Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.18 @ 13:04:48
Player: wd
Result: Core destroyed
Performance
-------------
Evolutions (3) 1500
Regions Visited (5) 1000
Robots Destroyed (145) 725
Value Destroyed (4465) 4465
Prototype IDs (11) 220
Alien Tech Used (0) 0
Bonus (279) 279
TOTAL SCORE: 8189
Bonus
-------
High Alert Combat Kills 279
Cogmind
---------
Core Integrity 0/700
Matter 228/300
Energy 260/370
System Corruption 4%
Temperature Critical (507)
Movement Walking (200) Ox1
Location -7/Factory
Parts
-------
> --- POWER (2) --------
Light Nuclear Core
Heavy Deuterium Engine
> --- PROPULSION (3) ---
Improved Titanium Leg
Improved Titanium Leg
Improved Titanium Leg
> --- UTILITY (4) ------
Advanced Heat Sink
High-capacity Storage Unit
Improved Medium Armor Plating
> --- WEAPON (4) -------
Heavy Laser
Gauss Rifle
> --- INVENTORY (20) ---
Light Ion Engine
Heavy Deuterium Engine
Heavy Deuterium Engine
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Improved Titanium Leg
Improved Heat Sink
Improved Heat Sink
Advanced Visual Processing Unit
Experimental Sensor Array
Improved Targeting Computer
Improved Target Analyzer
Weapon Cycler
Weapon Cycler
Improved Medium Armor Plating
Improved Medium Armor Plating
Recalibrator
Improved Remote Datajack
Peak State
------------
> --- POWER ------------
Light Nuclear Core
Heavy Deuterium Engine
> --- PROPULSION -------
Improved Titanium Leg
Improved Titanium Leg
Improved Titanium Leg
> --- UTILITY ----------
Advanced Heat Sink
High-capacity Storage Unit
Improved Medium Armor Plating
Component Analysis Suite
> --- WEAPON -----------
Heavy Laser
Advanced Beam Cannon
Ion Cannon
Gauss Rifle
> --- INVENTORY --------
Light Ion Engine
Heavy Deuterium Engine
Heavy Deuterium Engine
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Improved Titanium Leg
Improved Heat Sink
Improved Heat Sink
Advanced Visual Processing Unit
Experimental Sensor Array
Improved Targeting Computer
Improved Target Analyzer
Weapon Cycler
Weapon Cycler
Improved Medium Armor Plating
Improved Medium Armor Plating
Recalibrator
Improved Remote Datajack
[Rating: 55]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Wheel
Treads Light Treads
Leg Improved Carbon-fiber Leg
Wheel Wheel
Hover Unit Hover Unit
Utility High-capacity Storage Unit
Device Cooling System
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Protection Improved Medium Armor Plating
Weapon Advanced Beam Rifle
Energy Gun Advanced Beam Rifle
Energy Cannon Ion Cannon
Ballistic Gun Autogun
Ballistic Cannon Light Cannon
Launcher Grenade Launcher
Impact Weapon Heavy Hammer
Build | -11 -10 -9 -9 -8 -7
------- Run | Jun Mat Mat Min Mat Fac
Slots Evolved 6 | . . 2 . 2 2
Power 1 | . . . . 1 .
Propulsion 1 | . . 1 . . .
Utility 2 | . . 1 . . 1
Weapon 2 | . . . . 1 1
Parts Attached 115 | 6 25 33 . 18 33
Power 20 | 1 4 4 . 6 5
Engine 12 | 1 3 3 . 4 1
Core 8 | . 1 1 . 2 4
Reactor . | . . . . . .
Propulsion 36 | 2 5 14 . 6 9
Treads 5 | . 5 . . . .
Leg 15 | . . . . 6 9
Wheel 15 | 2 . 13 . . .
Hover 1 | . . 1 . . .
Flight . | . . . . . .
Utility 21 | 1 10 3 . . 7
Device 7 | . 2 1 . . 4
Storage 8 | 1 5 1 . . 1
Processor 4 | . 3 1 . . .
Hackware . | . . . . . .
Protection 2 | . . . . . 2
Artifact . | . . . . . .
