Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.05 @ 21:21:58 Player: saltine Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (72) 360 Value Destroyed (2577) 2577 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (815) 815 TOTAL SCORE: 8552 Bonus ------- High Alert Combat Kills 215 Registered with UFD 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Wheel > --- UTILITY (7) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Scrap Suit Huge Storage Unit Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Cryofiber Web Huge Storage Unit Advanced Signal Interpreter Transmission Jammer Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Advanced Plasma Cannon Coil Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Wheel Scrap Suit Matter Compressor 0b10 Decoder Chip [Looter] Heavy Armor Plating Hardened Medium Armor Plating Thermal Shield Makeshift Hacking Suite Heavy Laser Gatling Laser Plasma Rifle Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon Advanced Plasma Cannon Grenade Launcher Power Sword Large Botcube [Rating: 70] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Improved Cryofiber Web Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . . 1 . . . . 1 Utility 5 | . . 1 . . . 3 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 81 | 3 5 2 12 4 14 6 5 3 6 6 15 Power 6 | . 1 . 1 . 1 1 . . 1 . 1 Engine 5 | . 1 . 1 . 1 1 . . . . 1 Core 1 | . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 1 . 3 . 2 1 2 2 . . 4 Treads 10 | 2 . . 1 . 2 1 2 2 . . . Leg . | . . . . . . . . . . . . Wheel 7 | . 1 . 2 . . . . . . . 4 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | . 2 . 3 4 7 4 2 1 3 1 3 Device 11 | . . . 1 1 2 1 1 1 3 1 . Storage 5 | . 1 . 1 1 2 . . . . . . Processor 3 | . 1 . . . . 1 1 . . . . Hackware 3 | . . . 1 . . 1 . . . . 1 Protection 8 | . . . . 2 3 1 . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 28 | 1 1 2 5 . 4 . 1 . 2 5 7 Energy Gun 3 | . . 1 1 . 1 . . . . . . Energy Cannon 5 | . . . . . . . . . . 1 4 Ballistic Gun 8 | 1 1 1 2 . . . . . . 2 1 Ballistic Cannon 5 | . . . 2 . 3 . . . . . . Launcher 4 | . . . . . . . 1 . . 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 3 . . . . . 1 . . Parts Lost 30 | . 2 . 3 . . 1 1 2 . . 21 Power 2 | . . . . . . . . . . . 2 Propulsion 11 | . 1 . 2 . . . 1 1 . . 6 Utility 9 | . . . 1 . . 1 . 1 . . 6 Weapon 8 | . 1 . . . . . . . . . 7 Highest Loss Streak 10 | . 1 . 3 . . 1 1 2 . . 10 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 93 77 78 89 99 76 95 96 99 100 70 Engine 10 | . 14 11 11 11 11 11 13 13 8 6 4 Core 1 | . . . . . . . . . 3 6 2 Treads 22 | . 21 11 9 11 21 23 25 25 26 26 12 Wheel 5 | . 6 11 15 22 11 . . . . . 2 Device 7 | . . . . . 3 6 13 10 12 13 6 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 4 Processor 3 | . 8 11 3 . . . 6 6 6 6 4 Hackware 10 | . . . 4 11 11 10 13 13 13 13 13 Protection 2 | . . . . 1 7 3 . . . . . Energy Gun 4 | . 5 . . . 2 6 6 6 6 1 . Ballistic Gun 5 | . 22 22 12 11 8 . . . . 5 3 Ballistic Cannon 6 | . . . 9 11 10 6 6 6 3 . . Launcher 1 | . . . . . . . 2 6 3 5 4 Peak Build Rating 70 | 6 8 10 22 20 33 50 57 57 64 66 70 Average Rating 38 | 6 6 7 14 18 24 41 54 53 60 61 50 On Entrance 381 | 6 6 8 8 18 20 33 48 56 57 64 57 Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 12 26 26 94 101 103 119 116 111 113 120 126 Greatest Support 89 | 40 40 10 20 20 69 89 89 83 83 83 83 Greatest Overweight (x) 12 | . 2 2 4 5 5 1 1 1 1 1 12 Average Overweight (x) 2 | . 