Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.20 @ 21:40:32 Player: Infomantis Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (33) 6600 Robots Destroyed (397) 1985 Value Destroyed (18393) 18393 Prototype IDs (72) 1440 Alien Tech Used (12) 2400 Bonus (13822) 13822 TOTAL SCORE: 48640 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 3176 Follower Combat Kills 6621 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Friendly Fire -2375 Cogmind --------- Core Integrity 0/1450 Matter 30/425 Energy 350/350 System Corruption 28% Temperature Cool (27) Movement Walking (120) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Heavy Treads Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (11) ----- Experimental Cooling System 2N-1CE's Frost Array High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Targeting Computer Core Analyzer Centrium Light Armor Plating Centrium Medium Armor Plating Advanced Component Analysis Suite > --- WEAPON (4) ------- Heavy Quantum Rifle Molecular Scythe > --- INVENTORY (20) --- Quantum Reactor Zionite Biocell (600) YI-UF0's Bottomless Matter Pit (184) Experimental ECM Suite Experimental Reaction Control System Experimental Reaction Control System Advanced Point Defense System Improved Hacking Suite Advanced Corruption Screen Dimensional Node Initializer Subatomic Replicator Spacefold Activator Gamma Rifle Enhanced Quantum Rifle Compact HERF Cannon Core Cannon Light Antimatter Cannon Mini Smartbomb Launcher Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Heavy Shield Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- 2N-1CE's Frost Array High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Core Analyzer Experimental Reaction Control System Improved Phase Shifter Improved Hacking Suite Advanced Component Analysis Suite > --- WEAPON ----------- Omega Cannon Z-bomb Delivery System Molecular Scythe > --- INVENTORY -------- Quantum Reactor Centrium Leg Zionite Biocell YI-UF0's Bottomless Matter Pit Experimental Reaction Control System Experimental Reaction Control System Improved Point Defense System Improved Hacking Suite Advanced Corruption Screen Dimensional Node Initializer Subatomic Replicator Spacefold Activator Gamma Rifle Enhanced Quantum Rifle Compact HERF Cannon Core Cannon Light Antimatter Cannon Mini Smartbomb Launcher [Rating: 192] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Centrium Medium Armor Plating Artifact Spacefold Activator Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Smartbomb Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Slots Evolved 16 | . . . 2 . . . 2 . . 2 . . . . . . 2 . . . . 2 . . 2 . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . Utility 9 | . . . . . . . 2 . . 1 . . . . . . . . . . . 2 . . 1 . . . 2 . . 1 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 353 | 7 2 10 29 4 . 2 13 9 6 6 1 18 4 . . 17 23 11 1 5 7 18 9 2 15 9 4 11 8 25 18 28 31 Power 45 | 1 . 2 4 . . . . 3 2 . 1 2 . . . 1 4 3 . . 2 1 2 . 1 1 . 1 1 3 5 2 3 Engine 16 | 1 . 2 2 . . . . 1 2 . 1 1 . . . . 2 2 . . 1 . . . 1 . . . . . . . . Core 12 | . . . 2 . . . . 2 . . . 1 . . . 1 2 . . . 1 . 1 . . 1 . . 1 . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . 1 . 3 5 2 3 Propulsion 91 | 2 . 1 12 . . 1 3 2 . 1 . 8 . . . 4 6 2 . 1 . 4 2 . 6 3 . 6 1 8 3 9 6 Treads 13 | 2 . 1 8 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Leg 75 | . . . 4 . . 1 3 2 . 1 . 4 . . . 4 6 2 . 1 . 4 2 . 6 3 . 6 1 8 3 9 5 Wheel 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 104 | 2 1 2 3 1 . 1 6 3 1 3 . 4 1 . . 4 8 5 . 2 1 7 3 1 7 2 2 . 5 4 7 3 15 Device 51 | 1 . 1 2 1 . 1 2 1 . . . . 1 . . 4 . 4 . 1 1 4 . 1 3 2 1 . 4 1 5 . 10 Storage 11 | 1 1 1 1 . . . 2 . 1 . . . . . . . 2 . . . . 1 1 . . . . . . . . . . Processor 15 | . . . . . . . 1 1 . 1 . 1 . . . . 1 1 . 1 . 1 . . 2 . . . 1 1 . 2 1 Hackware 6 | . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . 1 . . . . . . . 1 Protection 20 | . . . . . . . 1 1 . 1 . 2 . . . . 3 . . . . 1 2 . 1 . 1 . . 2 1 1 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 113 | 2 1 5 10 3 . . 4 1 3 2 . 4 3 . . 8 5 1 1 2 4 6 2 1 1 3 2 4 1 10 3 14 7 Energy Gun 43 | . . 2 4 . . . 2 . 1 1 . 4 . . . 5 . . . 1 1 . 1 . 1 2 . 2 1 3 . 9 3 Energy Cannon 7 | . . . . . . . . 1 1 1 . . 1 . . . 1 . . . . . . . . . . . . 2 . . . Ballistic Gun 28 | 2 1 1 4 1 . . 1 . 1 . . . 1 . . 1 2 1 . 1 1 1 . 1 . . 2 2 . 1 . 3 . Ballistic Cannon 17 | . . . 1 1 . . 1 . . . . . . . . . 2 . . . . 3 1 . . . . . . 3 3 1 1 Launcher 11 | . . 1 1 . . . . . . . . . 1 . . 1 . . 1 . 2 1 . . . 1 . . . . . 1 1 Special Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 50 | . . 1 1 . . . 1 . 2 1 . 1 . . . . . 3 . . 2 2 5 . . . 2 4 . 4 6 1 14 Corrupted Parts 12 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 7 . . . . . System Corruption 65 | . . . . . . . . . . . . . . . . 3 . . . . 12 . . . . . 16 34 . . . . . Parts Lost 88 | . . 2 4 2 . . 1 2 . 1 1 3 . . . 16 1 1 2 . 1 2 . 1 4 1 . . 1 10 3 14 15 Power 10 | . . 1 . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . 1 1 1 3 Propulsion 20 | . . . 2 . . . . . . . 1 2 . . . 3 . 1 . . . . . . . . . . . 3 1 3 4 Utility 32 | . . 1 . 1 . . 1 1 . 1 . . . . . 5 1 . . . . 2 . 1 2 . . . 1 3 1 4 7 Weapon 26 | . . . 2 1 . . . . . . . 1 . . . 6 . . 2 . 1 . . . 2 1 . . . 3 . 6 1 Highest Loss Streak 8 | . . 1 2 1 . . 1 2 . 1 1 2 . . . 8 1 1 2 . 1 1 . 1 2 1 . . 1 5 1 8 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Average Backups 16 | 4 8 13 13 14 14 14 14 14 14 14 14 14 14 15 15 14 15 10 18 19 19 19 20 19 19 19 18 18 18 18 18 18 18 Power 1 | 1 1 . . 1 1 2 2 2 1 2 1 1 2 2 2 1 2 1 2 2 1 2 2 1 1 . . . . 1 . 1 1 Propulsion 1 | . 1 2 2 2 2 2 2 1 1 . . . 1 1 1 1 1 1 3 3 2 2 2 2 1 3 4 3 3 2 . . . Utility 7 | 1 3 6 7 7 7 6 6 6 6 6 7 6 5 6 6 5 5 3 6 6 8 7 8 10 10 9 8 9 8 7 6 6 7 Weapon 5 | 1 2 4 4 4 4 3 4 4 5 5 5 5 5 6 6 5 5 4 7 8 7 7 6 5 4 4 5 5 6 5 5 6 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | 1 2 6 6 . . 2 4 2 2 1 . 1 2 . . 2 3 . 1 2 2 3 2 2 2 1 . 2 4 7 5 1 9 Power 7 | 1 1 . . . . . . . 1 . . 1 . . . . . . . . . 1 . 1 . . . . . . . . 1 Propulsion 8 | . . 1 2 . . . . 1 . . . . . . . . . . . . 1 1 1 . . . . . . . 1 . . Utility 39 | . 1 3 4 . . 2 3 . 1 . . . . . . 1 2 . . 1 . . . . 2 . . 1 3 5 4 1 5 Weapon 18 | . . 2 . . . . 1 1 . 1 . . 1 . . 1 1 . 1 1 1 1 1 1 . . . . 1 2 . . 1 Tool/Special 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . 2 Average Slot Usage (%) 91 | . 100 99 98 99 71 100 96 99 99 93 96 93 99 100 76 91 98 90 100 96 99 99 99 100 98 99 99 36 99 96 93 91 69 Engine 5 | . 14 14 8 11 11 11 9 3 8 7 6 7 7 7 7 2 5 3 13 13 12 4 1 . 3 5 5 1 . . . . . Core 2 | . . . 2 . . . . 4 . . . . . . . 3 6 4 . . . 5 8 11 6 5 5 1 4 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 4 6 8 8 7 Treads 4 | . 28 28 29 . . . . . . . . . 7 7 7 4 . . . . . . . . . . . . . . . . . Leg 23 | . . . 3 33 33 33 27 27 27 26 27 18 23 23 23 22 32 33 33 33 33 29 29 29 31 31 31 8 28 27 27 25 13 Device 12 | . 14 13 11 10 11 11 14 9 9 10 15 7 7 7 4 6 8 10 13 13 13 16 20 17 19 20 21 5 22 19 18 17 15 Storage 6 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 7 7 7 2 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 Processor 9 | . . . . . . . 1 9 9 14 15 15 15 15 15 15 6 8 6 6 6 10 11 11 10 10 10 10 13 18 19 19 14 Protection 3 | . . . . . . . 7 9 9 1 . 3 7 7 7 5 . 1 6 5 5 4 1 5 5 5 4 1 4 4 4 1 1 Energy Gun 6 | . . 8 10 11 1 11 14 18 18 20 23 22 22 22 2 19 3 . . . . . . . 1 5 4 1 . 1 . 5 1 Ballistic Gun 8 | . 28 16 18 8 1 11 9 8 9 1 . . . . . 1 12 19 15 16 17 7 1 3 4 4 3 2 13 3 . 2 . Ballistic Cannon 2 | . . . 2 11 1 11 3 . . . . . . . . . 2 . . . 1 8 11 11 8 3 . . . 2 2 . 1 Peak Build Rating 192 | 8 8 25 26 26 26 29 44 46 47 54 54 53 58 58 58 58 72 89 80 76 82 105 107 102 118 122 129 139 150 163 170 191 192 Average Rating 77 | 5 7 13 18 25 19 26 39 44 45 49 51 51 56 58 43 51 68 78 79 73 75 96 102 101 113 118 125 51 148 149 158 175 163 On Entrance 72 | . 