Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 14:23:18 Player: ferbs Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2777) 2777 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (704) 704 TOTAL SCORE: 7876 Bonus ------- High Alert Combat Kills 4 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 29/100 System Corruption 15% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Core Analyzer Authchip [R/Combat] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Core Analyzer Improved Shield Generator Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Cooled Pulse Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Heavy Assault Cannon [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Authchip [R/Combat] Protection Improved Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . . . 2 . 1 . . Weapon 2 | . . . 1 . . 1 . . . Parts Attached 105 | 6 4 . 20 4 18 10 2 14 27 Power 16 | 1 . . 2 . 2 4 . 4 3 Engine 13 | 1 . . 1 . 2 3 . 3 3 Core 3 | . . . 1 . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 . . 7 3 5 . 1 2 10 Treads 11 | 2 . . 1 . 3 . 1 . 4 Leg 16 | . . . 5 2 1 . . 2 6 Wheel 1 | . . . 1 . . . . . . Hover 2 | . . . . 1 1 . . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 . 1 1 4 4 1 1 5 Device 6 | . 1 . . 1 1 . . . 3 Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . . . 1 1 . . . Hackware 2 | . . . . . . . . . 2 Protection 8 | . . . 1 . 2 3 1 1 . Artifact . | . . . . . . . . . . Weapon 39 | 2 2 . 10 . 7 2 . 7 9 Energy Gun 19 | 2 2 . 4 . 6 . . 1 4 Energy Cannon 5 | . . . 1 . . . . . 4 Ballistic Gun 5 | . . . 2 . . . . 3 . Ballistic Cannon 8 | . . . 1 . 1 2 . 3 1 Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . . 2 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . 4 Parts Lost 55 | . 1 . 9 . 2 5 . 15 23 Power 12 | . . . 2 . 1 3 . 4 2 Propulsion 14 | . . . 4 . . . . 3 7 Utility 9 | . . . . . . 1 . 4 4 Weapon 20 | . 1 . 3 . 1 1 . 4 10 Highest Loss Streak 7 | . 1 . 3 . 1 2 . 7 7 To Critical Strikes 2 | . . . 2 . . . . . . Average Slot Usage (%) 87 | . 92 100 94 100 97 78 80 58 76 Engine 9 | . 14 14 9 . 8 10 . 4 10 Core 1 | . . . . 11 . . 6 1 . Treads 15 | . 28 28 7 . 6 23 26 8 8 Leg 9 | . . . 20 30 20 . . 8 7 Device 8 | . 6 14 7 1 12 5 . . 13 Storage 9 | . 14 14 11 11 9 7 6 6 2 Processor 2 | . . . . . 8 . 6 6 6 Protection 5 | . . . 3 9 6 14 20 5 . Energy Gun 16 | . 28 28 11 33 23 . . 1 17 Ballistic Gun 1 | . . . 7 . . . . 6 1 Ballistic Cannon 4 | . . . 3 . 1 14 13 8 . Naked Turns . | . . . . . . . . . . Heaviest Build 105 | 14 51 51 59 59 65 90 90 105 80 Greatest Support 90 | 40 40 40 60 30 66 66 88 88 90 Greatest Overweight (x) 3 | . 1 1 2 2 2 1 1 1 3 Average Overweight (x) . | . . 1 1 1 . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 18 20 20 20 20 20 20 20 11 Most Carried 20 | 6 14 18 20 20 20 20 18 20 19 Average Carried 15 | 3 10 14 17 19 19 19 17 15 7 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 14 18 19 20 20 19 18 20 1 Class Distribution -------------------- 34% | Mutant 28% | Tank 12% | Scavenger-Tank 11% | Scavenger-Gunner 8% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Mutant | -6/DSF Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Matter Collected 2211 | 232 63 . 241 237 218 425 105 297 393 Remotely . | . . . . . . . . . . Salvage Created 3278 | . 233 202 542 289 614 313 . 408 677 Parts 188 | . 20 6 52 18 28 21 . 23 20 Haulers Intercepted 5 | . 1 . 2 . 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Combat Hostiles Destroyed 70 | . 4 2 22 6 8 6 . 9 13 Guns 50 | . 4 2 16 6 7 . . 5 10 Cannons 11 | . . . . . 1 6 . 3 1 AOE 7 | . . . 6 . . . . 1 . Classes Destroyed 13 | . 5 2 2 . . 2 . . 2 Worker 2 | . . 1 . . . 1 . . . Builder 4 | . 1 . 2 . 1 . . . . Hauler 5 | . 1 . 2 . 2 . . . . Recycler 5 | . . 