Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.18 @ 13:04:48

Player: wd

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (145)     725
Value Destroyed (4465)     4465
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (279)                279
              TOTAL SCORE: 8189

 Bonus
-------
High Alert Combat Kills    279

 Cogmind 
---------
Core Integrity             0/700
Matter                     228/300
Energy                     260/370
System Corruption          4%
Temperature                Critical (507)
Movement                   Walking (200) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
          Heavy Deuterium Engine
>               --- PROPULSION (3) ---
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY (4) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Medium Armor Plating
>               --- WEAPON (4) -------
          Heavy Laser
                Gauss Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
          Heavy Deuterium Engine
          Heavy Deuterium Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Heat Sink
       Improved Heat Sink
       Advanced Visual Processing Unit
   Experimental Sensor Array
       Improved Targeting Computer
       Improved Target Analyzer
                Weapon Cycler
                Weapon Cycler
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Recalibrator
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Heavy Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Medium Armor Plating
                Component Analysis Suite
>               --- WEAPON -----------
          Heavy Laser
       Advanced Beam Cannon
                Ion Cannon
                Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Heavy Deuterium Engine
          Heavy Deuterium Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Heat Sink
       Improved Heat Sink
       Advanced Visual Processing Unit
   Experimental Sensor Array
       Improved Targeting Computer
       Improved Target Analyzer
                Weapon Cycler
                Weapon Cycler
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Recalibrator
       Improved Remote Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   1   1   
Parts Attached             115  | 6   25  33  .   18  33  
  Power                    20   | 1   4   4   .   6   5   
    Engine                 12   | 1   3   3   .   4   1   
    Core                   8    | .   1   1   .   2   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               36   | 2   5   14  .   6   9   
    Treads                 5    | .   5   .   .   .   .   
    Leg                    15   | .   .   .   .   6   9   
    Wheel                  15   | 2   .   13  .   .   .   
    Hover                  1    | .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  21   | 1   10  3   .   .   7   
    Device                 7    | .   2   1   .   .   4   
    Storage                8    | 1   5   1   .   .   1   
    Processor              4    | .   3   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   38   | 2   6   12  .   6   12  
    Energy Gun             15   | 2   .   4   .   3   6   
    Energy Cannon          7    | .   .   1   .   2   4   
    Ballistic Gun          8    | .   2   4   .   1   1   
    Ballistic Cannon       4    | .   3   .   .   .   1   
    Launcher               3    | .   1   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 39   | .   2   12  .   8   17  
  Power                    12   | .   1   3   .   4   4   
  Propulsion               12   | .   1   7   .   1   3   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   10   | .   .   2   .   3   5   
  Highest Loss Streak      13   | .   1   2   .   3   13  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   97  89  100 98  95  
  Engine                   9    | .   10  8   11  11  6   
  Core                     4    | .   3   2   .   5   6   
  Treads                   5    | .   21  .   .   .   .   
  Leg                      10   | .   .   .   .   24  22  
  Wheel                    8    | .   4   20  33  1   .   
  Device                   6    | .   5   .   11  9   14  
  Storage                  10   | .   14  10  11  9   7   
  Processor                11   | .   8   21  11  9   4   
  Energy Gun               10   | .   3   10  22  17  9   
  Energy Cannon            5    | .   .   1   .   6   17  
  Ballistic Gun            4    | .   4   8   .   3   1   
  Ballistic Cannon         5    | .   19  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             83   | 14  52  55  55  65  83  
  Greatest Support         60   | 20  46  40  30  54  60  
  Greatest Overweight (x)  17   | .   15  17  1   2   1   
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   19  19  20  20  20  
  Most Carried             20   | 6   20  20  19  20  20  
  Average Carried          18   | 2   17  18  18  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 6   19  18  19  20  19  