8 8 15 26 26 26 26 44 46 44 54 50 53 58 58 58 53 70 80 79 76 82 99 101 96 118 120 129 138 149 160 170 152 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 14 30 45 39 40 39 39 59 47 50 53 47 51 53 49 49 52 95 99 103 96 104 116 115 105 109 108 111 112 119 115 111 124 122 Greatest Support 190 | 40 40 40 63 51 51 51 54 54 54 72 72 64 54 54 54 54 92 107 107 107 107 118 126 126 151 125 115 152 152 157 172 186 190 Greatest Overweight (x) 17 | 1 . 1 2 1 . . 1 . . . 1 2 1 . . 1 1 . . . . . . 1 . . . 17 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 8 14 14 15 14 14 14 14 14 14 14 14 14 15 15 14 15 10 18 19 19 19 19 19 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 11 15 15 15 15 15 15 15 15 15 14 15 15 15 15 11 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 18% | Scavenger-Skirmisher 15% | Gunner 14% | Mutant 12% | Scavenger-Gunner 10% | Scavenger-Tank 7% | Scavenger-Mutant 6% | Alien-Mutant 5% | Skirmisher 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Tank | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Extension Scavenger-Tank | -4/Cetus Mutant | -4/Archives Messiah-Tank | -3/Research Messiah-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Alien-Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Matter Collected 21017 | 302 . 804 1545 490 . 394 407 195 133 70 . 198 276 50 . 385 528 2388 231 120 1943 862 775 848 622 1399 161 1043 345 977 1285 258 1983 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16762 | 125 . 411 1516 227 . 232 757 517 182 130 . 797 150 . . 1132 257 113 25 . 192 601 945 561 580 835 393 487 861 1363 1087 1559 727 Parts 830 | 12 . 31 87 12 . 26 37 36 15 6 . 43 7 . . 29 16 4 2 . 5 41 7 26 26 28 11 33 37 79 58 80 36 Haulers Intercepted 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 2 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . . . . . . 6 . . 27 . 6 2 . 24 . . . . . . . . . . . . Prevented 18 | . . . . . . . . . . . . . . . . 1 . . 4 . 13 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Combat Hostiles Destroyed 312 | . . 14 29 19 . 10 12 15 4 . . 14 3 . . 24 4 2 1 . 3 17 4 14 11 9 4 . 11 22 22 19 25 Melee 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 12 13 7 Guns 146 | . . 8 23 10 . 6 11 15 4 . . 12 2 . . 18 2 1 . . 2 3 . 1 2 3 . . 10 8 . 5 . Cannons 45 | . . . 3 7 . 4 1 . . . . . . . . . . 1 . . . 5 2 4 7 1 . . . . 8 . 2 AOE 66 | . . 6 3 2 . . . . . . . . . . . 5 2 . 1 . 1 8 2 9 2 5 2 . . 1 1 . 16 Classes Destroyed 28 | 2 . 2 5 2 . 1 1 2 1 1 . 1 1 . . 1 . . . . . . 2 1 . 1 . 1 . . 1 . 2 Worker 22 | . . . 1 . . 1 . . . . . 4 . . . . 2 . . . . 1 . 5 3 2 . . 1 . . . 2 Builder 17 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . 2 . 3 1 . . . . . . . 8 Tunneler 5 | 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Hauler 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 15 | 1 . . 3 . . . 3 . . 2 . 2 . . . . . . . . . . . . . 2 . . . . . . 2 Minesweeper 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Operator 15 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 9 . 1 1 1 . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 9 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 2 1 2 . . 1 . 1 . Swarmer 71 | . . 8 6 4 . 7 4 6 1 . . 7 . . . 4 . . 1 . . 10 . . 1 . . . 3 5 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 108 | . . 6 15 1 . 2 7 5 . . . 3 1 . . 12 2 . . . 3 4 . 7 4 5 . . 7 8 4 4 8 Brawler 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . Duelist 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 29 | . . . 8 . . . . . 1 . . 2 . . . 2 1 . . . . . . 2 1 2 . . 1 . 1 4 4 Specialist 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 21 | . . . . . . . 1 . 1 . . . 1 . . 2 1 2 . . . 1 . . 2 . . . . 2 . 5 3 Programmer 43 | . . . . . . . . 3 . . . 2 1 . . 1 . . . . . 1 . 3 3 . . . . 7 8 6 8 Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Cetus Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Assembled 13 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 2 . 6 5 4 . 4 6 4 2 2 . 7 1 . . 7 3 1 1 . 2 4 3 9 4 3 3 6 8 4 4 4 8 Combat Bots Only 7 | . . 6 4 4 . 3 3 4 2 . . 4 1 . . 7 1 1 1 . 2 4 3 6 3 2 2 . 7 4 4 4 4 Max Kills in Single Turn 4 | 1 . 3 3 2 . 2 2 1 1 2 . 2 1 . . 2 3 1 1 . 1 3 1 4 2 3 1 1 2 1 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Exploded 3 | . . 3 2 2 . . . . . . . . . . . 2 1 . 1 . 1 3 1 3 1 2 1 . . 1 1 . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Hostile Shots Fired 2317 | . . 68 134 35 . 37 32 58 19 . 1 132 14 . . 167 60 33 17 . 15 73 . 35 104 67 18 4 81 239 211 371 292 Missed 743 | . . 16 28 11 . 10 14 15 6 . . 47 3 . . 49 17 6 6 . 3 34 . 18 37 30 10 1 31 96 70 84 101 Damage Taken 30212 | . . 603 1306 377 . 265 215 604 209 26 54 988 230 . . 2224 557 468 179 . 440 630 33 540 1257 642 177 75 1029 2853 2528 6275 5428 Core 3011 | . . 56 246 23 . 50 . 66 9 . 54 125 24 . . 437 61 39 . . . 31 . 78 148 32 . . 49 93 321 641 428 Absorbed by Shields 1941 | . . . . . . . . . . . . . . . . . . . . . . 112 15 . 65 152 46 24 236 232 663 396 . Ignored by Resistances 168 | . . . . . . . . . . . . . 3 . . 51 . . 59 . 13 42 . . . . . . . . . . . Regen/Repaired (Parts) 4319 | . . . . . . . . . . . . . . . . . . . . . . . 45 22 195 . . . . 598 668 2443 348 Core Remaining (%) 66 | 100 . 77 . . . 20 . . 86 . . . . . . 8 . . . . 88 . . 89 . . . 84 . . 50 . . Volleys Fired 787 | 8 4 40 89 28 . 21 28 36 10 3 . 48 9 . . 44 30 10 4 . 28 34 20 23 46 39 4 28 27 37 41 21 27 Largest 4 | 2 2 2 3 3 . 3 3 3 3 3 . 3 3 . . 3 3 3 1 . 3 3 3 3 3 3 3 3 3 3 3 4 2 Hottest 300 | 40 40 100 121 119 . 119 138 138 138 165 . 215 215 . . 229 172 133 43 . 99 127 127 127 145 209 168 158 105 209 196 228 300 Shots Fired 1893 | 16 8 76 243 80 . 62 84 86 30 9 . 134 27 . . 118 65 30 5 . 68 79 47 49 108 90 9 54 75 86 61 64 30 Gun 1445 | 16 8 72 231 53 . 41 79 84 30 9 . 134 27 . . 115 49 26 1 . 57 27 12 13 42 61 1 54 71 69 . 62 1 Cannon 350 | . . . 10 26 . 21 5 2 . . . . . . . . 11 4 . . 9 48 30 26 63 22 . . . 6 55 2 10 Launcher 97 | . . 3 2 1 . . . . . . . . . . . 3 5 . 4 . 2 4 5 10 3 7 8 . 4 11 6 . 19 Special 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1120 | 16 8 57 159 52 . 41 33 31 10 . . . . . . 2 47 26 1 . 66 75 42 39 102 57 . 53 71 54 47 22 9 Thermal 627 | . . 16 82 27 . 21 51 53 20 9 . 134 27 . . 110 13 . . . . . . . . 26 1 1 . 3 . 31 2 Explosive 67 | . . 3 2 1 . . . . . . . . . . . 3 5 . 1 . . 4 5 10 3 2 . . . 3 6 . 19 Electromagnetic 71 | . . . . . . . . 2 . . . . . . . 3 . 4 3 . 2 . . . 3 5 8 . 4 18 8 11 . Phasic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Robot Hit Streak 40 | 11 4 9 40 8 . 7 14 8 6 3 . 10 7 . . 20 8 4 2 . 6 7 8 13 13 9 7 4 10 12 12 15 5 Robot Miss Streak 11 | 1 2 2 2 3 . 4 3 5 3 1 . 4 3 . . 11 3 3 1 . 4 4 3 4 4 3 . 2 4 3 1 2 3 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 1 1 1 . . 1 . . . . Secondary Targets 22 | . . 3 1 . . . 3 4 . . . 3 . . . 1 . . . . . . . . . . . . 5 . . 2 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 . . . 1 . . . 1 . . . . . . . . . . . . 1 . . 1 . Shots Hit Robots 1275 | 12 5 54 174 43 . 31 50 41 16 4 . 79 19 . . 91 36 13 1 . 36 38 32 28 68 57 2 31 39 72 66 97 40 Core Hits 745 | 4 1 25 69 27 . 15 27 24 8 4 . 36 11 . . 73 17 5 3 . 16 28 12 61 31 35 18 19 24 42 34 35 41 Critical Kills 23 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 5 8 5 . 2 . Critical Parts Destroyed 24 | . . 1 1 . . 1 . . . . . . . . . . 1 1 . . 1 . . 1 1 5 . 1 3 5 . 2 . Critical Strikes 111 | . . 3 11 2 . 1 2 2 . . . 2 1 . . 2 3 3 . . 1 3 2 2 7 8 . 6 13 14 4 15 4 Burn 20 | . . 2 8 2 . . 1 1 . . . 2 1 . . 2 . . . . . . . . . . . . . 1 . . . Destroy 50 | . . 1 1 . . 1 . 1 . . . . . . . . 1 2 . . 1 . . 1 1 7 . 6 13 10 . 4 . Blast 20 | . . . 2 . . . 1 . . . . . . . . . 2 . . . . 3 2 1 6 1 . . . . 2 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sever 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 11 4 Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 186 | . . . . . . . . . . . . . . . . 