Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 21:49:33 Player: flowerfeast Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (2092) 2092 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (442) 442 TOTAL SCORE: 8104 Bonus ------- Follower Combat Kills 142 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 117/315 System Corruption 14% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Melee Analysis Suite Core Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag Array Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Targeting Computer Energy Filter Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Force Rifle Great Axe > --- INVENTORY -------- Fusion Compressor Large Storage Unit Great Axe [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Gatling Laser Energy Cannon Latent Energy Streamer Ballistic Gun Heavy Battle Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . 1 1 . Utility 6 | . . . . . 2 2 . . . . 2 Weapon 1 | . . . . . . . . . 1 . . Parts Attached 100 | 6 3 5 1 2 16 2 14 3 38 1 9 Power 13 | 1 . 1 . . 1 . 3 1 3 . 3 Engine 7 | 1 . 1 . . 1 . 3 1 . . . Core 5 | . . . . . . . . . 3 . 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 31 | 2 . 2 . . 5 . 6 . 11 . 5 Treads 8 | . . 2 . . 3 . . . . . 3 Leg 12 | 2 . . . . 2 . 6 . 2 . . Wheel 5 | . . . . . . . . . 3 . 2 Hover 1 | . . . . . . . . . 1 . . Flight 5 | . . . . . . . . . 5 . . Utility 34 | 1 1 1 . 1 7 1 2 1 18 . 1 Device 6 | . . . . . . . . . 6 . . Storage 9 | 1 . 1 . . 3 . . 1 3 . . Processor 9 | . . . . . . 1 1 . 6 . 1 Hackware 2 | . . . . . . . . . 2 . . Protection 8 | . 1 . . 1 4 . 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 2 1 1 1 3 1 3 1 6 1 . Energy Gun 6 | 1 . . . . . 1 1 1 2 . . Energy Cannon 2 | . . . 1 . . . 1 . . . . Ballistic Gun 2 | 1 . . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 4 | . 2 . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . 1 . . . 1 . . Slashing Weapon 2 | . . . . . . . . . 2 . . Piercing Weapon 2 | . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . 2 . . Corrupted Parts 3 | . . . . . . . 3 . . . . System Corruption 17 | . . . . . . . 17 . . . . Parts Lost 66 | . . 5 . . 4 2 10 13 15 1 16 Power 9 | . . 1 . . 1 . 1 2 2 . 2 Propulsion 26 | . . 3 . . 1 1 4 5 5 1 6 Utility 19 | . . 1 . . 1 1 4 2 6 . 4 Weapon 12 | . . . . . 1 . 1 4 2 . 4 Highest Loss Streak 12 | . . 5 . . 2 1 4 12 5 1 12 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 2 6 7 7 7 7 8 7 4 3 4 2 Power . | . 1 . . . . 1 . . . . . Propulsion . | 1 2 1 1 1 . . . . . 2 . Utility 1 | . . 1 2 2 2 2 2 1 1 1 1 Weapon 3 | . 3 2 4 4 4 4 4 2 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 2 | . . 1 . . 1 . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon 2 | . . 1 . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 66 | . 95 72 57 73 85 90 64 53 48 67 53 Engine 6 | . 14 6 14 14 8 7 6 3 . . . Treads 5 | . . 10 14 14 19 20 . . . . . Leg 7 | . 28 8 . . 10 7 10 14 2 . . Wheel 1 | . . . . . . . . . 2 17 12 Storage 8 | . 14 14 14 14 9 7 7 12 2 5 4 Processor 6 | . . . . . . 6 8 6 10 23 16 Protection 9 | . 9 4 . 2 20 24 13 . 1 . . Energy Gun 1 | . 1 . . . . 3 1 6 4 . . Energy Cannon 2 | . . . . 3 . . 6 . . . . Ballistic Gun 1 | . 1 . . . 5 5 . 4 1 . . Launcher 5 | . 25 25 . 19 6 . . . . . . Impact Weapon 3 | . . 2 14 3 6 5 3 2 1 5 1 Piercing Weapon 1 | . . . . . . . 2 . . 2 4 Peak Build Rating 53 | 6 10 10 13 14 27 30 37 34 53 48 52 Average Rating 23 | 4 8 6 5 10 20 28 28 18 28 45 41 On Entrance 18 | . 