Weapon 38 | 2 6 12 . 6 12
Energy Gun 15 | 2 . 4 . 3 6
Energy Cannon 7 | . . 1 . 2 4
Ballistic Gun 8 | . 2 4 . 1 1
Ballistic Cannon 4 | . 3 . . . 1
Launcher 3 | . 1 2 . . .
Special Weapon . | . . . . . .
Impact Weapon 1 | . . 1 . . .
Slashing Weapon . | . . . . . .
Piercing Weapon . | . . . . . .
Special Melee Weapon . | . . . . . .
Unidentified Prototypes 1 | . . . . . 1
Parts Lost 39 | . 2 12 . 8 17
Power 12 | . 1 3 . 4 4
Propulsion 12 | . 1 7 . 1 3
Utility 5 | . . . . . 5
Weapon 10 | . . 2 . 3 5
Highest Loss Streak 13 | . 1 2 . 3 13
To Critical Strikes 1 | . . . . . 1
Average Slot Usage (%) 95 | . 97 89 100 98 95
Engine 9 | . 10 8 11 11 6
Core 4 | . 3 2 . 5 6
Treads 5 | . 21 . . . .
Leg 10 | . . . . 24 22
Wheel 8 | . 4 20 33 1 .
Device 6 | . 5 . 11 9 14
Storage 10 | . 14 10 11 9 7
Processor 11 | . 8 21 11 9 4
Energy Gun 10 | . 3 10 22 17 9
Energy Cannon 5 | . . 1 . 6 17
Ballistic Gun 4 | . 4 8 . 3 1
Ballistic Cannon 5 | . 19 1 . . .
Naked Turns . | . . . . . .
Heaviest Build 83 | 14 52 55 55 65 83
Greatest Support 60 | 20 46 40 30 54 60
Greatest Overweight (x) 17 | . 15 17 1 2 1
Average Overweight (x) 1 | . 1 1 1 1 1
Largest Inventory Capacity 20 | 8 20 20 20 20 20
Average Capacity 19 | 7 19 19 20 20 20
Most Carried 20 | 6 20 20 19 20 20
Average Carried 18 | 2 17 18 18 19 17
Final Capacity 20 | 8 20 20 20 20 20
Final Carried 20 | 6 19 18 19 20 19
Class Distribution
--------------------
55% | Mutant
35% | Gunner
7% | Tank
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -9/Mines
Gunner | -8/Materials
Gunner | -7/Factory
Resources | -11 -10 -9 -9 -8 -7
----------- Run | Jun Mat Mat Min Mat Fac
Matter Collected 2545 | 175 934 834 . 327 275
Remotely . | . . . . . .
Salvage Created 5338 | . 683 1610 . 1663 1382
Parts 308 | . 53 106 . 94 55
Haulers Intercepted 10 | . 2 5 . 1 2
Recyclers Shooed 9 | . 2 1 . 1 5
Parts Field Recycled . | . . . . . .
Retrieved Matter . | . . . . . .
Parts Self-Destructed . | . . . . . .
Prevented . | . . . . . .
Kills | -11 -10 -9 -9 -8 -7
------- Run | Jun Mat Mat Min Mat Fac
Combat Hostiles Destroyed 103 | . 17 35 . 30 21
Melee 2 | . . 2 . . .
Guns 56 | . 5 22 . 24 5
Cannons 37 | . 12 6 . 5 14
AOE 6 | . . 5 . . 1
Classes Destroyed 15 | . 5 7 . 2 1
Worker 8 | . 2 4 . 2 .
Builder 5 | . . 1 . 2 2
Tunneler 2 | . . 1 . 1 .
Hauler 10 | . 2 5 . 1 2
Recycler 3 | . . 1 . . 2
Mechanic 2 | . . 2 . . .
Operator 1 | . . 1 . . .
Watcher 11 | . 3 3 . 3 2
Swarmer 16 | . 3 6 . 4 3
Grunt 67 | . 14 22 . 18 13
Duelist 1 | . . 1 . . .
Sentry 12 | . . 6 . 5 1
Specialist 2 | . . . . 2 .