5 . . . . . 1 . . . . . . . 34 42 63 41 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 176 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 34 42 63 32 Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 56968 | 139 43 1112 2346 929 . 611 992 945 260 113 . 1590 462 . . 2460 1365 197 173 . 868 2734 2040 3846 3110 3194 1311 926 1417 3789 4239 5308 10449 Guns 19172 | 139 43 794 2000 478 . 335 924 945 257 113 . 1590 462 . . 1891 623 164 18 . 705 463 265 241 884 1175 . 926 1159 1131 . 1447 . Cannons 7525 | . . . 120 322 . 230 68 . . . . . . . . . 119 33 . . . 1055 826 585 1487 678 . . . 59 1358 . 585 Explosions 19647 | . . 315 163 129 . . . . . . . . . . . 506 617 . 155 . 163 1031 949 3020 560 1322 1311 . 221 752 506 . 7927 Melee 10034 | . . . . . . . . . . . . . . . . 52 . . . . . . . . . . . . . 1847 2357 3855 1923 Ramming 590 | . . 3 63 . . 46 . . 3 . . . . . . 11 6 . . . . 185 . . 179 19 . . 37 . 18 6 14 Kinetic 17194 | 139 43 524 1331 482 . 349 348 310 58 . . . . . . . 532 164 18 . 705 1518 1091 826 2361 1382 . 899 1159 793 1254 323 585 Thermal 9998 | . . 270 789 318 . 216 644 635 199 113 . 1590 462 . . 1876 210 . . . . . . 283 212 903 267 27 . 107 . 877 . Explosive 16273 | . . 315 163 129 . . . . . . . . . . . 506 617 . . . . 1031 949 2737 348 523 . . . 522 506 . 7927 Electromagnetic 2800 | . . . . . . . . . . . . . . . . 15 . 33 155 . 163 . . . 10 367 1044 . 221 441 104 247 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9511 | . . . . . . . . . . . . . . . . 52 . . . . . . . . . . . . . 1847 2357 3855 1400 Piercing 523 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523 Phasic 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 . . . Highest Corruption 53 | . . . 1 5 5 5 . 4 4 . 16 17 18 18 18 21 1 1 1 1 12 1 1 1 . 3 19 53 . 9 9 17 28 Average Corruption 8 | . . . 1 2 5 5 . 3 4 . 7 16 17 18 18 18 1 1 1 1 8 1 1 1 . 2 6 20 . 6 4 7 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 554 | . . . . 17 9 33 . 8 7 . 3 43 37 32 4 53 1 6 4 . 1 16 3 6 . 12 6 109 . 45 26 24 49 Message Errors 140 | . . . . 4 1 9 . 2 3 . . 6 8 10 . 18 . 1 . . . 4 . 2 . 1 1 29 . 15 8 4 14 Matter Fused 137 | . . . . 5 4 10 . . 1 . 1 10 11 5 1 19 . 3 2 . 1 2 1 4 . . 3 27 . 4 3 5 15 Heat Flow Errors 60 | . . . . 3 2 3 . 1 . . . 6 2 4 1 4 . 1 1 . . 4 . . . 2 . 11 . 5 5 3 2 Energy Discharges 56 | . . . . 2 . 2 . . . . 2 6 1 2 . 3 1 1 . . . 3 2 . . 3 1 11 . 4 4 3 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Fused 4 | . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . Data Loss (minor) 71 | . . . . 1 1 5 . 2 1 . . 5 6 9 1 3 . . . . . 1 . . . 2 . 19 . 6 3 3 3 Data Loss (major) 25 | . . . . . . . . . 2 . . . 5 2 . . . . . . . . . . . 1 . 4 . 3 2 3 3 Misfires 14 | . . . . . . . . . . . . . 1 . . 2 . . 1 . . 1 . . . 2 . 1 . 3 . 1 2 Alerts 17 | . . . . 2 1 2 . 1 . . . 2 1 . 1 . . . . . . 1 . . . . 1 1 . 1 1 1 1 Misdirections 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 3 Weapon Failures 23 | . . . . . . 1 . 2 . . . 8 1 . . 2 . . . . . . . . . 1 . 5 . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2999 | . . 16 . 15 . 2 . . . . . . . . . 4 22 . 29 . . 246 . 116 128 43 31 . . 345 206 413 1383 Projectiles 355 | . . . . 11 . 2 . . . . . . . . . . 2 . . . . 99 . . 27 17 . . . . 75 . 122 Explosions 1657 | . . 16 . 4 . . . . . . . . . . . . 20 . 29 . . 92 . 116 21 22 31 . . . 45 . 1261 Melee 987 | . . . . . . . . . . . . . . . . 4 . . . . . 55 . . 80 4 . . . 345 86 413 . Knockbacks 51 | . . . 1 5 . 2 1 . . . . . . . . . 1 . . . . 7 1 1 11 4 . . . . 15 . 2 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 50 | . . . 1 5 . 2 1 . . . . . . . . . 1 . . . . 6 1 1 11 4 . . . . 15 . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 685 | . . 13 23 46 . . . . . . . . . . . 70 . . 60 . . 18 15 . . . . . . 20 . . 420 Shots 11 | . . 1 1 1 . . . . . . . . . . . 1 . . 2 . . 1 1 . . . . . . 1 . . 2 Rammed 7 | . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 39 | . . 1 10 . . 3 . . 1 . . . . . . 4 1 . . . . 5 . . 5 1 . . 2 . 2 3 1 Kicked 32 | . . . 4 . . 3 . . 1 . . . . . . 4 1 . . . . 5 . . 5 1 . . 2 . 2 3 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 370 | . . 264 269 244 164 370 9 145 9 12 . 219 336 267 237 282 30 223 247 . . 213 244 2 41 175 . 249 34 249 178 190 184 Average Temperature 83 | . . 74 80 92 78 141 8 75 9 8 . 22 103 105 123 107 15 56 127 . . 48 120 1 15 76 . 105 29 96 64 82 74 Received Heat Transfer 4319 | . . 312 516 152 . 54 54 54 18 9 . 108 9 . . 530 174 . . . 27 158 . 108 194 150 . 6 230 351 197 503 405 Effects 9 | . . . . 3 . 3 . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Energy Bleed 4 | . . . . 1 . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Longest Duration 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 2 . 1 2 1 1 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 2 1 1 . Parts Fried 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 9 1 1 3 . 1 . Impact Corruptions 9 | . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . 4 1 . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 2 1 . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . 2 1 . . 1 . . . . . . . . . . . . . . . . . Parts Melted 40 | . . . 4 . . . 2 2 . 2 . 7 3 . . 16 1 . . . . . . . . . . . . 2 . 1 . Heat Transferred 19429 | . . 629 2812 851 . 481 1332 1202 407 222 . 3247 1060 . . 4180 437 . . . . . . 150 150 879 150 37 . 185 . 1018 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Maximum Alert Level 5 | . . 1 2 . . . . 2 1 . . . . . . . 4 . . . . 5 2 5 5 5 4 3 2 2 2 2 2 Low Security (%) 42 | 100 100 97 73 100 . 100 100 23 . 100 100 100 . . . . . . . . . 41 . . . . . 17 52 5 . 18 34 Level 1 23 | . . 2 19 . . . . 44 100 . . . . . . . . . . . . 3 31 12 . . . 41 17 60 66 63 35 Level 2 16 | . . . 6 . . . . 32 . . . . . . . . . . . . . 19 68 29 . . . 39 30 33 33 17 30 Level 3 5 | . . . . . . . . . . . . . . . . . 78 . . . . 15 . 14 . 6 . 1 . . . . . Level 4 9 | . . . . . . . . . . . . . . . . . 21 . . . . 10 . 16 94 68 100 . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . 21 . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . 27 5 4 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2452 | 5 12 206 428 172 . 100 198 586 343 133 1 189 . . . . 1233 . . . . 1812 630 2452 1683 2196 1397 709 497 467 456 483 622 Initial 1229 | . . 1 53 162 . . . 123 285 133 1 . . . . . 1004 . . . . 44 630 231 1196 1100 1229 542 57 247 237 255 176 Average 400 | 1 . 60 112 52 . 33 52 349 281 65 . 75 . . . . 1070 . . . . 613 458 1137 1362 1408 1326 379 231 317 347 269 321 Influence Increases 18721 | 15 17 474 901 168 . 286 345 503 189 76 . 465 85 . . 589 1752 104 99 . 352 2422 34 2721 990 1520 268 253 684 821 789 785 1014 Destroy 0b10 Robot/C 8980 | . . 340 580 120 . 200 240 400 100 . . 280 60 . . 500 340 60 80 . 200 960 . 920 380 780 160 80 380 440 440 420 520 Destroy 0b10 Robot/NC 655 | 15 . . 45 . . 10 25 . . 15 . 40 5 . . 5 30 . . . 20 70 . 125 35 55 10 45 10 10 5 15 65 Destroy Leader 1526 | . . 60 168 20 . 30 34 30 40 . . 70 20 . . 60 82 30 10 . 20 170 . 136 66 106 . . 70 72 70 102 60 Allied During Kill 2629 | . . 9 . . . . . 18 3 . . . . . . 24 122 14 9 . 97 518 . 1134 121 391 49 25 63 . . 32 . Successful Hack 241 | . 17 . 16 5 . . . . . 31 . 28 . . . . 46 . . . . 12 . . 26 . . . 24 . 12 24 . Select Force Hacks 150 | . . . 60 . . . 30 . 30 30 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1230 | . . 30 . 15 . 15 . 30 . . . . . . . . 15 . . . . 285 . 180 150 30 . 75 30 180 150 . 45 Anti-Garrison Action 450 | . . . . . . . . . . . . . . . . . 150 . . . . 150 . . . . . . . . . 150 . Destroy Structure 1390 | . . 20 17 8 . 1 1 25 1 . . 2 . . . . 52 . . . . 242 34 226 182 128 34 28 32 44 52 27 234 Advance Influence 900 | . . . . . . . . . . . . . . . . . 900 . . . . . . . . . . . . . . . . Lose Combat Pursuer 570 | . . 15 15 . . 30 15 . 15 . . 45 . . . . 15 . . . 15 15 . . 30 30 15 . 