1 2 1 4 3 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 10 15 15 25 22 25 25 25 25 25 22 Most Carried 25 | 6 11 11 17 22 25 22 23 25 25 25 25 Average Carried 20 | 6 7 11 14 17 20 20 20 21 24 24 19 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 11 11 17 22 21 18 21 24 25 25 5 Class Distribution -------------------- 51% | Mutant 18% | Hacker-Tank 13% | Derelict-Mutant 8% | Hacker-Gunner 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 2574 | 230 396 . 311 82 329 171 454 113 60 137 291 Remotely . | . . . . . . . . . . . . Salvage Created 2504 | . 806 . 352 . . 194 174 71 . 274 633 Parts 115 | . 46 . 20 . . 4 . 2 . 9 34 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 1 1 8 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 54 | . 16 . 8 . . 5 4 4 . 7 10 Melee 1 | . . . . . . . . . . . 1 Guns 27 | . 16 . 3 . . 2 1 1 . 2 2 Cannons 14 | . . . 5 . . 3 1 . . . 5 AOE 11 | . . . . . . . 1 3 . 5 2 Classes Destroyed 14 | . 6 . 3 . . 2 . 1 . 1 1 Worker 8 | . 2 . . . . . . . . . 6 Builder 1 | . . . . . . . . . . . 1 Recycler 2 | . 2 . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 4 | . 3 . . . . 1 . . . . . Drone 1 | . . . . . . . . . . 1 . Watcher 2 | . 2 . . . . . . . . . . Swarmer 6 | . 6 . . . . . . . . . . Grunt 32 | . 10 . 3 . . 2 3 3 . 5 6 Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . . . . . . 1 . . 1 Sentry 6 | . . . 4 . . . 1 . . 1 . Hunter 3 | . . . . . . 1 . . . . 2 Programmer 3 | . . . . . . 2 . . . . 1 Best Kill Streak 5 | . 3 . 5 . . 2 3 4 . 5 4 Combat Bots Only 5 | . 3 . 4 . . 2 3 4 . 5 3 Max Kills in Single Turn 2 | . 2 . 1 . . 1 1 2 . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 2 . 2 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 471 | . 96 . 35 . . 46 73 18 . 27 176 Missed 143 | . 30 . 8 . . 11 27 3 . 9 55 Damage Taken 5945 | . 685 . 440 . . 468 619 431 . 423 2879 Core 1464 | . 167 . 63 . . 29 84 99 . 20 1002 Absorbed by Shields 194 | . . . . . . 135 . . . . 59 Regen/Repaired (Parts) 1787 | . . . . . 855 . . . 932 . . Core Remaining (%) 72 | 100 33 . . . 84 . . . . 72 . Volleys Fired 237 | . 101 . 27 1 . 29 17 8 . 10 44 Largest 3 | . 2 . 2 1 . 2 2 2 . 3 3 Hottest 229 | . 70 . 58 23 . 129 129 129 . 161 229 Shots Fired 447 | . 198 . 48 1 . 53 28 10 . 24 85 Gun 301 | . 198 . 22 1 . 24 11 2 . 11 32 Cannon 124 | . . . 26 . . 29 12 2 . 5 50 Launcher 22 | . . . . . . . 5 6 . 8 3 Special . | . . . . . . . . . . . . Kinetic 289 | . 154 . 48 1 . 29 12 2 . 11 32 Thermal 135 | . 44 . . . . 24 11 2 . 5 49 Explosive 22 | . . . . . . . 5 6 . 8 3 Electromagnetic 1 | . . . . . . . . . . . 1 Robot Hit Streak 15 | . 15 . 12 . . 9 11 13 . 6 8 Robot Miss Streak 6 | . 6 . 2 1 . 3 2 1 . 6 4 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 271 | . 114 . 31 . . 37 20 7 . 10 52 Core Hits 149 | . 44 . 13 . . 15 9 18 . 23 27 Critical Kills 3 | . 1 . . . . . . . . 1 1 Critical Parts Destroyed 3 | . 1 . 1 . . . . . . . 1 Critical Strikes 17 | . 6 . 1 . . 6 1 . . 1 2 Burn 10 | . 4 . . . . 5 1 . . . . Destroy 6 | . 2 . 1 . . . . . . 1 2 Blast 1 | . . . . . . 1 . . . . . Melee Attacks 690 | . . . . . . . . . 684 2 4 Impact 607 | . . . . . . . . . 605 2 . Slashing 83 | . . . . . . . . . 79 . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6965 | . 1342 . 539 . . 850 638 597 . 832 2167 Guns 2675 | . 1336 . 258 . . 312 167 36 . 91 475 Cannons 2059 | . . . 281 . . 538 181 20 . . 1039 Explosions 2025 | . . . . . . . 290 541 . 741 453 Melee 200 | . . . . . . . . . . . 200 Ramming 6 | . 6 . . . . . . . . . . Kinetic 2791 | . 947 . 539 . . 538 181 20 . 91 475 Thermal 2109 | . 389 . . . . 312 167 36 . . 1205 Explosive 1859 | . . . . . . . 290 541 . 