 Class Distribution 
--------------------
 55% | Mutant
 35% | Gunner
  7% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  
Matter Collected           2545 | 175  934  834  .    327  275  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5338 | .    683  1610 .    1663 1382 
  Parts                    308  | .    53   106  .    94   55   
Haulers Intercepted        10   | .    2    5    .    1    2    
Recyclers Shooed           9    | .    2    1    .    1    5    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  103  | .   17  35  .   30  21  
  Melee                    2    | .   .   2   .   .   .   
  Guns                     56   | .   5   22  .   24  5   
  Cannons                  37   | .   12  6   .   5   14  
  AOE                      6    | .   .   5   .   .   1   
Classes Destroyed          15   | .   5   7   .   2   1   
  Worker                   8    | .   2   4   .   2   .   
  Builder                  5    | .   .   1   .   2   2   
  Tunneler                 2    | .   .   1   .   1   .   
  Hauler                   10   | .   2   5   .   1   2   
  Recycler                 3    | .   .   1   .   .   2   
  Mechanic                 2    | .   .   2   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  11   | .   3   3   .   3   2   
  Swarmer                  16   | .   3   6   .   4   3   
  Grunt                    67   | .   14  22  .   18  13  
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   12   | .   .   6   .   5   1   
  Specialist               2    | .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   4   5   .   8   6   
  Combat Bots Only         6    | .   3   5   .   5   6   
Max Kills in Single Turn   2    | .   2   2   .   2   1   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   2   .   .   1   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Fac  
Damage Taken               5998  | .    651  1329 .    1387 2631 
  Core                     1414  | .    103  359  .    249  703  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Shielding  108   | .    .    .    .    .    108  
  Regen/Repaired (Parts)   208   | .    42   166  .    .    .    
Core Remaining (%)         55    | 100  58   .    10   54   .    
Volleys Fired              307   | .    68   117  .    68   54   
  Largest                  4     | .    2    2    .    3    4    
  Hottest                  252   | .    100  130  .    183  252  
Shots Fired                729   | .    128  219  .    203  179  
  Gun                      476   | .    47   188  .    165  76   
  Cannon                   240   | .    76   23   .    38   103  
  Launcher                 13    | .    5    8    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  243   | .    101  104  .    19   19   
  Thermal                  418   | .    22   100  .    165  131  
  Explosive                13    | .    5    8    .    .    .    
  Electromagnetic          55    | .    .    7    .    19   29   
  Robot Hit Streak         21    | .    11   18   .    16   21   
  Robot Miss Streak        6     | .    6    5    .    3    3    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        7     | .    .    4    .    3    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    
Shots Hit Robots           461   | .    55   181  .    121  104  
  Core Hits                258   | .    30   120  .    63   45   
  Critical Kills           1     | .    .    .    .    1    .    
  Critical Parts Destroyed 3     | .    1    2    .    .    .    
  Critical Strikes         25    | .    5    5    .    12   3    
    Burn                   16    | .    1    3    .    10   2    
    Meltdown               1     | .    .    .    .    1    .    
    Destroy                2     | .    1    1    .    .    .    
    Blast                  3     | .    3    .    .    .    .    
    Corrupt                2     | .    .    .    .    1    1    
    Smash                  1     | .    .    1    .    .    .    
Melee Attacks              11    | .    .    11   .    .    .    
  Impact                   11    | .    .    11   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10072 | .    1051 3470 .    2748 2803 
  Guns                     5554  | .    321  2187 .    2143 903  
  Cannons                  3374  | .    692  403  .    493  1786 
  Explosions               875   | .    36   687  .    97   55   
  Melee                    172   | .    .    172  .    .    .    
  Ramming                  97    | .    2    21   .    15   59   
  Kinetic                  2490  | .    877  1227 .    103  283  
  Thermal                  5882  | .    136  1214 .    2389 2143 
  Explosive                723   | .    36   687  .    .    .    
  Electromagnetic          708   | .    .    149  .    241  318  
  Impact                   172   | .    .    172  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         4     | .    .    3    3    .    4    
  Average Corruption       3     | .    .    2    3    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  45    | .    .    32   2    .    11   
    Message Errors         14    | .    .    12   .    .    2    
    Matter Fused           10    | .    .    9    .    .    1    
    Heat Flow Errors       6     | .    .    3    .    .    3    
    Energy Discharges      7     | .    .    3    1    .    3    
    Parts Rejected         1     | .    .    1    .    .    .    
    Data Loss (minor)      2     | .    .    1    1    .    .    
    Misfires               2     | .    .    2    .    .    .    
    Weapon Failures        3     | .    .    1    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            208   | .    3    131  .    .    74   
  Projectiles              72    | .    .    .    .    .    72   
  Explosions               87    | .    3    84   .    .    .    
  Melee                    49    | .    .    47   .    .    2    
Knockbacks                 16    | .    6    2    .    1    7    
  Impact                   1     | .    .    .    .    1    .    
  Kinetic                  12    | .    6    2    .    .    4    
  Secondary                3     | .    .    .    .    .    3    
Self-Inflicted Damage      165   | .    18   147  .    .    .    
  Shots                    5     | .    2    3    .    .    .    
  Rammed                   3     | .    2    1    .    .    .    
Targets Rammed             17    | .    2    1    .    4    10   
  Kicked                   14    | .    .    .    .    4    10   
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        607   | .    196  500  .    357  607  
  Average Temperature      94    | .    40   72   .    78   188  
  Received Heat Transfer   2328  | .    300  498  .    594  936  
  Effects                  33    | .    .    5    .    3    25   
    Shutdowns              9     | .    .    2    .    1    6    
    Energy Bleed           3     | .    .    1    .    .    2    
    Interference           3     | .    .    .    .    .    3    
    Matter Decay           2     | .    .    .    .    2    .    
    Short Circuit          4     | .    .    2    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    1    
    Damage (major)         7     | .    .    .    .    .    7    
    Damage (core)          4     | .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              5     | .    .    4    .    .    1    
  Impact Corruptions       3     | .    .    2    .    .    1    
Robots Melted              2     | .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    1    1    
