Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.04 @ 16:53:27 // Halloween2020/ForbiddenLore Player: Majikthise Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (268) 1340 Value Destroyed (11536) 11536 Prototype IDs (21) 420 Alien Tech Used (3) 600 Bonus (5394) 5394 TOTAL SCORE: 25890 Bonus ------- High Alert Combat Kills 1894 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Targeting Computer Advanced Reaction Control System Phase Shifter Improved Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Core Cannon Stasis Projector > --- INVENTORY -------- Light Quantum Reactor Advanced Heavy Treads Advanced Heavy Treads Gamma Rifle Phase Gun Enhanced Quantum Rifle Nova Cannon Railgun Heavy Proton Missile Launcher Force Lance [Rating: 173] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Battery Device Advanced Heat Sink Storage High-capacity Battery Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Slots Evolved 17 | . 1 . 2 2 2 . . 2 2 2 2 2 . Power 2 | . . . . . 1 . . . . . 1 . . Propulsion 3 | . . . 1 1 . . . . . . . 1 . Utility 9 | . 1 . 1 1 . . . 1 2 1 1 1 . Weapon 3 | . . . . . 1 . . 1 . 1 . . . Parts Attached 235 | 6 17 8 21 10 40 8 . 4 13 23 2 23 60 Power 31 | 1 1 1 1 1 3 . . 2 2 6 1 4 8 Engine 3 | 1 1 . . . . . . . . 1 . . . Core 14 | . . 1 1 1 3 . . 2 2 3 . 1 . Reactor 14 | . . . . . . . . . . 2 1 3 8 Propulsion 34 | 2 2 3 6 1 3 3 . . 3 3 . 6 2 Treads 23 | . . . 3 1 3 2 . . 3 3 . 6 2 Leg 11 | 2 2 3 3 . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 63 | 1 8 1 5 1 7 3 . 1 3 9 1 5 18 Device 31 | . 1 . 2 . 2 2 . . 3 5 1 3 12 Storage 12 | 1 6 . 1 . 1 . . . . 2 . . 1 Processor 8 | . . 1 1 . 1 . . 1 . . . 1 3 Hackware 1 | . . . . . . . . . . . . 1 . Protection 11 | . 1 . 1 1 3 1 . . . 2 . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 107 | 2 6 3 9 7 27 2 . 1 5 5 . 8 32 Energy Gun 28 | 2 . 1 2 2 7 . . . 1 . . 4 9 Energy Cannon 9 | . 2 . 1 1 1 . . . . . . 1 3 Ballistic Gun 15 | . 1 . . . 6 . . . 1 1 . 1 5 Ballistic Cannon 3 | . . . 2 . . . . . . 1 . . . Launcher 29 | . 1 . 3 4 8 2 . . 3 2 . 2 4 Special Weapon 6 | . . . . . . . . . . 1 . . 5 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 7 | . . 2 1 . 3 . . 1 . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . 6 Special Melee Weapon 4 | . 2 . . . 2 . . . . . . . . Unidentified Prototypes 19 | . . . 1 . 3 . . . 3 . . 2 10 Parts Lost 60 | . . . 2 . 2 4 . . 1 3 . 1 47 Power 8 | . . . . . 1 . . . . . . . 7 Propulsion 9 | . . . . . . 4 . . . . . . 5 Utility 24 | . . . 1 . 1 . . . . 3 . . 19 Weapon 19 | . . . 1 . . . . . 1 . . 1 16 Highest Loss Streak 13 | . . . 1 . 1 2 . . 1 2 . 1 13 Average Slot Usage (%) 90 | . 97 99 97 98 96 89 85 82 90 88 81 78 75 Engine 1 | . 11 8 . . . . . . . . . . . Core 7 | . . 3 10 8 13 14 14 10 11 5 4 4 . Reactor 2 | . . . . . . . . . . 4 9 8 9 Treads 13 | . . . 6 32 25 18 14 12 15 10 9 10 10 Leg 5 | . 25 25 22 . . . . . . . . . . Device 12 | . 9 4 12 8 5 9 14 12 19 20 22 21 18 Storage 12 | . 23 25 20 16 13 11 7 6 5 8 4 4 3 Processor 3 | . . 7 3 . 1 . . 6 5 5 4 4 8 Protection 8 | . 1 . 3 14 13 14 14 12 11 9 4 4 1 Energy Gun 4 | . 8 7 4 3 7 4 . . . . . 4 5 Energy Cannon 1 | . 4 4 . 5 2 . . . . . . 1 2 Ballistic Gun 5 | . 6 . . . 4 7 7 6 9 11 9 6 2 Ballistic Cannon 1 | . . . 5 . . . . . . 5 4 1 . Launcher 6 | . . 4 6 6 6 7 14 12 9 8 9 5 . Slashing Weapon 1 | . . 7 2 . . 2 . 