741 287 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 200 | . . . . . . . . . . . 200 Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . 2 15 15 . 1 1 1 1 . 4 Average Corruption 4 | . . 2 8 15 . 1 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 54 | . . 1 11 25 . 3 7 4 . . 3 Message Errors 19 | . . . 5 8 . 2 1 . . . 3 Matter Fused 12 | . . 1 1 4 . 1 2 3 . . . Heat Flow Errors 9 | . . . 1 6 . . 1 1 . . . Energy Discharges 2 | . . . 1 . . . 1 . . . . Data Loss (minor) 7 | . . . . 6 . . 1 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . Alerts 1 | . . . 1 . . . . . . . . Misdirections 1 | . . . . 1 . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 294 | . . . . . . 12 . . . . 282 Projectiles 63 | . . . . . . 12 . . . . 51 Explosions 191 | . . . . . . . . . . . 191 Melee 40 | . . . . . . . . . . . 40 Knockbacks 9 | . . . . . . 8 . 1 . . . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . 8 . 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 479 | . 3 . . . . . . 61 . 72 343 Shots 11 | . . . . . . . . 4 . 2 5 Rammed 2 | . 2 . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 480 | . 105 . 234 227 . 342 372 132 . 36 480 Average Temperature 111 | . 30 . 43 97 . 140 204 51 . 19 184 Received Heat Transfer 1193 | . 270 . 120 . . 68 261 126 . 141 207 Effects 5 | . . . . . . 3 . . . . 2 Shutdowns 2 | . . . . . . 1 . . . . 1 Energy Bleed 2 | . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 5 | . 2 . . . . 1 1 . . . 1 Heat Transferred 5043 | . 1443 . . . . 1300 550 100 . . 1650 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Peak Influence 969 | . 314 76 240 115 . 95 . . . . 969 Initial 969 | . . 76 31 93 . . . . . . 969 Average 226 | . 142 76 130 72 . 35 . . . . 727 Maximum Alert Level 3 | . 1 . 1 . . . . . . . 3 Low Security (%) 65 | 100 67 100 73 100 . 100 . . . . . Level 1 14 | . 32 . 26 . . . . . . . . Level 2 10 | . . . . . . . . . . . 53 Level 3 9 | . . . . . . . . . . . 46 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 5 . 2 . . 2 . . . . 6 Investigation 2 | . 1 . 1 . . . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 9 | . 4 . 1 . . 1 . . . . 3 Assault 2 | . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 6 | . 4 . . . . . . . . . 2 Communications Jammed 5 | . . . . . . . . . . 5 . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 35 . 7 . . 6 4 4 . 12 30 Peak Tracking Total 13 | . 4 . 3 . . 2 3 4 . 5 13 Tactical Retreats 5 | . 1 . . . . . . . . . 4 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 8 | . 1 . 6 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 10 | . . . 1 . . . . . . . 9 Max in Single Turn 5 | . . . 1 . . . . . . . 5 Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 23 | . 4 . 4 6 2 1 . 2 . . 4 Terminals 15 | . 2 . 3 5 . 1 . 1 . . 3 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 67 | . 14 . 8 23 9 2 . 2 . . 9 Successful 40 | . 7 . 4 12 9 . . 2 . . 6 Failed 27 | . 7 . 4 11 . 2 . . . . 3 Catastrophic 5 | . 2 . . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 5 . 3 8 . . . . . . 4 Terminals 45 | . 9 . 6 19 . 2 . 1 . . 8 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . 5 . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 28 | . 3 . 3 7 9 . . 2 . . 4 Record 6 | . . . . . 5 . . 1 . . . Robot Analysis 5 | . . . . 1 4 . . . . . . Open Door 3 | . . . 2 . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . 1 Machine Index 1 | . . . . 1 . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 Locate Traps 1 | . 1 . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . Patrol Status 2 | . . . . 