  Parts Melted             14    | .    .    1    .    7    6    
  Heat Transferred         11430 | .    481  2363 .    5021 3565 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    1    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Peak Influence             638  | .   289 620 251 638 266 
  Initial                  252  | .   .   49  241 97  252 
  Average                  271  | .   94  396 249 412 179 
Maximum Alert Level        2    | .   1   2   1   2   1   
  Low Security (%)         43   | 100 92  12  .   22  47  
  Level 1                  25   | .   7   28  100 13  52  
  Level 2                  31   | .   .   58  .   64  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          28   | .   5   8   .   8   7   
  Investigation            13   | .   3   4   .   3   3   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            12   | .   2   3   .   5   2   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Distress Signals           7    | .   1   4   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              141  | .   23  51  .   40  27  
  Peak Tracking Total      7    | .   4   5   .   5   7   
  Tactical Retreats        6    | .   .   2   .   4   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Traps Triggered            6    | .   4   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac 
Machines Disabled          14   | .   4   4   .   2   4   
  Max in Single Turn       1    | .   1   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Machines Accessed          24   | .   4   9   .   6   5   
  Terminals                18   | .   3   7   .   5   3   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                91   | .   18  38  .   24  11  
  Successful               50   | .   10  24  .   11  5   
  Failed                   41   | .   8   14  .   13  6   
    Catastrophic           5    | .   2   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                71   | .   13  29  .   21  8   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          10   | .   5   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              7    | .   .   4   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             36   | .   7   16  .   9   4   
  Record                   15   | .   5   8   .   .   2   
  Robot Analysis           2    | .   .   1   .   1   .   
  Prototype ID Bank        4    | .   .   1   .   2   1   
  Open DSF                 1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   3   .   
  Alert Level              2    | .   .   2   .   .   .   
  Locate Traps             3    | .   .   3   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   2   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       7    | .   3   4   .   .   .   
  Scan Component           4    | .   2   2   .   .   .   
  Repair                   3    | .   1   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 6    | .   .   4   .   2   .   
  Insert Component         3    | .   .   2   .   1   .   
  Analyze                  3    | .   .   2   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   3   8   .   6   4   
  Full Trace Events        15   | .   3   6   .   3   3   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   8   
Parts Repaired             3    | .   1   2   .   .   .   
  Time                     78   | .   26  52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   2   .   1   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Robot Analysis Total       2    | .   .   1   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  
Turns Passed               7744 | 72   1985 2199 124  1735 1629 
Spaces Moved               3656 | 62   837  1149 130  794  684  
  Core                     18   | 7    1    10   .    .    .    
  Treads                   588  | .    563  25   .    .    .    
  Legs                     1395 | .    .    .    .    711  684  
  Wheels                   1583 | 55   273  1042 130  83   .    
  Hover                    72   | .    .    72   .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   110  190  
  Average Speed            168  | 76   199  138  95   181  190  
  Slowest Speed            900  | 80   800  900  95   190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    95   69   38   51   19   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          87   | .    13   53   .    11   10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    4    6    
  AOE                      77   | .    13   53   .    7    4    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  
Total                      4604 | 86   1026 1540 130  942  880  
  Wait                     244  | 7    47   122  .    22   46   
  Move                     3651 | 61   836  1148 129  793  684  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  179  | 12   36   71   1    24   35   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   74   | 6    9    25   .    14   20   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     41   | .    16   8    .    4    13   
  Drop                     80   | .    12   37   .    13   18   
  Fire                     307  | .    68   117  .    68   54   
  Melee                    11   | .    .    11   .    .    .    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     14   | .    .    .    .    4    10   
  Crush                    2    | .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   26 | -11/Junkyard  | Discovered new exit (range 16)
   73 | -11/Junkyard  | Entered Materials
  305 | -10/Materials | Build established: Mutant
  529 | -10/Materials | Discovered new exit (range 8)
  593 | -10/Materials | Discovered new exit (range 13)
  960 | -10/Materials | Discovered new exit (range 10)
 1544 | -10/Materials | Repaired Lgt. Treads
 1919 | -10/Materials | Discovered new exit (range 15)
 2058 | -10/Materials | Entered another Materials area
 2058 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2401 | -9/Materials  | Discovered new exit (range 9)
 2697 | -9/Materials  | Discovered new exit (range 12)
 3132 | -9/Materials  | Discovered new exit (range 15)
 3250 | -9/Materials  | Core integrity fell below 50%
 4033 | -9/Materials  | Discovered new exit (range 7)
 4058 | -9/Materials  | First assault squad dispatched
 4078 | -9/Materials  | Repaired Hcp. Storage Unit
 4097 | -9/Materials  | Core integrity fell below 20%
 4233 | -9/Materials  | Repaired Wheel
 4257 | -9/Materials  | Entered Mines
 4336 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 4338 | -9/Mines      | Found Prototype Device
 4374 | -9/Mines      | Discovered new exit (range 10)
 4381 | -9/Mines      | Entered Materials
 4381 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 4452 | -8/Materials  | Identified Exp. Sensor Array
 4700 | -8/Materials  | Build established: Gunner
 4778 | -8/Materials  | Discovered new exit (range 16)
 5549 | -8/Materials  | Lost 3 parts (1p2w)
 5806 | -8/Materials  | Discovered new exit (range 11)
 6116 | -8/Materials  | Entered Factory
 6116 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6720 | -7/Factory    | Discovered new exit (range 7)
 7242 | -7/Factory    | Lost 13 parts (4p3n4u2w)
 7515 | -7/Factory    | Build established: Tank
 7705 | -7/Factory    | Fabricated Gauss Rifle (x2)
 7739 | -7/Factory    | Core integrity fell below 50%
 7742 | -7/Factory    | Core integrity fell below 20%
 7746 | -7/Factory    | Core destroyed

