Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.13 @ 19:59:32 Player: Over-in Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3916) 3916 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8606 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 61/300 Energy 100/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Weapon Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Armored Leg Energy Filter ECM Suite Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fission Core Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Lightpack 2.0 Layered Medium Armor Plating System Restoration Module > --- WEAPON ----------- Proton Cannon Proton Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Fission Core Fission Core Fission Core Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg Armored Leg Thermal Generator Advanced Weight Redist. System Structural Scanner Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Makeshift Terrain Scanner Makeshift Salvage Targeting Computer Targeting Computer Energy Filter Kinecellerator ECM Suite Weapon Shielding Insulated Plating Shock Absorption System Heavy EM Pulse Gun Particle Gun Improved Medium Laser Gatling Laser Proton Cannon Minigun High-powered Shotgun Precision Assault Rifle Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Missile Launcher Makeshift Spear [Rating: 98] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Lightpack 2.0 Device Sensor Drone Bay Storage Lightpack 2.0 Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power 2 | . . . . . 1 . . 1 Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 2 1 . 1 Weapon 1 | . . . . . . 1 . . Parts Attached 81 | 6 1 3 1 4 12 15 16 23 Power 13 | 1 . . . . 3 2 3 4 Engine 5 | 1 . . . . 2 . 2 . Core 8 | . . . . . 1 2 1 4 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 1 . 1 4 8 3 3 Treads 11 | . . . . . . 8 3 . Leg 11 | 2 . 1 . 1 4 . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 . 1 1 2 1 2 3 6 Device 8 | . . . . 2 . 2 1 3 Storage 3 | 1 . . 1 . 1 . . . Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . . . . . 2 3 Artifact . | . . . . . . . . . Weapon 29 | 2 1 1 . 1 4 3 7 10 Energy Gun 7 | 2 . . . . 1 1 3 . Energy Cannon 6 | . . . . . 2 1 . 3 Ballistic Gun 6 | . . . . . . 1 4 1 Ballistic Cannon 4 | . . . . . 1 . . 3 Launcher 3 | . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 1 1 1 Parts Lost 58 | . . . . 5 8 5 17 23 Power 11 | . . . . 1 1 2 3 4 Propulsion 15 | . . . . 1 4 3 3 4 Utility 13 | . . . . 2 . . 3 8 Weapon 19 | . . . . 1 3 . 8 7 Highest Loss Streak 17 | . . . . 4 3 2 9 17 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 19 | 2 4 7 9 12 16 31 31 34 Power 2 | . 1 2 2 2 1 2 1 2 Propulsion 2 | . . . 1 . 1 5 5 6 Utility 7 | . 1 1 2 4 5 10 13 15 Weapon 7 | 1 2 3 4 5 7 12 10 11 Tool/Special . | . . . . . . . . . Unused Backups 43 | . . . . . 1 5 8 29 Power 4 | . . . . . . . 1 3 Propulsion 5 | . . . . . . 1 1 3 Utility 21 | . . . . . . 3 3 15 Weapon 13 | . . . . . 1 1 3 8 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 80 | . 85 89 100 91 71 78 67 66 Engine 9 | . 14 14 14 10 14 3 2 1 Core 3 | . . . . . 2 7 5 10 Treads 4 | . . . . . . 21 16 3 Leg 17 | . 28 28 28 28 17 . . 11 Device 5 | . . . . 1 9 14 9 7 Storage 10 | . 14 14 14 14 9 7 7 5 Processor 3 | . . 3 14 8 . . . . Protection 1 | . . . . . . . 2 4 Energy Gun 8 | . 19 15 14 9 3 7 5 1 Energy Cannon 3 | . . . . . 5 6 4 5 Ballistic Gun 2 | . . . . . . 