Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.23 @ 14:32:50 Player: Waste Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1647) 1647 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4527 Bonus ------- None Cogmind --------- Core Integrity 55/700 Matter 243/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Armored Huge Wheel Improved Sensor Array Minigun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Enhanced Autogun Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Aluminum Leg Improved Heat Sink Cooling System Cooling System Compact Matter Pod Improved Sensor Array Medium Armor Plating Long-range Tractor Beam Minigun Minigun Minigun Minigun Grenade Launcher Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . 2 . . Weapon 2 | . . 2 . . . Parts Attached 48 | . 10 7 12 19 . Power 3 | . 1 . . 2 . Engine 3 | . 1 . . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | . 2 2 6 6 . Treads 4 | . . . 2 2 . Leg 4 | . 2 . 2 . . Wheel 8 | . . 2 2 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 2 1 3 4 . Device 4 | . 1 . 2 1 . Storage 2 | . 1 1 . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 19 | . 5 4 3 7 . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | . 4 4 3 6 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . 1 1 . 4 . Parts Lost 12 | . . . 4 2 6 Power . | . . . . . . Propulsion 4 | . . . 1 . 3 Utility 2 | . . . . . 2 Weapon 6 | . . . 3 2 1 Highest Loss Streak 6 | . . . 4 2 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 91 100 97 100 49 Engine 9 | . 14 11 9 7 3 Treads 1 | . . . 4 3 . Leg 8 | . 28 7 . . . Wheel 13 | . . 14 13 26 11 Device 9 | . 5 11 18 7 . Storage 9 | . 14 11 9 7 3 Processor 5 | . . . 9 11 11 Protection 1 | . . . . 3 3 Ballistic Gun 32 | . 25 44 34 30 15 Naked Turns 21 | . . . . . 21 Heaviest Build 110 | 11 35 101 104 110 106 Greatest Support 48 | 20 20 20 40 48 48 Greatest Overweight (x) 10 | . 1 5 10 5 4 Average Overweight (x) 2 | . . 4 5 2 . Largest Inventory Capacity 25 | . 15 25 25 25 25 Average Capacity 20 | . 10 21 25 25 14 Most Carried 25 | . 15 24 25 25 25 Average Carried 18 | . 8 17 23 23 14 Final Capacity 25 | 8 15 25 25 25 5 Final Carried 25 | 6 15 24 25 25 5 Class Distribution -------------------- 66% | Gunner 28% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Matter Collected 1959 | 161 356 245 597 600 . Remotely . | . . . . . . Salvage Created 2010 | . 426 301 640 643 . Parts 109 | . 23 21 35 30 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Combat Hostiles Destroyed 42 | . 12 5 15 10 . Guns 42 | . 12 5 15 10 . Classes Destroyed 10 | . 2 3 2 3 . Worker 1 | . . 1 . . . Hauler 1 | . . . . 1 . Recycler 2 | . . . . 2 . Watcher 2 | . . 2 . . . Swarmer 10 | . 3 . 4 3 . Grunt 22 | . 9 2 7 4 . Duelist 1 | . . . 1 . . Sentry 6 | . . 3 2 1 . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 8 | . 3 3 8 4 . Combat Bots Only 8 | . 3 1 8 3 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Damage Taken 2762 | . 410 118 916 753 565 Core 885 | . 78 12 150 181 464 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 68 97 72 . . Volleys Fired 110 | . 35 12 37 26 . Largest 4 | . 2 4 4 4 . Hottest 102 | . 70 92 97 102 . Shots Fired 366 | . 70 48 144 104 . Gun 366 | . 70 48 144 104 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 357 | . 61 48 144 104 . Thermal 9 | . 9 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 8 12 16 16 . Robot Miss Streak 3 | . 3 3 3 2 . Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 225 | . 42 23 91 69 . Core Hits 88 | . 18 12 33 25 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 4 | . 1 . 1 2 . Destroy 4 | . 1 . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3424 | . 628 352 1334 1110 . Guns 3424 | . 628 352 1334 1110 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3347 | . 551 352 1334 1110 . Thermal 77 | . 77 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 2 2 12 Average Corruption 3 | . . . 2 2 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 8 5 Message Errors 4 | . . . . 2 2 Matter Fused 3 | . . . . 3 . Energy Discharges 2 | . . . . 1 1 Misfires 1 | . . . . 1 . Misdirections 2 | . . . . . 2 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 268 | . 150 14 13 268 . Average Temperature 51 | . 32 10 9 72 . Received Heat Transfer 906 | . 195 30 468 213 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 222 | . 222 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Peak Influence 338 | . 249 147 338 229 86 Initial 129 | . . 5 32 129 71 Average 127 | . 99 72 213 131 51 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 82 | . 95 100 40 90 100 Level 1 17 | . 4 . 59 9 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 1 2 5 . Investigation 3 | . 2 . . 1 . Extermination 2 | . . . . 2 . Reinforcement 6 | . 1 1 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 16 7 18 21 4 Peak Tracking Total 9 | . 3 2 9 4 4 Tactical Retreats 7 | . 1 . 4 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Traps Triggered 7 | . 2 . 