6 10 6 6 10 25 27 34 6 43 47 Avg Prop Armor Cover (%) 9 | . . . . . 5 2 4 . 13 17 17 Naked Turns . | . . . . . . . . . . . . Heaviest Build 86 | 14 15 15 20 20 44 47 48 86 25 16 24 Greatest Support 130 | 20 20 40 20 20 60 60 65 65 48 48 130 Greatest Overweight (x) 15 | 1 . . . . 2 1 15 8 7 . 4 Average Overweight (x) . | . . . . . . . 5 . . . . Largest Inventory Capacity 25 | 8 8 25 8 8 20 15 15 20 15 5 5 Average Capacity 10 | 7 8 8 8 8 8 15 15 16 5 5 5 Most Carried 10 | 5 8 8 8 8 8 10 9 9 5 5 5 Average Carried 6 | 2 6 7 7 7 7 8 7 4 3 4 2 Final Capacity 15 | 8 8 8 8 8 15 15 15 5 5 5 5 Final Carried 9 | 3 8 6 8 8 8 9 9 4 4 4 1 Class Distribution -------------------- 84% | Mutant 7% | Gladiator 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Matter Collected 2171 | 192 141 209 . 198 338 100 395 128 202 36 232 Remotely . | . . . . . . . . . . . . Salvage Created 1969 | . 163 80 . 99 374 19 753 196 249 36 . Parts 100 | . 8 3 . 3 25 2 30 7 18 4 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 25 9 . . . Prevented 7 | . . . . . . . 6 1 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 63 | . 6 17 . 3 8 . 18 4 7 . . Melee 9 | . . . . . . . 1 1 7 . . Guns 11 | . . . . . 5 . 4 2 . . . Cannons 1 | . . . . . . . 1 . . . . AOE 40 | . 6 17 . 3 3 . 10 1 . . . Classes Destroyed 11 | . 2 3 . . 2 1 2 . 1 . . Worker 3 | . . 1 . . 1 . . . 1 . . Builder 2 | . 1 . . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . . Operator 4 | . . . . . . 1 . . 1 2 . Swarmer 9 | . . . . . 4 . 1 1 3 . . Grunt 25 | . 6 . . 3 1 . 13 1 1 . . Brawler 2 | . . . . . . . 1 1 . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 8 | . . 2 . . 3 . 2 1 . . . Programmer 3 | . . . . . . . . . 3 . . Assembled 15 | . . 15 . . . . . . . . . Best Kill Streak 15 | . 3 15 . 3 5 1 10 3 4 1 . Combat Bots Only 15 | . 3 15 . 3 4 . 10 3 4 . . Max Kills in Single Turn 8 | . 3 8 . 3 2 1 3 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 8 | . 3 8 . 3 2 . 3 1 . . . Melee 1 | . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 684 | . 7 75 . 1 33 36 130 61 182 17 142 Missed 234 | . 3 25 . . 7 12 48 14 57 5 63 Hits 450 | . 4 50 . 1 26 24 82 47 125 12 79 Melee 30 | . . . . . . . 2 23 5 . . Projectile 420 | . 4 50 . 1 26 24 80 24 120 12 79 AOE 4 | . . 1 . . . . . . . . 3 Critical Strikes 16 | . . . . . 1 . 3 4 3 . 5 Damage Taken 8770 | . 80 761 . 10 519 486 1237 1120 1663 280 2614 Core 2579 | . 21 127 . . 52 97 232 268 574 38 1170 Absorbed by Shields 42 | . . . . . . . . . 42 . . Redirected to Shielding 156 | . . . . . 4 45 107 . . . . Core Remaining (%) 62 | 100 . . . 40 90 . . 14 32 96 . Volleys Fired 87 | . 5 10 . 2 25 3 25 17 . . . Largest 2 | . 2 2 . 1 2 1 2 2 . . . Hottest 155 | . 60 60 . 120 63 33 140 155 . . . Shots Fired 123 | . 10 20 . 2 29 3 39 20 . . . Gun 66 | . . . . . 22 3 21 20 . . . Cannon 13 | . . . . 1 . . 12 . . . . Launcher 44 | . 10 20 . 1 7 . 6 . . . . Special . | . . . . . . . . . . . . Kinetic 38 | . . . . . 22 3 . 13 . . . Thermal 22 | . . . . 1 . . 15 6 . . . Explosive 43 | . 10 20 . 1 6 . 6 . . . . Electromagnetic 20 | . . . . . 1 . 18 1 . . . Robot Hit Streak 22 | . . 4 . . 9 1 20 22 . . . Robot Miss Streak 4 | . . 4 . . 3 1 3 2 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . Shots Hit Robots 99 | . . 7 . . 18 3 34 19 15 2 1 Core Hits 133 | . 11 34 . 6 14 2 47 10 7 2 . Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . . . . . . . 2 2 1 . Burn 1 | . . . . . . . . 1 . . . Smash 2 | . . . . . . . . 1 . 1 . Sever 2 | . . . . . . . . . 