6 10 5 Ballistic Cannon 1 | . . . . . 2 . . 5 Launcher 6 | . 8 12 14 13 3 . . . Peak Build Rating 98 | 6 6 9 14 22 54 70 71 98 Average Rating 40 | 3 6 6 10 14 50 67 62 75 On Entrance 26 | . 6 6 9 14 22 53 68 62 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 14 15 16 31 40 45 45 45 70 Greatest Support 69 | 20 20 20 20 20 30 69 66 51 Greatest Overweight (x) 11 | . . . 1 1 11 . 10 5 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 40 | 8 8 8 15 15 40 40 40 40 Average Capacity 27 | 6 8 8 13 15 39 40 40 39 Most Carried 40 | 5 7 8 14 15 27 35 38 40 Average Carried 20 | 2 4 7 9 13 16 31 31 34 Final Capacity 40 | 8 8 8 15 15 40 40 40 5 Final Carried 33 | 2 7 8 14 13 27 33 28 5 Class Distribution -------------------- 43% | Mutant 21% | Hauler-Gunner 21% | Hauler-Mutant 14% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Storage Hauler-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Matter Collected 2020 | 207 65 142 . 222 343 365 406 270 Remotely . | . . . . . . . . . Salvage Created 3758 | . 136 233 . 176 697 702 1063 751 Parts 178 | . 5 21 . 20 38 31 41 22 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 91 | . 2 12 . 17 13 13 18 16 Melee 3 | . . . . 1 . . . 2 Guns 27 | . 1 1 . 3 1 7 12 2 Cannons 20 | . . . . . 8 6 5 1 AOE 38 | . 1 11 . 13 4 . 1 8 Classes Destroyed 14 | . 3 1 . 2 5 2 1 . Worker 3 | . . . . . . 2 . 1 Builder 5 | . . . . . 3 . 2 . Tunneler 1 | . . . . . 1 . . . Recycler 3 | . . . . . . 1 2 . Mechanic 1 | . 1 . . . . . . . Operator 1 | . . . . . 1 . . . Watcher 9 | . 2 . . . 3 3 . 1 Swarmer 21 | . . 6 . 6 . 9 . . Grunt 36 | . 2 6 . 2 7 . 10 9 Brawler 2 | . . . . 1 . . . 1 Sentry 15 | . . . . . 4 3 6 2 Hunter 6 | . . . . . 2 1 1 2 Programmer 3 | . . . . . . . 1 2 Assembled 8 | . . . . 8 . . . . Best Kill Streak 7 | . 3 7 . 7 4 4 6 7 Combat Bots Only 7 | . 1 7 . 7 3 4 6 7 Max Kills in Single Turn 3 | . 2 3 . 3 2 2 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 . 2 1 . 1 3 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Hostile Shots Fired 1091 | . 7 18 . 28 98 228 249 463 Missed 377 | . 2 11 . 4 23 97 74 166 Hits 714 | . 5 7 . 24 75 131 175 297 Melee 7 | . . . . 3 . . . 4 Projectile 707 | . 5 7 . 21 75 131 175 293 Critical Strikes 14 | . 1 . . 1 3 . 2 7 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 8793 | . 110 112 . 454 1225 1183 1916 3793 Core 1576 | . 33 29 . 62 219 149 234 850 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 1 | . . . . . . . . 1 Core Remaining (%) 63 | 100 . . . 50 60 . 45 . Volleys Fired 248 | . 7 11 . 17 65 45 52 51 Largest 3 | . 2 2 . 2 2 3 3 3 Hottest 190 | . 90 90 . 73 120 167 178 190 Shots Fired 523 | . 14 22 . 23 107 124 121 112 Gun 269 | . 10 12 . 10 28 79 91 39 Cannon 200 | . . . . . 59 45 29 67 Launcher 54 | . 4 10 . 13 20 . 1 6 Special . | . . . . . . . . . Kinetic 194 | . . . . . 22 45 64 63 Thermal 214 | . 3 1 . . 65 79 56 10 Explosive 54 | . 4 10 . 13 20 . 1 6 Electromagnetic 61 | . 7 11 . 10 . . . 33 Robot Hit Streak 20 | . 6 7 . 2 8 14 20 10 Robot Miss Streak 8 | . . 3 . 4 6 6 4 8 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 314 | . 6 13 . 8 47 73 88 79 Core Hits 217 | . 9 20 . 27 37 32 54 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 1 . . 1 2 2 . 1 Burn 5 | . 1 . . . 2 2 . . Blast 1 | . . . . . . . . 1 Corrupt 1 | . . . . 1 . . . . Melee Attacks 9 | . . . . 2 . . . 7 Impact . | . . . . . . . . . Slashing 5 | . . . . . . . . 