2 1 . . . . Naked Turns 17 | . . . . . . . . . . . . . 17 Heaviest Build 143 | 16 36 20 52 60 84 76 46 48 61 115 128 133 143 Greatest Support 173 | 20 20 20 66 86 86 86 42 42 130 145 145 173 173 Greatest Overweight (x) 39 | 4 1 . 2 . 1 3 1 1 1 . . 39 35 Average Overweight (x) . | . . . . . . . 1 . . . . . . Largest Inventory Capacity 16 | 8 16 6 12 12 12 12 4 4 4 12 12 12 14 Average Capacity 9 | 7 6 6 9 12 12 9 4 4 4 9 12 12 11 Most Carried 12 | 4 5 6 7 9 12 12 3 2 4 5 4 12 12 Average Carried 6 | 2 3 5 5 6 10 6 2 1 3 3 3 9 7 Final Capacity 12 | 8 6 6 12 12 12 4 4 4 4 12 12 12 4 Final Carried 12 | 4 4 6 7 9 12 3 3 1 4 5 4 12 . Class Distribution -------------------- 39% | Hacker-Mutant 36% | Hacker-Bomber 8% | Hacker-Tank 4% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Bomber | -7/Factory Hacker-Bomber | -7/Lower Caves Hacker-Bomber | -7/Lower Caves Hacker-Bomber | -6/Factory Hacker-Bomber | -5/Factory Hacker-Bomber | -4/Factory Generator-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Matter Collected 5654 | 249 117 156 355 222 980 199 41 46 332 1780 33 485 659 Remotely . | . . . . . . . . . . . . . . Salvage Created 11746 | . 352 14 616 472 3340 161 . 248 465 3353 . 896 1829 Parts 636 | . 25 1 40 35 174 5 . 13 26 181 . 42 94 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . . Recyclers Shooed 9 | . 2 . . 1 3 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 170 | . 6 . 10 12 43 4 . 4 8 47 . 10 26 Melee 10 | . . . 1 . 1 . . . . . . . 8 Guns 58 | . 3 . 2 1 14 1 . 1 3 19 . 5 9 Cannons 21 | . 3 . 5 1 3 . . . . 9 . . . AOE 67 | . . . 2 10 21 3 . 3 4 15 . 2 7 Classes Destroyed 17 | . 5 . 4 3 2 . . . . . . . 3 Worker 19 | . 2 1 2 2 4 . . 1 . 5 . . 2 Builder 34 | . . . 1 2 15 . . . . 9 . 1 6 Tunneler 2 | . . . . . 1 . . . . 1 . . . Hauler 2 | . . . . 1 1 . . . . . . . . Recycler 11 | . 2 . 1 1 6 . . . . 1 . . . Operator 7 | . . . 1 . . . . 1 1 . . 1 3 Watcher 20 | . 2 . 4 1 5 . . . . 7 . . 1 Swarmer 28 | . 4 . 2 2 6 . . . 3 11 . . . Grunt 63 | . 2 . 1 7 25 2 . 2 1 13 . 2 8 Brawler 7 | . . . . 1 2 1 . 1 . 1 . 1 . Duelist 3 | . . . 1 . 1 . . . 1 . . . . Researcher 3 | . . . . . . . . . . . . . 3 Sentry 21 | . . . 6 1 5 1 . . 2 2 . 1 3 Hunter 22 | . . . . 1 . . . . 1 12 . 2 6 Programmer 22 | . . . . . 4 . . 1 . 8 . 4 5 Q-Series 3 | . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . 1 Best Kill Streak 19 | . 5 1 3 7 16 3 . 4 3 11 . 4 19 Combat Bots Only 8 | . 2 . 3 5 8 3 . 3 3 8 . 3 7 Max Kills in Single Turn 19 | . 2 1 2 2 6 2 . 3 2 3 . 2 19 Gunslinging . | . . . . . . . . . . . . . . Exploded 7 | . . . 1 2 3 2 . 3 1 2 . 1 7 Melee 1 | . . . 1 . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Damage Taken 12197 | . 172 44 303 199 1678 165 . 28 106 1812 65 493 7132 Core 1779 | . 28 . 48 . 91 24 . . . 134 . 34 1420 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 . 88 88 100 . . 83 100 100 88 100 . . Volleys Fired 325 | . 26 . 23 21 91 7 . 7 10 72 . 19 49 Largest 5 | . 2 . 2 2 3 3 . 3 4 5 . 5 5 Hottest 397 | . 90 . 138 125 164 125 . 100 179 199 . 333 397 Shots Fired 943 | . 41 . 37 41 223 20 . 12 33 310 . 78 148 Gun 525 | . 30 . 16 2 127 10 . 7 20 156 . 57 100 Cannon 170 | . 9 . 12 16 28 . . . . 72 . 5 28 Launcher 240 | . 2 . 9 23 68 10 . 5 13 82 . 16 12 Special 8 | . . . . . . . . . . . . . 8 Kinetic 399 | . 16 . 10 . 57 7 . 7 18 228 . 32 24 Thermal 218 | . 14 . 17 16 74 3 . . 2 . . 18 74 Explosive 44 | . 