2 . . Melee Attacks 122 | . . 2 . . 4 27 4 6 51 8 20 Impact 54 | . . 2 . . 4 27 1 6 3 8 3 Slashing 65 | . . . . . . . . . 48 . 17 Piercing 3 | . . . . . . . 3 . . . . Sneak Attacks 6 | . . 1 . . 1 . 1 . 3 . . Combat Hostiles 1 | . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5518 | . 537 1296 . 170 504 74 1674 473 650 97 43 Guns 1056 | . . . . . 309 51 386 310 . . . Cannons 228 | . . . . 37 . . 191 . . . . Explosions 2999 | . 537 1228 . 126 139 . 891 78 . . . Melee 1222 | . . 68 . . 56 23 206 85 650 97 37 Ramming 13 | . . . . 7 . . . . . . 6 Kinetic 535 | . . . . . 309 51 . 175 . . . Thermal 699 | . . . . 37 . . 472 190 . . . Explosive 2626 | . 537 1228 . 126 60 . 675 . . . . Electromagnetic 423 | . . . . . 79 . 321 23 . . . Impact 491 | . . 68 . . 56 23 58 85 104 97 . Slashing 583 | . . . . . . . . . 546 . 37 Piercing 148 | . . . . . . . 148 . . . . Highest Corruption 45 | . 2 2 2 2 9 3 28 45 13 . 14 Average Corruption 8 | . 2 2 2 2 9 3 9 37 9 . 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 166 | . 1 7 5 9 17 3 89 9 12 . 14 Message Errors 37 | . . 2 2 1 2 1 18 2 5 . 4 Matter Fused 42 | . . 2 1 2 4 1 24 1 2 . 5 Heat Flow Errors 21 | . 1 . 1 2 6 . 9 . 1 . 1 Energy Discharges 16 | . . 2 . 1 1 1 8 2 1 . . Parts Rejected 3 | . . . . . . . 2 1 . . . Parts Fused 3 | . . . . . . . 1 . 2 . . Data Loss (minor) 23 | . . 1 . 2 2 . 16 . 1 . 1 Data Loss (major) 6 | . . . 1 1 . . 3 . . . 1 Misfires 6 | . . . . . 1 . 4 1 . . . Alerts 2 | . . . . . 1 . 1 . . . . Misdirections 5 | . . . . . . . 2 1 . . 2 Weapon Failures 2 | . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 157 | . . 30 . . 49 . 36 17 25 . . Projectiles . | . . . . . . . . . . . . Explosions 35 | . . 2 . . 8 . 8 17 . . . Melee 122 | . . 28 . . 41 . 28 . 25 . . Knockbacks 3 | . . . . . . . 1 . 2 . . Impact 3 | . . . . . . . 1 . 2 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 203 | . 37 . . . 51 . 71 41 . . 3 Shots 8 | . 1 . . . 2 . 4 1 . . . Rammed 2 | . . . . 1 . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 506 | . 93 54 189 153 252 . 506 228 70 . 247 Average Temperature 107 | . 25 21 101 70 113 . 132 111 10 . 128 Received Heat Transfer 1419 | . 24 27 . 6 99 60 498 225 282 90 108 Effects 6 | . . . . . . . 6 . . . . Interference 3 | . . . . . . . 3 . . . . Short Circuit 2 | . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . 1 . . 1 . 1 . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 7 | . . 1 . . 1 . 3 . 2 . . Impact Corruptions 6 | . . 2 . . 2 . 1 . 1 . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 3 | . . . . . . . 3 . . . . Heat Transferred 1415 | . . . . 80 . . 950 385 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . Latent Energy Used 363 | . . . . . . . 363 . . . . LE Corruption 8 | . . . . . . . 8 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 174 | . 141 80 . 76 71 15 . . 174 55 60 Initial 127 | . . 51 . . . . . . 127 55 7 Average 30 | . 42 11 . 10 24 . . . 80 35 12 Influence Increases 2060 | . 213 113 . 76 286 22 425 215 478 40 192 Destroy 0b10 Robot/C 1040 | . 120 40 . 60 160 . 360 160 140 . . Destroy 0b10 Robot/NC 50 | . 5 5 . . 15 5 . . 10 10 . Destroy Leader 130 | . 20 . . 10 40 . 20 . 40 . . Allied During Kill 10 | . . . . . . . . 10 . . . Successful Hack 9 | . . . . . . . . . . 9 . Destroy Structure 206 | . 68 53 . 6 41 2 . . 18 6 12 Partial Spotted 45 | . . . . . . . . . 30 . 15 Lose Combat Pursuer 570 | . . 15 . . 30 15 45 45 240 15 165 Influence Decreases 2023 | . 82 244 . 