1 . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . . 1 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . . . Retrieve Components 3 | . 2 . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 7 | . 2 . . 4 . . . . . . 1 Terminals 5 | . 2 . . 2 . . . . . . 1 Track 1 | . . . . 1 . . . . . . . Botnet 3 | . 1 . . 1 . . . . . . 1 Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . Mask 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 4 . 2 6 . 1 . . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . 4 . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 64 | . . . . . . . . . . . 64 Highest-Rated Ally 64 | . . . . . . . . . . . 64 Total Orders 8 | . . . 2 . . . 6 . . . . FOLLOW 1 | . . . . . . . 1 . . . . EXPLORE 4 | . . . 1 . . . 3 . . . . RETURN 3 | . . . 1 . . . 2 . . . . Ally Attacks 6 | . . . . . . . . . . . 6 Total Damage 271 | . . . . . . . . . . . 271 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Robot Analysis Total 5 | . . . . 1 4 . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 3 1 1 . Drone Launches 4 | . . . 2 . . . 2 . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 15006 | 15 1267 62 314 544 5218 573 783 644 4118 782 686 Spaces Moved 6983 | 7 731 53 182 374 3039 199 303 255 1176 304 360 Core 174 | . . . . . . . . . . . 174 Treads 3944 | 7 322 . . . 1251 199 303 255 1176 304 127 Legs . | . . . . . . . . . . . . Wheels 2865 | . 409 53 182 374 1788 . . . . . 59 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 160 95 110 95 140 155 240 240 242 242 242 50 Average Speed 183 | 160 131 110 106 142 170 240 240 242 242 242 137 Slowest Speed 320 | 160 160 110 140 155 320 240 243 243 242 242 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 3 80 9 36 68 95 7 78 54 87 53 16 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . 1 . . . 2 . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 24 | . . . . . 9 . 6 2 3 4 . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 105 | . . . . . . . 7 18 . 35 45 Melee . | . . . . . . . . . . . . Projectile 19 | . . . . . . . 1 . . 6 12 AOE 86 | . . . . . . . 6 18 . 29 33 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 8103 | 9 852 56 251 385 3101 241 328 273 1813 327 467 Wait 62 | . 1 . 9 . . 7 . . 14 . 31 Move 6972 | 6 730 52 181 373 3038 198 302 254 1175 303 360 Hop . | . . . . . . . . . . . . Pick Up 60 | . 9 . 12 4 17 1 4 6 1 2 4 Fast Attach 35 | . 1 2 8 4 8 2 . 2 4 2 2 Attach 23 | . 2 . 2 . 2 4 2 1 . . 10 Detach 6 | . . . . 1 2 . . . . . 3 Swap 23 | 3 2 . 2 . 4 . 3 . 2 4 3 Drop 61 | . 4 2 10 2 30 . . 2 4 4 3 Fire 237 | . 101 . 27 1 . 29 17 8 . 10 44 Melee 619 | . . . . . . . . . 613 2 4 Ram 2 | . 2 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Ext) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 14) 730 | -10/Materials | Discovered new exit (range 15) 782 | -10/Materials | Core integrity fell below 50% 1196 | -10/Materials | Discovered new exit (range 13) 1283 | -10/Materials | Entered another Materials area 1283 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1289 | -9/Materials | Discovered new exit (range 13) 1345 | -9/Materials | Entered Storage 1488 | -9/Storage | Lost 3 parts (2n1u) 1535 | -9/Storage | System corruption reached 10% 1651 | -9/Storage | Learned location of Armory (-4) 1653 | -9/Storage | Used back door to open Recycling access 1653 | -9/Storage | Discovered new exit (range 5) 1659 | -9/Storage | Entered Recycling 2166 | -9/Recycling | Scanned before Scraplab entrance 2187 | -9/Recycling | Entered Scraplab 2200 | -9/Recycling | Discovered