Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.04 @ 05:48:07 Player: Sylvia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1318) 1318 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-97) -97 TOTAL SCORE: 4206 Bonus ------- Follower Combat Kills 25 Friendly Fire -122 Cogmind --------- Core Integrity 480/700 Matter 104/300 Energy 50/100 System Corruption 9% Temperature Cool (0) Movement Walking (110) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Autogun Heavy Flail > --- INVENTORY (15) --- Light Nuclear Core Carbon-fiber Leg Improved Sensor Array Improved Sensor Array Heavy Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod Kinecellerator Heavy Armor Plating Improved Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Plasma Cutter Heavy Flail [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . . . 3 . Weapon 1 | . . . . . 1 Parts Attached 44 | . 5 6 5 14 14 Power 4 | . 1 . 1 1 1 Engine 2 | . 1 . 1 . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 13 | . 1 3 2 4 3 Treads . | . . . . . . Leg 13 | . 1 3 2 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 1 1 . 5 5 Device 3 | . . . . 1 2 Storage 1 | . 1 . . . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 5 | . . 1 . 3 1 Artifact . | . . . . . . Weapon 15 | . 2 2 2 4 5 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | . 2 1 1 4 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 9 | . . . . . 9 Parts Lost 21 | . 2 2 1 4 12 Power 4 | . 1 . 1 1 1 Propulsion 5 | . 1 1 . . 3 Utility 5 | . . . . 1 4 Weapon 7 | . . 1 . 2 4 Highest Loss Streak 11 | . 1 1 1 2 11 To Critical Strikes . | . . . . . . Average Backups 12 | 5 8 12 12 13 13 Power . | 1 . 1 1 . . Propulsion 4 | 3 4 4 4 4 2 Utility 1 | . . 1 1 1 3 Weapon 5 | 1 3 6 6 6 5 Tool/Special . | . . . . . . Unused Backups 17 | . . 2 3 3 9 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 6 | . . . 1 1 4 Weapon 6 | . . 1 1 1 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 83 99 98 91 96 Engine 9 | . 13 14 12 3 . Core 1 | . . . . 4 6 Leg 27 | . 27 27 28 26 28 Device 1 | . . . . 4 5 Storage 12 | . 14 14 14 9 7 Processor 3 | . . . . 6 14 Protection 11 | . . 13 14 18 7 Energy Gun 5 | . . 11 12 . . Ballistic Gun 19 | . 28 16 15 17 20 Peak Build Rating 36 | 6 7 10 17 25 36 Average Rating 14 | 6 6 9 14 19 33 On Entrance 11 | 6 6 7 10 15 25 Naked Turns . | . . . . . . Heaviest Build 57 | 11 27 30 35 57 42 Greatest Support 50 | 20 20 20 25 40 50 Greatest Overweight (x) 2 | . 2 2 1 1 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 Average Carried 13 | 5 8 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 13 15 15 15 10 Class Distribution -------------------- 55% | Mutant 35% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1630 | 200 253 77 92 614 394 Remotely . | . . . . . . Salvage Created 1608 | . 362 145 253 408 440 Parts 107 | . 27 13 12 28 27 Haulers Intercepted 4 | . 1 . . 1 2 Recyclers Shooed 4 | . . 2 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . 3 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 43 | . 11 5 7 12 8 Guns 35 | . 11 5 . 12 7 AOE 7 | . . . 7 . . Classes Destroyed 12 | . 4 1 2 2 3 Worker 2 | . . 1 . . 1 Builder 1 | . . . . . 1 Hauler 4 | . 1 . . 1 2 Watcher 1 | . 1 . . . . Swarmer 20 | . 6 3 . 7 4 Grunt 10 | . 5 2 1 2 . Brawler 1 | . . . . 1 . Sentry 2 | . . . . 1 1 Specialist 2 | . . . . . 2 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Subdweller 7 | . . . 7 . . Guerrilla 1 | . . . 1 . . Best Kill Streak 7 | . 3 2 7 4 6 Combat Bots Only 7 | . 3 2 7 4 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 351 | . 61 26 10 91 163 Missed 103 | . 18 4 4 19 58 Hits 248 | . 43 22 6 72 105 Melee 1 | . . . . 1 . Projectile 247 | . 43 22 6 71 105 Critical Strikes 5 | . 1 2 . 1 1 Actively Blocked 1 | . . 1 . . . Damage Taken 3139 | . 414 307 127 742 1549 Core 467 | . 60 66 42 79 220 Absorbed by Shields . | . . . . . . Redirected to Shielding 13 | . . 11 . 2 . Core Remaining (%) 72 | 100 . . 32 85 . Volleys Fired 169 | . 62 18 8 41 40 Largest 3 | . 2 2 2 2 3 Hottest 86 | . 40 70 70 60 86 Shots Fired 370 | . 124 36 11 82 117 Gun 365 | . 124 36 6 82 117 Cannon . | . . . . . . Launcher 5 | . . . 5 . . Special . | . . . . . . Kinetic 353 | . 