2 . 9 19 6 4 . 2 2 . . . . Electromagnetic 278 | . 9 . 1 6 86 6 . 3 11 82 . 28 46 Robot Hit Streak 79 | . 12 . 15 25 40 20 . 29 30 52 . 79 47 Robot Miss Streak 4 | . 4 . 2 2 4 . . . 1 2 . 1 2 Penetration Max 1 | . . . . . 1 . . . . 1 . 1 . Secondary Targets 4 | . . . . . 2 . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . 1 1 Shots Hit Robots 762 | . 28 1 37 32 191 15 . 10 21 217 . 67 143 Core Hits 487 | . 20 1 22 38 133 12 . 12 17 131 . 28 73 Critical Hits 16 | . . . . . 3 . . . 1 8 . 2 2 Critical Kills 6 | . . . . . 1 . . . 1 3 . . 1 Critical Parts Destroyed 10 | . . . . . 2 . . . . 5 . 2 1 Melee Attacks 55 | . 2 1 13 . 9 . . 1 . . . . 29 Impact . | . . . . . . . . . . . . . . Slashing 21 | . . 1 13 . 6 . . 1 . . . . . Piercing 29 | . . . . . . . . . . . . . 29 Sneak Attacks 9 | . 2 1 3 . 2 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 43664 | . 519 131 1312 1604 7714 596 . 671 754 8951 . 2142 19270 Guns 10210 | . 192 . 217 15 2415 143 . 94 353 3197 . 1465 2119 Cannons 3524 | . 106 . 214 252 481 . . . . 1425 . 200 846 Explosions 27320 | . 221 . 227 1337 4557 429 . 478 375 4218 . 475 15003 Melee 2321 | . . 123 648 . 186 . . 99 . . . . 1265 Ramming 271 | . . 8 6 . 75 24 . . 26 111 . 2 19 Kinetic 7541 | . 57 . 164 . 1011 83 . 94 304 4622 . 859 347 Thermal 21569 | . 138 . 334 252 2702 60 . 29 49 1021 . 474 16510 Explosive 2571 | . 221 . 127 1173 464 314 . 189 83 . . . . Electromagnetic 9391 | . 103 . 33 179 3276 115 . 260 292 3197 . 807 1129 Impact . | . . . . . . . . . . . . . . Slashing 1056 | . . 123 648 . 186 . . 99 . . . . . Piercing 1265 | . . . . . . . . . . . . . 1265 Highest Corruption 24 | . . . 1 . 1 1 1 . 1 7 . 4 24 Average Corruption 2 | . . . 1 . 1 1 1 . 1 3 . 3 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 66 | . . . . . 4 1 1 . . 27 . 6 27 Message Errors 13 | . . . . . 2 . . . . 4 . 3 4 Matter Fused 7 | . . . . . . . . . . 3 . 1 3 Heat Flow Errors 7 | . . . . . . . . . . 6 . . 1 Energy Discharges 11 | . . . . . 1 . 1 . . 3 . . 6 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 1 1 . . . 4 . . 4 Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misdirections 3 | . . . . . . . . . . . . . 3 Targeting Errors 10 | . . . . . . . . . . 4 . 2 4 Weapon Failures 3 | . . . . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 3330 | . . . 76 14 218 . . 8 . 237 . . 2777 Projectiles 83 | . . . . 12 12 . . . . 43 . . 16 Explosions 3132 | . . . 41 2 185 . . 8 . 179 . . 2717 Melee 115 | . . . 35 . 21 . . . . 15 . . 44 Knockbacks 10 | . . . . . 2 . . . 1 7 . . . Impact 3 | . . . . . 2 . . . 1 . . . . Kinetic 7 | . . . . . . . . . . 7 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1306 | . 28 3 136 . 226 22 . . 4 166 . 57 664 Shots 53 | . 2 . 4 . 13 2 . . 1 14 . 5 12 Rammed 31 | . . 2 1 . 6 1 . . 2 11 . 1 7 Targets Rammed 32 | . . 2 1 . 7 1 . . 2 11 . 1 7 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . Highest Temperature 443 | . 102 . 150 264 436 96 . . 109 443 . 292 162 Average Temperature 107 | . 39 . 39 91 142 48 . . 48 94 . 87 54 Received Heat Transfer 1950 | . 33 . 54 135 687 78 . 12 36 267 18 54 576 Effects 23 | . . . . . 15 . . . . 5 . 3 . Shutdowns 5 | . . . . . 4 . . . . 1 . . . Energy Bleed 3 | . . . . . 3 . . . . . . . . Interference 11 | . . . . . 5 . . . . 3 . 3 . Matter Decay 1 | . . . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . 5 . . . 