75 75 60 15 90 Influence Decreases 10948 | 15 13 337 537 270 . 286 155 40 180 205 1 327 171 . . 423 784 572 266 . 280 666 334 510 548 424 140 642 300 646 572 726 578 Time Decay 8708 | 15 13 297 497 270 . 286 145 . 160 195 1 297 171 . . 283 434 542 246 . 230 486 254 190 368 334 120 642 270 546 542 446 428 Search Patrol Dispatched 300 | . . . . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . Lost Part 830 | . . 20 40 . . . 10 20 . 10 . 30 . . . 140 10 10 20 . 10 20 . 10 40 10 . . 10 100 30 140 150 Lost Ally 1110 | . . 20 . . . . . 20 20 . . . . . . . 40 20 . . 40 160 80 310 140 80 20 . 20 . . 140 . Squads Dispatched 102 | . . 1 8 1 . . 2 . 5 3 . 3 . . . 1 8 . . . . 12 . 10 11 7 . . 4 4 6 9 7 Investigation 20 | . . . 5 1 . . 1 . 1 2 . 1 . . . . 3 . . . . 3 . . . 1 . . 1 . . . 1 Extermination 21 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 2 . . . 1 3 4 3 3 Reinforcement 24 | . . . 3 . . . . . 1 1 . . . . . . 1 . . . . 4 . 3 1 2 . . 2 1 1 2 2 Assault 29 | . . 1 . . . . . . . . . . . . . 1 3 . . . . 3 . 5 8 4 . . . . . 3 1 Garrison 8 | . . . . . . . 1 . 3 . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 3 2 . . . . . 2 . Construction Impeded 8 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . 2 . 2 . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Distress Signals 52 | . . . 2 . . . 2 . 2 1 . . . . . 1 2 . . . 13 2 . 4 7 5 2 . 2 1 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 605 | . 2 19 44 19 . 12 17 18 7 2 5 18 3 . . 32 21 3 4 . 12 45 6 44 27 44 7 15 26 36 45 35 37 Peak Tracking Total 11 | . 1 6 5 4 . 4 5 3 3 3 6 4 1 . . 7 4 1 4 . 3 5 4 11 6 10 5 2 7 6 6 8 7 Tactical Retreats 29 | . . 1 1 . . 2 1 . 1 . . 2 . . . . 1 . . . 1 1 . . 2 1 1 . 3 4 3 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Traps Triggered 10 | . . . . . . . . . . 1 . 1 1 . . . . . . . . 3 . . . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . . . . . 1 . . . . . . . 4 4 4 4 4 4 4 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Machines Disabled 89 | . . 2 . 1 . 1 . 2 . . . . . . . . 2 . . . 3 20 . 12 10 2 . 5 2 12 10 1 4 Max in Single Turn 6 | . . 1 . 1 . 1 . 1 . . . . . . . . 1 . . . 1 2 . 1 6 2 . 1 1 4 1 1 2 Garrison Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Machines Accessed 74 | . 2 1 9 1 1 . 3 3 2 8 . 8 1 1 3 . 8 2 1 . . 7 . 1 2 . . . 2 1 4 3 . Terminals 31 | . 2 1 6 1 . . 1 3 1 3 . 5 . . . . 5 1 . . . . . . . . . . . . 2 . . Fabricators 8 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . 3 . 1 . . . . 1 . . . . Repair Stations 7 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . 1 . 1 2 . Recycling Units 7 | . . . 2 . . . 1 . 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . . . 1 . . Garrison Access 7 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . 2 . . . . . . . 1 . 1 . Total Hacks 180 | . 9 2 16 3 1 . 5 5 5 23 . 17 2 1 25 . 23 2 1 . . 18 . 1 5 . . . 3 2 7 4 . Successful 85 | . 5 . 5 1 1 . 2 1 1 12 . 4 2 1 25 . 9 2 1 . . 4 . . 3 . . . 2 . 3 1 . Failed 95 | . 4 2 11 2 . . 3 4 4 11 . 13 . . . . 14 . . . . 14 . 1 2 . . . 1 2 4 3 . Catastrophic 24 | . . . 6 1 . . . 2 3 1 . 3 . . . . 3 . . . . 1 . 1 . . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 165 | . 9 3 11 2 . . 3 . 5 7 . 4 . . . . 13 . . . . 26 . 10 6 11 . . 18 17 7 7 6 Terminals 74 | . 9 2 12 3 . . 2 5 4 8 . 9 . . . . 15 1 . . . . . . . . . . . . 4 . . Fabricators 17 | . . . . . . . . . . 3 . 2 . . . . 1 . . . . 8 . 1 . . . . 2 . . . . Repair Stations 13 | . . . . . . . . . . . . 4 . . . . . . . . . 1 . . 2 . . . 1 . 2 3 . Recycling Units 14 | . . . 3 . . . 1 . 1 2 . . . . . . 7 . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 1 . . . . . . 8 . . . . . . . . . . . 3 . . 3 . . . . . 1 . . Garrison Access 15 | . . . . . . . 2 . . 2 . 2 . . . . . . . . . 6 . . . . . . . 2 . 1 . Terminal Hacks 43 | . 2 . 2 1 1 . . 1 . . . 2 2 1 25 . 1 2 1 . . . . . . . . . . . 2 . . Record 11 | . . . . . 1 . . . . . . . 2 . 6 . . 1 1 . . . . . . . . . . . . . . Part Schematic 11 | . 2 . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 1 . . 7 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 . . Branch Access Points 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 1 . . . . . . 1 . . . . 3 . . . . . . 1 . . . . Network Status 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . 1 1 . Scan Component 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 1 . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 1 . . . . . . 7 . . . . . . . . . . . . . . 1 . . . . . . . . Insert Component 6 | . . . 1 . . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . Analyze 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 . 2 . . . 1 . 1 4 . 1 . . . . 4 . . . . 1 . . . . . . 1 . . . . Terminals 9 | . 3 . . . . . . . . 2 . 1 . . . . 3 . . . . . . . . . . . . . . . . Botnet 5 | . 1 . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 3 | . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 6 | . . . 2 . . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 5 | . . . 2 . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 54 | . 2 1 6 1 . . 1 2 1 7 . 7 . . . . 7 . . . . 7 . 1 2 . . . 1 1 4 3 . Full Trace Events 14 | . . 1 4 1 . . . . 1 1 . 1 . . . . 3 . . . . 2 . . . . . . . . . . . Feedback Events 4 | . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Corruption 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . 1 . . 7 . . . . . . . . . . . . . 3 5 . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . Part Schematics Acquired 31 | . 2 . . . . . . . . 3 . . . . 9 . . . . . . 8 . 9 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . . . . 53 . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 34 | . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 3 . 1 . Machine Destruction 5 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . 1 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Total Allies 70 | . . 1 . . . . . 2 . . 1 . . . . 3 . 1 . 4 2 13 19 3 5 7 . . 2 . . 7 . Largest Group 21 | . . 1 . . . . . 2 1 . 1 . . . . 3 3 1 1 5 5 8 21 21 6 5 3 2 2 . . 7 . Highest-Rated Group 808 | . . 31 . . . . . 56 31 . 31 . . . . 157 157 99 99 250 250 536 808 808 204 344 252 206 206 . . 95 . Highest-Rated Ally 106 | . . 31 . . . . . 31 31 . 31 . . . . 96 96 99 99 99 99 106 106 70 70 103 103 103 103 . . 15 . Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 2 1 . . 1 . . . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Initial Warlord ECA Mod 8 | . . . . . . . . . 2 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Total Orders 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . EXPLORE 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 825 | . . 17 . . . . . 15 4 . 2 . . . . 10 52 9 1 . 49 121 84 220 29 136 14 11 19 . . 32 . Total Damage 29539 | . . 252 . . . . . 266 40 . 44 . . . . 279 1352 265 51 . 1966 4904 3103 6899 475 5925 736 852 1113 . . 1017 . Kills 198 | . . 3 . . . . . 5 1 . . . . . . 2 15 1 3 . 11 39 2 52 10 36 4 4 8 . . 2 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Active Infowar (turns) 26686 | 38 652 1263 1902 1030 360 911 178 . . 382 137 774 787 728 76 303 . 1266 618 1574 835 1662 556 528 914 776 255 2304 596 1565 1552 1108 1056 Sensors 13382 | . . . . . . . . . . . . . 787 728 76 303 . 1266 618 1574 835 946 556 528 803 . . . 596 1213 1552 1001 . Terrain 281 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281 Seismic 6334 | 38 652 1263 1902 1030 360 911 178 . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 12869 | . . . . . . . . . . . . . . . . . . . . . . 1659 556 528 914 776 255 2304 596 1565 1552 1108 1056 Machine Analysis 1293 | . . . . . . . . . . 382 137 774 . . . . . . . . . . . . . . . . . . . . . ECM 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . . . . . 2 2 . 1 . 1 1 2 1 . . . . . . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . Drone Recoveries 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . Decoded 0b10 Intel 187 | . . . . . . . . . . . . . . . . . . . . . . 