Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.18 @ 13:04:48 Player: wd Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (145) 725 Value Destroyed (4465) 4465 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 8189 Bonus ------- High Alert Combat Kills 279 Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 260/370 System Corruption 4% Temperature Critical (507) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Gauss Rifle > --- INVENTORY (20) --- Light Ion Engine Heavy Deuterium Engine Heavy Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Experimental Sensor Array Improved Targeting Computer Improved Target Analyzer Weapon Cycler Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Recalibrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Laser Advanced Beam Cannon Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Ion Engine Heavy Deuterium Engine Heavy Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Experimental Sensor Array Improved Targeting Computer Improved Target Analyzer Weapon Cycler Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Recalibrator Improved Remote Datajack [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . . 1 Weapon 2 | . . . . 1 1 Parts Attached 115 | 6 25 33 . 18 33 Power 20 | 1 4 4 . 6 5 Engine 12 | 1 3 3 . 4 1 Core 8 | . 1 1 . 2 4 Reactor . | . . . . . . Propulsion 36 | 2 5 14 . 6 9 Treads 5 | . 5 . . . . Leg 15 | . . . . 6 9 Wheel 15 | 2 . 13 . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 21 | 1 10 3 . . 7 Device 7 | . 2 1 . . 4 Storage 8 | 1 5 1 . . 1 Processor 4 | . 3 1 . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 38 | 2 6 12 . 6 12 Energy Gun 15 | 2 . 4 . 3 6 Energy Cannon 7 | . . 1 . 2 4 Ballistic Gun 8 | . 2 4 . 1 1 Ballistic Cannon 4 | . 3 . . . 1 Launcher 3 | . 1 2 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 39 | . 2 12 . 8 17 Power 12 | . 1 3 . 4 4 Propulsion 12 | . 1 7 . 1 3 Utility 5 | . . . . . 5 Weapon 10 | . . 2 . 3 5 Highest Loss Streak 13 | . 1 2 . 3 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 97 89 100 98 95 Engine 9 | . 10 8 11 11 6 Core 4 | . 3 2 . 5 6 Treads 5 | . 21 . . . . Leg 10 | . . . . 24 22 Wheel 8 | . 4 20 33 1 . Device 6 | . 5 . 11 9 14 Storage 10 | . 14 10 11 9 7 Processor 11 | . 8 21 11 9 4 Energy Gun 10 | . 3 10 22 17 9 Energy Cannon 5 | . . 1 . 6 17 Ballistic Gun 4 | . 4 8 . 3 1 Ballistic Cannon 5 | . 19 1 . . . Naked Turns . | . . . . . . Heaviest Build 83 | 14 52 55 55 65 83 Greatest Support 60 | 20 46 40 30 54 60 Greatest Overweight (x) 17 | . 15 17 1 2 1 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 19 20 20 20 Most Carried 20 | 6 20 20 19 20 20 Average Carried 18 | 2 17 18 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 19 18 19 20 19 Class Distribution -------------------- 55% | Mutant 35% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 2545 | 175 934 834 . 327 275 Remotely . | . . . . . . Salvage Created 5338 | . 683 1610 . 1663 1382 Parts 308 | . 53 106 . 94 55 Haulers Intercepted 10 | . 2 5 . 1 2 Recyclers Shooed 9 | . 2 1 . 1 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 103 | . 17 35 . 30 21 Melee 2 | . . 2 . . . Guns 56 | . 5 22 . 24 5 Cannons 37 | . 12 6 . 5 14 AOE 6 | . . 5 . . 1 Classes Destroyed 15 | . 5 7 . 2 1 Worker 8 | . 2 4 . 2 . Builder 5 | . . 1 . 2 2 Tunneler 2 | . . 1 . 1 . Hauler 10 | . 2 5 . 1 2 Recycler 3 | . . 1 . . 2 Mechanic 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 11 | . 3 3 . 3 2 Swarmer 16 | . 3 6 . 4 3 Grunt 67 | . 14 22 . 18 13 Duelist 1 | . . 1 . . . Sentry 12 | . . 6 . 5 1 Specialist 2 | . . . . 2 . Programmer 3 | . . . . . 3 Heavy 1 | . . . . 1 . Thug 1 | . . . . . 1 Best Kill Streak 8 | . 4 5 . 8 6 Combat Bots Only 6 | . 3 5 . 5 6 Max Kills in Single Turn 2 | . 2 2 . 2 1 Gunslinging 1 | . . . . 1 . Exploded 2 | . . 2 . . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 5998 | . 651 1329 . 1387 2631 Core 1414 | . 103 359 . 249 703 Absorbed by Shields . | . . . . . . Redirected to Shielding 108 | . . . . . 108 Regen/Repaired (Parts) 208 | . 42 166 . . . Core Remaining (%) 55 | 100 58 . 10 54 . Volleys Fired 307 | . 68 117 . 68 54 Largest 4 | . 2 2 . 3 4 Hottest 252 | . 100 130 . 183 252 Shots Fired 729 | . 128 219 . 203 179 Gun 476 | . 47 188 . 165 76 Cannon 240 | . 76 23 . 38 103 Launcher 13 | . 5 8 . . . Special . | . . . . . . Kinetic 243 | . 101 104 . 19 19 Thermal 418 | . 22 100 . 165 131 Explosive 13 | . 5 8 . . . Electromagnetic 55 | . . 7 . 19 29 Robot Hit Streak 21 | . 