5 Piercing 4 | . . . . 2 . . . 2 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9955 | . 226 779 . 747 1390 1548 1914 3351 Guns 3166 | . 81 106 . 48 165 778 1367 621 Cannons 3024 | . . . . . 715 750 446 1113 Explosions 3404 | . 145 673 . 659 509 . 91 1327 Melee 248 | . . . . 40 . . . 208 Ramming 113 | . . . . . 1 20 10 82 Kinetic 2267 | . . . . . 136 413 683 1035 Thermal 3639 | . 38 158 . . 744 1115 1130 454 Explosive 2959 | . 145 527 . 659 509 . 91 1028 Electromagnetic 729 | . 43 94 . 48 . . . 544 Impact . | . . . . . . . . . Slashing 144 | . . . . . . . . 144 Piercing 104 | . . . . 40 . . . 64 Highest Corruption 10 | . . . . 4 . . 1 10 Average Corruption 2 | . . . . 4 . . 1 2 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . 9 . . . 6 Message Errors 6 | . . . . 4 . . . 2 Matter Fused 3 | . . . . 1 . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . . . Misfires 2 | . . . . 2 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 181 | . . 8 . 35 27 . . 111 Projectiles 26 | . . . . . . . . 26 Explosions 155 | . . 8 . 35 27 . . 85 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 2 . . 4 Impact 1 | . . . . . . . . 1 Kinetic 5 | . . . . . 2 . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 796 | . . 42 . 133 78 . 28 515 Shots 15 | . . 2 . 3 2 . 1 7 Rammed 21 | . . . . . . 2 2 17 Targets Rammed 26 | . . . . . 1 3 3 19 Kicked 3 | . . . . . 1 . . 2 Crushed 2 | . . . . . . 1 1 . Highest Temperature 484 | . 135 36 . 30 396 440 418 484 Average Temperature 101 | . 44 16 . 11 104 123 118 96 Received Heat Transfer 2327 | . 63 24 . 26 450 96 663 1005 Effects 19 | . . . . . 4 5 4 6 Shutdowns 10 | . . . . . 2 2 1 5 Energy Bleed 3 | . . . . . . 2 . 1 Interference 5 | . . . . . 2 . 3 . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 5 | . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . 1 . . . 4 3 5 1 Heat Transferred 6517 | . 185 187 . . 1443 1961 2266 475 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 100 100 100 94 Level 1 1 | . . . . . . . . 5 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 277 | . 63 197 . 125 123 173 189 277 Initial 47 | . . 4 . . . 3 45 47 Average 68 | . 19 104 . 49 53 75 83 73 Influence Increases 2943 | . 99 347 . 322 515 387 527 746 Destroy 0b10 Robot/C 1660 | . 40 240 . 180 260 260 360 320 Destroy 0b10 Robot/NC 115 | . 15 . . . 40 30 20 10 Destroy Leader 418 | . 14 50 . 30 76 66 100 82 Disable Machine 315 | . . . . 15 30 30 30 210 Destroy Structure 405 | . 30 57 . 97 94 1 17 109 Lose Combat Pursuer 30 | . . . . . 15 . . 15 Influence Decreases 2720 | . 86 291 69 322 506 296 521 629 Entered New Map 198 | . . 9 69 . . 6 55 59 Time Decay 2003 | . 86 282 . 272 426 240 316 381 Lost Part 519 | . . . . 50 80 50 150 189 Squads Dispatched 18 | . 1 . . . 3 4 4 6 Investigation 1 | . . . . . . . . 1 Extermination 5 | . . . . . . 1 1 3 Reinforcement 6 | . 1 . . . . . 3 2 Assault 2 | . . . . . 2 . . . Garrison 4 | . . . . . 1 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Distress Signals 4 | . 1 . . . 1 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 4 10 . 15 23 18 19 25 Peak Tracking Total 8 | . 2 4 . 6 3 4 6 8 Tactical Retreats 4 | . . . . 2 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 7 | . 2 . . . . . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 21 | . . . . 1 2 2 2 14 Max in Single Turn 6 | . . . . 