1 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Machines Disabled 3 | . . . 2 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Machines Accessed 12 | . 4 2 4 2 . Terminals 11 | . 4 2 4 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 13 3 12 3 . Successful 15 | . 7 . 6 2 . Failed 16 | . 6 3 6 1 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 29 | . 12 3 12 2 . Terminals 30 | . 13 3 12 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 . 2 . . Robot Analysis 4 | . 2 . 2 . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 . 4 1 . Terminals 9 | . 4 . 4 1 . Assimilate 1 | . 1 . . . . Botnet 8 | . 3 . 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 2 4 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Turns Passed 3423 | . 917 637 742 1037 90 Spaces Moved 1878 | 1 519 314 323 613 108 Core 55 | . . . . . 55 Treads 30 | . . . 30 . . Legs 594 | 1 519 74 . . . Wheels 1199 | . . 240 293 613 53 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 155 140 120 50 Average Speed 147 | 120 142 179 184 127 82 Slowest Speed 320 | 120 190 260 320 155 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 2 61 27 26 22 39 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Total 2327 | . 638 362 397 821 109 Wait 226 | . 53 16 14 142 1 Move 1874 | . 518 313 322 613 108 Hop . | . . . . . . Pick Up 35 | . 11 11 6 7 . Fast Attach 15 | . 4 1 4 6 . Attach 14 | . . 2 7 5 . Detach 2 | . . . 2 . . Swap 19 | . 6 4 1 8 . Drop 32 | . 11 3 4 14 . Fire 110 | . 35 12 37 26 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 9) 918 | -10/Materials | Entered another Materials area 918 | -9/Materials | Evolved 2 slots: Weapon x2 1436 | -9/Materials | Discovered new exit (range 7) 1443 | -9/Materials | Build established: Gunner 1555 | -9/Materials | Entered another Materials area 1555 | -8/Materials | Evolved 2 slots: Utility x2 1756 | -8/Materials | Destroyed 8 combat bots 1832 | -8/Materials | Lost 4 parts (1n3w) 2274 | -8/Materials | Discovered new exit (range 10) 2297 | -8/Materials | Entered Factory 2297 | -7/Factory | Evolved 2 slots: Propulsion x2 2796 | -7/Factory | Discovered new exit (range 13) 2818 | -7/Factory | Identified exit to Factory 3334 | -7/Factory | Sucked down chute 3334 | -7/Factory | Entered Waste 3338 | -7/Waste | Spotted C-40 Crusher 3349 | -7/Waste | EMP discharged 3349 | -7/Waste | System corruption reached 10% 3352 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3363 | -7/Waste | Spotted C-40 Crusher 3369 | -7/Waste | Spotted C-40 Crusher 3369 | -7/Waste | Spotted C-40 Crusher 3370 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3375 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3395 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3403 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3407 | -7/Waste | Core integrity fell below 50% 3422 | -7/Waste | Core integrity fell below 20% 3424 | -7/Waste | Self-destructed Last Messages --------------- 03381_ Huge Storage Unit crushed. 03382_ Imp. Heat Sink crushed. 03382_ Lgt. Treads crushed. 03382_ Minigun crushed. 03384_ Aluminum Leg crushed. 03384_ Grenade Launcher crushed. 03384_ Minigun crushed. 03384_ Cooling System crushed. 03386_ Imp. Deuterium Engine crushed. 03386_ Minigun crushed. 03386_ Lyr. Light Armor Plating crushed. 03386_ Lgt. Treads crushed. 03395_ Arm. Wheel crushed. 03395_ Prc. Assault Rifle crushed. 03395_ Gauss Rifle crushed. 03400_ Prc. Assault Rifle crushed. 03401_ System corrupted: Energy discharge (-24). 03403_ Imp. Targeting Computer crushed. 03403_ Imp. Signal Interpreter crushed. 03421_ P%=MJHHYMIGDI|B5GNMEDG0 Map ----- +----------------------------------------------------+ | ?????????? | | ????????? | | ?????????? | | #### ######## ####????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | ##########??# #??????# ]#???????????????????? | | ????????????# ] #??????# ########! ????????? | | ??????????? #??????# ????????? | | ??????????# #??????# ????????? | | ??????????# #??????# ! ????????? | | ??????????# #??????# ????????? | | ??????????### #??????# ######## ????????? | | ????????????# #??????# #????????? ?????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ???????????? #??????# #???????????????????? | | ???????????? ???????# #???????????????????? | | ????????????? ???????# CC#???????????????????? | | ????????????????????????# CC#???????????????????? | | ????????????????????????#CCCC#???????????????????? | | ????????????????????????#CCCC#???????????????????? | | ????????????????????????# CC #???????????????????? | | ????????????????????????# CC #???????????????????? | | ????????????????????????#@ #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotHeatStorm Manual? 0 Play Time 00:18:02 Cumulative 227.1 hours Start 2023.09.09 @ 20:05:28 End 2023.09.23 @ 14:32:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 267 Adventurer 0 Explorer 0 Win Type - Total 9 Types 4/1/1/1/0/0/1/1/0 Lore% 72 Gallery% 80 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b837dd75-69ac-439b-8967-fd7d63a1b923