Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.12 @ 17:18:11 Player: art-hropod Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (114) 570 Value Destroyed (4302) 4302 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 12350 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 427 Met Imprinter 300 Was Imprinted 300 Friendly Fire -925 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Improved Force Field Advanced Force Field > --- WEAPON ----------- Wave Gun Dispersion Rifle Matter Neutralizer Great Axe > --- INVENTORY -------- Light Nuclear Core Gravmag Array Improved Propulsion Shielding [Rating: 131] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Wheel Centrium Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility High-capacity Matter Pod Device Particle Charger Storage High-capacity Matter Pod Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 . 2 . . . . 2 2 . . 2 2 2 Power 2 | . . . . . . . . . . 1 . . . 1 . . Propulsion 6 | . . 2 . . 1 . . . . . 1 . . . 1 1 Utility 6 | . . . 2 . 1 . . . . . . . . 1 1 1 Weapon 2 | . . . . . . . . . . 1 1 . . . . . Parts Attached 187 | 10 4 14 5 26 18 . 7 1 3 14 1 11 . 39 20 14 Power 23 | 1 . 2 . 4 2 . . . . 2 . 2 . 3 5 2 Engine 9 | 1 . 2 . 3 1 . . . . 1 . 1 . . . . Core 10 | . . . . 1 1 . . . . 1 . 1 . 2 4 . Reactor 4 | . . . . . . . . . . . . . . 1 1 2 Propulsion 55 | 4 3 7 3 10 2 . 3 . . 5 . . . 10 3 5 Treads 32 | 1 2 7 3 9 2 . 3 . . 5 . . . . . . Leg 10 | 2 1 . . . . . . . . . . . . 4 . 3 Wheel 2 | 1 . . . . . . . . . . . . . 1 . . Hover 10 | . . . . 1 . . . . . . . . . 5 3 1 Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 53 | 3 1 3 2 4 7 . 2 . . 2 . 1 . 18 8 2 Device 27 | 2 . . 1 1 1 . 1 . . 1 . 1 . 12 5 2 Storage 11 | 1 . 1 1 1 3 . 1 . . 1 . . . 2 . . Processor 2 | . . . . . . . . . . . . . . 2 . . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 12 | . 1 2 . 2 3 . . . . . . . . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 56 | 2 . 2 . 8 7 . 2 1 3 5 1 8 . 8 4 5 Energy Gun 31 | 1 . 2 . 2 4 . . 1 1 3 1 6 . 5 2 3 Energy Cannon 8 | . . . . 2 1 . . . . . . 1 . 2 1 1 Ballistic Gun 4 | 1 . . . 1 1 . . . . . . . . . . 1 Ballistic Cannon 6 | . . . . 1 1 . 1 . . 2 . . . . 1 . Launcher 5 | . . . . 1 . . 1 . 2 . . 1 . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . . 1 . 1 1 . Corrupted Parts 2 | . . . . . . . . . . 2 . . . . . . System Corruption 6 | . . . . . . . . . . 6 . . . . . . Parts Lost 78 | . . . . 17 . . 5 . 3 7 . 10 . . 15 21 Power 13 | . . . . 3 . . . . . 1 . 2 . . 3 4 Propulsion 29 | . . . . 7 . . 3 . 2 3 . 3 . . 2 9 Utility 17 | . . . . 3 . . 2 . 1 2 . . . . 5 4 Weapon 19 | . . . . 4 . . . . . 1 . 5 . . 5 4 Highest Loss Streak 20 | . . . . 8 . . 5 . 1 4 . 6 . . 15 20 To Critical Strikes 4 | . . . . 3 . . . . . 1 . . . . . . Average Slot Usage (%) 85 | . 100 93 93 86 99 100 90 92 75 70 76 72 . 80 86 53 Engine 5 | . 14 11 9 8 3 7 7 7 7 6 5 1 . . . . Core 2 | . . . . . 3 . . . . 3 5 9 . 7 8 3 Treads 22 | . 23 38 36 22 38 38 30 30 20 19 23 13 . . . . Hover 3 | . . . . 2 . . . . . . . . . 19 27 20 Device 7 | . 8 . 9 9 7 7 6 7 7 3 . 4 . 15 15 5 Storage 16 | . 14 11 12 24 15 15 21 23 23 20 17 16 . 1 . . Processor 1 | . . . . . . . . . . . . . . 5 9 7 Protection 5 | . 5 11 9 2 14 15 7 7 1 . . . . 6 3 2 Energy Gun 9 | . 14 11 18 4 6 15 7 7 13 12 11 16 . 7 7 3 Energy Cannon 2 | . . . . 9 6 . . . . . . . . 3 2 2 Ballistic Gun 1 | . 14 9 . . 1 . . . . . . . . . . 2 Ballistic Cannon 2 | . . . . 1 . . 6 7 1 4 11 3 . . 