Programmer 3 | . . . . . 3
Heavy 1 | . . . . 1 .
Thug 1 | . . . . . 1
Best Kill Streak 8 | . 4 5 . 8 6
Combat Bots Only 6 | . 3 5 . 5 6
Max Kills in Single Turn 2 | . 2 2 . 2 1
Gunslinging 1 | . . . . 1 .
Exploded 2 | . . 2 . . 1
Melee 1 | . . 1 . . .
Uniques/NPCs Destroyed . | . . . . . .
Combat | -11 -10 -9 -9 -8 -7
-------- Run | Jun Mat Mat Min Mat Fac
Damage Taken 5998 | . 651 1329 . 1387 2631
Core 1414 | . 103 359 . 249 703
Absorbed by Shields . | . . . . . .
Redirected to Shielding 108 | . . . . . 108
Regen/Repaired (Parts) 208 | . 42 166 . . .
Core Remaining (%) 55 | 100 58 . 10 54 .
Volleys Fired 307 | . 68 117 . 68 54
Largest 4 | . 2 2 . 3 4
Hottest 252 | . 100 130 . 183 252
Shots Fired 729 | . 128 219 . 203 179
Gun 476 | . 47 188 . 165 76
Cannon 240 | . 76 23 . 38 103
Launcher 13 | . 5 8 . . .
Special . | . . . . . .
Kinetic 243 | . 101 104 . 19 19
Thermal 418 | . 22 100 . 165 131
Explosive 13 | . 5 8 . . .
Electromagnetic 55 | . . 7 . 19 29
Robot Hit Streak 21 | . 11 18 . 16 21
Robot Miss Streak 6 | . 6 5 . 3 3
Penetration Max 1 | . . . . . 1
Secondary Targets 7 | . . 4 . 3 .
Max Gunslinging Chain 1 | . . 1 . 1 .
Shots Hit Robots 461 | . 55 181 . 121 104
Core Hits 258 | . 30 120 . 63 45
Critical Kills 1 | . . . . 1 .
Critical Parts Destroyed 3 | . 1 2 . . .
Critical Strikes 25 | . 5 5 . 12 3
Burn 16 | . 1 3 . 10 2
Meltdown 1 | . . . . 1 .
Destroy 2 | . 1 1 . . .
Blast 3 | . 3 . . . .
Corrupt 2 | . . . . 1 1
Smash 1 | . . 1 . . .
Melee Attacks 11 | . . 11 . . .
Impact 11 | . . 11 . . .
Slashing . | . . . . . .
Piercing . | . . . . . .
Sneak Attacks . | . . . . . .
Combat Hostiles . | . . . . . .
Follow-up Attacks . | . . . . . .
Damage Inflicted 10072 | . 1051 3470 . 2748 2803
Guns 5554 | . 321 2187 . 2143 903
Cannons 3374 | . 692 403 . 493 1786
Explosions 875 | . 36 687 . 97 55
Melee 172 | . . 172 . . .
Ramming 97 | . 2 21 . 15 59
Kinetic 2490 | . 877 1227 . 103 283
Thermal 5882 | . 136 1214 . 2389 2143
Explosive 723 | . 36 687 . . .
Electromagnetic 708 | . . 149 . 241 318
Impact 172 | . . 172 . . .
Slashing . | . . . . . .
Piercing . | . . . . . .
Highest Corruption 4 | . . 3 3 . 4
Average Corruption 3 | . . 2 3 . 3
Corruption Purged . | . . . . . .
Corruption Blocked . | . . . . . .
Effects 45 | . . 32 2 . 11
Message Errors 14 | . . 12 . . 2
Matter Fused 10 | . . 9 . . 1
Heat Flow Errors 6 | . . 3 . . 3
Energy Discharges 7 | . . 3 1 . 3
Parts Rejected 1 | . . 1 . . .
Data Loss (minor) 2 | . . 1 1 . .
Misfires 2 | . . 2 . . .
Weapon Failures 3 | . . 1 . . 2
Overload Shots . | . . . . . .
Overflow Damage 208 | . 3 131 . . 74
Projectiles 72 | . . . . . 72
Explosions 87 | . 3 84 . . .
