Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:58:15

Player: Namu

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (71)      355
Value Destroyed (1742)     1742
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3708

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     279/300
Energy                     292/430
System Corruption          8%
Temperature                Critical (608)
Movement                   Core (1650) Ox32
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
       Improved Ion Engine (fused)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Terrain Scanner
       Hardened Heavy Armor Plating
>               --- WEAPON (3) -------
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
>               --- INVENTORY (20) ---
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Battery (250)
                Structural Scanner
                Reactive Plating
                Tractor Beam
                Field Recycling Unit (14)
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
                Cesium-ion Thruster
                Cesium-ion Thruster
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Heavy Armor Plating
                Tractor Beam
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Treads
       Improved Heat Sink
  High-capacity Battery
                Structural Scanner
       Improved Terrain Scanner
       Hardened Heavy Armor Plating
                Reactive Plating
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Datajack
[Rating: 38]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Protection               Hardened Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   1   .   
Parts Attached             89   | 6   16  25  42  
  Power                    19   | 1   4   3   11  
    Engine                 15   | 1   2   2   10  
    Core                   4    | .   2   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   2   7   8   
    Treads                 14   | 2   2   5   5   
    Leg                    3    | .   .   2   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  29   | 1   6   9   13  
    Device                 20   | .   4   8   8   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   .   1   5   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   4   6   10  
    Energy Gun             3    | .   2   1   .   
    Energy Cannon          5    | .   .   1   4   
    Ballistic Gun          6    | 2   .   1   3   
    Ballistic Cannon       8    | .   2   3   3   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      1    | .   1   .   .   
Parts Lost                 15   | .   1   2   12  
  Power                    6    | .   1   .   5   
  Propulsion               3    | .   .   .   3   
  Utility                  5    | .   .   2   3   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   1   1   3   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     87   | .   99  97  80  
  Engine                   13   | .   9   20  11  
  Core                     2    | .   4   .   2   
  Treads                   16   | .   28  21  11  
  Leg                      1    | .   .   .   1   
  Flight                   1    | .   .   .   2   
  Device                   9    | .   13  10  8   
  Storage                  10   | .   14  11  9   
  Protection               4    | .   .   .   8   
  Energy Gun               3    | .   16  4   .   
  Energy Cannon            4    | .   .   3   6   
  Ballistic Gun            7    | .   .   2   12  
  Ballistic Cannon         11   | .   10  22  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             108  | 13  54  66  108 
  Greatest Support         46   | 40  46  46  43  
  Greatest Overweight (x)  32   | .   1   2   32  
  Average Overweight (x)   2    | .   .   1   3   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         19   | 6   16  20  20  
  Most Carried             20   | 5   8   18  20  
  Average Carried          11   | 3   6   11  12  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            18   | 5   7   18  11  