new exit (range 2) 2203 | -9/Recycling | Entered Scraptown 2203 | -9/Scraptown | System corruption cleaned by C-Scrubber 2674 | -9/Scraptown | Visited Cyclists 2697 | -9/Scraptown | Visited Red Mages 2730 | -9/Scraptown | Visited Bundlers 2979 | -9/Scraptown | Visited CR-KLE's Repair Center 3046 | -9/Scraptown | Visited TADAMA 3062 | -9/Scraptown | Visited SPCMW 3289 | -9/Scraptown | Visited Junk Repository 3542 | -9/Scraptown | Visited UFD Registry 3542 | -9/Scraptown | Registered with UFD as "Bladecase" 3599 | -9/Scraptown | Visited Curators Association 3689 | -9/Scraptown | Visited Science Testing Area 3844 | -9/Scraptown | Discovered new exit (range 5) 3899 | -9/Scraptown | Visited Chapter 10 3947 | -9/Scraptown | Visited LU-1G1's Boring Crew 4009 | -9/Scraptown | Visited Scrap Suit Storage 4142 | -9/Scraptown | Visited Scrapoid Pod Storage 4168 | -9/Scraptown | Visited Abandonware Association 4187 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4190 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 4190 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 4505 | -9/Scraptown | Visited Botcube Research 4539 | -9/Scraptown | Visited Junk Repository 4581 | -9/Scraptown | Visited Analyses Database 4729 | -9/Scraptown | Discovered new exit (range 11) 6597 | -9/Scraptown | Found Lrg. Botcube 6814 | -9/Scraptown | Found Scrap Suit 7075 | -9/Scraptown | CR-KLE repaired 7 parts 7421 | -9/Scraptown | Entered Factory 7421 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7943 | -6/Factory | Build established: Hacker-Mutant 7957 | -6/Factory | Discovered new exit (range 12) 7991 | -6/Factory | Identified exit to Lower Caves 7994 | -6/Factory | Entered Lower Caves 8648 | -6/Lower Caves | Discovered new exit (range 12) 8667 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8734 | -6/Lower Caves | Learned Factory trap positions 8775 | -6/Lower Caves | Identified exit to Lower Caves 8777 | -6/Lower Caves | Entered another Lower Caves area 8822 | -6/Lower Caves | Build established: Hacker-Gunner 9053 | -6/Lower Caves | Learned 8 Factory zone layouts 9085 | -6/Lower Caves | Learned Factory non-interactive machine intel 9354 | -6/Lower Caves | Build established: Hacker-Tank 9397 | -6/Lower Caves | Discovered new exit (range 11) 9419 | -6/Lower Caves | Identified exit to Zion 9421 | -6/Lower Caves | Entered Zion 9556 | -6/Zion | System corruption cleaned by Quarantine Array 9669 | -6/Zion | Discovered new exit (range 14) 9698 | -6/Zion | Received a visual enhancement algorithm 10333 | -6/Zion | Learned Factory garrison access intel 10420 | -6/Zion | Visited the Megawrench Repair Shop 10797 | -6/Zion | Turned away by Imprinter 10992 | -6/Zion | Given A8's code to call for help 11317 | -6/Zion | Found Prototype Device 11317 | -6/Zion | Identified Bomb Factory No. 2 11756 | -6/Zion | Megawrench repaired 14 parts 12172 | -6/Zion | Build established: Derelict-Mutant 13536 | -6/Zion | Identified exit to Proximity Caves 13539 | -6/Zion | Entered Proximity Caves 13548 | -5/Proximity Caves | Spotter reported a threat 13550 | -5/Proximity Caves | Spotter reported a threat 13753 | -5/Proximity Caves | Spotter reported a threat 13812 | -5/Proximity Caves | Spotter reported a threat 13865 | -5/Proximity Caves | Spotter reported a threat 13876 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13908 | -5/Proximity Caves | Learned Factory terminal intel 14257 | -5/Proximity Caves | Build established: Hacker-Gunner 14285 | -5/Proximity Caves | Spotter reported a threat 14301 | -5/Proximity Caves | Discovered new exit (range 10) 14318 | -5/Proximity Caves | Identified exit to Factory 14321 | -5/Proximity Caves | Entered Factory 14321 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14322 | -5/Factory | Identified exit to Upper Caves 14323 | -5/Factory | Identified exit to Extension 14324 | -5/Factory | Loaded intel: 117 trap records 14325 | -5/Factory | Loaded intel: 193 non-interactive machine locations 14326 | -5/Factory | Loaded intel: 28 terminal locations 14327 | -5/Factory | Loaded intel: 4 garrison access locations 14621 | -5/Factory | Search patrols dispatched 14743 | -5/Factory | Lost 10 parts (2p4n2u2w) 14916 | -5/Factory | Lrg. Botcube activated 14921 | -5/Factory | First assault squad dispatched 14926 | -5/Factory | Core integrity fell below 50% 14958 | -5/Factory | Lost 7 parts (2n1u4w) 14978 | -5/Factory | Core integrity fell below 20% 15007 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14970_ Penetrated by Slug. 14973_ Slug penetrates Assembly Bed. 14977_ Penetrated by Slug. 14977_ Imp. Hacking Suite destroyed. 14978_ Nuclear Reactor explodes. 14978_ K-01 Serf destroyed. 14979_ K-01 Serf collects debris. 14979_ Nuclear Reactor explodes. 14979_ U-05 Engineer destroyed. 14979_ K-01 Serf destroyed. 14979_ H-66 Slayer destroyed. 14981_ Acquired Wheel. 14983_ U-05 Engineer lays Concrete. 14986_ Fabricator disabled. 14986_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 14986_ U-05 Engineer lays Concrete. 14997_ Acquired 12 matter. 14998_ Acquired 49 matter. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | + #??????"""""" # ###+##### | | # #??????"""""" # # ## | | # #??????? # # ## | | # #???????? # # ## | | ### #????#########+#### + ## | | #????# # # ## | | #????# # # ## | | #????# # # ######### | | #????# # # #???????? | | #????# #% # #???????? | | #????# + %% # #???????? | | #????# # # #???????? | | ### #????# #% # #???????? | | ??# #????# # # #???????? | | ?# #????# # ##############?? | | ?# #????# # # #?? | | # #????# ! # # """ """" #?? | | # #????###########+## %+="Y" """" #?? | | + #??????# # # % " """" #?? | | " % #??????# /u k [#[ """ #?? | | # #??????# # +% #?? | | # =#??????######### k ##### """ """" #?? | | # !%################uA #???# """" """" #?? | | # != u #???# """" """" #?? | | ]?# u m k #???# """" """" #?? | | #?# !% @ ##### #?? | | ??# + #?? | | ??# % k ####+#####+###?? | | ??# ! % % ####??#### ##### | | ??# % % k # | | ??######## T#########k^^^ ^#+########### # | | ?##############?????# ^# ?????????????????? | | ?# """T""" ?????# # ???????????????? | | ?# """ """ """"?#k &% # ?????????????? | | ?# """"?# % #[ ???????????? | | ?# """"?# ku # ?????????? | | ?# """"?+ k # #????????? | | ?# """" # % # #????????? | | ?# """" # #############????????? | | ?# ?? ?# #????????????????????? | | ?##############??#??# h Ck#??T??"?"?"?"????????? | | ???????????????????? ?????"?"?"?"????????? | | ???????????????????? ?????"?"?"?"????????? | | ???????????????????# ?????"?"?"?"????????? | | ????????????????????? ?????"?"?"?"????????? | | ??????????????????????? ?????"?"?"?"????????? | | ??????????????????????????????????"?"?"?"????????? | | ??????????????????????????????????"?"?"?"????????? | | ??????????????????????????????????"?"?"?"????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed ColdRocketScrap Manual? 0 Play Time 01:38:43 Cumulative 107.3 hours Start 2024.08.05 @ 19:27:56 End 2024.08.05 @ 21:21:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 55 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b732ad3-a0af-4f3e-a00a-aebbd8fc745d