Melee 49 | . . 47 . . 2
Knockbacks 16 | . 6 2 . 1 7
Impact 1 | . . . . 1 .
Kinetic 12 | . 6 2 . . 4
Secondary 3 | . . . . . 3
Self-Inflicted Damage 165 | . 18 147 . . .
Shots 5 | . 2 3 . . .
Rammed 3 | . 2 1 . . .
Targets Rammed 17 | . 2 1 . 4 10
Kicked 14 | . . . . 4 10
Crushed . | . . . . . .
Highest Temperature 607 | . 196 500 . 357 607
Average Temperature 94 | . 40 72 . 78 188
Received Heat Transfer 2328 | . 300 498 . 594 936
Effects 33 | . . 5 . 3 25
Shutdowns 9 | . . 2 . 1 6
Energy Bleed 3 | . . 1 . . 2
Interference 3 | . . . . . 3
Matter Decay 2 | . . . . 2 .
Short Circuit 4 | . . 2 . . 2
Damage (minor) 1 | . . . . . 1
Damage (major) 7 | . . . . . 7
Damage (core) 4 | . . . . . 4
Siege Activations . | . . . . . .
Robots Corrupted . | . . . . . .
Combat Hostiles . | . . . . . .
Parts Fried 5 | . . 4 . . 1
Impact Corruptions 3 | . . 2 . . 1
Robots Melted 2 | . . . . 1 1
Combat Hostiles 2 | . . . . 1 1
Parts Melted 14 | . . 1 . 7 6
Heat Transferred 11430 | . 481 2363 . 5021 3565
Parts Sabotaged . | . . . . . .
Parts Stolen . | . . . . . .
Parts Stripped . | . . . . . .
Power Chain Reactions 2 | . . . . 1 1
Missiles Intercepted . | . . . . . .
Alert | -11 -10 -9 -9 -8 -7
------- Run | Jun Mat Mat Min Mat Fac
Peak Influence 638 | . 289 620 251 638 266
Initial 252 | . . 49 241 97 252
Average 271 | . 94 396 249 412 179
Maximum Alert Level 2 | . 1 2 1 2 1
Low Security (%) 43 | 100 92 12 . 22 47
Level 1 25 | . 7 28 100 13 52
Level 2 31 | . . 58 . 64 .
Level 3 . | . . . . . .
Level 4 . | . . . . . .
Level 5 . | . . . . . .
High Security . | . . . . . .
Max Security . | . . . . . .
Squads Dispatched 28 | . 5 8 . 8 7
Investigation 13 | . 3 4 . 3 3
Extermination 2 | . . . . . 2
Reinforcement 12 | . 2 3 . 5 2
Assault 1 | . . 1 . . .
Garrison . | . . . . . .
Intercept . | . . . . . .
Searches Triggered . | . . . . . .
Construction Impeded 2 | . . 1 . 1 .
Haulers Reinforced 1 | . . . . . 1
Active Scanning Responses . | . . . . . .
Cargo Convoy Interrupts . | . . . . . .
Stealth | -11 -10 -9 -9 -8 -7
--------- Run | Jun Mat Mat Min Mat Fac
Distress Signals 7 | . 1 4 . 2 .
Communications Jammed . | . . . . . .
Distress Signals . | . . . . . .
Times Spotted 141 | . 23 51 . 40 27
Peak Tracking Total 7 | . 4 5 . 5 7
Tactical Retreats 6 | . . 2 . 4 .
Traps | -11 -10 -9 -9 -8 -7
------- Run | Jun Mat Mat Min Mat Fac
Traps Triggered 6 | . 4 2 . . .
Indirectly . | . . . . . .
Trap Hack Attempts . | . . . . . .
Triggered . | . . . . . .
Disarmed . | . . . . . .
Reprogrammed . | . . . . . .
Reused . | . . . . . .
Traps Extracted . | . . . . . .
Installed . | . . . . . .
Triggered 1 | . . . 1 . .