 Class Distribution 
--------------------
 50% | Tank
 25% | Mutant
 11% | Scavenger-Tank
  4% | Skirmisher
  4% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2179 | 231  157  559  1232 
  Remotely                 905  | .    157  221  527  
Salvage Created            2328 | .    546  582  1200 
  Parts                    171  | .    24   57   90   
Haulers Intercepted        4    | .    .    .    4    
Recyclers Shooed           3    | .    1    .    2    
Parts Field Recycled       12   | .    .    .    12   
  Retrieved Matter         101  | .    .    .    101  
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  47   | .   7   20  20  
  Melee                    2    | .   .   1   1   
  Guns                     15   | .   4   1   10  
  Cannons                  25   | .   .   16  9   
  AOE                      5    | .   3   2   .   
Classes Destroyed          10   | .   4   4   2   
  Worker                   4    | .   .   2   2   
  Builder                  5    | .   .   1   4   
  Tunneler                 1    | .   1   .   .   
  Hauler                   4    | .   .   .   4   
  Recycler                 3    | .   1   .   2   
  Watcher                  7    | .   2   3   2   
  Swarmer                  15   | .   .   8   7   
  Grunt                    18   | .   7   9   2   
  Sentry                   10   | .   .   3   7   
  Hunter                   4    | .   .   .   4   
Best Kill Streak           6    | .   3   6   6   
  Combat Bots Only         6    | .   2   4   6   
Max Kills in Single Turn   4    | .   3   4   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        413  | .    30   72   311  
  Missed                   102  | .    8    20   74   
Damage Taken               4625 | .    497  473  3655 
  Core                     768  | .    136  38   594  
  Absorbed by Shields      324  | .    .    117  207  
  Redirected to Shielding  104  | .    .    .    104  
  Regen/Repaired (Parts)   121  | .    .    121  .    
Core Remaining (%)         78   | 100  45   90   .    
Volleys Fired              171  | .    22   38   111  
  Largest                  3    | .    2    3    3    
  Hottest                  195  | .    90   146  195  
Shots Fired                353  | .    44   99   210  
  Gun                      153  | .    44   12   97   
  Cannon                   200  | .    .    87   113  
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  249  | .    .    78   171  
  Thermal                  50   | .    .    11   39   
  Explosive                .    | .    .    .    .    
  Electromagnetic          54   | .    44   10   .    
  Robot Hit Streak         13   | .    10   7    13   
  Robot Miss Streak        8    | .    4    8    6    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           170  | .    30   51   89   
  Core Hits                99   | .    24   29   46   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         7    | .    .    3    4    
    Destroy                2    | .    .    .    2    
    Blast                  5    | .    .    3    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4263 | .    757  1312 2194 
  Guns                     1661 | .    504  139  1018 
  Cannons                  2076 | .    .    994  1082 
  Explosions               411  | .    242  169  .    
  Melee                    .    | .    .    .    .    
  Ramming                  115  | .    11   10   94   
  Kinetic                  2457 | .    .    863  1594 
  Thermal                  1060 | .    242  312  506  
  Explosive                .    | .    .    .    .    
  Electromagnetic          631  | .    504  127  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    2    .    8    
  Average Corruption       6    | .    1    .    8    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  150  | .    9    .    141  
    Message Errors         33   | .    2    .    31   
    Matter Fused           36   | .    4    .    32   
    Heat Flow Errors       22   | .    1    .    21   
    Energy Discharges      14   | .    2    .    12   
    Parts Rejected         1    | .    .    .    1    
    Parts Fused            4    | .    .    .    4    
    Data Loss (minor)      18   | .    .    .    18   
    Data Loss (major)      8    | .    .    .    8    
    Misfires               10   | .    .    .    10   
    Alerts                 3    | .    .    .    3    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            25   | .    .    15   10   
  Projectiles              25   | .    .    15   10   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 10   | .    .    5    5    
  Impact                   .    | .    .    .    .    
  Kinetic                  8    | .    .    4    4    
  Secondary                2    | .    .    1    1    
Self-Inflicted Damage      67   | .    67   .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   31   | .    2    1    28   
Targets Rammed             34   | .    3    2    29   
  Kicked                   .    | .    .    .    .    
  Crushed                  3    | .    1    1    1    
Highest Temperature        736  | .    178  449  736  
  Average Temperature      119  | .    46   94   131  
  Received Heat Transfer   815  | .    153  171  491  
  Effects                  38   | .    .    2    36   
    Shutdowns              13   | .    .    2    11   
    Energy Bleed           2    | .    .    .    2    
    Interference           10   | .    .    .    10   
    Matter Decay           1    | .    .    .    1    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         3    | .    .    .    3    
    Damage (major)         2    | .    .    .    2    
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    4    .    .    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    .    1    
  Heat Transferred         1412 | .    250  459  703  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    3    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             451  | .   200 233 451 
  Initial                  53   | .   .   .   53  
  Average                  96   | .   48  123 98  
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         80   | 100 95  85  73  
  Level 1                  17   | .   4   14  22  
  Level 2                  2    | .   .   .   3   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   .   4   4   
  Investigation            4    | .   .   1   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   1   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              75   | .   14  33  28  
  Peak Tracking Total      6    | .   5   5   6   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   1   1   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   1   3   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   1   4   5   
  Terminals                7    | .   1   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                38   | .   4   16  18  
  Successful               28   | .   4   14  10  
  Failed                   10   | .   .   2   8   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                18   | .   4   2   12  
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   5   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              15   | .   .   9   6   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   4   2   4   
  Record                   3    | .   2   .   1   
  Alert Level              2    | .   .   1   1   
  Locate Traps             1    | .   .   .   1   
  Dispatch Records         1    | .   1   .   .   
  Recall Investigation     1    | .   .   .   1   
  Hauler Manifests         2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   
  Scan Component           2    | .   .   2   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 15   | .   .   9   6   
  Insert Component         8    | .   .   5   3   
  Analyze                  7    | .   .   4   3   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   1   2   4   
  Full Trace Events        5    | .   1   1   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   6    | .   .   4   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     44   | .   .   44  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           6    | .   .   4   2   
  Part Schematics Acquired 6    | .   .   4   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               9388 | 117  1458 2424 5389 
Spaces Moved               2669 | 73   436  898  1262 
  Core                     73   | 16   .    .    57   
  Treads                   2496 | 57   436  886  1117 
  Legs                     12   | .    .    12   .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   88   | .    .    .    88   
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            299  | 135  202  240  385  
  Slowest Speed            1650 | 160  240  260  1650 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       42   | 5    60   49   56   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    .    .    8    
Terrain Destroyed          49   | .    7    6    36   
  Melee                    .    | .    .    .    .    
  Projectile               40   | .    .    4    36   
  AOE                      9    | .    7    2    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3710 | 91   960  1079 1580 
  Wait                     599  | .    457  73   69   
  Move                     2666 | 72   435  897  1262 
  Hop                      .    | .    .    .    .    
  Pick Up                  93   | 12   15   30   36   
  Fast Attach              .    | .    .    .    .    
  Attach                   40   | 6    2    7    25   
  Detach                   3    | .    .    .    3    
  Swap                     49   | .    14   18   17   
  Drop                     54   | 1    11   14   28   
  Fire                     171  | .    22   38   111  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    34   | .    3    2    29   
  Escape Stasis            .    | .    .    .    .    
  Rewire                   1    | .    1    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  906 | -10/Materials | Discovered new exit (range 16)
  980 | -10/Materials | Discovered new exit (range 7)
 1212 | -10/Materials | Core integrity fell below 50%
 1576 | -10/Materials | Entered another Materials area
 1576 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1777 | -9/Materials  | Repaired Broken Imp. Treads
 1868 | -9/Materials  | Build established: Skirmisher
 2435 | -9/Materials  | Discovered new exit (range 7)
 2471 | -9/Materials  | Build established: Tank
 3756 | -9/Materials  | Discovered new exit (range 16)
 4000 | -9/Materials  | Entered another Materials area
 4000 | -8/Materials  | Evolved 2 slots: Utility x2
 4003 | -8/Materials  | Discovered new exit (range 7)
 5125 | -8/Materials  | Crushed by falling debris
 5159 | -8/Materials  | Lost 3 parts (1p2u)
 5256 | -8/Materials  | Lost 3 parts (1p1n1u)
 6745 | -8/Materials  | Lost 3 parts (2p1n)
 7205 | -8/Materials  | Build established: Mutant
 7948 | -8/Materials  | Core integrity fell below 50%
 8232 | -8/Materials  | Discovered new exit (range 16)
 8570 | -8/Materials  | Build established: Tank
 9170 | -8/Materials  | Core integrity fell below 20%
 9292 | -8/Materials  | Build established: Scavenger-Tank
 9390 | -8/Materials  | Core destroyed