1 1 1 1 1 . . . Operator 2 | . . . 2 . . . . . . Watcher 7 | . 1 . 1 . 1 4 . . . Swarmer 25 | . 2 . 17 . 1 . . 2 3 Grunt 33 | . 2 2 4 6 4 3 . 4 8 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 4 | . . . 1 . 3 . . . . Specialist 3 | . . . . . . 2 . 1 . Heavy 3 | . . . . . . 1 . 2 . Best Kill Streak 7 | . 4 2 7 3 4 3 . 6 5 Combat Bots Only 6 | . 4 2 4 3 1 2 . 6 5 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 . 1 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 2 | . . . 2 . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Hostile Shots Fired 839 | . 24 7 187 14 40 131 . 144 292 Missed 258 | . 9 4 57 3 12 50 . 46 77 Damage Taken 10140 | . 176 46 1116 200 435 1417 . 3677 3073 Core 1240 | . 22 30 200 68 30 15 . 361 514 Absorbed by Shields 280 | . . . . . . . . . 280 Core Remaining (%) 80 | 100 . 79 . 33 94 97 . . . Volleys Fired 221 | . 18 9 63 10 31 32 . 17 41 Largest 4 | . 2 2 3 3 3 2 . 3 4 Hottest 227 | . 90 90 135 168 173 120 . 120 227 Shots Fired 516 | . 36 18 143 28 85 61 . 33 112 Gun 382 | . 36 18 109 28 83 . . 18 90 Cannon 125 | . . . 25 . 2 61 . 15 22 Launcher 9 | . . . 9 . . . . . . Special . | . . . . . . . . . . Kinetic 154 | . . . 49 . 2 61 . 27 15 Thermal 279 | . 15 9 80 28 56 . . 6 85 Explosive 9 | . . . 9 . . . . . . Electromagnetic 74 | . 21 9 5 . 27 . . . 12 Robot Hit Streak 18 | . 5 6 12 10 18 4 . 6 10 Robot Miss Streak 10 | . 4 7 10 3 4 5 . 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 1 1 4 1 . . . 1 4 Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 1 Shots Hit Robots 298 | . 19 11 73 17 57 27 . 18 76 Core Hits 150 | . 10 7 45 9 22 12 . 14 31 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . 1 1 4 2 2 2 . 1 4 Burn 12 | . 1 1 4 2 2 . . . 2 Blast 5 | . . . . . . 2 . 1 2 Melee Attacks 5 | . . . 5 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7087 | . 269 153 1322 287 1214 1420 . 652 1770 Guns 3756 | . 248 153 622 287 1044 . . 193 1209 Cannons 2720 | . . . 185 . 107 1420 . 459 549 Explosions 599 | . 21 . 515 . 63 . . . . Melee . | . . . . . . . . . . Ramming 12 | . . . . . . . . . 12 Kinetic 2826 | . . . 269 . 107 1420 . 593 437 Thermal 2964 | . 133 74 491 287 728 . . 59 1192 Explosive 515 | . . . 515 . . . . . . Electromagnetic 770 | . 136 79 47 . 379 . . . 129 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 9 15 Average Corruption 8 | . . . . . . . . 4 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . . . . . . 4 29 Message Errors 6 | . . . . . . . . . 6 Matter Fused 10 | . . . . . . . . 1 9 Heat Flow Errors 4 | . . . . . . . . 1 3 Energy Discharges 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 1 3 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 208 | . . . 25 . . 132 . 51 . Projectiles 183 | . . . . . . 132 . 51 . Explosions 25 | . . . 25 . . . . . . Melee . | . . . . . . . . . . Knockbacks 16 | . . . 1 . . 9 . 2 4 Impact . | . . . . . . . . . . Kinetic 16 | . . . 1 . . 9 . 2 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 56 | . 14 . 42 . . . . . . Shots 3 | . 1 . 2 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 729 | . 194 207 389 729 242 299 . 65 480 Average Temperature 129 | . 60 79 90 302 72 128 . 25 202 Received Heat Transfer 2558 | . 60 27 123 72 189 675 . 216 1196 Effects 35 | . . . 3 17 . 2 . . 13 Shutdowns 9 | . . . 1 3 . . . . 5 Energy Bleed 4 | . . . . 2 . 1 . . 1 Interference 9 | . . . 2 3 . 1 . . 3 Matter Decay 5 | . . . . 3 . . . . 2 Short Circuit 2 | . . . . 1 . . . . 1 Damage (minor) 5 | . . . . 4 . . . . 1 Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 20 | . . . 5 2 6 . . . 7 Heat Transferred 7278 | . 407 296 1517 777 1691 . . 111 2479 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Peak Influence 434 | . 147 60 434 301 272 177 25 145 301 Initial 156 | . . 