1 4 . 3 2 Combat Hostiles 14 | . . . . . 4 . . . 1 4 . 3 2 Parts Fried 53 | . . . 1 . 17 . . 2 1 16 . 8 8 Impact Corruptions 1 | . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . . . 4 . . . 2 . . 2 . Heat Transferred 9062 | . 297 . 531 370 3768 111 . 50 74 1000 . 518 2343 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 30 | . . . 1 . 17 . . 1 . 9 . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Peak Influence 1405 | . 124 15 332 391 711 . . 124 188 1405 564 334 1369 Initial 549 | . . . 1 16 63 . . 30 44 . 549 237 115 Average 230 | . 32 9 77 123 307 . . 40 79 575 557 233 269 Maximum Alert Level 4 | . . . 1 1 3 . . . . 4 2 1 4 Low Security (%) 67 | 100 100 100 94 80 37 . . 100 100 34 . 29 81 Level 1 10 | . . . 5 19 17 . . . . 2 . 70 2 Level 2 13 | . . . . . 44 . . . . 20 100 . . Level 3 3 | . . . . . . . . . . 25 . . . Level 4 4 | . . . . . . . . . . 17 . . 15 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 47 | . . 1 1 3 12 . . 2 . 14 . 3 11 Investigation 3 | . . 1 . . . . . . . 1 . . 1 Extermination 12 | . . . . . 2 . . 1 . 3 . 1 5 Reinforcement 26 | . . . 1 3 7 . . 1 . 8 . 2 4 Assault 3 | . . . . . . . . . . 2 . . 1 Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 16 | . . . . 2 5 . . 1 . 6 . 1 1 Haulers Reinforced 3 | . . . . . 2 . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Distress Signals 8 | . . . 2 1 2 . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 247 | . 9 2 24 14 61 5 3 7 8 66 1 12 35 Peak Tracking Total 8 | . 3 2 6 4 5 3 3 5 3 8 1 4 6 Tactical Retreats 21 | . . . 2 . 10 1 . . . 3 . 1 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Traps Triggered 16 | . 2 1 2 . 6 . . . . 4 . 1 . Indirectly 4 | . . . . . 1 . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 3 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Machines Disabled 61 | . . . 2 2 13 . . . 2 25 . 2 15 Max in Single Turn 13 | . . . 2 1 3 . . . 2 5 . 1 13 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Machines Accessed 39 | . 6 2 8 3 4 1 . 3 3 4 . 2 3 Terminals 25 | . 5 . 6 3 2 . . 2 2 1 . 1 3 Fabricators 2 | . . . . . 1 . . . . . . 1 . Repair Stations 4 | . . . . . 1 . . 1 1 1 . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 94 | . 13 2 34 4 8 1 . 8 5 9 . 4 6 Successful 83 | . 12 2 29 4 8 1 . 8 3 7 . 4 5 Failed 11 | . 1 . 5 . . . . . 2 2 . . 1 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 35 | . 9 . 10 5 3 . . 2 2 1 . 2 1 Terminals 58 | . 10 . 22 4 3 . . 4 4 3 . 2 6 Fabricators 5 | . . . . . 3 . . . . . . 2 . Repair Stations 10 | . . . . . 2 . . 4 1 3 . . . Recycling Units 5 | . 3 . 2 . . . . . . . . . . Scanalyzers 13 | . . . 10 . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 31 | . 3 2 11 1 1 1 . 2 2 3 . . 5 Record 13 | . . . 5 . . . . 1 . 3 . . 4 Robot Analysis 3 | . . . 1 1 1 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . Open Door 4 | . . 2 . . . 1 . . . . . . 1 Emergency Access Points 4 | . . . 3 . . . . . 1 . . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . . Zone Layout 3 | . 1 . 1 . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . 3 . . . . . . 2 . Network Status 2 | . . . . . 1 . . . . . . 1 . Load Schematic 1 | . . . . . 1 . . . . . . . . Build 2 | . . . . . 1 . . . . . . 1 . Repair Station Hacks 8 | . . . . . 2 . . 4 . 2 . . . Scan Component 4 | . . . . . 1 . . 2 . 1 . . . Repair 4 | . . . . . 1 . . 2 . 1 . . . Recycling Unit Hacks 5 | . 