Machines | -11 -10 -9 -9 -8 -7
---------- Run | Jun Mat Mat Min Mat Fac
Machines Disabled 14 | . 4 4 . 2 4
Max in Single Turn 1 | . 1 1 . 1 1
Machines Repaired . | . . . . . .
Machines Sabotaged . | . . . . . .
Overloaded Fab Kills . | . . . . . .
Hacking | -11 -10 -9 -9 -8 -7
--------- Run | Jun Mat Mat Min Mat Fac
Machines Accessed 24 | . 4 9 . 6 5
Terminals 18 | . 3 7 . 5 3
Fabricators 2 | . . . . . 2
Repair Stations 2 | . 1 1 . . .
Recycling Units . | . . . . . .
Scanalyzers 2 | . . 1 . 1 .
Garrison Access . | . . . . . .
Total Hacks 91 | . 18 38 . 24 11
Successful 50 | . 10 24 . 11 5
Failed 41 | . 8 14 . 13 6
Catastrophic 5 | . 2 2 . . 1
Database Lockouts . | . . . . . .
Manual . | . . . . . .
Terminals 71 | . 13 29 . 21 8
Fabricators 3 | . . . . . 3
Repair Stations 10 | . 5 5 . . .
Recycling Units . | . . . . . .
Scanalyzers 7 | . . 4 . 3 .
Garrison Access . | . . . . . .
Terminal Hacks 36 | . 7 16 . 9 4
Record 15 | . 5 8 . . 2
Robot Analysis 2 | . . 1 . 1 .
Prototype ID Bank 4 | . . 1 . 2 1
Open DSF 1 | . . . . . 1
Branch Access Points 1 | . . . . 1 .
Emergency Access Points 3 | . . . . 3 .
Alert Level 2 | . . 2 . . .
Locate Traps 3 | . . 3 . . .
Dispatch Records 1 | . . 1 . . .
Recall Reinforcements 1 | . 1 . . . .
Hauler Manifests 1 | . 1 . . . .
Zone Layout 2 | . . . . 2 .
Fabricator Hacks 1 | . . . . . 1
Build 1 | . . . . . 1
Repair Station Hacks 7 | . 3 4 . . .
Scan Component 4 | . 2 2 . . .
Repair 3 | . 1 2 . . .
Recycling Unit Hacks . | . . . . . .
Scanalyzer 6 | . . 4 . 2 .
Insert Component 3 | . . 2 . 1 .
Analyze 3 | . . 2 . 1 .
Garrison Access Hacks . | . . . . . .
Unauthorized Hacks . | . . . . . .
Terminals . | . . . . . .
Fabricators . | . . . . . .
Repair Stations . | . . . . . .
Recycling Units . | . . . . . .
Scanalyzers . | . . . . . .
Garrison Access . | . . . . . .
Data Cores Recovered . | . . . . . .
Used . | . . . . . .
Hacking Detections 21 | . 3 8 . 6 4
Full Trace Events 15 | . 3 6 . 3 3
Feedback Events 1 | . . 1 . . .
Corruption 1 | . . 1 . . .
Feedback Blocked . | . . . . . .
Robot Schematics Acquired . | . . . . . .
Robots Built . | . . . . . .
Authchips . | . . . . . .
Time . | . . . . . .
Total Robot Build Rating . | . . . . . .
Part Schematics Acquired 2 | . . 2 . . .
Parts Built 2 | . . . . . 2
Authchips . | . . . . . .
Time 42 | . . . . . 42
Total Part Build Rating 8 | . . . . . 8
Parts Repaired 3 | . 1 2 . . .
Time 78 | . 26 52 . . .
Parts Recycled . | . . . . . .
Recycled Matter . | . . . . . .
Retrieved Matter . | . . . . . .
Retrieved Components . | . . . . . .
Parts Scanalyzed 3 | . . 2 . 1 .
Part Schematics Acquired 2 | . . 2 . . .
Parts Damaged 1 | . . 1 . . .
Bothacking | -11 -10 -9 -9 -8 -7
------------ Run | Jun Mat Mat Min Mat Fac
Used RIF Installer . | . . . . . .
Robots Hacked . | . . . . . .
Non-combat . | . . . . . .
Combat . | . . . . . .
