Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.31 @ 12:47:45 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (227) 1135 Value Destroyed (6085) 6085 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 10478 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 588/850 Matter 13/300 Energy 150/150 System Corruption 0% Temperature Cool (-100) Movement Treading (165) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (6) ------ Cryofiber Web Huge Storage Unit Advanced Targeting Computer Core Analyzer Core Shielding Corruption Screen > --- WEAPON (4) ------- Maul > --- INVENTORY (25) --- Improved Ion Engine Cooled Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Energy Well (350) Enhanced Optical Array Improved Sensor Array Recoil Stabilizer Transmission Jammer Power Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Reflective Plating System Restoration Module Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer Corruption Screen > --- WEAPON ----------- Gatling Laser Gatling Laser Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Medium Treads Medium Treads Medium Treads Advanced Heat Sink Advanced Heat Sink Energy Well Enhanced Optical Array Improved Sensor Array Recoil Stabilizer Transmission Jammer Core Shielding Power Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Reflective Plating System Restoration Module Rocket Array Improved Datajack Plasma Cutter Maul [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Medium Treads Treads Armored Medium Treads Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . 2 . 2 Weapon 2 | . . 2 . . . Parts Attached 110 | 7 9 34 19 21 20 Power 17 | 1 2 10 2 1 1 Engine 15 | 1 2 10 . 1 1 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 35 | 2 1 13 5 7 7 Treads 31 | . . 12 5 7 7 Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 21 | 1 4 1 5 3 7 Device 9 | . 1 . 4 . 4 Storage 6 | 1 3 1 . . 1 Processor 4 | . . . 1 3 . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 37 | 3 2 10 7 10 5 Energy Gun 13 | 3 1 4 2 2 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | . 1 4 4 2 . Ballistic Cannon 9 | . . 2 1 6 . Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 4 . . 1 Parts Lost 13 | . . 1 1 2 9 Power . | . . . . . . Propulsion 4 | . . 1 . . 3 Utility 4 | . . . 1 2 1 Weapon 5 | . . . . . 5 Highest Loss Streak 5 | . . 1 1 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 98 99 99 97 Engine 6 | . 13 10 2 2 6 Core 2 | . . . 6 4 . Treads 21 | . . 19 18 29 24 Wheel 2 | . 27 2 . . . Device 13 | . 13 11 17 13 11 Storage 8 | . 14 11 9 7 6 Processor 7 | . . . 9 8 20 Energy Gun 12 | . 17 21 10 6 7 Ballistic Gun 14 | . 10 21 16 12 3 Ballistic Cannon 6 | . . . 9 10 11 Naked Turns . | . . . . . . Heaviest Build 113 | 12 49 60 62 74 113 Greatest Support 111 | 20 20 40 42 108 111 Greatest Overweight (x) 5 | . 2 5 1 . 3 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 Average Capacity 19 | 6 14 20 20 20 21 Most Carried 25 | 5 17 20 20 20 25 Average Carried 19 | 2 10 19 19 19 21 Final Capacity 25 | 8 20 20 20 20 25 Final Carried 20 | . 17 20 20 19 19 Class Distribution -------------------- 49% | Skirmisher 28% | Scavenger-Skirmisher 13% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4521 | 265 280 995 939 1108 934 Remotely . | . . . . . . Salvage Created 8093 | . 551 1916 1482 1558 2586 Parts 438 | . 38 103 90 103 104 Haulers Intercepted 19 | . 2 6 5 3 3 Recyclers Shooed 6 | . 1 2 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 130 | . 13 32 22 23 40 Melee 1 | . . . . . 1 Guns 79 | . 13 27 16 13 10 Cannons 38 | . . 3 6 9 20 AOE 12 | . . 2 . 1 9 Classes Destroyed 16 | . 5 4 1 3 3 Worker 24 | . . 5 5 9 5 Builder 13 | . . 3 2 2 6 Tunneler 2 | . . . . 2 . Hauler 19 | . 2 6 5 3 3 Recycler 16 | . 1 2 5 4 4 Mechanic 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 21 | . 