124 27 3 82 117 Thermal . | . . . . . . Explosive 5 | . . . 5 . . Electromagnetic 12 | . . 9 3 . . Robot Hit Streak 13 | . 8 5 5 13 11 Robot Miss Streak 5 | . 5 1 4 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 1 . . 6 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 242 | . 68 26 6 60 82 Core Hits 92 | . 23 14 11 25 19 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . 1 3 Critical Strikes 4 | . . . . 1 3 Destroy 4 | . . . . 1 3 Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4563 | . 682 290 1170 715 1706 Guns 3257 | . 680 290 35 715 1537 Cannons . | . . . . . . Explosions 1135 | . . . 1135 . . Melee 169 | . . . . . 169 Ramming 2 | . 2 . . . . Kinetic 3127 | . 680 178 17 715 1537 Thermal . | . . . . . . Explosive 1135 | . . . 1135 . . Electromagnetic 130 | . . 112 18 . . Impact 169 | . . . . . 169 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 39 | . . . 9 . 30 Projectiles . | . . . . . . Explosions 9 | . . . 9 . . Melee 30 | . . . . . 30 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 95 | . 12 60 . 23 95 Average Temperature 15 | . 6 24 . 5 17 Received Heat Transfer 525 | . 135 159 30 117 84 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . 1 . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 151 | . 92 65 . 102 151 Initial . | . . . . . . Average 23 | . 38 7 . 38 21 Influence Increases 1182 | . 338 171 . 332 341 Destroy 0b10 Robot/C 740 | . 220 120 . 240 160 Destroy 0b10 Robot/NC 40 | . 10 5 . 5 20 Destroy Leader 160 | . 44 20 . 52 44 Allied During Kill 5 | . . 5 . . . Successful Hack 67 | . 17 6 . 18 26 Disable Machine 45 | . . . . 15 30 Destroy Structure 5 | . 2 . . 2 1 Lose Combat Pursuer 120 | . 45 15 . . 60 Influence Decreases 1118 | . 338 171 . 332 277 Time Decay 919 | . 318 152 . 292 157 Lost Part 180 | . 20 . . 40 120 Lost Ally 19 | . . 19 . . . Squads Dispatched 9 | . 2 . . 1 6 Investigation 2 | . . . . 1 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . 2 . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 20 8 10 17 14 Peak Tracking Total 6 | . 4 3 6 4 5 Tactical Retreats 5 | . 2 1 . . 2 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . 1 . . . Triggered . | . . . . . . Most Traps Carried 2 | . . 2 2 1 . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 3 | . . . . 1 2 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 20 | . 4 3 . 8 5 Terminals 16 | . 4 2 . 6 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 48 | . 12 5 . 18 13 Successful 26 | . 5 2 . 11 8 Failed 22 | . 7 3 . 7 5 Catastrophic 4 | . 2 . . 1 1 Database Lockouts . | . . . . . . Manual 16 | . . 4 . 4 8 Terminals 43 | . 12 4 . 15 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 2 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 20 | . 5 2 . 8 5 Record 2 | . . . . 2 . Prototype ID Bank 6 | . 3 . . 2 1 Open Door 1 | . . 1 . . . Branch Access Points 2 | . . . . 1 1 Dispatch Records 1 | . . . . 1 . Surveillance Status 1 | . 1 . . . . Transport Status 1 | . . . . . 1 Hauler Manifests 2 | . 1 . . . 1 Registered Components 1 | . . . . . 1 Zone Layout 3 | . . 1 . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 3 | . . . . 1 2 Terminals 3 | . . . . 1 2 Assimilate 1 | . . . . 1 . Botnet 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 1 . 6 4 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 1 . . Highest-Rated Group 40 | . . 40 16 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 8 | . . 6 2 . . Total Damage 52 | . . 39 13 . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 780 | . . . . 364 416 Sensors 378 | . . . . . 378 Structural 402 | . . . . 364 38 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 4218 | 1 848 1503 496 800 570 Spaces Moved 2090 | 1 406 723 243 433 284 Core . | . . . . . . Treads . | . . . . . . Legs 2090 | 1 406 723 243 433 284 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 190 120 120 110 Average Speed 161 | 120 144 190 188 140 122 Slowest Speed 260 | 120 260 260 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 2 62 99 20 34 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . 9 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 9 | . . . 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 2623 | 2 560 827 274 552 408 Wait 227 | . 