76 286 22 204 233 567 139 170 Entered New Map 266 | . . 80 . . . . . 43 76 59 8 Time Decay 1277 | . 82 141 . 76 246 22 114 60 341 70 125 Lost Part 480 | . . 23 . . 40 . 90 130 150 10 37 Squads Dispatched 11 | . 2 . . . . 1 . 1 3 2 2 Investigation 1 | . 1 . . . . . . . . . . Extermination 4 | . . . . . . 1 . . 2 . 1 Reinforcement 5 | . 1 . . . . . . . 1 2 1 Assault 1 | . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Distress Signals 8 | . . . . . 2 1 . . 4 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 161 | . 8 24 . 3 16 4 27 10 26 16 27 Peak Tracking Total 19 | . 4 19 . 3 5 3 13 9 11 15 13 Tactical Retreats 22 | . . 1 . . 2 1 2 1 8 1 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Traps Triggered 5 | . 1 . . . . 2 . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Machines Disabled 3 | . 1 2 . . . . . . . . . Max in Single Turn 2 | . 1 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Machines Accessed 9 | . 2 . . 1 1 2 1 . . 1 1 Terminals 7 | . 2 . . 1 . 2 . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 17 | . 6 . . 1 2 5 1 . . 1 1 Successful 3 | . . . . . . 1 1 . . 1 . Failed 14 | . 6 . . 1 2 4 . . . . 1 Catastrophic 6 | . 3 . . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 6 . 1 1 . 5 . . . 1 1 Terminals 14 | . 6 . . 1 . 5 . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 3 | . . . . . . 1 1 . . 1 . Open Door 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . 1 . Used 1 | . . . . . . 1 . . . . . Hacking Detections 6 | . 2 . . 1 . 2 . . . . 1 Full Trace Events 2 | . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Total Allies 2 | . . 1 . . . . . 1 . . . Largest Group 1 | . . 1 . . . . . 1 . . . Highest-Rated Group 141 | . . 31 . . . . . 141 . . . Highest-Rated Ally 141 | . . 31 . . . . . 141 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 13 | . . 4 . . . . . 9 . . . Total Damage 600 | . . 41 . . . . . 559 . . . Kills 6 | . . 2 . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Active Infowar (turns) 400 | . . . . . . . . . 400 . . Optics 321 | . . . . . . . . . 321 . . Sensors 161 | . . . . . . . . . 161 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Turns Passed 7890 | 67 231 836 440 491 704 491 2875 137 1002 148 468 Spaces Moved 4213 | 52 170 535 273 286 369 233 728 45 945 153 424 Core 494 | 14 . . . . . . 226 12 178 . 64 Treads 1529 | . . 360 273 286 368 233 . . . . 9 Legs 1116 | 38 170 175 . . 1 . 502 33 197 . . Wheels 667 | . . . . . . . . . 163 153 351 Hover . | . . . . . . . . . . . . Flight 407 | . . . . . . . . . 407 . . Fastest Speed 31 | 50 120 120 160 160 160 160 112 100 31 80 50 Average Speed 164 | 102 120 146 160 160 160 169 374 155 75 80 82 Slowest Speed 800 | 120 120 160 160 160 260 240 800 680 400 90 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 46 | . . . . . . 21 . . 13 2 10 Cave-ins Triggered 4 | . . . . . 1 1 . . 1 . 1 Exploration Rate (%) 37 | 3 34 97 57 74 41 8 79 5 33 7 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . Scrap Searched 6 | . . 1 . 2 . . 3 . . . . Spaces Dug 82 | . . 1 . . 2 23 . . 34 5 17 Terrain Destroyed 373 | . 76 82 . 7 70 23 49 10 34 5 17 Melee 82 | . . 1 . . 2 23 . . 34 5 17 Projectile 1 | . . . . . 1 . . . . . . AOE 290 | . 76 81 . 7 67 . 49 10 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Total 4866 | 66 187 559 278 316 448 279 829 81 1151 162 510 Wait 131 | . . . . 22 2 2 27 . 32 . 