 Last Messages 
---------------
Overheating: Hvy. Deuterium Engine damaged (-38).
Overheating: Imp. Medium Armor Plating damaged (-31).
Overheating: Imp. Titanium Leg damaged (-35).
G-47 Trooper destroyed.
Slug penetrates Wall.
Overheating: Energy bleed (-52).
K-01 Serf collects debris.
Adv. Beam Cannon destroyed.
Power failure, Hvy. Deuterium Engine shutdown.
Overheating: Core damaged (-119).
Power failure, Lgt. Nuclear Core shutdown.
K-01 Serf collects debris.
Slug penetrates G-47 Trooper.
Overheating: Core damaged (-119).
Critical hit (Burn: +37).
Overheating: Core damaged (-140).
K-01 Serf collects debris. <x2>
G-47 Trooper suffers critical hit (Burn).
Overheating: Hvy. Laser damaged (-23).
Overheating: Core damaged (-84).

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????                       |
| ????????????????????????????                       |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????   ################## |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          27
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         12
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
    Imp. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gauss Rifle | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Just What I Needed
Safety First
Serviceable Loadout
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ParticleLatentBattery
  Manual?         0
Play Time         02:20:06
  Cumulative      7.6 hours
  Start           2023.06.17 @ 10:14:29
  End             2023.06.18 @ 13:04:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          7
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 544857a1-6253-42d3-8e57-a0035d93e8f8