2 5 5 5 4 Swarmer 34 | . 9 7 10 4 4 Grunt 52 | . 4 14 6 10 18 Brawler 5 | . . 1 . . 4 Duelist 4 | . . . . . 4 Sentry 20 | . . 10 5 3 2 Specialist 1 | . . . . . 1 Hunter 5 | . . . 1 1 3 Programmer 9 | . . . . 5 4 Best Kill Streak 15 | . 4 9 7 7 15 Combat Bots Only 9 | . 3 8 4 4 9 Max Kills in Single Turn 5 | . 1 3 2 4 5 Gunslinging 1 | . . 1 . . . Exploded 4 | . . 2 . 1 4 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 555 | . 38 70 95 120 232 Missed 167 | . 10 17 23 39 78 Damage Taken 5436 | . 193 684 703 1279 2577 Core 669 | . 81 126 70 130 262 Absorbed by Shields . | . . . . . . Redirected to Shielding 18 | . . . . . 18 Ignored by Resistances 1446 | . 64 188 210 267 717 Regen/Repaired (Parts) 235 | . . 26 86 123 . Core Remaining (%) 80 | 100 67 68 87 81 . Volleys Fired 329 | . 44 74 67 71 73 Largest 4 | . 2 4 4 4 4 Hottest 256 | . 100 152 168 201 256 Shots Fired 1110 | . 88 275 263 235 249 Gun 815 | . 88 261 196 148 122 Cannon 288 | . . 14 67 87 120 Launcher 5 | . . . . . 5 Special 2 | . . . . . 2 Kinetic 718 | . 35 154 192 188 149 Thermal 387 | . 53 121 71 47 95 Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 53 | . 15 48 22 36 53 Robot Miss Streak 4 | . 4 3 3 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 758 | . 69 196 160 153 180 Core Hits 436 | . 26 76 67 83 184 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 3 . . . Critical Strikes 49 | . 5 14 9 14 7 Burn 30 | . 5 11 8 6 . Destroy 3 | . . 3 . . . Blast 16 | . . . 1 8 7 Melee Attacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16101 | . 740 3219 2733 3672 5737 Guns 10239 | . 740 2780 2013 1965 2741 Cannons 3871 | . . 160 720 1311 1680 Explosions 1910 | . . 258 . 396 1256 Melee 36 | . . . . . 36 Ramming 21 | . . 21 . . . Kinetic 8403 | . 190 1700 2063 2437 2013 Thermal 6457 | . 550 1498 670 1168 2571 Explosive 1184 | . . . . 67 1117 Electromagnetic . | . . . . . . Impact 36 | . . . . . 36 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked 4 | . . . . . 4 Effects 21 | . . . . 21 . Message Errors 7 | . . . . 7 . Matter Fused 5 | . . . . 5 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 5 | . . . . 5 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 163 | . . 9 9 103 42 Projectiles 95 | . . 9 9 42 35 Explosions 68 | . . . . 61 7 Melee . | . . . . . . Knockbacks 29 | . . 1 6 6 16 Impact . | . . . . . . Kinetic 27 | . . 1 6 6 14 Secondary 2 | . . . . . 2 Self-Inflicted Damage 505 | . . 114 . 171 220 Shots 16 | . . 2 . 3 11 Rammed 2 | . . 2 . . . Targets Rammed 3 | . . 3 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 546 | . 234 546 430 444 464 Average Temperature 117 | . 64 132 138 75 144 Received Heat Transfer 1308 | . 72 291 279 159 507 Effects 29 | . . 17 5 6 1 Shutdowns 3 | . . 2 . 1 . Energy Bleed 6 | . . 2 2 1 1 Interference 10 | . . 5 2 3 . Matter Decay 1 | . . . 1 . . Short Circuit 4 | . . 4 . . . Damage (minor) 4 | . . 3 . 1 . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 23 | . 4 5 2 4 8 Heat Transferred 17316 | . 1998 4455 2553 2761 5549 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 581 | . 241 366 211 295 581 Initial 67 | . . 21 1 63 67 Average 101 | . 129 97 65 68 219 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 83 | 100 60 82 97 93 54 Level 1 15 | . 39 17 2 6 33 Level 2 1 | . . . . . 12 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 3 4 2 8 9 Investigation 13 | . 3 2 2 4 2 Extermination 7 | . . . . 3 4 Reinforcement 4 | . . 2 . 1 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 14 | . 1 3 6 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 168 | . 19 40 31 33 45 Peak Tracking Total 7 | . 4 7 5 5 5 Tactical Retreats 6 | . 2 1 1 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 11 | . 5 1 1 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 24 | . . 3 2 11 8 Max in Single Turn 4 | . . 