3 . 2 . . . . . . . . . . Recycle Component 2 | . 1 . 1 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . . . . . Scanalyzer 12 | . . . 10 . . . . . . 2 . . . Insert Component 6 | . . . 5 . . . . . . 1 . . . Analyze 6 | . . . 5 . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 6 . 6 3 2 . . 2 1 . . 2 . Terminals 22 | . 6 . 6 3 2 . . 2 1 . . 2 . Track 20 | . 5 . 6 3 2 . . 2 1 . . 1 . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 6 . 5 2 5 . . 1 . 1 . 1 3 Full Trace Events 2 | . 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 5 . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . . 2 . Matter 424 | . . . . . 146 . . . . . . 278 . Time 212 | . . . . . 73 . . . . . . 139 . Total Part Build Rating 18 | . . . . . . . . . . . . 18 . Parts Repaired 4 | . . . . . 1 . . 2 . 1 . . . Time 174 | . . . . . 26 . . 126 . 22 . . . Parts Recycled 2 | . 1 . 1 . . . . . . . . . . Recycled Matter 21 | . 21 . . . . . . . . . . . . Retrieved Matter 53 | . 21 . 32 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 5 . . . . . . 1 . . . Part Schematics Acquired 6 | . . . 5 . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 3 | . 1 . . . 2 . . . . . . . . Non-combat 2 | . 1 . . . 1 . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . Robot Hacks Applied 4 | . 2 . . . 2 . . . . . . . . parse_system 2 | . 1 . . . 1 . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . find_recycling 1 | . . . . . 1 . . . . . . . . Relay Couplers Released 6 | . . . . . 3 . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . 3 Programmers 3 | . . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Total Allies 8 | . . . . . . . . . . . . . 8 Largest Group 8 | . . . . . . . . . . . . . 8 Highest-Rated Group 112 | . . . . . . . . . . . . . 112 Highest-Rated Ally 15 | . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . . . . . 37 Total Damage 1035 | . . . . . . . . . . . . . 1035 Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Robot Analysis Total 3 | . . . 1 1 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Turns Passed 12095 | 71 814 602 1471 606 2413 693 239 497 831 1578 95 695 1490 Spaces Moved 6559 | 43 548 475 935 316 1285 394 139 192 474 775 58 315 610 Core 48 | 13 . . . . . . . . . . . 1 34 Treads 4741 | . . . 218 316 1285 394 139 192 474 775 58 314 576 Legs 1770 | 30 548 475 717 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 151 172 152 155 160 160 160 50 Average Speed 152 | 131 121 120 138 150 153 165 172 171 161 160 160 179 171 Slowest Speed 2000 | 250 150 120 185 151 165 205 172 172 172 160 160 2000 1800 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 78 99 75 27 41 71 29 6 15 29 2 7 38 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 6 | . . 1 . . . 3 2 . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . 1 Terrain Destroyed 1276 | . 11 . 67 90 157 30 . 13 44 254 . 15 595 Melee . | . . . . . . . . . . . . . . Projectile 95 | . . . 1 6 1 . . . 6 74 . 2 5 AOE 1181 | . 11 . 66 84 156 30 . 13 38 180 . 13 590 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Qua Total 7818 | 56 656 506 1048 402 1499 423 140 349 515 915 60 393 856 Wait 414 | . 44 6 34 50 44 . . 146 . 20 . 5 65 Move 6546 | 42 547 474 934 315 1284 393 138 191 473 775 57 314 609 Hop . | . . . . . . . . . . . . . . Pick Up 60 | 8 7 4 6 1 9 3 1 . 6 1 1 9 4 Fast Attach 134 | 2 9 8 15 4 12 1 . 