Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 15:51:35 Player: Kei Shin Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (225) 225 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1380 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light EM Pulse Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Spread Laser Particle Cannon > --- INVENTORY -------- Light Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 15 | 6 1 2 6 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 . 2 3 Energy Gun 3 | . . 1 2 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . . 9 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 7 | . . . 7 To Critical Strikes 1 | . . . 1 Average Backups 1 | 1 1 1 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | 1 1 1 1 Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 82 | . 85 85 79 Engine 11 | . 14 14 9 Leg 24 | . 28 28 20 Device 1 | . . . 3 Storage 12 | . 14 14 11 Protection 2 | . . . 5 Energy Gun 12 | . . 10 18 Energy Cannon 2 | . . . 5 Ballistic Gun 13 | . 28 17 5 Peak Build Rating 12 | 6 7 6 12 Average Rating 7 | 4 6 5 9 On Entrance 4 | . 6 6 6 Naked Turns . | . . . . Heaviest Build 40 | 14 29 29 40 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 7 | . 1 1 7 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 12 15 15 Most Carried 5 | 5 2 3 4 Average Carried 1 | 1 1 1 1 Final Capacity 15 | 8 15 15 15 Final Carried 2 | 1 1 1 2 Class Distribution -------------------- 67% | Mutant 30% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 394 | 260 52 39 43 Remotely . | . . . . Salvage Created 260 | . 64 53 143 Parts 27 | . 8 7 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 10 | . 3 3 4 Guns 10 | . 3 3 4 Classes Destroyed 4 | . 2 . 2 Builder 1 | . 1 . . Swarmer 6 | . 3 3 . Grunt 3 | . . . 3 Sentry 1 | . . . 1 Best Kill Streak 4 | . 4 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 135 | . 22 14 99 Missed 30 | . 7 4 19 Hits 105 | . 15 10 80 Melee 7 | . . . 7 Projectile 98 | . 15 10 73 Critical Strikes 3 | . . . 3 Damage Taken 1369 | . 127 81 1161 Core 430 | . 10 19 401 Absorbed by Shields 63 | . . . 63 Core Remaining (%) 94 | 100 . 88 . Volleys Fired 31 | . 7 7 17 Largest 3 | . 2 2 3 Hottest 178 | . 40 40 178 Shots Fired 67 | . 14 14 39 Gun 63 | . 14 14 35 Cannon 4 | . . . 4 Launcher . | . . . . Special . | . . . . Kinetic 39 | . 14 14 11 Thermal 17 | . . . 17 Explosive . | . . . . Electromagnetic 11 | . . . 11 Robot Hit Streak 8 | . 1 3 8 Robot Miss Streak 7 | . 7 4 5 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 35 | . 3 7 25 Core Hits 24 | . 4 3 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 464 | . 45 99 320 Guns 439 | . 45 99 295 Cannons 21 | . . . 21 Explosions . | . . . . Melee . | . . . . Ramming 4 | . . . 4 Kinetic 188 | . 45 99 44 Thermal 181 | . . . 181 Explosive . | . . . . Electromagnetic 91 | . . . 91 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . . 11 Average Corruption 8 | . . . 8 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 589 | . . . 589 Average Temperature 270 | . . . 270 Received Heat Transfer 433 | . 6 . 427 Effects 10 | . . . 10 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 237 | . . . 237 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 65 | . 65 60 50 Initial . | . . . . Average 10 | . 17 15 6 Influence Increases 264 | . 75 74 115 Destroy 0b10 Robot/C 200 | . 60 60 80 Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 40 | . 10 10 20 Successful Hack 4 | . . 4 . Lose Combat Pursuer 15 | . . . 15 Influence Decreases 264 | . 75 74 115 Time Decay 223 | . 75 74 74 Lost Part 41 | . . . 41 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 5 3 9 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 1 1 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 3 3 2 Successful 4 | . 