Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:58:15 Player: Namu Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (71) 355 Value Destroyed (1742) 1742 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3708 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 292/430 System Corruption 8% Temperature Critical (608) Movement Core (1650) Ox32 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine (fused) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Terrain Scanner Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (20) --- Carbon-fiber Leg Improved Heat Sink High-capacity Battery (250) Structural Scanner Reactive Plating Tractor Beam Field Recycling Unit (14) Rocket Launcher Rocket Launcher Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Hardened Heavy Armor Plating Tractor Beam > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Improved Heat Sink High-capacity Battery Structural Scanner Improved Terrain Scanner Hardened Heavy Armor Plating Reactive Plating Rocket Launcher Rocket Launcher Rocket Launcher Datajack [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 89 | 6 16 25 42 Power 19 | 1 4 3 11 Engine 15 | 1 2 2 10 Core 4 | . 2 1 1 Reactor . | . . . . Propulsion 19 | 2 2 7 8 Treads 14 | 2 2 5 5 Leg 3 | . . 2 1 Wheel . | . . . . Hover . | . . . . Flight 2 | . . . 2 Utility 29 | 1 6 9 13 Device 20 | . 4 8 8 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 6 | . . 1 5 Artifact . | . . . . Weapon 22 | 2 4 6 10 Energy Gun 3 | . 2 1 . Energy Cannon 5 | . . 1 4 Ballistic Gun 6 | 2 . 1 3 Ballistic Cannon 8 | . 2 3 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . 1 . . System Corruption 1 | . 1 . . Parts Lost 15 | . 1 2 12 Power 6 | . 1 . 5 Propulsion 3 | . . . 3 Utility 5 | . . 2 3 Weapon 1 | . . . 1 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 87 | . 99 97 80 Engine 13 | . 9 20 11 Core 2 | . 4 . 2 Treads 16 | . 28 21 11 Leg 1 | . . . 1 Flight 1 | . . . 2 Device 9 | . 13 10 8 Storage 10 | . 14 11 9 Protection 4 | . . . 8 Energy Gun 3 | . 16 4 . Energy Cannon 4 | . . 3 6 Ballistic Gun 7 | . . 2 12 Ballistic Cannon 11 | . 10 22 6 Naked Turns . | . . . . Heaviest Build 108 | 13 54 66 108 Greatest Support 46 | 40 46 46 43 Greatest Overweight (x) 32 | . 1 2 32 Average Overweight (x) 2 | . . 1 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 6 16 20 20 Most Carried 20 | 5 8 18 20 Average Carried 11 | 3 6 11 12 Final Capacity 20 | 8 20 20 20 Final Carried 18 | 5 7 18 11 Class Distribution -------------------- 50% | Tank 25% | Mutant 11% | Scavenger-Tank 4% | Skirmisher 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2179 | 231 157 559 1232 Remotely 905 | . 157 221 527 Salvage Created 2328 | . 546 582 1200 Parts 171 | . 24 57 90 Haulers Intercepted 4 | . . . 4 Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled 12 | . . . 12 Retrieved Matter 101 | . . . 101 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 47 | . 7 20 20 Melee 2 | . . 1 1 Guns 15 | . 4 1 10 Cannons 25 | . . 16 9 AOE 5 | . 3 2 . Classes Destroyed 10 | . 4 4 2 Worker 4 | . . 2 2 Builder 5 | . . 1 4 Tunneler 1 | . 1 . . Hauler 4 | . . . 4 Recycler 3 | . 1 . 2 Watcher 7 | . 2 3 2 Swarmer 15 | . . 8 7 Grunt 18 | . 7 9 2 Sentry 10 | . . 3 7 Hunter 4 | . . . 4 Best Kill Streak 6 | . 3 6 6 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 4 | . 3 4 2 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 413 | . 30 72 311 Missed 102 | . 8 20 74 Damage Taken 4625 | . 497 473 3655 Core 768 | . 136 38 594 Absorbed by Shields 324 | . . 117 207 Redirected to Shielding 104 | . . . 104 Regen/Repaired (Parts) 121 | . . 121 . Core Remaining (%) 78 | 100 45 90 . Volleys Fired 171 | . 22 38 111 Largest 3 | . 2 3 3 Hottest 195 | . 