Robot Hacks Applied . | . . . . . .
Relay Couplers Released 3 | . . . . . 3
Programmers 3 | . . . . . 3
Fabnet Peak Effective % . | . . . . . .
Robots Rewired . | . . . . . .
Allies Hacked . | . . . . . .
Hacks Repelled . | . . . . . .
Allies | -11 -10 -9 -9 -8 -7
-------- Run | Jun Mat Mat Min Mat Fac
Total Allies . | . . . . . .
Largest Group . | . . . . . .
Highest-Rated Group . | . . . . . .
Highest-Rated Ally . | . . . . . .
Total Orders . | . . . . . .
Ally Attacks . | . . . . . .
Total Damage . | . . . . . .
Kills . | . . . . . .
Allies Corrupted . | . . . . . .
Allies Melted . | . . . . . .
Intel | -11 -10 -9 -9 -8 -7
------- Run | Jun Mat Mat Min Mat Fac
Robot Analysis Total 2 | . . 1 . 1 .
Derelict Logs Recovered . | . . . . . .
Drone Launches . | . . . . . .
Drone Recoveries . | . . . . . .
Exploration | -11 -10 -9 -9 -8 -7
------------- Run | Jun Mat Mat Min Mat Fac
Turns Passed 7744 | 72 1985 2199 124 1735 1629
Spaces Moved 3656 | 62 837 1149 130 794 684
Core 18 | 7 1 10 . . .
Treads 588 | . 563 25 . . .
Legs 1395 | . . . . 711 684
Wheels 1583 | 55 273 1042 130 83 .
Hover 72 | . . 72 . . .
Flight . | . . . . . .
Fastest Speed 50 | 50 80 95 95 110 190
Average Speed 168 | 76 199 138 95 181 190
Slowest Speed 900 | 80 800 900 95 190 200
Overloaded Moves . | . . . . . .
Propulsion Burnouts . | . . . . . .
Robots Hopped . | . . . . . .
Cave-ins Triggered . | . . . . . .
Exploration Rate (%) 46 | 4 95 69 38 51 19
Regions Visited 5
Branch Regions 1
Pre-discovered Areas . | . . . . . .
Known Exits Taken . | . . . . . .
Unknown Exits Taken 5 | 1 1 1 1 1 .
Scrap Searched . | . . . . . .
Spaces Dug . | . . . . . .
Terrain Destroyed 87 | . 13 53 . 11 10
Melee . | . . . . . .
Projectile 10 | . . . . 4 6
AOE 77 | . 13 53 . 7 4
Terrain Rammed . | . . . . . .
Walls Destroyed . | . . . . . .
Machines Disabled . | . . . . . .
Actions | -11 -10 -9 -9 -8 -7
--------- Run | Jun Mat Mat Min Mat Fac
Total 4604 | 86 1026 1540 130 942 880
Wait 244 | 7 47 122 . 22 46
Move 3651 | 61 836 1148 129 793 684
Hop . | . . . . . .
Pick Up 179 | 12 36 71 1 24 35
Fast Attach . | . . . . . .
Attach 74 | 6 9 25 . 14 20
Detach . | . . . . . .
Swap 41 | . 16 8 . 4 13
Drop 80 | . 12 37 . 13 18
Fire 307 | . 68 117 . 68 54
Melee 11 | . . 11 . . .
Ram 1 | . . 1 . . .
Kick 14 | . . . . 4 10
Crush 2 | . 2 . . . .
Escape Stasis . | . . . . . .
Rewire . | . . . . . .
Trap . | . . . . . .
Miscellaneous . | . . . . . .