1 . Naked Turns 51 | . . . . . . . . . . . . 10 23 18 . . Heaviest Build 116 | 15 15 42 47 49 110 108 112 113 113 116 59 64 . 52 72 77 Greatest Support 104 | 20 40 88 88 88 104 104 104 82 82 92 92 64 3 68 80 75 Greatest Overweight (x) 21 | 1 . . . 16 1 1 1 1 2 2 . 21 . 1 . 1 Average Overweight (x) . | . . . . 1 . 1 1 1 1 1 . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 25 25 25 25 25 25 15 15 5 25 5 5 Average Capacity 17 | 7 8 11 15 15 19 25 25 25 25 23 15 14 5 5 5 5 Most Carried 25 | 7 8 15 15 15 22 22 22 25 25 25 13 13 5 5 5 5 Average Carried 14 | 5 7 10 14 11 16 22 18 20 24 20 13 9 5 4 4 1 Final Capacity 25 | 8 8 15 15 15 25 25 25 25 25 15 15 5 5 5 5 5 Final Carried 25 | 7 7 15 15 15 22 22 18 25 24 14 13 5 5 5 4 . Class Distribution -------------------- 66% | Mutant 14% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Matter Collected 3200 | 228 135 361 170 475 252 . 80 45 69 222 . 220 . 327 317 299 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5168 | 33 135 419 284 1447 565 90 122 . 50 336 . 366 . 384 316 621 Parts 256 | 7 2 23 9 78 20 8 2 . 1 9 . 22 . 21 16 38 Haulers Intercepted 6 | . 1 . 1 4 . . . . . . . . . . . . Recyclers Shooed 5 | . 1 1 . 1 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 10 2 . 7 . . 20 . . . . Prevented 7 | . . . . . . . . . 5 . . 2 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 84 | . . 6 2 25 10 3 3 . 2 5 . 9 . 3 8 8 Guns 49 | . . 6 1 8 7 3 2 . 1 4 . 7 . . 4 6 Cannons 21 | . . . . 9 2 . 1 . . . . 2 . 2 3 2 AOE 6 | . . . . 5 . . . . 1 . . . . . . . Classes Destroyed 17 | 1 2 3 2 5 2 . . . . . . 1 . 1 . . Worker 7 | . . . 1 2 . . . . . . . . . 2 . 2 Builder 2 | . . . . 2 . . . . . . . . . . . . Tunneler 3 | 2 . . . . . . . . . . . . . 1 . . Hauler 6 | . 1 . 1 4 . . . . . . . . . . . . Recycler 6 | . 1 1 1 3 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . Operator 2 | . . . . 1 . . . . . . . . . . 1 . Watcher 3 | . . 2 . . . . . . . . . . . 1 . . Swarmer 22 | . . . . 4 . 3 2 . 1 . . 5 . . 4 3 Grunt 22 | . . 3 . 8 4 . . . . 3 . . . . . 4 Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 3 | . . . . 2 1 . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . Sentry 16 | . . 3 1 9 1 . 1 . . . . . . 1 . . Hunter 8 | . . . 1 1 2 . . . . 2 . 1 . . 1 . Programmer 10 | . . . . . 1 . . . 1 . . 2 . 2 3 1 Behemoth 1 | . . . . . . . . . . . . 1 . . . . Z-Courier 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 1 2 3 3 8 5 3 3 . 1 3 . 5 . 2 4 5 Combat Bots Only 8 | . . 2 1 8 5 3 3 . 1 3 . 5 . 2 4 5 Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 1 . 1 1 . 2 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Hostile Shots Fired 1209 | . . 32 14 248 111 20 72 . 24 100 . 105 . 58 221 204 Missed 361 | . . 9 3 69 27 2 17 . 8 31 . 19 . 26 99 51 Damage Taken 13744 | . . 260 113 2321 988 207 457 . 249 1369 . 1933 . 438 2051 3358 Core 4201 | . . 43 . 392 160 21 12 . 12 524 . 797 . 130 642 1468 Absorbed by Shields 46 | . . . . . . . . . . . . . . . . 46 Redirected to Shielding 277 | . . 17 . 52 . . . . . . . . . 48 58 102 Ignored by Resistances 3422 | . . 75 33 656 287 62 144 . 71 272 . 398 . 123 558 743 Regen/Repaired (Parts) 29 | . . . . . . . . . . . . . . . 29 . Core Remaining (%) 64 | 100 100 89 . 28 . . . . 70 38 . . 20 88 50 . Volleys Fired 325 | 5 9 24 13 94 28 7 14 . 6 19 . 25 . 18 23 40 Largest 4 | 2 2 2 2 2 2 2 2 . 2 3 . 4 . 3 3 4 Hottest 310 | 60 60 60 100 150 150 110 110 . 150 210 . 305 . 274 274 310 Shots Fired 653 | 10 18 48 26 169 56 13 28 1 8 47 . 81 . 