46 Move 4201 | 51 169 534 272 285 368 232 727 44 944 152 423 Hop . | . . . . . . . . . . . . Pick Up 120 | 9 8 2 2 2 20 6 17 1 44 1 8 Fast Attach . | . . . . . . . . . . . . Attach 107 | 6 1 3 1 2 11 6 17 9 40 1 10 Detach 15 | . . . 2 . . 1 1 3 8 . . Swap 32 | . 2 7 . 2 7 2 7 1 4 . . Drop 39 | . 2 1 1 . 11 . 4 . 19 . 1 Fire 87 | . 5 10 . 2 25 3 25 17 . . . Melee 122 | . . 2 . . 4 27 4 6 51 8 20 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . Escape Stasis 10 | . . . . . . . . . 9 . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 5) 261 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 350 | -10/Mines | Discovered new exit (range 10) 353 | -10/Mines | Learned location of 1 exit from Materials 526 | -10/Mines | Assembled infested the area 531 | -10/Mines | Assisted by a Guerilla fighting off Assembled 543 | -10/Mines | Core integrity fell below 50% 569 | -10/Mines | Received a Mining Laser from a helpful Derelict 570 | -10/Mines | Destroyed 15 combat bots 603 | -10/Mines | Lost 5 parts (1p3n1u) 644 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 681 | -10/Mines | Discovered new exit (range 13) 779 | -10/Mines | Found a hidden stash of uninstalled traps 827 | -10/Mines | Learned location of Zion (-6) 1129 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1129 | -10/Mines | Discovered new exit (range 5) 1135 | -10/Mines | Entered Exiles 1160 | -10/Exiles | Discovered new exit (range 15) 1195 | -10/Exiles | Met 8R-AWN 1222 | -10/Exiles | Met EX-HEX 1269 | -10/Exiles | Met EX-BIN 1288 | -10/Exiles | Aligned with FarCom system 1290 | -10/Exiles | Given EX-Vault access code 1326 | -10/Exiles | Opened EX-Vault 1333 | -10/Exiles | Found Prototype Energy Cannon 1337 | -10/Exiles | Found Prototype Energy Cannon 1338 | -10/Exiles | Identified Gui. Plasma Cannon 1372 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1418 | -10/Exiles | Met EX-DEC 1575 | -10/Exiles | Stole two prototypes: Gui. Plasma Cannon, Latent Energy Streamer 1575 | -10/Exiles | Entered Mines 1871 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1992 | -9/Mines | Discovered new exit (range 9) 2066 | -9/Mines | Entered Materials 2066 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2067 | -8/Materials | Identified exit to Factory 2315 | -8/Materials | Crushed by falling debris 2744 | -8/Materials | Discovered exit to Factory (range 9) 2770 | -8/Materials | Entered Factory 2770 | -7/Factory | Evolved 2 slots: Utility x2 2772 | -7/Factory | FarCom data flow suspended 2889 | -7/Factory | Identified exit to Lower Caves 3145 | -7/Factory | Crushed by falling debris 3261 | -7/Factory | Entered Lower Caves 3329 | -7/Lower Caves | Lost 4 parts (2n2u) 3365 | -7/Lower Caves | Identified Latent Energy Streamer 5558 | -7/Lower Caves | System corruption reached 10% 5643 | -7/Lower Caves | Identified exit to Lower Caves 5750 | -7/Lower Caves | Encountered a Warlord checkpoint 5801 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5877 | -7/Lower Caves | Lost 3 allies 5902 | -7/Lower Caves | Destroyed 10 combat bots 5911 | -7/Lower Caves | Lost 4 parts (2n1u1w) 5990 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6136 | -7/Lower Caves | Entered another Lower Caves area 6171 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6174 | -7/Lower Caves | Core integrity fell below 50% 6182 | -7/Lower Caves | System corruption reached 30% 6234 | -7/Lower Caves | Core integrity fell below 20% 6240 | -7/Lower Caves | 1C-UTU showed up to help 6242 | -7/Lower Caves | 1C-UTU revealed a hidden path 6242 | -7/Lower Caves | Lost 12 parts (2p4n2u4w) 6273 | -7/Lower