Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 19:35:00 Player: SVIT13 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1647) 1647 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (883) 883 TOTAL SCORE: 4525 Bonus ------- High Alert Combat Kills 183 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 44/300 Energy 135/150 System Corruption 0% Temperature Critical (837) Movement Walking (540) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Improved Aluminum Leg VSS Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Weapon Cycler Medium Reactive Plating Improved Shock Absorption System > --- WEAPON (3) ------- Mass Driver Mass Driver Hypervelocity Gauss Cannon > --- INVENTORY (10) --- Reinforced Fission Core Particle Cannon Particle Cannon High-powered Shotgun Power Maul Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Weapon Cycler Improved Shock Absorption System > --- WEAPON ----------- Mass Driver Mass Driver Hypervelocity Gauss Cannon > --- INVENTORY -------- Reinforced Fission Core Gyrokinetic Inverter Field Propulsion Drive Nuclear Pulse Array Particle Cannon Particle Cannon High-powered Shotgun Power Maul [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 68 | 8 4 6 9 41 Power 7 | 1 . . 1 5 Engine 3 | 1 . . 1 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 14 | 2 . 2 . 10 Treads . | . . . . . Leg 9 | . . . . 9 Wheel 5 | 2 . 2 . 1 Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 2 1 5 10 Device 12 | 1 1 1 3 6 Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 27 | 3 2 3 3 16 Energy Gun . | . . . . . Energy Cannon 7 | . 1 2 1 3 Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon 3 | . . . . 3 Launcher 4 | . 1 . . 3 Special Weapon 2 | 1 . 1 . . Impact Weapon 4 | . . . 1 3 Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . . . 1 16 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 6 | . . . 1 5 Weapon 2 | . . . . 2 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 100 100 100 89 Engine 5 | . 14 11 9 1 Core 3 | . . . . 5 Leg 10 | . . . . 18 Wheel 15 | . 28 33 27 5 Device 14 | . 14 22 21 12 Storage 10 | . 14 11 9 9 Processor 3 | . . . . 6 Protection 2 | . . . 5 3 Energy Cannon 11 | . 9 15 23 9 Ballistic Gun 1 | . 4 . . . Ballistic Cannon 4 | . . . . 7 Launcher 2 | . 13 5 . . Impact Weapon 4 | . . . 2 6 Naked Turns . | . . . . . Heaviest Build 69 | 13 22 25 33 69 Greatest Support 38 | 20 20 32 32 38 Greatest Overweight (x) 5 | . 1 . 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 7 9 10 10 10 Average Carried 7 | 4 7 9 9 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 9 10 9 5 Class Distribution -------------------- 43% | Mutant 22% | Scavenger-Gunner 9% | Gladiator 7% | Scavenger-Gladiator 6% | Tank 5% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1061 | 202 . 141 62 656 Remotely . | . . . . . Salvage Created 1300 | 17 . 172 62 1049 Parts 64 | 5 . 6 8 45 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 34 | . . 5 . 29 Melee 5 | . . . . 5 Guns 1 | . . . . 1 Cannons 14 | . . 2 . 12 AOE 11 | . . 3 . 8 Classes Destroyed 10 | 1 . 3 2 4 Tunneler 2 | 2 . . . . Operator 2 | . . . 2 . Watcher 1 | . . . 1 . Swarmer 6 | . . . . 6 Grunt 15 | . . 3 . 12 Brawler 1 | . . 1 . . Duelist 2 | . . . . 2 Sentry 7 | . . 1 . 6 Specialist 2 | . . . . 2 Behemoth 1 | . . . . 1 Best Kill Streak 10 | 1 . 4 1 10 Combat Bots Only 10 | . . 4 . 10 Max Kills in Single Turn 4 | 1 . 2 1 4 Gunslinging . | . . . . . Exploded 4 | . . 2 . 4 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 231 | . . 6 2 223 Missed 58 | . . . . 58 Damage Taken 2595 | . . 74 31 2490 Core 605 | . . . . 605 Absorbed by Shields . | . . . . . Ignored by Resistances 95 | . . . . 95 Core Remaining (%) 100 | 100 100 100 . . Volleys Fired 75 | 13 . 10 4 48 Largest 3 | 2 . 