56 7 13 19 12 2 2 13 14 23 13 13 Traps 55 | . . . . . . . . . . . . . . . . . . . . . . 6 . 2 14 5 . . 10 1 7 2 8 Emergency Access 56 | . . . . . . . . . . . . . . . . . . . . . . . . 1 5 6 . . 3 12 15 10 4 Items 51 | . . . . . . . . . . . . . . . . . . . . . . 34 7 10 . . . . . . . . . Machines 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Garrisons 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 1 1 Patrols 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Investigations 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Guards 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Exits 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 2 . . . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . 1 . . 3 4 1 1 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Turns Passed 31103 | 150 652 1285 1902 1058 360 1058 519 503 334 421 137 918 910 728 128 1077 1069 1559 618 1574 1271 1662 556 528 914 776 255 2304 596 1565 1552 1108 1056 Spaces Moved 19008 | 73 338 677 935 504 272 740 309 299 228 325 106 561 680 605 98 684 725 1027 482 1199 885 1186 324 336 527 497 179 615 393 1033 973 624 569 Core 250 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 . . . . . Treads 1912 | 64 338 677 833 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 16565 | . . . 102 504 272 740 309 299 228 325 106 299 680 605 98 684 725 1027 482 1199 885 1186 324 336 527 497 179 374 393 1033 962 624 561 Wheels 262 | . . . . . . . . . . . . 262 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 130 130 126 120 120 120 120 120 105 120 120 120 120 112 112 120 120 124 120 118 118 118 120 120 116 116 115 111 110 116 Average Speed 133 | 149 160 160 156 183 130 128 121 120 120 120 120 117 120 120 120 120 119 117 120 123 124 121 119 124 118 120 120 347 116 115 113 110 134 Slowest Speed 900 | 160 160 240 270 200 130 130 196 120 120 120 190 260 190 120 120 190 188 120 120 124 124 124 120 180 120 120 120 900 116 116 115 116 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Spacefolds 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 Exploration Rate (%) 57 | 5 38 89 75 85 49 99 25 33 26 14 74 16 79 84 70 83 21 91 70 91 71 46 97 25 18 66 65 97 16 81 60 17 64 Regions Visited 33 Branch Regions 18 Pre-discovered Areas 14 | . . . 2 1 1 . 1 . 1 1 . . 2 . 1 . . . . 3 1 . . . . . . . . . . . . Known Exits Taken 21 | . . . 1 . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Scrap Searched 24 | . . 1 . 2 . 1 . . . . . . 2 4 . 3 . 5 2 2 2 . . . . . . . . . . . . Spaces Dug 39 | . . . . . . . . . . . . . . . . . 4 . . . 1 2 . . 4 . . . 5 . 3 5 15 Terrain Destroyed 734 | . . 26 18 8 . 1 . 1 . . . . . . . 50 49 2 14 . 2 82 19 79 109 65 16 13 9 18 30 7 116 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 2 Projectile 133 | . . . . . . 1 . 1 . . . . . . . 1 5 2 . . 2 22 7 11 37 6 . 13 7 1 6 3 8 AOE 592 | . . 26 18 8 . . . . . . . . . . . 49 44 . 14 . . 60 12 68 72 59 16 . . 17 23 . 106 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Res Qua Sec Res Tes Total 22858 | 97 444 804 1200 580 279 799 396 375 267 350 114 711 751 608 108 824 872 1356 517 1290 1012 1343 453 403 729 598 209 725 472 1259 1277 867 769 Wait 1540 | . 92 51 95 41 . 21 21 22 11 4 7 47 36 1 3 48 39 269 25 68 44 56 71 20 100 18 7 20 25 50 114 74 40 Move 18964 | 72 337 676 934 503 271 739 309 298 227 325 105 560 679 604 97 683 724 1026 481 1198 884 1185 323 335 526 496 178 614 392 1032 965 623 563 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 253 | 9 5 14 12 . 1 4 8 3 2 5 . 9 8 1 . 10 15 21 2 4 7 8 3 4 14 11 5 4 6 20 19 12 7 Fast Attach 259 | 7 . 1 12 3 3 1 5 1 5 3 1 12 2 . 4 7 18 7 . 9 8 11 13 1 2 1 2 23 2 17 25 21 32 Attach 95 | . . 2 1 . . . 2 1 . 2 1 3 . . . 12 2 2 2 . 2 5 . . 8 2 1 1 3 9 9 12 13 Detach 36 | . . . . . . . . . . 1 . . . . . . 1 . . . 3 2 1 1 . . . 1 . 4 4 3 15 Swap 248 | . 2 8 17 3 . 4 7 8 2 2 . 7 6 1 . 4 17 8 1 . 8 16 5 11 12 15 5 8 8 27 20 12 4 Drop 419 | 1 4 11 30 2 4 6 16 6 9 5 . 17 10 1 4 2 25 13 2 11 16 18 17 6 13 15 7 26 7 29 36 23 27 Fire 787 | 8 4 40 89 28 . 21 28 36 10 3 . 48 9 . . 44 30 10 4 . 28 34 20 23 46 39 4 28 27 37 41 21 27 Melee 185 | . . . . . . . . . . . . . . . . 5 . . . . . 1 . . . . . . . 34 42 63 40 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 32 | . . . 4 . . 3 . . 1 . . . . . . 4 1 . . . . 5 . . 5 1 . . 2 . 2 3 1 Crush 7 | . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . 8 . . . . . . . . . 1 . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . . . . . . 5 . . . . 12 1 . . 3 . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory -4/Factory -4/Extension (discovered 3 exits: *Res x2 / [*Cet]) -4/Cetus (discovered 2 exits: *Res / *Arc) -4/Archives (discovered 3 exits: *Res / *Hub x2) -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 3 exits: [*Acc] / *Tes x2) -2/Testing History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 3) 490 | -10/Materials | Discovered new exit (range 8) 803 | -10/Materials | Entered Mines 804 | -10/Mines | Met a Derelict testing a Signal Generator 816 | -10/Mines | Found Signal Generator 1170 | -10/Mines | Learned location of 1 exit from Materials 1236 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1240 | -10/Mines | Found Prototype Device 1273 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1283 | -10/Mines | Discovered new exit (range 10) 1422 | -10/Mines | Murdered YI-UF0 1433 | -10/Mines | Found Prototype Storage 1434 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1943 | -10/Mines | Excavation squad dispatched 1943 | -10/Mines | A large section of the Mines collapsed 2088 | -10/Mines | Entered Materials 2088 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2089 | -9/Materials | Identified exit to Materials 2426 | -9/Materials | Identified Exp. Sensor Array 2685 | -9/Materials | Build established: Scavenger-Gunner 2757 | -9/Materials | Discovered exit to Materials (range 11) 3309 | -9/Materials | Discovered exit to Materials (range 10) 3321 | -9/Materials | Core integrity fell below 50% 3900 | -9/Materials | Build established: Gunner 3901 | -9/Materials | Identified exit to Mines 3990 | -9/Materials | Entered Mines 3995 | -9/Mines | Assembled infested the area 4378 | -9/Mines | Discovered exit to Materials (range 15) 4757 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4757 | -9/Mines | Discovered new exit (range 5) 4935 | -9/Mines | Learned location of Zion (-6) 4944 | -9/Mines | Discovered exit to Materials (range 3) 5048 | -9/Mines | Entered Exiles 5082 | -9/Exiles | Met 8R-AWN 5106 | -9/Exiles | Met EX-HEX 5158 | -9/Exiles | Met EX-DEC 5356 | -9/Exiles | Build established: Mutant 5390 | -9/Exiles | Discovered new exit (range 15) 5408 | -9/Exiles | Entered Mines 5580 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 5584 | -8/Mines | Found Scrap Suit 5668 | -8/Mines | Build established: Gunner 5777 | -8/Mines | Discovered exit to Materials (range 5) 6190 | -8/Mines | Discovered exit to Materials (range 3) 6466 | -8/Mines | Entered Materials 6466 | -8/Materials | Evolved 2 slots: Utility x2 6813 | -8/Materials | Build established: Tank 6907 | -8/Materials | Garrison activated, responded to threat 6985 | -8/Materials | Identified exit to Garrison 6985 | -8/Materials | Entered Garrison 7031 | -8/Garrison | Triggered checkpoint 7189 | -8/Garrison | Build established: Gunner 7209 | -8/Garrison | Door terminal overloaded 7210 | -8/Garrison | Rescued a captive Derelict 7211 | -8/Garrison | Rescued a captive Derelict 7308 | -8/Garrison | Discovered new exit (range 33) 7308 | -8/Garrison | Discovered new exit (range 51) 7308 | -8/Garrison | Discovered new exit (range 71) 7319 | -8/Garrison | Triggered checkpoint 7361 | -8/Garrison | Triggered checkpoint 7488 | -8/Garrison | Entered Materials 7488 | -8/Materials | Accompanied by 1 ally 7545 | -8/Materials | Garrison activated, responded to threat 7583 | -8/Materials | Met 7R-MNS 7639 | -8/Materials | Build