2 10 12 . 17 42 Attach 41 | 4 5 . . 1 4 4 . 2 1 2 2 2 14 Detach 17 | . 3 1 . 3 2 . . . . . . 4 4 Swap 65 | . 3 . 7 5 24 3 . . 2 9 . 5 7 Drop 129 | . 10 10 15 2 13 11 1 . 11 14 . 17 25 Fire 325 | . 26 . 23 21 91 7 . 7 10 72 . 19 49 Melee 54 | . 2 1 13 . 9 . . 1 . . . . 28 Ram 5 | . . . . . . . . . . . . . 5 Kick 3 | . . 2 1 . . . . . . . . . . Crush 23 | . . . . . 7 1 . . 2 10 . 1 2 Escape Stasis 2 | . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 37 | -11/Scrapyard | Identified exit to Materials 37 | -11/Scrapyard | Discovered exit to Materials (range 14) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 360 | -10/Materials | Identified exit to Materials 360 | -10/Materials | Discovered exit to Materials (range 15) 479 | -10/Materials | Discovered exit to Materials (range 16) 744 | -10/Materials | Identified exit to Mines 744 | -10/Materials | Discovered exit to Mines (range 11) 886 | -10/Materials | Entered Mines 926 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1095 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1219 | -10/Mines | Met a Derelict shopkeep closing up shop 1272 | -10/Mines | Discovered exit to Materials (range 8) 1358 | -10/Mines | Discovered exit to Materials (range 8) 1488 | -10/Mines | Entered Materials 1488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1733 | -9/Materials | Identified exit to Materials 1733 | -9/Materials | Discovered exit to Materials (range 3) 2290 | -9/Materials | Identified exit to Mines 2290 | -9/Materials | Discovered exit to Mines (range 8) 2894 | -9/Materials | Discovered exit to Materials (range 16) 2959 | -9/Materials | Entered another Materials area 2959 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3382 | -8/Materials | Identified exit to Factory 3382 | -8/Materials | Discovered exit to Factory (range 10) 3565 | -8/Materials | Entered Factory 3565 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4203 | -7/Factory | Build established: Hacker-Bomber 4428 | -7/Factory | Garrison activated, responded to threat 4544 | -7/Factory | Garrison activated, responded to threat 4576 | -7/Factory | Destroyed 8 combat bots 4725 | -7/Factory | Repaired Hcp. Battery 5637 | -7/Factory | Garrison activated, responded to threat 5920 | -7/Factory | Identified exit to Lower Caves 5920 | -7/Factory | Discovered exit to Lower Caves (range 7) 5978 | -7/Factory | Entered Lower Caves 6094 | -7/Lower Caves | Encountered a Warlord checkpoint 6181 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6631 | -7/Lower Caves | Learned 4 Factory zone layouts 6660 | -7/Lower Caves | Identified exit to Lower Caves 6660 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 6671 | -7/Lower Caves | Entered another Lower Caves area 6825 | -7/Lower Caves | Identified exit to Factory 6825 | -7/Lower Caves | Discovered exit to Factory (range 15) 6910 | -7/Lower Caves | Entered Factory 6910 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6983 | -6/Factory | Repaired Mic. Fission Core 7057 | -6/Factory | Repaired Enh. Nuclear Core 7358 | -6/Factory | Identified exit to Factory 7358 | -6/Factory | Discovered exit to Factory (range 22) 7403 | -6/Factory | Identified exit to Lower Caves 7403 | -6/Factory | Discovered exit to Lower Caves (range 11) 7407 | -6/Factory | Entered another Factory area 7407 | -5/Factory | Evolved 2 slots: Utility x2 7408 | -5/Factory | Identified exit to Upper Caves 8232 | -5/Factory | Identified exit to Factory 8232 | -5/Factory | Discovered exit to Factory (range 4) 8238 | -5/Factory | Entered another Factory area 8238 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8341 | -4/Factory | Repaired Imp. Medium Armor Plating 8822 | -4/Factory | Destroyed 7 combat bots 9035 | -4/Factory | Destroyed 8 combat bots 9324 | -4/Factory | Build established: Hacker-Tank 9533 | -4/Factory | First assault squad dispatched 9758 | -4/Factory | Identified exit to Research 9758 | -4/Factory | Discovered exit to Research (range 4) 9797 | -4/Factory | Found Launcher Loader 9816 | -4/Factory | Entered Research 9816 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9857 | -3/Research | Identified exit to Research 9857 | -3/Research | Discovered exit to Research (range 10) 9911 | -3/Research | Entered another Research area 9911 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10093 | -2/Research | Fabricated Enh. Quantum Rifle (x2) 10570 | -2/Research | Identified exit to Quarantine 10570 | -2/Research | Discovered exit to Quarantine (range 5) 10606 | -2/Research | Entered Quarantine 10726 | -2/Quarantine | Found Alien Energy Cannon 10726 | -2/Quarantine | Identified Core Cannon 10776 | -2/Quarantine | Scanned by Researcher 10822 | -2/Quarantine | Found Alien Artifact 10823 | -2/Quarantine | Identified Core Reset Matrix 10823 | -2/Quarantine | Used Core Reset Matrix 10827 | -2/Quarantine | Detected hypermatrix surge 10827 | -2/Quarantine | Sensed 14 artifacts in vicinity 11004 | -2/Quarantine | Found Unknown Piercing Weapon 11004 | -2/Quarantine | Identified Enh. Force Lance 11290 | -2/Quarantine | Lost 6 parts (2u4w) 11662 | -2/Quarantine | Found Unknown Launcher 11662 | -2/Quarantine | Identified Gamma Bomb Array 11702 | -2/Quarantine | Lost 3 parts (2n1w) 11735 | -2/Quarantine | Spotted Alpha 7 11787 | -2/Quarantine | Destroyed Alpha 7 11798 | -2/Quarantine | Found Prototype Processor 11798 | -2/Quarantine | Identified Exp. Target Analyzer 11800 | -2/Quarantine | Found Prototype Processor 11800 | -2/Quarantine | Identified Exp. Targeting Computer 11808 | -2/Quarantine | Found Prototype Ballistic Gun 11808 | -2/Quarantine | Identified Multirail 11811 | -2/Quarantine | Found Prototype Device 11811 | -2/Quarantine | Identified Exp. ECM Suite 11814 | -2/Quarantine | Lost 13 parts (3p1n5u4w) 11837 | -2/Quarantine | Found Sigix Terminator 11860 | -2/Quarantine | Fired Sigix Terminator 11881 | -2/Quarantine | Destroyed 7 combat bots 11890 | -2/Quarantine | Crushed by falling debris 11935 | -2/Quarantine | Found Prototype Processor 11935 | -2/Quarantine | Identified Exp. Signal Interpreter 11936 | -2/Quarantine | Lost 8 parts (2p4u2w) 11971 | -2/Quarantine | Core integrity fell below 50% 12029 | -2/Quarantine | System corruption reached 10% 12035 | -2/Quarantine | Emitted hypermatrix ping 12040 | -2/Quarantine | Assembled emerged from beneath the floor 12074 | -2/Quarantine | Core integrity fell below 20% 12096 | -2/Quarantine | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12074_ System corrupted: Matter fused (-6). 12075_ Slug penetrates Wall. 12075_ Q154-h follow-up attacks with Prototype Impact Weapon. 12076_ Slug penetrates Wall. 12079_ Hcp. Storage Unit destroyed. 12079_ System corrupted by crushing effect (+3). 