Route
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: [*Low])
History
---------
Turn | Location | Event
26 | -11/Junkyard | Discovered new exit (range 16)
73 | -11/Junkyard | Entered Materials
305 | -10/Materials | Build established: Mutant
529 | -10/Materials | Discovered new exit (range 8)
593 | -10/Materials | Discovered new exit (range 13)
960 | -10/Materials | Discovered new exit (range 10)
1544 | -10/Materials | Repaired Lgt. Treads
1919 | -10/Materials | Discovered new exit (range 15)
2058 | -10/Materials | Entered another Materials area
2058 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
2401 | -9/Materials | Discovered new exit (range 9)
2697 | -9/Materials | Discovered new exit (range 12)
3132 | -9/Materials | Discovered new exit (range 15)
3250 | -9/Materials | Core integrity fell below 50%
4033 | -9/Materials | Discovered new exit (range 7)
4058 | -9/Materials | First assault squad dispatched
4078 | -9/Materials | Repaired Hcp. Storage Unit
4097 | -9/Materials | Core integrity fell below 20%
4233 | -9/Materials | Repaired Wheel
4257 | -9/Materials | Entered Mines
4336 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached
4338 | -9/Mines | Found Prototype Device
4374 | -9/Mines | Discovered new exit (range 10)
4381 | -9/Mines | Entered Materials
4381 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1
4452 | -8/Materials | Identified Exp. Sensor Array
4700 | -8/Materials | Build established: Gunner
4778 | -8/Materials | Discovered new exit (range 16)
5549 | -8/Materials | Lost 3 parts (1p2w)
5806 | -8/Materials | Discovered new exit (range 11)
6116 | -8/Materials | Entered Factory
6116 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1
6720 | -7/Factory | Discovered new exit (range 7)
7242 | -7/Factory | Lost 13 parts (4p3n4u2w)
7515 | -7/Factory | Build established: Tank
7705 | -7/Factory | Fabricated Gauss Rifle (x2)
7739 | -7/Factory | Core integrity fell below 50%
7742 | -7/Factory | Core integrity fell below 20%
7746 | -7/Factory | Core destroyed
Last Messages
---------------
Overheating: Hvy. Deuterium Engine damaged (-38).
Overheating: Imp. Medium Armor Plating damaged (-31).
Overheating: Imp. Titanium Leg damaged (-35).
G-47 Trooper destroyed.
Slug penetrates Wall.
Overheating: Energy bleed (-52).
K-01 Serf collects debris.
Adv. Beam Cannon destroyed.
Power failure, Hvy. Deuterium Engine shutdown.
Overheating: Core damaged (-119).
Power failure, Lgt. Nuclear Core shutdown.
K-01 Serf collects debris.
Slug penetrates G-47 Trooper.
Overheating: Core damaged (-119).
Critical hit (Burn: +37).
Overheating: Core damaged (-140).
K-01 Serf collects debris. <x2>
G-47 Trooper suffers critical hit (Burn).
Overheating: Hvy. Laser damaged (-23).
Overheating: Core damaged (-84).
Map
-----
+----------------------------------------------------+
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| ???????????????# @ %!k* + " |
| ???????????????+ ""%"" #########??? |
| ???????????????# "F["" # #??? |
| ???????????????# """"" k + #??? |
| ???????????????###+#+#########+##### ## #??? |
| ??????????????????????????????? *??# ## """ #??? |
| ???????????????????????????????? #?# ## """ #??? |
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| ??????????????????????????????????# #%""""" #??? |
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 56
Coolant Potential 65
Energy Generation 27
Energy Capacity 430
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Additional Mass Support 6
Armor Coverage 225
Weapon Shielding 66
Evasion (%) 50
Targeting Accuracy 12
Recoil Reduction 2
Particle Charging 15
Item Schematics
-----------------
Imp. Assault Rifle | -9/Materials | Scanalyzed
Imp. EM Shotgun | -9/Materials | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Gauss Rifle | x2 | -7/Factory | Preloaded
Alien Tech Used
-----------------
None
Achievements
--------------
Hey, That's Mine!
Just What I Needed
Safety First
Serviceable Loadout
Shopping List
Challenges
------------
None
Game
------
Seed ParticleLatentBattery
Manual? 0
Play Time 02:20:06
Cumulative 7.6 hours
Start 2023.06.17 @ 10:14:29
End 2023.06.18 @ 13:04:48
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 4
Rogue 4
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 3
Gallery% 7
Achievement% 10
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 76x50
Tactical HUD 0
Map Filters NONE
Filters NONE
Steam 1
RUN: 544857a1-6253-42d3-8e57-a0035d93e8f8