3 1 4 2 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 50 | . 8 14 10 10 8 Terminals 31 | . 8 10 7 3 3 Fabricators 4 | . . . . 2 2 Repair Stations 8 | . . 2 1 3 2 Recycling Units 2 | . . 1 1 . . Scanalyzers 3 | . . 1 1 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 142 | . 20 44 40 21 17 Successful 90 | . 10 29 33 11 7 Failed 51 | . 9 15 7 10 10 Catastrophic 3 | . 1 1 1 . . Database Lockouts 1 | . 1 . . . . Manual 89 | . 21 35 17 7 9 Terminals 88 | . 20 35 17 7 9 Fabricators 9 | . . . . 5 4 Repair Stations 19 | . . 5 6 5 3 Recycling Units 3 | . . 2 1 . . Scanalyzers 20 | . . 2 16 2 . Garrison Access 3 | . . . . 2 1 Terminal Hacks 18 | . 2 12 3 . 1 Part Schematic 14 | . 2 10 2 . . Robot Analysis 1 | . . 1 . . . Branch Access Points 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks 4 | . . . . 2 2 Load Schematic 2 | . . . . 1 1 Build 2 | . . . . 1 1 Repair Station Hacks 13 | . . 3 6 3 1 Scan Component 8 | . . 2 3 2 1 Repair 5 | . . 1 3 1 . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 20 | . . 2 16 2 . Insert Component 10 | . . 1 8 1 . Analyze 10 | . . 1 8 1 . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 32 | . 8 11 8 3 2 Terminals 30 | . 8 10 7 3 2 Botnet 30 | . 8 10 7 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 1 . . Tunnel 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 44 | . 8 13 7 9 7 Full Trace Events 3 | . . . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 23 | . 2 10 10 1 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 120 | . . . . 73 47 Total Part Build Rating 10 | . . . . . 10 Parts Repaired 5 | . . 1 3 1 . Time 166 | . . 26 102 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 10 | . . 1 8 1 . Part Schematics Acquired 10 | . . 1 8 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 12170 | 53 839 3479 2366 3740 1693 Spaces Moved 4853 | 67 658 1281 729 1420 698 Core 47 | 47 . . . . . Treads 3977 | . . 1130 729 1420 698 Legs . | . . . . . . Wheels 829 | 20 658 151 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 237 155 162 Average Speed 184 | 58 93 227 242 162 189 Slowest Speed 410 | 80 110 320 245 170 410 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 50 | 3 91 93 62 37 19 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 229 | . . 35 3 87 104 Melee . | . . . . . . Projectile 55 | . . . 3 19 33 AOE 174 | . . 35 . 68 71 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 7367 | 79 804 1690 1198 2720 876 Wait 1864 | . 58 238 344 1167 57 Move 4848 | 66 657 1280 728 1419 698 Hop . | . . . . . . Pick Up 99 | 5 27 19 15 18 15 Fast Attach 23 | 2 . 12 4 2 3 Attach 35 | 5 5 4 3 6 12 Detach 1 | . . . . . 1 Swap 52 | . 4 18 12 13 5 Drop 109 | 1 9 42 25 24 8 Fire 329 | . 44 74 67 71 73 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 12) 232 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 15) 604 | -10/Materials | Discovered new exit (range 3) 743 | -10/Materials | Central database locked down 893 | -10/Materials | Entered another Materials area 893 | -9/Materials | Evolved 2 slots: Weapon x2 1201 | -9/Materials | Build established: Skirmisher 1204 | -9/Materials | Repaired Med. Laser 1619 | -9/Materials | Build established: Scavenger-Skirmisher 1783 | -9/Materials | Discovered new exit (range 3) 1855 | -9/Materials | Destroyed 8 combat bots 2623 | -9/Materials | Discovered new exit (range 6) 3230 | -9/Materials | Discovered new exit (range 13) 3591 | -9/Materials | Discovered new exit (range 12) 3938 | -9/Materials | Discovered new exit (range 12) 4372 | -9/Materials | Entered another Materials area 4372 | -8/Materials | Evolved 2 slots: Utility x2 5139 | -8/Materials | Build established: Skirmisher 5526 | -8/Materials | Discovered new exit (range 9) 6388 | -8/Materials | Repaired Imp. Sensor Array 6427 | -8/Materials | Repaired