39 62 47 Gun 453 | 10 18 48 26 87 27 13 18 . 4 44 . 57 . 23 39 39 Cannon 190 | . . . . 77 29 . 10 1 1 3 . 22 . 16 23 8 Launcher 6 | . . . . 1 . . . . 3 . . 2 . . . . Special 4 | . . . . 4 . . . . . . . . . . . . Kinetic 161 | 5 9 24 . 29 18 . 10 1 1 3 . 18 . . 18 25 Thermal 242 | . . . . 58 24 . . . 4 29 . 40 . 39 34 14 Explosive 4 | . . . . 1 . . . . 3 . . . . . . . Electromagnetic 246 | 5 9 24 26 81 14 13 18 . . 15 . 23 . . 10 8 Robot Hit Streak 29 | 2 9 17 10 29 27 6 16 . 17 10 . 27 . 13 10 26 Robot Miss Streak 4 | 3 2 3 3 3 2 2 2 . 1 3 . 1 . 1 4 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . . 1 Secondary Targets 9 | . . 2 . 3 2 . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . 1 . . . . . . Shots Hit Robots 528 | 5 12 38 20 143 53 9 21 . 3 39 . 66 . 39 40 40 Core Hits 238 | 2 3 15 6 75 24 6 8 . 3 16 . 28 . 12 18 22 Critical Kills 11 | . . . . 1 1 . . . . . . . . 2 1 6 Critical Parts Destroyed 10 | . . . . . . . . . . . . . . 1 . 9 Critical Strikes 40 | . . 1 . 3 1 . . . . 2 . 2 . 6 7 18 Burn 9 | . . . . . . . . . . 2 . 2 . 1 2 2 Meltdown 3 | . . . . 1 1 . . . . . . . . 1 . . Destroy 18 | . . . . . . . . . . . . . . 2 1 15 Blast 2 | . . . . . . . . . . . . . . . 2 . Corrupt 6 | . . 1 . 2 . . . . . . . . . . 2 1 Sever 2 | . . . . . . . . . . . . . . 2 . . Melee Attacks 31 | . . . . . . . . . . . . . . 17 14 . Impact . | . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . . . . 17 14 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . . . . 13 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12559 | 61 165 681 355 3433 1290 111 344 . 195 805 . 1225 . 1785 1382 727 Guns 6628 | 61 165 509 355 1271 642 111 142 . 79 752 . 760 . 428 723 630 Cannons 4037 | . . . . 1625 648 . 202 . . 53 . 432 . 372 612 93 Explosions 762 | . . 172 . 441 . . . . 116 . . 33 . . . . Melee 1015 | . . . . . . . . . . . . . . 985 30 . Ramming 21 | . . . . . . . . . . . . . . . 17 4 Kinetic 2667 | 21 73 236 . 552 405 . 202 . . 53 . 407 . . 470 248 Thermal 5418 | . . 172 . 1483 562 . . . 79 509 . 687 . 800 744 382 Explosive 345 | . . . . 229 . . . . 116 . . . . . . . Electromagnetic 3093 | 40 92 273 355 1169 323 111 142 . . 243 . 131 . . 121 93 Impact . | . . . . . . . . . . . . . . . . . Slashing 1015 | . . . . . . . . . . . . . . 985 30 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 1 1 1 1 . 6 . 2 2 . 6 8 Average Corruption 1 | . . . . . 1 1 1 1 . 5 . 1 2 . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 43 | . . . . . 4 2 3 2 . 9 . 15 1 . 4 3 Message Errors 9 | . . . . . 1 . 1 . . 1 . 4 . . 1 1 Matter Fused 11 | . . . . . . . . 1 . 1 . 8 . . . 1 Heat Flow Errors 5 | . . . . . . 1 . . . 1 . 2 . . 1 . Energy Discharges 6 | . . . . . 1 . . . . 2 . . 1 . 1 1 Parts Rejected 2 | . . . . . . . 1 . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 4 | . . . . . 2 . 1 . . 1 . . . . . . Misfires 3 | . . . . . . . . 1 . 2 . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . 1 . . Overflow Damage 171 | . . . . 22 . . 8 . . . . 28 . 83 30 . Projectiles 88 | . . . . 22 . . 8 . . . . 28 . . 30 . Explosions . | . . . . . . . . . . . . . . . . . Melee 83 | . . . . . . . . . . . . . . 83 . . Knockbacks 20 | . . . . 13 . . 1 . . . . 4 . . 2 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . 11 . . 1 . . . . 4 . . 2 . Secondary 2 | . . . . 2 . . . . . . . . . . . . Self-Inflicted Damage 104 | . . . . 96 . . . . . . . . . . 8 . Shots 4 | . . . . 4 . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . . . . . . . . . . . 1 2 Kicked 2 | . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 747 | . . 84 . 277 240 76 350 8 75 744 . 747 . 196 357 671 Average Temperature 168 | . . 27 . 74 77 24 151 5 30 336 . 327 . 100 105 270 Received Heat Transfer 2454 | . . 153 9 990 381 . 72 . . 360 . 84 . 48 69 288 Effects 112 | . . . . 2 . . . . . 24 . 53 . . 1 32 Shutdowns 32 | . . . . . . . . . . 7 . 15 . . . 10 Energy Bleed 12 | . . . . . . . . . . . . 7 . . 1 4 Interference 15 | . . . . 2 . . . . . 1 . 7 . . . 5 Matter Decay 4 | . . . . . . . . . . 2 . 1 . . . 1 Short Circuit 5 | . . . . . . . . . . 2 . 3 . . . . Damage (minor) 12 | . . . . . . . . . . 6 . 3 . . . 3 Damage (major) 23 | . . . . . . . . . . 3 . 14 . . . 6 Damage (core) 9 | . . . . . . . . . . 3 . 3 . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 3 . . . . . 1 . . . . . . Combat Hostiles 4 | . . . 1 2 . . . . . 1 . . . . . . Parts Fried 17 | . . . 3 6 2 . 1 . . 3 . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . 1 1 . . . . . . . . 1 1 . Combat Hostiles 4 | . . . . 1 1 . . . . . . . . 1 1 . Parts Melted 14 | . . . . 2 1 . . . . 3 . 3 . 3 2 . Heat Transferred 9219 | . . 250 . 2255 1031 . . . 111 1036 . 1650 . 1073 1147 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . 5 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Peak Influence 565 | 10 56 255 117 565 340 . . . . 131 . . . 136 295 243 Initial 141 | . 5 19 25 42 141 . . . . . . . . 43 16 38 Average 151 | 2 27 159 50 325 151 . . . . 63 . . . 54 124 141 Maximum Alert Level 2 | . . 1 . 2 1 . . . . . . . . . 1 1 Low Security (%) 64 | 100 100 48 100 12 60 . . . . 100 100 . . 100 78 66 Level 1 28 | . . 51 . 58 39 . . . . . . . . . 21 33 Level 2 6 | . . . . 29 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 1 . 4 3 . . . . 2 . . . 3 2 4 Investigation 4 | . . . . . 2 . . . . 1 . . . . . 1 Extermination 4 | . . . . . 1 . . . . . . . . 1 1 1 Reinforcement 6 | . . 1 . 1 . . . . . 1 . . . 2 1 . Assault 2 | . . . . 2 . . . . . . . . . . . . Garrison 3 | . . . . 1 . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Distress Signals 8 | . . 1 . 1 . . . . . . . . . . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 181 | . 3 11 2 37 10 4 4 . 9 9 . 10 . 23 35 24 Peak Tracking Total 14 | . 1 3 1 9 5 4 3 . 4 3 . 5 . 8 14 11 Tactical Retreats 10 | . . . . 1 . . . . . 1 . . . 1 5 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Traps Triggered 4 | . . . . . 2 . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 2 1 . 1 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Machines Disabled 5 | . . 1 . 2 1 . . . . . . . . . . 1 Max in Single Turn 1 | . . 1 . 1 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Machines Accessed 12 | . 2 . 1 4 1 . . . . 2 . 1 . . 1 . Terminals 7 | . 2 . . 4 . . . . . . . 1 . . . . Fabricators 3 | . . . . . 1 . . . . 2 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 28 | . 8 . 2 7 2 . . . . 6 . 1 . . 2 . Successful 16 | . 3 . 2 3 2 . . . . 3 . 1 . . 2 . Failed 12 | . 5 . . 4 . . . . . 3 . . . . . . Catastrophic 2 | . . . . 1 . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 8 . . . . . . . . . . . . 12 14 . Terminals 16 | . 8 . . 7 . . . . . . . 1 . . . . Fabricators 8 | . . . . . 2 . . . . 6 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 5 | . 1 . . 3 . . . . . . . 1 . . . . Record 1 | . . . . . . . . . . . . 1 . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . . . 3 . . . . . . Load Schematic 3 | . . . . . 1 . . . . 2 . . . . . . Build 2 | . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 . 