90 146 195 Shots Fired 353 | . 44 99 210 Gun 153 | . 44 12 97 Cannon 200 | . . 87 113 Launcher . | . . . . Special . | . . . . Kinetic 249 | . . 78 171 Thermal 50 | . . 11 39 Explosive . | . . . . Electromagnetic 54 | . 44 10 . Robot Hit Streak 13 | . 10 7 13 Robot Miss Streak 8 | . 4 8 6 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 170 | . 30 51 89 Core Hits 99 | . 24 29 46 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 7 | . . 3 4 Destroy 2 | . . . 2 Blast 5 | . . 3 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4263 | . 757 1312 2194 Guns 1661 | . 504 139 1018 Cannons 2076 | . . 994 1082 Explosions 411 | . 242 169 . Melee . | . . . . Ramming 115 | . 11 10 94 Kinetic 2457 | . . 863 1594 Thermal 1060 | . 242 312 506 Explosive . | . . . . Electromagnetic 631 | . 504 127 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . 2 . 8 Average Corruption 6 | . 1 . 8 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 150 | . 9 . 141 Message Errors 33 | . 2 . 31 Matter Fused 36 | . 4 . 32 Heat Flow Errors 22 | . 1 . 21 Energy Discharges 14 | . 2 . 12 Parts Rejected 1 | . . . 1 Parts Fused 4 | . . . 4 Data Loss (minor) 18 | . . . 18 Data Loss (major) 8 | . . . 8 Misfires 10 | . . . 10 Alerts 3 | . . . 3 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 25 | . . 15 10 Projectiles 25 | . . 15 10 Explosions . | . . . . Melee . | . . . . Knockbacks 10 | . . 5 5 Impact . | . . . . Kinetic 8 | . . 4 4 Secondary 2 | . . 1 1 Self-Inflicted Damage 67 | . 67 . . Shots 2 | . 2 . . Rammed 31 | . 2 1 28 Targets Rammed 34 | . 3 2 29 Kicked . | . . . . Crushed 3 | . 1 1 1 Highest Temperature 736 | . 178 449 736 Average Temperature 119 | . 46 94 131 Received Heat Transfer 815 | . 153 171 491 Effects 38 | . . 2 36 Shutdowns 13 | . . 2 11 Energy Bleed 2 | . . . 2 Interference 10 | . . . 10 Matter Decay 1 | . . . 1 Short Circuit 4 | . . . 4 Damage (minor) 3 | . . . 3 Damage (major) 2 | . . . 2 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 4 . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 1412 | . 250 459 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 3 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 451 | . 200 233 451 Initial 53 | . . . 53 Average 96 | . 48 123 98 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 80 | 100 95 85 73 Level 1 17 | . 4 14 22 Level 2 2 | . . . 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 4 4 Investigation 4 | . . 1 3 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 14 33 28 Peak Tracking Total 6 | . 5 5 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 1 4 5 Terminals 7 | . 1 2 4 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 38 | . 4 16 18 Successful 28 | . 4 14 10 Failed 10 | . . 2 8 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 18 | . 4 2 12 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units . | . . . . Scanalyzers 15 | . . 9 6 Garrison Access . | . . . . Terminal Hacks 10 | . 4 2 4 Record 3 | . 2 . 1 Alert Level 2 | . . 1 1 Locate Traps 1 | . . . 1 Dispatch Records 1 | . 1 . . Recall Investigation 1 | . . . 1 Hauler Manifests 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 15 | . . 9 6 Insert Component 8 | . . 5 3 Analyze 7 | . . 4 3 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 2 4 Full Trace Events 5 | . 1 1 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 4 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 44 | . . 44 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . 4 2 Part Schematics Acquired 6 | . . 4 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 9388 | 117 1458 2424 5389 Spaces Moved 2669 | 73 436 898 1262 Core 73 | 16 . . 57 Treads 2496 | 57 436 886 1117 Legs 12 | . . 