Minigun 6455 | -8/Materials | Repaired Med. Laser 6525 | -8/Materials | Discovered new exit (range 8) 6719 | -8/Materials | Identified exit to Factory 6738 | -8/Materials | Entered Factory 6738 | -7/Factory | Evolved 2 slots: Propulsion x2 8434 | -7/Factory | Repaired Arm. Treads 9772 | -7/Factory | Crushed by falling debris 10456 | -7/Factory | Discovered new exit (range 13) 10478 | -7/Factory | Entered another Factory area 10478 | -6/Factory | Evolved 2 slots: Utility x2 10654 | -6/Factory | Build established: Gunner 11377 | -6/Factory | Identified exit to Lower Caves 11471 | -6/Factory | Spotted B-75 Beast 11583 | -6/Factory | Found Prototype Launcher 11584 | -6/Factory | Identified Rocket Array 11657 | -6/Factory | Fabricated Adv. Heat Sink (x2) 11687 | -6/Factory | Garrison activated, responded to threat 11799 | -6/Factory | Cargo convoy interrupted 12020 | -6/Factory | Destroyed 9 combat bots 12028 | -6/Factory | Lost 5 parts (5w) 12079 | -6/Factory | Garrison activated, responded to threat 12155 | -6/Factory | Lost 4 parts (3n1u) 12171 | -6/Factory | Self-destructed Last Messages --------------- 12125_ The unstable cave ceiling collapses. 12125_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 12129_ The unstable cave ceiling collapses. 12129_ Penetrated by Slug. 12133_ The unstable cave ceiling collapses. 12136_ Penetrated by Slug. 12138_ Med. Treads severed. 12141_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 12142_ Slug penetrates Wall. 12144_ L-41 Fighter destroyed. 12145_ Penetrated by Slug. 12146_ Corruption Screen intercepted 1% system corruption. 12146_ Penetrated by Slug. 12160_ Corruption Screen intercepted 1% system corruption. 12170_ Slug penetrates Wall. 12170_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????# % # #??????#%"" "" | | ????????????# % " #??????#!%[ | | ?????????#""# %* = # #??????#""" | | ????????????# = =##########""""#####??????#"F" [ | | ????????????# %*%##?? ###??????????#" | | ????????????# = #############????????????#""" | | ??????????? + =% [# % #???????????#""" / | | ????????? # =%# """" """" ????????????# | | ????????! # =%| """" """" #???????????####### | | ??????? # ! """" ""?? #?????????????????? | | ??????? ??# # """" ""????#?????????????????? | | ?????######## """" """?????????????????????? | | ?????# """" """???#?????????????????? | | ????## """" """" #?????????????????? | | ???## / % #?????????????????? | | ???# %= #?????????????????? | | ???# ] % [ #?????????????????? | | ???# ! #?????????????????? | | ???## H # #######+#####+#????????????? | | ?? [%= ????????????? | | ?? %== ^ ???????????? | | ??? * [=% ???????????? | | ??? ???????????? | | ??? ???????????? | | ????#### # #########h#############?????????????? | | ???????## ##???# p @ #???????????????????? | | ????????###?????# h #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #????????????????# | | ????????????????##############????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Block 8 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Transport Network Coupler | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked ECM Suite | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Structural Scanner | -9/Materials | Hacked Arm. Treads | -9/Materials | Hacked Salvage Targeting Computer | -9/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Hacked Reactive Plating | -8/Materials | Hacked Adv. ECM Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Heat Sink | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticlePortableWarhead Manual? 0 Play Time 01:07:13 Cumulative 105.6 hours Start 2024.07.31 @ 09:29:36 End 2024.07.31 @ 12:47:45 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 148 Rogue 0 Adventurer 148 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 339d73ae-57c3-4c6b-85aa-e3e797ff48c2