11 18 . 16 21 Robot Miss Streak 6 | . 6 5 . 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . . 4 . 3 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 461 | . 55 181 . 121 104 Core Hits 258 | . 30 120 . 63 45 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . 1 2 . . . Critical Strikes 25 | . 5 5 . 12 3 Burn 16 | . 1 3 . 10 2 Meltdown 1 | . . . . 1 . Destroy 2 | . 1 1 . . . Blast 3 | . 3 . . . . Corrupt 2 | . . . . 1 1 Smash 1 | . . 1 . . . Melee Attacks 11 | . . 11 . . . Impact 11 | . . 11 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10072 | . 1051 3470 . 2748 2803 Guns 5554 | . 321 2187 . 2143 903 Cannons 3374 | . 692 403 . 493 1786 Explosions 875 | . 36 687 . 97 55 Melee 172 | . . 172 . . . Ramming 97 | . 2 21 . 15 59 Kinetic 2490 | . 877 1227 . 103 283 Thermal 5882 | . 136 1214 . 2389 2143 Explosive 723 | . 36 687 . . . Electromagnetic 708 | . . 149 . 241 318 Impact 172 | . . 172 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 3 3 . 4 Average Corruption 3 | . . 2 3 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 45 | . . 32 2 . 11 Message Errors 14 | . . 12 . . 2 Matter Fused 10 | . . 9 . . 1 Heat Flow Errors 6 | . . 3 . . 3 Energy Discharges 7 | . . 3 1 . 3 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . 1 1 . . Misfires 2 | . . 2 . . . Weapon Failures 3 | . . 1 . . 2 Overload Shots . | . . . . . . Overflow Damage 208 | . 3 131 . . 74 Projectiles 72 | . . . . . 72 Explosions 87 | . 3 84 . . . Melee 49 | . . 47 . . 2 Knockbacks 16 | . 6 2 . 1 7 Impact 1 | . . . . 1 . Kinetic 12 | . 6 2 . . 4 Secondary 3 | . . . . . 3 Self-Inflicted Damage 165 | . 18 147 . . . Shots 5 | . 2 3 . . . Rammed 3 | . 2 1 . . . Targets Rammed 17 | . 2 1 . 4 10 Kicked 14 | . . . . 4 10 Crushed . | . . . . . . Highest Temperature 607 | . 196 500 . 357 607 Average Temperature 94 | . 40 72 . 78 188 Received Heat Transfer 2328 | . 300 498 . 594 936 Effects 33 | . . 5 . 3 25 Shutdowns 9 | . . 2 . 1 6 Energy Bleed 3 | . . 1 . . 2 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . 2 . Short Circuit 4 | . . 2 . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 7 | . . . . . 7 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 4 . . 1 Impact Corruptions 3 | . . 2 . . 1 Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 14 | . . 1 . 7 6 Heat Transferred 11430 | . 481 2363 . 5021 3565 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 638 | . 289 620 251 638 266 Initial 252 | . . 49 241 97 252 Average 271 | . 94 396 249 412 179 Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 43 | 100 92 12 . 22 47 Level 1 25 | . 7 28 100 13 52 Level 2 31 | . . 58 . 64 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 28 | . 5 8 . 8 7 Investigation 13 | . 3 4 . 3 3 Extermination 2 | . . . . . 2 Reinforcement 12 | . 2 3 . 5 2 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 7 | . 1 4 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 141 | . 23 51 . 40 27 Peak Tracking Total 7 | . 4 5 . 5 7 Tactical Retreats 6 | . . 2 . 4 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 6 | . 4 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 14 | . 4 4 . 2 4 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 24 | . 4 9 . 6 5 Terminals 18 | . 3 7 . 5 3 Fabricators 2 | . . . . . 2 Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 91 | . 18 38 . 24 11 Successful 50 | . 10 24 . 11 5 Failed 41 | . 8 14 . 13 6 Catastrophic 5 | . 2 2 . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 71 | . 13 29 . 21 8 Fabricators 3 | . . . . . 3 Repair Stations 10 | . 5 5 . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 4 . 3 . Garrison Access . | . . . . . . Terminal Hacks 36 | . 7 16 . 9 4 Record 15 | . 5 8 . . 2 Robot Analysis 2 | . . 1 . 1 . Prototype ID Bank 4 | . . 1 . 2 1 Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Emergency Access Points 3 | . . . . 3 . Alert Level 2 | . . 2 . . . Locate Traps 3 | . . 3 . . . Dispatch Records 1 | . . 1 . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . . 2 . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 7 | . 3 4 . . . Scan Component 4 | . 2 2 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 4 . 2 . Insert Component 3 | . . 2 . 1 . Analyze 3 | . . 2 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 3 8 . 6 4 Full Trace Events 15 | . 3 6 . 3 3 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 42 | . . . . . 42 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 3 | . 1 2 . . . Time 78 | . 