1 2 1 . . . . 2 . . . . 1 . Full Trace Events 3 | . . . . 1 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 109 | . . . . . 73 . . . . 36 . . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . Time 28 | . . . . . . . . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Total Allies 18 | . . . . 2 . . . 4 . . . . . 3 9 . Largest Group 7 | . . . . 2 . . . 4 4 3 . . . 2 7 . Highest-Rated Group 273 | . . . . 62 . . . 153 153 114 . . . 206 273 . Highest-Rated Ally 103 | . . . . 31 . . . 39 39 38 . . . 103 103 . Zionite Dispatches 5 | . . . . . . . . . . . . . . 2 3 . Heavy 2 | . . . . . . . . . . . . . . 1 1 . Fire 2 | . . . . . . . . . . . . . . . 2 . Defense Resupply 1 | . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . 11 . . . . 31 13 . . . 4 21 . Total Damage 1558 | . . . . 104 . . . . 493 285 . . . 332 344 . Kills 15 | . . . . 2 . . . . 6 2 . . . 2 3 . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 2 1 2 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . 2 2 . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Turns Passed 10105 | 116 249 428 197 1183 1005 354 703 1732 990 413 36 1051 23 886 484 255 Spaces Moved 5302 | 72 138 200 102 411 423 143 277 731 382 133 23 499 46 950 589 183 Core 173 | 14 . . . 4 . . . . . . . 32 46 36 . 41 Treads 3329 | . 108 200 102 340 423 143 277 731 382 133 23 467 . . . . Legs 173 | 50 30 . . . . . . . . . . . . 73 . 20 Wheels 8 | 8 . . . . . . . . . . . . . . . . Hover 1619 | . . . . 67 . . . . . . . . . 841 589 122 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 120 145 145 145 154 234 234 236 235 155 155 50 50 50 46 50 Average Speed 159 | 106 151 158 145 206 189 234 235 236 254 243 155 187 50 71 48 62 Slowest Speed 1100 | 190 160 160 145 850 234 234 240 236 320 325 155 1100 50 136 62 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 30 25 13 67 9 32 42 84 69 4 1 72 11 30 25 7 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 . 1 . . 1 . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 3 | . . . . . . . . 1 . . . 2 . . . . Spaces Dug 18 | . . . . . . . . . . . . . . 5 13 . Terrain Destroyed 84 | . . 2 . 44 . . . . 10 . . . . 8 20 . Melee 17 | . . . . . . . . . . . . . . 4 13 . Projectile 17 | . . . . 5 . . . . 1 . . . . 4 7 . AOE 50 | . . 2 . 39 . . . . 9 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Total 6284 | 100 162 264 125 570 572 149 298 739 395 185 23 562 45 1099 718 278 Wait 209 | . . . . 11 74 . . . . . . 11 . 33 53 27 Move 5287 | 71 137 199 101 410 422 142 276 730 381 132 22 498 45 949 589 183 Hop . | . . . . . . . . . . . . . . . . . Pick Up 140 | 12 6 15 3 23 17 . 1 7 2 12 . 5 . 19 8 10 Fast Attach 48 | 3 . 4 2 2 3 . . 1 . 1 . . . 22 9 1 Attach 98 | 6 1 2 2 20 5 . 5 . . 9 1 9 . 15 10 13 Detach 8 | 1 . . . . . . . . . . . . . 3 4 . Swap 41 | 1 3 8 1 4 10 . 2 . 3 4 . 2 . 2 1 . Drop 95 | 1 6 12 3 6 13 . . 1 3 8 . 12 . 21 7 2 Fire 325 | 5 9 24 13 94 28 7 14 . 6 19 . 25 . 18 23 40 Melee 31 | . . . . . . . . . . . . . . 17 14 . Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 724 | -9/Materials | Discovered new exit (range 16) 794 | -9/Materials | Entered another Materials area 794 | -8/Materials | Evolved 2 slots: Utility x2 970 | -8/Materials | Discovered new exit (range 6) 991 | -8/Materials | Entered Storage 1045 | -8/Storage | Garrison activated, responded to threat 1175 | -8/Storage | Met a pair of Derelict thieves 1320 | -8/Storage | Lost 4 parts (1n2u1w) 1338 | -8/Storage | Destroyed 8 combat bots 1541 | -8/Storage | Core integrity fell below 50% 1556 | -8/Storage | Lost 8 parts (1p5n2w) 2122 | -8/Storage | Discovered new exit (range 15) 2174 | -8/Storage | Entered Factory 2174 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2454 | -7/Factory | Build established: Scavenger-Mutant 3156 | -7/Factory | Discovered new exit (range 10) 3179 | -7/Factory | Entered Lower Caves 3264 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3487 | -7/Lower Caves | Encountered a Warlord checkpoint 3498 | -7/Lower Caves | Discovered new exit (range 15) 3533 | -7/Lower Caves | Entered another Lower Caves area 3585 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3636 | -7/Lower Caves | Lost 5 parts (3n2u) 3877 | -7/Lower Caves | Build established: Mutant 4122 | -7/Lower Caves | Learned Factory terminal intel 4181 | -7/Lower Caves | Learned location of Zion (-7) 4226 | -7/Lower Caves | Discovered new exit (range 4) 4236 | -7/Lower Caves | Entered Zion 4352 | -7/Zion | System corruption cleaned by Quarantine Array 4581 | -7/Zion | Learned Factory emergency access door positions 4609 | -7/Zion | Given the Hacking Drone Bay 4855 | -7/Zion | Imprinted 4857 | -7/Zion | Declared Zion's savior 5456 | -7/Zion | Learned Factory security intel 5938 | -7/Zion | Discovered new exit (range 14) 5968 | -7/Zion | Entered Proximity Caves 5968 | -6/Proximity Caves | Accompanied by 4 allies 5969 | -6/Proximity Caves | Identified exit to Factory 6945 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 6958 | -6/Proximity Caves | Entered Factory 6958 | -6/Factory | Accompanied by 3 allies 6958 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6961 | -6/Factory | Loaded intel: 28 terminal locations 7135 | -6/Factory | Lost 3 allies 7167 | -6/Factory | Lost 3 parts (1p1n1u) 7217 | -6/Factory | Fabricated Adv. Treads? 7250 | -6/Factory | Lost 4 parts (2n1u1w) 7252 | -6/Factory | Core integrity fell below 50% 7340 | -6/Factory | Discovered new exit (range 8) 7371 | -6/Factory | Entered another Factory area 7371 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7372 | -5/Factory | Discovered new exit (range 15) 7407 | -5/Factory | Entered Upper Caves 7445 | -5/Upper Caves | Lost 3 parts (1p1n1w) 7555 | -5/Upper Caves | Build established: Gunner 7614 | -5/Upper Caves | Encountered a Warlord checkpoint 8080 | -5/Upper Caves | Spotted B-75 Beast 8124 | -5/Upper Caves | Core integrity fell below 50% 8132 | -5/Upper Caves | Destroyed B-75 Beast 8151 | -5/Upper Caves | Lost 6 parts (1p1n4w) 8161 | -5/Upper Caves | Learned 12 Factory zone layouts 8455 | -5/Upper Caves | Discovered new exit (range 6) 8458 | -5/Upper Caves | Entered another Upper Caves area 8474 | -5/Upper Caves | Discovered new exit (range 7) 8481 | -5/Upper Caves | Entered Factory 8481 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8482 | -4/Factory | Identified exit to Armory 8621 | -4/Factory | Spotted B-86 Titan 8646 | -4/Factory | Zion Heavy squad teleported in 8756 | -4/Factory | Build established: Mutant 8824 | -4/Factory | Zion Defense Resupply teleported in 9097 | -4/Factory | Retrieved Zion intel report: Trap Installations 9106 | -4/Factory | Retrieved Zion intel report: Emergency Access 9357 | -4/Factory | Discovered new exit (range 16) 9366 | -4/Factory | Identified exit to Research 9367 | -4/Factory | Entered Research 9367 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9382 | -3/Research | Zion Fire squad teleported in 9391 | -3/Research | Zion Fire squad