2 3 3 Hottest 196 | 120 . 136 196 196 Shots Fired 156 | 21 . 12 12 111 Gun 24 | 14 . . 2 8 Cannon 112 | . . 8 10 94 Launcher 12 | . . 3 . 9 Special 8 | 7 . 1 . . Kinetic 72 | 14 . . 2 56 Thermal 72 | 7 . 9 10 46 Explosive 12 | . . 3 . 9 Electromagnetic . | . . . . . Robot Hit Streak 8 | 3 . 7 2 8 Robot Miss Streak 5 | 3 . 1 2 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 101 | 11 . 7 5 78 Core Hits 55 | 4 . 7 3 41 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 5 | . . . . 5 Destroy 2 | . . . . 2 Smash 3 | . . . . 3 Melee Attacks 27 | . . . . 27 Impact 25 | . . . . 25 Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 3504 | 140 . 395 103 2866 Guns 268 | 68 . . 36 164 Cannons 1434 | . . 162 67 1205 Explosions 828 | . . 233 . 595 Melee 902 | . . . . 902 Ramming . | . . . . . Kinetic 922 | 68 . . 36 818 Thermal 852 | 72 . 162 67 551 Explosive 828 | . . 233 . 595 Electromagnetic . | . . . . . Impact 902 | . . . . 902 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 193 | 2 . . . 191 Projectiles 3 | 2 . . . 1 Explosions 46 | . . . . 46 Melee 144 | . . . . 144 Knockbacks 9 | . . . . 9 Impact 7 | . . . . 7 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 173 | . . . . 173 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 837 | 60 . 75 157 837 Average Temperature 162 | 32 . 32 73 226 Received Heat Transfer 963 | . . 30 . 933 Effects 20 | . . . . 20 Shutdowns 5 | . . . . 5 Energy Bleed 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 5 | . . . . 5 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 9 | . . . . 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1593 | 150 . 296 111 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 680 | 10 22 226 160 680 Initial 97 | . 6 9 94 97 Average 284 | 3 7 122 132 468 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 50 | 100 100 88 100 11 Level 1 8 | . . 11 . 12 Level 2 40 | . . . . 75 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 1 9 4 32 Peak Tracking Total 8 | . 1 4 1 8 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 13 | . 3 2 5 3 Terminals 11 | . 2 2 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 8 5 11 4 Successful 14 | . 4 2 6 2 Failed 14 | . 4 3 5 2 Catastrophic 5 | . 2 2 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 4 5 9 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 10 | . 1 2 5 2 Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . . . 1 1 Locate Traps 3 | . 1 1 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . 1 . . Zone Layout 1 | . . . 1 . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 8 | . 3 2 1 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 45 | . 45 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1954 | 152 278 270 198 1056 Spaces Moved 1383 | 103 286 258 161 575 Core 22 | 10 . . . 12 Treads . | . . . . . Legs 395 | . . . . 395 Wheels 966 | 93 286 258 161 168 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 83 83 Average Speed 102 | 77 89 81 90 125 Slowest Speed 300 | 80 95 83 98 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 46 23 14 51 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 118 | 1 . 26 1 90 Melee . | . . . . . Projectile 13 | 1 . 1 1 10 AOE 105 | . . 25 . 80 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1735 | 142 306 302 203 782 Wait 101 | 6 7 22 20 46 Move 1379 | 102 285 257 160 575 Hop . | . . . . . Pick Up 57 | 13 7 5 6 26 Fast Attach . | . . . . . Attach 30 | 7 . 2 3 18 Detach 2 | . . . . 2 Swap 38 | 1 4 4 6 23 Drop 23 | . 3 2 4 14 Fire 75 | 13 . 10 4 48 Melee 22 | . . . . 