 Last Messages 
---------------
09381_ Lgt. Deuterium Engine destroyed.
09382_ Overheating: Hvy. Ion Cannon damaged
  (-97).
09382_ K-01 Serf collects debris.
09382_ R-06 Scavenger collects Med. Storage
  Unit.
09384_ Overheating: Broken Imp. Terrain Scanner
  damaged (-14).
09384_ Overheating: Hcp. Storage Unit damaged
  (-30).
09386_ R-06 Scavenger collects Unknown Hover
  Unit.
09387_ Power failure, Imp. Ion Engine shutdown.
09387_ Lgt. Treads broken.
09387_ Overheating: Short circuit.
09387_ Acquired 11 matter.
09388_ Overheating: Broken Lgt. Treads damaged
  (-22).
09389_ Power failure, Imp. Ion Engine shutdown.
09390_ Overheating: Core damaged (-77).

 Map 
-----
+----------------------------------------------------+
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| ?#      [# """    #      #?# g ##????? ??????????? |
| ?#       #####+####   %% ###   ;#????????????????? |
| ######+#+###     ###+###;##;=  #?????????????????? |
|                          = %r  #########?????????? |
|                                      %   ????????? |
|             ]           u@! %  #####???????#?????? |
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|  #??????????#???#?????????#]   !/  #?#?#????#????? |
|  #???????????????#? ?#???##    !   #?????????????? |
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|  #??????????  ?  ?????#####        #?????????????? |
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|  #??????  ??#   #         #?## ###    T # """  #?? |
|  ##?????  ??#   #         #?## ###      # """ !#?? |
|   #??????""?#   #   [     #?## ### """  #      #?? |
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|   #?????????+   +         #### ###      ######???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             20
Propulsion Shielding       66
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
               EM Shotgun | -9/Materials | Scanalyzed
           Imp. Heat Sink | -9/Materials | Scanalyzed
         Grenade Launcher | -9/Materials | Scanalyzed
       Lgt. Armor Plating | -9/Materials | Scanalyzed
 Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed
         Reactive Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Loot Pinata
Please Form A Line
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              NullMissileArchive
  Manual?         0
Play Time         00:44:20
  Cumulative      2.3 hours
  Start           2024.04.01 @ 16:56:52
  End             2024.04.01 @ 22:58:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67e32f81-10b4-4374-9854-1e7cf8dcfc51