30 23 156 117 84 20 17 108 Average 125 | . 29 36 268 245 149 70 22 54 200 Maximum Alert Level 2 | . . . 2 1 1 . . . 1 Low Security (%) 71 | 100 100 100 20 . 81 100 100 100 36 Level 1 26 | . . . 70 99 18 . . . 63 Level 2 1 | . . . 9 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 10 | . . . 1 . 2 4 . 3 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 9 | . . . 1 . 2 3 . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Distress Signals 2 | . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 15 2 34 6 13 12 . 18 15 Peak Tracking Total 8 | . 5 2 5 3 3 4 . 8 5 Tactical Retreats 3 | . . . 3 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Machines Disabled 6 | . 2 . 1 . 1 2 . . . Max in Single Turn 1 | . 1 . 1 . 1 1 . . . Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Machines Accessed 7 | . 3 . 2 . . 1 1 . . Terminals 6 | . 2 . 2 . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 13 | . 5 . 5 . . 2 1 . . Successful 7 | . 2 . 3 . . 1 1 . . Failed 6 | . 3 . 2 . . 1 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . 3 . 5 . . 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 . 3 . . 1 1 . . Record 3 | . 1 . 1 . . 1 . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . 1 . . 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . Non-combat 2 | . . . 2 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . . . parse_system 2 | . . . 2 . . . . . . check_alert 1 | . . . 1 . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Turns Passed 5306 | 116 697 570 788 245 748 911 165 293 773 Spaces Moved 2159 | 68 283 223 269 102 334 345 73 100 362 Core 38 | 9 . . . . . . . . 29 Treads 1324 | 59 283 223 68 . 114 345 73 36 123 Legs 797 | . . . 201 102 220 . . 64 210 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 190 145 145 225 140 50 Average Speed 199 | 145 222 240 205 198 176 218 225 201 158 Slowest Speed 320 | 160 240 240 320 260 260 225 225 250 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 30 | 4 50 60 20 8 23 14 3 96 28 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 99 | . . . 50 . 7 33 . 5 4 Melee . | . . . . . . . . . . Projectile 43 | . . . . . 1 33 . 5 4 AOE 56 | . . . 50 . 6 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Gar Total 2711 | 85 314 241 391 124 435 416 75 153 477 Wait 33 | . . 6 . . 1 2 . . 24 Move 2150 | 67 282 222 268 101 333 344 72 99 362 Hop . | . . . . . . . . . . Pick Up 116 | 12 10 4 21 5 24 15 1 17 7 Fast Attach 9 | . . . . . 1 1 . 2 5 Attach 77 | 6 2 . 15 1 9 7 2 12 23 Detach 9 | . . . 4 . 2 . . 3 . Swap 21 | . 2 . 5 3 8 2 . . 1 Drop 68 | . . . 10 4 26 13 . 3 12 Fire 221 | . 18 9 63 10 31 32 . 17 41 Melee 5 | . . . 5 . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 15) 747 | -10/Materials | Discovered new exit (range 6) 814 | -10/Materials | Entered Mines 894 | -10/Mines | Discovered new exit (range 4) 1069 | -10/Mines | Learned location of Recycling (-9) 1201 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1359 | -10/Mines | Discovered new exit (range 5) 1384 | -10/Mines | Entered Materials 1384 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1842 | -9/Materials | Lost 3 parts (1n2w) 1890 | -9/Materials | Build established: Gunner 1911 | -9/Materials | Discovered new exit (range 16) 2172 | -9/Materials | Entered Mines 2205 | -9/Mines | Met a Derelict bent on vengeance 2238 | -9/Mines | Discovered new exit (range 9) 2362 | -9/Mines | Core integrity fell below 50% 2417 | -9/Mines | Entered Materials 2417 | -8/Materials | Evolved 2 slots: Utility x2 2785 | -8/Materials | Met 7R-MNS 2883 | -8/Materials | Build established: Scavenger-Tank 3136 | -8/Materials | Discovered new exit (range 7) 3165 | -8/Materials | Entered Factory 3165 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3166 | -7/Factory | Caught up to 7R-MNS 3319 | -7/Factory | Build established: Tank 3855 | -7/Factory | Discovered new exit (range 15) 4076 | -7/Factory | Entered another Factory area 4076 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4148 | -6/Factory | Identified exit to DSF 4241 | -6/Factory | Entered DSF 4241 | -6/DSF | Met a pair of Sappers preparing to destroy DSF 4264 | -6/DSF | Additional patrols routed to DSF 4331 | -6/DSF | Lost 4 parts (1p2u1w) 4367 | -6/DSF | Discovered new exit (range 16) 4372 | -6/DSF | Lost 7 parts (1p3n2u1w) 4431 | -6/DSF | Crushed by falling debris 4468 | -6/DSF | Sterilization system engaged 4474 | -6/DSF | Lost 4 parts (2p2w) 4488 | -6/DSF | Ambient heat levels rising (+10) 4503 | -6/DSF | Ambient heat levels rising (+10) 4518 | -6/DSF | Ambient heat levels rising (+10) 4533 | -6/DSF | Ambient heat levels rising (+10) 4534 | -6/DSF | Entered Garrison 4666 | -6/Garrison | Triggered checkpoint 4666 | -6/Garrison | Garrison Relay disabled 4746 | -6/Garrison | Triggered checkpoint 4751 | -6/Garrison | System corruption reached 10% 4787 | -6/Garrison | Lost 3 parts (1n1u1w) 4805 | -6/Garrison | Core integrity fell below 50% 4830 | -6/Garrison | Build established: Scavenger-Gunner 5086 | -6/Garrison | Spotted B-75 Beast 5176 | -6/Garrison | Lost 6 parts (1p1u4w) 5262 | -6/Garrison | Core integrity fell below 20% 5270 | -6/Garrison | Lost 6 parts (1p2n3w) 5307 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired 1 matter. Imp. Carbon-fiber Leg destroyed. Critical hit (Burn: +37). System corrupted: Substantial component data lost. Disruptor Cannon destroyed. Knocked back. G-50 Soldier destroyed. Acquired 53 matter. Acquired Corrupted Hvy. Laser. Integrated Corrupted Hvy. Laser (+4). Complication: FCS attempts to trigger Hvy. Laser. Complication: Hvy. Laser misfires. Carbon-fiber Leg destroyed. Adv. Heat Sink destroyed. Hvy. Laser destroyed. Authchip [R/Combat] destroyed. Knocked back. Acquired 1 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ??# ???????????????????????????????????????????? | | ## ############??????????????????????????????? | | ^ =%[%= %#??????????????????????????????? | | ^^*==%!% %% #?????######???????????????????? | | ^^[%!= #?????#]]]]#???????????????????? | | ###+######### !#######] ]#???????????????????? | | ?????????????# ==+% ! @ ]#???????????????????? | | ?????????????# ==####; ;BB ]#???????????????????? | | ?????????????# !%##?## ;BB ]#???????????????????? | | ?############# *"#??# ## ##???????????????????? | | ?#""""""""""##! "#??# ##% #????????????????????? | | ?#"""!!!! "## "####+## %#????????????????????? | | ?#"" + !%=* %#????????????????????? | | ?#"! + = #????????????????????? | | ?#"! ## #### "####????????????????????? | | ?#"! ## #??# "%#???????????????????????? | | ?#"! ## #??#####???????????######??????? | | ?#"" ## #??????????????????]]]]]#??????? | | ?#"""!!!!!!"## #?????????????????? #??????? | | ?#""""""""""## #?????????????????? #??????? | | ?############# #?????????????????? ???????? | | ?????????????# #??????????????????# #????????? | | ?????????????# #################### #????????? | | ?????????????# #????????? | | ?????????????# #????????? | | ?????????????# #????????? | | ???????#####?# ########## ######## #????????? | | ???????#[ =#?# #??????### ###????# #????????? | | ??###### * ### #???#### ####?# #????????? | | ??# =[ #???# #?# #????????? | | ??# #???#""" """#?# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 675 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed AngularQuantumFirepult Manual? 0 Play Time 00:57:38 Cumulative 6.6 hours Start 2024.04.29 @ 13:25:10 End 2024.04.29 @ 14:23:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b7949b73-0cb6-4fbe-b144-e9b894530e3a