26 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total 2 | . . 1 . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 7744 | 72 1985 2199 124 1735 1629 Spaces Moved 3656 | 62 837 1149 130 794 684 Core 18 | 7 1 10 . . . Treads 588 | . 563 25 . . . Legs 1395 | . . . . 711 684 Wheels 1583 | 55 273 1042 130 83 . Hover 72 | . . 72 . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 110 190 Average Speed 168 | 76 199 138 95 181 190 Slowest Speed 900 | 80 800 900 95 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 95 69 38 51 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . 13 53 . 11 10 Melee . | . . . . . . Projectile 10 | . . . . 4 6 AOE 77 | . 13 53 . 7 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 4604 | 86 1026 1540 130 942 880 Wait 244 | 7 47 122 . 22 46 Move 3651 | 61 836 1148 129 793 684 Hop . | . . . . . . Pick Up 179 | 12 36 71 1 24 35 Fast Attach . | . . . . . . Attach 74 | 6 9 25 . 14 20 Detach . | . . . . . . Swap 41 | . 16 8 . 4 13 Drop 80 | . 12 37 . 13 18 Fire 307 | . 68 117 . 68 54 Melee 11 | . . 11 . . . Ram 1 | . . 1 . . . Kick 14 | . . . . 4 10 Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 73 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 8) 593 | -10/Materials | Discovered new exit (range 13) 960 | -10/Materials | Discovered new exit (range 10) 1544 | -10/Materials | Repaired Lgt. Treads 1919 | -10/Materials | Discovered new exit (range 15) 2058 | -10/Materials | Entered another Materials area 2058 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2401 | -9/Materials | Discovered new exit (range 9) 2697 | -9/Materials | Discovered new exit (range 12) 3132 | -9/Materials | Discovered new exit (range 15) 3250 | -9/Materials | Core integrity fell below 50% 4033 | -9/Materials | Discovered new exit (range 7) 4058 | -9/Materials | First assault squad dispatched 4078 | -9/Materials | Repaired Hcp. Storage Unit 4097 | -9/Materials | Core integrity fell below 20% 4233 | -9/Materials | Repaired Wheel 4257 | -9/Materials | Entered Mines 4336 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4338 | -9/Mines | Found Prototype Device 4374 | -9/Mines | Discovered new exit (range 10) 4381 | -9/Mines | Entered Materials 4381 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4452 | -8/Materials | Identified Exp. Sensor Array 4700 | -8/Materials | Build established: Gunner 4778 | -8/Materials | Discovered new exit (range 16) 5549 | -8/Materials | Lost 3 parts (1p2w) 5806 | -8/Materials | Discovered new exit (range 11) 6116 | -8/Materials | Entered Factory 6116 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6720 | -7/Factory | Discovered new exit (range 7) 7242 | -7/Factory | Lost 13 parts (4p3n4u2w) 7515 | -7/Factory | Build established: Tank 7705 | -7/Factory | Fabricated Gauss Rifle (x2) 7739 | -7/Factory | Core integrity fell below 50% 7742 | -7/Factory | Core integrity fell below 20% 7746 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Hvy. Deuterium Engine damaged (-38). Overheating: Imp. Medium Armor Plating damaged (-31). Overheating: Imp. Titanium Leg damaged (-35). G-47 Trooper destroyed. Slug penetrates Wall. Overheating: Energy bleed (-52). K-01 Serf collects debris. Adv. Beam Cannon destroyed. Power failure, Hvy. Deuterium Engine shutdown. Overheating: Core damaged (-119). Power failure, Lgt. Nuclear Core shutdown. K-01 Serf collects debris. Slug penetrates G-47 Trooper. Overheating: Core damaged (-119). Critical hit (Burn: +37). Overheating: Core damaged (-140). K-01 Serf collects debris. G-47 Trooper suffers critical hit (Burn). Overheating: Hvy. Laser damaged (-23). Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???? ????????????????????? | | ????????????????????? ???? ????????????????????? | | ????????????????????? ???? ????????????????????? | | ????????????????????? ??? ????????????????????? | | ????????????????"????" "??" "????????????????????? | | ????????????????" ??"" "?"" ""???""??????????????? | | ???????????????"" ?""" """" """? """?????????????? | | ??????????????? ? ?????????????? | | ??????????????""" 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Assault Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Just What I Needed Safety First Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed ParticleLatentBattery Manual? 0 Play Time 02:20:06 Cumulative 7.6 hours Start 2023.06.17 @ 10:14:29 End 2023.06.18 @ 13:04:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 544857a1-6253-42d3-8e57-a0035d93e8f8