teleported in 9476 | -3/Research | Repaired Mic. Fission Core 9537 | -3/Research | Lost 3 allies 9688 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9711 | -3/Research | Lost 4 allies 9734 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9735 | -3/Research | Zion Heavy squad teleported in 9848 | -3/Research | Lost 15 parts (3p2n5u5w) 9849 | -3/Research | Discovered new exit (range 4) 9851 | -3/Research | Identified exit to Research 9851 | -3/Research | Entered another Research area 9851 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9993 | -2/Research | Garrison activated, responded to threat 10044 | -2/Research | Core integrity fell below 50% 10056 | -2/Research | Core integrity fell below 20% 10106 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10066_ P-80 Master IFF system glitched. 10067_ S-43 Plague misfires. 10068_ P-80 Master resets S-43 Plague, system corruption cleaned. 10069_ Mic. Antimatter Reactor destroyed. 10069_ Myomer Leg destroyed. 10070_ P-80 Master IFF system glitched. 10070_ U-05 Engineer destroyed. 10076_ Myomer Leg destroyed. 10080_ Reaction Chamber disabled. 10081_ System corrupted: Energy discharge (-31). 10081_ K-01 Serf collects debris. 10082_ Imp. Gyrokinetic Inverter destroyed. 10085_ K-01 Serf collects debris. 10085_ Dropped Hvy. Laser. 10095_ Slug penetrates Wall. 10101_ ALERT: Rogue bot located, Programmers report to Research Zone 1I. 10102_ Myomer Leg destroyed. 10103_ PI&FA5PDT1UI SEX>3,JERU/MFX<4I>XQ Map ----- +----------------------------------------------------+ | ????????? #???????????????? ????????????????? | | ????????? #???????????????? ????????????????? | | ????????# #???????????????? ????????????????? | | ????????# #???????????????? ????????????????? | | ????????# #???????????????? ????????????????? | | ????????# #???????????????? ????????????????? | | ????????+ #???????????????? ????????????????? | | ????????# #????????????????# #????????????????? | | ????????# #????????????????# #????????????????? | | ######### #????????????????# #????????????????? | | #???????#+#??????# #????????????????? | | #???????# ######## ############ #?? | | #???????# = | | #???#+#?# ##### ##+######### #?? | | ## ### #???# #?# #???#/## ## ????????????? | | # #?# #???# #?# #??? # ## ??????????? | | # #?# ##### ### #??? # ## #????????? | | # #?# [ #??? h# ## #????????? | | # #?# / s # ## #????????? | | # #?# ##+#####p##s## #????????? | | # #" "" # ########????????? | | # #"" """ # #???????????????? | | # #G ^""" # u #???????????????? | | # #"" # #???????????????? | | ## #" # #???????????????? | | ?# ### # @ #???????????????? | | ?# #?# ! u #???????????????? | | ?# #?# ### # * #???????????????? | | ?? ??# #?#### # #???????????????? | | ????????# #????? # #???????????????? | | ????????# ?????? # #???????????????? | | ????????# ?????? # #???????????????? | | ?????????? ?????? ##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 45 Energy Capacity 480 Matter Stores 650 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 60 Target Analysis 8 Recoil Reduction 18 Particle Charging 15 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed StructuralAnalysisPod Manual? 0 Play Time 01:50:01 Cumulative 70.8 hours Start 2024.04.09 @ 13:45:29 End 2024.04.12 @ 17:18:11 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 92 Rogue 70 Adventurer 15 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 63x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24e20764-66c1-4ea1-867d-29db5a4ba202