established: Scavenger-Gunner 7752 | -8/Materials | Discovered new exit (range 14) 7822 | -8/Materials | Entered Factory 7822 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7823 | -7/Factory | Caught up to 7R-MNS 7995 | -7/Factory | Hacking Suite fried by hacking feedback 8243 | -7/Factory | Sucked down chute 8243 | -7/Factory | Entered Waste 8244 | -7/Waste | Met a frightened Derelict 8258 | -7/Waste | EMP discharged 8275 | -7/Waste | Spotted C-40 Crusher 8275 | -7/Waste | Spotted C-40 Crusher 8284 | -7/Waste | Spotted C-40 Crusher 8284 | -7/Waste | Spotted C-40 Crusher 8284 | -7/Waste | Spotted C-40 Crusher 8324 | -7/Waste | Spotted C-40 Crusher 8334 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8358 | -7/Waste | EMP discharged 8358 | -7/Waste | System corruption reached 10% 8362 | -7/Waste | Discovered new exit (range 16) 8380 | -7/Waste | Entered Factory 8636 | -7/Factory | Build established: Gunner 8865 | -7/Factory | Identified exit to Storage 8865 | -7/Factory | Identified exit to Lower Caves 9298 | -7/Factory | Entered Lower Caves 9304 | -7/Lower Caves | Met a Warlord Commander 9305 | -7/Lower Caves | Learned location of Warlord (-4) 9306 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9698 | -7/Lower Caves | Learned location of Extension (-4) 9929 | -7/Lower Caves | Entered a destroyed Warlord outpost 9977 | -7/Lower Caves | Build established: Skirmisher 10074 | -7/Lower Caves | Learned 8 Factory zone layouts 10138 | -7/Lower Caves | Discovered new exit (range 7) 10204 | -7/Lower Caves | Identified exit to Lower Caves 10208 | -7/Lower Caves | Entered another Lower Caves area 10222 | -7/Lower Caves | Learned Factory trap positions 10263 | -7/Lower Caves | Discovered new exit (range 5) 10679 | -7/Lower Caves | Encountered a Warlord checkpoint 10825 | -7/Lower Caves | Discovered new exit (range 14) 10935 | -7/Lower Caves | Identified exit to Data Miner 10936 | -7/Lower Caves | Entered Data Miner 10938 | -7/Data Miner | Discovered new exit (range 6) 10961 | -7/Data Miner | Met Data Miner 10992 | -7/Data Miner | Learned location of Section 7 (-3) 10992 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11009 | -7/Data Miner | Received God Mode back door access code from Data Miner 11063 | -7/Data Miner | Identified exit to Proximity Caves 11064 | -7/Data Miner | Entered Proximity Caves 11081 | -6/Proximity Caves | Spotter reported a threat 11086 | -6/Proximity Caves | Spotter reported a threat 11134 | -6/Proximity Caves | Spotter reported a threat 11138 | -6/Proximity Caves | Spotter reported a threat 11246 | -6/Proximity Caves | Spotter reported a threat 11301 | -6/Proximity Caves | Learned Factory interactive machine intel 11482 | -6/Proximity Caves | Spotter reported a threat 11635 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11676 | -6/Proximity Caves | Build established: Gunner 11704 | -6/Proximity Caves | Spotter reported a threat 11817 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11854 | -6/Proximity Caves | Lost 3 parts (2n1w) 11882 | -6/Proximity Caves | Destroyed 7 combat bots 11891 | -6/Proximity Caves | Core integrity fell below 50% 11901 | -6/Proximity Caves | Escorted by Enhanced Grunt 11916 | -6/Proximity Caves | Core integrity fell below 20% 11946 | -6/Proximity Caves | Lost 8 parts (1p1n2u4w) 12090 | -6/Proximity Caves | Discovered new exit (range 8) 12098 | -6/Proximity Caves | Identified exit to Factory 12141 | -6/Proximity Caves | Entered Factory 12141 | -6/Factory | Accompanied by 3 allies 12141 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12142 | -6/Factory | Identified exit to Factory 12143 | -6/Factory | Loaded intel: 94 trap records 12144 | -6/Factory | Loaded intel: 54 interactive machine locations 12269 | -6/Factory | Build established: Scavenger-Gunner 12282 | -6/Factory | Incoming assault squad redirected 12294 | -6/Factory | Fabricated Tesla Rifle (x2) 12491 | -6/Factory | Search patrols dispatched 12788 | -6/Factory | Discovered exit to Factory (range 8) 12824 | -6/Factory | Identified exit to Lower Caves 12824 | -6/Factory | Mak. System Shield fried by hacking feedback 12841 | -6/Factory | Search patrols dispatched 13191 | -6/Factory | First assault squad dispatched 13210 | -6/Factory | Entered Lower Caves 13210 | -6/Lower Caves | Accompanied by 1 ally 13597 | -6/Lower Caves | Found Prototype Device 13597 | -6/Lower Caves | Identified Heart of Steel 13917 | -6/Lower Caves | Found Prototype Device 14040 | -6/Lower Caves | Encountered a Warlord checkpoint 14087 | -6/Lower Caves | Build established: Scavenger-Skirmisher 14136 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14224 | -6/Lower Caves | Learned Factory security intel 14235 | -6/Lower Caves | Discovered new exit (range 11) 14313 | -6/Lower Caves | Found DCF Scrap (12 items) 14350 | -6/Lower Caves | Heart of Steel transformed into Warbot 14542 | -6/Lower Caves | Identified Exp. Thermal Shield 14730 | -6/Lower Caves | Identified exit to Lower Caves 14769 | -6/Lower Caves | Entered another Lower Caves area 14769 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 14770 | -6/Lower Caves | Encountered a Warlord checkpoint 14843 | -6/Lower Caves | Discovered exit to Factory (range 6) 15153 | -6/Lower Caves | Discovered new exit (range 12) 15214 | -6/Lower Caves | Learned Factory emergency access door positions 15334 | -6/Lower Caves | Entered a destroyed Warlord outpost 15376 | -6/Lower Caves | Identified exit to Zion 15387 | -6/Lower Caves | Entered Zion 15387 | -6/Zion | Accompanied by 1 ally (Warbot) 15445 | -6/Zion | System corruption cleaned by Quarantine Array 15626 | -6/Zion | Discovered new exit (range 11) 15629 | -6/Zion | Learned Factory stockpile data 15691 | -6/Zion | Build established: Scavenger-Mutant 15733 | -6/Zion | Learned location of Armory (-4) 16202 | -6/Zion | Build established: Scavenger-Skirmisher 16203 | -6/Zion | Given A8's code to call for help 16619 | -6/Zion | Met Imprinter 16642 | -6/Zion | Imprinted 16644 | -6/Zion | Declared Zion's savior 16904 | -6/Zion | Identified exit to Proximity Caves 16961 | -6/Zion | Entered Proximity Caves 16961 | -5/Proximity Caves | Accompanied by 5 allies (Warbot) 17881 | -5/Proximity Caves | Lost 3 allies 17916 | -5/Proximity Caves | Discovered exit to Factory (range 14) 18072 | -5/Proximity Caves | Found Prototype Launcher 18072 | -5/Proximity Caves | Identified Mni. Smartbomb Launcher 18080 | -5/Proximity Caves | Found Mni. Smartbomb Launcher 18228 | -5/Proximity Caves | System corruption reached 10% 18232 | -5/Proximity Caves | Entered Factory 18232 | -5/Factory | Accompanied by 4 allies (Warbot) 18232 | -5/Factory | Evolved 2 slots: Utility x2 18561 | -5/Factory | Zion hero teleported in (12-ASH) 18802 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18896 | -5/Factory | Identified exit to Factory 18948 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18949 | -5/Factory | Zion Fire squad teleported in 19248 | -5/Factory | Fabricated G-50 Soldier (x3) 19250 | -5/Factory | Build established: Scavenger-Tank 19325 | -5/Factory | Lost 3 allies 19432 | -5/Factory | First assault squad dispatched 19497 | -5/Factory | Retrieved Zion intel report: Trap Installations 19498 | -5/Factory | Zion Heavy squad teleported in 19553 | -5/Factory | Garrison activated, responded to threat 19589 | -5/Factory | Incoming assault squad redirected 19595 | -5/Factory | Incoming assault squad redirected 19671 | -5/Factory | Zion Light squad teleported in 19785 | -5/Factory | Terminal network hard line cut 19858 | -5/Factory | Discovered exit to Factory (range 14) 19894 | -5/Factory | Sucked down chute 19894 | -5/Factory | Entered Waste 19895 | -5/Waste | Met a frightened Derelict 19928 | -5/Waste | Spotted C-40 Crusher 19932 | -5/Waste | Spotted C-40 Crusher 19938 | -5/Waste | Allies destroyed C-40 Crusher 19940 | -5/Waste | Spotted C-40 Crusher 19944 | -5/Waste | Spotted