 | 10 132 166 . . 243 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 91 | . 11 80 . . . Core Remaining (%) 69 | 96 43 . . . . Volleys Fired 95 | 3 52 34 . . 6 Largest 2 | 1 2 2 . . 2 Hottest 100 | 20 60 90 . . 100 Shots Fired 150 | 3 81 56 . . 10 Gun 104 | 3 70 26 . . 5 Cannon 20 | . . 16 . . 4 Launcher 25 | . 11 14 . . . Special 1 | . . . . . 1 Kinetic 72 | 3 49 16 . . 4 Thermal 47 | . 21 20 . . 6 Explosive 25 | . 11 14 . . . Electromagnetic 6 | . . 6 . . . Robot Hit Streak 11 | 3 11 10 . . 1 Robot Miss Streak 6 | . 6 2 . . 6 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 84 | 3 45 35 . . 1 Core Hits 72 | 2 37 28 . . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 3 | . . 3 . . . Impact . | . . . . . . Slashing 3 | . . 3 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1995 | 24 821 1111 . . 39 Guns 676 | 24 382 258 . . 12 Cannons 204 | . . 184 . . 20 Explosions 1051 | . 439 612 . . . Melee 57 | . . 57 . . . Ramming 7 | . . . . . 7 Kinetic 450 | 24 223 183 . . 20 Thermal 367 | . 159 196 . . 12 Explosive 967 | . 439 528 . . . Electromagnetic 147 | . . 147 . . . Impact . | . . . . . . Slashing 57 | . . 57 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 51 | . 2 49 . . . Projectiles . | . . . . . . Explosions 51 | . 2 49 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 128 | . . 126 . . 2 Shots 5 | . . 5 . . . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 96 | 6 95 96 . . 18 Average Temperature 27 | 6 25 32 . . 11 Received Heat Transfer 663 | 12 366 285 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 809 | . 350 434 . . 25 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 759 | 20 313 759 295 . . Initial 295 | . 13 131 295 . . Average 256 | 8 200 523 295 . . Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 40 | 100 44 11 . . . Level 1 43 | . 55 19 100 . . Level 2 8 | . . 37 . . . Level 3 7 | . . 32 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | 1 17 25 . . 4 Peak Tracking Total 6 | 1 5 6 . . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 5 1 . 1 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 12 4 . 3 . Successful 17 | . 11 3 . 3 . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 7 | . 3 4 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 . . 3 . Record 4 | . 4 . . . . Part Schematic 3 | . . . . 3 . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 3 . . . Scan Component 3 | . 1 2 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 58 | . 26 32 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 162 | . 162 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 153 | . . . . 153 . Highest-Rated Ally 42 | . . . . 42 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3250 | 242 731 357 176 1700 44 Spaces Moved 2176 | 210 598 143 112 1074 39 Core 1101 | 83 15 22 112 859 10 Treads . | . . . . . . Legs 88 | 42 . 46 . . . Wheels 742 | 85 583 74 . . . Hover . | . . . . . . Flight 245 | . . 1 . 215 29 Fastest Speed 35 | 50 50 50 150 35 35 Average Speed 125 | 76 87 147 155 153 41 Slowest Speed 550 | 120 150 550 300 200 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 9 58 20 34 87 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 129 | . 60 68 . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 128 | . 60 68 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2570 | 292 736 236 115 1135 56 Wait 142 | 52 42 11 . 37 . Move 2171 | 209 597 142 111 1073 39 Hop . | . . . . . . Pick Up 42 | 12 15 5 . 8 2 Fast Attach 12 | . 5 5 . 2 . Attach 45 | 10 11 15 2 3 4 Detach 29 | 4 6 13 2 3 1 Swap 1 | . . 1 . . . Drop 26 | 2 8 7 . 9 . Fire 95 | 3 52 34 . . 6 Melee 3 | . . 3 . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 135 | -11/Scrapyard | Discovered new exit (range 8) 243 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Repaired Lgt. Ion Engine 319 | -10/Materials | Build established: Mutant 388 | -10/Materials | Core integrity fell below 50% 416 | -10/Materials | Lost 3 parts (1p1n1w) 725 | -10/Materials | Discovered new exit (range 9) 751 | -10/Materials | Identified exit to Materials 784 | -10/Materials | Discovered new exit (range 16) 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1173 | -9/Materials | Lost 4 parts (1p1n2w) 1274 | -9/Materials | Discovered new exit (range 7) 1304 | -9/Materials | Repaired Imp. Aluminum Leg 1331 | -9/Materials | Entered Mines 1348 | -9/Mines | Lost 5 parts (1p1n1u2w) 1439 | -9/Mines | Learned location of Zion (-7) 1499 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1507 | -9/Mines | Entered Zion 1860 | -7/Zion | Imprinted 1862 | -7/Zion | Declared Zion's savior 2126 | -7/Zion | Given A8's code to call for help 2878 | -7/Zion | Discovered new exit (range 11) 3207 | -7/Zion | Entered Proximity Caves 3212 | -6/Proximity Caves | Core integrity fell below 50% 3246 | -6/Proximity Caves | Core integrity fell below 20% 3251 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE VTOL Module destroyed. Sml. Laser destroyed. Battle Cannon destroyed. Flamer destroyed. Slammed into S-27 Virus. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. S-27 Virus destroyed. [Achievement: Fist Fight] Acquired 30 matter. Beamcaster destroyed. Acquired Lgt. Nuclear Core. Slammed into S-27 Virus. Acquired VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ?????##????????###??# ###########????????????????? | | ????## ######## ##?# s ####?????????????? | | ????# % ##### # ????????? | | ????# ### #### ????????? | | ????## ## ## @##???????## ??????????? | | ?????## ### ####s ##### #????????????????? | | ??????## ##?# #?#s #????????????????? | | ???????# ###??# ### #### #???????????????? | | ???????# ##????## #??????????????????????? | | ?????? #???????# ### #??????????????????????? | | ???? ????????# #?# #??????????????????????? | | ???? ## ????????# #? #?????????????????????? | | ???#??## ????????# #? ????????????????????? | | ???????##????????? ###### ???????????????????? | | ????????????????? ####?????# ??????????????????? | | ????????????????? ??????????## ?????????????????? | | ???????????????? ?????????????# ????????????????? | | ???????????????##??????????????# ???????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Flak Cannon | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Energy Filter | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Part-time Mechanic Robot Respite Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed EnhancedMatterCalibrator Manual? 0 Play Time 01:16:21 Cumulative 2.9 hours Start 2023.01.21 @ 14:24:05 End 2023.01.21 @ 15:57:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a2155a0-57d5-40e4-994c-5f9918c83dc3