22 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 4) 312 | -10/Materials | Build established: Mutant 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 629 | -9/Materials | Discovered new exit (range 7) 701 | -9/Materials | Entered another Materials area 701 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 858 | -8/Materials | Identified exit to Garrison 899 | -8/Materials | Entered Garrison 921 | -8/Garrison | Triggered checkpoint 977 | -8/Garrison | Installed Relay Interface Framework 1024 | -8/Garrison | Phase Generator disabled 1085 | -8/Garrison | Triggered checkpoint 1132 | -8/Garrison | Destroyed 10 combat bots 1138 | -8/Garrison | Core integrity fell below 50% 1184 | -8/Garrison | Lost 8 parts (1p3n2u2w) 1395 | -8/Garrison | Discovered new exit (range 14) 1415 | -8/Garrison | Core integrity fell below 20% 1660 | -8/Garrison | Spotted B-75 Beast 1702 | -8/Garrison | Destroyed B-75 Beast 1723 | -8/Garrison | Lost 6 parts (2p1n3u) 1883 | -8/Garrison | Triggered checkpoint 1956 | -8/Garrison | Core destroyed Last Messages --------------- 01949_ Extracted 5 energy. 01951_ Overheating: Energy bleed (-16). 01951_ Extracted 16 energy. 01951_ Slug penetrates Wall. 01951_ H-55 Commando knocked back. 01952_ Power failure, Mic. Fission Core shutdown. 01952_ Extracted 5 energy. 01952_ Penetrated by Slug. 01953_ Extracted 4 energy. 01953_ HV Slug penetrates Wall. 01954_ Imp. Aluminum Leg broken. 01954_ Overheating: Short circuit. 01954_ Extracted 15 energy. 01955_ Extracted 4 energy. 01955_ Penetrated by Slug. 01955_ Slug penetrates Wall. 01955_ HV Slug penetrates Wall. 01956_ Overheating: Core damaged (-104). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????####??# # ###### | | ?????????????????? < ## ## #+#????? | | ????????????????????# = #????? | | ????????????????????# =%[#??#?? | | ?????????????????????############# %##???? | | ???????????????????????????????#?#= ##???? | | ?????????????????????????????##### #????? | | ?????????????????????????#???#!!## #???#? | | ?????????????????? ??????????#!!## #????? | | ????????????????????##???????# ##???? | | ?????????????????????????????##### #????? | | ??????????????????+??????????????# #????? | | ?????????????????????????????????# #??#?? | | ?????????????????????????????????# #????# | | ???????????????????????????####### ###### | | ???????????????????????????# | | ???????????????????????????# ##### ^ | | ?????????????????#?????????# #???# ###### | | ??????????????#### ######### #?#?# ####?? | | ??????????????#% #???# ### | | ??????????????#%"#### #### #???# ## | | ?????????????## "???# #??# #???# ## ### | | ????????????##; "???## ##??# #???# ## #?? | | ????????????? ;h####?# #???# #???# ## #?? | | ?????????????##! #;#?# #???# #???# ## #?# | | ?????????????#! @#### ##### ##### ## ### | | ?????????????#! | | ?????????????#! !####[########??# | | ?????????????##[[##??# #?????????######### | | ??????????????####???###???#????????????## | | ?????????????????????????????????#??????# | | ????????????????????????????????????????# | | ??????????????????????????????????????#?# | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ???????????????????????????????????#?????? | | ???????????????????????????????????? ???? | | ??????????????????????????????#?????????^ | | ???????????????????????????????????????# # | | ???????????????????????????????????????# ? | | ???????????????????????????????????????#?# | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????#???#???????????????#? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????#? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: EX 50 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Let's See Who's Tougher Serviceable Loadout Challenges ------------ None Game ------ Seed DirtyFlyingCycler Manual? 0 Play Time 00:56:35 Cumulative 4.3 hours Start 2024.04.15 @ 18:25:23 End 2024.04.15 @ 19:35:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaff0580-ca8c-4dbb-8801-81ead4977206