1 1 1 1 6 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 8 | . . . 5 1 . . 1 1 Terminals 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 54 | . . . 50 1 . . 2 1 Successful 54 | . . . 50 1 . . 2 1 Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . . . 12 . . . . . Terminals 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 52 | . . . 50 1 . . . 1 Record 49 | . . . 49 . . . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Active Infowar (turns) 2046 | . . 203 1429 414 . . . . Optics 2039 | . . 203 1429 407 . . . . Seismic 7 | . . . . 7 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 6 | . . . . 3 1 2 . . Drone Recoveries 6 | . . . . . 4 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Turns Passed 7360 | 58 268 700 1429 667 1376 789 862 1211 Spaces Moved 3763 | 48 200 529 867 313 482 371 369 584 Core 75 | 17 . . . . 4 . 38 16 Treads 892 | . . . . . . 371 331 190 Legs 2796 | 31 200 529 867 313 478 . . 378 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 160 160 50 Average Speed 163 | 95 120 120 163 190 216 160 174 157 Slowest Speed 600 | 120 120 120 190 190 600 160 550 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 4 | . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 4 39 99 96 67 44 10 45 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 53 | . . . . . 53 . . . Terrain Destroyed 491 | . 30 67 . 131 135 . 12 116 Melee . | . . . . . . . . . Projectile 12 | . . . . . 6 . 1 5 AOE 479 | . 30 67 . 131 129 . 11 111 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total 4488 | 59 213 571 881 361 705 463 476 759 Wait 205 | . . 22 8 23 108 2 5 37 Move 3755 | 47 199 528 866 312 481 370 368 584 Hop . | . . . . . . . . . Pick Up 127 | 6 5 2 4 2 35 23 23 27 Fast Attach 4 | 2 . . . 1 . . . 1 Attach 62 | 4 . 1 . 3 11 7 22 14 Detach . | . . . . . . . . . Swap 36 | . 2 5 1 1 2 10 3 12 Drop 10 | . . 2 1 . 2 3 . 2 Fire 248 | . 7 11 . 17 65 45 52 51 Melee 9 | . . . . 2 . . . 7 Ram 16 | . . . . . . . . 16 Kick 3 | . . . . . 1 . . 2 Crush 7 | . . . . . . 3 3 1 Escape Stasis 5 | . . . . . . . . 5 Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 10) 269 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 451 | -10/Mines | Destroyed 7 combat bots 504 | -10/Mines | Discovered new exit (range 8) 768 | -10/Mines | Discovered new exit (range 12) 812 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 869 | -10/Mines | Escorted by a lone wolf Derelict 882 | -10/Mines | Identified exit to Exiles 970 | -10/Mines | Discovered new exit (range 10) 1022 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1027 | -10/Mines | Entered Exiles 1027 | -10/Exiles | Found Exiles lab destroyed 1027 | -10/Exiles | Accompanied by 1 ally 1048 | -10/Exiles | Discovered new exit (range 17) 1395 | -10/Exiles | Learned location of Zion (-6) 1459 | -10/Exiles | Discovered new exit (range 15) 2256 | -10/Exiles | Opened EX-Vault 2269 | -10/Exiles | Found Lightpack 2.0 2456 | -10/Exiles | Entered Mines 2477 | -9/Mines | Met a Derelict bent on vengeance 2615 | -9/Mines | Learned location of 2 exits from Materials 2706 | -9/Mines | Assembled infested the area 2711 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2954 | -9/Mines | Destroyed 7 combat bots 2961 | -9/Mines | Lost 4 parts (1p1n1u1w) 3053 | -9/Mines | Found the Drone Emporium 3062 | -9/Mines | Found Prototype Device 3063 | -9/Mines | Identified Sensor Drone Bay 3099 | -9/Mines | Discovered new exit (range 9) 3123 | -9/Mines | Entered Materials 3123 | -8/Materials | Accompanied by 3 allies 3123 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3124 | -8/Materials | Identified exit to Factory 3158 | -8/Materials | Garrison activated, responded to threat 3462 | -8/Materials | Build established: Hauler-Mutant 3632 | -8/Materials | Lost 3 parts (1p1n1w) 3976 | -8/Materials | Lost 3 parts (1n2w) 4499 | -8/Materials | Entered Factory 4499 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4809 | -7/Factory | Build established: Hauler-Gunner 4838 | -7/Factory | Garrison activated, responded to threat 5224 | -7/Factory | Discovered new exit (range 9) 5288 | -7/Factory | Entered Storage 5835 | -7/Storage | Lost 9 parts (1p3n1u4w) 5841 | -7/Storage | Core integrity fell below 50% 5884 | -7/Storage | Lost 4 parts (1p1u2w) 6126 | -7/Storage | Discovered new exit (range 16) 6150 | -7/Storage | Entered Factory 6150 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6311 | -6/Factory | Spotted B-75 Beast 6371 | -6/Factory | Build established: Hauler-Tank 6796 | -6/Factory | Build established: Hauler-Gunner 7022 | -6/Factory | Lost 3 parts (1n1u1w) 7109 | -6/Factory | Build established: Hauler-Tank 7297 | -6/Factory | Core integrity fell below 50% 7319 | -6/Factory | Destroyed 7 combat bots 7349 | -6/Factory | Core integrity fell below 20% 7361 | -6/Factory | System corruption reached 10% 7361 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Lightpack 2.0. Quantum anomaly discharges Sml. Laser. 07329_ The unstable cave ceiling collapses. 07333_ Great Axe destroyed. 07335_ M-28 Smith repairs Y-54 Guardian. 07336_ The unstable cave ceiling collapses. 07341_ Slammed into Y-54 Guardian. 07345_ Imp. Medium Armor Plating destroyed. 07345_ Lightpack 2.0 destroyed. 07346_ Slammed into Y-54 Guardian. 07347_ Destabilizing: System corrupted (+1). 07348_ System corrupted: Matter fused (-10). 07348_ Slammed into Y-54 Guardian. 07357_ The unstable cave ceiling collapses. 07357_ Slammed into Y-54 Guardian. 07359_ U-05 Engineer lays Concrete. 07360_ Slammed into Y-54 Guardian. 07360_ Destabilizing: System corrupted (+1). 07360_ U-05 Engineer lays Concrete. 07361_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????# # # #;;;;;##; ;"""#???????? | | ????????????????# = ??????? | | ????????????????# !*!=[ ??????? | | ??????????????#### #!![[[ ?????? | | ??????????????# !*!!][* ?????# | | ??????????????# ]=[!]! ?????# | | ??????????????# ]!!=! # ????# | | ??????????????# /; [ ????# | | ??????????????# ; @ #???# | | ??????????????# ! # Y #???# | | ??????????????+ ; / * #???# | | ??????????????# # //= = =#???# | | ??????????????# # = != # u #???# | | ??????????????####?######## #%# #+ ""####### | | ????????????????? | | ????????????????? =% "####### | | ????????????????? * ##?????# | | ?????????????????? #??????# | | ????????????????? #??????# | | ???????????????? ######################??????# | | ????????????????? ?????????????????????????????# | | ???????????????? ??????????????????????????????# | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Luggage Code Packrat Challenges ------------ None Game ------ Seed PartitionDynamicMantle Manual? 0 Play Time 01:28:45 Cumulative 14.2 hours Start 2026.03.12 @ 13:05:49 End 2026.03.13 @ 19:59:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8471048d-6e7c-49b5-a5f4-95ffb495db48