1 2 1 Failed 4 | . 2 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . . 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 2 1 Dispatch Records 1 | . . 1 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1232 | 58 269 313 592 Spaces Moved 608 | 46 147 152 263 Core 20 | 14 . . 6 Treads . | . . . . Legs 588 | 32 147 152 257 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 182 | 98 168 190 200 Slowest Speed 400 | 120 190 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 33 28 17 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 675 | 58 156 164 297 Wait . | . . . . Move 605 | 45 146 151 263 Hop . | . . . . Pick Up 17 | 7 1 2 7 Fast Attach . | . . . . Attach 15 | 6 1 2 6 Detach . | . . . . Swap . | . . . . Drop 5 | . 1 2 2 Fire 31 | . 7 7 17 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered Mines 622 | -10/Mines | Discovered new exit (range 10) 641 | -10/Mines | Entered Materials 641 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1213 | -9/Materials | Core integrity fell below 50% 1213 | -9/Materials | System corruption reached 10% 1227 | -9/Materials | Core integrity fell below 20% 1233 | -9/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 01176_ K-01 Serf collects debris. 01178_ R-06 Scavenger collects Corrupted Beam Rifle. 01180_ K-01 Serf collects debris. 01182_ R-06 Scavenger collects Aluminum Leg. 01183_ K-01 Serf collects debris. 01199_ Hvy. EM Pulse Gun destroyed. 01199_ System corrupted by crushing effect (+3). 01199_ Knocked back. 01206_ Kicked B-36 Bruiser out of the way. 01209_ Critical hit (Smash). 01209_ Broken Spread Laser destroyed. 01209_ Hrd. Light Armor Plating destroyed. 01209_ System corrupted by crushing effect (+1). 01209_ System corrupted by crushing effect (+3). 01209_ Kicked B-36 Bruiser. 01212_ Aluminum Leg destroyed. 01212_ System corrupted by crushing effect (+4). 01212_ Knocked back. 01222_ Particle Cannon destroyed. 01224_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??? #?????????????????????????? | | ?????????# ??? #?????????????????????????? | | ?????????# ??? #?????????????????????????? | | ?????????# #?? #??????##########?????????? | | ?????????+ #??########??????# #?????????? | | ?????????# #??########??????# """"" #####?????? | | ?????????# #?? #??????# """"" + #?????? | | ?????????# #?? #??????# """""[!### #?????? | | ?????????# #??"" #??????# #?# #?????? | | ?????????# #??"" #??????# """"" #?# #?????? | | ??######?# #??"" #??????# """"" #?# #?????? | | ?##!!!!### +?? #??????# """"" #?# #?????? | | ?#! !## #?? #??????# #?# #?????? | | ?# ## #?? #??????#####+##########???? | | ??# ##% %##################### + #???? | | ??# ! # T # ##### #???? | | ### # + #???# #???? | | # # """ # #???# * #???? | | + #####+##### # """ # #???# #???? | | # ## # # """ # ##??# #???? | | ### ## """ # ############## ##??# #???? | | ### ## """ # ############## ##??# #???? | | ## """ # g ##??# ##### | | ## + g b@ #####+##### | | ## """ # g # | | ### ## """ ## ####### # " | | ??# ## """ ## # ###+##+#### + " | | ??# ## ## !! # # #??# # " | | ??# ############ ! # # #??# # | | ??#####??????????# + # """ #??####### | | ?????????????????# # """ # """ #????????? | | ?????????????????# # """ # """ #????????? | | ?????????????????########### """ # #????????? | | ???????????????????????????# """ #######?????????? | | ???????????????????????????# """ #???????????????? | | ???????????????????????????# #???????????????? | | ????????????????????????????######???????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectileForceRedirector Manual? 0 Play Time 00:09:39 Cumulative 4.3 hours Start 2025.09.11 @ 15:41:48 End 2025.09.11 @ 15:51:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff888f8e-9bbe-4072-9d7b-45766b203ae0