Caves | Entered Factory 6273 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6885 | -6/Factory | Lost 4 parts (3n1u) 6886 | -6/Factory | Crushed by falling debris 6924 | -6/Factory | Lost 4 parts (1p1n1u1w) 7078 | -6/Factory | System corruption reached 10% 7088 | -6/Factory | Core integrity fell below 50% 7124 | -6/Factory | Lost 5 parts (4u1w) 7260 | -6/Factory | Discovered new exit (range 14) 7275 | -6/Factory | Entered another Factory area 7275 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7333 | -5/Factory | Identified exit to Factory 7423 | -5/Factory | Entered another Factory area 7423 | -4/Factory | Evolved 2 slots: Utility x2 7541 | -4/Factory | Crushed by falling debris 7542 | -4/Factory | System corruption reached 10% 7563 | -4/Factory | Build established: Gladiator 7572 | -4/Factory | Lost 4 parts (1n2u1w) 7654 | -4/Factory | Allied Derelicts emerged from ambush trap array 7859 | -4/Factory | Core integrity fell below 50% 7865 | -4/Factory | Core integrity fell below 20% 7889 | -4/Factory | Lost 12 parts (2p5n2u3w) 7891 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07858_ Penetrated by Slug. 07858_ Hvy. Siege Treads destroyed. 07858_ Energy Well destroyed. 07860_ Penetrated by Slug. 07860_ Imp. Medium Treads blasted off. 07860_ Knocked back. 07860_ Slug penetrates S-27 Virus. 07860_ S-27 Virus destroyed. 07860_ Penetrated by Slug. 07860_ S-27 Virus destroyed. 07860_ Penetrated by Slug. 07861_ Acquired 26 matter. 07862_ Slammed into K-01 Serf. 07863_ Acquired 4 matter. 07864_ Penetrated by Slug. 07864_ Slug penetrates Wall. 07866_ System corrupted: Component data lost. 07888_ Slug penetrates Wall. 07888_ Penetrated by Slug. 07891_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#R#???????????????????????? | | ???????????????????????#k#???????????????????????? | | ???????????????#########k####????????????????????? | | ???????????????# u #????????????????????? | | ???????????????# #????????????????????? | | ##+####????????# #????????????????????? | | ########## #????????????????????? | | # #????????????????????? | | # @ #????????????????????? | | k #????????????????????? | | # #????????????????????? | | # #????????????????????? | | ####+????# #????????????????????? | | # ###????????# s #????????????????????? | | # #??????????# s #????????????????????? | | # #??????????#/############????????????????????? | | # #??????????# #???????????????????????????????? | | # #??????????# #???????????????????????????????? | | # #??????????# #???????????????????????????????? | | #??????????# #???????????????????????????????? | | ##""####???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | #??????## #???????????????????????????????? | | #??????+ #???????????????????????????????? | | #??????## #???????????????????????????????? | | #???????# ########### #???????????????????? | | """""" #???????# #???????????????????? | | """""" #???????# #???????????????????? | | """""" ######### #???????????????????? | | """""" / #???????????????????? | | ##############################???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 14 Melee Accuracy 24 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Exterminator Morally Flexible Quick And Dirty Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed ShiftPrecisionMesh Manual? 0 Play Time 01:10:22 Cumulative 14.2 hours Start 2026.08.29 @ 20:38:47 End 2026.08.29 @ 21:49:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57083f3a-62ea-40b7-aa8d-e89561b94d62