12 . Wheels . | . . . . Hover . | . . . . Flight 88 | . . . 88 Fastest Speed 50 | 50 160 240 240 Average Speed 299 | 135 202 240 385 Slowest Speed 1650 | 160 240 260 1650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 42 | 5 60 49 56 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . . . 8 Terrain Destroyed 49 | . 7 6 36 Melee . | . . . . Projectile 40 | . . 4 36 AOE 9 | . 7 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3710 | 91 960 1079 1580 Wait 599 | . 457 73 69 Move 2666 | 72 435 897 1262 Hop . | . . . . Pick Up 93 | 12 15 30 36 Fast Attach . | . . . . Attach 40 | 6 2 7 25 Detach 3 | . . . 3 Swap 49 | . 14 18 17 Drop 54 | 1 11 14 28 Fire 171 | . 22 38 111 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 34 | . 3 2 29 Escape Stasis . | . . . . Rewire 1 | . 1 . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 906 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Discovered new exit (range 7) 1212 | -10/Materials | Core integrity fell below 50% 1576 | -10/Materials | Entered another Materials area 1576 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1777 | -9/Materials | Repaired Broken Imp. Treads 1868 | -9/Materials | Build established: Skirmisher 2435 | -9/Materials | Discovered new exit (range 7) 2471 | -9/Materials | Build established: Tank 3756 | -9/Materials | Discovered new exit (range 16) 4000 | -9/Materials | Entered another Materials area 4000 | -8/Materials | Evolved 2 slots: Utility x2 4003 | -8/Materials | Discovered new exit (range 7) 5125 | -8/Materials | Crushed by falling debris 5159 | -8/Materials | Lost 3 parts (1p2u) 5256 | -8/Materials | Lost 3 parts (1p1n1u) 6745 | -8/Materials | Lost 3 parts (2p1n) 7205 | -8/Materials | Build established: Mutant 7948 | -8/Materials | Core integrity fell below 50% 8232 | -8/Materials | Discovered new exit (range 16) 8570 | -8/Materials | Build established: Tank 9170 | -8/Materials | Core integrity fell below 20% 9292 | -8/Materials | Build established: Scavenger-Tank 9390 | -8/Materials | Core destroyed Last Messages --------------- 09381_ Lgt. Deuterium Engine destroyed. 09382_ Overheating: Hvy. Ion Cannon damaged (-97). 09382_ K-01 Serf collects debris. 09382_ R-06 Scavenger collects Med. Storage Unit. 09384_ Overheating: Broken Imp. Terrain Scanner damaged (-14). 09384_ Overheating: Hcp. Storage Unit damaged (-30). 09386_ R-06 Scavenger collects Unknown Hover Unit. 09387_ Power failure, Imp. Ion Engine shutdown. 09387_ Lgt. Treads broken. 09387_ Overheating: Short circuit. 09387_ Acquired 11 matter. 09388_ Overheating: Broken Lgt. Treads damaged (-22). 09389_ Power failure, Imp. Ion Engine shutdown. 09390_ Overheating: Core damaged (-77). 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T ?????#######/#####??????? ?????? | | #?????????? ?????#?????## #?###??????"??????? | | #?????????? ??????#???### ##?##??????????#??? | | #??????????# #????##????### ###??#??? ????????? | | #??????????# #?#?????????## ###?##????????#???? | | #??????????# #????????##?## ###??##??????! ???? | | #??????????# #??????#????## ########## ? ???? | | #?????? ???# ############## ########## """ ???? | | #?????? ??# # #?## ### T # """ #?? | | ##????? ??# # #?## ### # """ !#?? | | #??????""?# # [ #?## ### """ # #?? | | #???????" # #[ ! #?## ### """ #######??? | | #???????? # # #?## ### """ %#??????#?? | | #?????????+ + #### ### ######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Loot Pinata Please Form A Line Use The Force Challenges ------------ None Game ------ Seed NullMissileArchive Manual? 0 Play Time 00:44:20 Cumulative 2.3 hours Start 2024.04.01 @ 16:56:52 End 2024.04.01 @ 22:58:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67e32f81-10b4-4374-9854-1e7cf8dcfc51