C-40 Crusher 19945 | -5/Waste | Allies destroyed C-40 Crusher 19957 | -5/Waste | Spotted C-40 Crusher 19960 | -5/Waste | Destroyed C-40 Crusher 20006 | -5/Waste | Spotted C-40 Crusher 20007 | -5/Waste | Lost 4 allies 20007 | -5/Waste | Destroyed C-40 Crusher 20018 | -5/Waste | Destroyed C-40 Crusher 20034 | -5/Waste | 7 allies followed down the chute 20035 | -5/Waste | Destroyed C-40 Crusher 20082 | -5/Waste | Found Prototype Protection 20082 | -5/Waste | Identified Zio. Weapon Casing 20251 | -5/Waste | Build established: Scavenger-Skirmisher 20272 | -5/Waste | Warlord forces began an assault 20372 | -5/Waste | Discovered new exit (range 12) 20407 | -5/Waste | Identified exit to Factory 20450 | -5/Waste | Entered Factory 20450 | -5/Factory | Accompanied by 21 allies 20547 | -5/Factory | Lost 6 allies 20609 | -5/Factory | Allied Derelicts emerged from ambush trap array 20635 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 20750 | -5/Factory | First assault squad dispatched 20834 | -5/Factory | High security lockdown imminent 20853 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 20854 | -5/Factory | Zion Fire squad teleported in 20914 | -5/Factory | High security lockdown engaged 20929 | -5/Factory | Discovered exit to Factory (range 15) 20937 | -5/Factory | Garrison activated, responded to threat 20978 | -5/Factory | Entered another Factory area 20978 | -4/Factory | Accompanied by 6 allies 20978 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20979 | -4/Factory | Identified exit to Extension 21007 | -4/Factory | Lost 6 allies 21228 | -4/Factory | First assault squad dispatched 21237 | -4/Factory | Lost 5 allies 21252 | -4/Factory | Incoming assault squad redirected 21260 | -4/Factory | Build established: Scavenger-Tank 21286 | -4/Factory | Repaired Imp. Thunder Leg 21546 | -4/Factory | Incoming assault squad redirected 21695 | -4/Factory | Zion Infowar Resupply teleported in 21724 | -4/Factory | Zion Fire squad teleported in 21781 | -4/Factory | Incoming assault squad redirected 21838 | -4/Factory | High security lockdown imminent 21892 | -4/Factory | Entered Extension 21911 | -4/Extension | Lost 4 allies 21942 | -4/Extension | Rescued a captive Derelict 21942 | -4/Extension | Rescued a captive Derelict 21961 | -4/Extension | Energy Cycler disabled 21962 | -4/Extension | Rescued a captive Derelict 21962 | -4/Extension | Rescued a captive Derelict 21962 | -4/Extension | Rescued a captive Derelict 21962 | -4/Extension | Rescued a captive Derelict 21962 | -4/Extension | Rescued a captive Derelict 21963 | -4/Extension | Rescued a captive Derelict 21963 | -4/Extension | Rescued a captive Derelict 21963 | -4/Extension | Rescued a captive Derelict 21964 | -4/Extension | Rescued a captive Derelict 21964 | -4/Extension | Rescued a captive Derelict 21964 | -4/Extension | Rescued a captive Derelict 21965 | -4/Extension | Rescued a captive Derelict 21966 | -4/Extension | Rescued a captive Derelict 21966 | -4/Extension | Rescued a captive Derelict 21967 | -4/Extension | Rescued a captive Derelict 21969 | -4/Extension | Rescued a captive Derelict 21987 | -4/Extension | Rescued a captive Derelict 22032 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 22033 | -4/Extension | Zion Heavy squad teleported in 22142 | -4/Extension | First assault squad dispatched 22391 | -4/Extension | Spotted B-86 Titan 22405 | -4/Extension | Allies destroyed B-86 Titan 22409 | -4/Extension | Incoming assault squad redirected 22413 | -4/Extension | Incoming assault squad redirected 22425 | -4/Extension | Spotted B-86 Titan 22427 | -4/Extension | Identified exit to Research 22435 | -4/Extension | Allies destroyed B-86 Titan 22636 | -4/Extension | High security lockdown imminent 22644 | -4/Extension | Discovered exit to Research (range 16) 22644 | -4/Extension | Discovered new exit (range 16) 22668 | -4/Extension | Entered Cetus 22668 | -4/Cetus | Accompanied by 3 allies 22688 | -4/Cetus | Spotted Cetus Guard 22688 | -4/Cetus | Spotted Cetus Guard 22694 | -4/Cetus | Destroyed Cetus Guard 22694 | -4/Cetus | Spotted Cetus Guard 22695 | -4/Cetus | Destroyed Cetus Guard 22696 | -4/Cetus | Allies destroyed Cetus Guard 22696 | -4/Cetus | Spotted Cetus Guard 22699 | -4/Cetus | Allies destroyed Cetus Guard 22802 | -4/Cetus | Identified exit to Archives 22834 | -4/Cetus | Spotted Cetus Guard 22834 | -4/Cetus | Spotted Cetus Guard 22836 | -4/Cetus | Spotted Cetus Guard 22836 | -4/Cetus | Spotted Cetus Guard 22836 | -4/Cetus | Allies destroyed Cetus Guard 22841 | -4/Cetus | Destroyed Cetus Guard 22842 | -4/Cetus | Destroyed Cetus Guard 22844 | -4/Cetus | Allies destroyed Cetus Guard 22858 | -4/Cetus | Scared off Revision 17 22868 | -4/Cetus | System corruption reached 10% 22923 | -4/Cetus | Entered Archives 22923 | -4/Archives | Accompanied by 2 allies 22980 | -4/Archives | Discovered exit to Research (range 15) 23012 | -4/Archives | Identified exit to Hub_04(d) 23614 | -4/Archives | Build established: Mutant 25120 | -4/Archives | System corruption reached 30% 25227 | -4/Archives | Entered Research 25227 | -3/Research | Evolved 2 slots: Utility x2 25418 | -3/Research | Build established: Messiah-Tank 25451 | -3/Research | Destroyed 7 combat bots 25476 | -3/Research | Retrieved Zion intel report: Branch Access 25476 | -3/Research | Identified exit to Quarantine 25524 | -3/Research | Retrieved Zion intel report: Emergency Access 25547 | -3/Research | Retrieved Zion intel report: Unaware Schematics 25548 | -3/Research | Zion Heavy squad teleported in 25655 | -3/Research | Discovered new exit (range 13) 25688 | -3/Research | Found Prototype Processor 25697 | -3/Research | Identified Exp. Target Analyzer 25810 | -3/Research | Spotted B-90 Cyclops 25823 | -3/Research | Entered Quarantine 25959 | -3/Quarantine | Cryocooling Duct disabled 25974 | -3/Quarantine | Ambient heat levels rising (+20) 25974 | -3/Quarantine | Non-combat units ordered to evacuate 25982 | -3/Quarantine | Found Alien Artifact 25983 | -3/Quarantine | Identified Transdimensional Reconstructor 25983 | -3/Quarantine | Warped through subspace 26160 | -3/Quarantine | Found Alien Artifact 26160 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 26160 | -3/Quarantine | Warped through subspace 26188 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 26298 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 26305 | -3/Quarantine | Found Alien Artifact 26312 | -3/Quarantine | Found Transdimensional Reconstructor 26352 | -3/Quarantine | Build established: Messiah-Gunner 26379 | -3/Quarantine | Found Prototype Device 26381 | -3/Quarantine | Identified Imp. Particle Accelerator 26515 | -3/Quarantine | Lost 5 parts (1p3n1w) 26584 | -3/Quarantine | Found Alien Slashing Weapon 26584 | -3/Quarantine | Identified Sigix Broadsword 26664 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 26699 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 26715 | -3/Quarantine | Discovered new exit (range 9) 26749 | -3/Quarantine | Found Alien Energy Cannon 26881 | -3/Quarantine | Build established: Messiah-Mutant 26928 | -3/Quarantine | Identified Core Cannon 26933 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 27089 | -3/Quarantine | Terminal network hard line cut 27160 | -3/Quarantine | Found Alien Artifact 27300 | -3/Quarantine | Spotted Fortress 27357 | -3/Quarantine | Build established: Scavenger-Mutant 27381 | -3/Quarantine | Discovered new exit (range 6) 27381 | -3/Quarantine | Discovered new exit (range 7) 27386 | -3/Quarantine | Identified exit to Section 7 27388 | -3/Quarantine | Entered Section 7 27633 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 27731 | -3/Section 7 | Found Alien Artifact 27731 | -3/Section 7 | Identified Integrated Mediator 27731 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 27793 | -3/Section 7 | Found Alien Artifact 27793 | -3/Section 7 | Identified Spacefold Activator 27884 | -3/Section 7 | Found Alien Artifact 27884 | -3/Section 7 | Identified Core Reset Matrix 27884 | -3/Section 7 | Identified Dimensional Node Initializer 27884 | -3/Section 7 | Identified Subatomic Replicator 27884 | -3/Section 7 | Used Core Reset Matrix 27888 | -3/Section 7 | Detected hypermatrix surge 27888 | -3/Section 7 | Sensed 18 artifacts in vicinity 27932 | -3/Section 7 | Found Integrated Reactor 27932 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28214 | -3/Section 7 | Garrison activated, responded to threat 28310 | -3/Section 7 | Spotted Executioner 28332 | -3/Section 7 | Spotted Executioner 28351 | -3/Section 7 | Spotted B-99 Colossus 28391 | -3/Section 7 | Destroyed Executioner 28405 | -3/Section 7 | Destroyed Executioner 28414 | -3/Section 7 | Build established: Scavenger-Gunner 28436 | -3/Section 7 | Found Integrated Reactor 28436 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28439 | -3/Section 7 | Found Integrated Reactor 28439 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28441 | -3/Section 7 | Found Integrated Reactor 28441 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28515 | -3/Section 7 | Found LRC Inertial Stabilizer 28515 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 28522 | -3/Section 7 | Found LRC Matter Compressor 28522 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 28525 | -3/Section 7 | Found LRC Energy Well 28525 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 28579 | -3/Section 7 | Found Integrity Redistributor 28775 | -3/Section 7 | Terminal network hard line cut 28804 | -3/Section 7 | Build established: Alien-Mutant 28935 | -3/Section 7 | Discovered new exit (range 6) 28939 | -3/Section 7 | Identified exit to Research 28940 | -3/Section 7 | Entered Research 28940 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 29401 | -2/Research | Warped through subspace 29409 | -2/Research | Lost 8 parts (1p2n2u3w) 29599 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-236) 29629 | -2/Research | Core integrity fell below 50% 29638 | -2/Research | System corruption reached 10% 29639 | -2/Research | Garrison activated, responded to threat 29752 | -2/Research | Incoming assault squad redirected 29753 | -2/Research | Incoming assault squad redirected 29793 | -2/Research | Warped through subspace 29822 | -2/Research | Discovered new exit (range 11) 29825 | -2/Research | Retrieved Zion intel report: Branch Access 29825 | -2/Research | Identified exit to Testing 29940 | -2/Research | First assault squad dispatched 29999 | -2/Research | Emitted hypermatrix ping 30004 | -2/Research | Assembled emerged from beneath the floor 30008 | -2/Research | Found Prototype Launcher 30008 | -2/Research | Identified Tactical Quantum Warhead 30048 | -2/Research | Entered Testing 30054 | -2/Testing | Lost 7 allies 30077 | -2/Testing | Lost 3 parts (2u1w) 30253 | -2/Testing | Found Prototype Device 30253 | -2/Testing | Identified 2N-1CE's Frost Array 30348 | -2/Testing | Found Prototype Launcher 30348 | -2/Testing | Identified Z-bomb Delivery System 30391 | -2/Testing | Spotted PH-XONOKT0MQE 30436 | -2/Testing | Destroyed PH-XONOKT0MQE 30456 | -2/Testing | Lost 4 parts (1p3u) 30477 | -2/Testing | Found Prototype Ballistic Cannon 30477 | -2/Testing | Identified Omega Cannon 30552 | -2/Testing | Spotted Striker 30668 | -2/Testing | Spotted Striker 30702 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 30894 | -2/Testing | Spotted Alpha 7 30899 | -2/Testing | Core integrity fell below 20% 31015 | -2/Testing | Destroyed Alpha 7 31029 | -2/Testing | Found Prototype Device 31029 | -2/Testing | Identified Exp. ECM Suite 31031 | -2/Testing | Found Prototype Processor 31031 | -2/Testing | Identified Exp. Targeting Computer 31036 | -2/Testing | Lost 4 parts (1p3u) 31090 | -2/Testing | First assault squad dispatched 31104 | -2/Testing | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 31089_ Extracted 330 matter. 31089_ Acquired YI-UF0's Bottomless Matter Pit. 31090_ ALERT: Unidentified disturbance in Zone 9U, assault force dispatched. 31090_ Plasma Lance destroyed. 31090_ Destroyed Gamma Rifle. 31090_ Destroyed Unknown Hover Unit. 31090_ Destroyed Unknown Special Weapon. 31090_ Destroyed Mic. Antimatter Reactor. 31090_ P-80 Master destroyed. 31092_ S HLGH%PBTJM41:EARK J30 31092_ Destroyed Unknown Wheel. 31092_ Destroyed Unknown Engine. 31092_ K-01 Serf destroyed. 31097_ Destroyed Adv. Heat Sink. 31097_ Destroyed Unknown Storage. 31097_ P-80 Master destroyed. 31099_ The unstable cave ceiling collapses. 31100_ W-44 Eye sends out distress signal. 31100_ U-05 Engineer lays Concrete. 31104_ Shield Leg destroyed. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #??????????????????????????????????????#??? | | ##+######?????????????????????????#??????#???? | | # #????????????????????????????????????? | | # """ #??????????????????????????????#??#??? | | # """ #?????????????????????#???????????#### | | # """ #?????????????????????????????????# ] | | # " #?????????????????????????????????# | | + #????????????????????#???????????##! " | | # "" #???????????? ????????????#????## " | | # "!" #???????????? #????????????#???# " | | # """ #???????????? #??? ????????????# | | ##### ####????????# "?? ????????????###+ | | ???## # #????????# #"????????????????## | | ???#############????????# "???? ? ???#??#???#! | | ???####?###?????????????# ????? ????????????# | | ????????????????????????# ???????? ?????????# | | ????????????????????????# #???? ?????????????# | | ????????????????????????# #??????????#???##??# | | ?????????????????????? ?# #?? ?? ???#???????# | | ?????????????????????? ?# ####???????????????# | | ????????????????????????# ################# | | ????????????????????????# w o | | ????????????????????????+ g | | ???????#????????????????#@ g | | ?#??????????????????????# u $ g u u | | ????????????????????????# ############ ##### | | ????????#????????""? ???# g#?????####?# #???# | | ????????????????????????# #???????#?## #???? | | ??????????????? ?"??????# #??????????# #???? | | ?##????#????????????????# #??????###?# #???? | | ???????????????????? ???# ###??### T## #???? | | ??#?????????????????????# T"#??#] / #???? | | ????????????????????????# ""##?#] / #? ?? | | ??#?????????????????????# ###??#[ ## #???? | | #########??????????????## #????## ?# ][#???? | | !! #???????????????# #?????# ??# #???? | | ! #???????????????# #??#??# ???# #???? | | !! #?????????#????##u #???#?#????# ##??? | | ^ #####?#?????#???# #??????????# ##### | | ## # #???????????# #??????????# | | ?# ## #?????#?????# #??????????# | | ?### # ############# #??????????# | | ???# =! #??????????# | | #??# !*! #??????????# "#### | | ##?# !* #??????????# ##??? | | "#?# #?????????## ##??? | | "#?###########################????????? #???? | | "#???????????????????????????#???????# ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Coolant Potential 100 Energy Generation 89 Energy Capacity 850 Matter Stores 425 Matter Capacity 1800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 12 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 12 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x2 | -6/Factory | Preloaded G-50 Soldier | x3 | -5/Factory | Preloaded Repaired ---------- Imp. Thunder Leg | 5% | -4/Factory Alien Tech Used ----------------- Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Broadsword Core Cannon Integrated Mediator Spacefold Activator Core Reset Matrix Integrated Reactor LRC Inertial Stabilizer LRC Matter Compressor LRC Energy Well Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothBlanketBattery Manual? 0 Play Time 05:31:14 Cumulative 482.0 hours Start 2025.04.19 @ 15:19:51 End 2025.04.20 @ 21:40:32 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 273 Adventurer 7 Explorer 18 Win Type - Total 37 Types 24/0/6/2/0/1/1/2/0/1 Lore% 93 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87f677d1-23e0-4555-a040-10383e1b6026