12079_ Knocked back. 12079_ Slug penetrates Wall. 12080_ Slammed into Q154-h. 12081_ Knocked back. 12081_ Slammed into Q154-h. 12082_ Slug penetrates Wall. 12082_ Slammed into Q154-h. 12083_ Slug penetrates Wall. 12088_ U-05 Engineer builds a Wall. 12089_ K-01 Serf collects debris. 12093_ U-05 Engineer lays Concrete. 12096_ U-05 Engineer builds a Wall. 12096_ Slug penetrates Wall. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????##########????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# """ #????????????????????????????? | | ???????????# """ #????????????????????????????? | | ???????????# = """ #????????????????????????????? | | ???????????# !=#????????????????????????????? | | ???????????# % %%%!#????????????????????????????? | | ???????????# %%!!%#????????????????????????????? | | ???????????#= %%%=*#????????????????????????????? | | ???????????# *[![!%=#????????????????????????????? | | ?????????#####"######????????????????????????????? | | ?????????" #??????????????????????????????? | | ?????????" % % #??????????????????????????????? | | ?????????" %h #??????????????????????????????? | | ?????????# #### ########???????????????????????? | | ?????????###??# h# #???????????????????????? | | ??????????????# # #???????????????????????? | | ??????????????# ; #???????????????????????? | | ??????????????# # #???????????????????????? | | ??????????????# # #???????????????????????? | | ??????????????# # #???????????????????????? | | ???????######## ####;#####?????????????????????? | | ???????#= ; # #?????????????????????? | | ???????# " ;Q ; #?????????????????????? | | ?????### ; ; @ #?????????????????????? | | ??#### " ; ; ##????????????????????? | | ### " ; ; ;###??????????????????? | | # " ; ; k ; ##?????????????????? | | """"""";;;; ; ; #?????##??????????? | | " = ; ; ; ##??? #??????????? | | " #a ; ; #?? #??????????? | | " u ###+############# ###????????? | | " # ?????????? | | " # #?????????? | | " ; #?????????? | | " " """""""""""""########????????????? | | " " """ """ % #?????????????? | | """"""""""" " " #?????????????? | | " " " #?????????????? | | " """ " #?????????????? | | " " " ##????????????? | | """"""""" " " # "#????????????? | | """"""""" " """"""""""" "#????????????? | | "" "" " " " " ???? | | "" "" " " " #########?????? | | "" """"" " """""""""#?????????????? | | """""" "" " " #?????????????? | | """"" "" " " ##?????????????? | | "" " " " #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 69 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 5 EM Shielding 4 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Melee Accuracy 5 Launcher Accuracy 20 Target Analysis 12 Recoil Reduction 5 Particle Charging 25 Kinecelleration 40 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -2/Research | Preloaded Alien Tech Used ----------------- Core Cannon Core Reset Matrix Sigix Terminator Achievements -------------- 20k Club Alien Roots Armchair Analyst Hard Hitter It Was An Accident, I Swear Just What I Needed Rockin' Loadout Challenges ------------ None Game ------ Seed MinesnifferRelayShield Manual? 0 Play Time 03:29:51 Cumulative 60.8 hours Start 2020.11.03 @ 12:22:58 End 2020.11.04 @ 16:53:27 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 32 Rogue 20 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 39 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01adbe79-b93c-4e28-8792-f55c4edd379b