73 65 7 38 44 Move 2085 | . 405 722 242 432 284 Hop . | . . . . . . Pick Up 36 | . 10 7 3 10 6 Fast Attach 20 | . 2 3 2 5 8 Attach 13 | . 1 . . 4 8 Detach 2 | . 1 . . 1 . Swap 26 | . 2 3 5 9 7 Drop 38 | 2 3 8 7 12 6 Fire 169 | . 62 18 8 41 40 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 13) 238 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 5) 850 | -10/Materials | Entered Mines 1009 | -10/Mines | Found a hidden stash of uninstalled traps 1103 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1308 | -10/Mines | Learned Materials terminal intel 1331 | -10/Mines | Learned 2 Materials zone layouts 1565 | -10/Mines | Discovered new exit (range 9) 1582 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1676 | -10/Mines | Core integrity fell below 50% 1787 | -10/Mines | Discovered new exit (range 5) 1940 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1973 | -10/Mines | Discovered new exit (range 12) 2111 | -10/Mines | Discovered new exit (range 10) 2353 | -10/Mines | Entered Subcaves 2353 | -10/Subcaves | Accompanied by 1 ally 2354 | -10/Subcaves | Approached by a straggling Scientist 2380 | -10/Subcaves | Learned location of Zion (-6) 2380 | -10/Subcaves | Met a Zionite searching for "candidates" 2443 | -10/Subcaves | Ambushed by swarm of Subdwellers 2480 | -10/Subcaves | Lost 4 allies 2482 | -10/Subcaves | Destroyed 7 combat bots 2571 | -10/Subcaves | Disturbed a concealed Subdweller 2747 | -10/Subcaves | Build established: Scavenger-Mutant 2769 | -10/Subcaves | Discovered new exit (range 10) 2770 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2771 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2820 | -10/Subcaves | Learned location of Recycling (-9) 2823 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2849 | -10/Subcaves | Entered Materials 2849 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2851 | -8/Materials | Loaded intel: 12 terminal locations 3304 | -8/Materials | Discovered new exit (range 15) 3649 | -8/Materials | Entered Factory 3649 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3939 | -7/Factory | Identified exit to Lower Caves 4070 | -7/Factory | Build established: Scavenger-Skirmisher 4219 | -7/Factory | Self-destructed Last Messages --------------- 04186_ Switching to secondary target: X-57 Shotgunner. 04188_ Hvy. Assault Rifle destroyed. 04191_ Lgt. Nuclear Core destroyed. 04194_ Imp. Targeting Computer destroyed. 04198_ X-57 Shotgunner knocked back. 04206_ Lgt. Assault Rifle destroyed. 04206_ Kinecellerator destroyed. 04207_ Destroyed Imp. Heat Sink. 04207_ X-57 Shotgunner system corrupted by crushing effect. 04207_ X-57 Shotgunner knocked back. 04208_ X-57 Shotgunner system terminally corrupted. 04208_ Shotgun fried. 04211_ Acquired 50 matter. 04212_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04215_ Acquired Corrupted VSS Leg. 04215_ Integrated Corrupted VSS Leg (+9). 04219_ Connecting with Terminal... 04219_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 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H ?????????????????????????? | | ! ???????????????????????????? | | ##+##########?#| ?????????????????????????????? | | # ! ???##%= ???????????????????????????????? | | # """" ##%#????????????????????????????????? | | #! ]== """" ##=#?????######?????????????????????? | | # ]== """" ##%#?????# #?????????????????????? | | ?? ]== """"??## #?????#"" #?????????????????????? | | ???? ?????# #?????#"T #?????????????????????? | | ######+#??????#%#?????#""@ #?????????????????????? | | # ## ########|####### #?????????????????????? | | % =%==*[!! + [ #?????????????????????? | | # ################### * #?????????????????????? | | #####?????????????????# ! #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 950 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerDynamicSplitter Manual? 0 Play Time 00:44:31 Cumulative 89.0 hours Start 2025.05.04 @ 05:04:01 End 2025.05.04 @ 05:48:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 58 Adventurer 3 Explorer 0 Win Type - Total 8 Types 7/1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 44 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a24703d9-b4fb-4e23-9f44-ac5ecdf56333